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	<id>https://wiki.bzflag.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ha+You+Got+Shot+By+Me</id>
	<title>BZFlagWiki - User contributions [en]</title>
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	<updated>2026-05-19T11:48:41Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.bzflag.org/index.php?title=Category:Leagues&amp;diff=5921</id>
		<title>Category:Leagues</title>
		<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/index.php?title=Category:Leagues&amp;diff=5921"/>
		<updated>2009-06-28T01:00:41Z</updated>

		<summary type="html">&lt;p&gt;Ha You Got Shot By Me: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== BZFlag Leagues ==&lt;br /&gt;
&lt;br /&gt;
To join a league click on one of the links below and register your callsign. Some leagues may require that you be added to a list by an admin before you are allowed to talk/spawn on match servers. Please use the same callsign for matching that you have register on the league site. Most of the IRC channels for each league are situated on the [http://freenode.net/ freenode] network. Please refer to [[BZFlag on IRC]] for help on using IRC.&lt;br /&gt;
&lt;br /&gt;
== Ducati League ==&lt;br /&gt;
Website: [http://league.bzflag.org/ http://league.bzflag.org/]&lt;br /&gt;
&lt;br /&gt;
IRC Channel: [irc://irc.freenode.net/##ducleague ##ducleague]&lt;br /&gt;
&lt;br /&gt;
Match Length: 15, 20 or 30 minutes&lt;br /&gt;
&lt;br /&gt;
Rules: 2 shots, no jumping, ricochet, CTF, randomly generated map.&lt;br /&gt;
&lt;br /&gt;
== [[GU League]] ==&lt;br /&gt;
Website: [http://gu.bzleague.com/ http://gu.bzleague.com/]&lt;br /&gt;
&lt;br /&gt;
IRC Channel: [irc://irc.freenode.net/#guleague #guleague]&lt;br /&gt;
&lt;br /&gt;
Match Length: 30 minutes.&lt;br /&gt;
&lt;br /&gt;
Rules: 3 shots, jumping, ricochet, CTF, [[HiX]] map.&lt;br /&gt;
&lt;br /&gt;
== Pillbox League ==&lt;br /&gt;
Website: [http://pillbox.bzleague.com/ http://pillbox.bzleague.com/]&lt;br /&gt;
&lt;br /&gt;
IRC Channel: [irc://irc.freenode.net/#pillbox #pillbox]&lt;br /&gt;
&lt;br /&gt;
Match Length: 15, 20 or 30 minutes.&lt;br /&gt;
&lt;br /&gt;
Rules: 3 shots, no jumping, no ricochet, CTF, pillbox map.&lt;br /&gt;
&lt;br /&gt;
== [[Open League]] ==&lt;br /&gt;
Website: [http://openleague.net/ http://openleague.net/]&lt;br /&gt;
&lt;br /&gt;
IRC Channel: [irc://irc.freenode.net/#openleague.net #openleague.net]&lt;br /&gt;
&lt;br /&gt;
Match Length: 15, 20, 30, 45 or 60 minutes.&lt;br /&gt;
&lt;br /&gt;
Rules: 3 shots, jumping , ricochet, CTF, [[babel]] or a map that changes every week (which can have different rules).&lt;br /&gt;
&lt;br /&gt;
== Plosileague ==	 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;League is dead.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Website: [http://bzfx.net/league/ http://bzfx.net/league/]	 &lt;br /&gt;
&lt;br /&gt;
IRC Channel: [irc://irc.freenode.net/#plosileague #plosileague]	 &lt;br /&gt;
&lt;br /&gt;
Match Length: 30 minutes or first to 5 caps and ahead of the other team by at least 2 caps	 &lt;br /&gt;
&lt;br /&gt;
Rules: 3 shots, jumping, ricochet, CTF, [[overlord]] or [[babel]] map.&lt;br /&gt;
&lt;br /&gt;
== 1vs1 League ==&lt;br /&gt;
Website: [http://1vs1.bzleague.com/ http://1vs1.bzleague.com/]&lt;br /&gt;
&lt;br /&gt;
IRC Channel: None.&lt;br /&gt;
&lt;br /&gt;
Match Length: First to 10 kills.&lt;br /&gt;
&lt;br /&gt;
Rules: 2 shots, no jumping, ricochet, small randomly generated map.&lt;br /&gt;
&lt;br /&gt;
== Fun League ==&lt;br /&gt;
Website: [http://fun.bzleague.com/ http://fun.bzleague.com/]&lt;br /&gt;
&lt;br /&gt;
IRC Channel: None.&lt;br /&gt;
&lt;br /&gt;
Match Length: Depends on which map you play on.&lt;br /&gt;
&lt;br /&gt;
Rules: Depends on which map you play on.&lt;br /&gt;
&lt;br /&gt;
== BZSoccer League ==&lt;br /&gt;
&lt;br /&gt;
Website: [http://bzsoccer.bzleague.com/ http://bzsoccer.bzleague.com/] *Note* Website has many bugs and will be fixed soon.&lt;br /&gt;
&lt;br /&gt;
IRC Channel: ##divi&lt;br /&gt;
&lt;br /&gt;
Match length: 15 minutes&lt;br /&gt;
&lt;br /&gt;
Rules: 2 shots, jumping, ricochet, soccer field map.&lt;br /&gt;
&lt;br /&gt;
Please note that this league is inactive. The league will be revived when the website is fixed.&lt;/div&gt;</summary>
		<author><name>Ha You Got Shot By Me</name></author>
	</entry>
	<entry>
		<id>https://wiki.bzflag.org/index.php?title=Category:Leagues&amp;diff=5920</id>
		<title>Category:Leagues</title>
		<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/index.php?title=Category:Leagues&amp;diff=5920"/>
		<updated>2009-06-28T00:59:27Z</updated>

		<summary type="html">&lt;p&gt;Ha You Got Shot By Me: /* BZSoccer League */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== BZFlag Leagues ==&lt;br /&gt;
&lt;br /&gt;
To join a league click on one of the links below and register your callsign. Some leagues may require that you be added to a list by an admin before you are allowed to talk/spawn on match servers. Please use the same callsign for matching that you have register on the league site. Most of the IRC channels for each league are situated on the [http://freenode.net/ freenode] network. Please refer to [[BZFlag on IRC]] for help on using IRC.&lt;br /&gt;
&lt;br /&gt;
== Ducati League ==&lt;br /&gt;
Website: [http://league.bzflag.org/ http://league.bzflag.org/]&lt;br /&gt;
&lt;br /&gt;
IRC Channel: [irc://irc.freenode.net/##ducleague ##ducleague]&lt;br /&gt;
&lt;br /&gt;
Match Length: 15, 20 or 30 minutes&lt;br /&gt;
&lt;br /&gt;
Rules: 2 shots, no jumping, ricochet, CTF, randomly generated map.&lt;br /&gt;
&lt;br /&gt;
== [[GU League]] ==&lt;br /&gt;
Website: [http://gu.bzleague.com/ http://gu.bzleague.com/]&lt;br /&gt;
&lt;br /&gt;
IRC Channel: [irc://irc.freenode.net/#guleague #guleague]&lt;br /&gt;
&lt;br /&gt;
Match Length: 30 minutes.&lt;br /&gt;
&lt;br /&gt;
Rules: 3 shots, jumping, ricochet, CTF, [[HiX]] map.&lt;br /&gt;
&lt;br /&gt;
== Pillbox League ==&lt;br /&gt;
Website: [http://pillbox.bzleague.com/ http://pillbox.bzleague.com/]&lt;br /&gt;
&lt;br /&gt;
IRC Channel: [irc://irc.freenode.net/#pillbox #pillbox]&lt;br /&gt;
&lt;br /&gt;
Match Length: 15, 20 or 30 minutes.&lt;br /&gt;
&lt;br /&gt;
Rules: 3 shots, no jumping, no ricochet, CTF, pillbox map.&lt;br /&gt;
&lt;br /&gt;
== [[Open League]] ==&lt;br /&gt;
Website: [http://openleague.net/ http://openleague.net/]&lt;br /&gt;
&lt;br /&gt;
IRC Channel: [irc://irc.freenode.net/#openleague.net #openleague.net]&lt;br /&gt;
&lt;br /&gt;
Match Length: 15, 20, 30, 45 or 60 minutes.&lt;br /&gt;
&lt;br /&gt;
Rules: 3 shots, jumping , ricochet, CTF, [[babel]] or a map that changes every week (which can have different rules).&lt;br /&gt;
&lt;br /&gt;
== Plosileague ==	 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;League is dead.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Website: [http://bzfx.net/league/ http://bzfx.net/league/]	 &lt;br /&gt;
&lt;br /&gt;
IRC Channel: [irc://irc.freenode.net/#plosileague #plosileague]	 &lt;br /&gt;
&lt;br /&gt;
Match Length: 30 minutes or first to 5 caps and ahead of the other team by at least 2 caps	 &lt;br /&gt;
&lt;br /&gt;
Rules: 3 shots, jumping, ricochet, CTF, [[overlord]] or [[babel]] map.&lt;br /&gt;
&lt;br /&gt;
== 1vs1 League ==&lt;br /&gt;
Website: [http://1vs1.bzleague.com/ http://1vs1.bzleague.com/]&lt;br /&gt;
&lt;br /&gt;
IRC Channel: None.&lt;br /&gt;
&lt;br /&gt;
Match Length: First to 10 kills.&lt;br /&gt;
&lt;br /&gt;
Rules: 2 shots, no jumping, ricochet, small randomly generated map.&lt;br /&gt;
&lt;br /&gt;
== Fun League ==&lt;br /&gt;
Website: [http://fun.bzleague.com/ http://fun.bzleague.com/]&lt;br /&gt;
&lt;br /&gt;
IRC Channel: None.&lt;br /&gt;
&lt;br /&gt;
Match Length: Depends on which map you play on.&lt;br /&gt;
&lt;br /&gt;
Rules: Depends on which map you play on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== BZSoccer League ==&lt;br /&gt;
&lt;br /&gt;
Website: [http://bzsoccer.bzleague.com/ http://bzsoccer.bzleague.com/] *Note* Website has many bugs and will be fixed soon.&lt;br /&gt;
&lt;br /&gt;
IRC Channel: ##divi&lt;br /&gt;
&lt;br /&gt;
Match length: 15 minutes&lt;br /&gt;
&lt;br /&gt;
Rules: 2 shots, jumping, ricochet, soccer field map.&lt;br /&gt;
&lt;br /&gt;
Please note that this league is inactive. The league will be revived when the website is fixed.&lt;/div&gt;</summary>
		<author><name>Ha You Got Shot By Me</name></author>
	</entry>
	<entry>
		<id>https://wiki.bzflag.org/index.php?title=Category:Leagues&amp;diff=5919</id>
		<title>Category:Leagues</title>
		<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/index.php?title=Category:Leagues&amp;diff=5919"/>
		<updated>2009-06-28T00:59:02Z</updated>

