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BZFlag 2.0.0

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BZFlag version 2.0.0 is a version of the BZFlag game that was released on 2005-01-17 under the title "Falcor's Despair".

Overview[edit]

v2.0.0 was a major version upgrade for the project and included a number of new features, including new graphics engine and map features.

Features[edit]

v2.0.0 had a large list of features and was the first released version to allow for arbitrary world geometry via Mesh objects.

  • Added a .desktop file - David Trowbridge
  • Tool for converting obj to bzw - Jeff Myers
  • Addition of converted ProFont font - Andrew Keyser
  • Added a file syntax section to bzw.5 - Fred Cods
  • Added a bzw.5 manpage to document world file format - Sean Morrison
  • Added /quit command - Angelina Carlton
  • Display player addr on join to admins - Sean Morrison
  • Make -debug a public client option - Frank Thilo
  • Communicate autopilot state, display in scoreboard - Frank Thilo
  • Observer counts and match times added to game queries - David Vuorio
  • Central authentication - Tim Riker
  • Avoid transfer flag cheat - Alfredo Tupone
  • Cheat client flag obfuscation and hiding - Alfredo Tupone
  • Added strong authentication via Kerberos - Alfredo Tupone
  • BZFlag renders frames and accepts commands during joining - Alfredo Tupone
  • Lag is computed only after entering game - Alfredo Tupone
  • CTF world used for FFA make bases into boxes - Alfredo Tupone
  • Allow elevated bases even without -fb - Alfredo Tupone
  • Added optional duration option to /countdown - Sean Morrison
  • Added shot mismatch cheat auto-kicking - Julio Jimenez
  • Improved double-jump response - Anonymous
  • Added physics drivers - Anonymous
  • Unlimited altimeter height - Steve Krenzel
  • Added /uptime command to print elapsed running time - Angelina Carlton
  • Countdown command now shows players 10 sec countdown - Angelina Carlton
  • Added a flapping sound for the wings flag - Sean Morrison
  • Adding ability to load world from url (http, ftp, file) - Alfredo Tupone
  • Reduce network load by buffering UDP packet (no delay) - Alfredo Tupone
  • Allow server to control lat and long (-synclocation) - Daniel Remenak
  • Added tank spawn expansion effect - Anonymous
  • Added tank squishiness - Anonymous, Dave Brosius
  • Added animated effects for T, N, TH, O, and CL flags - Anonymous
  • BZAdmin now tells more specific reasons why it could not connect - Ian Agar
  • MOTD from the master server - Jeff Myers, Daniel Remenak, Frank Thilo
  • Add generic URL retrieval class - Jeff Myers, Alfredo Tupone
  • Windows Multimedia and DirectInput joystick support - Daniel Remenak
  • bzfs can now announce to multiple public list servers - Sean Morrison
  • Global public server bans - Jeff M., Alfredo T., Daniel R., Sean M., Bryan J.
  • Linux event device joystick and force feedback support - Micah Dowty
  • Inform banned users of reason, originator, and source on login - Jeff Myers
  • Added the SHORTBAN bzfs privilege - Anonymous, Daniel Leeds
  • Added /date and /time to request server date and time - Ian Agar
  • Added arc, cone, and sphere map objects - Anonymous
  • Added user specified dynamic colors - Anonymous
  • Added user specified texture matrices - Anonymous
  • Improved BSP splitting algorithm - Anonymous
  • Added /part command for disconnecting from server - Angelina Carlton
  • Show status while trying to connect & download world - Daniel Remenak
  • Update old configs to avoid broken keybindings - Daniel Remenak
  • Config files are stored per-version, using older when needed - Jeff Myers
  • Faster tank and shot collision detection using an octree - Anonymous
  • Better linewrapping for control panel - Daniel Remenak
  • Configurable font size for control panel and scoreboard - Daniel Remenak
  • Textures are now reloaded on a mode change for optimal quality - Jeff Myers
  • Automatic team joins changed to encourage team-play - Alfredo Tupone
  • Fixed dropping flag while jumping from high places - Alfredo Tupone
  • Lag stats are now sorted by lag value - Alfredo Tupone
  • OpenGL context reloading bug fixed on SDL - Alfredo Tupone
  • Roaming switch between player is now consistent - Alfredo Tupone
  • Compensating jitter in Dead reckoning - Alfredo Tupone
  • Ping packet loss are like high lag for warn/kick - Alfredo Tupone
