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	<updated>2026-04-29T00:42:44Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.bzflag.org/index.php?title=Box&amp;diff=2508</id>
		<title>Box</title>
		<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/index.php?title=Box&amp;diff=2508"/>
		<updated>2007-06-10T17:18:21Z</updated>

		<summary type="html">&lt;p&gt;CannonBallGuy: Removed spam-links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Box is a [[BZW]] map structure that defines a rectilinear parellepiped in the world.&lt;br /&gt;
&lt;br /&gt;
==Code==&lt;br /&gt;
[[Image:BoxeAppearance.png|frame|right|Default boxes]]&lt;br /&gt;
The code for a box object is as follows&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
 box&lt;br /&gt;
  position 10 20 30&lt;br /&gt;
  rotation 45&lt;br /&gt;
  size 1 2 3&lt;br /&gt;
 end&lt;br /&gt;
|}&lt;br /&gt;
Valid parameters for a box are&lt;br /&gt;
&amp;lt;properties&amp;gt;&lt;br /&gt;
position=defines the center of the box in X and Y and the bottom of the box in Z.&lt;br /&gt;
rotation=defines a rotation around the Z axis for the box, in degrees.&lt;br /&gt;
size=defines the distance from the center to the side of the box in X and Y, and the total height of the box in Z.&lt;br /&gt;
&amp;lt;/properties&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Boxes do not support [[Material]], [[Texture Matrix]], or [[Physics Drivers]]. The [[Meshbox]] object replaces the box object and supports these features.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Box objects by default have a red brick texture on the vertical sides, and a white plaster texture on the top and bottom.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The box is one of the original objects supported by BZFlag and has been a mainstay of maps since the very beginning. Boxes are heavily used by the software when generating random maps. In [[BZFlag 2.0.0|v2.0.0]] the box was replaced with the [[meshbox]] object to support [[Material|Materials]] and [[Physics Drivers]]. The original box definition was left unchanged, in order to maintain functional compatibility for older maps.&lt;br /&gt;
&lt;br /&gt;
==Editor Support==&lt;br /&gt;
The box object is supported by all known editors.&lt;br /&gt;
&lt;br /&gt;
[[Category:Map Making]]&lt;br /&gt;
[[Category:Map Objects]]&lt;/div&gt;</summary>
		<author><name>CannonBallGuy</name></author>
	</entry>
	<entry>
		<id>https://wiki.bzflag.org/index.php?title=Talk:Pyramid&amp;diff=937</id>
		<title>Talk:Pyramid</title>
		<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/index.php?title=Talk:Pyramid&amp;diff=937"/>
		<updated>2007-02-26T19:20:44Z</updated>

		<summary type="html">&lt;p&gt;CannonBallGuy: Removing all content from page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>CannonBallGuy</name></author>
	</entry>
	<entry>
		<id>https://wiki.bzflag.org/index.php?title=Category:Tactics&amp;diff=936</id>
		<title>Category:Tactics</title>
		<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/index.php?title=Category:Tactics&amp;diff=936"/>
		<updated>2007-02-26T19:19:40Z</updated>

		<summary type="html">&lt;p&gt;CannonBallGuy: removed lie.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Fire Keys&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Set multiple fire keys. More firekeys will help you shoot more bullets at a single time. Sroll down is a big help rather than just using left click. However, using the scroll button to fire, there is a disadvantage in that your bullets are often too close together, allowing your opponent to easily drive around them.&lt;br /&gt;
&lt;br /&gt;
Shooting fast is one thing, keeping record of how many bullets you have shot is another very important issue. The opponent around the corner sometimes shoots all his bullets, then I suddenly come out and he has no bullet left to respond. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Radar&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For league play the biggest radar is usually the best. Being a good dodger will improve your skills.&lt;br /&gt;
&lt;br /&gt;
Increasing the radarsize is not sufficient enough. The bullets must be seen well, increase their length and size till you see them very well. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Keyboard or Mouse?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When your first starting off playing bzflag you might notice there is two options, mouse or keyboard, mouse can be much better depanding on the map, keyboard can be better also depending on the map,  But this is a huge rarity, Mouse is better, simply due to the broader range of control and precision. The majority of players use the mouse especially in leagues. Keyboard can be tougher to use at times when it is a close up battle.&lt;/div&gt;</summary>