		<summary type="html">&lt;p&gt;Ha You Got Shot By Me: /* BZSoccer League */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== BZFlag Leagues ==&lt;br /&gt;
&lt;br /&gt;
To join a league click on one of the links below and register your callsign. Some leagues may require that you be added to a list by an admin before you are allowed to talk/spawn on match servers. Please use the same callsign for matching that you have register on the league site. Most of the IRC channels for each league are situated on the [http://freenode.net/ freenode] network. Please refer to [[BZFlag on IRC]] for help on using IRC.&lt;br /&gt;
&lt;br /&gt;
== Ducati League ==&lt;br /&gt;
Website: [http://league.bzflag.org/ http://league.bzflag.org/]&lt;br /&gt;
&lt;br /&gt;
IRC Channel: [irc://irc.freenode.net/##ducleague ##ducleague]&lt;br /&gt;
&lt;br /&gt;
Match Length: 15, 20 or 30 minutes&lt;br /&gt;
&lt;br /&gt;
Rules: 2 shots, no jumping, ricochet, CTF, randomly generated map.&lt;br /&gt;
&lt;br /&gt;
== [[GU League]] ==&lt;br /&gt;
Website: [http://gu.bzleague.com/ http://gu.bzleague.com/]&lt;br /&gt;
&lt;br /&gt;
IRC Channel: [irc://irc.freenode.net/#guleague #guleague]&lt;br /&gt;
&lt;br /&gt;
Match Length: 30 minutes.&lt;br /&gt;
&lt;br /&gt;
Rules: 3 shots, jumping, ricochet, CTF, [[HiX]] map.&lt;br /&gt;
&lt;br /&gt;
== Pillbox League ==&lt;br /&gt;
Website: [http://pillbox.bzleague.com/ http://pillbox.bzleague.com/]&lt;br /&gt;
&lt;br /&gt;
IRC Channel: [irc://irc.freenode.net/#pillbox #pillbox]&lt;br /&gt;
&lt;br /&gt;
Match Length: 15, 20 or 30 minutes.&lt;br /&gt;
&lt;br /&gt;
Rules: 3 shots, no jumping, no ricochet, CTF, pillbox map.&lt;br /&gt;
&lt;br /&gt;
== [[Open League]] ==&lt;br /&gt;
Website: [http://openleague.net/ http://openleague.net/]&lt;br /&gt;
&lt;br /&gt;
IRC Channel: [irc://irc.freenode.net/#openleague.net #openleague.net]&lt;br /&gt;
&lt;br /&gt;
Match Length: 15, 20, 30, 45 or 60 minutes.&lt;br /&gt;
&lt;br /&gt;
Rules: 3 shots, jumping , ricochet, CTF, [[babel]] or a map that changes every week (which can have different rules).&lt;br /&gt;
&lt;br /&gt;
== Plosileague ==	 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;League is dead.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Website: [http://bzfx.net/league/ http://bzfx.net/league/]	 &lt;br /&gt;
&lt;br /&gt;
IRC Channel: [irc://irc.freenode.net/#plosileague #plosileague]	 &lt;br /&gt;
&lt;br /&gt;
Match Length: 30 minutes or first to 5 caps and ahead of the other team by at least 2 caps	 &lt;br /&gt;
&lt;br /&gt;
Rules: 3 shots, jumping, ricochet, CTF, [[overlord]] or [[babel]] map.&lt;br /&gt;
&lt;br /&gt;
== 1vs1 League ==&lt;br /&gt;
Website: [http://1vs1.bzleague.com/ http://1vs1.bzleague.com/]&lt;br /&gt;
&lt;br /&gt;
IRC Channel: None.&lt;br /&gt;
&lt;br /&gt;
Match Length: First to 10 kills.&lt;br /&gt;
&lt;br /&gt;
Rules: 2 shots, no jumping, ricochet, small randomly generated map.&lt;br /&gt;
&lt;br /&gt;
== Fun League ==&lt;br /&gt;
Website: [http://fun.bzleague.com/ http://fun.bzleague.com/]&lt;br /&gt;
&lt;br /&gt;
IRC Channel: None.&lt;br /&gt;
&lt;br /&gt;
Match Length: Depends on which map you play on.&lt;br /&gt;
&lt;br /&gt;
Rules: Depends on which map you play on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== BZSoccer League ==&lt;br /&gt;
&lt;br /&gt;
Website: [http://bzsoccer.bzleague.com/ http://bzsoccer.bzleague.com/] *Note* Website is not maintained by anyone and has many bugs.&lt;br /&gt;
&lt;br /&gt;
IRC Channel: ##divi&lt;br /&gt;
&lt;br /&gt;
Match length: 15 minutes&lt;br /&gt;
&lt;br /&gt;
Rules: 2 shots, jumping, ricochet, soccer field map.&lt;br /&gt;
&lt;br /&gt;
Please note that this league is inactive. The league will be revived when the website is fixed.&lt;/div&gt;</summary>
		<author><name>Ha You Got Shot By Me</name></author>
	</entry>
	<entry>
		<id>https://wiki.bzflag.org/index.php?title=Known_Cheats&amp;diff=5918</id>
		<title>Known Cheats</title>
		<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/index.php?title=Known_Cheats&amp;diff=5918"/>
		<updated>2009-06-28T00:42:23Z</updated>

