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  • The tank is the primary avatar of the player in BZFlag.[[image:Blue_tank_small.png|r ...the game since its inception, and is an integral part of game play. This tank model has received few graphical upgrades over the years, and looks today m
    3 KB (490 words) - 16:36, 23 July 2016
  • #REDIRECT [[Tank]]
    18 bytes (2 words) - 01:25, 6 February 2017
  • #REDIRECT [[Tank]]
    18 bytes (2 words) - 01:25, 6 February 2017

Page text matches

  • | _agilityTimeWindow || 1 || The amount of time (in seconds) that the tank will have the speed specified by _agilityAdVel | _angleTolerance || 0.05 || If a tank has turned more than it was expected to, plus this tolerance, a new update
    19 KB (2,856 words) - 09:18, 30 September 2015
  • ...ource code]]. It allows the starting, or [[spawning]] position of a player tank to be somewhere in the air. Airspawn is included in [[BZFlag 2.0.4|v2.0.4] ...is 10 [[world units]]. With the plugin loaded, the height above ground of tank spawns will be a random value between 0 and the maximum value. The usage is
    1 KB (180 words) - 03:10, 19 March 2017
  • ...lent to about 1 meter in length if you assume a roughly real world sized [[tank]]. |Tank length
    2 KB (279 words) - 18:57, 13 March 2017
  • ...but do have a "to side and a "from side". These sides tell the game how a tank can enter one [[teleporter]] side, and come out another. The link always go
    10 KB (1,729 words) - 16:46, 23 July 2016
  • * Think carefully about the flag idea. Ideas must be described in a short and succi * Flag ideas should not be overpowering, or do something that you think simply looks '''Cool'''. Flags must not be 'mean' to players, both those wh
    8 KB (1,365 words) - 23:03, 3 February 2017
  • The main objective of a '''Rabbit Hunt''' is to kill the white tank, or the ''rabbit''. Once a player kills the ''rabbit'', they themselves bec The objective of '''King of the Hill''' is to be the only tank or team in a defined ''Hill'' for a predefined time-limit.
    4 KB (754 words) - 16:09, 29 May 2012
  • Tank acceleration was always on. The "-a" server option had been removed, and th Clients used a synced timestmap and attempt to compensate tank positions for lag. This had the possibility of changing the way the game fe
    5 KB (855 words) - 03:16, 5 December 2016
  • * Special Effects use tank (was team) color - Karsten Behrmann, [[Jeff Myers]] * Prevent long distance tank warping through walls - [[Sean Morrison]]
    3 KB (402 words) - 22:55, 9 February 2013
  • * Fixing Tiny tank shooting from the world edge - Tupone Alfredo
    5 KB (786 words) - 15:24, 20 February 2007
  • The tank is the primary avatar of the player in BZFlag.[[image:Blue_tank_small.png|r ...the game since its inception, and is an integral part of game play. This tank model has received few graphical upgrades over the years, and looks today m
    3 KB (490 words) - 16:36, 23 July 2016
  • | || that exploding tank ||
    4 KB (512 words) - 18:43, 15 February 2017
  • [[Image:Crystal001.jpg|thumb|450px|right|Tank redone]] ...ss functionality of native porting, as the force feedback is missing. I'll think I'll revert the joystick change when the work will go further.
    4 KB (604 words) - 08:29, 10 February 2013
  • * shoot bullets from any side of their tank. * be joined as an observer, but playing with a visible, invincible tank
    10 KB (1,704 words) - 22:56, 9 February 2013
  • ...vent]] || bz_ePlayerDieEvent is an API event that is called each time a tank is killed. ...| bz_ePlayerPausedEvent is an API event that is called each time a playing tank is paused.
    11 KB (1,642 words) - 02:46, 25 November 2016
  • * Added tank spawn expansion effect - Anonymous * Added tank squishiness - Anonymous, Dave Brosius
    8 KB (1,338 words) - 17:00, 20 August 2011
  • ...w and render to it with only a dozen lines of code ensured WM's success. I think it was finally retired by 1999, replaced by OpenGL. After one of the students hacked the code to make his tank super-powerful (blatantly so; he wasn't trying to fool us) we invented supe
    4 KB (775 words) - 20:13, 15 March 2007
  • ...t are either too full of eye candy, or just badly thought out. You want to think about, among other things, distribution of obstacles, how balanced it is fo ===Flag and Tank Spawns===
    10 KB (1,715 words) - 20:21, 28 February 2017
  • ...ctable by the server or by the client. When selected, the team assigned to tank is decided by some automatic criteria. ...ng other teams, put the player on the lowest numbered team with at least a tank on it.
    4 KB (715 words) - 18:35, 8 February 2017
  • ...on of A's Tank locally using data provided by A. B's representation of the tank is a slave. ...own internal tank representation. B would update its internal copy of the tank, using the newest data to have arrived. In the real, inter-networked world,
    4 KB (670 words) - 20:42, 4 February 2009
  • #set tankTexture tank
    12 KB (1,856 words) - 20:08, 27 February 2017

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