		<author><name>CannonBallGuy</name></author>
	</entry>
	<entry>
		<id>https://wiki.bzflag.org/index.php?title=Talk:Pyramid&amp;diff=549</id>
		<title>Talk:Pyramid</title>
		<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/index.php?title=Talk:Pyramid&amp;diff=549"/>
		<updated>2007-02-19T23:11:32Z</updated>

		<summary type="html">&lt;p&gt;CannonBallGuy: New page: Perhaps the image (PyraAppearance) used could be changed to an in-game screenshot showing the texture on one or more actual pyramids - similar to how the box textures are show with the Box...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Perhaps the image (PyraAppearance) used could be changed to an in-game screenshot showing the texture on one or more actual pyramids - similar to how the box textures are show with the BoxeAppearance image. -- [[User:CannonBallGuy|CannonBallGuy]] 18:11, 19 February 2007 (EST)&lt;/div&gt;</summary>
		<author><name>CannonBallGuy</name></author>
	</entry>
	<entry>
		<id>https://wiki.bzflag.org/index.php?title=Pyramid&amp;diff=548</id>
		<title>Pyramid</title>
		<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/index.php?title=Pyramid&amp;diff=548"/>
		<updated>2007-02-19T23:09:58Z</updated>

		<summary type="html">&lt;p&gt;CannonBallGuy: New page: A Pyramid is a BZW map structure that defines a polyhedron having a polygonal base and triangular sides with a common vertex in the world.  ==Code== The code for a pyramid object is as...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Pyramid is a [[BZW]] map structure that defines a polyhedron having a polygonal base and triangular sides with a common vertex in the world.&lt;br /&gt;
&lt;br /&gt;
==Code==&lt;br /&gt;
The code for a pyramid object is as follows&lt;br /&gt;
&lt;br /&gt;
 pyramid&lt;br /&gt;
  position 10 20 30&lt;br /&gt;
  rotation 45&lt;br /&gt;
  size 1 2 3&lt;br /&gt;
 end&lt;br /&gt;
&lt;br /&gt;
Valid parameters for a pyramid are&lt;br /&gt;
*&#039;&#039;&#039;position&#039;&#039;&#039;; defines the center of the pyramid in X and Y and the bottom of the pyramid in Z.&lt;br /&gt;
*&#039;&#039;&#039;rotation&#039;&#039;&#039;; defines a rotation around the Z axis for the pyramid, in degrees.&lt;br /&gt;
*&#039;&#039;&#039;size&#039;&#039;&#039;; defines the distance from the center to the side of the pyramid in X and Y, and the total height of the pyramid in Z.&lt;br /&gt;
&lt;br /&gt;
Pyramids do not support [[Material]], [[Texture Matrix]], or [[Physics Drivers]]. The [[MeshPyr]] object replaces the pyramid object and supports these features.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Pyramid objects by default have an interesting blue texture on all  sides.&lt;br /&gt;
&lt;br /&gt;
[[Image:PyraAppearance.png]]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The pyramid is one of the original objects supported by BZFlag and has been a mainstay of maps since the very beginning. Pyramids are heavily used by the software when generating random maps. As of 2.0 a new pyramid object was added to support the new 2.0 [[Material]] and [[Physics Drivers]]. This new pyramid is known as the [[MeshPyr]]. The original pyramid definition was not changed, in order to maintain functional compatibility for older maps.&lt;br /&gt;
&lt;br /&gt;
==Editor Support==&lt;br /&gt;
The pyramid object is supported by all known editors.&lt;br /&gt;
&lt;br /&gt;
[[Category:Map_making]]&lt;br /&gt;
[[Category:Map_Objects]]&lt;/div&gt;</summary>
		<author><name>CannonBallGuy</name></author>
	</entry>
	<entry>
		<id>https://wiki.bzflag.org/index.php?title=File:PyraAppearance.png&amp;diff=545</id>
		<title>File:PyraAppearance.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/index.php?title=File:PyraAppearance.png&amp;diff=545"/>
		<updated>2007-02-19T23:06:54Z</updated>

		<summary type="html">&lt;p&gt;CannonBallGuy: Default pyrwall.png texture.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Default pyrwall.png texture.&lt;/div&gt;</summary>
		<author><name>CannonBallGuy</name></author>
	</entry>
	<entry>
		<id>https://wiki.bzflag.org/index.php?title=BZFS_Command_Line_Options&amp;diff=504</id>
		<title>BZFS Command Line Options</title>
		<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/index.php?title=BZFS_Command_Line_Options&amp;diff=504"/>
		<updated>2007-02-19T21:43:31Z</updated>