		<summary type="html">&lt;p&gt;Ha You Got Shot By Me: /* Blatant Cheats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Cheats performed on BZFlag are usually made by modifying your client. A great deal of power is invested in the client program, and therefore the client may cheat in every way from creating invincible tanks, to invisibility, to super killing. If you have seen any cheats, have performed them yourself, or have noticed a hole in the source, please add it here. Preventions for many of these cheats are being developed for inclusion in [[BZFlag 3.0|v3.0]].&lt;br /&gt;
&lt;br /&gt;
== Warning ==&lt;br /&gt;
Do not use a modified client on a public server. If you are found to be using a cheat client, you will likely be banned from multiple servers and could quickly find yourself with nowhere to play.  Cheating in BZflag is not the same as using a cheat code in a PlayStation game. See also the &#039;&#039;Notes on &amp;quot;CHEAT&amp;quot; servers&#039;&#039; at the bottom of the [[BZFlag_README | README]], which forbid the hosting of a &amp;quot;cheat&amp;quot; server. A copy of the README is included with the source code and is displayed when you install a pre-compiled copy of the game.&lt;br /&gt;
&lt;br /&gt;
== Blatant Cheats ==&lt;br /&gt;
The following cheats are considered &amp;quot;blatant&amp;quot; cheats because they are usually apparent, even to new players. &lt;br /&gt;
&lt;br /&gt;
NOTE: Some of these cheats may be prevented or already fixed in certain versions of BZFlag.&lt;br /&gt;
&lt;br /&gt;
A cheater may:&lt;br /&gt;
* shooting shots with vertical velocity while no vertical velocity is allowed on the map&lt;br /&gt;
* making it seem like a teammate keeps killing another player&lt;br /&gt;
* fly without Wings.&lt;br /&gt;
* steal from or give flags to other players.&lt;br /&gt;
* give flags to observers.&lt;br /&gt;
* rapidly pickup and drop every flag on the map, as if a flag reset were performed.&lt;br /&gt;
* spawn with a flag (usually Guided Missile or Genocide, but can be anything).&lt;br /&gt;
* be immune to the effects of bad flags.&lt;br /&gt;
* grab a new flag when passing through a teleporter (when no flag exists).&lt;br /&gt;
* move, pickup flags, or shoot other tanks while paused.&lt;br /&gt;
* move through buildings without Oscillation Overthruster (&amp;quot;wall walking&amp;quot;).&lt;br /&gt;
* move backwards through buildings with the Oscillation Overthruster.&lt;br /&gt;
* drive outside of the playing area.&lt;br /&gt;
* jump back briefly to avoid a bullet then return to where you were (&amp;quot;network jitter&amp;quot;).&lt;br /&gt;
* double jump.&lt;br /&gt;
* move vertically on a map very quickly or higher than settings would normally allow.&lt;br /&gt;
* instantaneous travel to a new location.&lt;br /&gt;
* jump and land at a pre-determined set of coordinates (i.e. the center of a team pad).&lt;br /&gt;
* shoot teammates without blowing them up.&lt;br /&gt;
* shoot bullets that travel at a different rate (usually faster).&lt;br /&gt;
* shoot bullets that travel at impossible linear paths (i.e. downwards, sideways).&lt;br /&gt;
* shoot bullets from any side of their tank.&lt;br /&gt;
* fire multiple shots simultaneously, often in spreads &amp;amp; separate impossible paths.&lt;br /&gt;
* shoot bullets which cannot be seen on radar or in the HUD.&lt;br /&gt;
* cause himself to be shot by any other player, even if no shots were fired or the player hasn&#039;t spawned (AKA &amp;quot;TK Cheat&amp;quot;).&lt;br /&gt;
* cause another player to shoot the cheater, even if no shots were fired.&lt;br /&gt;
* produce abnormally long laser blasts (in terms of length and time).&lt;br /&gt;
* be zoned, but yet still shoot tanks that are not zoned.&lt;br /&gt;
* become instantly unzoned.&lt;br /&gt;
* not lose flags when paused.&lt;br /&gt;
* cause the bullets of other tanks to explode prematurely.&lt;br /&gt;
* lock onto stealthed players while using Guided Missile.&lt;br /&gt;
* produce abnormally large, small, or frequent shockwave blasts.&lt;br /&gt;
* produce shockwaves at several locations simultaneously.&lt;br /&gt;
* respond differently to gravity.&lt;br /&gt;
* move at a different rate (usually faster).&lt;br /&gt;
* instantly self-destruct.&lt;br /&gt;
* be completely invincible to shots (&amp;quot;god mode&amp;quot;).&lt;br /&gt;
* be invincible while on auto-pilot.&lt;br /&gt;
* be partially invincible, repelling everything but some particular flags (often SW or SR are chosen).&lt;br /&gt;
* instantly kill everyone else.&lt;br /&gt;
* spawn without delay or very rapid respawns (Has been fixed in 2.0.11).&lt;br /&gt;
* be joined as an observer, but playing with a visible, invincible tank&lt;br /&gt;
* be able to strafe or slide left or right&lt;br /&gt;
* send chat messages that appear to have come from another player&lt;br /&gt;
&lt;br /&gt;
== Subtle Cheats ==&lt;br /&gt;
&#039;&#039;&#039;Subtle cheats&#039;&#039;&#039; are modifications to the BZFlag client that give the user an unfair advantage.  Unlike the obvious &amp;quot;blatant&amp;quot; cheats, these modifications are often difficult to detect by other players.  These modifications often involve small changes to existing source code, and will make their users appear luckier, more intuitive, or more accurate shooters, giving them a slight edge.&lt;br /&gt;
&lt;br /&gt;
Some of these cheats may be detected by examining long-term player statistics. For example, if a specific player picks up a certain superflag 80% of the time over an extended period, on a map where flag positions are completely randomized, then there is strong reason to suspect the player of using a flag identification cheat. &lt;br /&gt;
&lt;br /&gt;
The following is a list of known subtle cheats:&lt;br /&gt;
&lt;br /&gt;
[[Image:Bzfi0002.png|thumb|A screenshot taken on a typical cheat client. Various modifications and enhancements are visible.]]&lt;br /&gt;
[[Image:Coo.png|thumb|A screenshot taken on cheat client.]]&lt;br /&gt;
&lt;br /&gt;
;FlagColoring&lt;br /&gt;
:Flags are given unique colors (or some other identifying feature - colors are simplest). This can be applied to some, or all flags. For example, bad flags are brown, Shock Wave is cyan, Stealth is orange, Guided Missile is pink, etc. This allows the user to avoid bad flags, spot good flags from across the map, and tell what flags other players are carrying or picking up much more easily.&lt;br /&gt;
&lt;br /&gt;
;RadarPath&lt;br /&gt;
:The player can see bullet trajectories at an extended length, making shots easier to avoid, or aiding with targeting. The latter function is used mostly on ricochet maps.&lt;br /&gt;
&lt;br /&gt;
;StealthDetect&lt;br /&gt;
:The player can see stealthed tanks on the radar. Often times the cheater&#039;s client will flash the stealthed tank on the cheater&#039;s radar. This allows a cheater to know that he shouldn&#039;t be able to know that tanks position and allow him to &amp;quot;play dumb&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
;CloakDetect&lt;br /&gt;
:The player can see cloaked tanks on the field. Often times the cheater&#039;s client will show cloaked tanks as zoned tanks (as if holding the PZ flag).&lt;br /&gt;
&lt;br /&gt;
;DisableBadFlags&lt;br /&gt;
:Bad flags whose effects are invisible to other players are disabled from affecting the tank.&lt;br /&gt;
&lt;br /&gt;
;NoGenocide&lt;br /&gt;
:A teammate is  impervious to Genocide.&lt;br /&gt;
&lt;br /&gt;
;FunnyBullet&lt;br /&gt;
:Various cheats that affect the manner in which bullets are fired are possible. The simplest is to increase bullet velocity.  Other cheats include launching multiple bullets in different directions and giving bullets a vertical slope. Many of these cheats are less subtle, and discussed above.&lt;br /&gt;
&lt;br /&gt;
;SkinnyTank&lt;br /&gt;
:Normally, if your aim is a little bit off, you can still kill a tank. When this cheat is in effect, other players have to aim more accurately to kill the user.&lt;br /&gt;
&lt;br /&gt;
;ImprovedConsole&lt;br /&gt;
:The player&#039;s console provides more information than is normal. It&#039;s debatable whether this should be considered a cheat or not, but players with better consoles will have a slight advantage.&lt;br /&gt;
&lt;br /&gt;
;GuidedMissileWontUnlock&lt;br /&gt;
:When the user is killed, his guided missiles remain locked on their targets. This is harder to detect than a Guided Missile being able to lock onto stealthed players, which is discussed above.&lt;br /&gt;
&lt;br /&gt;
;Guided Laser&lt;br /&gt;
:A player can lock-on with the laser flag as if it were Guided Missile. Can fire in all directions, regardless of VerticalVelocity server settings&lt;br /&gt;
&lt;br /&gt;
[[Image:Bzfi0001.png|thumb|A hacked client equipped with the ProgressiveIdentify cheat. One flag has been identified so far.]]&lt;br /&gt;
&lt;br /&gt;
;BulletFreeZone&lt;br /&gt;
:Any player in the game can cause anyone else&#039;s bullets to explode prematurely (if their client is hacked). Here are a few possible effects:&lt;br /&gt;
:# A victim (or victims) will not be able to fire his weapon (bullets will explode shortly after leaving the muzzle). Others can&#039;t tell who is causing this.&lt;br /&gt;
:# Bullets will explode before hitting a cheater, as if the cheater has a forcefield.&lt;br /&gt;
:# Bullets will explode before hitting a &amp;quot;victim&amp;quot; who is not the cheater, creating the impression that the victim has a forcefield and is cheating. Or the cheater could create the impression that a whole group of tanks are cheating.&lt;br /&gt;
:# Bullets will not be allowed to enter a &amp;quot;bullet-free zone&amp;quot; (such as a building or platform). &lt;br /&gt;
&lt;br /&gt;
;TinyCloak&lt;br /&gt;
:The cheater&#039;s tank is modified to be smaller and harder to hit, but only when carrying the Cloaking flag.  Making a tank this hard to hit would be a blatant cheat if the tank wasn&#039;t cloaked.&lt;br /&gt;
&lt;br /&gt;
;ProgressiveIdentify&lt;br /&gt;
:A variation of the FlagColoring cheat. The client holds the identity of each flag in memory whenever it is picked up by any player and displays the flag type on the cheater&#039;s HUD.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In addition to the above subtle cheats, a cheater may:&lt;br /&gt;
* have a wider than normal field of vision (e.g. 120 degrees)&lt;br /&gt;
* have Guided Missles modified to not lock onto team mates&lt;br /&gt;
* modify the turn rate of his Guided Missles&lt;br /&gt;
* modify the way his targets are selected for Guided Missle lock&lt;br /&gt;
* have an indicator showing when an opponent is in reloading mode&lt;br /&gt;
* modify his client string&lt;br /&gt;
* automatically self-destruct if a geno bullet comes too close to him&lt;br /&gt;
* see the screen and radar when paused&lt;br /&gt;
* be able to see who locked on them with a Guided Missle&lt;br /&gt;
* have radar or different radar settings independent of server radar settings&lt;br /&gt;
* have lines on the radar showing which way each tank is facing &lt;br /&gt;
* see burrowed tanks as regular tanks on the radar&lt;br /&gt;
* have no limits imposed upon the radar &amp;quot;/set _radarLimit 0 or Burrow do not affect the radar&amp;quot;&lt;br /&gt;
* have shots by a zoned tank not show up on radar&lt;br /&gt;
* make slight turns when falling&lt;br /&gt;
* have different binocular zoom settings&lt;br /&gt;
* fire with no delay after stealing a flag with thief&lt;br /&gt;
* have an indicator showing how many wing jumps are left&lt;br /&gt;
* see invisible bullets on radar&lt;br /&gt;
* see opponent&#039;s team color despite opponent having masquerade flag&lt;br /&gt;
* have an auto-aiming ability that lines up on other tanks to fire upon&lt;br /&gt;
* be able to enable auto-pilot on non-auto-pilot maps&lt;br /&gt;
* be able to enable/disable/enable auto-pilot without delay&lt;br /&gt;
* be able to enable auto-pilot without notifying the server/other players&lt;br /&gt;
* be able to pause instantly in mid-air&lt;br /&gt;
&lt;br /&gt;
== Other Malicious Activities ==&lt;br /&gt;
The following is a list of malicious activities that cheaters might also engage in:&lt;br /&gt;
&lt;br /&gt;
* attempt to guess or &amp;quot;crack&amp;quot; the server or map&#039;s password.&lt;br /&gt;
* the use of &amp;quot;Bots&amp;quot; or &amp;quot;Drones&amp;quot; to lag a server by sending large amounts of data or using client commands rapidly&lt;br /&gt;
* the use of &amp;quot;Bots&amp;quot; or &amp;quot;Drones&amp;quot; to deny a poll or create and complete a poll in the favor of the cheater&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
[[Category:Server]]&lt;br /&gt;
[[Category:Server Security]]&lt;/div&gt;</summary>
		<author><name>Ha You Got Shot By Me</name></author>
	</entry>
	<entry>
		<id>https://wiki.bzflag.org/index.php?title=TorBlock&amp;diff=5917</id>
		<title>TorBlock</title>
		<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/index.php?title=TorBlock&amp;diff=5917"/>
		<updated>2009-06-28T00:35:54Z</updated>

