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	<id>https://wiki.bzflag.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Inchworm</id>
	<title>BZFlagWiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.bzflag.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Inchworm"/>
	<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/Special:Contributions/Inchworm"/>
	<updated>2026-04-10T01:37:18Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.bzflag.org/index.php?title=Base&amp;diff=2260</id>
		<title>Base</title>
		<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/index.php?title=Base&amp;diff=2260"/>
		<updated>2007-05-08T03:15:35Z</updated>

		<summary type="html">&lt;p&gt;Inchworm: Changed the = sign to a : in the color property.  When it was an equal, it confused the wiki software so it didn&amp;#039;t show at all&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A base is a [[BZW]] map object that defines structure very similar to a standard [[box]], but has with the specific properties of being a base for [[CTF|capture the flag style]] game play modes. In standard CTF games, each team (excluding rogues) will be allocated one or more bases to which they must take an opposing team&#039;s flag to to capture.&lt;br /&gt;
&lt;br /&gt;
==Code==&lt;br /&gt;
[[Image:BasesAppearance.png|right|frame|300px|Base Appearance]]&lt;br /&gt;
The code for a box object is as follows&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
 base&lt;br /&gt;
  position 10 20 30&lt;br /&gt;
  rotation 45&lt;br /&gt;
  size 1 2 3&lt;br /&gt;
  color 1&lt;br /&gt;
  oncap SW&lt;br /&gt;
 end&lt;br /&gt;
|}&lt;br /&gt;
Valid parameters for a base are&lt;br /&gt;
&amp;lt;properties&amp;gt;&lt;br /&gt;
position=defines the center of the box in X and Y and the bottom of the box in Z.&lt;br /&gt;
rotation=defines a rotation around the Z axis for the box, in degrees.&lt;br /&gt;
size=defines the distance from the center to the side of the box in X and Y, and the total height of the box in Z. A Z size of 0 creates a thin base with no thickness or walls.&lt;br /&gt;
color=defines the team that that base is allocated to: 1: red, 2: green, 3: blue, 4: purple.&lt;br /&gt;
oncap=if specified, indicates that a [[weapon (object)|world weapon]] with the specified [[FlagCode]] is to be automatically generated and fired whenever a flag is captured at this base.[[ShockWave]] is a very common [[FlagCode]] to use here.&lt;br /&gt;
&amp;lt;/properties&amp;gt;&lt;br /&gt;
Bases do not support [[Material]], [[Texture Matrix]], or [[Physics Drivers]].  You will have to supply the -mp server directive for the bases to appear.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
The vertical walls of a base a colored striped texture, unlike the standard [[box]]. The top and bottom of the base are textured with a colored base logo. The color if the textures corresponds to the team that owns the base, for  easy recognition. A base with a Z size of 0 will not have any vertical walls.&lt;br /&gt;
&lt;br /&gt;
==Editor Support==&lt;br /&gt;
The base object is supported by all known editors.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The base is one of the original objects supported by BZFlag and has been a mainstay of CTF maps since the very beginning. Bases added automatically for random CTF maps by the [[BZFS]] server.&lt;br /&gt;
&lt;br /&gt;
[[Category:Map Making]]&lt;br /&gt;
[[Category:Map_Objects]]&lt;/div&gt;</summary>
		<author><name>Inchworm</name></author>
	</entry>
	<entry>
		<id>https://wiki.bzflag.org/index.php?title=Base&amp;diff=2259</id>
		<title>Base</title>
		<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/index.php?title=Base&amp;diff=2259"/>
		<updated>2007-05-08T03:11:43Z</updated>