		<summary type="html">&lt;p&gt;CannonBallGuy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;BZFS supports a number of command line options that let you set the various modes and parameters for the game. &lt;br /&gt;
&lt;br /&gt;
==Use==&lt;br /&gt;
Any command line option can be passed to BZFS in the command line, or placed in a text file passed in with the -conf parameter.&lt;br /&gt;
&lt;br /&gt;
==Config files==&lt;br /&gt;
A config file is simply a text file with a list of command line options, one per line. This file can be the parameter to the -conf command line option. BZFS will load all options in the config file as if they had been passed in as runtime options.&lt;br /&gt;
&lt;br /&gt;
==The Options==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;-a&#039;&#039;&#039; &#039;&#039;linear angular&#039;&#039;&lt;br /&gt;
Sets the maximum linear and angular accelerations. The units are somewhat arbitrary so you&#039;ll have to experiment to find suitable values. Positive values will set limits to the acceleration and lower they are, greater is the inertia. Zero or negative values disable acceleration limits.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;-admsg&#039;&#039;&#039;&lt;br /&gt;
message Define a message which will be broadcast to all players every 15 minutes. This option can be used multiple times to define a multiline message.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;-advertise&#039;&#039;&#039; &#039;&#039;groupname,groupname,...&#039;&#039;&lt;br /&gt;
Allows control of who can see this server on the server list. Use -advertise NONE to make a private server (no one will see the server, but global logins can be used). The default, if-advertise is not specified, is to alloweveryone to see the server. Otherwise, your server will only be listed to members of the groups which you specify with -advertise.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;-ban&#039;&#039;&#039; &#039;&#039;ip{,ip}*&#039;&#039; &lt;br /&gt;
Prohibits connections from the listed IP addresses. Trailing 255 bytes are treated as mask bytes.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;-banfile&#039;&#039;&#039; &#039;&#039;filename&#039;&#039;&lt;br /&gt;
Specifies the name of a file where bzfs will store the banlist. It will load the banlist from this file when it starts (if the file exists), and write the banlist back to the file when someone gets banned or unbanned. If this option isn&#039;t given the banlist will not be saved.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;-c&#039;&#039;&#039;&lt;br /&gt;
Enables the capture-the-flag style game. By default this allocates one team flag per team. This can be modified see &#039;&#039;&#039;+f&#039;&#039;&#039; &#039;&#039;team&#039;&#039;. By default, the free-for-all style is used.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;-cache&#039;&#039;&#039; &#039;&#039;worldCacheURL&#039;&#039;&lt;br /&gt;
Specifies the URL for the world cache file. This is a binary file that clients will attempt to download before getting the world from the bzfs server.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;-cacheout&#039;&#039;&#039; &#039;&#039;filename&#039;&#039;&lt;br /&gt;
Save the currently specified world into a binary cache file and exit.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;-conf&#039;&#039;&#039; &#039;&#039;configfilename&#039;&#039;&lt;br /&gt;
Specifies the name of a configuration file to be used to set all of the bzfs options, rather than setting them on the command line.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;-cr&#039;&#039;&#039;&lt;br /&gt;
Enables the capture-the-flag style game with random map. You can optionally specify a building density by providing a number (default is 5). One team flag per team is provided, but more can be added thru &#039;&#039;&#039;+f&#039;&#039;&#039; &#039;&#039;team&#039;&#039;.By default, the free-for-all style is used.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;-d&#039;&#039;&#039;&lt;br /&gt;
Increase debugging level. If more &#039;&#039;&#039;-d&#039;&#039;&#039; is given, more debugging info is obtained.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;-density&#039;&#039;&#039;&lt;br /&gt;
numSpecify density for buildings, i.e. the higher the integer number, the more buildings you will get. This applies to automatically generated maps only.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;-disableBotsDisallow&#039;&#039;&#039;&lt;br /&gt;
