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	<id>https://wiki.bzflag.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Hannibal</id>
	<title>BZFlagWiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.bzflag.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Hannibal"/>
	<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/Special:Contributions/Hannibal"/>
	<updated>2026-04-20T17:35:31Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.bzflag.org/index.php?title=Talk:Flag_List&amp;diff=1746</id>
		<title>Talk:Flag List</title>
		<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/index.php?title=Talk:Flag_List&amp;diff=1746"/>
		<updated>2007-04-05T02:46:04Z</updated>

		<summary type="html">&lt;p&gt;Hannibal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A distinction should be made between superflags and flags that are not super. G, SW, GM, ST, L, WG, SB, BU should be considered Super, the others not.  [[User:Hannibal]]&lt;br /&gt;
&lt;br /&gt;
I don&#039;t think flags should be spread across different pages; not sure if that&#039;s what is being suggested?  The line between super flags and bad flags isn&#039;t clear.  What about CL?  Probably super too (gives you an advantage).  But what about PZ?  It&#039;s good in that it reduces the number of ways you can be killed.  But it&#039;s bad because you can&#039;t kill anyone while you hold it.  And US?  Is it neutral? Or bad - you wasted time picking it up!  GM isn&#039;t so brilliant, you can&#039;t lock it at close range.  BU usually slows you down and reduces the radar range.  What about team flags?  Whether a flag is labelled super or bad or whatever doesn&#039;t really matter.  Just describe how it affects the tank carrying it and adjust your playing to suit. [[User:Mr Burns|Mr Burns]] 04:08, 4 April 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
I think all white flags are called Super Flags. Those flags are then in 2 categories good or bad. All good flags have weaknesses, and that is by design. Useless is the real fence rider as to whether it is good or bad. I could argue it either way so, maybe, it and the Team Flags are neutral as they do nothing to/for the tank. [[User:DonnyBaker|DonnyBaker]] 09:54, 4 April 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
No, I was suggesting a seperate category, in the chart and general page info, for superflags.  I was under the impression that &#039;flags&#039; was the term for all the white ones.  I believe on the GU non-league HiX, it advertises &#039;no superflags&#039; but Tiny, V, A, etc. were on the map. Maybe I&#039;m mistaken about this, though.  A clear definition of superflag seems to be in order, but that may be hard.  I tend to draw the line at wether a player with the given flag can dominate a game, if not, its just a good flag.  [[Hannibal]]&lt;/div&gt;</summary>
		<author><name>Hannibal</name></author>
	</entry>
	<entry>
		<id>https://wiki.bzflag.org/index.php?title=Talk:Flag_List&amp;diff=1728</id>
		<title>Talk:Flag List</title>
		<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/index.php?title=Talk:Flag_List&amp;diff=1728"/>
		<updated>2007-04-04T04:28:26Z</updated>

		<summary type="html">&lt;p&gt;Hannibal: New page: A distinction should be made between superflags and flags that are not super. G, SW, GM, ST, L, WG, SB, BU should be considered Super, the others not.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A distinction should be made between superflags and flags that are not super. G, SW, GM, ST, L, WG, SB, BU should be considered Super, the others not.&lt;/div&gt;</summary>
		<author><name>Hannibal</name></author>
	</entry>
	<entry>
		<id>https://wiki.bzflag.org/index.php?title=Rogue&amp;diff=1716</id>
		<title>Rogue</title>
		<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/index.php?title=Rogue&amp;diff=1716"/>
		<updated>2007-04-03T05:00:09Z</updated>

		<summary type="html">&lt;p&gt;Hannibal: removed dict. def.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In BZFlag, rogue is a team players can join (if allowed), though they have no teammates, and can kill any and all tanks, including other rogues.  The bullet color is yellow, as is the tank on the radar.  The tanks themselves are a dark gray/black color, in the usual tank pattern.&lt;br /&gt;
&lt;br /&gt;
If a rogue team is on a [[CTF]] server, they do not have a team flag.&lt;/div&gt;</summary>
		<author><name>Hannibal</name></author>
	</entry>
	<entry>
		<id>https://wiki.bzflag.org/index.php?title=RogueGenocide&amp;diff=1698</id>
		<title>RogueGenocide</title>
		<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/index.php?title=RogueGenocide&amp;diff=1698"/>
		<updated>2007-03-31T18:40:41Z</updated>