		<summary type="html">&lt;p&gt;Ha You Got Shot By Me: /* Usage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;TorBlock is a standard [[Plug-ins|plug-in]] that is shipped with the [[BZFlag Source]] code. It automatically bans any user that joins the game who uses the [http://en.wikipedia.org/wiki/Tor_%28anonymity_network%29 TOR anonymity network]. &lt;br /&gt;
&lt;br /&gt;
TorBlock was added in to the [[BZFlag 2.0.9|2.0.9]] CVS source code on 12/20/06, and will be released as part of [[BZFlag 3.0]] when it is released.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
When loaded TorBlock loads up the TOR master IP list from [http://moria.seul.org:9032/tor/status/authority http://moria.seul.org:9032/tor/status/authority], and will from then on disconnect all users from any of those IP addresses. The TOR network is not intended for game play use and is generally only used in BZFlag for [[Server Spamming]] or other disruptive effects. TorBlock will automatically update it&#039;s ban list every hour with new IPs. TorBlock works independently of the built in [[Banfile]] capability of [[BZFS]] so it will automatically allow users from blocked IPs as soon as they are removed from the TOR master list.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
TorBlock was the first plug-in to do a dynamic ban feature that pulled from a central web repository. It was made in response to a Tor Based attack on the popular game servers.&lt;br /&gt;
&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
[[Category:Plug-Ins]]&lt;br /&gt;
[[Category:Server Security]]&lt;/div&gt;</summary>
		<author><name>Ha You Got Shot By Me</name></author>
	</entry>
	<entry>
		<id>https://wiki.bzflag.org/index.php?title=Recordmatch&amp;diff=5916</id>
		<title>Recordmatch</title>
		<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/index.php?title=Recordmatch&amp;diff=5916"/>
		<updated>2009-06-28T00:34:15Z</updated>

		<summary type="html">&lt;p&gt;Ha You Got Shot By Me: /* Commands */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Recordmatch is a standard [[Plug-ins|plug-in]] that is shipped with the [[BZFlag Source|source code]].  It allows for match games, such as league matches, to be recorded onto the server to be replayed later.  It will automatically record when a game (match) is started, and it will record with a filename given by the current date and time.  Recordmatch is included in [[BZFlag 2.0.6|v2.0.6]] and later releases.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
When the recordmatch plug-in is loaded, it waits for a match game to be started. When a game is started, it will create a new file to store the recording, named with the current date and time. When the game is ended, it will stop recording and close the file. The plug-in is loaded in the same way as any other and takes no parameters:&lt;br /&gt;
&lt;br /&gt;
 -loadplugin &amp;quot;/path/to/the/plugin/recordmatch&amp;quot;&lt;br /&gt;
&lt;br /&gt;
or with the in game commands if the server is already running:&lt;br /&gt;
&lt;br /&gt;
 /loadplugin &amp;quot;/path/to/the/plugin/recordmatch&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;-loadplugin&amp;quot; syntax is used in the [[sample conf|server configuration]] file or at the command line when invoking a game [[BZFS|server]].&lt;br /&gt;
&lt;br /&gt;
Be sure that you have in the configuration file: &lt;br /&gt;
* -time X (Where X is the number of seconds of a match)&lt;br /&gt;
* -timemanual&lt;br /&gt;
&lt;br /&gt;
==Commands==&lt;br /&gt;
For most match servers for leagues the players will have the following commands:&lt;br /&gt;
&lt;br /&gt;
* /countdown &amp;quot;Will start the match&amp;quot;&lt;br /&gt;
* /gameover    &amp;quot;Will end the match immediately. &lt;br /&gt;
* /timelimit X  &amp;quot;Allows player to change the time limit to X, where X is the number of seconds&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The BZFS API was changed in the development of [[BZFlag 2.0.6|v2.0.6]] to allow for recordings to be started. Recordmatch is the first plug-in to use the newly-added capability.&lt;br /&gt;
&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
[[Category:Plug-Ins]]&lt;/div&gt;</summary>
		<author><name>Ha You Got Shot By Me</name></author>
	</entry>
	<entry>
		<id>https://wiki.bzflag.org/index.php?title=Recordmatch&amp;diff=5915</id>
		<title>Recordmatch</title>
		<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/index.php?title=Recordmatch&amp;diff=5915"/>
		<updated>2009-06-28T00:33:54Z</updated>