clients from using the ROGER autopilot or from using robots.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;+f&#039;&#039;&#039; &#039;&#039;{good|bad|teamflag-id}[{count}]&#039;&#039;&lt;br /&gt;
Forces the existence of the given flag. If specified multiple times for the same flag-id, then that many flags will appear. The good argument is equivalent to specifying &#039;&#039;&#039;+f&#039;&#039;&#039; once for each kind of good flag. Same goes for the bad argument. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;-fb&#039;&#039;&#039;&lt;br /&gt;
Allow flags on box buildings.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;-filterCallsigns&#039;&#039;&#039;&lt;br /&gt;
Turn on the filtering of callsigns and email addresses. Callsigns and addresses are compared against bad words provided via &#039;&#039;&#039;-badwords&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;-filterChat&#039;&#039;&#039;&lt;br /&gt;
Turn on the filtering of chat messages. Messages that contain words listed via a &#039;&#039;&#039;-badwords&#039;&#039;&#039; file are replaced with !@#$%^&amp;amp;* characters.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;-filterSimple&#039;&#039;&#039;&lt;br /&gt;
By default, all filtering is aggressive, matching much more than what is strictly listed in a &#039;&#039;&#039;-badwords&#039;&#039;&#039; file for convenience.Providing this option will make the &#039;&#039;&#039;-filterCallsigns&#039;&#039;&#039; and &#039;&#039;&#039;-filterChat&#039;&#039;&#039; comparisons exact match only.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;-g&#039;&#039;&#039;&lt;br /&gt;
Quit after serving one game.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;-groupdb&#039;&#039;&#039; &#039;&#039;file&#039;&#039;&lt;br /&gt;
Load groups from file&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;-h&#039;&#039;&#039;&lt;br /&gt;
Buildings are given random heights.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;-handicap&#039;&#039;&#039;&lt;br /&gt;
Players are given a handicap advantage based on their ability in relation to the other players. Handicapped players will have faster tanks and shots. The handicap is determined by the player&#039;s score in relation to other players.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;-help&#039;&#039;&#039;&lt;br /&gt;
Shows a help page and lists all the valid flag id&#039;s.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;-helpmsg&#039;&#039;&#039; &#039;&#039;file name&#039;&#039;&lt;br /&gt;
Create a help message accessible by /help name, which prints the contents of file. Restricted to 10 lines per help message.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;-i&#039;&#039;&#039; &#039;&#039;interface&#039;&#039;&lt;br /&gt;
Server will listen for and respond to &#039;&#039;pings&#039;&#039; (sent via broadcast) on the given interface. Clients use this to find active servers on the network. This is the TCP/UDP/IP address the server will listen on.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;-j&#039;&#039;&#039;&lt;br /&gt;
Allows jumping.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;-lagdrop&#039;&#039;&#039; &#039;&#039;warn-count&#039;&#039;&lt;br /&gt;
Kicks players after warn-count lag warnings.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;-lagwarn&#039;&#039;&#039; &#039;&#039;time/ms&#039;&#039;&lt;br /&gt;
Send warnings to players that lag more than time. A single value sets the total number of players allowed. Five comma separated values set the maximum for each team. If a count is left blank then no limit is set for that team, except for the limit on the total number of players. Both forms may be provided.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;-mps&#039;&#039;&#039; &#039;&#039;max-score&#039;&#039;&lt;br /&gt;
Sets a maximum score for individual players. The first player to reach this score is declared the winner and the game is over.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;-ms &#039;&#039;shots&#039;&#039;&lt;br /&gt;
Allows up to shots simultaneous shots for each player. This is 1 by default.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;-mts&#039;&#039;&#039; &#039;&#039;max-score&#039;&#039;&lt;br /&gt;
Sets a maximum score for teams. The first team to reach this score is declared the winner and the game is over.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;-noMasterBanlist&#039;&#039;&#039;&lt;br /&gt;
Server will not attempt to load the [[Master Ban]] list from the internet.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;-p&#039;&#039;&#039; &#039;&#039;port&#039;&#039;&lt;br /&gt;
