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	<id>https://wiki.bzflag.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Joevano</id>
	<title>BZFlagWiki - User contributions [en]</title>
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	<updated>2026-05-19T09:47:32Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.bzflag.org/index.php?title=Flag_ideas&amp;diff=8654</id>
		<title>Flag ideas</title>
		<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/index.php?title=Flag_ideas&amp;diff=8654"/>
		<updated>2013-05-07T20:48:02Z</updated>

		<summary type="html">&lt;p&gt;Joevano: Moved flags to the correct section because the submitter can&amp;#039;t read instructions it seems&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
This article describes various flag suggestions for the game.&lt;br /&gt;
&lt;br /&gt;
==Rejections==&lt;br /&gt;
Most flag ideas are rejected, mostly because they are not well thought out, or they take the game in a direction that the project management does not wish it to go. Rejected flags are moved to the [[Flag ideas/Rejected]] page.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span style=&amp;quot;color:#cc0000&amp;quot;&amp;gt;Idea Submission Guidelines&amp;lt;/span&amp;gt; ===&lt;br /&gt;
Users should read and understand the following guidelines before submitting a flag idea.&lt;br /&gt;
&lt;br /&gt;
* Check that the idea isn&#039;t already listed on this page or the [[Flag ideas/Rejected|flag ideas already rejected]] page. If the idea has been considered and dismissed, it will not be accepted if submitted again.&lt;br /&gt;
* Think carefully about the flag idea. Ideas must be described in a short and succinct sentence or paragraph. Ideas that are difficult to describe do not make for fun features, and will most likely be rejected.&lt;br /&gt;
* Flag ideas should not be overpowering, or do something that you think simply looks &#039;&#039;&#039;Cool&#039;&#039;&#039;. Flags must not be &#039;mean&#039; to players, both those who have it and those who get shot by it. Flags must maintain gameplay balance and have a disadvantage for every advantage. Flags that combine features of other flags will be rejected. Flags that simply let you &amp;quot;win&amp;quot; will be rejected. These are often called &#039;munchkin&#039; flags.&lt;br /&gt;
* Add the flag idea to the Unrated Flag Ideas section, following the format of the other items.&lt;br /&gt;
&lt;br /&gt;
  If a flag idea is approved, it does not mean that it will automatically happen or be put into the game.&lt;br /&gt;
  It simply means that it is not a bad idea. The idea will not be implemented until a developer takes &lt;br /&gt;
  the time to implement the code for the feature into a version. Most new flag ideas require a change &lt;br /&gt;
  in protocol and must wait for the next major release, and can take some time to complete.&lt;br /&gt;
&lt;br /&gt;
This list is intended for information and discussions only. Information listed on this page does not imply any form of official acceptance of an idea into the game.&lt;br /&gt;
&lt;br /&gt;
===Things to remember===&lt;br /&gt;
* All powerful flags aren&#039;t fun.&lt;br /&gt;
* Flags that ensure your immediate destruction aren&#039;t fun.&lt;br /&gt;
* Flags that aren&#039;t useful aren&#039;t fun.&lt;br /&gt;
* Flags boost/modulate tactical trait of tanks&lt;br /&gt;
&lt;br /&gt;
===Flag Rules===&lt;br /&gt;
The project management uses these rules for good flag ideas:&lt;br /&gt;
&lt;br /&gt;
====Flag power must be limited====&lt;br /&gt;
For example, BZFlag has stealth and cloaking flags, but no stealth-and-cloak flag. Such a tank would be virtually impossible to destroy. Nobody likes to play against someone who can&#039;t lose.&lt;br /&gt;
The guided missile and laser flags are both exceptionally powerful flags, but neither make the owner invincible. Laser takes twice as long to reload and a guided missile can be dodged while still firing on the owner. &lt;br /&gt;
&lt;br /&gt;
====Flag powers can counteract/balance each other====&lt;br /&gt;
Some flags are handily defeated with another kind of flag. The oscillation overthruster can be destroyed by a super bullet or a shock wave (or a genocide). Cloaking is effective against laser and stealth is good against guided missile. Ricochet is useful against ricochet.&lt;br /&gt;
&lt;br /&gt;
Counterbalancing flags should be added/suggested together, or counterbalanced by an existing flag; super bullet is often a good choice.&lt;br /&gt;
&lt;br /&gt;
====Flags never instantly kill the owner====&lt;br /&gt;
Flags should not kill people in what seems to be a random manner, this includes flags that kill on pickup, or &amp;quot;mines&amp;quot;. Players should be able to use skills to avoid death. No flag should be debilitating to anyone.&lt;br /&gt;
&lt;br /&gt;
====Shots should kill====&lt;br /&gt;
Except in rare cases (Thief) any time you hit someone with a shot, it should kill them. While other affects on shots may seem funny to describe, they are not fun. Shooting someone and making them &amp;quot;pause&amp;quot; for 5 seconds, has the exact same gameplay as getting killed and respawning.&lt;br /&gt;
&lt;br /&gt;
====Flags should require new skills====&lt;br /&gt;
Flags that require new skills keep the game interesting. The more there is to learn about the game, the longer people will play. Bad flags should simply provide a challenge that must be overcome.&lt;br /&gt;
&lt;br /&gt;
====Flags should not require other server settings====&lt;br /&gt;
With few exceptions, flags should not require other server settings to be enabled, such as more then one shot, radar, or some other options. Many mode specific flag ideas can be implemented as custom flags in a plug-in.&lt;br /&gt;
&lt;br /&gt;
==Suggesting Flags==&lt;br /&gt;
This page is locked to normal users due to abuse by some silly users, flag ideas should go into the features request tracker on sourceforge. https://sourceforge.net/tracker/?group_id=3248&amp;amp;atid=353248&lt;br /&gt;
&lt;br /&gt;
== Implemented Flag Ideas==&lt;br /&gt;
===Good Flags===&lt;br /&gt;
====Cloaked Shot (CS)====&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; Shots are invisible out-the-window. Still visible on radar. Glow is still visible out HUD. Watch out for ricochet! &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Implemented in:&#039;&#039; 2.99.x&lt;br /&gt;
&lt;br /&gt;
====Low Gravity(LG)====&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; Gravity is reduced to a large degree allowing the tank to jump very high in the air.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Implemented in:&#039;&#039; 2.99.x&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Approved Good Flag Ideas==&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
== Possible Flag Ideas==&lt;br /&gt;
===Good Flags===&lt;br /&gt;
&lt;br /&gt;
====Long Shot(LS)====&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; Shots have increased range.&lt;br /&gt;
====BackFire (BF)====&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; Shots fire to rear of tank instead of front.&lt;br /&gt;
====Extra Shot (ES)====&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; Player gets an extra shot.&lt;br /&gt;
&lt;br /&gt;
===Bad Flags===&lt;br /&gt;
====Long Reload (LR)====&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; Shots take longer to reload.&lt;br /&gt;
====Don&#039;t Stop (DS))====&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; Tank always moves forward or backwards, it cannot stop.&lt;br /&gt;
====Sensor Echo (SE)====&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; All tanks show up twice (or more) on radar. Echoes behave like the tank they mirror, down to the flag.&lt;br /&gt;
====Delayed Shot (DS)====&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; Shots wait some prescribed amount of time (2 seconds?) between clicking and actually firing.&lt;br /&gt;
====SlowMotion (SM)====&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; Tank moves and turns with half speed.&lt;br /&gt;
====High Gravity(HG)====&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; Gravity is higher for the tank (faster fall, lower jumps).&lt;br /&gt;
====Daze (DZ)====&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; Tank see all other tank as enemy&lt;br /&gt;
&lt;br /&gt;
== Unrated Flag Ideas==&lt;br /&gt;
&lt;br /&gt;
===Good Flags===&lt;br /&gt;
&lt;br /&gt;
====Spread (SP)====&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039;This flag will split your bullets into three. Two bullets will go at 45 degree angles away from you and the last will travel the normal trajectory. Careful about teamkills!&lt;br /&gt;
&lt;br /&gt;
====Radar (RD)====&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; Like how in some maps that have jumping flags or ricochet flags when those things are normally disabled, in maps with radar disabled, this would give you radar ability. It would counteract the Jamming flag in normal maps.&lt;br /&gt;
&lt;br /&gt;
====Boomerang (BR)====&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039; Your normal shot is changed to take a boomerang pattern once fired, killing anything caught in the firing line. You cant kill yourself with your own shots with this flag. Really long reload time, and relatively short range.&lt;br /&gt;
&lt;br /&gt;
====Mysteriously Mysterious (MY)====&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039; A random flag effect will be obtained, its up to the player to find out what flag it is that this flag has given them. *WARNING* You might get a bad flag from this!&lt;br /&gt;
&lt;br /&gt;
====Flak (FK)====&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; Shots destroy enemy shots they hit. Super Bullets are immune.&lt;br /&gt;
&lt;br /&gt;
====Force Cannon (F)====&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; Any tanks in a cone-shaped area extending from the front of the tank are destroyed. Watch out for teammates.&lt;br /&gt;
&lt;br /&gt;
====Smite (SM)====&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; Tanks shot will create a shockwave, all killed tanks are considered your kills. Reload time is tripled.&lt;br /&gt;
&lt;br /&gt;
====Vertical Freedom (VF)====&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; Allows the tank to aim vertically.&lt;br /&gt;
&lt;br /&gt;
===Bad Flags===&lt;br /&gt;
&lt;br /&gt;
====SlowShot (SS)====&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039; Your shots travel at half speed for the same time meaning also 1/2 distance.&lt;br /&gt;
&lt;br /&gt;
====Negativity (NG)====&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039; Once picked up, one random bad flag effect will be obtained such as colorblindness, then a few seconds later, it will change to another bad flag effect such as reversecontrols, and so on.&lt;br /&gt;
&lt;br /&gt;
====Healing (HL)====&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039; Uses the thief-type ray. Shooting a target (friend or foe!) removes a bad flag if the target has one, or grants target a random good flag (or perhaps just shield) if they have none (while generally shots should kill, this inspires teamwork, and introduces an interesting new role for a team member to take).  Optionally: must wait a configurable time before affecting any given target again.&lt;br /&gt;
&lt;br /&gt;
====No Ricochet (NR)====&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039; The counterpart to the Jumping, No Jumping, and Ricochet flags. Not to be confused with [[Jargon|not responding]] [nr].&lt;br /&gt;
&lt;br /&gt;
====Recoil (R)====&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; Knocks back tank upon firing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Joevano</name></author>
	</entry>
	<entry>
		<id>https://wiki.bzflag.org/index.php?title=MediaWiki:Sidebar&amp;diff=8492</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/index.php?title=MediaWiki:Sidebar&amp;diff=8492"/>
		<updated>2013-02-03T02:26:45Z</updated>

		<summary type="html">&lt;p&gt;Joevano: Remove stats link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* navigation&lt;br /&gt;
** mainpage|mainpage&lt;br /&gt;
** http://my.bzflag.org/bb|BZFlag Forums&lt;br /&gt;
** http://sourceforge.net/projects/bzflag/|BZFlag on Sourceforge&lt;br /&gt;
** currentevents-url|currentevents&lt;br /&gt;
** recentchanges-url|recentchanges&lt;br /&gt;
** randompage-url|randompage&lt;br /&gt;
** helppage|help&lt;/div&gt;</summary>
		<author><name>Joevano</name></author>
	</entry>
	<entry>
		<id>https://wiki.bzflag.org/index.php?title=Bz_BasePlayerRecord&amp;diff=8305</id>
		<title>Bz BasePlayerRecord</title>
		<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/index.php?title=Bz_BasePlayerRecord&amp;diff=8305"/>
		<updated>2012-06-20T23:54:24Z</updated>

		<summary type="html">&lt;p&gt;Joevano: Fix link to internal page reference style, remove hard coding to http://wiki.bzflag.org&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BZFS_API_Doc}}&lt;br /&gt;
{{BZFS_API_Class}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The &#039;&#039;&#039;bz_BasePlayerRecord&#039;&#039;&#039; is an API class that is provided to expose information about a connected player to the plug-in.&lt;br /&gt;
&lt;br /&gt;
==Data==&lt;br /&gt;
Class bz_BasePlayerRecord has the following data members:&lt;br /&gt;
&lt;br /&gt;
; int version : The version number of this API class ;&lt;br /&gt;
; int playerID : The player ID for the player.&lt;br /&gt;
; [[bz_ApiString]] callsign : The username/callsign for the player.&lt;br /&gt;
; [[bz_eTeamType]] team : The team the player is currently on.&lt;br /&gt;
; float lastUpdateTime : The server time of the last player update&lt;br /&gt;
; [[bz_PlayerUpdateState]] lastKnownState : The state record that was last sent&lt;br /&gt;
; [[bz_PlayerUpdateState]] currentState : The predicted state at the current time, representing where the server and all remote users show the player at.&lt;br /&gt;
; [[bz_ApiString]] ipAddress : The Internet Protocol v4 address of the connected client&lt;br /&gt;
; [[bz_ApiString]] currentFlag : The flag code of the flag to give to the player. The [[Flag_Reference_in_Plugins|flag code format]] is a string that looks like &amp;quot;FLag (+FL)&amp;quot; Where letters that make up the flag abbreviation is capitalized. So for example, Narrow is Narrow and Wings is WinGs. The content in parenthesis include a + sign if the flag is a good flag or a - sign if the flag is a bad flag followed by the symbol of the flag. If no flag is being held, this parameter is simply an empty string. The actual values outputted by this member can also be clarified on the 5th &amp;amp; 6th pages of the &amp;quot;Help&amp;quot; section in-game.&lt;br /&gt;
; [[bz_APIStringList]] flagHistory : A list of strings representing the names of all the flags the player has held, in order from newest to oldest.&lt;br /&gt;
; bool spawned : True if the user has spawned and is playing.&lt;br /&gt;
; bool verified : True if the user has authenticated with the login system. Comparable to a user having a &amp;quot;+&amp;quot; in the scoreboard.&lt;br /&gt;
; bool globalUser : True if the user name was authenticated using the global login system as opposed to a local one.&lt;br /&gt;
; [[bz_ApiString]] bzID : The globally unique ID for authenticated users.&lt;br /&gt;
; bool admin : Is true by default if user has the BAN permission. Sets the &amp;quot;@&amp;quot; sign.&lt;br /&gt;
; bool op : True if the user is identified as a server operator via /password&lt;br /&gt;
; bool canSpawn : True if the user has permissions to spawn (BZFlag 2.99).&lt;br /&gt;
; [[bz_APIStringList]] groups : The list of groups the user is a member of&lt;br /&gt;
; int lag : The user&#039;s current lag amount in milliseconds.&lt;br /&gt;
; int jitter : The user&#039;s current jitter amount in milliseconds.&lt;br /&gt;
; float packetloss : The user&#039;s current packet loss percentage.&lt;br /&gt;
; int wins : The number of kills the user has had.&lt;br /&gt;
; int losses : The number of deaths the user has had&lt;br /&gt;
; int teamkills : The number of team mates the user has killed.&lt;br /&gt;
&lt;br /&gt;
==Methods==&lt;br /&gt;
The class provides a number of methods for various utility functions;&lt;br /&gt;
&lt;br /&gt;
===update===&lt;br /&gt;
void update ( void );&lt;br /&gt;
&lt;br /&gt;
This method will update the player record with the most current data. This is usefully if a plug-in stores the pointer to the class and wishes to use it with current data.&lt;br /&gt;
&lt;br /&gt;
===hasPerm===&lt;br /&gt;
bool hasPerm ( const char* perm );&lt;br /&gt;
&lt;br /&gt;
This method will return true if the user has the permission with the specified name.&lt;br /&gt;
&lt;br /&gt;
===grantPerm===&lt;br /&gt;
bool grantPerm ( const char* perm );&lt;br /&gt;
&lt;br /&gt;
This method will give the user the permission with the specified name, and return true if the operation was successful.&lt;br /&gt;
&lt;br /&gt;
===revokePerm===&lt;br /&gt;
bool revokePerm ( const char* perm );&lt;br /&gt;
&lt;br /&gt;
This method will remove the user the permission with the specified name, and return true if the operation was successful.&lt;br /&gt;
&lt;br /&gt;
==Uses==&lt;br /&gt;
This class is returned by a number of API functions and events. This class is used any time player specific data is requested.&lt;br /&gt;
&lt;br /&gt;
==Removed Fields==&lt;br /&gt;
The email field was removed with version 2.4 since it was removed from the game and changed to &amp;quot;motto&amp;quot;&lt;/div&gt;</summary>
		<author><name>Joevano</name></author>
	</entry>
	<entry>
		<id>https://wiki.bzflag.org/index.php?title=Jargon&amp;diff=8152</id>
		<title>Jargon</title>
		<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/index.php?title=Jargon&amp;diff=8152"/>
		<updated>2011-12-18T19:25:59Z</updated>