		<summary type="html">&lt;p&gt;Inchworm: Added the server directive comment after running into the problem myself.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A base is a [[BZW]] map object that defines structure very similar to a standard [[box]], but has with the specific properties of being a base for [[CTF|capture the flag style]] game play modes. In standard CTF games, each team (excluding rogues) will be allocated one or more bases to which they must take an opposing team&#039;s flag to to capture.&lt;br /&gt;
&lt;br /&gt;
==Code==&lt;br /&gt;
[[Image:BasesAppearance.png|right|frame|300px|Base Appearance]]&lt;br /&gt;
The code for a box object is as follows&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
 base&lt;br /&gt;
  position 10 20 30&lt;br /&gt;
  rotation 45&lt;br /&gt;
  size 1 2 3&lt;br /&gt;
  color 1&lt;br /&gt;
  oncap SW&lt;br /&gt;
 end&lt;br /&gt;
|}&lt;br /&gt;
Valid parameters for a base are&lt;br /&gt;
&amp;lt;properties&amp;gt;&lt;br /&gt;
position=defines the center of the box in X and Y and the bottom of the box in Z.&lt;br /&gt;
rotation=defines a rotation around the Z axis for the box, in degrees.&lt;br /&gt;
size=defines the distance from the center to the side of the box in X and Y, and the total height of the box in Z. A Z size of 0 creates a thin base with no thickness or walls.&lt;br /&gt;
color=defines the team that that base is allocated to: 1 = red, 2 = green, 3 = blue, 4 = purple.&lt;br /&gt;
oncap=if specified, indicates that a [[weapon (object)|world weapon]] with the specified [[FlagCode]] is to be automatically generated and fired whenever a flag is captured at this base.[[ShockWave]] is a very common [[FlagCode]] to use here.&lt;br /&gt;
&amp;lt;/properties&amp;gt;&lt;br /&gt;
Bases do not support [[Material]], [[Texture Matrix]], or [[Physics Drivers]].  You will have to supply the -mp server directive for the bases to appear.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
The vertical walls of a base a colored striped texture, unlike the standard [[box]]. The top and bottom of the base are textured with a colored base logo. The color if the textures corresponds to the team that owns the base, for  easy recognition. A base with a Z size of 0 will not have any vertical walls.&lt;br /&gt;
&lt;br /&gt;
==Editor Support==&lt;br /&gt;
The base object is supported by all known editors.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The base is one of the original objects supported by BZFlag and has been a mainstay of CTF maps since the very beginning. Bases added automatically for random CTF maps by the [[BZFS]] server.&lt;br /&gt;
&lt;br /&gt;
[[Category:Map Making]]&lt;br /&gt;
[[Category:Map_Objects]]&lt;/div&gt;</summary>
		<author><name>Inchworm</name></author>
	</entry>
	<entry>
		<id>https://wiki.bzflag.org/index.php?title=BZFX&amp;diff=1861</id>
		<title>BZFX</title>
		<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/index.php?title=BZFX&amp;diff=1861"/>
		<updated>2007-04-08T23:35:11Z</updated>

		<summary type="html">&lt;p&gt;Inchworm: fixing again because i messed up a little bit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://bzfx.net/ BZFX] a game server network ( a group of servers using the same rule sets and administration ).&lt;br /&gt;
&lt;br /&gt;
= Contacts =&lt;br /&gt;
== IRC Channel==&lt;br /&gt;
The network maintains an IRC channel on the freenode IRC network [irc://irc.freenode.net/#bzfx #bzfx channel]. This channel is used for most discussions about the network.&lt;br /&gt;
&lt;br /&gt;
== Administration ==&lt;br /&gt;
The network is owned and operated by [[User:A_Meteorite|A Meteorite]] and administered by a group of users.&lt;br /&gt;
Individual administrators should be contacted for the resolution of issues they are involved in. If a resolution can not be reached, then a user should contact the owner.&lt;/div&gt;</summary>
		<author><name>Inchworm</name></author>
	</entry>
	<entry>
		<id>https://wiki.bzflag.org/index.php?title=BZFX&amp;diff=1860</id>
		<title>BZFX</title>
		<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/index.php?title=BZFX&amp;diff=1860"/>
		<updated>2007-04-08T23:31:57Z</updated>

		<summary type="html">&lt;p&gt;Inchworm: fixing the user link to A_Meteorite&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://bzfx.net/ BZFX] a game server network ( a group of servers using the same rule sets and administration ).&lt;br /&gt;
&lt;br /&gt;
= Contacts =&lt;br /&gt;
== IRC Channel==&lt;br /&gt;
The network maintains an IRC channel on the freenode IRC network [irc://irc.freenode.net/#bzfx #bzfx channel]. This channel is used for most discussions about the network.&lt;br /&gt;
&lt;br /&gt;
== Administration ==&lt;br /&gt;
The network is owned and operated by [[User:A_Meteorite|A_Meteorite]] and administered by a group of users.&lt;br /&gt;
Individual administrators should be contacted for the resolution of issues they are involved in. If a resolution can not be reached, then a user should contact the owner.&lt;/div&gt;</summary>
		<author><name>Inchworm</name></author>
	</entry>
	<entry>
		<id>https://wiki.bzflag.org/index.php?title=Ricochet&amp;diff=1305</id>
		<title>Ricochet</title>
		<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/index.php?title=Ricochet&amp;diff=1305"/>
		<updated>2007-03-16T23:36:19Z</updated>

		<summary type="html">&lt;p&gt;Inchworm: very small fixes of spelling and tense&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The ricochet effect causes standard and laser shot types to rebound off of objects. The effect can be acquired with the Ricochet(R) superflag or added to all players with the +r [[BZFS Command Line Options|BZFS Command Line Option]].&lt;br /&gt;
&lt;br /&gt;
Ricochet on the server does not effect Superbullet, PhantomZone, nor Shockwave superflags.  See the [[Flag List|Flag List]] for a list of all flags availble in BZFlag.&lt;br /&gt;
{{Stub}}&lt;/div&gt;</summary>
		<author><name>Inchworm</name></author>
	</entry>
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