Listen for game connections on port instead of the default port.Use &#039;&#039;&#039;-help&#039;&#039;&#039; to print the default port, or use &#039;&#039;&#039;-d&#039;&#039;&#039; debug printing.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;-passdb&#039;&#039;&#039; &#039;&#039;fileLoad&#039;&#039;&lt;br /&gt;
passwords from file&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;-passwd&#039;&#039;&#039; &#039;&#039;password&#039;&#039;&lt;br /&gt;
Specify a server administrator password for use in remote administration such as /kick, /ban, /mute, etc messages.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;-pidfile&#039;&#039;&#039; &#039;&#039;filename&#039;&#039;&lt;br /&gt;
Specify a file where the server will write its process ID so it may be used for remote administration.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;-poll&#039;&#039;&#039; &#039;&#039;variable=value&#039;&#039;&lt;br /&gt;
Configure several aspects of the in-game polling system&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;banTime&#039;&#039;&#039;&lt;br /&gt;
  default number of minutes player should be banned (unspecified, the default is 300)&lt;br /&gt;
 &#039;&#039;&#039;vetoTime&#039;&#039;&#039;&lt;br /&gt;
  max seconds authorized user has to abort poll(default is 20)&lt;br /&gt;
 &#039;&#039;&#039;votePercentage&#039;&#039;&#039;&lt;br /&gt;
  percentage of players required to affirm a poll (unspecified, the default is 50.1%)&lt;br /&gt;
 &#039;&#039;&#039;voteRepeatTime&#039;&#039;&#039;&lt;br /&gt;
  minimum seconds required before a player may&lt;br /&gt;
  description. By default, a server will respond to&lt;br /&gt;
  broadcast queries, allowing clients to find servers run-&lt;br /&gt;
  ning on the standard port on the local subnet.The&lt;br /&gt;
  -public option causes the server to register itself with&lt;br /&gt;
  a list server, which clients can query to get a list of&lt;br /&gt;
  bzfs servers.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;-publicaddr&#039;&#039;&#039; &#039;&#039;address[:port]&#039;&#039;&lt;br /&gt;
Advertise this server with the given address and port. Only has an effect when used with &#039;&#039;&#039;-public&#039;&#039;&#039;. Normally a server advertises itself at the local address and port. Some servers are not accessible from the internet at this address (for example servers behind a firewall using Network Address Translation). Use this option to specify the address and/or port that internet users should use to access this server.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;-publiclist&#039;&#039;&#039; &#039;&#039;url&#039;&#039;&lt;br /&gt;
Advertise this server on the list servers listed at url. Only has an effect when used with &#039;&#039;&#039;-public&#039;&#039;&#039;. A built-in url is used by default. The BZFlag clients use the same built-in url so, by default, clients will see public servers automatically. This argument may be provided multiple times to publicize a server to multiple list servers.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;-q&#039;&#039;&#039;&lt;br /&gt;
If specified, the server will not listen for nor respond to ``pings&#039;&#039;. BZFlag sends out these pings to give the user a list of available servers.This effectively makes the server private, especially if the &#039;&#039;&#039;-p&#039;&#039;&#039; option is also used.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;+r&#039;&#039;&#039;&lt;br /&gt;
Makes most shots ricochet. Super bullets, shock waves, and guided missiles do not.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;-rabbit&#039;&#039;&#039; &#039;&#039;[score|killer|random]&#039;&#039;&lt;br /&gt;
Enables the rabbit-hunt style game. By default, the free-for-all style is used. You must specify the algorithm used to pick a new rabbit when the old one dies. The score algorithm uses a modified wins/(wins+losses) score and picks the top scoring player to be the new rabbit. The killer algorithm specifies a reverse tag game where whomever kills the rabbit becomes the new rabbit. The random algorithm randomly picks a new rabbit without regard to score. (The score algorithm is the original behavior.)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;-recbuf&#039;&#039;&#039; &#039;&#039;size&#039;&#039;&lt;br /&gt;
Start with the recording buffer active, with the specified size (in megabytes).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;-recbufonly&#039;&#039;&#039;&lt;br /&gt;