		<summary type="html">&lt;p&gt;Joevano: Reverted edits by Wildrune11 (talk) to last revision by 70.190.212.127&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page hopes to clarify some common jargon, acronyms and slang used by many players in game. They can be useful to know, especially in team situations, as other players will assume that you know what they are talking about.&lt;br /&gt;
&lt;br /&gt;
Many players use map &amp;quot;landmarks,&amp;quot; like &amp;quot;mid tower&amp;quot; or &amp;quot;@ R jump,&amp;quot; to signify places on the map, so it&#039;s a good idea to learn your maps as well as the jargon.&lt;br /&gt;
&lt;br /&gt;
= Acronyms =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
CTF=[[Capture the Flag]]&lt;br /&gt;
&lt;br /&gt;
FFA=[[Free For All]]&lt;br /&gt;
&lt;br /&gt;
OFFA=Open Free For All (Everyone may kill each other regardless of team color)&lt;br /&gt;
&lt;br /&gt;
RH=[[Rabbit Hunt]]&lt;br /&gt;
&lt;br /&gt;
KOTH=King of the Hill&lt;br /&gt;
&lt;br /&gt;
R=(Team&#039;s) Right&lt;br /&gt;
&lt;br /&gt;
L=(Team&#039;s) Left&lt;br /&gt;
&lt;br /&gt;
RF=Red flag&lt;br /&gt;
&lt;br /&gt;
GF=Green flag&lt;br /&gt;
&lt;br /&gt;
BF=Blue flag&lt;br /&gt;
&lt;br /&gt;
PF=Purple flag&lt;br /&gt;
&lt;br /&gt;
HF=Have fun&lt;br /&gt;
&lt;br /&gt;
GC=Good Cap. - Used when your team caps an opposing teams flag&lt;br /&gt;
&lt;br /&gt;
GJ=Good Job. Often said to the team when a teammate has just captured the opposing team&#039;s flag&lt;br /&gt;
&lt;br /&gt;
GL=Good Luck&lt;br /&gt;
&lt;br /&gt;
GS=Good shot. Generally used when a particularly difficult shot kills you&lt;br /&gt;
&lt;br /&gt;
GG=Good game&lt;br /&gt;
&lt;br /&gt;
G1=Good One (shot)&lt;br /&gt;
&lt;br /&gt;
NP=No Problem - mostly used as a response if you&#039;re teamkilled&lt;br /&gt;
&lt;br /&gt;
NR=Not Responding - as seen on the scoreboard, indicating a problem with a player&#039;s connection to the server&lt;br /&gt;
&lt;br /&gt;
NS=Nice Shot&lt;br /&gt;
&lt;br /&gt;
N1=Nice One (shot)&lt;br /&gt;
&lt;br /&gt;
SRY=Sorry&lt;br /&gt;
&lt;br /&gt;
THX=Thank You&lt;br /&gt;
&lt;br /&gt;
TK=Team Kill, to kill one&#039;s own team.&lt;br /&gt;
&lt;br /&gt;
TY=Thank You&lt;br /&gt;
&lt;br /&gt;
WTF?=Something&#039;s not quite right..... (Vulgar)&lt;br /&gt;
&lt;br /&gt;
WTH?=Similar to WTF - cleaner version&lt;br /&gt;
&lt;br /&gt;
PC=Pass Camp: Stand on the enemies base waiting for a teammate to capture the flag. Then, after the cap immediately grab the enemies flag and pass it to the center of the map &lt;br /&gt;
or to its map specific save-point. Saying this could either mean, that your own team is getting &amp;quot;passcamped&amp;quot; or that there is a chance to passcamp for the own team&#039;s score.&lt;br /&gt;
&lt;br /&gt;
= Jargon =&lt;br /&gt;
&lt;br /&gt;
Base=Usually referring to your own base. (eg: ST base! &amp;quot;There&#039;s someone with stealth in/at/near our base&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
Boom=Players of a team about to be capped will all explode. Thus a &amp;quot;boom&amp;quot; is appropriate.&lt;br /&gt;
&lt;br /&gt;
Bots=Non-human-player tanks.&lt;br /&gt;
&lt;br /&gt;
Camping=Staying in one place with the same flag for a long time. If you do this you are &#039;&#039;a camper&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Capping=Capturing the other teams flag, verb &#039;&#039;to cap&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Flag Running=Working against your own team, taking your team&#039;s flag towards the other team&#039;s base. If you do this you are a &#039;&#039;flag runner&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Flag Shopping=Rapidly picking up and dropping flags, in order to find a particularly powerful or useful one. Also known as &#039;&#039;flag farming&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Geno, G, or GGG =Genocide Flag, usually when seen it chat by itself it warns that an opposing team player has the flag so be careful.&lt;br /&gt;
&lt;br /&gt;
In=Inside the base (if applicable)&lt;br /&gt;
&lt;br /&gt;
J/Jump/Jumper/Launcher=Either a world object that launches a tank in the air, or a tank that has used said world object. &amp;quot;st j r&amp;quot; means stealth jumper right.&lt;br /&gt;
&lt;br /&gt;
Lang=Language, Watch your language. (Please don&#039;t respond with the language you speak.)&lt;br /&gt;
&lt;br /&gt;
Laser Spamming=Uselessly, blindly, rapidly shooting with the laser flag, often resulting in team kills.&lt;br /&gt;
&lt;br /&gt;
N, S, E, W=North, South, East, West. Compass points relative to the map. (eg: &amp;quot;Where the rabbit?&amp;quot; &amp;quot;N inside hut&amp;quot; or &amp;quot;SE corner&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
Out=Directly outside the base (if applicable)&lt;br /&gt;
&lt;br /&gt;
Mid, or Ctr=Middle of the map&lt;br /&gt;
&lt;br /&gt;
Pass=Send the flag to the middle, or to a safe zone. See [[Jumping#Dropping_Flags|this article]].&lt;br /&gt;
&lt;br /&gt;
Pyr/Pyra=Pyramid&lt;br /&gt;
&lt;br /&gt;
Runner=Usually means &amp;quot;flag runner&amp;quot;, above as in &amp;quot;we have a runner&amp;quot; but may also mean teammate carrying enemy flag as in &amp;quot;cover our runner.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Spamming=Filling the chat box with meaningless text.&lt;br /&gt;
&lt;br /&gt;
Spawn camping=Sitting near a team&#039;s spawn site waiting to kill them when they respawn after their flag is captured.&lt;br /&gt;
&lt;br /&gt;
Spawn killing=Killing someone as soon as they spawn.&lt;br /&gt;
&lt;br /&gt;
Tele=Teleporter&lt;br /&gt;
&lt;br /&gt;
Theirs=Attack the other team&#039;s flag, or used to signify the other team&#039;s base.&lt;br /&gt;
&lt;br /&gt;
Twr=Tower, as in &amp;quot;ST on the right GM Twr&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ours=Protect your team flag, or used to signify your team&#039;s base.&lt;br /&gt;
&lt;br /&gt;
Watch!=Watch out! or Guard! (eg: Watch ours!)&lt;br /&gt;
&lt;br /&gt;
Win=Kill everyone on the map. At the same time.&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
* [[Flag List|Flag Abbreviations]]&lt;br /&gt;
* [http://en.wiktionary.org/wiki/Appendix:Internet_slang Common Internet Slang]&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Joevano</name></author>
	</entry>
	<entry>
		<id>https://wiki.bzflag.org/index.php?title=Color(BZW)&amp;diff=8111</id>
		<title>Color(BZW)</title>
		<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/index.php?title=Color(BZW)&amp;diff=8111"/>
		<updated>2011-11-05T18:03:01Z</updated>

		<summary type="html">&lt;p&gt;Joevano: /* Pre-defined colors */ Ok, done messing with this... fixed the order of a couple of the colors&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A color is used in a BZFlag world ([[BZW]]) as a sub parameter for many parameters, such as [[Material|materials]] and [[DynamicColor|dynamic colors]]. When defining color in materials, it is synonymous with &#039;diffuse&#039;.&lt;br /&gt;
&lt;br /&gt;
==Format==&lt;br /&gt;
===RGBA===&lt;br /&gt;
[[Image:RedBox.png|right|frame|300px|Material- color 1 0 0 0.5]]&lt;br /&gt;
The basic format of a color is to define the Red Green Blue and Alpha components of a color in the format&lt;br /&gt;
   Red Green Blue Alpha&lt;br /&gt;
&lt;br /&gt;
As an example to define pure red, the color would be defined as follows:&lt;br /&gt;
   1 0 0 1&lt;br /&gt;
This would define a color of 100% pure red and 100% opacity.&lt;br /&gt;
&lt;br /&gt;
The numeric values for color can range from 0 to 1 and represent the fraction of 100% for each color channel.&lt;br /&gt;
&lt;br /&gt;
===HTML Color format===&lt;br /&gt;
Colors can be defined in the HTML RGB format as well using Hex codes. Again pure red would be&lt;br /&gt;
   #FF0000&lt;br /&gt;
&lt;br /&gt;
===Pre-defined colors===&lt;br /&gt;
BZFlag supports a number of pre-defined color names including:&lt;br /&gt;
&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! {{Hl3}} | Color Name &lt;br /&gt;
! {{Hl3}} | Alternate Names&lt;br /&gt;
! {{Hl3}} | HEX Value&lt;br /&gt;
! {{Hl3}} | RGB Values&lt;br /&gt;
|-&lt;br /&gt;
| ghost_white || GhostWhite || #F8F8FF || 0.972549f, 0.972549f, 1.000000f&lt;br /&gt;
|-&lt;br /&gt;
| white_smoke || WhiteSmoke || #F5F5F5 || 0.960784f, 0.960784f, 0.960784f&lt;br /&gt;
|-&lt;br /&gt;
| gainsboro ||  || #DCDCDC || 0.862745f, 0.862745f, 0.862745f&lt;br /&gt;
|-&lt;br /&gt;
| floral_white || FloralWhite || #FFFAF0 || 1.000000f, 0.980392f, 0.941176f&lt;br /&gt;
|-&lt;br /&gt;
| old_lace || OldLace || #FDF5E6 || 0.992157f, 0.960784f, 0.901961f&lt;br /&gt;
|-&lt;br /&gt;
| linen ||  || #FAF0E6 || 0.980392f, 0.941176f, 0.901961f&lt;br /&gt;
|-&lt;br /&gt;
| antique_white || AntiqueWhite || #FAEBD7 || 0.980392f, 0.921569f, 0.843137f&lt;br /&gt;
|-&lt;br /&gt;
| papaya_whip || PapayaWhip || #FFEFD5 || 1.000000f, 0.937255f, 0.835294f&lt;br /&gt;
|-&lt;br /&gt;
| blanched_almond || BlanchedAlmond || #FFEBCD || 1.000000f, 0.921569f, 0.803922f&lt;br /&gt;
|-&lt;br /&gt;
| moccasin ||  || #FFE4B5 || 1.000000f, 0.894118f, 0.709804f&lt;br /&gt;
|-&lt;br /&gt;
| mint_cream || MintCream || #F5FFFA || 0.960784f, 1.000000f, 0.980392f&lt;br /&gt;
|-&lt;br /&gt;
| alice_blue || AliceBlue || #F0F8FF || 0.941176f, 0.972549f, 1.000000f&lt;br /&gt;
|-&lt;br /&gt;
| lavender ||  || #E6E6FA || 0.901961f, 0.901961f, 0.980392f&lt;br /&gt;
|-&lt;br /&gt;
| white || gray100, grey100 || #FFFFFF || 1.000000f, 1.000000f, 1.000000f&lt;br /&gt;
|-&lt;br /&gt;
| black || gray0, grey0 || #000000 || 0.000000f, 0.000000f, 0.000000f&lt;br /&gt;
|-&lt;br /&gt;
| dark_slate_grey || DarkSlateGrey || #2F4F4F || 0.184314f, 0.309804f, 0.309804f&lt;br /&gt;
|-&lt;br /&gt;
| dim_grey || DimGrey || #696969 || 0.411765f, 0.411765f, 0.411765f&lt;br /&gt;
|-&lt;br /&gt;
| slate_gray || SlateGray || #708090 || 0.439216f, 0.501961f, 0.564706f&lt;br /&gt;
|-&lt;br /&gt;
| light_slate_grey || LightSlateGrey || #778899 || 0.466667f, 0.533333f, 0.600000f&lt;br /&gt;
|-&lt;br /&gt;
| gray || grey || #BEBEBE || 0.745098f, 0.745098f, 0.745098f&lt;br /&gt;
|-&lt;br /&gt;
| light_gray || LightGray, light_grey, LightGrey || #D3D3D3 || 0.827451f, 0.827451f, 0.827451f&lt;br /&gt;
|-&lt;br /&gt;
| midnight_blue || MidnightBlue || #191970 || 0.098039f, 0.098039f, 0.439216f&lt;br /&gt;
|-&lt;br /&gt;
| navy || navy_blue, NavyBlue || #000080 || 0.000000f, 0.000000f, 0.501961f&lt;br /&gt;
|-&lt;br /&gt;
| cornflower_blue || CornflowerBlue || #6495ED || 0.392157f, 0.584314f, 0.929412f&lt;br /&gt;
|-&lt;br /&gt;
| dark_slate_blue || DarkSlateBlue || #483D8B || 0.282353f, 0.239216f, 0.545098f&lt;br /&gt;
|-&lt;br /&gt;
| slate_blue || SlateBlue || #6A5ACD || 0.415686f, 0.352941f, 0.803922f&lt;br /&gt;
|-&lt;br /&gt;
| medium_slate_blue || MediumSlateBlue || #7B68EE || 0.482353f, 0.407843f, 0.933333f&lt;br /&gt;
|-&lt;br /&gt;
| light_slate_blue || LightSlateBlue || #8470FF || 0.517647f, 0.439216f, 1.000000f&lt;br /&gt;
|-&lt;br /&gt;
| royal_blue || RoyalBlue || #4169E1 || 0.254902f, 0.411765f, 0.882353f&lt;br /&gt;
|-&lt;br /&gt;
| sky_blue || SkyBlue || #87CEEB || 0.529412f, 0.807843f, 0.921569f&lt;br /&gt;
|-&lt;br /&gt;
| light_sky_blue || LightSkyBlue || #87CEFA || 0.529412f, 0.807843f, 0.980392f&lt;br /&gt;
|-&lt;br /&gt;
| steel_blue || SteelBlue || #4682B4 || 0.274510f, 0.509804f, 0.705882f&lt;br /&gt;
|-&lt;br /&gt;
| light_steel_blue || LightSteelBlue || #B0C4DE || 0.690196f, 0.768627f, 0.870588f&lt;br /&gt;
|-&lt;br /&gt;
| light_blue || LightBlue || #ADD8E6 || 0.678431f, 0.847059f, 0.901961f&lt;br /&gt;
|-&lt;br /&gt;
| powder_blue || PowderBlue || #B0E0E6 || 0.690196f, 0.878431f, 0.901961f&lt;br /&gt;
|-&lt;br /&gt;
| pale_turquoise || PaleTurquoise || #AFEEEE || 0.686275f, 0.933333f, 0.933333f&lt;br /&gt;
|-&lt;br /&gt;
| dark_turquoise || DarkTurquoise || #00CED1 || 0.000000f, 0.807843f, 0.819608f&lt;br /&gt;
|-&lt;br /&gt;
| medium_turquoise || MediumTurquoise || #48D1CC || 0.282353f, 0.819608f, 0.800000f&lt;br /&gt;
|-&lt;br /&gt;
| turquoise ||  || #40E0D0 || 0.250980f, 0.878431f, 0.815686f&lt;br /&gt;
|-&lt;br /&gt;
| cadet_blue || CadetBlue || #5F9EA0 || 0.372549f, 0.619608f, 0.627451f&lt;br /&gt;
|-&lt;br /&gt;
| dark_green || DarkGreen || #006400 || 0.000000f, 0.392157f, 0.000000f&lt;br /&gt;
|-&lt;br /&gt;
| dark_olive_green || DarkOliveGreen || #556B2F || 0.333333f, 0.419608f, 0.184314f&lt;br /&gt;
|-&lt;br /&gt;
| dark_sea_green || DarkSeaGreen || #8FBC8F || 0.560784f, 0.737255f, 0.560784f&lt;br /&gt;
|-&lt;br /&gt;
| medium_sea_green || MediumSeaGreen || #3CB371 || 0.235294f, 0.701961f, 0.443137f&lt;br /&gt;
|-&lt;br /&gt;
| light_sea_green || LightSeaGreen || #20B2AA || 0.125490f, 0.698039f, 0.666667f&lt;br /&gt;
|-&lt;br /&gt;
| pale_green || PaleGreen || #98FB98 || 0.596078f, 0.984314f, 0.596078f&lt;br /&gt;
|-&lt;br /&gt;
| lawn_green || LawnGreen || #7CFC00 || 0.486275f, 0.988235f, 0.000000f&lt;br /&gt;
|-&lt;br /&gt;
| medium_spring_green || MediumSpringGreen || #00FA9A || 0.000000f, 0.980392f, 0.603922f&lt;br /&gt;
|-&lt;br /&gt;
| green_yellow || GreenYellow || #ADFF2F || 0.678431f, 1.000000f, 0.184314f&lt;br /&gt;
|-&lt;br /&gt;
| lime_green || LimeGreen || #32CD32 || 0.196078f, 0.803922f, 0.196078f&lt;br /&gt;
|-&lt;br /&gt;
| forest_green || ForestGreen || #228B22 || 0.133333f, 0.545098f, 0.133333f&lt;br /&gt;
|-&lt;br /&gt;
| olive_drab || OliveDrab || #6B8E23 || 0.419608f, 0.556863f, 0.137255f&lt;br /&gt;
|-&lt;br /&gt;
| dark_khaki || DarkKhaki || #BDB76B || 0.741176f, 0.717647f, 0.419608f&lt;br /&gt;
|-&lt;br /&gt;
| khaki ||  || #F0E68C || 0.941176f, 0.901961f, 0.549020f&lt;br /&gt;
|-&lt;br /&gt;
| pale_goldenrod || PaleGoldenrod || #EEE8AA || 0.933333f, 0.909804f, 0.666667f&lt;br /&gt;
|-&lt;br /&gt;
| light_goldenrod_yellow || LightGoldenrodYellow || #FAFAD2 || 0.980392f, 0.980392f, 0.823529f&lt;br /&gt;
|-&lt;br /&gt;
| light_goldenrod || LightGoldenrod || #EEDD82 || 0.933333f, 0.866667f, 0.509804f&lt;br /&gt;
|-&lt;br /&gt;
| goldenrod ||  || #DAA520 || 0.854902f, 0.647059f, 0.125490f&lt;br /&gt;
|-&lt;br /&gt;
| dark_goldenrod || DarkGoldenrod || #B8860B || 0.721569f, 0.525490f, 0.043137f&lt;br /&gt;
|-&lt;br /&gt;
| rosy_brown || RosyBrown || #BC8F8F || 0.737255f, 0.560784f, 0.560784f&lt;br /&gt;
|-&lt;br /&gt;
| indian_red || IndianRed || #CD5C5C || 0.803922f, 0.360784f, 0.360784f&lt;br /&gt;
|-&lt;br /&gt;
| sienna ||  || #A0522D || 0.627451f, 0.321569f, 0.176471f&lt;br /&gt;
|-&lt;br /&gt;
| burlywood ||  || #DEB887 || 0.870588f, 0.721569f, 0.529412f&lt;br /&gt;
|-&lt;br /&gt;
| beige ||  || #F5F5DC || 0.960784f, 0.960784f, 0.862745f&lt;br /&gt;
|-&lt;br /&gt;
| wheat ||  || #F5DEB3 || 0.960784f, 0.870588f, 0.701961f&lt;br /&gt;
|-&lt;br /&gt;
| sandy_brown || SandyBrown || #F4A460 || 0.956863f, 0.643137f, 0.376471f&lt;br /&gt;
|-&lt;br /&gt;
| tan ||  || #D2B48C || 0.823529f, 0.705882f, 0.549020f&lt;br /&gt;
|-&lt;br /&gt;
| chocolate ||  || #D2691E || 0.823529f, 0.411765f, 0.117647f&lt;br /&gt;
|-&lt;br /&gt;
| firebrick ||  || #B22222 || 0.698039f, 0.133333f, 0.133333f&lt;br /&gt;
|-&lt;br /&gt;
| brown ||  || #A52A2A || 0.647059f, 0.164706f, 0.164706f&lt;br /&gt;
|-&lt;br /&gt;
| dark_salmon || DarkSalmon || #E9967A || 0.913725f, 0.588235f, 0.478431f&lt;br /&gt;
|-&lt;br /&gt;
| salmon ||  || #FA8072 || 0.980392f, 0.501961f, 0.447059f&lt;br /&gt;
|-&lt;br /&gt;
| dark_orange || DarkOrange || #FF8C00 || 1.000000f, 0.549020f, 0.000000f&lt;br /&gt;
|-&lt;br /&gt;
| coral ||  || #FF7F50 || 1.000000f, 0.498039f, 0.313726f&lt;br /&gt;
|-&lt;br /&gt;
| light_coral || LightCoral || #F08080 || 0.941176f, 0.501961f, 0.501961f&lt;br /&gt;
|-&lt;br /&gt;
| hot_pink || HotPink || #FF69B4 || 1.000000f, 0.411765f, 0.705882f&lt;br /&gt;
|-&lt;br /&gt;
| pink ||  || #FFC0CB || 1.000000f, 0.752941f, 0.796078f&lt;br /&gt;
|-&lt;br /&gt;
| light_pink || LightPink || #FFB6C1 || 1.000000f, 0.713726f, 0.756863f&lt;br /&gt;
|-&lt;br /&gt;
| pale_violet_red || PaleVioletRed || #DB7093 || 0.858824f, 0.439216f, 0.576471f&lt;br /&gt;
|-&lt;br /&gt;
| maroon ||  || #B03060 || 0.690196f, 0.188235f, 0.376471f&lt;br /&gt;
|-&lt;br /&gt;
| medium_violet_red || MediumVioletRed || #C71585 || 0.780392f, 0.082353f, 0.521569f&lt;br /&gt;
|-&lt;br /&gt;
| violet_red || VioletRed || #D02090 || 0.815686f, 0.125490f, 0.564706f&lt;br /&gt;
|-&lt;br /&gt;
| violet ||  || #EE82EE || 0.933333f, 0.509804f, 0.933333f&lt;br /&gt;
|-&lt;br /&gt;
| plum ||  || #DDA0DD || 0.866667f, 0.627451f, 0.866667f&lt;br /&gt;
|-&lt;br /&gt;
| orchid ||  || #DA70D6 || 0.854902f, 0.439216f, 0.839216f&lt;br /&gt;
|-&lt;br /&gt;
| medium_orchid || MediumOrchid || #BA55D3 || 0.729412f, 0.333333f, 0.827451f&lt;br /&gt;
|-&lt;br /&gt;
| dark_orchid || DarkOrchid || #9932CC || 0.600000f, 0.196078f, 0.800000f&lt;br /&gt;
|-&lt;br /&gt;
| dark_violet || DarkViolet || #9400D3 || 0.580392f, 0.000000f, 0.827451f&lt;br /&gt;
|-&lt;br /&gt;
| blue_violet || BlueViolet || #8A2BE2 || 0.541176f, 0.168627f, 0.886275f&lt;br /&gt;
|-&lt;br /&gt;
| purple ||  || #A020F0 || 0.627451f, 0.125490f, 0.941176f&lt;br /&gt;
|-&lt;br /&gt;
| medium_purple || MediumPurple || #9370DB || 0.576471f, 0.439216f, 0.858824f&lt;br /&gt;
|-&lt;br /&gt;
| thistle ||  || #D8BFD8 || 0.847059f, 0.749020f, 0.847059f&lt;br /&gt;
|-&lt;br /&gt;
| snow || snow1 || #FFFAFA || 1.000000f, 0.980392f, 0.980392f&lt;br /&gt;
|-&lt;br /&gt;
| snow2 ||  || #EEE9E9 || 0.933333f, 0.913725f, 0.913725f&lt;br /&gt;
|-&lt;br /&gt;
| snow3 ||  || #CDC9C9 || 0.803922f, 0.788235f, 0.788235f&lt;br /&gt;
|-&lt;br /&gt;
| snow4 ||  || #8B8989 || 0.545098f, 0.537255f, 0.537255f&lt;br /&gt;
|-&lt;br /&gt;
| seashell || seashell1 || #FFF5EE || 1.000000f, 0.960784f, 0.933333f&lt;br /&gt;
|-&lt;br /&gt;
| seashell2 ||  || #EEE5DE || 0.933333f, 0.898039f, 0.870588f&lt;br /&gt;
|-&lt;br /&gt;
| seashell3 ||  || #CDC5BF || 0.803922f, 0.772549f, 0.749020f&lt;br /&gt;
|-&lt;br /&gt;
| seashell4 ||  || #8B8682 || 0.545098f, 0.525490f, 0.509804f&lt;br /&gt;
|-&lt;br /&gt;
| AntiqueWhite1 ||  || #FFEFDB || 1.000000f, 0.937255f, 0.858824f&lt;br /&gt;
|-&lt;br /&gt;
| AntiqueWhite2 ||  || #EEDFCC || 0.933333f, 0.874510f, 0.800000f&lt;br /&gt;
|-&lt;br /&gt;
| AntiqueWhite3 ||  || #CDC0B0 || 0.803922f, 0.752941f, 0.690196f&lt;br /&gt;
|-&lt;br /&gt;
| AntiqueWhite4 ||  || #8B8378 || 0.545098f, 0.513726f, 0.470588f&lt;br /&gt;
|-&lt;br /&gt;
