BZFlag 1.10.0

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BZFlag version 1.10.0 is a version of the BZFlag game that was released on 2003-12-09 under the title "Break the world".

Features[edit]

  • control spawn on buildings with -sb - Frank Thilo
  • Initial Docbook documentation - Sean Morrison
  • Persistent bans with -banfile <filename> - Lars Luthman
  • Streamroll collision detection is now compressed in height - Alfredo Tupone
  • Rendering options are actuated immediately - Alfredo Tupone
  • Height of base thickness (in world files) goes over the wire - Alfredo Tupone
  • Fixed collision-detection for many cases - Alfredo Tupone
    • falling through floor when lagging
    • being stuck when tank expands
    • shot going into the ground
    • collision with pyramids
  • Avoiding stuck on connection - Alfredo Tupone
  • Web/Database based list server - Alfredo Tupone, ...
  • Fixed bugs in the bzfs manual and the bzfs help output - KR (through Lars)
  • Save world files from the client - Dave Brosius
  • Drop flags on pause after timeout - Sean Morrison
  • Set size of shots on radar - Sean Morrison
  • Server spawn positions - Dave Brosius
  • Added client-side automatic team selection - Alfredo Tupone, Sean Morrison
  • Calc jitter based on client timestamps in MsgPlayerUpdate - Frank Thilo
  • Add /reset var server cmd - Dave Brosius
  • Add /set var value server cmd - Dave Brosius
  • improved /ban /banlist added reason and time parsing - Dennis Pedersen
  • Shortened GM to 0.95 normal shot (tuneable) - Tim Riker
  • tarball now supports "rpm -tb <foo>.tar.gz" - Tim Riker
  • bzfs uses 1 port instead of 2 - Alfredo Tupone
  • bzflag is officially assigned port 5154 as default - IANA, Tim Riker
  • bots (-solo) game is by far more playable - Alfredo Tupone
  • Added client-side chat filtering - Sean Morrison
  • Configuration files and cache is stored in ~/.bzf/ on *IX - Lars Luthman
  • Added team ID to shots for TK reasons (1.9.2) - Jeff Myers
  • Changed version numbers to be xx.xx.xx and display the build OS & Date - Jeff Myers & others for auto tools
  • Added voting sytem with /poll, /vote, and /veto commands - Sean Morrison
  • Added bzadmin - Lars Luthman
  • Munitions now bounce off buildings/ground in z direction - Dave Brosius
  • World object and -worldsize paramaters - Jeff Myers
  • Server side world parm (bzdb) file [clo] - Dave Brosius
  • MsgTeamUpdate, MsgFlagUpdate coalesced - Dave Brosius
  • Burrow Flag - Dave Brosius
  • Observer is a first class team - Dave Brosius
  • AutoPilot from 1.8 - Dave Brosius
  • Thief Flag - Dave Brosius
  • MsgPlayerUpdate now has order, reject ooo packets - Dave Brosius
  • Removed old UDP queueing code and headers - Micah Dowty
  • Convert closed FlagIds to flexible FlagType's - Micah Dowty, Dave Brosius, Tim Riker
  • Add back PNG support from 1.8 - Dave Brosius, Sean Morrison
  • Add back BZDB from 1.8 - David Trowbridge, Dave Brosius
  • Seer, Masquerade Flags - Dave Brosius
  • Don't broadcast single player messages - Dave Brosius
  • Customizable map size in maps - Jeff Myers
  • Drive and Shoot thru options in maps - Jeff Myers
  • Show Team kill score in Scoreboard - Dave Brosius
  • Beginnings of flag 'negotiation' - Dave Brosius
  • Pass reason in MsgKilled, add support for SR noise - Dave Brosius
  • Remove unnessary MsgScore from player to server - Dave Brosius
  • Remove old lag pings - Dave Brosius
  • BeOS port - François Revol
  • Collision detection fixes - David Trowbridge, Jeff Myers
  • PlayerId -> ubyte - David Trowbridge, Frank Thilo
  • Get rid of reconnect port - David Trowbridge
  • Hunt opponent in HUD - Adam Krell, David Trowbridge
  • Flag system cleanup - Dave Brosius
  • Server-side callsign and improved chat filtering - Sean Morrison
  • Rabbit game style - David Trowbridge, Dave Brosius