Disable recording straight to files&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;-reportfile&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;-requireudp&#039;&#039;&#039;&lt;br /&gt;
Require clients to use parallel UDP. If players fire before opening a UDP channel, kick them off the server.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;+s&#039;&#039;&#039; &#039;&#039;num-flags&#039;&#039;&lt;br /&gt;
The server will have an extra num-flags random super flags available at all times. The &#039;&#039;&#039;-f&#039;&#039;&#039; option can be used to restrict which types of flags will be added. Required flags given by the &#039;&#039;&#039;+f&#039;&#039;&#039; option are not included in the num-flags total.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;-s&#039;&#039;&#039; &#039;&#039;num-flags&#039;&#039;&lt;br /&gt;
The server will have up to num-flags random super flags available at any time.The &#039;&#039;&#039;-f&#039;&#039;&#039; option can be used to restrict which types of flags will be added. Required flags given by the &#039;&#039;&#039;+f&#039;&#039;&#039; option are not included in the &#039;&#039;num-flags&#039;&#039; total.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;-sa&#039;&#039;&#039;&lt;br /&gt;
Antidote flags are provided for players with bad flags.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;-sb&#039;&#039;&#039;&lt;br /&gt;
Allow spawns on box buildings.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;-set&#039;&#039;&#039; &#039;&#039;name value&#039;&#039;&lt;br /&gt;
Set BZDB variable name to value&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;-sl&#039;&#039;&#039; &#039;&#039;id num&#039;&#039;&lt;br /&gt;
Restrict flag id to num shots.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;-spamtime&#039;&#039;&#039; &#039;&#039;time&#039;&#039; &lt;br /&gt;
Minimum &#039;&#039;time&#039;&#039; between player chat messages that are alike.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;-spamwarn&#039;&#039;&#039; &#039;&#039;warnLimit&#039;&#039;&lt;br /&gt;
Number of warnings a player/spammer gets, who violates &#039;&#039;&#039;-spamtime&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;-speedtol&#039;&#039;&#039; &#039;&#039;factor&#039;&#039;&lt;br /&gt;
Override the default speed auto kick factor. The factor should not be less then 1.0. The factor is a multiplier.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;-srvmsg&#039;&#039;&#039; &#039;&#039;message&#039;&#039;&lt;br /&gt;
Define a server welcome message. This option can be used multiple times to define a multiline message.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;-st&#039;&#039;&#039; &#039;&#039;time&#039;&#039;&lt;br /&gt;
Bad flags are automatically dropped after time seconds.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;-sw&#039;&#039;&#039; &#039;&#039;count&#039;&#039;&lt;br /&gt;
Bad flags are automatically dropped after count wins. Capturing a team flag does not count as a win.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;-synctime&#039;&#039;&#039;&lt;br /&gt;
Forces all clients to use the same time of day.T he current time is determined by the server&#039;s clock. This disables the + and - keys on the clients.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;-t&#039;&#039;&#039;&lt;br /&gt;
Adds teleporters to the game.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;-timemanual&#039;&#039;&#039; &lt;br /&gt;
the countdown has to be started manually using the /countdown command. This is useful for matches.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;-tk&#039;&#039;&#039;&lt;br /&gt;
Changes the default behavior where a player dies when he kills a teammate. When using this option, he will just get a -1 score penalty for the kill but not be killed in game.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;-tkkr&#039;&#039;&#039; &#039;&#039;percent&#039;&#039;&lt;br /&gt;
Kicks players whose team killing to normal kill ratio is greater than percent [1-100]. A start up grace period is given to players.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;-ts&#039;&#039;&#039; &#039;&#039;[micros]&#039;&#039;&lt;br /&gt;
Include timestamp information in DEBUG output useful for logging. If micros is specified, microseconds will be added to the timestamp.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;-userdb&#039;&#039;&#039; &#039;&#039;file&#039;&#039;&lt;br /&gt;
Load group associations from file&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;-vars&#039;&#039;&#039; &#039;&#039;file &#039;&#039;&lt;br /&gt;