| bisque || bisque1 || #FFE4C4 || 1.000000f, 0.894118f, 0.768627f&lt;br /&gt;
|-&lt;br /&gt;
| bisque2 ||  || #EED5B7 || 0.933333f, 0.835294f, 0.717647f&lt;br /&gt;
|-&lt;br /&gt;
| bisque3 ||  || #CDB79E || 0.803922f, 0.717647f, 0.619608f&lt;br /&gt;
|-&lt;br /&gt;
| bisque4 ||  || #8B7D6B || 0.545098f, 0.490196f, 0.419608f&lt;br /&gt;
|-&lt;br /&gt;
| peach_puff || PeachPuff1, PeachPuff || #FFDAB9 || 1.000000f, 0.854902f, 0.725490f&lt;br /&gt;
|-&lt;br /&gt;
| PeachPuff2 ||  || #EECBAD || 0.933333f, 0.796078f, 0.678431f&lt;br /&gt;
|-&lt;br /&gt;
| PeachPuff3 ||  || #CDAF95 || 0.803922f, 0.686275f, 0.584314f&lt;br /&gt;
|-&lt;br /&gt;
| PeachPuff4 ||  || #8B7765 || 0.545098f, 0.466667f, 0.396078f&lt;br /&gt;
|-&lt;br /&gt;
| navajo_white || NavajoWhite1, NavajoWhite || #FFDEAD || 1.000000f, 0.870588f, 0.678431f&lt;br /&gt;
|-&lt;br /&gt;
| NavajoWhite2 ||  || #EECFA1 || 0.933333f, 0.811765f, 0.631373f&lt;br /&gt;
|-&lt;br /&gt;
| NavajoWhite3 ||  || #CDB38B || 0.803922f, 0.701961f, 0.545098f&lt;br /&gt;
|-&lt;br /&gt;
| NavajoWhite4 ||  || #8B795E || 0.545098f, 0.474510f, 0.368627f&lt;br /&gt;
|-&lt;br /&gt;
| lemon_chiffon || LemonChiffon1, LemonChiffon || #FFFACD || 1.000000f, 0.980392f, 0.803922f&lt;br /&gt;
|-&lt;br /&gt;
| LemonChiffon2 ||  || #EEE9BF || 0.933333f, 0.913725f, 0.749020f&lt;br /&gt;
|-&lt;br /&gt;
| LemonChiffon3 ||  || #CDC9A5 || 0.803922f, 0.788235f, 0.647059f&lt;br /&gt;
|-&lt;br /&gt;
| LemonChiffon4 ||  || #8B8970 || 0.545098f, 0.537255f, 0.439216f&lt;br /&gt;
|-&lt;br /&gt;
| cornsilk || cornsilk1 || #FFF8DC || 1.000000f, 0.972549f, 0.862745f&lt;br /&gt;
|-&lt;br /&gt;
| cornsilk2 ||  || #EEE8CD || 0.933333f, 0.909804f, 0.803922f&lt;br /&gt;
|-&lt;br /&gt;
| cornsilk3 ||  || #CDC8B1 || 0.803922f, 0.784314f, 0.694118f&lt;br /&gt;
|-&lt;br /&gt;
| cornsilk4 ||  || #8B8878 || 0.545098f, 0.533333f, 0.470588f&lt;br /&gt;
|-&lt;br /&gt;
| ivory || ivory1 || #FFFFF0 || 1.000000f, 1.000000f, 0.941176f&lt;br /&gt;
|-&lt;br /&gt;
| ivory2 ||  || #EEEEE0 || 0.933333f, 0.933333f, 0.878431f&lt;br /&gt;
|-&lt;br /&gt;
| ivory3 ||  || #CDCDC1 || 0.803922f, 0.803922f, 0.756863f&lt;br /&gt;
|-&lt;br /&gt;
| ivory4 ||  || #8B8B83 || 0.545098f, 0.545098f, 0.513726f&lt;br /&gt;
|-&lt;br /&gt;
| honeydew || honeydew1 || #F0FFF0 || 0.941176f, 1.000000f, 0.941176f&lt;br /&gt;
|-&lt;br /&gt;
| honeydew2 ||  || #E0EEE0 || 0.878431f, 0.933333f, 0.878431f&lt;br /&gt;
|-&lt;br /&gt;
| honeydew3 ||  || #C1CDC1 || 0.756863f, 0.803922f, 0.756863f&lt;br /&gt;
|-&lt;br /&gt;
| honeydew4 ||  || #838B83 || 0.513726f, 0.545098f, 0.513726f&lt;br /&gt;
|-&lt;br /&gt;
| lavender_blush || LavenderBlush1, LavenderBlush || #FFF0F5 || 1.000000f, 0.941176f, 0.960784f&lt;br /&gt;
|-&lt;br /&gt;
| LavenderBlush2 ||  || #EEE0E5 || 0.933333f, 0.878431f, 0.898039f&lt;br /&gt;
|-&lt;br /&gt;
| LavenderBlush3 ||  || #CDC1C5 || 0.803922f, 0.756863f, 0.772549f&lt;br /&gt;
|-&lt;br /&gt;
| LavenderBlush4 ||  || #8B8386 || 0.545098f, 0.513726f, 0.525490f&lt;br /&gt;
|-&lt;br /&gt;
| misty_rose || MistyRose1, MistyRose || #FFE4E1 || 1.000000f, 0.894118f, 0.882353f&lt;br /&gt;
|-&lt;br /&gt;
| MistyRose2 ||  || #EED5D2 || 0.933333f, 0.835294f, 0.823529f&lt;br /&gt;
|-&lt;br /&gt;
| MistyRose3 ||  || #CDB7B5 || 0.803922f, 0.717647f, 0.709804f&lt;br /&gt;
|-&lt;br /&gt;
| MistyRose4 ||  || #8B7D7B || 0.545098f, 0.490196f, 0.482353f&lt;br /&gt;
|-&lt;br /&gt;
| azure || azure1 || #F0FFFF || 0.941176f, 1.000000f, 1.000000f&lt;br /&gt;
|-&lt;br /&gt;
| azure2 ||  || #E0EEEE || 0.878431f, 0.933333f, 0.933333f&lt;br /&gt;
|-&lt;br /&gt;
| azure3 ||  || #C1CDCD || 0.756863f, 0.803922f, 0.803922f&lt;br /&gt;
|-&lt;br /&gt;
| azure4 ||  || #838B8B || 0.513726f, 0.545098f, 0.545098f&lt;br /&gt;
|-&lt;br /&gt;
| SlateBlue1 ||  || #836FFF || 0.513726f, 0.435294f, 1.000000f&lt;br /&gt;
|-&lt;br /&gt;
| SlateBlue2 ||  || #7A67EE || 0.478431f, 0.403922f, 0.933333f&lt;br /&gt;
|-&lt;br /&gt;
| SlateBlue3 ||  || #6959CD || 0.411765f, 0.349020f, 0.803922f&lt;br /&gt;
|-&lt;br /&gt;
| SlateBlue4 ||  || #473C8B || 0.278431f, 0.235294f, 0.545098f&lt;br /&gt;
|-&lt;br /&gt;
| RoyalBlue1 ||  || #4876FF || 0.282353f, 0.462745f, 1.000000f&lt;br /&gt;
|-&lt;br /&gt;
| RoyalBlue2 ||  || #436EEE || 0.262745f, 0.431373f, 0.933333f&lt;br /&gt;
|-&lt;br /&gt;
| RoyalBlue3 ||  || #3A5FCD || 0.227451f, 0.372549f, 0.803922f&lt;br /&gt;
|-&lt;br /&gt;
| RoyalBlue4 ||  || #27408B || 0.152941f, 0.250980f, 0.545098f&lt;br /&gt;
|-&lt;br /&gt;
| blue || blue1 || #0000FF || 0.000000f, 0.000000f, 1.000000f&lt;br /&gt;
|-&lt;br /&gt;
| blue2 ||  || #0000EE || 0.000000f, 0.000000f, 0.933333f&lt;br /&gt;
|-&lt;br /&gt;
| medium_ blue || blue4, MediumBlue || #0000CD || 0.000000f, 0.000000f, 0.803922f&lt;br /&gt;
|-&lt;br /&gt;
| dark_blue || blue4, DarkBlue || #00008B || 0.000000f, 0.000000f, 0.545098f&lt;br /&gt;
|-&lt;br /&gt;
| dodger_blue || DodgerBlue, DodgerBlue1 || #1E90FF || 0.117647f, 0.564706f, 1.000000f&lt;br /&gt;
|-&lt;br /&gt;
| DodgerBlue2 ||  || #1C86EE || 0.109804f, 0.525490f, 0.933333f&lt;br /&gt;
|-&lt;br /&gt;
| DodgerBlue3 ||  || #1874CD || 0.094118f, 0.454902f, 0.803922f&lt;br /&gt;
|-&lt;br /&gt;
| DodgerBlue4 ||  || #104E8B || 0.062745f, 0.305882f, 0.545098f&lt;br /&gt;
|-&lt;br /&gt;
| SteelBlue1 ||  || #63B8FF || 0.388235f, 0.721569f, 1.000000f&lt;br /&gt;
|-&lt;br /&gt;
| SteelBlue2 ||  || #5CACEE || 0.360784f, 0.674510f, 0.933333f&lt;br /&gt;
|-&lt;br /&gt;
| SteelBlue3 ||  || #4F94CD || 0.309804f, 0.580392f, 0.803922f&lt;br /&gt;
|-&lt;br /&gt;
| SteelBlue4 ||  || #36648B || 0.211765f, 0.392157f, 0.545098f&lt;br /&gt;
|-&lt;br /&gt;
| deep_sky_blue || DeepSkyBlue1, DeepSkyBlue || #00BFFF || 0.000000f, 0.749020f, 1.000000f&lt;br /&gt;
|-&lt;br /&gt;
| DeepSkyBlue2 ||  || #00B2EE || 0.000000f, 0.698039f, 0.933333f&lt;br /&gt;
|-&lt;br /&gt;
| DeepSkyBlue3 ||  || #009ACD || 0.000000f, 0.603922f, 0.803922f&lt;br /&gt;
|-&lt;br /&gt;
| DeepSkyBlue4 ||  || #00688B || 0.000000f, 0.407843f, 0.545098f&lt;br /&gt;
|-&lt;br /&gt;
| SkyBlue1 ||  || #87CEFF || 0.529412f, 0.807843f, 1.000000f&lt;br /&gt;
|-&lt;br /&gt;
| SkyBlue2 ||  || #7EC0EE || 0.494118f, 0.752941f, 0.933333f&lt;br /&gt;
|-&lt;br /&gt;
| SkyBlue3 ||  || #6CA6CD || 0.423529f, 0.650980f, 0.803922f&lt;br /&gt;
|-&lt;br /&gt;
| SkyBlue4 ||  || #4A708B || 0.290196f, 0.439216f, 0.545098f&lt;br /&gt;
|-&lt;br /&gt;
| LightSkyBlue1 ||  || #B0E2FF || 0.690196f, 0.886275f, 1.000000f&lt;br /&gt;
|-&lt;br /&gt;
| LightSkyBlue2 ||  || #A4D3EE || 0.643137f, 0.827451f, 0.933333f&lt;br /&gt;
|-&lt;br /&gt;
| LightSkyBlue3 ||  || #8DB6CD || 0.552941f, 0.713726f, 0.803922f&lt;br /&gt;
|-&lt;br /&gt;
| LightSkyBlue4 ||  || #607B8B || 0.376471f, 0.482353f, 0.545098f&lt;br /&gt;
|-&lt;br /&gt;
| SlateGray1 ||  || #C6E2FF || 0.776471f, 0.886275f, 1.000000f&lt;br /&gt;
|-&lt;br /&gt;
| SlateGray2 ||  || #B9D3EE || 0.725490f, 0.827451f, 0.933333f&lt;br /&gt;
|-&lt;br /&gt;
| SlateGray3 ||  || #9FB6CD || 0.623529f, 0.713726f, 0.803922f&lt;br /&gt;
|-&lt;br /&gt;
| SlateGray4 ||  || #6C7B8B || 0.423529f, 0.482353f, 0.545098f&lt;br /&gt;
|-&lt;br /&gt;
| LightSteelBlue1 ||  || #CAE1FF || 0.792157f, 0.882353f, 1.000000f&lt;br /&gt;
|-&lt;br /&gt;
| LightSteelBlue2 ||  || #BCD2EE || 0.737255f, 0.823529f, 0.933333f&lt;br /&gt;
|-&lt;br /&gt;
| LightSteelBlue3 ||  || #A2B5CD || 0.635294f, 0.709804f, 0.803922f&lt;br /&gt;
|-&lt;br /&gt;
| LightSteelBlue4 ||  || #6E7B8B || 0.431373f, 0.482353f, 0.545098f&lt;br /&gt;
|-&lt;br /&gt;
| LightBlue1 ||  || #BFEFFF || 0.749020f, 0.937255f, 1.000000f&lt;br /&gt;
|-&lt;br /&gt;
| LightBlue2 ||  || #B2DFEE || 0.698039f, 0.874510f, 0.933333f&lt;br /&gt;
|-&lt;br /&gt;
| LightBlue3 ||  || #9AC0CD || 0.603922f, 0.752941f, 0.803922f&lt;br /&gt;
|-&lt;br /&gt;
| LightBlue4 ||  || #68838B || 0.407843f, 0.513726f, 0.545098f&lt;br /&gt;
|-&lt;br /&gt;
| light_cyan || LightCyan1, LightCyan || #E0FFFF || 0.878431f, 1.000000f, 1.000000f&lt;br /&gt;
|-&lt;br /&gt;
| LightCyan2 ||  || #D1EEEE || 0.819608f, 0.933333f, 0.933333f&lt;br /&gt;
|-&lt;br /&gt;
| LightCyan3 ||  || #B4CDCD || 0.705882f, 0.803922f, 0.803922f&lt;br /&gt;
|-&lt;br /&gt;
| LightCyan4 ||  || #7A8B8B || 0.478431f, 0.545098f, 0.545098f&lt;br /&gt;
|-&lt;br /&gt;
| PaleTurquoise1 ||  || #BBFFFF || 0.733333f, 1.000000f, 1.000000f&lt;br /&gt;
|-&lt;br /&gt;
| PaleTurquoise2 ||  || #AEEEEE || 0.682353f, 0.933333f, 0.933333f&lt;br /&gt;
|-&lt;br /&gt;
| PaleTurquoise3 ||  || #96CDCD || 0.588235f, 0.803922f, 0.803922f&lt;br /&gt;
|-&lt;br /&gt;
| PaleTurquoise4 ||  || #668B8B || 0.400000f, 0.545098f, 0.545098f&lt;br /&gt;
|-&lt;br /&gt;
| CadetBlue1 ||  || #98F5FF || 0.596078f, 0.960784f, 1.000000f&lt;br /&gt;
|-&lt;br /&gt;
| CadetBlue2 ||  || #8EE5EE || 0.556863f, 0.898039f, 0.933333f&lt;br /&gt;
|-&lt;br /&gt;
| CadetBlue3 ||  || #7AC5CD || 0.478431f, 0.772549f, 0.803922f&lt;br /&gt;
|-&lt;br /&gt;
| CadetBlue4 ||  || #53868B || 0.325490f, 0.525490f, 0.545098f&lt;br /&gt;
|-&lt;br /&gt;
| turquoise1 ||  || #00F5FF || 0.000000f, 0.960784f, 1.000000f&lt;br /&gt;
|-&lt;br /&gt;
| turquoise2 ||  || #00E5EE || 0.000000f, 0.898039f, 0.933333f&lt;br /&gt;
|-&lt;br /&gt;
| turquoise3 ||  || #00C5CD || 0.000000f, 0.772549f, 0.803922f&lt;br /&gt;
|-&lt;br /&gt;
| turquoise4 ||  || #00868B || 0.000000f, 0.525490f, 0.545098f&lt;br /&gt;
|-&lt;br /&gt;
| cyan || cyan1 || #00FFFF || 0.000000f, 1.000000f, 1.000000f&lt;br /&gt;
|-&lt;br /&gt;
| cyan2 ||  || #00EEEE || 0.000000f, 0.933333f, 0.933333f&lt;br /&gt;
|-&lt;br /&gt;
| cyan3 ||  || #00CDCD || 0.000000f, 0.803922f, 0.803922f&lt;br /&gt;
|-&lt;br /&gt;
| dark_cyan || cyan4, DarkCyan || #008B8B || 0.000000f, 0.545098f, 0.545098f&lt;br /&gt;
|-&lt;br /&gt;
| DarkSlateGray1 ||  || #97FFFF || 0.592157f, 1.000000f, 1.000000f&lt;br /&gt;
|-&lt;br /&gt;
| DarkSlateGray2 ||  || #8DEEEE || 0.552941f, 0.933333f, 0.933333f&lt;br /&gt;
|-&lt;br /&gt;
| DarkSlateGray3 ||  || #79CDCD || 0.474510f, 0.803922f, 0.803922f&lt;br /&gt;
|-&lt;br /&gt;
| DarkSlateGray4 ||  || #528B8B || 0.321569f, 0.545098f, 0.545098f&lt;br /&gt;
|-&lt;br /&gt;
| aquamarine || aquamarine1 || #7FFFD4 || 0.498039f, 1.000000f, 0.831373f&lt;br /&gt;
|-&lt;br /&gt;
| aquamarine2 ||  || #76EEC6 || 0.462745f, 0.933333f, 0.776471f&lt;br /&gt;
|-&lt;br /&gt;
| medium_ aquamarine || aquamarine3, MediumAquamarine || #66CDAA || 0.400000f, 0.803922f, 0.666667f&lt;br /&gt;
|-&lt;br /&gt;
| aquamarine4 ||  || #458B74 || 0.270588f, 0.545098f, 0.454902f&lt;br /&gt;
|-&lt;br /&gt;
| DarkSeaGreen1 ||  || #C1FFC1 || 0.756863f, 1.000000f, 0.756863f&lt;br /&gt;
|-&lt;br /&gt;
| DarkSeaGreen2 ||  || #B4EEB4 || 0.705882f, 0.933333f, 0.705882f&lt;br /&gt;
|-&lt;br /&gt;
| DarkSeaGreen3 ||  || #9BCD9B || 0.607843f, 0.803922f, 0.607843f&lt;br /&gt;
|-&lt;br /&gt;
| DarkSeaGreen4 ||  || #698B69 || 0.411765f, 0.545098f, 0.411765f&lt;br /&gt;
|-&lt;br /&gt;
| SeaGreen1 ||  || #54FF9F || 0.329412f, 1.000000f, 0.623529f&lt;br /&gt;
|-&lt;br /&gt;
| SeaGreen2 ||  || #4EEE94 || 0.305882f, 0.933333f, 0.580392f&lt;br /&gt;
|-&lt;br /&gt;
| SeaGreen3 ||  || #43CD80 || 0.262745f, 0.803922f, 0.501961f&lt;br /&gt;
|-&lt;br /&gt;
| sea_green || SeaGreen1, SeaGreen || #2E8B57 || 0.180392f, 0.545098f, 0.341176f&lt;br /&gt;
|-&lt;br /&gt;
| yellow_green || PaleGreen1, YellowGreen || #9ACD32 || 0.603922f, 0.803922f, 0.196078f&lt;br /&gt;
|-&lt;br /&gt;
| light_green || PaleGreen2, LightGreen || #90EE90 || 0.564706f, 0.933333f, 0.564706f&lt;br /&gt;
|-&lt;br /&gt;
| PaleGreen3 ||  || #7CCD7C || 0.486275f, 0.803922f, 0.486275f&lt;br /&gt;
|-&lt;br /&gt;
| PaleGreen4 ||  || #548B54 || 0.329412f, 0.545098f, 0.329412f&lt;br /&gt;
|-&lt;br /&gt;
| spring_green ||  SpringGreen1, SpringGreen || #00FF7F || 0.000000f, 1.000000f, 0.498039f&lt;br /&gt;
|-&lt;br /&gt;
| SpringGreen2 ||  || #00EE76 || 0.000000f, 0.933333f, 0.462745f&lt;br /&gt;
|-&lt;br /&gt;
| SpringGreen3 ||  || #00CD66 || 0.000000f, 0.803922f, 0.400000f&lt;br /&gt;
|-&lt;br /&gt;
| SpringGreen4 ||  || #008B45 || 0.000000f, 0.545098f, 0.270588f&lt;br /&gt;
|-&lt;br /&gt;
| green || green1 || #00FF00 || 0.000000f, 1.000000f, 0.000000f&lt;br /&gt;
|-&lt;br /&gt;
| green2 ||  || #00EE00 || 0.000000f, 0.933333f, 0.000000f&lt;br /&gt;
|-&lt;br /&gt;
| green3 ||  || #00CD00 || 0.000000f, 0.803922f, 0.000000f&lt;br /&gt;
|-&lt;br /&gt;
| green4 ||  || #008B00 || 0.000000f, 0.545098f, 0.000000f&lt;br /&gt;
|-&lt;br /&gt;
| chartreuse || chartreuse1 || #7FFF00 || 0.498039f, 1.000000f, 0.000000f&lt;br /&gt;
|-&lt;br /&gt;
| chartreuse2 ||  || #76EE00 || 0.462745f, 0.933333f, 0.000000f&lt;br /&gt;
|-&lt;br /&gt;
| chartreuse3 ||  || #66CD00 || 0.400000f, 0.803922f, 0.000000f&lt;br /&gt;
|-&lt;br /&gt;
| chartreuse4 ||  || #458B00 || 0.270588f, 0.545098f, 0.000000f&lt;br /&gt;
|-&lt;br /&gt;
| OliveDrab1 ||  || #C0FF3E || 0.752941f, 1.000000f, 0.243137f&lt;br /&gt;
|-&lt;br /&gt;
| OliveDrab2 ||  || #B3EE3A || 0.701961f, 0.933333f, 0.227451f&lt;br /&gt;
|-&lt;br /&gt;
| OliveDrab3 ||  || #9ACD32 || 0.603922f, 0.803922f, 0.196078f&lt;br /&gt;
|-&lt;br /&gt;
| OliveDrab4 ||  || #698B22 || 0.411765f, 0.545098f, 0.133333f&lt;br /&gt;
|-&lt;br /&gt;
| DarkOliveGreen1 ||  || #CAFF70 || 0.792157f, 1.000000f, 0.439216f&lt;br /&gt;
|-&lt;br /&gt;
| DarkOliveGreen2 ||  || #BCEE68 || 0.737255f, 0.933333f, 0.407843f&lt;br /&gt;
|-&lt;br /&gt;
| DarkOliveGreen3 ||  || #A2CD5A || 0.635294f, 0.803922f, 0.352941f&lt;br /&gt;
|-&lt;br /&gt;
| DarkOliveGreen4 ||  || #6E8B3D || 0.431373f, 0.545098f, 0.239216f&lt;br /&gt;
|-&lt;br /&gt;
| khaki1 ||  || #FFF68F || 1.000000f, 0.964706f, 0.560784f&lt;br /&gt;
|-&lt;br /&gt;
| khaki2 ||  || #EEE685 || 0.933333f, 0.901961f, 0.521569f&lt;br /&gt;
|-&lt;br /&gt;
| khaki3 ||  || #CDC673 || 0.803922f, 0.776471f, 0.450980f&lt;br /&gt;
|-&lt;br /&gt;
| khaki4 ||  || #8B864E || 0.545098f, 0.525490f, 0.305882f&lt;br /&gt;
|-&lt;br /&gt;
| LightGoldenrod1 ||  || #FFEC8B || 1.000000f, 0.925490f, 0.545098f&lt;br /&gt;
|-&lt;br /&gt;
| LightGoldenrod2 ||  || #EEDC82 || 0.933333f, 0.862745f, 0.509804f&lt;br /&gt;
|-&lt;br /&gt;
| LightGoldenrod3 ||  || #CDBE70 || 0.803922f, 0.745098f, 0.439216f&lt;br /&gt;
|-&lt;br /&gt;
| LightGoldenrod4 ||  || #8B814C || 0.545098f, 0.505882f, 0.298039f&lt;br /&gt;
|-&lt;br /&gt;
| light_yellow || LightYellow1, LightYellow || #FFFFE0 || 1.000000f, 1.000000f, 0.878431f&lt;br /&gt;
|-&lt;br /&gt;
| LightYellow2 ||  || #EEEED1 || 0.933333f, 0.933333f, 0.819608f&lt;br /&gt;
|-&lt;br /&gt;
| LightYellow3 ||  || #CDCDB4 || 0.803922f, 0.803922f, 0.705882f&lt;br /&gt;
|-&lt;br /&gt;
| LightYellow4 ||  || #8B8B7A || 0.545098f, 0.545098f, 0.478431f&lt;br /&gt;
|-&lt;br /&gt;
| yellow || yellow1 || #FFFF00 || 1.000000f, 1.000000f, 0.000000f&lt;br /&gt;
|-&lt;br /&gt;
| yellow2 ||  || #EEEE00 || 0.933333f, 0.933333f, 0.000000f&lt;br /&gt;
|-&lt;br /&gt;
| yellow3 ||  || #CDCD00 || 0.803922f, 0.803922f, 0.000000f&lt;br /&gt;
|-&lt;br /&gt;
| yellow4 ||  || #8B8B00 || 0.545098f, 0.545098f, 0.000000f&lt;br /&gt;
|-&lt;br /&gt;
| gold || gold1 || #FFD700 || 1.000000f, 0.843137f, 0.000000f&lt;br /&gt;
|-&lt;br /&gt;
| gold2 ||  || #EEC900 || 0.933333f, 0.788235f, 0.000000f&lt;br /&gt;
|-&lt;br /&gt;
| gold3 ||  || #CDAD00 || 0.803922f, 0.678431f, 0.000000f&lt;br /&gt;
|-&lt;br /&gt;
| gold4 ||  || #8B7500 || 0.545098f, 0.458824f, 0.000000f&lt;br /&gt;
|-&lt;br /&gt;
| goldenrod1 ||  || #FFC125 || 1.000000f, 0.756863f, 0.145098f&lt;br /&gt;
|-&lt;br /&gt;
| goldenrod2 ||  || #EEB422 || 0.933333f, 0.705882f, 0.133333f&lt;br /&gt;
|-&lt;br /&gt;
| goldenrod3 ||  || #CD9B1D || 0.803922f, 0.607843f, 0.113725f&lt;br /&gt;
|-&lt;br /&gt;
| goldenrod4 ||  || #8B6914 || 0.545098f, 0.411765f, 0.078431f&lt;br /&gt;
|-&lt;br /&gt;
| DarkGoldenrod1 ||  || #FFB90F || 1.000000f, 0.725490f, 0.058824f&lt;br /&gt;
|-&lt;br /&gt;
| DarkGoldenrod2 ||  || #EEAD0E || 0.933333f, 0.678431f, 0.054902f&lt;br /&gt;
|-&lt;br /&gt;
| DarkGoldenrod3 ||  || #CD950C || 0.803922f, 0.584314f, 0.047059f&lt;br /&gt;
|-&lt;br /&gt;
| DarkGoldenrod4 ||  || #8B6508 || 0.545098f, 0.396078f, 0.031373f&lt;br /&gt;
|-&lt;br /&gt;
| RosyBrown1 ||  || #FFC1C1 || 1.000000f, 0.756863f, 0.756863f&lt;br /&gt;
|-&lt;br /&gt;
| RosyBrown2 ||  || #EEB4B4 || 0.933333f, 0.705882f, 0.705882f&lt;br /&gt;
|-&lt;br /&gt;
| RosyBrown3 ||  || #CD9B9B || 0.803922f, 0.607843f, 0.607843f&lt;br /&gt;
|-&lt;br /&gt;
| RosyBrown4 ||  || #8B6969 || 0.545098f, 0.411765f, 0.411765f&lt;br /&gt;
|-&lt;br /&gt;
| IndianRed1 ||  || #FF6A6A || 1.000000f, 0.415686f, 0.415686f&lt;br /&gt;
|-&lt;br /&gt;
| IndianRed2 ||  || #EE6363 || 0.933333f, 0.388235f, 0.388235f&lt;br /&gt;
|-&lt;br /&gt;
| IndianRed3 ||  || #CD5555 || 0.803922f, 0.333333f, 0.333333f&lt;br /&gt;
|-&lt;br /&gt;
| IndianRed4 ||  || #8B3A3A || 0.545098f, 0.227451f, 0.227451f&lt;br /&gt;
|-&lt;br /&gt;
| sienna1 ||  || #FF8247 || 1.000000f, 0.509804f, 0.278431f&lt;br /&gt;
|-&lt;br /&gt;
| sienna2 ||  || #EE7942 || 0.933333f, 0.474510f, 0.258824f&lt;br /&gt;
|-&lt;br /&gt;
| sienna3 ||  || #CD6839 || 0.803922f, 0.407843f, 0.223529f&lt;br /&gt;
|-&lt;br /&gt;
| sienna4 ||  || #8B4726 || 0.545098f, 0.278431f, 0.149020f&lt;br /&gt;
|-&lt;br /&gt;
| burlywood1 ||  || #FFD39B || 1.000000f, 0.827451f, 0.607843f&lt;br /&gt;
|-&lt;br /&gt;
| burlywood2 ||  || #EEC591 || 0.933333f, 0.772549f, 0.568627f&lt;br /&gt;
|-&lt;br /&gt;
| burlywood3 ||  || #CDAA7D || 0.803922f, 0.666667f, 0.490196f&lt;br /&gt;
|-&lt;br /&gt;
| burlywood4 ||  || #8B7355 || 0.545098f, 0.450980f, 0.333333f&lt;br /&gt;
|-&lt;br /&gt;
| wheat1 ||  || #FFE7BA || 1.000000f, 0.905882f, 0.729412f&lt;br /&gt;
|-&lt;br /&gt;
| wheat2 ||  || #EED8AE || 0.933333f, 0.847059f, 0.682353f&lt;br /&gt;
|-&lt;br /&gt;
| wheat3 ||  || #CDBA96 || 0.803922f, 0.729412f, 0.588235f&lt;br /&gt;
|-&lt;br /&gt;
| wheat4 ||  || #8B7E66 || 0.545098f, 0.494118f, 0.400000f&lt;br /&gt;
|-&lt;br /&gt;
| tan1 ||  || #FFA54F || 1.000000f, 0.647059f, 0.309804f&lt;br /&gt;
|-&lt;br /&gt;
| tan2 ||  || #EE9A49 || 0.933333f, 0.603922f, 0.286275f&lt;br /&gt;
|-&lt;br /&gt;
| tan3 || peru || #CD853F || 0.803922f, 0.521569f, 0.247059f&lt;br /&gt;
|-&lt;br /&gt;
| tan4 ||  || #8B5A2B || 0.545098f, 0.352941f, 0.168627f&lt;br /&gt;
|-&lt;br /&gt;
| chocolate1 ||  || #FF7F24 || 1.000000f, 0.498039f, 0.141176f&lt;br /&gt;
|-&lt;br /&gt;
