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	<id>https://wiki.bzflag.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Bryjen</id>
	<title>BZFlagWiki - User contributions [en]</title>
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	<updated>2026-04-29T04:58:38Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.bzflag.org/index.php?title=Development_RoadMap&amp;diff=7711</id>
		<title>Development RoadMap</title>
		<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/index.php?title=Development_RoadMap&amp;diff=7711"/>
		<updated>2011-06-07T20:47:28Z</updated>

		<summary type="html">&lt;p&gt;Bryjen: spelling correction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
This document discusses the general development road-map for Future BZFlag Releases.&lt;br /&gt;
&lt;br /&gt;
===Features===&lt;br /&gt;
Individual features may move up or down the roadmap depending on how/when they get done. Entire releases may be pushed up the roadmap or merged depending on how development goes.&lt;br /&gt;
&lt;br /&gt;
==2.4==&lt;br /&gt;
&#039;&#039;&#039;Goals:&#039;&#039;&#039; Get a release out&lt;br /&gt;
&lt;br /&gt;
2.4 will be the next release of BZFlag and is protocol incompatible with all previous versions.&lt;br /&gt;
===2.4.0 (Wake the dead)===&lt;br /&gt;
The development goals are listed here [[BZFlag 2.3]]&lt;br /&gt;
&lt;br /&gt;
===2.4.2 (What was once lost)===&lt;br /&gt;
2.4.2 will be the first maintenance release of the 2.4.x compatibility line. Its primary function is to fix bugs found in the 2.4.0 release and to include non breaking items that were not ready during the initial release including:&lt;br /&gt;
&lt;br /&gt;
* BZFScron&lt;br /&gt;
* Fastmap&lt;br /&gt;
* Push Stats&lt;br /&gt;
&lt;br /&gt;
===2.4.4 (Making the stride)===&lt;br /&gt;
* New Death effects&lt;br /&gt;
* HTTP Management plugins&lt;br /&gt;
* Bug fixes&lt;br /&gt;
* New Font System&lt;br /&gt;
* New Server List&lt;br /&gt;
* New Translations&lt;br /&gt;
* Download Authorization Dialog&lt;br /&gt;
&lt;br /&gt;
===2.4.x (Maintenance)===&lt;br /&gt;
Continuing releases to fix critical bugs. New features should go into 2.6 at this point.&lt;br /&gt;
&lt;br /&gt;
==2.6 (Next Breaking Release)==&lt;br /&gt;
&#039;&#039;&#039;Goals:&#039;&#039;&#039; Continue Development&lt;br /&gt;
&lt;br /&gt;
This version may be rolled into the 3.0 release if that code base is still usable. If the code is extended from 2.4 it may have these features;&lt;br /&gt;
* Lua (Client side)&lt;br /&gt;
* Acceleration changes&lt;br /&gt;
* Flag Drop &amp;quot;Zone&amp;quot; feature&lt;br /&gt;
&lt;br /&gt;
==3.0 (Next Major)==&lt;br /&gt;
&#039;&#039;&#039;Goals:&#039;&#039;&#039; Get back to where V3 wanted to be.&lt;br /&gt;
&lt;br /&gt;
Using the 2.99 continuing branch, or the 2.6 branch with a lot of back-ports depending on code-base stability.&lt;br /&gt;
&lt;br /&gt;
* Have BZFS convert all world objects into mesh representations for consistent client collisions.&lt;br /&gt;
* Point in Polyhedron tests to remove inside/outside points.&lt;br /&gt;
* New Simulation&lt;br /&gt;
* Shot Type/Flag Type split&lt;br /&gt;
* Things added in V3 that were not back-ported.&lt;br /&gt;
&lt;br /&gt;
===3.0.2===&lt;br /&gt;
&#039;&#039;&#039;Goals:&#039;&#039;&#039; End user experience&lt;br /&gt;
&lt;br /&gt;