Loads values for game configurable variables from file. Entries are one per line in the form: set variable value. For a list of variables that are configurable, in the BZFlag client, send a message with /set as the text.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;-version&#039;&#039;&#039;&lt;br /&gt;
Prints the version number of the executable.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;-world&#039;&#039;&#039; &#039;&#039;world-file&#039;&#039;&lt;br /&gt;
Reads a specific BZFlag .bzw world file in [[BZW]] format as the game map.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;-worldsize&#039;&#039;&#039; &#039;&#039;world-size&#039;&#039;&lt;br /&gt;
Changes the size for random maps&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
[[BZW|BZW world format]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Server]]&lt;/div&gt;</summary>
		<author><name>CannonBallGuy</name></author>
	</entry>
	<entry>
		<id>https://wiki.bzflag.org/index.php?title=Talk:Logging&amp;diff=493</id>
		<title>Talk:Logging</title>
		<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/index.php?title=Talk:Logging&amp;diff=493"/>
		<updated>2007-02-19T21:27:12Z</updated>

		<summary type="html">&lt;p&gt;CannonBallGuy: New page: == LogDetail == Is this a good page for information about the logDetail plugin? -- ~~~~&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== LogDetail ==&lt;br /&gt;
Is this a good page for information about the logDetail plugin? -- [[User:CannonBallGuy|CannonBallGuy]] 16:27, 19 February 2007 (EST)&lt;/div&gt;</summary>
		<author><name>CannonBallGuy</name></author>
	</entry>
	<entry>
		<id>https://wiki.bzflag.org/index.php?title=Tank&amp;diff=489</id>
		<title>Tank</title>
		<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/index.php?title=Tank&amp;diff=489"/>
		<updated>2007-02-19T21:14:54Z</updated>

		<summary type="html">&lt;p&gt;CannonBallGuy: /* Appearance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The tank is the primary avatar of the player in BZFlag.[[image:Blue_tank_small.png|right]]&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
BZFlag was inspired by the game [http://en.wikipedia.org/wiki/Battlezone &amp;quot;BattleZone&amp;quot;] by [http://en.wikipedia.org/wiki/Atari Atari, Inc]. The BZFlag tank model has been in the game since it&#039;s inception, and been an integral part of game play.&lt;br /&gt;
&lt;br /&gt;
The tank has received few graphical upgrades over the years, and looks today much the same as it has since the first version of the game. &lt;br /&gt;
&lt;br /&gt;
The tank model is currently [http://en.wikipedia.org/wiki/Hardcoded hardcoded] as a series of [http://en.wikipedia.org/wiki/OpenGL OpenGL] instruction in the [[BZFlag Source]] code. The model may not be changed externally with out modifications to the game client itself.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
The Tank model has a total of 7 different colors or &amp;quot;skins&amp;quot; that it can appear in. The color of the tank results from the team the tank player is on at the current moment, or some other game logic ( such as Hunters and Rabbits in [[Rabbit Chase]] ) &lt;br /&gt;
The 7 tank colors are as follows:&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
image:Red_tank.png‎|Red Team Tank&lt;br /&gt;
image:Blue_tank.png‎|BlueTeam Tank&lt;br /&gt;
image:Green_tank.png‎|Green Team Tank&lt;br /&gt;
image:Purple_tank.png‎|Purple Team Tank&lt;br /&gt;
image:Black_tank.png‎|Rogue (black) Team Tank&lt;br /&gt;
image:Orange_tank.png‎|Hunter Team Tank&lt;br /&gt;
image:White_tank.png‎|Rabbit Team Tank&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Depending on an individual client&#039;s graphical settings, the tank may have animated treads and spinning wheels. The tanks shown are the most basic version of the tank.&lt;br /&gt;
&lt;br /&gt;
==Dimensions==&lt;br /&gt;
The Tank is 8.04 [[World units|world units]] long, 2.8 units wide, and 2.08 units tall as shown here:&lt;br /&gt;
[[image:Tank_sizes.png]]&lt;br /&gt;
&lt;br /&gt;
If one assumes that one [[World units|world unit]] is equivalent to one real world meter, then the tank would be 26 feet 4.5 inches long 9 feet 2 inches wide, and 6 feet 10 inches tall.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The tank model was trigonally created by [[Tamar Cohen]] for the first versions of BZFlag and has since been extended and modified by the BZFlag developers.&lt;br /&gt;
&lt;br /&gt;
[[Category:Concepts]]&lt;br /&gt;
[[Category:Map_making]]&lt;/div&gt;</summary>
		<author><name>CannonBallGuy</name></author>
	</entry>
</feed>