| chocolate2 ||  || #EE7621 || 0.933333f, 0.462745f, 0.129412f&lt;br /&gt;
|-&lt;br /&gt;
| chocolate3 ||  || #CD661D || 0.803922f, 0.400000f, 0.113725f&lt;br /&gt;
|-&lt;br /&gt;
| saddle_brown || chocolate4, SaddleBrown || #8B4513 || 0.545098f, 0.270588f, 0.074510f&lt;br /&gt;
|-&lt;br /&gt;
| firebrick1 ||  || #FF3030 || 1.000000f, 0.188235f, 0.188235f&lt;br /&gt;
|-&lt;br /&gt;
| firebrick2 ||  || #EE2C2C || 0.933333f, 0.172549f, 0.172549f&lt;br /&gt;
|-&lt;br /&gt;
| firebrick3 ||  || #CD2626 || 0.803922f, 0.149020f, 0.149020f&lt;br /&gt;
|-&lt;br /&gt;
| firebrick4 ||  || #8B1A1A || 0.545098f, 0.101961f, 0.101961f&lt;br /&gt;
|-&lt;br /&gt;
| brown1 ||  || #FF4040 || 1.000000f, 0.250980f, 0.250980f&lt;br /&gt;
|-&lt;br /&gt;
| brown2 ||  || #EE3B3B || 0.933333f, 0.231373f, 0.231373f&lt;br /&gt;
|-&lt;br /&gt;
| brown3 ||  || #CD3333 || 0.803922f, 0.200000f, 0.200000f&lt;br /&gt;
|-&lt;br /&gt;
| brown4 ||  || #8B2323 || 0.545098f, 0.137255f, 0.137255f&lt;br /&gt;
|-&lt;br /&gt;
| salmon1 ||  || #FF8C69 || 1.000000f, 0.549020f, 0.411765f&lt;br /&gt;
|-&lt;br /&gt;
| salmon2 ||  || #EE8262 || 0.933333f, 0.509804f, 0.384314f&lt;br /&gt;
|-&lt;br /&gt;
| salmon3 ||  || #CD7054 || 0.803922f, 0.439216f, 0.329412f&lt;br /&gt;
|-&lt;br /&gt;
| salmon4 ||  || #8B4C39 || 0.545098f, 0.298039f, 0.223529f&lt;br /&gt;
|-&lt;br /&gt;
| light_salmon || LightSalmon1, LightSalmon || #FFA07A || 1.000000f, 0.627451f, 0.478431f&lt;br /&gt;
|-&lt;br /&gt;
| LightSalmon2 ||  || #EE9572 || 0.933333f, 0.584314f, 0.447059f&lt;br /&gt;
|-&lt;br /&gt;
| LightSalmon3 ||  || #CD8162 || 0.803922f, 0.505882f, 0.384314f&lt;br /&gt;
|-&lt;br /&gt;
| LightSalmon4 ||  || #8B5742 || 0.545098f, 0.341176f, 0.258824f&lt;br /&gt;
|-&lt;br /&gt;
| orange || orange1 || #FFA500 || 1.000000f, 0.647059f, 0.000000f&lt;br /&gt;
|-&lt;br /&gt;
| orange2 ||  || #EE9A00 || 0.933333f, 0.603922f, 0.000000f&lt;br /&gt;
|-&lt;br /&gt;
| orange3 ||  || #CD8500 || 0.803922f, 0.521569f, 0.000000f&lt;br /&gt;
|-&lt;br /&gt;
| orange4 ||  || #8B5A00 || 0.545098f, 0.352941f, 0.000000f&lt;br /&gt;
|-&lt;br /&gt;
| DarkOrange1 ||  || #FF7F00 || 1.000000f, 0.498039f, 0.000000f&lt;br /&gt;
|-&lt;br /&gt;
| DarkOrange2 ||  || #EE7600 || 0.933333f, 0.462745f, 0.000000f&lt;br /&gt;
|-&lt;br /&gt;
| DarkOrange3 ||  || #CD6600 || 0.803922f, 0.400000f, 0.000000f&lt;br /&gt;
|-&lt;br /&gt;
| DarkOrange4 ||  || #8B4500 || 0.545098f, 0.270588f, 0.000000f&lt;br /&gt;
|-&lt;br /&gt;
| coral1 ||  || #FF7256 || 1.000000f, 0.447059f, 0.337255f&lt;br /&gt;
|-&lt;br /&gt;
| coral2 ||  || #EE6A50 || 0.933333f, 0.415686f, 0.313726f&lt;br /&gt;
|-&lt;br /&gt;
| coral3 ||  || #CD5B45 || 0.803922f, 0.356863f, 0.270588f&lt;br /&gt;
|-&lt;br /&gt;
| coral4 ||  || #8B3E2F || 0.545098f, 0.243137f, 0.184314f&lt;br /&gt;
|-&lt;br /&gt;
| tomato || tomato1 || #FF6347 || 1.000000f, 0.388235f, 0.278431f&lt;br /&gt;
|-&lt;br /&gt;
| tomato2 ||  || #EE5C42 || 0.933333f, 0.360784f, 0.258824f&lt;br /&gt;
|-&lt;br /&gt;
| tomato3 ||  || #CD4F39 || 0.803922f, 0.309804f, 0.223529f&lt;br /&gt;
|-&lt;br /&gt;
| tomato4 ||  || #8B3626 || 0.545098f, 0.211765f, 0.149020f&lt;br /&gt;
|-&lt;br /&gt;
| orange_red || OrangeRed1, OrangeRed || #FF4500 || 1.000000f, 0.270588f, 0.000000f&lt;br /&gt;
|-&lt;br /&gt;
| OrangeRed2 ||  || #EE4000 || 0.933333f, 0.250980f, 0.000000f&lt;br /&gt;
|-&lt;br /&gt;
| OrangeRed3 ||  || #CD3700 || 0.803922f, 0.215686f, 0.000000f&lt;br /&gt;
|-&lt;br /&gt;
| OrangeRed4 ||  || #8B2500 || 0.545098f, 0.145098f, 0.000000f&lt;br /&gt;
|-&lt;br /&gt;
| red || red1 || #FF0000 || 1.000000f, 0.000000f, 0.000000f&lt;br /&gt;
|-&lt;br /&gt;
| red2 ||  || #EE0000 || 0.933333f, 0.000000f, 0.000000f&lt;br /&gt;
|-&lt;br /&gt;
| red3 ||  || #CD0000 || 0.803922f, 0.000000f, 0.000000f&lt;br /&gt;
|-&lt;br /&gt;
| dark_red || red4, DarkRed || #8B0000 || 0.545098f, 0.000000f, 0.000000f&lt;br /&gt;
|-&lt;br /&gt;
| deep_pink || DeepPink1, DeepPink || #FF1493 || 1.000000f, 0.078431f, 0.576471f&lt;br /&gt;
|-&lt;br /&gt;
| DeepPink2 ||  || #EE1289 || 0.933333f, 0.070588f, 0.537255f&lt;br /&gt;
|-&lt;br /&gt;
| DeepPink3 ||  || #CD1076 || 0.803922f, 0.062745f, 0.462745f&lt;br /&gt;
|-&lt;br /&gt;
| DeepPink4 ||  || #8B0A50 || 0.545098f, 0.039216f, 0.313726f&lt;br /&gt;
|-&lt;br /&gt;
| HotPink1 ||  || #FF6EB4 || 1.000000f, 0.431373f, 0.705882f&lt;br /&gt;
|-&lt;br /&gt;
| HotPink2 ||  || #EE6AA7 || 0.933333f, 0.415686f, 0.654902f&lt;br /&gt;
|-&lt;br /&gt;
| HotPink3 ||  || #CD6090 || 0.803922f, 0.376471f, 0.564706f&lt;br /&gt;
|-&lt;br /&gt;
| HotPink4 ||  || #8B3A62 || 0.545098f, 0.227451f, 0.384314f&lt;br /&gt;
|-&lt;br /&gt;
| pink1 ||  || #FFB5C5 || 1.000000f, 0.709804f, 0.772549f&lt;br /&gt;
|-&lt;br /&gt;
| pink2 ||  || #EEA9B8 || 0.933333f, 0.662745f, 0.721569f&lt;br /&gt;
|-&lt;br /&gt;
| pink3 ||  || #CD919E || 0.803922f, 0.568627f, 0.619608f&lt;br /&gt;
|-&lt;br /&gt;
| pink4 ||  || #8B636C || 0.545098f, 0.388235f, 0.423529f&lt;br /&gt;
|-&lt;br /&gt;
| LightPink1 ||  || #FFAEB9 || 1.000000f, 0.682353f, 0.725490f&lt;br /&gt;
|-&lt;br /&gt;
| LightPink2 ||  || #EEA2AD || 0.933333f, 0.635294f, 0.678431f&lt;br /&gt;
|-&lt;br /&gt;
| LightPink3 ||  || #CD8C95 || 0.803922f, 0.549020f, 0.584314f&lt;br /&gt;
|-&lt;br /&gt;
| LightPink4 ||  || #8B5F65 || 0.545098f, 0.372549f, 0.396078f&lt;br /&gt;
|-&lt;br /&gt;
| PaleVioletRed1 ||  || #FF82AB || 1.000000f, 0.509804f, 0.670588f&lt;br /&gt;
|-&lt;br /&gt;
| PaleVioletRed2 ||  || #EE799F || 0.933333f, 0.474510f, 0.623529f&lt;br /&gt;
|-&lt;br /&gt;
| PaleVioletRed3 ||  || #CD6889 || 0.803922f, 0.407843f, 0.537255f&lt;br /&gt;
|-&lt;br /&gt;
| PaleVioletRed4 ||  || #8B475D || 0.545098f, 0.278431f, 0.364706f&lt;br /&gt;
|-&lt;br /&gt;
| maroon1 ||  || #FF34B3 || 1.000000f, 0.203922f, 0.701961f&lt;br /&gt;
|-&lt;br /&gt;
| maroon2 ||  || #EE30A7 || 0.933333f, 0.188235f, 0.654902f&lt;br /&gt;
|-&lt;br /&gt;
| maroon3 ||  || #CD2990 || 0.803922f, 0.160784f, 0.564706f&lt;br /&gt;
|-&lt;br /&gt;
| maroon4 ||  || #8B1C62 || 0.545098f, 0.109804f, 0.384314f&lt;br /&gt;
|-&lt;br /&gt;
| VioletRed1 ||  || #FF3E96 || 1.000000f, 0.243137f, 0.588235f&lt;br /&gt;
|-&lt;br /&gt;
| VioletRed2 ||  || #EE3A8C || 0.933333f, 0.227451f, 0.549020f&lt;br /&gt;
|-&lt;br /&gt;
| VioletRed3 ||  || #CD3278 || 0.803922f, 0.196078f, 0.470588f&lt;br /&gt;
|-&lt;br /&gt;
| VioletRed4 ||  || #8B2252 || 0.545098f, 0.133333f, 0.321569f&lt;br /&gt;
|-&lt;br /&gt;
| magenta || magenta1 || #FF00FF || 1.000000f, 0.000000f, 1.000000f&lt;br /&gt;
|-&lt;br /&gt;
| magenta2 ||  || #EE00EE || 0.933333f, 0.000000f, 0.933333f&lt;br /&gt;
|-&lt;br /&gt;
| magenta3 ||  || #CD00CD || 0.803922f, 0.000000f, 0.803922f&lt;br /&gt;
|-&lt;br /&gt;
| dark_magenta || magenta4, DarkMagenta || #8B008B || 0.545098f, 0.000000f, 0.545098f&lt;br /&gt;
|-&lt;br /&gt;
| orchid1 ||  || #FF83FA || 1.000000f, 0.513726f, 0.980392f&lt;br /&gt;
|-&lt;br /&gt;
| orchid2 ||  || #EE7AE9 || 0.933333f, 0.478431f, 0.913725f&lt;br /&gt;
|-&lt;br /&gt;
| orchid3 ||  || #CD69C9 || 0.803922f, 0.411765f, 0.788235f&lt;br /&gt;
|-&lt;br /&gt;
| orchid4 ||  || #8B4789 || 0.545098f, 0.278431f, 0.537255f&lt;br /&gt;
|-&lt;br /&gt;
| plum1 ||  || #FFBBFF || 1.000000f, 0.733333f, 1.000000f&lt;br /&gt;
|-&lt;br /&gt;
| plum2 ||  || #EEAEEE || 0.933333f, 0.682353f, 0.933333f&lt;br /&gt;
|-&lt;br /&gt;
| plum3 ||  || #CD96CD || 0.803922f, 0.588235f, 0.803922f&lt;br /&gt;
|-&lt;br /&gt;
| plum4 ||  || #8B668B || 0.545098f, 0.400000f, 0.545098f&lt;br /&gt;
|-&lt;br /&gt;
| MediumOrchid1 ||  || #E066FF || 0.878431f, 0.400000f, 1.000000f&lt;br /&gt;
|-&lt;br /&gt;
| MediumOrchid2 ||  || #D15FEE || 0.819608f, 0.372549f, 0.933333f&lt;br /&gt;
|-&lt;br /&gt;
| MediumOrchid3 ||  || #B452CD || 0.705882f, 0.321569f, 0.803922f&lt;br /&gt;
|-&lt;br /&gt;
| MediumOrchid4 ||  || #7A378B || 0.478431f, 0.215686f, 0.545098f&lt;br /&gt;
|-&lt;br /&gt;
| DarkOrchid1 ||  || #BF3EFF || 0.749020f, 0.243137f, 1.000000f&lt;br /&gt;
|-&lt;br /&gt;
| DarkOrchid2 ||  || #B23AEE || 0.698039f, 0.227451f, 0.933333f&lt;br /&gt;
|-&lt;br /&gt;
| DarkOrchid3 ||  || #9A32CD || 0.603922f, 0.196078f, 0.803922f&lt;br /&gt;
|-&lt;br /&gt;
| DarkOrchid4 ||  || #68228B || 0.407843f, 0.133333f, 0.545098f&lt;br /&gt;
|-&lt;br /&gt;
| purple1 ||  || #9B30FF || 0.607843f, 0.188235f, 1.000000f&lt;br /&gt;
|-&lt;br /&gt;
| purple2 ||  || #912CEE || 0.568627f, 0.172549f, 0.933333f&lt;br /&gt;
|-&lt;br /&gt;
| purple3 ||  || #7D26CD || 0.490196f, 0.149020f, 0.803922f&lt;br /&gt;
|-&lt;br /&gt;
| purple4 ||  || #551A8B || 0.333333f, 0.101961f, 0.545098f&lt;br /&gt;
|-&lt;br /&gt;
| MediumPurple1 ||  || #AB82FF || 0.670588f, 0.509804f, 1.000000f&lt;br /&gt;
|-&lt;br /&gt;
| MediumPurple2 ||  || #9F79EE || 0.623529f, 0.474510f, 0.933333f&lt;br /&gt;
|-&lt;br /&gt;
| MediumPurple3 ||  || #8968CD || 0.537255f, 0.407843f, 0.803922f&lt;br /&gt;
|-&lt;br /&gt;
| MediumPurple4 ||  || #5D478B || 0.364706f, 0.278431f, 0.545098f&lt;br /&gt;
|-&lt;br /&gt;
| thistle1 ||  || #FFE1FF || 1.000000f, 0.882353f, 1.000000f&lt;br /&gt;
|-&lt;br /&gt;
| thistle2 ||  || #EED2EE || 0.933333f, 0.823529f, 0.933333f&lt;br /&gt;
|-&lt;br /&gt;
| thistle3 ||  || #CDB5CD || 0.803922f, 0.709804f, 0.803922f&lt;br /&gt;
|-&lt;br /&gt;
| thistle4 ||  || #8B7B8B || 0.545098f, 0.482353f, 0.545098f&lt;br /&gt;
|-&lt;br /&gt;
| gray0 || grey0, black || #000000 || 0.000000f, 0.000000f, 0.000000f&lt;br /&gt;
|-&lt;br /&gt;
| gray1 || grey1 || #030303 || 0.011765f, 0.011765f, 0.011765f&lt;br /&gt;
|-&lt;br /&gt;
| gray2 || grey2 || #050505 || 0.019608f, 0.019608f, 0.019608f&lt;br /&gt;
|-&lt;br /&gt;
| gray3 || grey3 || #080808 || 0.031373f, 0.031373f, 0.031373f&lt;br /&gt;
|-&lt;br /&gt;
| gray4 || grey4 || #0A0A0A || 0.039216f, 0.039216f, 0.039216f&lt;br /&gt;
|-&lt;br /&gt;
| gray5 || grey5 || #0D0D0D || 0.050980f, 0.050980f, 0.050980f&lt;br /&gt;
|-&lt;br /&gt;
| gray6 || grey6 || #0F0F0F || 0.058824f, 0.058824f, 0.058824f&lt;br /&gt;
|-&lt;br /&gt;
| gray7 || grey7 || #121212 || 0.070588f, 0.070588f, 0.070588f&lt;br /&gt;
|-&lt;br /&gt;
| gray8 || grey8 || #141414 || 0.078431f, 0.078431f, 0.078431f&lt;br /&gt;
|-&lt;br /&gt;
| gray9 || grey9 || #171717 || 0.090196f, 0.090196f, 0.090196f&lt;br /&gt;
|-&lt;br /&gt;
| gray10 || grey10 || #1A1A1A || 0.101961f, 0.101961f, 0.101961f&lt;br /&gt;
|-&lt;br /&gt;
| gray11 || grey11 || #1C1C1C || 0.109804f, 0.109804f, 0.109804f&lt;br /&gt;
|-&lt;br /&gt;
| gray12 || grey12 || #1F1F1F || 0.121569f, 0.121569f, 0.121569f&lt;br /&gt;
|-&lt;br /&gt;
| gray13 || grey13 || #212121 || 0.129412f, 0.129412f, 0.129412f&lt;br /&gt;
|-&lt;br /&gt;
| gray14 || grey14 || #242424 || 0.141176f, 0.141176f, 0.141176f&lt;br /&gt;
|-&lt;br /&gt;
| gray15 || grey15 || #262626 || 0.149020f, 0.149020f, 0.149020f&lt;br /&gt;
|-&lt;br /&gt;
| gray16 || grey16 || #292929 || 0.160784f, 0.160784f, 0.160784f&lt;br /&gt;
|-&lt;br /&gt;
| gray17 || grey17 || #2B2B2B || 0.168627f, 0.168627f, 0.168627f&lt;br /&gt;
|-&lt;br /&gt;
| gray18 || grey18 || #2E2E2E || 0.180392f, 0.180392f, 0.180392f&lt;br /&gt;
|-&lt;br /&gt;
| gray19 || grey19 || #303030 || 0.188235f, 0.188235f, 0.188235f&lt;br /&gt;
|-&lt;br /&gt;
| gray20 || grey20 || #333333 || 0.200000f, 0.200000f, 0.200000f&lt;br /&gt;
|-&lt;br /&gt;
| gray21 || grey21 || #363636 || 0.211765f, 0.211765f, 0.211765f&lt;br /&gt;
|-&lt;br /&gt;
| gray22 || grey22 || #383838 || 0.219608f, 0.219608f, 0.219608f&lt;br /&gt;
|-&lt;br /&gt;
| gray23 || grey23 || #3B3B3B || 0.231373f, 0.231373f, 0.231373f&lt;br /&gt;
|-&lt;br /&gt;
| gray24 || grey24 || #3D3D3D || 0.239216f, 0.239216f, 0.239216f&lt;br /&gt;
|-&lt;br /&gt;
| gray25 || grey25 || #404040 || 0.250980f, 0.250980f, 0.250980f&lt;br /&gt;
|-&lt;br /&gt;
| gray26 || grey26 || #424242 || 0.258824f, 0.258824f, 0.258824f&lt;br /&gt;
|-&lt;br /&gt;
| gray27 || grey27 || #454545 || 0.270588f, 0.270588f, 0.270588f&lt;br /&gt;
|-&lt;br /&gt;
| gray28 || grey28 || #474747 || 0.278431f, 0.278431f, 0.278431f&lt;br /&gt;
|-&lt;br /&gt;
| gray29 || grey29 || #4A4A4A || 0.290196f, 0.290196f, 0.290196f&lt;br /&gt;
|-&lt;br /&gt;
| gray30 || grey30 || #4D4D4D || 0.301961f, 0.301961f, 0.301961f&lt;br /&gt;
|-&lt;br /&gt;
| gray31 || grey31 || #4F4F4F || 0.309804f, 0.309804f, 0.309804f&lt;br /&gt;
|-&lt;br /&gt;
| gray32 || grey32 || #525252 || 0.321569f, 0.321569f, 0.321569f&lt;br /&gt;
|-&lt;br /&gt;
| gray33 || grey33 || #545454 || 0.329412f, 0.329412f, 0.329412f&lt;br /&gt;
|-&lt;br /&gt;
| gray34 || grey34 || #575757 || 0.341176f, 0.341176f, 0.341176f&lt;br /&gt;
|-&lt;br /&gt;
| gray35 || grey35 || #595959 || 0.349020f, 0.349020f, 0.349020f&lt;br /&gt;
|-&lt;br /&gt;
| gray36 || grey36 || #5C5C5C || 0.360784f, 0.360784f, 0.360784f&lt;br /&gt;
|-&lt;br /&gt;
| gray37 || grey37 || #5E5E5E || 0.368627f, 0.368627f, 0.368627f&lt;br /&gt;
|-&lt;br /&gt;
| gray38 || grey38 || #616161 || 0.380392f, 0.380392f, 0.380392f&lt;br /&gt;
|-&lt;br /&gt;
| gray39 || grey39 || #636363 || 0.388235f, 0.388235f, 0.388235f&lt;br /&gt;
|-&lt;br /&gt;
| gray40 || grey40 || #666666 || 0.400000f, 0.400000f, 0.400000f&lt;br /&gt;
|-&lt;br /&gt;
| gray41 || grey41 || #696969 || 0.411765f, 0.411765f, 0.411765f&lt;br /&gt;
|-&lt;br /&gt;
| gray42 || grey42 || #6B6B6B || 0.419608f, 0.419608f, 0.419608f&lt;br /&gt;
|-&lt;br /&gt;
| gray43 || grey43 || #6E6E6E || 0.431373f, 0.431373f, 0.431373f&lt;br /&gt;
|-&lt;br /&gt;
| gray44 || grey44 || #707070 || 0.439216f, 0.439216f, 0.439216f&lt;br /&gt;
|-&lt;br /&gt;
| gray45 || grey45 || #737373 || 0.450980f, 0.450980f, 0.450980f&lt;br /&gt;
|-&lt;br /&gt;
| gray46 || grey46 || #757575 || 0.458824f, 0.458824f, 0.458824f&lt;br /&gt;
|-&lt;br /&gt;
| gray47 || grey47 || #787878 || 0.470588f, 0.470588f, 0.470588f&lt;br /&gt;
|-&lt;br /&gt;
| gray48 || grey48 || #7A7A7A || 0.478431f, 0.478431f, 0.478431f&lt;br /&gt;
|-&lt;br /&gt;
| gray49 || grey49 || #7D7D7D || 0.490196f, 0.490196f, 0.490196f&lt;br /&gt;
|-&lt;br /&gt;
| gray50 || grey50 || #7F7F7F || 0.498039f, 0.498039f, 0.498039f&lt;br /&gt;
|-&lt;br /&gt;
| gray51 || grey51 || #828282 || 0.509804f, 0.509804f, 0.509804f&lt;br /&gt;
|-&lt;br /&gt;
| gray52 || grey52 || #858585 || 0.521569f, 0.521569f, 0.521569f&lt;br /&gt;
|-&lt;br /&gt;
| gray53 || grey53 || #878787 || 0.529412f, 0.529412f, 0.529412f&lt;br /&gt;
|-&lt;br /&gt;
| gray54 || grey54 || #8A8A8A || 0.541176f, 0.541176f, 0.541176f&lt;br /&gt;
|-&lt;br /&gt;
| gray55 || grey55 || #8C8C8C || 0.549020f, 0.549020f, 0.549020f&lt;br /&gt;
|-&lt;br /&gt;
| gray56 || grey56 || #8F8F8F || 0.560784f, 0.560784f, 0.560784f&lt;br /&gt;
|-&lt;br /&gt;
| gray57 || grey57 || #919191 || 0.568627f, 0.568627f, 0.568627f&lt;br /&gt;
|-&lt;br /&gt;
| gray58 || grey58 || #949494 || 0.580392f, 0.580392f, 0.580392f&lt;br /&gt;
|-&lt;br /&gt;
| gray59 || grey59 || #969696 || 0.588235f, 0.588235f, 0.588235f&lt;br /&gt;
|-&lt;br /&gt;
| gray60 || grey60 || #999999 || 0.600000f, 0.600000f, 0.600000f&lt;br /&gt;
|-&lt;br /&gt;
| gray61 || grey61 || #9C9C9C || 0.611765f, 0.611765f, 0.611765f&lt;br /&gt;
|-&lt;br /&gt;
| gray62 || grey62 || #9E9E9E || 0.619608f, 0.619608f, 0.619608f&lt;br /&gt;
|-&lt;br /&gt;
| gray63 || grey63 || #A1A1A1 || 0.631373f, 0.631373f, 0.631373f&lt;br /&gt;
|-&lt;br /&gt;
| gray64 || grey64 || #A3A3A3 || 0.639216f, 0.639216f, 0.639216f&lt;br /&gt;
|-&lt;br /&gt;
| gray65 || grey65 || #A6A6A6 || 0.650980f, 0.650980f, 0.650980f&lt;br /&gt;
|-&lt;br /&gt;
| gray66 || grey66 || #A8A8A8 || 0.658824f, 0.658824f, 0.658824f&lt;br /&gt;
|-&lt;br /&gt;
| gray67 || grey67 || #ABABAB || 0.670588f, 0.670588f, 0.670588f&lt;br /&gt;
|-&lt;br /&gt;
| gray68 || grey68 || #ADADAD || 0.678431f, 0.678431f, 0.678431f&lt;br /&gt;
|-&lt;br /&gt;
| gray69 || grey69 || #B0B0B0 || 0.690196f, 0.690196f, 0.690196f&lt;br /&gt;
|-&lt;br /&gt;
| gray70 || grey70 || #B3B3B3 || 0.701961f, 0.701961f, 0.701961f&lt;br /&gt;
|-&lt;br /&gt;
| gray71 || grey71 || #B5B5B5 || 0.709804f, 0.709804f, 0.709804f&lt;br /&gt;
|-&lt;br /&gt;
| gray72 || grey72 || #B8B8B8 || 0.721569f, 0.721569f, 0.721569f&lt;br /&gt;
|-&lt;br /&gt;
| gray73 || grey73 || #BABABA || 0.729412f, 0.729412f, 0.729412f&lt;br /&gt;
|-&lt;br /&gt;
| gray74 || grey74 || #BDBDBD || 0.741176f, 0.741176f, 0.741176f&lt;br /&gt;
|-&lt;br /&gt;
| gray75 || grey75 || #BFBFBF || 0.749020f, 0.749020f, 0.749020f&lt;br /&gt;
|-&lt;br /&gt;
| gray76 || grey76 || #C2C2C2 || 0.760784f, 0.760784f, 0.760784f&lt;br /&gt;
|-&lt;br /&gt;
| gray77 || grey77 || #C4C4C4 || 0.768627f, 0.768627f, 0.768627f&lt;br /&gt;
|-&lt;br /&gt;
| gray78 || grey78 || #C7C7C7 || 0.780392f, 0.780392f, 0.780392f&lt;br /&gt;
|-&lt;br /&gt;
| gray79 || grey79 || #C9C9C9 || 0.788235f, 0.788235f, 0.788235f&lt;br /&gt;
|-&lt;br /&gt;
| gray80 || grey80 || #CCCCCC || 0.800000f, 0.800000f, 0.800000f&lt;br /&gt;
|-&lt;br /&gt;
| gray81 || grey81 || #CFCFCF || 0.811765f, 0.811765f, 0.811765f&lt;br /&gt;
|-&lt;br /&gt;
| gray82 || grey82 || #D1D1D1 || 0.819608f, 0.819608f, 0.819608f&lt;br /&gt;
|-&lt;br /&gt;
| gray83 || grey83 || #D4D4D4 || 0.831373f, 0.831373f, 0.831373f&lt;br /&gt;
|-&lt;br /&gt;
| gray84 || grey84 || #D6D6D6 || 0.839216f, 0.839216f, 0.839216f&lt;br /&gt;
|-&lt;br /&gt;
| gray85 || grey85 || #D9D9D9 || 0.850980f, 0.850980f, 0.850980f&lt;br /&gt;
|-&lt;br /&gt;
| gray86 || grey86 || #DBDBDB || 0.858824f, 0.858824f, 0.858824f&lt;br /&gt;
|-&lt;br /&gt;
| gray87 || grey87 || #DEDEDE || 0.870588f, 0.870588f, 0.870588f&lt;br /&gt;
|-&lt;br /&gt;
| gray88 || grey88 || #E0E0E0 || 0.878431f, 0.878431f, 0.878431f&lt;br /&gt;
|-&lt;br /&gt;
| gray89 || grey89 || #E3E3E3 || 0.890196f, 0.890196f, 0.890196f&lt;br /&gt;
|-&lt;br /&gt;
| gray90 || grey90 || #E5E5E5 || 0.898039f, 0.898039f, 0.898039f&lt;br /&gt;
|-&lt;br /&gt;
| gray91 || grey91 || #E8E8E8 || 0.909804f, 0.909804f, 0.909804f&lt;br /&gt;
|-&lt;br /&gt;
| gray92 || grey92 || #EBEBEB || 0.921569f, 0.921569f, 0.921569f&lt;br /&gt;
|-&lt;br /&gt;
| gray93 || grey93 || #EDEDED || 0.929412f, 0.929412f, 0.929412f&lt;br /&gt;
|-&lt;br /&gt;
| gray94 || grey94 || #F0F0F0 || 0.941176f, 0.941176f, 0.941176f&lt;br /&gt;
|-&lt;br /&gt;
| gray95 || grey95 || #F2F2F2 || 0.949020f, 0.949020f, 0.949020f&lt;br /&gt;
|-&lt;br /&gt;
| gray96 || grey96 || #F5F5F5 || 0.960784f, 0.960784f, 0.960784f&lt;br /&gt;