		<summary type="html">&lt;p&gt;Ha You Got Shot By Me: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Recordmatch is a standard [[Plug-ins|plug-in]] that is shipped with the [[BZFlag Source|source code]].  It allows for match games, such as league matches, to be recorded onto the server to be replayed later.  It will automatically record when a game (match) is started, and it will record with a filename given by the current date and time.  Recordmatch is included in [[BZFlag 2.0.6|v2.0.6]] and later releases.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
When the recordmatch plug-in is loaded, it waits for a match game to be started. When a game is started, it will create a new file to store the recording, named with the current date and time. When the game is ended, it will stop recording and close the file. The plug-in is loaded in the same way as any other and takes no parameters:&lt;br /&gt;
&lt;br /&gt;
 -loadplugin &amp;quot;/path/to/the/plugin/recordmatch&amp;quot;&lt;br /&gt;
&lt;br /&gt;
or with the in game commands if the server is already running:&lt;br /&gt;
&lt;br /&gt;
 /loadplugin &amp;quot;/path/to/the/plugin/recordmatch&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;-loadplugin&amp;quot; syntax is used in the [[sample conf|server configuration]] file or at the command line when invoking a game [[BZFS|server]].&lt;br /&gt;
&lt;br /&gt;
Be sure that you have in the configuration file: &lt;br /&gt;
* -time X (Where X is the number of seconds of a match)&lt;br /&gt;
* -timemanual&lt;br /&gt;
&lt;br /&gt;
==Commands==&lt;br /&gt;
For most match servers for leagues the players will have the following commands:&lt;br /&gt;
&lt;br /&gt;
* /countdown &amp;quot;Will start the match&amp;quot;&lt;br /&gt;
* /gameover   &amp;quot;Will end the match immediately. &lt;br /&gt;
* /timelimit X  &amp;quot;Allows player to change the time limit to X, where X is the number of seconds&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The BZFS API was changed in the development of [[BZFlag 2.0.6|v2.0.6]] to allow for recordings to be started. Recordmatch is the first plug-in to use the newly-added capability.&lt;br /&gt;
&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
[[Category:Plug-Ins]]&lt;/div&gt;</summary>
		<author><name>Ha You Got Shot By Me</name></author>
	</entry>
	<entry>
		<id>https://wiki.bzflag.org/index.php?title=Recordmatch&amp;diff=5914</id>
		<title>Recordmatch</title>
		<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/index.php?title=Recordmatch&amp;diff=5914"/>
		<updated>2009-06-28T00:31:45Z</updated>

		<summary type="html">&lt;p&gt;Ha You Got Shot By Me: /* Usage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Recordmatch is a standard [[Plug-ins|plug-in]] that is shipped with the [[BZFlag Source|source code]].  It allows for match games, such as league matches, to be recorded onto the server to be replayed later.  It will automatically record when a game (match) is started, and it will record with a filename given by the current date and time.  Recordmatch is included in [[BZFlag 2.0.6|v2.0.6]] and later releases.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
When the recordmatch plug-in is loaded, it waits for a match game to be started. When a game is started, it will create a new file to store the recording, named with the current date and time. When the game is ended, it will stop recording and close the file. The plug-in is loaded in the same way as any other and takes no parameters:&lt;br /&gt;
&lt;br /&gt;
 -loadplugin &amp;quot;/path/to/the/plugin/recordmatch&amp;quot;&lt;br /&gt;
&lt;br /&gt;
or with the in game commands if the server is already running:&lt;br /&gt;
&lt;br /&gt;
 /loadplugin &amp;quot;/path/to/the/plugin/recordmatch&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;-loadplugin&amp;quot; syntax is used in the [[sample conf|server configuration]] file or at the command line when invoking a game [[BZFS|server]].&lt;br /&gt;
&lt;br /&gt;
Be sure that you have in the configuration file: &lt;br /&gt;
* -time X (Where X is the number of seconds of a match)&lt;br /&gt;
* -timemanual&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The BZFS API was changed in the development of [[BZFlag 2.0.6|v2.0.6]] to allow for recordings to be started. Recordmatch is the first plug-in to use the newly-added capability.&lt;br /&gt;
&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
[[Category:Plug-Ins]]&lt;/div&gt;</summary>
		<author><name>Ha You Got Shot By Me</name></author>
	</entry>
	<entry>
		<id>https://wiki.bzflag.org/index.php?title=LogDetail&amp;diff=5913</id>
		<title>LogDetail</title>
		<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/index.php?title=LogDetail&amp;diff=5913"/>
		<updated>2009-06-28T00:28:55Z</updated>

		<summary type="html">&lt;p&gt;Ha You Got Shot By Me: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;logDetail is a standard [[Plug-ins|plug-in]] that is shipped with the [[BZFlag Source|source code]]. It allows the server owner to record nearly everything that happens on a server.  logDetail is included in [[BZFlag 2.0.6|v2.0.6]] and later releases.&lt;br /&gt;
&lt;br /&gt;
==Logged Items==&lt;br /&gt;
logDetail will log the following events.&lt;br /&gt;
&lt;br /&gt;
* Join/Part with IP&lt;br /&gt;
* All Chat, including Private Messages&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
When logDetail is loaded it will force the logged data to be output to the normal debug stream. Server owners that wish to save his to a file must use the [[Redirect|redirect or pipe]] option on the host OS. &lt;br /&gt;
&lt;br /&gt;
==How to load the plugin==&lt;br /&gt;
In the configuration file put: &lt;br /&gt;
&lt;br /&gt;
* -loadplugin /path/to/logDetail.so&lt;br /&gt;
&lt;br /&gt;
While launching [[BZFS]] the part where you declare your configuration file should look like.&lt;br /&gt;
&lt;br /&gt;
* -conf /path/to/conf.conf &amp;gt; Serverlog&lt;br /&gt;
&lt;br /&gt;
Now the logs will be saved in the same directory as your configuration file.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
[[Category:Plug-Ins]]&lt;/div&gt;</summary>
		<author><name>Ha You Got Shot By Me</name></author>
	</entry>
	<entry>
		<id>https://wiki.bzflag.org/index.php?title=King_Of_The_Hill&amp;diff=5909</id>
		<title>King Of The Hill</title>
		<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/index.php?title=King_Of_The_Hill&amp;diff=5909"/>
		<updated>2009-06-28T00:12:36Z</updated>

		<summary type="html">&lt;p&gt;Ha You Got Shot By Me: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;King Of The Hill&#039;&#039;&#039; is a &amp;quot;unofficial&amp;quot; BZFlag game mode which is made from a plugin called [http://my.bzflag.org/w/Koth Koth]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Note* Has been merged with Koth Plugin.&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Ha You Got Shot By Me</name></author>
	</entry>
	<entry>
		<id>https://wiki.bzflag.org/index.php?title=Koth&amp;diff=5908</id>
		<title>Koth</title>
		<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/index.php?title=Koth&amp;diff=5908"/>
		<updated>2009-06-28T00:11:15Z</updated>