		<summary type="html">&lt;p&gt;Hannibal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;RogueGenocide is a BZFS plugin written by [[JeffM2501]] so that when a [[rogue]] is shot by a tank with [[Genocide]], all of the rogue tanks are killed.  Previously, just the tank that was hit was killed, not all of the rogues.  &lt;br /&gt;
&lt;br /&gt;
Rogue tanks who pick up Genocide often kill themselves to get the (usually large) score bonus from killing all of the rogues.&lt;/div&gt;</summary>
		<author><name>Hannibal</name></author>
	</entry>
	<entry>
		<id>https://wiki.bzflag.org/index.php?title=RogueGenocide&amp;diff=1697</id>
		<title>RogueGenocide</title>
		<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/index.php?title=RogueGenocide&amp;diff=1697"/>
		<updated>2007-03-31T17:47:54Z</updated>

		<summary type="html">&lt;p&gt;Hannibal: New page: RogueGenocide is a BZFS plugin written so that when a rogue is shot by a tank with Genocide, all of the rogue tanks are killed.  Previously, just the tank that was hit was killed, ...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;RogueGenocide is a BZFS plugin written so that when a [[rogue]] is shot by a tank with [[Genocide]], all of the rogue tanks are killed.  Previously, just the tank that was hit was killed, not all of the rogues.  &lt;br /&gt;
&lt;br /&gt;
Rogue tanks who pick up Genocide often kill themselves to get the (usually large) score bonus from killing all of the rogues.&lt;/div&gt;</summary>
		<author><name>Hannibal</name></author>
	</entry>
	<entry>
		<id>https://wiki.bzflag.org/index.php?title=User:Hannibal&amp;diff=1695</id>
		<title>User:Hannibal</title>
		<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/index.php?title=User:Hannibal&amp;diff=1695"/>
		<updated>2007-03-31T06:05:06Z</updated>

		<summary type="html">&lt;p&gt;Hannibal: New page: === Planet MoFo resident &amp;amp; Security Force Member ===   Hannibal resides in Texas, in the South region of Planet MoFo.  He keeps a summer home in Carthage,  while campaining for the destruc...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Planet MoFo resident &amp;amp; Security Force Member ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hannibal resides in Texas, in the South region of Planet MoFo.  He keeps a summer home in Carthage,  while campaining for the destruction of Rome.&lt;/div&gt;</summary>
		<author><name>Hannibal</name></author>
	</entry>
	<entry>
		<id>https://wiki.bzflag.org/index.php?title=Rogue&amp;diff=1693</id>
		<title>Rogue</title>
		<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/index.php?title=Rogue&amp;diff=1693"/>
		<updated>2007-03-31T00:43:37Z</updated>

		<summary type="html">&lt;p&gt;Hannibal: Started page. Added Def, small desc. ingame.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;;Rogue&lt;br /&gt;
/roʊg/ noun, verb, rogued, ro·guing, adjective&lt;br /&gt;
&lt;br /&gt;
:Def1: a dishonest, knavish person; scoundrel.&lt;br /&gt;
:Def2: a playfully mischievous person; scamp: The youngest boys are little rogues.&lt;br /&gt;
:Def3: no longer obedient, belonging, or accepted and hence not controllable or answerable; deviating, renegade: a rogue cop; a rogue union local.&lt;br /&gt;
[From http://dictionary.reference.com/browse/rogue]&lt;br /&gt;
&lt;br /&gt;
In BZFlag, rogue is a team players can join (if allowed), though they have no teammates, and can kill any and all tanks, including other rogues.  The bullet color is yellow, as is the tank on the radar.  The tanks themselves are a dark gray/black color, in the usual tank pattern.&lt;/div&gt;</summary>
		<author><name>Hannibal</name></author>
	</entry>
	<entry>
		<id>https://wiki.bzflag.org/index.php?title=Capture_the_Flag&amp;diff=1692</id>
		<title>Capture the Flag</title>
		<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/index.php?title=Capture_the_Flag&amp;diff=1692"/>
		<updated>2007-03-31T00:26:50Z</updated>

		<summary type="html">&lt;p&gt;Hannibal: Altered wording, substituted wrong words, general clarification.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Capture the Flag]] (CTF) is a game mode in BZFlag.&lt;br /&gt;
&lt;br /&gt;
==Playing==&lt;br /&gt;
In the game playing CTF, there can be two or up to four teams with their own bases. Each team has one or more team flag(s) (usually just one) that they must protect. To win, they must get an enemy&#039;s team flag to their home base. When (If) they get the (an) enemy&#039;s flag to their home base, the enemy tanks on the team whose flag was captured die and respawn at their base. The team who captured the flag survives and is not affected, except for a change in the Team Score chart.&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Hannibal</name></author>
	</entry>
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