|-&lt;br /&gt;
| gray97 || grey97 || #F7F7F7 || 0.968627f, 0.968627f, 0.968627f&lt;br /&gt;
|-&lt;br /&gt;
| gray98 || grey98 || #FAFAFA || 0.980392f, 0.980392f, 0.980392f&lt;br /&gt;
|-&lt;br /&gt;
| gray99 || grey99 || #FCFCFC || 0.988235f, 0.988235f, 0.988235f&lt;br /&gt;
|-&lt;br /&gt;
| gray100 || grey100, white || #FFFFFF || 1.000000f, 1.000000f, 1.000000f&lt;br /&gt;
|-&lt;br /&gt;
| dark_gray || DarkGray, dark_grey, DarkGrey || #A9A9A9 || 0.662745f, 0.662745f, 0.662745f&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Colors were added with Materials in [[BZFlag 2.0.0]].&lt;br /&gt;
&lt;br /&gt;
==Editor Support==&lt;br /&gt;
Color support is dependent on the support for the containing features in any specific editor.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
Wikipedia article on RGB colorspace http://en.wikipedia.org/wiki/RGB&amp;lt;br&amp;gt;&lt;br /&gt;
A Page with samples of these colors. http://web.njit.edu/~walsh/rgb.html&lt;br /&gt;
[[category:Map_Objects]]&lt;br /&gt;
[[category:Map Making]]&lt;/div&gt;</summary>
		<author><name>Joevano</name></author>
	</entry>
	<entry>
		<id>https://wiki.bzflag.org/index.php?title=Color(BZW)&amp;diff=8110</id>
		<title>Color(BZW)</title>
		<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/index.php?title=Color(BZW)&amp;diff=8110"/>
		<updated>2011-11-05T17:51:45Z</updated>

		<summary type="html">&lt;p&gt;Joevano: /* Pre-defined colors */ Combined lots of duplicate colors referred to by different names to a single line and added Hex codes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A color is used in a BZFlag world ([[BZW]]) as a sub parameter for many parameters, such as [[Material|materials]] and [[DynamicColor|dynamic colors]]. When defining color in materials, it is synonymous with &#039;diffuse&#039;.&lt;br /&gt;
&lt;br /&gt;
==Format==&lt;br /&gt;
===RGBA===&lt;br /&gt;
[[Image:RedBox.png|right|frame|300px|Material- color 1 0 0 0.5]]&lt;br /&gt;
The basic format of a color is to define the Red Green Blue and Alpha components of a color in the format&lt;br /&gt;
   Red Green Blue Alpha&lt;br /&gt;
&lt;br /&gt;
As an example to define pure red, the color would be defined as follows:&lt;br /&gt;
   1 0 0 1&lt;br /&gt;
This would define a color of 100% pure red and 100% opacity.&lt;br /&gt;
&lt;br /&gt;
The numeric values for color can range from 0 to 1 and represent the fraction of 100% for each color channel.&lt;br /&gt;
&lt;br /&gt;
===HTML Color format===&lt;br /&gt;
Colors can be defined in the HTML RGB format as well using Hex codes. Again pure red would be&lt;br /&gt;
   #FF0000&lt;br /&gt;
&lt;br /&gt;
===Pre-defined colors===&lt;br /&gt;
BZFlag supports a number of pre-defined color names including:&lt;br /&gt;
&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! {{Hl3}} | Color Name &lt;br /&gt;
! {{Hl3}} | Alternate Names&lt;br /&gt;
! {{Hl3}} | HEX Value&lt;br /&gt;
! {{Hl3}} | RGB Values&lt;br /&gt;
|-&lt;br /&gt;
| ghost_white || GhostWhite || #F8F8FF || 0.972549f, 0.972549f, 1.000000f&lt;br /&gt;
|-&lt;br /&gt;
| white_smoke || WhiteSmoke || #F5F5F5 || 0.960784f, 0.960784f, 0.960784f&lt;br /&gt;
|-&lt;br /&gt;
| gainsboro ||  || #DCDCDC || 0.862745f, 0.862745f, 0.862745f&lt;br /&gt;
|-&lt;br /&gt;
| floral_white || FloralWhite || #FFFAF0 || 1.000000f, 0.980392f, 0.941176f&lt;br /&gt;
|-&lt;br /&gt;
| old_lace || OldLace || #FDF5E6 || 0.992157f, 0.960784f, 0.901961f&lt;br /&gt;
|-&lt;br /&gt;
| linen ||  || #FAF0E6 || 0.980392f, 0.941176f, 0.901961f&lt;br /&gt;
|-&lt;br /&gt;
| antique_white || AntiqueWhite || #FAEBD7 || 0.980392f, 0.921569f, 0.843137f&lt;br /&gt;
|-&lt;br /&gt;
| papaya_whip || PapayaWhip || #FFEFD5 || 1.000000f, 0.937255f, 0.835294f&lt;br /&gt;
|-&lt;br /&gt;
| blanched_almond || BlanchedAlmond || #FFEBCD || 1.000000f, 0.921569f, 0.803922f&lt;br /&gt;
|-&lt;br /&gt;
| moccasin ||  || #FFE4B5 || 1.000000f, 0.894118f, 0.709804f&lt;br /&gt;
|-&lt;br /&gt;
| mint_cream || MintCream || #F5FFFA || 0.960784f, 1.000000f, 0.980392f&lt;br /&gt;
|-&lt;br /&gt;
| alice_blue || AliceBlue || #F0F8FF || 0.941176f, 0.972549f, 1.000000f&lt;br /&gt;
|-&lt;br /&gt;
| lavender ||  || #E6E6FA || 0.901961f, 0.901961f, 0.980392f&lt;br /&gt;
|-&lt;br /&gt;
| white || gray100, grey100 || #FFFFFF || 1.000000f, 1.000000f, 1.000000f&lt;br /&gt;
|-&lt;br /&gt;
| black || gray0, grey0 || #000000 || 0.000000f, 0.000000f, 0.000000f&lt;br /&gt;
|-&lt;br /&gt;
| dark_slate_grey || DarkSlateGrey || #2F4F4F || 0.184314f, 0.309804f, 0.309804f&lt;br /&gt;
|-&lt;br /&gt;
| dim_grey || DimGrey || #696969 || 0.411765f, 0.411765f, 0.411765f&lt;br /&gt;
|-&lt;br /&gt;
| slate_gray || SlateGray || #708090 || 0.439216f, 0.501961f, 0.564706f&lt;br /&gt;
|-&lt;br /&gt;
| light_slate_grey || LightSlateGrey || #778899 || 0.466667f, 0.533333f, 0.600000f&lt;br /&gt;
|-&lt;br /&gt;
| gray || grey || #BEBEBE || 0.745098f, 0.745098f, 0.745098f&lt;br /&gt;
|-&lt;br /&gt;
| light_gray || LightGray, light_grey, LightGrey || #D3D3D3 || 0.827451f, 0.827451f, 0.827451f&lt;br /&gt;
|-&lt;br /&gt;
| midnight_blue || MidnightBlue || #191970 || 0.098039f, 0.098039f, 0.439216f&lt;br /&gt;
|-&lt;br /&gt;
| navy || navy_blue, NavyBlue || #000080 || 0.000000f, 0.000000f, 0.501961f&lt;br /&gt;
|-&lt;br /&gt;
| cornflower_blue || CornflowerBlue || #6495ED || 0.392157f, 0.584314f, 0.929412f&lt;br /&gt;
|-&lt;br /&gt;
| dark_slate_blue || DarkSlateBlue || #483D8B || 0.282353f, 0.239216f, 0.545098f&lt;br /&gt;
|-&lt;br /&gt;
| slate_blue || SlateBlue || #6A5ACD || 0.415686f, 0.352941f, 0.803922f&lt;br /&gt;
|-&lt;br /&gt;
| medium_slate_blue || MediumSlateBlue || #7B68EE || 0.482353f, 0.407843f, 0.933333f&lt;br /&gt;
|-&lt;br /&gt;
| light_slate_blue || LightSlateBlue || #8470FF || 0.517647f, 0.439216f, 1.000000f&lt;br /&gt;
|-&lt;br /&gt;
| royal_blue || RoyalBlue || #4169E1 || 0.254902f, 0.411765f, 0.882353f&lt;br /&gt;
|-&lt;br /&gt;
| sky_blue || SkyBlue || #87CEEB || 0.529412f, 0.807843f, 0.921569f&lt;br /&gt;
|-&lt;br /&gt;
| light_sky_blue || LightSkyBlue || #87CEFA || 0.529412f, 0.807843f, 0.980392f&lt;br /&gt;
|-&lt;br /&gt;
| steel_blue || SteelBlue || #4682B4 || 0.274510f, 0.509804f, 0.705882f&lt;br /&gt;
|-&lt;br /&gt;
| light_steel_blue || LightSteelBlue || #B0C4DE || 0.690196f, 0.768627f, 0.870588f&lt;br /&gt;
|-&lt;br /&gt;
| light_blue || LightBlue || #ADD8E6 || 0.678431f, 0.847059f, 0.901961f&lt;br /&gt;
|-&lt;br /&gt;
| powder_blue || PowderBlue || #B0E0E6 || 0.690196f, 0.878431f, 0.901961f&lt;br /&gt;
|-&lt;br /&gt;
| pale_turquoise || PaleTurquoise || #AFEEEE || 0.686275f, 0.933333f, 0.933333f&lt;br /&gt;
|-&lt;br /&gt;
| dark_turquoise || DarkTurquoise || #00CED1 || 0.000000f, 0.807843f, 0.819608f&lt;br /&gt;
|-&lt;br /&gt;
| medium_turquoise || MediumTurquoise || #48D1CC || 0.282353f, 0.819608f, 0.800000f&lt;br /&gt;
|-&lt;br /&gt;
| turquoise ||  || #40E0D0 || 0.250980f, 0.878431f, 0.815686f&lt;br /&gt;
|-&lt;br /&gt;
| cadet_blue || CadetBlue || #5F9EA0 || 0.372549f, 0.619608f, 0.627451f&lt;br /&gt;
|-&lt;br /&gt;
| dark_green || DarkGreen || #006400 || 0.000000f, 0.392157f, 0.000000f&lt;br /&gt;
|-&lt;br /&gt;
| dark_olive_green || DarkOliveGreen || #556B2F || 0.333333f, 0.419608f, 0.184314f&lt;br /&gt;
|-&lt;br /&gt;
| dark_sea_green || DarkSeaGreen || #8FBC8F || 0.560784f, 0.737255f, 0.560784f&lt;br /&gt;
|-&lt;br /&gt;
| medium_sea_green || MediumSeaGreen || #3CB371 || 0.235294f, 0.701961f, 0.443137f&lt;br /&gt;
|-&lt;br /&gt;
| light_sea_green || LightSeaGreen || #20B2AA || 0.125490f, 0.698039f, 0.666667f&lt;br /&gt;
|-&lt;br /&gt;
| pale_green || PaleGreen || #98FB98 || 0.596078f, 0.984314f, 0.596078f&lt;br /&gt;
|-&lt;br /&gt;
| lawn_green || LawnGreen || #7CFC00 || 0.486275f, 0.988235f, 0.000000f&lt;br /&gt;
|-&lt;br /&gt;
| medium_spring_green || MediumSpringGreen || #00FA9A || 0.000000f, 0.980392f, 0.603922f&lt;br /&gt;
|-&lt;br /&gt;
| green_yellow || GreenYellow || #ADFF2F || 0.678431f, 1.000000f, 0.184314f&lt;br /&gt;
|-&lt;br /&gt;
| lime_green || LimeGreen || #32CD32 || 0.196078f, 0.803922f, 0.196078f&lt;br /&gt;
|-&lt;br /&gt;
| forest_green || ForestGreen || #228B22 || 0.133333f, 0.545098f, 0.133333f&lt;br /&gt;
|-&lt;br /&gt;
| olive_drab || OliveDrab || #6B8E23 || 0.419608f, 0.556863f, 0.137255f&lt;br /&gt;
|-&lt;br /&gt;
| dark_khaki || DarkKhaki || #BDB76B || 0.741176f, 0.717647f, 0.419608f&lt;br /&gt;
|-&lt;br /&gt;
| khaki ||  || #F0E68C || 0.941176f, 0.901961f, 0.549020f&lt;br /&gt;
|-&lt;br /&gt;
| pale_goldenrod || PaleGoldenrod || #EEE8AA || 0.933333f, 0.909804f, 0.666667f&lt;br /&gt;
|-&lt;br /&gt;
| light_goldenrod_yellow || LightGoldenrodYellow || #FAFAD2 || 0.980392f, 0.980392f, 0.823529f&lt;br /&gt;
|-&lt;br /&gt;
| light_goldenrod || LightGoldenrod || #EEDD82 || 0.933333f, 0.866667f, 0.509804f&lt;br /&gt;
|-&lt;br /&gt;
| goldenrod ||  || #DAA520 || 0.854902f, 0.647059f, 0.125490f&lt;br /&gt;
|-&lt;br /&gt;
| dark_goldenrod || DarkGoldenrod || #B8860B || 0.721569f, 0.525490f, 0.043137f&lt;br /&gt;
|-&lt;br /&gt;
| rosy_brown || RosyBrown || #BC8F8F || 0.737255f, 0.560784f, 0.560784f&lt;br /&gt;
|-&lt;br /&gt;
| indian_red || IndianRed || #CD5C5C || 0.803922f, 0.360784f, 0.360784f&lt;br /&gt;
|-&lt;br /&gt;
| sienna ||  || #A0522D || 0.627451f, 0.321569f, 0.176471f&lt;br /&gt;
|-&lt;br /&gt;
| burlywood ||  || #DEB887 || 0.870588f, 0.721569f, 0.529412f&lt;br /&gt;
|-&lt;br /&gt;
| beige ||  || #F5F5DC || 0.960784f, 0.960784f, 0.862745f&lt;br /&gt;
|-&lt;br /&gt;
| wheat ||  || #F5DEB3 || 0.960784f, 0.870588f, 0.701961f&lt;br /&gt;
|-&lt;br /&gt;
| sandy_brown || SandyBrown || #F4A460 || 0.956863f, 0.643137f, 0.376471f&lt;br /&gt;
|-&lt;br /&gt;
| tan ||  || #D2B48C || 0.823529f, 0.705882f, 0.549020f&lt;br /&gt;
|-&lt;br /&gt;
| chocolate ||  || #D2691E || 0.823529f, 0.411765f, 0.117647f&lt;br /&gt;
|-&lt;br /&gt;
| firebrick ||  || #B22222 || 0.698039f, 0.133333f, 0.133333f&lt;br /&gt;
|-&lt;br /&gt;
| brown ||  || #A52A2A || 0.647059f, 0.164706f, 0.164706f&lt;br /&gt;
|-&lt;br /&gt;
| dark_salmon || DarkSalmon || #E9967A || 0.913725f, 0.588235f, 0.478431f&lt;br /&gt;
|-&lt;br /&gt;
| salmon ||  || #FA8072 || 0.980392f, 0.501961f, 0.447059f&lt;br /&gt;
|-&lt;br /&gt;
| dark_orange || DarkOrange || #FF8C00 || 1.000000f, 0.549020f, 0.000000f&lt;br /&gt;
|-&lt;br /&gt;
| coral ||  || #FF7F50 || 1.000000f, 0.498039f, 0.313726f&lt;br /&gt;
|-&lt;br /&gt;
| light_coral || LightCoral || #F08080 || 0.941176f, 0.501961f, 0.501961f&lt;br /&gt;
|-&lt;br /&gt;
| hot_pink || HotPink || #FF69B4 || 1.000000f, 0.411765f, 0.705882f&lt;br /&gt;
|-&lt;br /&gt;
| pink ||  || #FFC0CB || 1.000000f, 0.752941f, 0.796078f&lt;br /&gt;
|-&lt;br /&gt;
| light_pink || LightPink || #FFB6C1 || 1.000000f, 0.713726f, 0.756863f&lt;br /&gt;
|-&lt;br /&gt;
| pale_violet_red || PaleVioletRed || #DB7093 || 0.858824f, 0.439216f, 0.576471f&lt;br /&gt;
|-&lt;br /&gt;
| maroon ||  || #B03060 || 0.690196f, 0.188235f, 0.376471f&lt;br /&gt;
|-&lt;br /&gt;
| medium_violet_red || MediumVioletRed || #C71585 || 0.780392f, 0.082353f, 0.521569f&lt;br /&gt;
|-&lt;br /&gt;
| violet_red || VioletRed || #D02090 || 0.815686f, 0.125490f, 0.564706f&lt;br /&gt;
|-&lt;br /&gt;
| violet ||  || #EE82EE || 0.933333f, 0.509804f, 0.933333f&lt;br /&gt;
|-&lt;br /&gt;
| plum ||  || #DDA0DD || 0.866667f, 0.627451f, 0.866667f&lt;br /&gt;
|-&lt;br /&gt;
| orchid ||  || #DA70D6 || 0.854902f, 0.439216f, 0.839216f&lt;br /&gt;
|-&lt;br /&gt;
| medium_orchid || MediumOrchid || #BA55D3 || 0.729412f, 0.333333f, 0.827451f&lt;br /&gt;
|-&lt;br /&gt;
| dark_orchid || DarkOrchid || #9932CC || 0.600000f, 0.196078f, 0.800000f&lt;br /&gt;
|-&lt;br /&gt;
| dark_violet || DarkViolet || #9400D3 || 0.580392f, 0.000000f, 0.827451f&lt;br /&gt;
|-&lt;br /&gt;
| blue_violet || BlueViolet || #8A2BE2 || 0.541176f, 0.168627f, 0.886275f&lt;br /&gt;
|-&lt;br /&gt;
| purple ||  || #A020F0 || 0.627451f, 0.125490f, 0.941176f&lt;br /&gt;
|-&lt;br /&gt;
| medium_purple || MediumPurple || #9370DB || 0.576471f, 0.439216f, 0.858824f&lt;br /&gt;
|-&lt;br /&gt;
| thistle ||  || #D8BFD8 || 0.847059f, 0.749020f, 0.847059f&lt;br /&gt;
|-&lt;br /&gt;
| snow || snow1 || #FFFAFA || 1.000000f, 0.980392f, 0.980392f&lt;br /&gt;
|-&lt;br /&gt;
| snow2 ||  || #EEE9E9 || 0.933333f, 0.913725f, 0.913725f&lt;br /&gt;
|-&lt;br /&gt;
| snow3 ||  || #CDC9C9 || 0.803922f, 0.788235f, 0.788235f&lt;br /&gt;
|-&lt;br /&gt;
| snow4 ||  || #8B8989 || 0.545098f, 0.537255f, 0.537255f&lt;br /&gt;
|-&lt;br /&gt;
| seashell || seashell1 || #FFF5EE || 1.000000f, 0.960784f, 0.933333f&lt;br /&gt;
|-&lt;br /&gt;
| seashell2 ||  || #EEE5DE || 0.933333f, 0.898039f, 0.870588f&lt;br /&gt;
|-&lt;br /&gt;
| seashell3 ||  || #CDC5BF || 0.803922f, 0.772549f, 0.749020f&lt;br /&gt;
|-&lt;br /&gt;
| seashell4 ||  || #8B8682 || 0.545098f, 0.525490f, 0.509804f&lt;br /&gt;
|-&lt;br /&gt;
| AntiqueWhite1 ||  || #FFEFDB || 1.000000f, 0.937255f, 0.858824f&lt;br /&gt;
|-&lt;br /&gt;
| AntiqueWhite2 ||  || #EEDFCC || 0.933333f, 0.874510f, 0.800000f&lt;br /&gt;
|-&lt;br /&gt;
| AntiqueWhite3 ||  || #CDC0B0 || 0.803922f, 0.752941f, 0.690196f&lt;br /&gt;
|-&lt;br /&gt;
| AntiqueWhite4 ||  || #8B8378 || 0.545098f, 0.513726f, 0.470588f&lt;br /&gt;
|-&lt;br /&gt;
| bisque || bisque1 || #FFE4C4 || 1.000000f, 0.894118f, 0.768627f&lt;br /&gt;
|-&lt;br /&gt;
| bisque2 ||  || #EED5B7 || 0.933333f, 0.835294f, 0.717647f&lt;br /&gt;
|-&lt;br /&gt;
| bisque3 ||  || #CDB79E || 0.803922f, 0.717647f, 0.619608f&lt;br /&gt;
|-&lt;br /&gt;
| bisque4 ||  || #8B7D6B || 0.545098f, 0.490196f, 0.419608f&lt;br /&gt;
|-&lt;br /&gt;
| peach_puff || PeachPuff1, PeachPuff || #FFDAB9 || 1.000000f, 0.854902f, 0.725490f&lt;br /&gt;
|-&lt;br /&gt;
| PeachPuff2 ||  || #EECBAD || 0.933333f, 0.796078f, 0.678431f&lt;br /&gt;
|-&lt;br /&gt;
| PeachPuff3 ||  || #CDAF95 || 0.803922f, 0.686275f, 0.584314f&lt;br /&gt;
|-&lt;br /&gt;
| PeachPuff4 ||  || #8B7765 || 0.545098f, 0.466667f, 0.396078f&lt;br /&gt;
|-&lt;br /&gt;
| navajo_white || NavajoWhite1, NavajoWhite || #FFDEAD || 1.000000f, 0.870588f, 0.678431f&lt;br /&gt;
|-&lt;br /&gt;
| NavajoWhite2 ||  || #EECFA1 || 0.933333f, 0.811765f, 0.631373f&lt;br /&gt;
|-&lt;br /&gt;
| NavajoWhite3 ||  || #CDB38B || 0.803922f, 0.701961f, 0.545098f&lt;br /&gt;
|-&lt;br /&gt;
| NavajoWhite4 ||  || #8B795E || 0.545098f, 0.474510f, 0.368627f&lt;br /&gt;
|-&lt;br /&gt;
| lemon_chiffon || LemonChiffon1, LemonChiffon || #FFFACD || 1.000000f, 0.980392f, 0.803922f&lt;br /&gt;
|-&lt;br /&gt;
| LemonChiffon2 ||  || #EEE9BF || 0.933333f, 0.913725f, 0.749020f&lt;br /&gt;
|-&lt;br /&gt;
| LemonChiffon3 ||  || #CDC9A5 || 0.803922f, 0.788235f, 0.647059f&lt;br /&gt;
|-&lt;br /&gt;
| LemonChiffon4 ||  || #8B8970 || 0.545098f, 0.537255f, 0.439216f&lt;br /&gt;
|-&lt;br /&gt;
| cornsilk || cornsilk1 || #FFF8DC || 1.000000f, 0.972549f, 0.862745f&lt;br /&gt;
|-&lt;br /&gt;
| cornsilk2 ||  || #EEE8CD || 0.933333f, 0.909804f, 0.803922f&lt;br /&gt;
|-&lt;br /&gt;
| cornsilk3 ||  || #CDC8B1 || 0.803922f, 0.784314f, 0.694118f&lt;br /&gt;
|-&lt;br /&gt;
| cornsilk4 ||  || #8B8878 || 0.545098f, 0.533333f, 0.470588f&lt;br /&gt;
|-&lt;br /&gt;
| ivory || ivory1 || #FFFFF0 || 1.000000f, 1.000000f, 0.941176f&lt;br /&gt;
|-&lt;br /&gt;
| ivory2 ||  || #EEEEE0 || 0.933333f, 0.933333f, 0.878431f&lt;br /&gt;
|-&lt;br /&gt;
| ivory3 ||  || #CDCDC1 || 0.803922f, 0.803922f, 0.756863f&lt;br /&gt;
|-&lt;br /&gt;
| ivory4 ||  || #8B8B83 || 0.545098f, 0.545098f, 0.513726f&lt;br /&gt;
|-&lt;br /&gt;
| honeydew || honeydew1 || #F0FFF0 || 0.941176f, 1.000000f, 0.941176f&lt;br /&gt;
|-&lt;br /&gt;
| honeydew2 ||  || #E0EEE0 || 0.878431f, 0.933333f, 0.878431f&lt;br /&gt;
|-&lt;br /&gt;
| honeydew3 ||  || #C1CDC1 || 0.756863f, 0.803922f, 0.756863f&lt;br /&gt;
|-&lt;br /&gt;
| honeydew4 ||  || #838B83 || 0.513726f, 0.545098f, 0.513726f&lt;br /&gt;
|-&lt;br /&gt;
| lavender_blush || LavenderBlush1, LavenderBlush || #FFF0F5 || 1.000000f, 0.941176f, 0.960784f&lt;br /&gt;
|-&lt;br /&gt;
| LavenderBlush2 ||  || #EEE0E5 || 0.933333f, 0.878431f, 0.898039f&lt;br /&gt;
|-&lt;br /&gt;
| LavenderBlush3 ||  || #CDC1C5 || 0.803922f, 0.756863f, 0.772549f&lt;br /&gt;
|-&lt;br /&gt;
| LavenderBlush4 ||  || #8B8386 || 0.545098f, 0.513726f, 0.525490f&lt;br /&gt;
|-&lt;br /&gt;
| misty_rose || MistyRose1, MistyRose || #FFE4E1 || 1.000000f, 0.894118f, 0.882353f&lt;br /&gt;
|-&lt;br /&gt;
| MistyRose2 ||  || #EED5D2 || 0.933333f, 0.835294f, 0.823529f&lt;br /&gt;
|-&lt;br /&gt;
| MistyRose3 ||  || #CDB7B5 || 0.803922f, 0.717647f, 0.709804f&lt;br /&gt;
|-&lt;br /&gt;
| MistyRose4 ||  || #8B7D7B || 0.545098f, 0.490196f, 0.482353f&lt;br /&gt;
|-&lt;br /&gt;
| azure || azure1 || #F0FFFF || 0.941176f, 1.000000f, 1.000000f&lt;br /&gt;
|-&lt;br /&gt;
| azure2 ||  || #E0EEEE || 0.878431f, 0.933333f, 0.933333f&lt;br /&gt;
|-&lt;br /&gt;
| azure3 ||  || #C1CDCD || 0.756863f, 0.803922f, 0.803922f&lt;br /&gt;
|-&lt;br /&gt;
| azure4 ||  || #838B8B || 0.513726f, 0.545098f, 0.545098f&lt;br /&gt;
|-&lt;br /&gt;
| SlateBlue1 ||  || #836FFF || 0.513726f, 0.435294f, 1.000000f&lt;br /&gt;
|-&lt;br /&gt;
| SlateBlue2 ||  || #7A67EE || 0.478431f, 0.403922f, 0.933333f&lt;br /&gt;
|-&lt;br /&gt;
| SlateBlue3 ||  || #6959CD || 0.411765f, 0.349020f, 0.803922f&lt;br /&gt;
|-&lt;br /&gt;
| SlateBlue4 ||  || #473C8B || 0.278431f, 0.235294f, 0.545098f&lt;br /&gt;
|-&lt;br /&gt;
| RoyalBlue1 ||  || #4876FF || 0.282353f, 0.462745f, 1.000000f&lt;br /&gt;
|-&lt;br /&gt;
| RoyalBlue2 ||  || #436EEE || 0.262745f, 0.431373f, 0.933333f&lt;br /&gt;
|-&lt;br /&gt;
| RoyalBlue3 ||  || #3A5FCD || 0.227451f, 0.372549f, 0.803922f&lt;br /&gt;
|-&lt;br /&gt;
| RoyalBlue4 ||  || #27408B || 0.152941f, 0.250980f, 0.545098f&lt;br /&gt;
|-&lt;br /&gt;
| blue || blue1 || #0000FF || 0.000000f, 0.000000f, 1.000000f&lt;br /&gt;
|-&lt;br /&gt;
| blue2 ||  || #0000EE || 0.000000f, 0.000000f, 0.933333f&lt;br /&gt;
|-&lt;br /&gt;
| blue3 || medium_blue, MediumBlue || #0000CD || 0.000000f, 0.000000f, 0.803922f&lt;br /&gt;
|-&lt;br /&gt;
| blue4 || dark_blue, DarkBlue || #00008B || 0.000000f, 0.000000f, 0.545098f&lt;br /&gt;
|-&lt;br /&gt;
| dodger_blue || DodgerBlue, DodgerBlue1 || #1E90FF || 0.117647f, 0.564706f, 1.000000f&lt;br /&gt;
|-&lt;br /&gt;
| DodgerBlue2 ||  || #1C86EE || 0.109804f, 0.525490f, 0.933333f&lt;br /&gt;