  • ColorBlindness now disable hunt flashing on radar - Alfredo Tupone
  • SDL is made default platform, static and shared linkage - Alfredo Tupone
  • Fixed bug where players get stuck on flipped pyramids - Alfredo Tupone
  • Compressed map data going over the network and into caches - Anonymous
  • Options to disable certain /poll's entirely on a server - Simon Richard Grint
  • Lighting menu option now has "None / Fast / Best" - Anonymous
  • Dev-C++ project files - Ian Agar, Daniel Remenak, Jeff Myers
  • Shot accuracy statistics dialog - Daniel Remenak
  • Faster zbuffer graphics using octree and dynamic occluders - Anonymous
  • Faster startup times by making the SceneDatabase on the fly - Anonymous
  • Autocompletion for commands & callsigns (ala bzadmin) - Ian Agar, Frank Thilo
  • /clientquery can now be requested on single individuals - Ian Agar
  • Added support for irc-like /me actions and /msg messages - Sean Morrison
  • Seer flag now can see Invisible Bullets - Anonymous
  • Added admin message sounds - Cameron Mandrake, Sean Morrison
  • Better shot reflections for non-square pyramids - Anonymous
  • Fixed collision detection impalement problem - Anonymous
  • anti perm for pollkick, pollban, kick, ban, deregister - Sean Morrison
  • antipoll bzfs anti perm to protect against poll kick/bans - Andrew Heyn
  • Server Start Menu now selects Rabbit Chase styles - Ian Agar
  • Tabbed Message Panel - Scott Wichser, Sean Morrison, Alfredo Tupone
  • Fonts settable via BZDB - Daniel Remenak
  • New font management system and fonts - Daniel Remenak, Jeff Myers
  • Reduce network utilization (tolerance) - Alfredo Tupone, Sean Morrison
  • WorldWeapons and EntryZones are saved client-side - Anonymous
  • Improved client map saves using map 'options' - Anonymous
  • Autopilot is now capable of playing CTF - Ian Agar
  • bzadmin can now send and receive team and admin messages - Lars Luthman
  • Added waterLevel (water-like feature for maps) - Anonymous
  • Added _noShadows (to disable shadows on a server) - Anonymous
  • bzadmin's curses menu will now update automagically - Lars Luthman
  • Added message filter editor for bzadmin using menu or cmds - Lars Luthman
  • Added team flag safety zones - Anonymous
  • Added MsgScoreOver and MsgTimeUpdate to BZAdmin - Ian Agar
  • Have BZAdmin allow whitespace in callsign and host - Ian Agar
  • Prevent message flooding/spamming - Ian Agar
  • Consolidated polling system bzfs options (-poll) - Ian Agar, Sean Morrison
  • Improved server pause cheat detection and reporting - Ian Agar, Sean Morrison
  • Changed the way Roaming keys drives the Observer - Alfredo Tupone
  • Fixing cross-correlation between driving keys - Alfredo Tupone
  • Added configuration of driving keys - Alfredo Tupone
  • Server is now valgrind-happy - Alfredo Tupone, Daniel Remenak, Sean Morrison
  • Limit quick rejoins - Anonymous
  • Added 'options' section to world maps - Anonymous
  • Added the '-set <name> <value>' option to bzfs - Anonymous
  • Throw away bad or early links in world files - Tim Riker
  • Added Record/Replay feature - Anonymous
  • Added Random teleporter destinations - Anonymous
  • Poll to reset flags and Poll-cheating prevention - Ian Agar
  • Flag and Tank Entry Zones - Dave Brosius
  • Spawn improvements - Dave Brosius, Daniel Remenak
  • Added MAC's Agility (aka Dodge) flag - Sean Morrison
  • QuickTurn flag symbol changed from A to QT - Sean Morrison
  • Added MAC's handicap game style - Sean Morrison
  • Added ReverseControls bad flag - Sean Morrison
  • Added Wings good flag - Dave Brosius
  • Added BZDB variables to allow for more realistic friction - Nils McCarthy
  • Added ForwardOnly and ReverseOnly bad flags - Sean Morrison
  • No Jumping and Trigger Happy flags - Nils McCarthy
  • server option to disallow autopilot - Nils McCarthy
  • SDL interface to audio/video/input - Tupone Alfredo
  • /clientquery (was CLIENTQUERY) moved to server - Daniel Remenak
  • "Leave Game" menu item to leave a game without quitting - Daniel Remenak
  • Allow user to force input device to that of their choosing - Daniel Remenak
  • Tanks can drive over bumps - Dave Brosius
  • Remove Building scene nodes laying on the ground (or lower) - Dave Brosius
  • Rip out ref counted texture system, TM controls this now - Dave Brosius
  • Added Admin Message Queue - Michael Hoffmane - Frank Evers