Compatible release ( if possible ) that makes the game easier for new users to play and for servers to manage players.&lt;br /&gt;
* UI Cleanup&lt;br /&gt;
* New Group and User Management.&lt;br /&gt;
* In game registration&lt;br /&gt;
* Tutorials&lt;br /&gt;
&lt;br /&gt;
==3.2==&lt;br /&gt;
&#039;&#039;&#039;Goals:&#039;&#039;&#039; Modernization&lt;br /&gt;
&lt;br /&gt;
Goals for this release are to bring the game&#039;s networking and simulation system up to par with modern games.&lt;br /&gt;
* Lag compensation&lt;br /&gt;
* Threaded Networking&lt;br /&gt;
* Threaded Simulation&lt;br /&gt;
* UI customization&lt;br /&gt;
&lt;br /&gt;
==3.4==&lt;br /&gt;
&#039;&#039;&#039;Goals:&#039;&#039;&#039; Server State&lt;br /&gt;
&lt;br /&gt;
* Server Side Shots&lt;br /&gt;
* Server Side Deaths&lt;br /&gt;
* Server Side Bot API&lt;br /&gt;
&lt;br /&gt;
==4.0==&lt;br /&gt;
&#039;&#039;&#039;Goals:&#039;&#039;&#039; Graphics Upgrades&lt;br /&gt;
&lt;br /&gt;
* Third party graphics engine? Ogre? CS?&lt;br /&gt;
* Resource Updates?&lt;br /&gt;
* Patching?&lt;br /&gt;
* Shader Support?&lt;br /&gt;
* OpenGL 2+?&lt;/div&gt;</summary>
		<author><name>Bryjen</name></author>
	</entry>
	<entry>
		<id>https://wiki.bzflag.org/index.php?title=Death_and_Shot_Effects&amp;diff=7679</id>
		<title>Death and Shot Effects</title>
		<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/index.php?title=Death_and_Shot_Effects&amp;diff=7679"/>
		<updated>2011-05-25T21:08:30Z</updated>

		<summary type="html">&lt;p&gt;Bryjen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
2.4 should have some graphical punch to help people upgrade.&lt;br /&gt;
&lt;br /&gt;
==Graphical Missile==&lt;br /&gt;
GM can now show a graphical missile.&lt;br /&gt;
&lt;br /&gt;
==GM Trails==&lt;br /&gt;
&lt;br /&gt;
A new &#039;Smoke&#039; option has been added for GMs, it looks pretty sweet.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
image:Gm_smoke_rocket.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Death effects==&lt;br /&gt;
Death effects have been changed so that we can have different effects based on death types.&lt;br /&gt;
The following is a list of ideas.&lt;br /&gt;
&lt;br /&gt;
===Standard===&lt;br /&gt;
Have tank make explosions, fall apart in a pile then burn&lt;br /&gt;
&lt;br /&gt;
===Steamroller===&lt;br /&gt;
Have tank squish flat and burn.&lt;br /&gt;
&lt;br /&gt;
===Laser===&lt;br /&gt;
Have tank glow then fade out, no explode&lt;br /&gt;
&lt;br /&gt;
===Super Bullet===&lt;br /&gt;
Current &amp;quot;rings&amp;quot; explosion&lt;br /&gt;
&lt;br /&gt;
===Flag Capture===&lt;br /&gt;
Capping team&#039;s flag sprouts out of the top of tank and team colored confetti shoots out around before fade out. No explode.&lt;br /&gt;
&lt;br /&gt;
===Genocide===&lt;br /&gt;
Skulls around tank as it falls apart then burns with skull/crossbones smoke&lt;br /&gt;
&lt;br /&gt;
===Water Death===&lt;br /&gt;
Tank slowly scale in Z with bubbles floating up&lt;br /&gt;
&lt;br /&gt;
===Death Driver===&lt;br /&gt;
Electrical flashes around tank then char to black before fade with smoke.&lt;br /&gt;
&lt;br /&gt;
===Server Kill===&lt;br /&gt;
Tank floats up and slowly fades out in a halo of light&lt;/div&gt;</summary>
		<author><name>Bryjen</name></author>
	</entry>
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