|-&lt;br /&gt;
| DodgerBlue3 ||  || #1874CD || 0.094118f, 0.454902f, 0.803922f&lt;br /&gt;
|-&lt;br /&gt;
| DodgerBlue4 ||  || #104E8B || 0.062745f, 0.305882f, 0.545098f&lt;br /&gt;
|-&lt;br /&gt;
| SteelBlue1 ||  || #63B8FF || 0.388235f, 0.721569f, 1.000000f&lt;br /&gt;
|-&lt;br /&gt;
| SteelBlue2 ||  || #5CACEE || 0.360784f, 0.674510f, 0.933333f&lt;br /&gt;
|-&lt;br /&gt;
| SteelBlue3 ||  || #4F94CD || 0.309804f, 0.580392f, 0.803922f&lt;br /&gt;
|-&lt;br /&gt;
| SteelBlue4 ||  || #36648B || 0.211765f, 0.392157f, 0.545098f&lt;br /&gt;
|-&lt;br /&gt;
| DeepSkyBlue1 || deep_sky_blue, DeepSkyBlue || #00BFFF || 0.000000f, 0.749020f, 1.000000f&lt;br /&gt;
|-&lt;br /&gt;
| DeepSkyBlue2 ||  || #00B2EE || 0.000000f, 0.698039f, 0.933333f&lt;br /&gt;
|-&lt;br /&gt;
| DeepSkyBlue3 ||  || #009ACD || 0.000000f, 0.603922f, 0.803922f&lt;br /&gt;
|-&lt;br /&gt;
| DeepSkyBlue4 ||  || #00688B || 0.000000f, 0.407843f, 0.545098f&lt;br /&gt;
|-&lt;br /&gt;
| SkyBlue1 ||  || #87CEFF || 0.529412f, 0.807843f, 1.000000f&lt;br /&gt;
|-&lt;br /&gt;
| SkyBlue2 ||  || #7EC0EE || 0.494118f, 0.752941f, 0.933333f&lt;br /&gt;
|-&lt;br /&gt;
| SkyBlue3 ||  || #6CA6CD || 0.423529f, 0.650980f, 0.803922f&lt;br /&gt;
|-&lt;br /&gt;
| SkyBlue4 ||  || #4A708B || 0.290196f, 0.439216f, 0.545098f&lt;br /&gt;
|-&lt;br /&gt;
| LightSkyBlue1 ||  || #B0E2FF || 0.690196f, 0.886275f, 1.000000f&lt;br /&gt;
|-&lt;br /&gt;
| LightSkyBlue2 ||  || #A4D3EE || 0.643137f, 0.827451f, 0.933333f&lt;br /&gt;
|-&lt;br /&gt;
| LightSkyBlue3 ||  || #8DB6CD || 0.552941f, 0.713726f, 0.803922f&lt;br /&gt;
|-&lt;br /&gt;
| LightSkyBlue4 ||  || #607B8B || 0.376471f, 0.482353f, 0.545098f&lt;br /&gt;
|-&lt;br /&gt;
| SlateGray1 ||  || #C6E2FF || 0.776471f, 0.886275f, 1.000000f&lt;br /&gt;
|-&lt;br /&gt;
| SlateGray2 ||  || #B9D3EE || 0.725490f, 0.827451f, 0.933333f&lt;br /&gt;
|-&lt;br /&gt;
| SlateGray3 ||  || #9FB6CD || 0.623529f, 0.713726f, 0.803922f&lt;br /&gt;
|-&lt;br /&gt;
| SlateGray4 ||  || #6C7B8B || 0.423529f, 0.482353f, 0.545098f&lt;br /&gt;
|-&lt;br /&gt;
| LightSteelBlue1 ||  || #CAE1FF || 0.792157f, 0.882353f, 1.000000f&lt;br /&gt;
|-&lt;br /&gt;
| LightSteelBlue2 ||  || #BCD2EE || 0.737255f, 0.823529f, 0.933333f&lt;br /&gt;
|-&lt;br /&gt;
| LightSteelBlue3 ||  || #A2B5CD || 0.635294f, 0.709804f, 0.803922f&lt;br /&gt;
|-&lt;br /&gt;
| LightSteelBlue4 ||  || #6E7B8B || 0.431373f, 0.482353f, 0.545098f&lt;br /&gt;
|-&lt;br /&gt;
| LightBlue1 ||  || #BFEFFF || 0.749020f, 0.937255f, 1.000000f&lt;br /&gt;
|-&lt;br /&gt;
| LightBlue2 ||  || #B2DFEE || 0.698039f, 0.874510f, 0.933333f&lt;br /&gt;
|-&lt;br /&gt;
| LightBlue3 ||  || #9AC0CD || 0.603922f, 0.752941f, 0.803922f&lt;br /&gt;
|-&lt;br /&gt;
| LightBlue4 ||  || #68838B || 0.407843f, 0.513726f, 0.545098f&lt;br /&gt;
|-&lt;br /&gt;
| light_cyan || LightCyan1, LightCyan || #E0FFFF || 0.878431f, 1.000000f, 1.000000f&lt;br /&gt;
|-&lt;br /&gt;
| LightCyan2 ||  || #D1EEEE || 0.819608f, 0.933333f, 0.933333f&lt;br /&gt;
|-&lt;br /&gt;
| LightCyan3 ||  || #B4CDCD || 0.705882f, 0.803922f, 0.803922f&lt;br /&gt;
|-&lt;br /&gt;
| LightCyan4 ||  || #7A8B8B || 0.478431f, 0.545098f, 0.545098f&lt;br /&gt;
|-&lt;br /&gt;
| PaleTurquoise1 ||  || #BBFFFF || 0.733333f, 1.000000f, 1.000000f&lt;br /&gt;
|-&lt;br /&gt;
| PaleTurquoise2 ||  || #AEEEEE || 0.682353f, 0.933333f, 0.933333f&lt;br /&gt;
|-&lt;br /&gt;
| PaleTurquoise3 ||  || #96CDCD || 0.588235f, 0.803922f, 0.803922f&lt;br /&gt;
|-&lt;br /&gt;
| PaleTurquoise4 ||  || #668B8B || 0.400000f, 0.545098f, 0.545098f&lt;br /&gt;
|-&lt;br /&gt;
| CadetBlue1 ||  || #98F5FF || 0.596078f, 0.960784f, 1.000000f&lt;br /&gt;
|-&lt;br /&gt;
| CadetBlue2 ||  || #8EE5EE || 0.556863f, 0.898039f, 0.933333f&lt;br /&gt;
|-&lt;br /&gt;
| CadetBlue3 ||  || #7AC5CD || 0.478431f, 0.772549f, 0.803922f&lt;br /&gt;
|-&lt;br /&gt;
| CadetBlue4 ||  || #53868B || 0.325490f, 0.525490f, 0.545098f&lt;br /&gt;
|-&lt;br /&gt;
| turquoise1 ||  || #00F5FF || 0.000000f, 0.960784f, 1.000000f&lt;br /&gt;
|-&lt;br /&gt;
| turquoise2 ||  || #00E5EE || 0.000000f, 0.898039f, 0.933333f&lt;br /&gt;
|-&lt;br /&gt;
| turquoise3 ||  || #00C5CD || 0.000000f, 0.772549f, 0.803922f&lt;br /&gt;
|-&lt;br /&gt;
| turquoise4 ||  || #00868B || 0.000000f, 0.525490f, 0.545098f&lt;br /&gt;
|-&lt;br /&gt;
| cyan || cyan1 || #00FFFF || 0.000000f, 1.000000f, 1.000000f&lt;br /&gt;
|-&lt;br /&gt;
| cyan2 ||  || #00EEEE || 0.000000f, 0.933333f, 0.933333f&lt;br /&gt;
|-&lt;br /&gt;
| cyan3 ||  || #00CDCD || 0.000000f, 0.803922f, 0.803922f&lt;br /&gt;
|-&lt;br /&gt;
| cyan4 || dark_cyan, DarkCyan || #008B8B || 0.000000f, 0.545098f, 0.545098f&lt;br /&gt;
|-&lt;br /&gt;
| DarkSlateGray1 ||  || #97FFFF || 0.592157f, 1.000000f, 1.000000f&lt;br /&gt;
|-&lt;br /&gt;
| DarkSlateGray2 ||  || #8DEEEE || 0.552941f, 0.933333f, 0.933333f&lt;br /&gt;
|-&lt;br /&gt;
| DarkSlateGray3 ||  || #79CDCD || 0.474510f, 0.803922f, 0.803922f&lt;br /&gt;
|-&lt;br /&gt;
| DarkSlateGray4 ||  || #528B8B || 0.321569f, 0.545098f, 0.545098f&lt;br /&gt;
|-&lt;br /&gt;
| aquamarine1 || aquamarine || #7FFFD4 || 0.498039f, 1.000000f, 0.831373f&lt;br /&gt;
|-&lt;br /&gt;
| aquamarine2 ||  || #76EEC6 || 0.462745f, 0.933333f, 0.776471f&lt;br /&gt;
|-&lt;br /&gt;
| aquamarine3 || medium_aquamarine, MediumAquamarine || #66CDAA || 0.400000f, 0.803922f, 0.666667f&lt;br /&gt;
|-&lt;br /&gt;
| aquamarine4 ||  || #458B74 || 0.270588f, 0.545098f, 0.454902f&lt;br /&gt;
|-&lt;br /&gt;
| DarkSeaGreen1 ||  || #C1FFC1 || 0.756863f, 1.000000f, 0.756863f&lt;br /&gt;
|-&lt;br /&gt;
| DarkSeaGreen2 ||  || #B4EEB4 || 0.705882f, 0.933333f, 0.705882f&lt;br /&gt;
|-&lt;br /&gt;
| DarkSeaGreen3 ||  || #9BCD9B || 0.607843f, 0.803922f, 0.607843f&lt;br /&gt;
|-&lt;br /&gt;
| DarkSeaGreen4 ||  || #698B69 || 0.411765f, 0.545098f, 0.411765f&lt;br /&gt;
|-&lt;br /&gt;
| SeaGreen1 ||  || #54FF9F || 0.329412f, 1.000000f, 0.623529f&lt;br /&gt;
|-&lt;br /&gt;
| SeaGreen2 ||  || #4EEE94 || 0.305882f, 0.933333f, 0.580392f&lt;br /&gt;
|-&lt;br /&gt;
| SeaGreen3 ||  || #43CD80 || 0.262745f, 0.803922f, 0.501961f&lt;br /&gt;
|-&lt;br /&gt;
| SeaGreen4 || sea_green, SeaGreen || #2E8B57 || 0.180392f, 0.545098f, 0.341176f&lt;br /&gt;
|-&lt;br /&gt;
| yellow_green || PaleGreen1, YellowGreen || #9ACD32 || 0.603922f, 0.803922f, 0.196078f&lt;br /&gt;
|-&lt;br /&gt;
| light_green || PaleGreen2, LightGreen || #90EE90 || 0.564706f, 0.933333f, 0.564706f&lt;br /&gt;
|-&lt;br /&gt;
| PaleGreen3 ||  || #7CCD7C || 0.486275f, 0.803922f, 0.486275f&lt;br /&gt;
|-&lt;br /&gt;
| PaleGreen4 ||  || #548B54 || 0.329412f, 0.545098f, 0.329412f&lt;br /&gt;
|-&lt;br /&gt;
| SpringGreen1 || spring_green, SpringGreen || #00FF7F || 0.000000f, 1.000000f, 0.498039f&lt;br /&gt;
|-&lt;br /&gt;
| SpringGreen2 ||  || #00EE76 || 0.000000f, 0.933333f, 0.462745f&lt;br /&gt;
|-&lt;br /&gt;
| SpringGreen3 ||  || #00CD66 || 0.000000f, 0.803922f, 0.400000f&lt;br /&gt;
|-&lt;br /&gt;
| SpringGreen4 ||  || #008B45 || 0.000000f, 0.545098f, 0.270588f&lt;br /&gt;
|-&lt;br /&gt;
| green || green1 || #00FF00 || 0.000000f, 1.000000f, 0.000000f&lt;br /&gt;
|-&lt;br /&gt;
| green2 ||  || #00EE00 || 0.000000f, 0.933333f, 0.000000f&lt;br /&gt;
|-&lt;br /&gt;
| green3 ||  || #00CD00 || 0.000000f, 0.803922f, 0.000000f&lt;br /&gt;
|-&lt;br /&gt;
| green4 ||  || #008B00 || 0.000000f, 0.545098f, 0.000000f&lt;br /&gt;
|-&lt;br /&gt;
| chartreuse1 || chartreuse || #7FFF00 || 0.498039f, 1.000000f, 0.000000f&lt;br /&gt;
|-&lt;br /&gt;
| chartreuse2 ||  || #76EE00 || 0.462745f, 0.933333f, 0.000000f&lt;br /&gt;
|-&lt;br /&gt;
| chartreuse3 ||  || #66CD00 || 0.400000f, 0.803922f, 0.000000f&lt;br /&gt;
|-&lt;br /&gt;
| chartreuse4 ||  || #458B00 || 0.270588f, 0.545098f, 0.000000f&lt;br /&gt;
|-&lt;br /&gt;
| OliveDrab1 ||  || #C0FF3E || 0.752941f, 1.000000f, 0.243137f&lt;br /&gt;
|-&lt;br /&gt;
| OliveDrab2 ||  || #B3EE3A || 0.701961f, 0.933333f, 0.227451f&lt;br /&gt;
|-&lt;br /&gt;
| OliveDrab3 ||  || #9ACD32 || 0.603922f, 0.803922f, 0.196078f&lt;br /&gt;
|-&lt;br /&gt;
| OliveDrab4 ||  || #698B22 || 0.411765f, 0.545098f, 0.133333f&lt;br /&gt;
|-&lt;br /&gt;
| DarkOliveGreen1 ||  || #CAFF70 || 0.792157f, 1.000000f, 0.439216f&lt;br /&gt;
|-&lt;br /&gt;
| DarkOliveGreen2 ||  || #BCEE68 || 0.737255f, 0.933333f, 0.407843f&lt;br /&gt;
|-&lt;br /&gt;
| DarkOliveGreen3 ||  || #A2CD5A || 0.635294f, 0.803922f, 0.352941f&lt;br /&gt;
|-&lt;br /&gt;
| DarkOliveGreen4 ||  || #6E8B3D || 0.431373f, 0.545098f, 0.239216f&lt;br /&gt;
|-&lt;br /&gt;
| khaki1 ||  || #FFF68F || 1.000000f, 0.964706f, 0.560784f&lt;br /&gt;
|-&lt;br /&gt;
| khaki2 ||  || #EEE685 || 0.933333f, 0.901961f, 0.521569f&lt;br /&gt;
|-&lt;br /&gt;
| khaki3 ||  || #CDC673 || 0.803922f, 0.776471f, 0.450980f&lt;br /&gt;
|-&lt;br /&gt;
| khaki4 ||  || #8B864E || 0.545098f, 0.525490f, 0.305882f&lt;br /&gt;
|-&lt;br /&gt;
| LightGoldenrod1 ||  || #FFEC8B || 1.000000f, 0.925490f, 0.545098f&lt;br /&gt;
|-&lt;br /&gt;
| LightGoldenrod2 ||  || #EEDC82 || 0.933333f, 0.862745f, 0.509804f&lt;br /&gt;
|-&lt;br /&gt;
| LightGoldenrod3 ||  || #CDBE70 || 0.803922f, 0.745098f, 0.439216f&lt;br /&gt;
|-&lt;br /&gt;
| LightGoldenrod4 ||  || #8B814C || 0.545098f, 0.505882f, 0.298039f&lt;br /&gt;
|-&lt;br /&gt;
| light_yellow || LightYellow1, LightYellow || #FFFFE0 || 1.000000f, 1.000000f, 0.878431f&lt;br /&gt;
|-&lt;br /&gt;
| LightYellow2 ||  || #EEEED1 || 0.933333f, 0.933333f, 0.819608f&lt;br /&gt;
|-&lt;br /&gt;
| LightYellow3 ||  || #CDCDB4 || 0.803922f, 0.803922f, 0.705882f&lt;br /&gt;
|-&lt;br /&gt;
| LightYellow4 ||  || #8B8B7A || 0.545098f, 0.545098f, 0.478431f&lt;br /&gt;
|-&lt;br /&gt;
| yellow || yellow1 || #FFFF00 || 1.000000f, 1.000000f, 0.000000f&lt;br /&gt;
|-&lt;br /&gt;
| yellow2 ||  || #EEEE00 || 0.933333f, 0.933333f, 0.000000f&lt;br /&gt;
|-&lt;br /&gt;
| yellow3 ||  || #CDCD00 || 0.803922f, 0.803922f, 0.000000f&lt;br /&gt;
|-&lt;br /&gt;
| yellow4 ||  || #8B8B00 || 0.545098f, 0.545098f, 0.000000f&lt;br /&gt;
|-&lt;br /&gt;
| gold || gold1 || #FFD700 || 1.000000f, 0.843137f, 0.000000f&lt;br /&gt;
|-&lt;br /&gt;
| gold2 ||  || #EEC900 || 0.933333f, 0.788235f, 0.000000f&lt;br /&gt;
|-&lt;br /&gt;
| gold3 ||  || #CDAD00 || 0.803922f, 0.678431f, 0.000000f&lt;br /&gt;
|-&lt;br /&gt;
| gold4 ||  || #8B7500 || 0.545098f, 0.458824f, 0.000000f&lt;br /&gt;
|-&lt;br /&gt;
| goldenrod1 ||  || #FFC125 || 1.000000f, 0.756863f, 0.145098f&lt;br /&gt;
|-&lt;br /&gt;
| goldenrod2 ||  || #EEB422 || 0.933333f, 0.705882f, 0.133333f&lt;br /&gt;
|-&lt;br /&gt;
| goldenrod3 ||  || #CD9B1D || 0.803922f, 0.607843f, 0.113725f&lt;br /&gt;
|-&lt;br /&gt;
| goldenrod4 ||  || #8B6914 || 0.545098f, 0.411765f, 0.078431f&lt;br /&gt;
|-&lt;br /&gt;
| DarkGoldenrod1 ||  || #FFB90F || 1.000000f, 0.725490f, 0.058824f&lt;br /&gt;
|-&lt;br /&gt;
| DarkGoldenrod2 ||  || #EEAD0E || 0.933333f, 0.678431f, 0.054902f&lt;br /&gt;
|-&lt;br /&gt;
| DarkGoldenrod3 ||  || #CD950C || 0.803922f, 0.584314f, 0.047059f&lt;br /&gt;
|-&lt;br /&gt;
| DarkGoldenrod4 ||  || #8B6508 || 0.545098f, 0.396078f, 0.031373f&lt;br /&gt;
|-&lt;br /&gt;
| RosyBrown1 ||  || #FFC1C1 || 1.000000f, 0.756863f, 0.756863f&lt;br /&gt;
|-&lt;br /&gt;
| RosyBrown2 ||  || #EEB4B4 || 0.933333f, 0.705882f, 0.705882f&lt;br /&gt;
|-&lt;br /&gt;
| RosyBrown3 ||  || #CD9B9B || 0.803922f, 0.607843f, 0.607843f&lt;br /&gt;
|-&lt;br /&gt;
| RosyBrown4 ||  || #8B6969 || 0.545098f, 0.411765f, 0.411765f&lt;br /&gt;
|-&lt;br /&gt;
| IndianRed1 ||  || #FF6A6A || 1.000000f, 0.415686f, 0.415686f&lt;br /&gt;
|-&lt;br /&gt;
| IndianRed2 ||  || #EE6363 || 0.933333f, 0.388235f, 0.388235f&lt;br /&gt;
|-&lt;br /&gt;
| IndianRed3 ||  || #CD5555 || 0.803922f, 0.333333f, 0.333333f&lt;br /&gt;
|-&lt;br /&gt;
| IndianRed4 ||  || #8B3A3A || 0.545098f, 0.227451f, 0.227451f&lt;br /&gt;
|-&lt;br /&gt;
| sienna1 ||  || #FF8247 || 1.000000f, 0.509804f, 0.278431f&lt;br /&gt;
|-&lt;br /&gt;
| sienna2 ||  || #EE7942 || 0.933333f, 0.474510f, 0.258824f&lt;br /&gt;
|-&lt;br /&gt;
| sienna3 ||  || #CD6839 || 0.803922f, 0.407843f, 0.223529f&lt;br /&gt;
|-&lt;br /&gt;
| sienna4 ||  || #8B4726 || 0.545098f, 0.278431f, 0.149020f&lt;br /&gt;
|-&lt;br /&gt;
| burlywood1 ||  || #FFD39B || 1.000000f, 0.827451f, 0.607843f&lt;br /&gt;
|-&lt;br /&gt;
| burlywood2 ||  || #EEC591 || 0.933333f, 0.772549f, 0.568627f&lt;br /&gt;
|-&lt;br /&gt;
| burlywood3 ||  || #CDAA7D || 0.803922f, 0.666667f, 0.490196f&lt;br /&gt;
|-&lt;br /&gt;
| burlywood4 ||  || #8B7355 || 0.545098f, 0.450980f, 0.333333f&lt;br /&gt;
|-&lt;br /&gt;
| wheat1 ||  || #FFE7BA || 1.000000f, 0.905882f, 0.729412f&lt;br /&gt;
|-&lt;br /&gt;
| wheat2 ||  || #EED8AE || 0.933333f, 0.847059f, 0.682353f&lt;br /&gt;
|-&lt;br /&gt;
| wheat3 ||  || #CDBA96 || 0.803922f, 0.729412f, 0.588235f&lt;br /&gt;
|-&lt;br /&gt;
| wheat4 ||  || #8B7E66 || 0.545098f, 0.494118f, 0.400000f&lt;br /&gt;
|-&lt;br /&gt;
| tan1 ||  || #FFA54F || 1.000000f, 0.647059f, 0.309804f&lt;br /&gt;
|-&lt;br /&gt;
| tan2 ||  || #EE9A49 || 0.933333f, 0.603922f, 0.286275f&lt;br /&gt;
|-&lt;br /&gt;
| tan3 || peru || #CD853F || 0.803922f, 0.521569f, 0.247059f&lt;br /&gt;
|-&lt;br /&gt;
| tan4 ||  || #8B5A2B || 0.545098f, 0.352941f, 0.168627f&lt;br /&gt;
|-&lt;br /&gt;
| chocolate1 ||  || #FF7F24 || 1.000000f, 0.498039f, 0.141176f&lt;br /&gt;
|-&lt;br /&gt;
| chocolate2 ||  || #EE7621 || 0.933333f, 0.462745f, 0.129412f&lt;br /&gt;
|-&lt;br /&gt;
| chocolate3 ||  || #CD661D || 0.803922f, 0.400000f, 0.113725f&lt;br /&gt;
|-&lt;br /&gt;
| saddle_brown || SaddleBrown, chocolate4 || #8B4513 || 0.545098f, 0.270588f, 0.074510f&lt;br /&gt;
|-&lt;br /&gt;
| firebrick1 ||  || #FF3030 || 1.000000f, 0.188235f, 0.188235f&lt;br /&gt;
|-&lt;br /&gt;
| firebrick2 ||  || #EE2C2C || 0.933333f, 0.172549f, 0.172549f&lt;br /&gt;
|-&lt;br /&gt;
| firebrick3 ||  || #CD2626 || 0.803922f, 0.149020f, 0.149020f&lt;br /&gt;
|-&lt;br /&gt;
| firebrick4 ||  || #8B1A1A || 0.545098f, 0.101961f, 0.101961f&lt;br /&gt;
|-&lt;br /&gt;
| brown1 ||  || #FF4040 || 1.000000f, 0.250980f, 0.250980f&lt;br /&gt;
|-&lt;br /&gt;
| brown2 ||  || #EE3B3B || 0.933333f, 0.231373f, 0.231373f&lt;br /&gt;
|-&lt;br /&gt;
| brown3 ||  || #CD3333 || 0.803922f, 0.200000f, 0.200000f&lt;br /&gt;
|-&lt;br /&gt;
| brown4 ||  || #8B2323 || 0.545098f, 0.137255f, 0.137255f&lt;br /&gt;
|-&lt;br /&gt;
| salmon1 ||  || #FF8C69 || 1.000000f, 0.549020f, 0.411765f&lt;br /&gt;
|-&lt;br /&gt;
| salmon2 ||  || #EE8262 || 0.933333f, 0.509804f, 0.384314f&lt;br /&gt;
|-&lt;br /&gt;
| salmon3 ||  || #CD7054 || 0.803922f, 0.439216f, 0.329412f&lt;br /&gt;
|-&lt;br /&gt;
| salmon4 ||  || #8B4C39 || 0.545098f, 0.298039f, 0.223529f&lt;br /&gt;
|-&lt;br /&gt;
| light_salmon || LightSalmon1, LightSalmon || #FFA07A || 1.000000f, 0.627451f, 0.478431f&lt;br /&gt;
|-&lt;br /&gt;
| LightSalmon2 ||  || #EE9572 || 0.933333f, 0.584314f, 0.447059f&lt;br /&gt;
|-&lt;br /&gt;
| LightSalmon3 ||  || #CD8162 || 0.803922f, 0.505882f, 0.384314f&lt;br /&gt;
|-&lt;br /&gt;
| LightSalmon4 ||  || #8B5742 || 0.545098f, 0.341176f, 0.258824f&lt;br /&gt;
|-&lt;br /&gt;
| orange || orange1 || #FFA500 || 1.000000f, 0.647059f, 0.000000f&lt;br /&gt;
|-&lt;br /&gt;
| orange2 ||  || #EE9A00 || 0.933333f, 0.603922f, 0.000000f&lt;br /&gt;
|-&lt;br /&gt;
| orange3 ||  || #CD8500 || 0.803922f, 0.521569f, 0.000000f&lt;br /&gt;
|-&lt;br /&gt;
| orange4 ||  || #8B5A00 || 0.545098f, 0.352941f, 0.000000f&lt;br /&gt;
|-&lt;br /&gt;
| DarkOrange1 ||  || #FF7F00 || 1.000000f, 0.498039f, 0.000000f&lt;br /&gt;
|-&lt;br /&gt;
| DarkOrange2 ||  || #EE7600 || 0.933333f, 0.462745f, 0.000000f&lt;br /&gt;
|-&lt;br /&gt;
| DarkOrange3 ||  || #CD6600 || 0.803922f, 0.400000f, 0.000000f&lt;br /&gt;
|-&lt;br /&gt;
| DarkOrange4 ||  || #8B4500 || 0.545098f, 0.270588f, 0.000000f&lt;br /&gt;
|-&lt;br /&gt;
| coral1 ||  || #FF7256 || 1.000000f, 0.447059f, 0.337255f&lt;br /&gt;
|-&lt;br /&gt;
| coral2 ||  || #EE6A50 || 0.933333f, 0.415686f, 0.313726f&lt;br /&gt;
|-&lt;br /&gt;
| coral3 ||  || #CD5B45 || 0.803922f, 0.356863f, 0.270588f&lt;br /&gt;
|-&lt;br /&gt;
| coral4 ||  || #8B3E2F || 0.545098f, 0.243137f, 0.184314f&lt;br /&gt;
|-&lt;br /&gt;
| tomato || tomato1 || #FF6347 || 1.000000f, 0.388235f, 0.278431f&lt;br /&gt;
|-&lt;br /&gt;
| tomato2 ||  || #EE5C42 || 0.933333f, 0.360784f, 0.258824f&lt;br /&gt;
|-&lt;br /&gt;
| tomato3 ||  || #CD4F39 || 0.803922f, 0.309804f, 0.223529f&lt;br /&gt;
|-&lt;br /&gt;
| tomato4 ||  || #8B3626 || 0.545098f, 0.211765f, 0.149020f&lt;br /&gt;
|-&lt;br /&gt;
| orange_red || OrangeRed1, OrangeRed || #FF4500 || 1.000000f, 0.270588f, 0.000000f&lt;br /&gt;
|-&lt;br /&gt;
| OrangeRed2 ||  || #EE4000 || 0.933333f, 0.250980f, 0.000000f&lt;br /&gt;
|-&lt;br /&gt;
| OrangeRed3 ||  || #CD3700 || 0.803922f, 0.215686f, 0.000000f&lt;br /&gt;
|-&lt;br /&gt;
| OrangeRed4 ||  || #8B2500 || 0.545098f, 0.145098f, 0.000000f&lt;br /&gt;
|-&lt;br /&gt;
| red || red1 || #FF0000 || 1.000000f, 0.000000f, 0.000000f&lt;br /&gt;
|-&lt;br /&gt;
| red2 ||  || #EE0000 || 0.933333f, 0.000000f, 0.000000f&lt;br /&gt;
|-&lt;br /&gt;
| red3 ||  || #CD0000 || 0.803922f, 0.000000f, 0.000000f&lt;br /&gt;
|-&lt;br /&gt;
| red4 || dark_red, DarkRed || #8B0000 || 0.545098f, 0.000000f, 0.000000f&lt;br /&gt;
|-&lt;br /&gt;
| deep_pink || DeepPink1, DeepPink || #FF1493 || 1.000000f, 0.078431f, 0.576471f&lt;br /&gt;
|-&lt;br /&gt;
| DeepPink2 ||  || #EE1289 || 0.933333f, 0.070588f, 0.537255f&lt;br /&gt;
|-&lt;br /&gt;
| DeepPink3 ||  || #CD1076 || 0.803922f, 0.062745f, 0.462745f&lt;br /&gt;
|-&lt;br /&gt;
| DeepPink4 ||  || #8B0A50 || 0.545098f, 0.039216f, 0.313726f&lt;br /&gt;
|-&lt;br /&gt;
| HotPink1 ||  || #FF6EB4 || 1.000000f, 0.431373f, 0.705882f&lt;br /&gt;
|-&lt;br /&gt;
| HotPink2 ||  || #EE6AA7 || 0.933333f, 0.415686f, 0.654902f&lt;br /&gt;
|-&lt;br /&gt;
| HotPink3 ||  || #CD6090 || 0.803922f, 0.376471f, 0.564706f&lt;br /&gt;
|-&lt;br /&gt;
| HotPink4 ||  || #8B3A62 || 0.545098f, 0.227451f, 0.384314f&lt;br /&gt;
|-&lt;br /&gt;
| pink1 ||  || #FFB5C5 || 1.000000f, 0.709804f, 0.772549f&lt;br /&gt;
|-&lt;br /&gt;
| pink2 ||  || #EEA9B8 || 0.933333f, 0.662745f, 0.721569f&lt;br /&gt;
|-&lt;br /&gt;
| pink3 ||  || #CD919E || 0.803922f, 0.568627f, 0.619608f&lt;br /&gt;
|-&lt;br /&gt;
| pink4 ||  || #8B636C || 0.545098f, 0.388235f, 0.423529f&lt;br /&gt;
|-&lt;br /&gt;