		<summary type="html">&lt;p&gt;Ha You Got Shot By Me: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DoDoc|cleanup the article according to the standards, and other plug-in articles}}&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
The plugin will create a King of the Hill game mode in which a team (or player) can occupy a defined volume (&amp;quot;Hill&amp;quot;) for a defined amount of time and kill all other teams (or players) if occupied long enough.&lt;br /&gt;
&lt;br /&gt;
Plugin features/notes:&lt;br /&gt;
&lt;br /&gt;
* Server messaging for Hill unoccupied (can be taken), Hill occupied (by whom and how long they have to hold it), regular countdown warnings while someone is holding Hill (every minute and 30, 20 &amp;amp; 10 seconds until Hill is &amp;quot;captured&amp;quot;), and successful King of the Hill announcements.  Long callsigns are truncated in server messages.&lt;br /&gt;
&lt;br /&gt;
* In teamplay mode, if any team player manages to lay claim to the Hill and kill all other team players, his/her entire team must exit the Hill volume and at least one would need to re-enter to try and hold the Hill again.  If the player that captures the hill is a rogue in teamplay mode, only that player will need to exit and re-enter to try and take the Hill again.&lt;br /&gt;
&lt;br /&gt;
* In no teamplay mode, if a player manages to lay claim to the Hill and kill all other players, only he/she must exit the Hill volume and re-enter to try and hold the Hill again.&lt;br /&gt;
&lt;br /&gt;
* Players cannot pause on the Hill (everywhere else is ok) - if they try they will be killed with a warning message not to do so.&lt;br /&gt;
&lt;br /&gt;
* King of the Hill will be disabled until there are 2 or more teams present.&lt;br /&gt;
&lt;br /&gt;
* Explicit spawn zones are recommended in map files to prevent player spawns on the Hill.&lt;br /&gt;
&lt;br /&gt;
* There is an autotime function (optional) that will reduce the time to hold the hill, based on the number of players in the game.  With this option enabled, the time is reduced a certain percentage (default is 3%) with every additional player (after 2) to a certain minimum percentage (defaut is 50%) of the original specified time to hold.  This means that (with default settings) the time to hold would not be affected for 2 players, but would be reduced by 3% for 3 players, 6% for 4 players and so on.  The minimum 50% of the original time to hold would be reached at about 19 players and would remain at 50%, no matter how many additional players were to join after that.&lt;br /&gt;
&lt;br /&gt;
* There is a &amp;quot;/kingsay &amp;lt;message&amp;gt;&amp;quot; command available to all players to send a message to person holding the hill.&lt;br /&gt;
&lt;br /&gt;
* When Hill is initially occupied and when hill is taken, standard team audio alerts take place.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
&lt;br /&gt;
There are 2 modes of play available:&lt;br /&gt;
&lt;br /&gt;
1) Teamplay: if a player from a team occupies the Hill long enough, all other teams (except his/hers) are killed.  Score credits are given to the team, but not given to player that was King of the Hill.  If a rogue manages to become King of the Hill in this mode, all players (except him/her) are killed and he/she gets individual score credit for all of the kills.&lt;br /&gt;
&lt;br /&gt;
2) No teamplay: for this mode it is recommended to set up a map with only rogue players allowed.  If a player occupies the Hill long enough, all other players are killed and score credit is given to the player who became King of the Hill for all of the kills. Obviously, if teams are allowed in this mode, it would result in repeated team kills - no fun.  Basically this is a free-for-all mode for King of the Hill.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The parameters of the King of the Hill (koth) map definition are follows:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;bbox &amp;lt;Xmin&amp;gt; &amp;lt;Xmax&amp;gt; &amp;lt;Ymin&amp;gt; &amp;lt;Ymax&amp;gt; &amp;lt;Zmin&amp;gt; &amp;lt;Zmax&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
or&lt;br /&gt;
&#039;&#039;&#039;cylinder &amp;lt;X&amp;gt; &amp;lt;Y&amp;gt; &amp;lt;Zmin&amp;gt; &amp;lt;Zmax&amp;gt; &amp;lt;radius&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
Required.  These define the volume on the map to be occupied for the King of the Hill.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;teamplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Optional.  This will enable the teamplay mode of King of the Hill (see above).  If not included, teamplay is disabled and it becomes as basic free for all King of the Hill mode.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;holdtime &amp;lt;seconds&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Optional.  This defines the time (in seconds) required to occupy the King of the Hill volume before a player is declared King of the Hill and other teams/players are zapped.  If not included, the default setting is 60 seconds (1 minute).  The limits of this setting are&lt;br /&gt;
controlled to a minimum of 1 second and a maximum of 7200 seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;autotime &amp;lt;multiplier&amp;gt; &amp;lt;minimum multiplier&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Optional.  This will enable the automatic time reduction feature of the plugin that will reduce the time to hold the hill, based on the number of players in the game (see description above).  The multiplier field will set the hold time reduction percentage per new player.  The&lt;br /&gt;
minimum multiplier field will set the minimum hold time reduction percentage.  If these fields are left blank, the default multiplier = 3% and the default minimum multiplier = 50%.  The multiplier fields should be between 1 and 99 (percent).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;nosound&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Optional.  This will disable sounds associated with Keep Away plugin (some clients seem to have issues with this feature).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
&lt;br /&gt;
Examples of map (.bzw) entries:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;koth&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;bbox -30 30 -30 30 10 40&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;teamplay&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;holdtime 60&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;end&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This would set up a King of the Hill volume 60 x 60 x 30, centered at 0 0 25.  Teamplay would be enabled and the required time to occupy the &amp;quot;Hill&amp;quot; would be 60 seconds (1 minute).  Time to hold would not automatically adjust downward with new players.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;koth&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;cylinder 0 0 20 40 15&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;holdtime 100&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;teamplay&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;autotime 5 25&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;nosound&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;end&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This would set up a King of the Hill cylindrical volume 30 x 30 x 20, centered at 0 0 30.  Teamplay would be enabled and the required time to occupy the &amp;quot;Hill&amp;quot; would be 100 seconds.  The time to occupy the hill would adjust downward with an increasing number of players (see autotime description above).  Each new player after 2 will reduce the hold time by 5% to a minimum of 25% of the hold time (25 seconds).  The sounds associated with the plugin would be disabled.&lt;br /&gt;
  &lt;br /&gt;
Obviously, the plugin must be loaded to the server at startup, or it will not recoginize these map parameters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Server Commands==&lt;br /&gt;
&lt;br /&gt;
There is one command available to all players with the plugin:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;kingsay &amp;lt;message&amp;gt;&amp;quot; - this will send message to the player occupying the hill.&lt;br /&gt;
&lt;br /&gt;
There are several administrator commands available with the plugin:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;kothon&amp;quot; - this will turn King of the Hill mode on, if turned off previously.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;quot;kothoff&amp;quot; - this will turn King of the Hill mode off for normal gameplay.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;quot;kothtimemult&amp;quot; - this will set auto time multiplier (per new player).&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;quot;kothtimemultmin&amp;quot; - this will set minimum auto time multiplier.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;quot;kothautotimeon&amp;quot; - this will enable the autotime function.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;quot;kothsoundon&amp;quot; - this will enable the plugin&#039;s sounds.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;quot;kothsoundoff&amp;quot; - this will disable the plugin&#039;s sounds.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;quot;kothautotimeoff&amp;quot; - this will disable the autotime funtion.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;quot;kothtime &amp;lt;seconds&amp;gt;&amp;quot; - this will change King of the Hill hold time 1 -&amp;gt; 7200 seconds.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;quot;kothstatus&amp;quot; - this will return the status of the plugin modes, times, etc.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
An easy way to make bboxes is located here: http://d41games.freehostia.com/bzflag.php?map=bbox&lt;/div&gt;</summary>
		<author><name>Ha You Got Shot By Me</name></author>
	</entry>
	<entry>
		<id>https://wiki.bzflag.org/index.php?title=Ban_File&amp;diff=5907</id>
		<title>Ban File</title>
		<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/index.php?title=Ban_File&amp;diff=5907"/>
		<updated>2009-06-28T00:02:53Z</updated>

		<summary type="html">&lt;p&gt;Ha You Got Shot By Me: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}[[Category:Server]]&lt;br /&gt;
The [[banfile]] is a file in which a list of banned player accounts and IP addresses are saved. Server administrators may issue bans to players who use foul language, [[Team Kill]], use a cheat client or who behave inappropriately or against the spirit of the game.&lt;br /&gt;
&lt;br /&gt;
==Creating a Banfile==&lt;br /&gt;
A server administrator wishing to use a [[banfile]] (eg: &#039;&#039;filename.txt&#039;&#039;) would add:&lt;br /&gt;
 -banfile filename.txt&lt;br /&gt;
to the [[BZFS]] [[BZFS Command Line Options|configuration]].&lt;br /&gt;
&lt;br /&gt;
==Banning Players==&lt;br /&gt;
Before banning a player, it is advisable to warn them (using &#039;&#039;/warn&#039;&#039;). A ban may not always be necessary, and should be used as a last resort.&lt;br /&gt;
&lt;br /&gt;
A server administrator would ban a player by either:&lt;br /&gt;
*using the /ban command in an in-game chat window &#039;&#039;or&#039;&#039;&lt;br /&gt;
*editing the file while the server is off&lt;br /&gt;
The administrator may specify a duration for the ban, or ban a player indefinitely. A reason for the ban may also be specified, which will be used for reference in server logs and sent to the player.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
[[BZFS]]&lt;br /&gt;
&lt;br /&gt;
[[BZFS Command Line Options]]&lt;br /&gt;
&lt;br /&gt;
[[Creating_A_Server#Good_Administration|Good Server Administration]]&lt;br /&gt;
&lt;br /&gt;
[[Slash Commands]]&lt;br /&gt;
&lt;br /&gt;
[[Known Cheats]]&lt;/div&gt;</summary>
		<author><name>Ha You Got Shot By Me</name></author>
	</entry>
	<entry>
		<id>https://wiki.bzflag.org/index.php?title=Recordmatch&amp;diff=5837</id>
		<title>Recordmatch</title>
		<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/index.php?title=Recordmatch&amp;diff=5837"/>
		<updated>2009-05-25T03:26:24Z</updated>

