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	<updated>2026-05-19T12:22:22Z</updated>
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		<id>https://wiki.bzflag.org/index.php?title=IBZEdit&amp;diff=7699</id>
		<title>IBZEdit</title>
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		<updated>2011-06-06T08:30:56Z</updated>

		<summary type="html">&lt;p&gt;Henryford: /* Development */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;iBZEdit is the name of 2 separate [http://www.apple.com/macosx Apple Mac OS X] [[BZW]] map editors, with a shared history. Neither project is in active development.&lt;br /&gt;
&lt;br /&gt;
==  Overview ==&lt;br /&gt;
iBZEdit was planned to be one of the first fully featured &#039;&#039;version 2.0&#039;&#039; map editors, and was to support [[mesh|Mesh objects]] and [[material]]s. It was originally begun by [[BinarySpike]] with help from [[macnus]], and was done independent of the mainline BZFlag development community. A basic version was released on the [http://my.bzflag.org/bb BZFlag Forums] that could read some map features and display them.&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
iBZEdit development was slow, and [[BinarySpike]] discontinued his involvement. The project was then restarted by [[macnus]] on his own. [[macnus]] continued to add features and created a website for the project http://www.ibzedit.sourceforge.net/, but also eventually [http://www.ibzedit.com/bb/viewtopic.php?t=39 discontinued his involvement].  Currently, jashephe is attempting to restart the &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.OutdoorFountains.com &amp;lt;span style=&amp;quot;color:black;font-weight:normal; text-decoration:none!important; background:none!important; text-decoration:none;&amp;quot;&amp;gt;outdoor fountains&amp;lt;/span&amp;gt;] project yet again, and has released a new version which is Intel, and has packaged it with iBZServer, a graphical server configuration utility.&lt;br /&gt;
&lt;br /&gt;
At present the source code and a number of binary builds can be found at the [https://sourceforge.net/projects/ibzedit iBZEdit SourceForge site].&lt;br /&gt;
&lt;br /&gt;
== Replacement by blender ==&lt;br /&gt;
The current accepted method of graphically editing [[BZW]] maps on [http://www.apple.com/macosx Apple Mac OS X] is using the [[BZWTools]] plug-ins for [http://blender.org blender], as they provide a full 2.0 compliant editing system on a large number of platforms.&lt;br /&gt;
&lt;br /&gt;
[[Category:Map Making]]&lt;br /&gt;
[[Category:Map Editors]]&lt;/div&gt;</summary>
		<author><name>Henryford</name></author>
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