| LightPink1 ||  || #FFAEB9 || 1.000000f, 0.682353f, 0.725490f&lt;br /&gt;
|-&lt;br /&gt;
| LightPink2 ||  || #EEA2AD || 0.933333f, 0.635294f, 0.678431f&lt;br /&gt;
|-&lt;br /&gt;
| LightPink3 ||  || #CD8C95 || 0.803922f, 0.549020f, 0.584314f&lt;br /&gt;
|-&lt;br /&gt;
| LightPink4 ||  || #8B5F65 || 0.545098f, 0.372549f, 0.396078f&lt;br /&gt;
|-&lt;br /&gt;
| PaleVioletRed1 ||  || #FF82AB || 1.000000f, 0.509804f, 0.670588f&lt;br /&gt;
|-&lt;br /&gt;
| PaleVioletRed2 ||  || #EE799F || 0.933333f, 0.474510f, 0.623529f&lt;br /&gt;
|-&lt;br /&gt;
| PaleVioletRed3 ||  || #CD6889 || 0.803922f, 0.407843f, 0.537255f&lt;br /&gt;
|-&lt;br /&gt;
| PaleVioletRed4 ||  || #8B475D || 0.545098f, 0.278431f, 0.364706f&lt;br /&gt;
|-&lt;br /&gt;
| maroon1 ||  || #FF34B3 || 1.000000f, 0.203922f, 0.701961f&lt;br /&gt;
|-&lt;br /&gt;
| maroon2 ||  || #EE30A7 || 0.933333f, 0.188235f, 0.654902f&lt;br /&gt;
|-&lt;br /&gt;
| maroon3 ||  || #CD2990 || 0.803922f, 0.160784f, 0.564706f&lt;br /&gt;
|-&lt;br /&gt;
| maroon4 ||  || #8B1C62 || 0.545098f, 0.109804f, 0.384314f&lt;br /&gt;
|-&lt;br /&gt;
| VioletRed1 ||  || #FF3E96 || 1.000000f, 0.243137f, 0.588235f&lt;br /&gt;
|-&lt;br /&gt;
| VioletRed2 ||  || #EE3A8C || 0.933333f, 0.227451f, 0.549020f&lt;br /&gt;
|-&lt;br /&gt;
| VioletRed3 ||  || #CD3278 || 0.803922f, 0.196078f, 0.470588f&lt;br /&gt;
|-&lt;br /&gt;
| VioletRed4 ||  || #8B2252 || 0.545098f, 0.133333f, 0.321569f&lt;br /&gt;
|-&lt;br /&gt;
| magenta || magenta1 || #FF00FF || 1.000000f, 0.000000f, 1.000000f&lt;br /&gt;
|-&lt;br /&gt;
| magenta2 ||  || #EE00EE || 0.933333f, 0.000000f, 0.933333f&lt;br /&gt;
|-&lt;br /&gt;
| magenta3 ||  || #CD00CD || 0.803922f, 0.000000f, 0.803922f&lt;br /&gt;
|-&lt;br /&gt;
| magenta4 || dark_magenta, DarkMagenta || #8B008B || 0.545098f, 0.000000f, 0.545098f&lt;br /&gt;
|-&lt;br /&gt;
| orchid1 ||  || #FF83FA || 1.000000f, 0.513726f, 0.980392f&lt;br /&gt;
|-&lt;br /&gt;
| orchid2 ||  || #EE7AE9 || 0.933333f, 0.478431f, 0.913725f&lt;br /&gt;
|-&lt;br /&gt;
| orchid3 ||  || #CD69C9 || 0.803922f, 0.411765f, 0.788235f&lt;br /&gt;
|-&lt;br /&gt;
| orchid4 ||  || #8B4789 || 0.545098f, 0.278431f, 0.537255f&lt;br /&gt;
|-&lt;br /&gt;
| plum1 ||  || #FFBBFF || 1.000000f, 0.733333f, 1.000000f&lt;br /&gt;
|-&lt;br /&gt;
| plum2 ||  || #EEAEEE || 0.933333f, 0.682353f, 0.933333f&lt;br /&gt;
|-&lt;br /&gt;
| plum3 ||  || #CD96CD || 0.803922f, 0.588235f, 0.803922f&lt;br /&gt;
|-&lt;br /&gt;
| plum4 ||  || #8B668B || 0.545098f, 0.400000f, 0.545098f&lt;br /&gt;
|-&lt;br /&gt;
| MediumOrchid1 ||  || #E066FF || 0.878431f, 0.400000f, 1.000000f&lt;br /&gt;
|-&lt;br /&gt;
| MediumOrchid2 ||  || #D15FEE || 0.819608f, 0.372549f, 0.933333f&lt;br /&gt;
|-&lt;br /&gt;
| MediumOrchid3 ||  || #B452CD || 0.705882f, 0.321569f, 0.803922f&lt;br /&gt;
|-&lt;br /&gt;
| MediumOrchid4 ||  || #7A378B || 0.478431f, 0.215686f, 0.545098f&lt;br /&gt;
|-&lt;br /&gt;
| DarkOrchid1 ||  || #BF3EFF || 0.749020f, 0.243137f, 1.000000f&lt;br /&gt;
|-&lt;br /&gt;
| DarkOrchid2 ||  || #B23AEE || 0.698039f, 0.227451f, 0.933333f&lt;br /&gt;
|-&lt;br /&gt;
| DarkOrchid3 ||  || #9A32CD || 0.603922f, 0.196078f, 0.803922f&lt;br /&gt;
|-&lt;br /&gt;
| DarkOrchid4 ||  || #68228B || 0.407843f, 0.133333f, 0.545098f&lt;br /&gt;
|-&lt;br /&gt;
| purple1 ||  || #9B30FF || 0.607843f, 0.188235f, 1.000000f&lt;br /&gt;
|-&lt;br /&gt;
| purple2 ||  || #912CEE || 0.568627f, 0.172549f, 0.933333f&lt;br /&gt;
|-&lt;br /&gt;
| purple3 ||  || #7D26CD || 0.490196f, 0.149020f, 0.803922f&lt;br /&gt;
|-&lt;br /&gt;
| purple4 ||  || #551A8B || 0.333333f, 0.101961f, 0.545098f&lt;br /&gt;
|-&lt;br /&gt;
| MediumPurple1 ||  || #AB82FF || 0.670588f, 0.509804f, 1.000000f&lt;br /&gt;
|-&lt;br /&gt;
| MediumPurple2 ||  || #9F79EE || 0.623529f, 0.474510f, 0.933333f&lt;br /&gt;
|-&lt;br /&gt;
| MediumPurple3 ||  || #8968CD || 0.537255f, 0.407843f, 0.803922f&lt;br /&gt;
|-&lt;br /&gt;
| MediumPurple4 ||  || #5D478B || 0.364706f, 0.278431f, 0.545098f&lt;br /&gt;
|-&lt;br /&gt;
| thistle1 ||  || #FFE1FF || 1.000000f, 0.882353f, 1.000000f&lt;br /&gt;
|-&lt;br /&gt;
| thistle2 ||  || #EED2EE || 0.933333f, 0.823529f, 0.933333f&lt;br /&gt;
|-&lt;br /&gt;
| thistle3 ||  || #CDB5CD || 0.803922f, 0.709804f, 0.803922f&lt;br /&gt;
|-&lt;br /&gt;
| thistle4 ||  || #8B7B8B || 0.545098f, 0.482353f, 0.545098f&lt;br /&gt;
|-&lt;br /&gt;
| gray0 || grey0, black || #000000 || 0.000000f, 0.000000f, 0.000000f&lt;br /&gt;
|-&lt;br /&gt;
| gray1 || grey1 || #030303 || 0.011765f, 0.011765f, 0.011765f&lt;br /&gt;
|-&lt;br /&gt;
| gray2 || grey2 || #050505 || 0.019608f, 0.019608f, 0.019608f&lt;br /&gt;
|-&lt;br /&gt;
| gray3 || grey3 || #080808 || 0.031373f, 0.031373f, 0.031373f&lt;br /&gt;
|-&lt;br /&gt;
| gray4 || grey4 || #0A0A0A || 0.039216f, 0.039216f, 0.039216f&lt;br /&gt;
|-&lt;br /&gt;
| gray5 || grey5 || #0D0D0D || 0.050980f, 0.050980f, 0.050980f&lt;br /&gt;
|-&lt;br /&gt;
| gray6 || grey6 || #0F0F0F || 0.058824f, 0.058824f, 0.058824f&lt;br /&gt;
|-&lt;br /&gt;
| gray7 || grey7 || #121212 || 0.070588f, 0.070588f, 0.070588f&lt;br /&gt;
|-&lt;br /&gt;
| gray8 || grey8 || #141414 || 0.078431f, 0.078431f, 0.078431f&lt;br /&gt;
|-&lt;br /&gt;
| gray9 || grey9 || #171717 || 0.090196f, 0.090196f, 0.090196f&lt;br /&gt;
|-&lt;br /&gt;
| gray10 || grey10 || #1A1A1A || 0.101961f, 0.101961f, 0.101961f&lt;br /&gt;
|-&lt;br /&gt;
| gray11 || grey11 || #1C1C1C || 0.109804f, 0.109804f, 0.109804f&lt;br /&gt;
|-&lt;br /&gt;
| gray12 || grey12 || #1F1F1F || 0.121569f, 0.121569f, 0.121569f&lt;br /&gt;
|-&lt;br /&gt;
| gray13 || grey13 || #212121 || 0.129412f, 0.129412f, 0.129412f&lt;br /&gt;
|-&lt;br /&gt;
| gray14 || grey14 || #242424 || 0.141176f, 0.141176f, 0.141176f&lt;br /&gt;
|-&lt;br /&gt;
| gray15 || grey15 || #262626 || 0.149020f, 0.149020f, 0.149020f&lt;br /&gt;
|-&lt;br /&gt;
| gray16 || grey16 || #292929 || 0.160784f, 0.160784f, 0.160784f&lt;br /&gt;
|-&lt;br /&gt;
| gray17 || grey17 || #2B2B2B || 0.168627f, 0.168627f, 0.168627f&lt;br /&gt;
|-&lt;br /&gt;
| gray18 || grey18 || #2E2E2E || 0.180392f, 0.180392f, 0.180392f&lt;br /&gt;
|-&lt;br /&gt;
| gray19 || grey19 || #303030 || 0.188235f, 0.188235f, 0.188235f&lt;br /&gt;
|-&lt;br /&gt;
| gray20 || grey20 || #333333 || 0.200000f, 0.200000f, 0.200000f&lt;br /&gt;
|-&lt;br /&gt;
| gray21 || grey21 || #363636 || 0.211765f, 0.211765f, 0.211765f&lt;br /&gt;
|-&lt;br /&gt;
| gray22 || grey22 || #383838 || 0.219608f, 0.219608f, 0.219608f&lt;br /&gt;
|-&lt;br /&gt;
| gray23 || grey23 || #3B3B3B || 0.231373f, 0.231373f, 0.231373f&lt;br /&gt;
|-&lt;br /&gt;
| gray24 || grey24 || #3D3D3D || 0.239216f, 0.239216f, 0.239216f&lt;br /&gt;
|-&lt;br /&gt;
| gray25 || grey25 || #404040 || 0.250980f, 0.250980f, 0.250980f&lt;br /&gt;
|-&lt;br /&gt;
| gray26 || grey26 || #424242 || 0.258824f, 0.258824f, 0.258824f&lt;br /&gt;
|-&lt;br /&gt;
| gray27 || grey27 || #454545 || 0.270588f, 0.270588f, 0.270588f&lt;br /&gt;
|-&lt;br /&gt;
| gray28 || grey28 || #474747 || 0.278431f, 0.278431f, 0.278431f&lt;br /&gt;
|-&lt;br /&gt;
| gray29 || grey29 || #4A4A4A || 0.290196f, 0.290196f, 0.290196f&lt;br /&gt;
|-&lt;br /&gt;
| gray30 || grey30 || #4D4D4D || 0.301961f, 0.301961f, 0.301961f&lt;br /&gt;
|-&lt;br /&gt;
| gray31 || grey31 || #4F4F4F || 0.309804f, 0.309804f, 0.309804f&lt;br /&gt;
|-&lt;br /&gt;
| gray32 || grey32 || #525252 || 0.321569f, 0.321569f, 0.321569f&lt;br /&gt;
|-&lt;br /&gt;
| gray33 || grey33 || #545454 || 0.329412f, 0.329412f, 0.329412f&lt;br /&gt;
|-&lt;br /&gt;
| gray34 || grey34 || #575757 || 0.341176f, 0.341176f, 0.341176f&lt;br /&gt;
|-&lt;br /&gt;
| gray35 || grey35 || #595959 || 0.349020f, 0.349020f, 0.349020f&lt;br /&gt;
|-&lt;br /&gt;
| gray36 || grey36 || #5C5C5C || 0.360784f, 0.360784f, 0.360784f&lt;br /&gt;
|-&lt;br /&gt;
| gray37 || grey37 || #5E5E5E || 0.368627f, 0.368627f, 0.368627f&lt;br /&gt;
|-&lt;br /&gt;
| gray38 || grey38 || #616161 || 0.380392f, 0.380392f, 0.380392f&lt;br /&gt;
|-&lt;br /&gt;
| gray39 || grey39 || #636363 || 0.388235f, 0.388235f, 0.388235f&lt;br /&gt;
|-&lt;br /&gt;
| gray40 || grey40 || #666666 || 0.400000f, 0.400000f, 0.400000f&lt;br /&gt;
|-&lt;br /&gt;
| gray41 || grey41 || #696969 || 0.411765f, 0.411765f, 0.411765f&lt;br /&gt;
|-&lt;br /&gt;
| gray42 || grey42 || #6B6B6B || 0.419608f, 0.419608f, 0.419608f&lt;br /&gt;
|-&lt;br /&gt;
| gray43 || grey43 || #6E6E6E || 0.431373f, 0.431373f, 0.431373f&lt;br /&gt;
|-&lt;br /&gt;
| gray44 || grey44 || #707070 || 0.439216f, 0.439216f, 0.439216f&lt;br /&gt;
|-&lt;br /&gt;
| gray45 || grey45 || #737373 || 0.450980f, 0.450980f, 0.450980f&lt;br /&gt;
|-&lt;br /&gt;
| gray46 || grey46 || #757575 || 0.458824f, 0.458824f, 0.458824f&lt;br /&gt;
|-&lt;br /&gt;
| gray47 || grey47 || #787878 || 0.470588f, 0.470588f, 0.470588f&lt;br /&gt;
|-&lt;br /&gt;
| gray48 || grey48 || #7A7A7A || 0.478431f, 0.478431f, 0.478431f&lt;br /&gt;
|-&lt;br /&gt;
| gray49 || grey49 || #7D7D7D || 0.490196f, 0.490196f, 0.490196f&lt;br /&gt;
|-&lt;br /&gt;
| gray50 || grey50 || #7F7F7F || 0.498039f, 0.498039f, 0.498039f&lt;br /&gt;
|-&lt;br /&gt;
| gray51 || grey51 || #828282 || 0.509804f, 0.509804f, 0.509804f&lt;br /&gt;
|-&lt;br /&gt;
| gray52 || grey52 || #858585 || 0.521569f, 0.521569f, 0.521569f&lt;br /&gt;
|-&lt;br /&gt;
| gray53 || grey53 || #878787 || 0.529412f, 0.529412f, 0.529412f&lt;br /&gt;
|-&lt;br /&gt;
| gray54 || grey54 || #8A8A8A || 0.541176f, 0.541176f, 0.541176f&lt;br /&gt;
|-&lt;br /&gt;
| gray55 || grey55 || #8C8C8C || 0.549020f, 0.549020f, 0.549020f&lt;br /&gt;
|-&lt;br /&gt;
| gray56 || grey56 || #8F8F8F || 0.560784f, 0.560784f, 0.560784f&lt;br /&gt;
|-&lt;br /&gt;
| gray57 || grey57 || #919191 || 0.568627f, 0.568627f, 0.568627f&lt;br /&gt;
|-&lt;br /&gt;
| gray58 || grey58 || #949494 || 0.580392f, 0.580392f, 0.580392f&lt;br /&gt;
|-&lt;br /&gt;
| gray59 || grey59 || #969696 || 0.588235f, 0.588235f, 0.588235f&lt;br /&gt;
|-&lt;br /&gt;
| gray60 || grey60 || #999999 || 0.600000f, 0.600000f, 0.600000f&lt;br /&gt;
|-&lt;br /&gt;
| gray61 || grey61 || #9C9C9C || 0.611765f, 0.611765f, 0.611765f&lt;br /&gt;
|-&lt;br /&gt;
| gray62 || grey62 || #9E9E9E || 0.619608f, 0.619608f, 0.619608f&lt;br /&gt;
|-&lt;br /&gt;
| gray63 || grey63 || #A1A1A1 || 0.631373f, 0.631373f, 0.631373f&lt;br /&gt;
|-&lt;br /&gt;
| gray64 || grey64 || #A3A3A3 || 0.639216f, 0.639216f, 0.639216f&lt;br /&gt;
|-&lt;br /&gt;
| gray65 || grey65 || #A6A6A6 || 0.650980f, 0.650980f, 0.650980f&lt;br /&gt;
|-&lt;br /&gt;
| gray66 || grey66 || #A8A8A8 || 0.658824f, 0.658824f, 0.658824f&lt;br /&gt;
|-&lt;br /&gt;
| gray67 || grey67 || #ABABAB || 0.670588f, 0.670588f, 0.670588f&lt;br /&gt;
|-&lt;br /&gt;
| gray68 || grey68 || #ADADAD || 0.678431f, 0.678431f, 0.678431f&lt;br /&gt;
|-&lt;br /&gt;
| gray69 || grey69 || #B0B0B0 || 0.690196f, 0.690196f, 0.690196f&lt;br /&gt;
|-&lt;br /&gt;
| gray70 || grey70 || #B3B3B3 || 0.701961f, 0.701961f, 0.701961f&lt;br /&gt;
|-&lt;br /&gt;
| gray71 || grey71 || #B5B5B5 || 0.709804f, 0.709804f, 0.709804f&lt;br /&gt;
|-&lt;br /&gt;
| gray72 || grey72 || #B8B8B8 || 0.721569f, 0.721569f, 0.721569f&lt;br /&gt;
|-&lt;br /&gt;
| gray73 || grey73 || #BABABA || 0.729412f, 0.729412f, 0.729412f&lt;br /&gt;
|-&lt;br /&gt;
| gray74 || grey74 || #BDBDBD || 0.741176f, 0.741176f, 0.741176f&lt;br /&gt;
|-&lt;br /&gt;
| gray75 || grey75 || #BFBFBF || 0.749020f, 0.749020f, 0.749020f&lt;br /&gt;
|-&lt;br /&gt;
| gray76 || grey76 || #C2C2C2 || 0.760784f, 0.760784f, 0.760784f&lt;br /&gt;
|-&lt;br /&gt;
| gray77 || grey77 || #C4C4C4 || 0.768627f, 0.768627f, 0.768627f&lt;br /&gt;
|-&lt;br /&gt;
| gray78 || grey78 || #C7C7C7 || 0.780392f, 0.780392f, 0.780392f&lt;br /&gt;
|-&lt;br /&gt;
| gray79 || grey79 || #C9C9C9 || 0.788235f, 0.788235f, 0.788235f&lt;br /&gt;
|-&lt;br /&gt;
| gray80 || grey80 || #CCCCCC || 0.800000f, 0.800000f, 0.800000f&lt;br /&gt;
|-&lt;br /&gt;
| gray81 || grey81 || #CFCFCF || 0.811765f, 0.811765f, 0.811765f&lt;br /&gt;
|-&lt;br /&gt;
| gray82 || grey82 || #D1D1D1 || 0.819608f, 0.819608f, 0.819608f&lt;br /&gt;
|-&lt;br /&gt;
| gray83 || grey83 || #D4D4D4 || 0.831373f, 0.831373f, 0.831373f&lt;br /&gt;
|-&lt;br /&gt;
| gray84 || grey84 || #D6D6D6 || 0.839216f, 0.839216f, 0.839216f&lt;br /&gt;
|-&lt;br /&gt;
| gray85 || grey85 || #D9D9D9 || 0.850980f, 0.850980f, 0.850980f&lt;br /&gt;
|-&lt;br /&gt;
| gray86 || grey86 || #DBDBDB || 0.858824f, 0.858824f, 0.858824f&lt;br /&gt;
|-&lt;br /&gt;
| gray87 || grey87 || #DEDEDE || 0.870588f, 0.870588f, 0.870588f&lt;br /&gt;
|-&lt;br /&gt;
| gray88 || grey88 || #E0E0E0 || 0.878431f, 0.878431f, 0.878431f&lt;br /&gt;
|-&lt;br /&gt;
| gray89 || grey89 || #E3E3E3 || 0.890196f, 0.890196f, 0.890196f&lt;br /&gt;
|-&lt;br /&gt;
| gray90 || grey90 || #E5E5E5 || 0.898039f, 0.898039f, 0.898039f&lt;br /&gt;
|-&lt;br /&gt;
| gray91 || grey91 || #E8E8E8 || 0.909804f, 0.909804f, 0.909804f&lt;br /&gt;
|-&lt;br /&gt;
| gray92 || grey92 || #EBEBEB || 0.921569f, 0.921569f, 0.921569f&lt;br /&gt;
|-&lt;br /&gt;
| gray93 || grey93 || #EDEDED || 0.929412f, 0.929412f, 0.929412f&lt;br /&gt;
|-&lt;br /&gt;
| gray94 || grey94 || #F0F0F0 || 0.941176f, 0.941176f, 0.941176f&lt;br /&gt;
|-&lt;br /&gt;
| gray95 || grey95 || #F2F2F2 || 0.949020f, 0.949020f, 0.949020f&lt;br /&gt;
|-&lt;br /&gt;
| gray96 || grey96 || #F5F5F5 || 0.960784f, 0.960784f, 0.960784f&lt;br /&gt;
|-&lt;br /&gt;
| gray97 || grey97 || #F7F7F7 || 0.968627f, 0.968627f, 0.968627f&lt;br /&gt;
|-&lt;br /&gt;
| gray98 || grey98 || #FAFAFA || 0.980392f, 0.980392f, 0.980392f&lt;br /&gt;
|-&lt;br /&gt;
| gray99 || grey99 || #FCFCFC || 0.988235f, 0.988235f, 0.988235f&lt;br /&gt;
|-&lt;br /&gt;
| gray100 || grey100, white || #FFFFFF || 1.000000f, 1.000000f, 1.000000f&lt;br /&gt;
|-&lt;br /&gt;
| dark_gray || DarkGray, dark_grey, DarkGrey || #A9A9A9 || 0.662745f, 0.662745f, 0.662745f&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Colors were added with Materials in [[BZFlag 2.0.0]].&lt;br /&gt;
&lt;br /&gt;
==Editor Support==&lt;br /&gt;
Color support is dependent on the support for the containing features in any specific editor.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
Wikipedia article on RGB colorspace http://en.wikipedia.org/wiki/RGB&amp;lt;br&amp;gt;&lt;br /&gt;
A Page with samples of these colors. http://web.njit.edu/~walsh/rgb.html&lt;br /&gt;
[[category:Map_Objects]]&lt;br /&gt;
[[category:Map Making]]&lt;/div&gt;</summary>
		<author><name>Joevano</name></author>
	</entry>
	<entry>
		<id>https://wiki.bzflag.org/index.php?title=Color(BZW)&amp;diff=8107</id>
		<title>Color(BZW)</title>
		<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/index.php?title=Color(BZW)&amp;diff=8107"/>
		<updated>2011-11-05T16:13:26Z</updated>

		<summary type="html">&lt;p&gt;Joevano: /* Pre-defined colors */ Pretty up the list a bit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A color is used in a BZFlag world ([[BZW]]) as a sub parameter for many parameters, such as [[Material|materials]] and [[DynamicColor|dynamic colors]]. When defining color in materials, it is synonymous with &#039;diffuse&#039;.&lt;br /&gt;
&lt;br /&gt;
==Format==&lt;br /&gt;
===RGBA===&lt;br /&gt;
[[Image:RedBox.png|right|frame|300px|Material- color 1 0 0 0.5]]&lt;br /&gt;
The basic format of a color is to define the Red Green Blue and Alpha components of a color in the format&lt;br /&gt;
   Red Green Blue Alpha&lt;br /&gt;
&lt;br /&gt;
As an example to define pure red, the color would be defined as follows:&lt;br /&gt;
   1 0 0 1&lt;br /&gt;
This would define a color of 100% pure red and 100% opacity.&lt;br /&gt;
&lt;br /&gt;
The numeric values for color can range from 0 to 1 and represent the fraction of 100% for each color channel.&lt;br /&gt;
&lt;br /&gt;
===HTML Color format===&lt;br /&gt;
Colors can be defined in the HTML RGB format as well using Hex codes. Again pure red would be&lt;br /&gt;
   #FF0000&lt;br /&gt;
&lt;br /&gt;
===Pre-defined colors===&lt;br /&gt;
BZFlag supports a number of pre-defined color names including:&lt;br /&gt;
&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
! {{Hl3}} | Color Name &lt;br /&gt;
! {{Hl3}} | Alternate Name&lt;br /&gt;
! {{Hl3}} | RGB Values&lt;br /&gt;
|-&lt;br /&gt;
| snow ||  || 1.000000f, 0.980392f, 0.980392f&lt;br /&gt;
|-&lt;br /&gt;
| ghost_white || GhostWhite || 0.972549f, 0.972549f, 1.000000f&lt;br /&gt;
|-&lt;br /&gt;
| white_smoke || WhiteSmoke || 0.960784f, 0.960784f, 0.960784f&lt;br /&gt;
|-&lt;br /&gt;
| gainsboro ||  || 0.862745f, 0.862745f, 0.862745f&lt;br /&gt;
|-&lt;br /&gt;
| floral_white || FloralWhite || 1.000000f, 0.980392f, 0.941176f&lt;br /&gt;
|-&lt;br /&gt;
| old_lace || OldLace || 0.992157f, 0.960784f, 0.901961f&lt;br /&gt;
|-&lt;br /&gt;
| linen ||  || 0.980392f, 0.941176f, 0.901961f&lt;br /&gt;
|-&lt;br /&gt;
| antique_white || AntiqueWhite || 0.980392f, 0.921569f, 0.843137f&lt;br /&gt;
|-&lt;br /&gt;
| papaya_whip || PapayaWhip || 1.000000f, 0.937255f, 0.835294f&lt;br /&gt;
|-&lt;br /&gt;
| blanched_almond || BlanchedAlmond || 1.000000f, 0.921569f, 0.803922f&lt;br /&gt;
|-&lt;br /&gt;
| bisque ||  || 1.000000f, 0.894118f, 0.768627f&lt;br /&gt;
|-&lt;br /&gt;
| peach_puff || PeachPuff || 1.000000f, 0.854902f, 0.725490f&lt;br /&gt;
|-&lt;br /&gt;
| navajo_white || NavajoWhite || 1.000000f, 0.870588f, 0.678431f&lt;br /&gt;
|-&lt;br /&gt;
| moccasin ||  || 1.000000f, 0.894118f, 0.709804f&lt;br /&gt;
|-&lt;br /&gt;
| cornsilk ||  || 1.000000f, 0.972549f, 0.862745f&lt;br /&gt;
|-&lt;br /&gt;
| ivory ||  || 1.000000f, 1.000000f, 0.941176f&lt;br /&gt;
|-&lt;br /&gt;
| lemon_chiffon || LemonChiffon || 1.000000f, 0.980392f, 0.803922f&lt;br /&gt;
|-&lt;br /&gt;
| seashell ||  || 1.000000f, 0.960784f, 0.933333f&lt;br /&gt;
|-&lt;br /&gt;
| honeydew ||  || 0.941176f, 1.000000f, 0.941176f&lt;br /&gt;
|-&lt;br /&gt;
| mint_cream || MintCream || 0.960784f, 1.000000f, 0.980392f&lt;br /&gt;
|-&lt;br /&gt;
| azure ||  || 0.941176f, 1.000000f, 1.000000f&lt;br /&gt;
|-&lt;br /&gt;
| alice_blue || AliceBlue || 0.941176f, 0.972549f, 1.000000f&lt;br /&gt;
|-&lt;br /&gt;
| lavender ||  || 0.901961f, 0.901961f, 0.980392f&lt;br /&gt;
|-&lt;br /&gt;
| lavender_blush || LavenderBlush || 1.000000f, 0.941176f, 0.960784f&lt;br /&gt;
|-&lt;br /&gt;
| misty_rose || MistyRose || 1.000000f, 0.894118f, 0.882353f&lt;br /&gt;
|-&lt;br /&gt;