		<summary type="html">&lt;p&gt;Ha You Got Shot By Me: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If you run a match server or a server with countdown you have to use all the time &#039;&#039;&#039;/record&#039;&#039;&#039;...  It you load the plugin, you dont need that. The plugin is recording automatically the match.&lt;br /&gt;
&lt;br /&gt;
# Add in your config option -loadplugin patch/to/recordmatch.dll or use /loadplugin patch/to/recordmatch.dll from in game.&lt;br /&gt;
# Start the match (Use /countdown)&lt;br /&gt;
# Just play the match. The plugin is recording the match.&lt;br /&gt;
&lt;br /&gt;
In your config you must also put the following two commands:&lt;br /&gt;
&lt;br /&gt;
#-timemanual&lt;br /&gt;
#-time &amp;lt;Number of seconds&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The records are saved under e.g.: match-20080824-211216&amp;lt;br&amp;gt;&lt;br /&gt;
The Match was saved at 24.08.2008 at 21:12:16&lt;br /&gt;
&lt;br /&gt;
If you want to see the match use at your replay server the command /replay&lt;/div&gt;</summary>
		<author><name>Ha You Got Shot By Me</name></author>
	</entry>
	<entry>
		<id>https://wiki.bzflag.org/index.php?title=FlagStay&amp;diff=5836</id>
		<title>FlagStay</title>
		<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/index.php?title=FlagStay&amp;diff=5836"/>
		<updated>2009-05-25T03:21:40Z</updated>

		<summary type="html">&lt;p&gt;Ha You Got Shot By Me: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The FlagStay plugin allows a mapmaker to specify the zone where he/she wants the flag to be. This is similar to a regular zone but with this FlagStayZone the flags that are put in the zone may not leave the zone. This plugin may be useful so a player won&#039;t take a Guided Missile flag out of a tower. Or a ShockWave flag can&#039;t be taken into a Base and camp there. To define the FlagStayZone use the examples below.&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
For a box that goes from +- 10 in X, +- 20 in Y, and 0 to 30 in Z that keeps GM and SW &lt;br /&gt;
 &lt;br /&gt;
FlagStayZone&lt;br /&gt;
bbox -10 10 -20 -20 0 30&lt;br /&gt;
Flag GM&lt;br /&gt;
Flag SW&lt;br /&gt;
end &lt;br /&gt;
 &lt;br /&gt;
For a cylinder that centered at X 10 Y 20 that goes from Z 0 to Z 10 with a radius of 100. &lt;br /&gt;
 &lt;br /&gt;
FlagStayZone&lt;br /&gt;
cylinder 10 20 0 10 100&lt;br /&gt;
Flag GM&lt;br /&gt;
Flag SW&lt;br /&gt;
end&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To load plugin simply put: -loadplugin /path/to/flagStay.so&lt;/div&gt;</summary>
		<author><name>Ha You Got Shot By Me</name></author>
	</entry>
	<entry>
		<id>https://wiki.bzflag.org/index.php?title=LogDetail&amp;diff=5835</id>
		<title>LogDetail</title>
		<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/index.php?title=LogDetail&amp;diff=5835"/>
		<updated>2009-05-25T03:15:32Z</updated>

		<summary type="html">&lt;p&gt;Ha You Got Shot By Me: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;logDetail is a plugin that allows the server owner to record everything that happens on a server. For example the plugin will record when Allejo joins the server with IP 12.345.67.89 and when Allejo leaves. The plugin will also record all the conversations including private messages.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To load this plugin in the config file put&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
-loadplugin /path/to/logDetail&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When you run bzfs do the following to avoid the plugin output going in the terminal or command prompt window.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
bzfs -conf configfile.conf &amp;gt; Log&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now the plugin will export all the recorded information will be put in the file called &amp;quot;Log&amp;quot;. The &amp;quot;Log&amp;quot; file will be placed in the same directory as the configuration file just so you may be able to find it.&lt;/div&gt;</summary>
		<author><name>Ha You Got Shot By Me</name></author>
	</entry>
	<entry>
		<id>https://wiki.bzflag.org/index.php?title=LogDetail&amp;diff=5834</id>
		<title>LogDetail</title>
		<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/index.php?title=LogDetail&amp;diff=5834"/>
		<updated>2009-05-25T03:14:51Z</updated>

		<summary type="html">&lt;p&gt;Ha You Got Shot By Me: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;logDetail is a plugin that allows the server owner to record everything that happens on a server. For example the plugin will record when Allejo joins the server with IP 12.345.67.89 and when Allejo leaves. The plugin will also record all the conversations including private messages.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To load this plugin in the config file put&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
-loadplugin /path/to/logDetail&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When you run bzfs do the following to avoid the plugin output going in the terminal or command prompt window.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
bzfs -conf configfile.conf &amp;gt; Log&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Now the plugin will export all the recorded information will be put in the file called &amp;quot;Log&amp;quot;. The &amp;quot;Log&amp;quot; file will be placed in the same directory as the configuration file just so you may be able to find it.&lt;/div&gt;</summary>
		<author><name>Ha You Got Shot By Me</name></author>
	</entry>
	<entry>
		<id>https://wiki.bzflag.org/index.php?title=LogDetail&amp;diff=5833</id>
		<title>LogDetail</title>
		<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/index.php?title=LogDetail&amp;diff=5833"/>
		<updated>2009-05-25T03:14:04Z</updated>

		<summary type="html">&lt;p&gt;Ha You Got Shot By Me: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;logDetail is a plugin that allows the server owner to record everything that happens on a server. For example the plugin will record when Allejo joins the server with IP 12.345.67.89 and when Allejo leaves. The plugin will also record all the conversations including private messages.&lt;br /&gt;
&lt;br /&gt;
To load this plugin in the config file put&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
-loadplugin /path/to/logDetail&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
When you run bzfs do the following to avoid the plugin output going in the terminal or command prompt window.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
bzfs -conf configfile.conf &amp;gt; Log&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Now the plugin will export all the recorded information will be put in the file called &amp;quot;Log&amp;quot;. The &amp;quot;Log&amp;quot; file will be placed in the same directory as the configuration file just so you may be able to find it.&lt;/div&gt;</summary>
		<author><name>Ha You Got Shot By Me</name></author>
	</entry>
	<entry>
		<id>https://wiki.bzflag.org/index.php?title=LogDetail&amp;diff=5832</id>
		<title>LogDetail</title>
		<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/index.php?title=LogDetail&amp;diff=5832"/>
		<updated>2009-05-25T03:05:38Z</updated>

		<summary type="html">&lt;p&gt;Ha You Got Shot By Me: New page: logDetail is a plugin that allows the server owner to record everything that happens on a server. For example the plugin will record when Allejo joins the server with IP 12.345.67.89 and w...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;logDetail is a plugin that allows the server owner to record everything that happens on a server. For example the plugin will record when Allejo joins the server with IP 12.345.67.89 and when Allejo leaves. The plugin will also record all the conversations including private messages.&lt;br /&gt;
&lt;br /&gt;
To load this plugin in the config file put&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;-loadplugin /path/to/logDetail&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When you run bzfs do the following to avoid the plugin output going in the terminal or command prompt window.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;bzfs -conf configfile.conf &amp;gt; Log &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Now the plugin will export all the recorded information will be put in the file called &amp;quot;Log&amp;quot;. The &amp;quot;Log&amp;quot; file will be placed in the same directory as the configuration file just so you may be able to find it.&lt;/div&gt;</summary>
		<author><name>Ha You Got Shot By Me</name></author>
	</entry>
	<entry>
		<id>https://wiki.bzflag.org/index.php?title=Category:Leagues&amp;diff=5777</id>
		<title>Category:Leagues</title>
		<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/index.php?title=Category:Leagues&amp;diff=5777"/>
		<updated>2009-04-20T23:54:26Z</updated>

		<summary type="html">&lt;p&gt;Ha You Got Shot By Me: /* BZSoccer League */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== BZFlag Leagues ==&lt;br /&gt;
&lt;br /&gt;
To join a league click on one of the links below and register your callsign. Some leagues may require that you be added to a list by an admin before you are allowed to talk/spawn on match servers. Please use the same callsign for matching that you have register on the league site. Most of the IRC channels for each league are situated on the [http://freenode.net/ freenode] network. Please refer to [[BZFlag on IRC]] for help on using IRC.&lt;br /&gt;
&lt;br /&gt;
== Ducati League ==&lt;br /&gt;
Website: [http://league.bzflag.org/ http://league.bzflag.org/]&lt;br /&gt;
&lt;br /&gt;
IRC Channel: [irc://irc.freenode.net/##ducleague ##ducleague]&lt;br /&gt;
&lt;br /&gt;
Match Length: 15, 20 or 30 minutes&lt;br /&gt;
&lt;br /&gt;
Rules: 2 shots, no jumping, ricochet, CTF, randomly generated map.&lt;br /&gt;
&lt;br /&gt;
== [[GU League]] ==&lt;br /&gt;
Website: [http://gu.bzleague.com/ http://gu.bzleague.com/]&lt;br /&gt;
&lt;br /&gt;
IRC Channel: [irc://irc.freenode.net/#guleague #guleague]&lt;br /&gt;
&lt;br /&gt;
Match Length: 30 minutes.&lt;br /&gt;
&lt;br /&gt;
Rules: 3 shots, jumping, ricochet, CTF, [[HiX]] map.&lt;br /&gt;
&lt;br /&gt;
== Pillbox League ==&lt;br /&gt;
Website: [http://pillbox.bzleague.com/ http://pillbox.bzleague.com/]&lt;br /&gt;
&lt;br /&gt;
IRC Channel: [irc://irc.freenode.net/#pillbox #pillbox]&lt;br /&gt;
&lt;br /&gt;
Match Length: 15, 20 or 30 minutes.&lt;br /&gt;
&lt;br /&gt;
Rules: 3 shots, no jumping, no ricochet, CTF, pillbox map.&lt;br /&gt;
&lt;br /&gt;
== Plosileague ==	 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;League is dead.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Website: [http://bzfx.net/league/ http://bzfx.net/league/]	 &lt;br /&gt;
&lt;br /&gt;
IRC Channel: [irc://irc.freenode.net/#plosileague #plosileague]	 &lt;br /&gt;
&lt;br /&gt;
Match Length: 30 minutes or first to 5 caps and ahead of the other team by at least 2 caps	 &lt;br /&gt;
&lt;br /&gt;
Rules: 3 shots, jumping, ricochet, CTF, [[overlord]] or [[babel]] map.&lt;br /&gt;
&lt;br /&gt;
== 1vs1 League ==&lt;br /&gt;
Website: [http://1vs1.bzleague.com/ http://1vs1.bzleague.com/]&lt;br /&gt;
&lt;br /&gt;
IRC Channel: None.&lt;br /&gt;
&lt;br /&gt;
Match Length: First to 10 kills.&lt;br /&gt;
&lt;br /&gt;
Rules: 2 shots, no jumping, ricochet, small randomly generated map.&lt;br /&gt;
&lt;br /&gt;
== Fun League ==&lt;br /&gt;
Website: [http://fun.bzleague.com/ http://fun.bzleague.com/]&lt;br /&gt;
&lt;br /&gt;
IRC Channel: None.&lt;br /&gt;
&lt;br /&gt;
Match Length: Depends on which map you play on.&lt;br /&gt;
&lt;br /&gt;
Rules: Depends on which map you play on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== BZSoccer League ==&lt;br /&gt;
&lt;br /&gt;
Website: [http://bzsoccer.bzleague.com/ http://bzsoccer.bzleague.com/] *Note* Website is not maintained by anyone and has many bugs.&lt;br /&gt;
&lt;br /&gt;
IRC Channel: ##divi&lt;br /&gt;
&lt;br /&gt;
Match length: 15 minutes&lt;br /&gt;
&lt;br /&gt;
Rules: 2 shots, jumping, ricochet, soccer field map.&lt;br /&gt;
&lt;br /&gt;
*Note* Please note that this league is now dead. The owner has moved on, so if anyone wants to take the league you are more than welcome too.&lt;/div&gt;</summary>
		<author><name>Ha You Got Shot By Me</name></author>
	</entry>
	<entry>
		<id>https://wiki.bzflag.org/index.php?title=HiddenAdmin&amp;diff=5429</id>
		<title>HiddenAdmin</title>
		<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/index.php?title=HiddenAdmin&amp;diff=5429"/>
		<updated>2009-02-08T02:06:01Z</updated>

		<summary type="html">&lt;p&gt;Ha You Got Shot By Me: New page: This plugin is not used anymore. This plugin has been replaced by putting &amp;quot;hideAdmin&amp;quot; in the group perm files on a config for a server. If used this plugin simply takes away the @ sign for...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This plugin is not used anymore. This plugin has been replaced by putting &amp;quot;hideAdmin&amp;quot; in the group perm files on a config for a server. If used this plugin simply takes away the @ sign for all admins.&lt;/div&gt;</summary>
		<author><name>Ha You Got Shot By Me</name></author>
	</entry>
	<entry>
		<id>https://wiki.bzflag.org/index.php?title=FlagStay&amp;diff=5428</id>
		<title>FlagStay</title>
		<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/index.php?title=FlagStay&amp;diff=5428"/>
		<updated>2009-02-08T01:57:34Z</updated>

		<summary type="html">&lt;p&gt;Ha You Got Shot By Me: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The FlagStay plugin allows a mapmaker to specify the zone where he/she wants the flag to be. This is similar to a regular zone but with this FlagStayZone the flags that are put in the zone may not leave the zone. This plugin may be useful so a player won&#039;t take a Guided Missile flag out of a tower. Or a ShockWave flag can&#039;t be taken into a Base and camp there. To define the FlagStayZone use the examples below.&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
For a box that goes from +- 10 in X, +- 20 in Y, and 0 to 30 in Z that keeps GM and SW &lt;br /&gt;
 &lt;br /&gt;
FlagStayZone&lt;br /&gt;
bbox -10 10 -20 -20 0 30&lt;br /&gt;
Flag GM&lt;br /&gt;
Flag SW&lt;br /&gt;
end &lt;br /&gt;
 &lt;br /&gt;
For a cylinder that centered at X 10 Y 20 that goes from Z 0 to Z 10 with a radius of 100. &lt;br /&gt;
 &lt;br /&gt;
FlagStayZone&lt;br /&gt;
cylinder 10 20 0 10 100&lt;br /&gt;
Flag GM&lt;br /&gt;
Flag SW&lt;br /&gt;
end&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ha You Got Shot By Me</name></author>
	</entry>
	<entry>
		<id>https://wiki.bzflag.org/index.php?title=FlagStay&amp;diff=5427</id>
		<title>FlagStay</title>
		<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/index.php?title=FlagStay&amp;diff=5427"/>
		<updated>2009-02-08T01:54:59Z</updated>

		<summary type="html">&lt;p&gt;Ha You Got Shot By Me: New page: The FlagStay plugin allows a mapmaker to specify the zone where he/she wants the flag to be. This is similar to a regular zone but with this FlagStayZone the flags that are put in the zone...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The FlagStay plugin allows a mapmaker to specify the zone where he/she wants the flag to be. This is similar to a regular zone but with this FlagStayZone the flags that are put in the zone may not leave the zone. This plugin may be useful so a player won&#039;t take a Guided Missile flag out of a tower. Or a ShockWave flag can&#039;t be taken into a Base and camp there. To define the FlagStayZone use the examples below.&lt;br /&gt;
&lt;br /&gt;
For a box that goes from +- 10 in X, +- 20 in Y, and 0 to 30 in Z that keeps GM and SW &lt;br /&gt;
&lt;br /&gt;
FlagStayZone &lt;br /&gt;
bbox -10 10 -20 -20 0 30 &lt;br /&gt;
Flag GM &lt;br /&gt;
Flag SW &lt;br /&gt;
end &lt;br /&gt;
&lt;br /&gt;
For a cylinder that centered at X 10 Y 20 that goes from Z 0 to Z 10 with a radius of 100. &lt;br /&gt;
&lt;br /&gt;
FlagStayZone &lt;br /&gt;
cylinder 10 20 0 10 100 &lt;br /&gt;
Flag GM &lt;br /&gt;
Flag SW &lt;br /&gt;
end&lt;/div&gt;</summary>
		<author><name>Ha You Got Shot By Me</name></author>
	</entry>
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