| white ||  || 1.000000f, 1.000000f, 1.000000f&lt;br /&gt;
|-&lt;br /&gt;
| black ||  || 0.000000f, 0.000000f, 0.000000f&lt;br /&gt;
|-&lt;br /&gt;
| dark_slate_gray || DarkSlateGray || 0.184314f, 0.309804f, 0.309804f&lt;br /&gt;
|-&lt;br /&gt;
| dark_slate_grey || DarkSlateGrey || 0.184314f, 0.309804f, 0.309804f&lt;br /&gt;
|-&lt;br /&gt;
| dim_gray || DimGray || 0.411765f, 0.411765f, 0.411765f&lt;br /&gt;
|-&lt;br /&gt;
| dim_grey || DimGrey || 0.411765f, 0.411765f, 0.411765f&lt;br /&gt;
|-&lt;br /&gt;
| slate_gray || SlateGray || 0.439216f, 0.501961f, 0.564706f&lt;br /&gt;
|-&lt;br /&gt;
| slate_grey || SlateGrey || 0.439216f, 0.501961f, 0.564706f&lt;br /&gt;
|-&lt;br /&gt;
| light_slate_gray || LightSlateGray || 0.466667f, 0.533333f, 0.600000f&lt;br /&gt;
|-&lt;br /&gt;
| light_slate_grey || LightSlateGrey || 0.466667f, 0.533333f, 0.600000f&lt;br /&gt;
|-&lt;br /&gt;
| gray ||  || 0.745098f, 0.745098f, 0.745098f&lt;br /&gt;
|-&lt;br /&gt;
| grey ||  || 0.745098f, 0.745098f, 0.745098f&lt;br /&gt;
|-&lt;br /&gt;
| light_grey || LightGrey || 0.827451f, 0.827451f, 0.827451f&lt;br /&gt;
|-&lt;br /&gt;
| light_gray || LightGray || 0.827451f, 0.827451f, 0.827451f&lt;br /&gt;
|-&lt;br /&gt;
| midnight_blue || MidnightBlue || 0.098039f, 0.098039f, 0.439216f&lt;br /&gt;
|-&lt;br /&gt;
| navy ||  || 0.000000f, 0.000000f, 0.501961f&lt;br /&gt;
|-&lt;br /&gt;
| navy_blue || NavyBlue || 0.000000f, 0.000000f, 0.501961f&lt;br /&gt;
|-&lt;br /&gt;
| cornflower_blue || CornflowerBlue || 0.392157f, 0.584314f, 0.929412f&lt;br /&gt;
|-&lt;br /&gt;
| dark_slate_blue || DarkSlateBlue || 0.282353f, 0.239216f, 0.545098f&lt;br /&gt;
|-&lt;br /&gt;
| slate_blue || SlateBlue || 0.415686f, 0.352941f, 0.803922f&lt;br /&gt;
|-&lt;br /&gt;
| medium_slate_blue || MediumSlateBlue || 0.482353f, 0.407843f, 0.933333f&lt;br /&gt;
|-&lt;br /&gt;
| light_slate_blue || LightSlateBlue || 0.517647f, 0.439216f, 1.000000f&lt;br /&gt;
|-&lt;br /&gt;
| medium_blue || MediumBlue || 0.000000f, 0.000000f, 0.803922f&lt;br /&gt;
|-&lt;br /&gt;
| royal_blue || RoyalBlue || 0.254902f, 0.411765f, 0.882353f&lt;br /&gt;
|-&lt;br /&gt;
| blue ||  || 0.000000f, 0.000000f, 1.000000f&lt;br /&gt;
|-&lt;br /&gt;
| dodger_blue || DodgerBlue || 0.117647f, 0.564706f, 1.000000f&lt;br /&gt;
|-&lt;br /&gt;
| deep_sky_blue || DeepSkyBlue || 0.000000f, 0.749020f, 1.000000f&lt;br /&gt;
|-&lt;br /&gt;
| sky_blue || SkyBlue || 0.529412f, 0.807843f, 0.921569f&lt;br /&gt;
|-&lt;br /&gt;
| light_sky_blue || LightSkyBlue || 0.529412f, 0.807843f, 0.980392f&lt;br /&gt;
|-&lt;br /&gt;
| steel_blue || SteelBlue || 0.274510f, 0.509804f, 0.705882f&lt;br /&gt;
|-&lt;br /&gt;
| light_steel_blue || LightSteelBlue || 0.690196f, 0.768627f, 0.870588f&lt;br /&gt;
|-&lt;br /&gt;
| light_blue || LightBlue || 0.678431f, 0.847059f, 0.901961f&lt;br /&gt;
|-&lt;br /&gt;
| powder_blue || PowderBlue || 0.690196f, 0.878431f, 0.901961f&lt;br /&gt;
|-&lt;br /&gt;
| pale_turquoise || PaleTurquoise || 0.686275f, 0.933333f, 0.933333f&lt;br /&gt;
|-&lt;br /&gt;
| dark_turquoise || DarkTurquoise || 0.000000f, 0.807843f, 0.819608f&lt;br /&gt;
|-&lt;br /&gt;
| medium_turquoise || MediumTurquoise || 0.282353f, 0.819608f, 0.800000f&lt;br /&gt;
|-&lt;br /&gt;
| turquoise ||  || 0.250980f, 0.878431f, 0.815686f&lt;br /&gt;
|-&lt;br /&gt;
| cyan ||  || 0.000000f, 1.000000f, 1.000000f&lt;br /&gt;
|-&lt;br /&gt;
| light_cyan || LightCyan || 0.878431f, 1.000000f, 1.000000f&lt;br /&gt;
|-&lt;br /&gt;
| cadet_blue || CadetBlue || 0.372549f, 0.619608f, 0.627451f&lt;br /&gt;
|-&lt;br /&gt;
| medium_aquamarine || MediumAquamarine || 0.400000f, 0.803922f, 0.666667f&lt;br /&gt;
|-&lt;br /&gt;
| aquamarine ||  || 0.498039f, 1.000000f, 0.831373f&lt;br /&gt;
|-&lt;br /&gt;
| dark_green || DarkGreen || 0.000000f, 0.392157f, 0.000000f&lt;br /&gt;
|-&lt;br /&gt;
| dark_olive_green || DarkOliveGreen || 0.333333f, 0.419608f, 0.184314f&lt;br /&gt;
|-&lt;br /&gt;
| dark_sea_green || DarkSeaGreen || 0.560784f, 0.737255f, 0.560784f&lt;br /&gt;
|-&lt;br /&gt;
| sea_green || SeaGreen || 0.180392f, 0.545098f, 0.341176f&lt;br /&gt;
|-&lt;br /&gt;
| medium_sea_green || MediumSeaGreen || 0.235294f, 0.701961f, 0.443137f&lt;br /&gt;
|-&lt;br /&gt;
| light_sea_green || LightSeaGreen || 0.125490f, 0.698039f, 0.666667f&lt;br /&gt;
|-&lt;br /&gt;
| pale_green || PaleGreen || 0.596078f, 0.984314f, 0.596078f&lt;br /&gt;
|-&lt;br /&gt;
| spring_green || SpringGreen || 0.000000f, 1.000000f, 0.498039f&lt;br /&gt;
|-&lt;br /&gt;
| lawn_green || LawnGreen || 0.486275f, 0.988235f, 0.000000f&lt;br /&gt;
|-&lt;br /&gt;
| green ||  || 0.000000f, 1.000000f, 0.000000f&lt;br /&gt;
|-&lt;br /&gt;
| chartreuse ||  || 0.498039f, 1.000000f, 0.000000f&lt;br /&gt;
|-&lt;br /&gt;
| medium_spring_green || MediumSpringGreen || 0.000000f, 0.980392f, 0.603922f&lt;br /&gt;
|-&lt;br /&gt;
| green_yellow || GreenYellow || 0.678431f, 1.000000f, 0.184314f&lt;br /&gt;
|-&lt;br /&gt;
| lime_green || LimeGreen || 0.196078f, 0.803922f, 0.196078f&lt;br /&gt;
|-&lt;br /&gt;
| yellow_green || YellowGreen || 0.603922f, 0.803922f, 0.196078f&lt;br /&gt;
|-&lt;br /&gt;
| forest_green || ForestGreen || 0.133333f, 0.545098f, 0.133333f&lt;br /&gt;
|-&lt;br /&gt;
| olive_drab || OliveDrab || 0.419608f, 0.556863f, 0.137255f&lt;br /&gt;
|-&lt;br /&gt;
| dark_khaki || DarkKhaki || 0.741176f, 0.717647f, 0.419608f&lt;br /&gt;
|-&lt;br /&gt;
| khaki ||  || 0.941176f, 0.901961f, 0.549020f&lt;br /&gt;
|-&lt;br /&gt;
| pale_goldenrod || PaleGoldenrod || 0.933333f, 0.909804f, 0.666667f&lt;br /&gt;
|-&lt;br /&gt;
| light_goldenrod_yellow || LightGoldenrodYellow || 0.980392f, 0.980392f, 0.823529f&lt;br /&gt;
|-&lt;br /&gt;
| light_yellow || LightYellow || 1.000000f, 1.000000f, 0.878431f&lt;br /&gt;
|-&lt;br /&gt;
| yellow ||  || 1.000000f, 1.000000f, 0.000000f&lt;br /&gt;
|-&lt;br /&gt;
| gold ||  || 1.000000f, 0.843137f, 0.000000f&lt;br /&gt;
|-&lt;br /&gt;
| light_goldenrod || LightGoldenrod || 0.933333f, 0.866667f, 0.509804f&lt;br /&gt;
|-&lt;br /&gt;
| goldenrod ||  || 0.854902f, 0.647059f, 0.125490f&lt;br /&gt;
|-&lt;br /&gt;
| dark_goldenrod || DarkGoldenrod || 0.721569f, 0.525490f, 0.043137f&lt;br /&gt;
|-&lt;br /&gt;
| rosy_brown || RosyBrown || 0.737255f, 0.560784f, 0.560784f&lt;br /&gt;
|-&lt;br /&gt;
| indian_red || IndianRed || 0.803922f, 0.360784f, 0.360784f&lt;br /&gt;
|-&lt;br /&gt;
| saddle_brown || SaddleBrown || 0.545098f, 0.270588f, 0.074510f&lt;br /&gt;
|-&lt;br /&gt;
| sienna ||  || 0.627451f, 0.321569f, 0.176471f&lt;br /&gt;
|-&lt;br /&gt;
| peru ||  || 0.803922f, 0.521569f, 0.247059f&lt;br /&gt;
|-&lt;br /&gt;
| burlywood ||  || 0.870588f, 0.721569f, 0.529412f&lt;br /&gt;
|-&lt;br /&gt;
| beige ||  || 0.960784f, 0.960784f, 0.862745f&lt;br /&gt;
|-&lt;br /&gt;
| wheat ||  || 0.960784f, 0.870588f, 0.701961f&lt;br /&gt;
|-&lt;br /&gt;
| sandy_brown || SandyBrown || 0.956863f, 0.643137f, 0.376471f&lt;br /&gt;
|-&lt;br /&gt;
| tan ||  || 0.823529f, 0.705882f, 0.549020f&lt;br /&gt;
|-&lt;br /&gt;
| chocolate ||  || 0.823529f, 0.411765f, 0.117647f&lt;br /&gt;
|-&lt;br /&gt;
| firebrick ||  || 0.698039f, 0.133333f, 0.133333f&lt;br /&gt;
|-&lt;br /&gt;
| brown ||  || 0.647059f, 0.164706f, 0.164706f&lt;br /&gt;
|-&lt;br /&gt;
| dark_salmon || DarkSalmon || 0.913725f, 0.588235f, 0.478431f&lt;br /&gt;
|-&lt;br /&gt;
| salmon ||  || 0.980392f, 0.501961f, 0.447059f&lt;br /&gt;
|-&lt;br /&gt;
| light_salmon || LightSalmon || 1.000000f, 0.627451f, 0.478431f&lt;br /&gt;
|-&lt;br /&gt;
| orange ||  || 1.000000f, 0.647059f, 0.000000f&lt;br /&gt;
|-&lt;br /&gt;
| dark_orange || DarkOrange || 1.000000f, 0.549020f, 0.000000f&lt;br /&gt;
|-&lt;br /&gt;
| coral ||  || 1.000000f, 0.498039f, 0.313726f&lt;br /&gt;
|-&lt;br /&gt;
| light_coral || LightCoral || 0.941176f, 0.501961f, 0.501961f&lt;br /&gt;
|-&lt;br /&gt;
| tomato ||  || 1.000000f, 0.388235f, 0.278431f&lt;br /&gt;
|-&lt;br /&gt;
| orange_red || OrangeRed || 1.000000f, 0.270588f, 0.000000f&lt;br /&gt;
|-&lt;br /&gt;
| red ||  || 1.000000f, 0.000000f, 0.000000f&lt;br /&gt;
|-&lt;br /&gt;
| hot_pink || HotPink || 1.000000f, 0.411765f, 0.705882f&lt;br /&gt;
|-&lt;br /&gt;
| deep_pink || DeepPink || 1.000000f, 0.078431f, 0.576471f&lt;br /&gt;
|-&lt;br /&gt;
| pink ||  || 1.000000f, 0.752941f, 0.796078f&lt;br /&gt;
|-&lt;br /&gt;
| light_pink || LightPink || 1.000000f, 0.713726f, 0.756863f&lt;br /&gt;
|-&lt;br /&gt;
| pale_violet_red || PaleVioletRed || 0.858824f, 0.439216f, 0.576471f&lt;br /&gt;
|-&lt;br /&gt;
| maroon ||  || 0.690196f, 0.188235f, 0.376471f&lt;br /&gt;
|-&lt;br /&gt;
| medium_violet_red || MediumVioletRed || 0.780392f, 0.082353f, 0.521569f&lt;br /&gt;
|-&lt;br /&gt;
| violet_red || VioletRed || 0.815686f, 0.125490f, 0.564706f&lt;br /&gt;
|-&lt;br /&gt;
| magenta ||  || 1.000000f, 0.000000f, 1.000000f&lt;br /&gt;
|-&lt;br /&gt;
| violet ||  || 0.933333f, 0.509804f, 0.933333f&lt;br /&gt;
|-&lt;br /&gt;
| plum ||  || 0.866667f, 0.627451f, 0.866667f&lt;br /&gt;
|-&lt;br /&gt;
| orchid ||  || 0.854902f, 0.439216f, 0.839216f&lt;br /&gt;
|-&lt;br /&gt;
| medium_orchid || MediumOrchid || 0.729412f, 0.333333f, 0.827451f&lt;br /&gt;
|-&lt;br /&gt;
| dark_orchid || DarkOrchid || 0.600000f, 0.196078f, 0.800000f&lt;br /&gt;
|-&lt;br /&gt;
| dark_violet || DarkViolet || 0.580392f, 0.000000f, 0.827451f&lt;br /&gt;
|-&lt;br /&gt;
| blue_violet || BlueViolet || 0.541176f, 0.168627f, 0.886275f&lt;br /&gt;
|-&lt;br /&gt;
| purple ||  || 0.627451f, 0.125490f, 0.941176f&lt;br /&gt;
|-&lt;br /&gt;
| medium_purple || MediumPurple || 0.576471f, 0.439216f, 0.858824f&lt;br /&gt;
|-&lt;br /&gt;
| thistle ||  || 0.847059f, 0.749020f, 0.847059f&lt;br /&gt;
|-&lt;br /&gt;
| snow1 ||  || 1.000000f, 0.980392f, 0.980392f&lt;br /&gt;
|-&lt;br /&gt;
| snow2 ||  || 0.933333f, 0.913725f, 0.913725f&lt;br /&gt;
|-&lt;br /&gt;
| snow3 ||  || 0.803922f, 0.788235f, 0.788235f&lt;br /&gt;
|-&lt;br /&gt;
| snow4 ||  || 0.545098f, 0.537255f, 0.537255f&lt;br /&gt;
|-&lt;br /&gt;
| seashell1 ||  || 1.000000f, 0.960784f, 0.933333f&lt;br /&gt;
|-&lt;br /&gt;
| seashell2 ||  || 0.933333f, 0.898039f, 0.870588f&lt;br /&gt;
|-&lt;br /&gt;
| seashell3 ||  || 0.803922f, 0.772549f, 0.749020f&lt;br /&gt;
|-&lt;br /&gt;
| seashell4 ||  || 0.545098f, 0.525490f, 0.509804f&lt;br /&gt;
|-&lt;br /&gt;
| AntiqueWhite1 ||  || 1.000000f, 0.937255f, 0.858824f&lt;br /&gt;
|-&lt;br /&gt;
| AntiqueWhite2 ||  || 0.933333f, 0.874510f, 0.800000f&lt;br /&gt;
|-&lt;br /&gt;
| AntiqueWhite3 ||  || 0.803922f, 0.752941f, 0.690196f&lt;br /&gt;
|-&lt;br /&gt;
| AntiqueWhite4 ||  || 0.545098f, 0.513726f, 0.470588f&lt;br /&gt;
|-&lt;br /&gt;
| bisque1 ||  || 1.000000f, 0.894118f, 0.768627f&lt;br /&gt;
|-&lt;br /&gt;
| bisque2 ||  || 0.933333f, 0.835294f, 0.717647f&lt;br /&gt;
|-&lt;br /&gt;
| bisque3 ||  || 0.803922f, 0.717647f, 0.619608f&lt;br /&gt;
|-&lt;br /&gt;
| bisque4 ||  || 0.545098f, 0.490196f, 0.419608f&lt;br /&gt;
|-&lt;br /&gt;
| PeachPuff1 ||  || 1.000000f, 0.854902f, 0.725490f&lt;br /&gt;
|-&lt;br /&gt;
| PeachPuff2 ||  || 0.933333f, 0.796078f, 0.678431f&lt;br /&gt;
|-&lt;br /&gt;
| PeachPuff3 ||  || 0.803922f, 0.686275f, 0.584314f&lt;br /&gt;
|-&lt;br /&gt;
| PeachPuff4 ||  || 0.545098f, 0.466667f, 0.396078f&lt;br /&gt;
|-&lt;br /&gt;
| NavajoWhite1 ||  || 1.000000f, 0.870588f, 0.678431f&lt;br /&gt;
|-&lt;br /&gt;
| NavajoWhite2 ||  || 0.933333f, 0.811765f, 0.631373f&lt;br /&gt;
|-&lt;br /&gt;
| NavajoWhite3 ||  || 0.803922f, 0.701961f, 0.545098f&lt;br /&gt;
|-&lt;br /&gt;
| NavajoWhite4 ||  || 0.545098f, 0.474510f, 0.368627f&lt;br /&gt;
|-&lt;br /&gt;
| LemonChiffon1 ||  || 1.000000f, 0.980392f, 0.803922f&lt;br /&gt;
|-&lt;br /&gt;
| LemonChiffon2 ||  || 0.933333f, 0.913725f, 0.749020f&lt;br /&gt;
|-&lt;br /&gt;
| LemonChiffon3 ||  || 0.803922f, 0.788235f, 0.647059f&lt;br /&gt;
|-&lt;br /&gt;
| LemonChiffon4 ||  || 0.545098f, 0.537255f, 0.439216f&lt;br /&gt;
|-&lt;br /&gt;
| cornsilk1 ||  || 1.000000f, 0.972549f, 0.862745f&lt;br /&gt;
|-&lt;br /&gt;
| cornsilk2 ||  || 0.933333f, 0.909804f, 0.803922f&lt;br /&gt;
|-&lt;br /&gt;
| cornsilk3 ||  || 0.803922f, 0.784314f, 0.694118f&lt;br /&gt;
|-&lt;br /&gt;
| cornsilk4 ||  || 0.545098f, 0.533333f, 0.470588f&lt;br /&gt;
|-&lt;br /&gt;
| ivory1 ||  || 1.000000f, 1.000000f, 0.941176f&lt;br /&gt;
|-&lt;br /&gt;
| ivory2 ||  || 0.933333f, 0.933333f, 0.878431f&lt;br /&gt;
|-&lt;br /&gt;
| ivory3 ||  || 0.803922f, 0.803922f, 0.756863f&lt;br /&gt;
|-&lt;br /&gt;
| ivory4 ||  || 0.545098f, 0.545098f, 0.513726f&lt;br /&gt;
|-&lt;br /&gt;
| honeydew1 ||  || 0.941176f, 1.000000f, 0.941176f&lt;br /&gt;
|-&lt;br /&gt;
| honeydew2 ||  || 0.878431f, 0.933333f, 0.878431f&lt;br /&gt;
|-&lt;br /&gt;
| honeydew3 ||  || 0.756863f, 0.803922f, 0.756863f&lt;br /&gt;
|-&lt;br /&gt;
| honeydew4 ||  || 0.513726f, 0.545098f, 0.513726f&lt;br /&gt;
|-&lt;br /&gt;
| LavenderBlush1 ||  || 1.000000f, 0.941176f, 0.960784f&lt;br /&gt;
|-&lt;br /&gt;
| LavenderBlush2 ||  || 0.933333f, 0.878431f, 0.898039f&lt;br /&gt;
|-&lt;br /&gt;
| LavenderBlush3 ||  || 0.803922f, 0.756863f, 0.772549f&lt;br /&gt;
|-&lt;br /&gt;
| LavenderBlush4 ||  || 0.545098f, 0.513726f, 0.525490f&lt;br /&gt;
|-&lt;br /&gt;
| MistyRose1 ||  || 1.000000f, 0.894118f, 0.882353f&lt;br /&gt;
|-&lt;br /&gt;
| MistyRose2 ||  || 0.933333f, 0.835294f, 0.823529f&lt;br /&gt;
|-&lt;br /&gt;
| MistyRose3 ||  || 0.803922f, 0.717647f, 0.709804f&lt;br /&gt;
|-&lt;br /&gt;
| MistyRose4 ||  || 0.545098f, 0.490196f, 0.482353f&lt;br /&gt;
|-&lt;br /&gt;
| azure1 ||  || 0.941176f, 1.000000f, 1.000000f&lt;br /&gt;
|-&lt;br /&gt;
| azure2 ||  || 0.878431f, 0.933333f, 0.933333f&lt;br /&gt;
|-&lt;br /&gt;
| azure3 ||  || 0.756863f, 0.803922f, 0.803922f&lt;br /&gt;
|-&lt;br /&gt;
| azure4 ||  || 0.513726f, 0.545098f, 0.545098f&lt;br /&gt;
|-&lt;br /&gt;
| SlateBlue1 ||  || 0.513726f, 0.435294f, 1.000000f&lt;br /&gt;
|-&lt;br /&gt;
| SlateBlue2 ||  || 0.478431f, 0.403922f, 0.933333f&lt;br /&gt;
|-&lt;br /&gt;
| SlateBlue3 ||  || 0.411765f, 0.349020f, 0.803922f&lt;br /&gt;
|-&lt;br /&gt;
| SlateBlue4 ||  || 0.278431f, 0.235294f, 0.545098f&lt;br /&gt;
|-&lt;br /&gt;
| RoyalBlue1 ||  || 0.282353f, 0.462745f, 1.000000f&lt;br /&gt;
|-&lt;br /&gt;
| RoyalBlue2 ||  || 0.262745f, 0.431373f, 0.933333f&lt;br /&gt;
|-&lt;br /&gt;
| RoyalBlue3 ||  || 0.227451f, 0.372549f, 0.803922f&lt;br /&gt;
|-&lt;br /&gt;
| RoyalBlue4 ||  || 0.152941f, 0.250980f, 0.545098f&lt;br /&gt;
|-&lt;br /&gt;
| blue1 ||  || 0.000000f, 0.000000f, 1.000000f&lt;br /&gt;
|-&lt;br /&gt;
| blue2 ||  || 0.000000f, 0.000000f, 0.933333f&lt;br /&gt;
|-&lt;br /&gt;
| blue3 ||  || 0.000000f, 0.000000f, 0.803922f&lt;br /&gt;
|-&lt;br /&gt;
| blue4 ||  || 0.000000f, 0.000000f, 0.545098f&lt;br /&gt;
|-&lt;br /&gt;
| DodgerBlue1 ||  || 0.117647f, 0.564706f, 1.000000f&lt;br /&gt;
|-&lt;br /&gt;
| DodgerBlue2 ||  || 0.109804f, 0.525490f, 0.933333f&lt;br /&gt;
|-&lt;br /&gt;
| DodgerBlue3 ||  || 0.094118f, 0.454902f, 0.803922f&lt;br /&gt;
|-&lt;br /&gt;
| DodgerBlue4 ||  || 0.062745f, 0.305882f, 0.545098f&lt;br /&gt;
|-&lt;br /&gt;
| SteelBlue1 ||  || 0.388235f, 0.721569f, 1.000000f&lt;br /&gt;
|-&lt;br /&gt;
| SteelBlue2 ||  || 0.360784f, 0.674510f, 0.933333f&lt;br /&gt;
|-&lt;br /&gt;
| SteelBlue3 ||  || 0.309804f, 0.580392f, 0.803922f&lt;br /&gt;
|-&lt;br /&gt;
| SteelBlue4 ||  || 0.211765f, 0.392157f, 0.545098f&lt;br /&gt;
|-&lt;br /&gt;
| DeepSkyBlue1 ||  || 0.000000f, 0.749020f, 1.000000f&lt;br /&gt;
|-&lt;br /&gt;
| DeepSkyBlue2 ||  || 0.000000f, 0.698039f, 0.933333f&lt;br /&gt;
|-&lt;br /&gt;
| DeepSkyBlue3 ||  || 0.000000f, 0.603922f, 0.803922f&lt;br /&gt;
|-&lt;br /&gt;
| DeepSkyBlue4 ||  || 0.000000f, 0.407843f, 0.545098f&lt;br /&gt;
|-&lt;br /&gt;
| SkyBlue1 ||  || 0.529412f, 0.807843f, 1.000000f&lt;br /&gt;
|-&lt;br /&gt;
| SkyBlue2 ||  || 0.494118f, 0.752941f, 0.933333f&lt;br /&gt;
|-&lt;br /&gt;
| SkyBlue3 ||  || 0.423529f, 0.650980f, 0.803922f&lt;br /&gt;
|-&lt;br /&gt;
| SkyBlue4 ||  || 0.290196f, 0.439216f, 0.545098f&lt;br /&gt;
|-&lt;br /&gt;
| LightSkyBlue1 ||  || 0.690196f, 0.886275f, 1.000000f&lt;br /&gt;
|-&lt;br /&gt;
| LightSkyBlue2 ||  || 0.643137f, 0.827451f, 0.933333f&lt;br /&gt;
|-&lt;br /&gt;
| LightSkyBlue3 ||  || 0.552941f, 0.713726f, 0.803922f&lt;br /&gt;
|-&lt;br /&gt;
| LightSkyBlue4 ||  || 0.376471f, 0.482353f, 0.545098f&lt;br /&gt;
|-&lt;br /&gt;
| SlateGray1 ||  || 0.776471f, 0.886275f, 1.000000f&lt;br /&gt;
|-&lt;br /&gt;
| SlateGray2 ||  || 0.725490f, 0.827451f, 0.933333f&lt;br /&gt;
|-&lt;br /&gt;
| SlateGray3 ||  || 0.623529f, 0.713726f, 0.803922f&lt;br /&gt;
|-&lt;br /&gt;
| SlateGray4 ||  || 0.423529f, 0.482353f, 0.545098f&lt;br /&gt;
|-&lt;br /&gt;
| LightSteelBlue1 ||  || 0.792157f, 0.882353f, 1.000000f&lt;br /&gt;
|-&lt;br /&gt;
| LightSteelBlue2 ||  || 0.737255f, 0.823529f, 0.933333f&lt;br /&gt;
|-&lt;br /&gt;
| LightSteelBlue3 ||  || 0.635294f, 0.709804f, 0.803922f&lt;br /&gt;
|-&lt;br /&gt;
| LightSteelBlue4 ||  || 0.431373f, 0.482353f, 0.545098f&lt;br /&gt;
|-&lt;br /&gt;
| LightBlue1 ||  || 0.749020f, 0.937255f, 1.000000f&lt;br /&gt;
|-&lt;br /&gt;
| LightBlue2 ||  || 0.698039f, 0.874510f, 0.933333f&lt;br /&gt;
|-&lt;br /&gt;
| LightBlue3 ||  || 0.603922f, 0.752941f, 0.803922f&lt;br /&gt;
|-&lt;br /&gt;
| LightBlue4 ||  || 0.407843f, 0.513726f, 0.545098f&lt;br /&gt;
|-&lt;br /&gt;
| LightCyan1 ||  || 0.878431f, 1.000000f, 1.000000f&lt;br /&gt;
|-&lt;br /&gt;
| LightCyan2 ||  || 0.819608f, 0.933333f, 0.933333f&lt;br /&gt;
|-&lt;br /&gt;
| LightCyan3 ||  || 0.705882f, 0.803922f, 0.803922f&lt;br /&gt;
|-&lt;br /&gt;
| LightCyan4 ||  || 0.478431f, 0.545098f, 0.545098f&lt;br /&gt;
|-&lt;br /&gt;
| PaleTurquoise1 ||  || 0.733333f, 1.000000f, 1.000000f&lt;br /&gt;
|-&lt;br /&gt;
| PaleTurquoise2 ||  || 0.682353f, 0.933333f, 0.933333f&lt;br /&gt;
|-&lt;br /&gt;
| PaleTurquoise3 ||  || 0.588235f, 0.803922f, 0.803922f&lt;br /&gt;
|-&lt;br /&gt;
| PaleTurquoise4 ||  || 0.400000f, 0.545098f, 0.545098f&lt;br /&gt;
|-&lt;br /&gt;
| CadetBlue1 ||  || 0.596078f, 0.960784f, 1.000000f&lt;br /&gt;
|-&lt;br /&gt;
| CadetBlue2 ||  || 0.556863f, 0.898039f, 0.933333f&lt;br /&gt;
|-&lt;br /&gt;
| CadetBlue3 ||  || 0.478431f, 0.772549f, 0.803922f&lt;br /&gt;
|-&lt;br /&gt;
| CadetBlue4 ||  || 0.325490f, 0.525490f, 0.545098f&lt;br /&gt;
|-&lt;br /&gt;
| turquoise1 ||  || 0.000000f, 0.960784f, 1.000000f&lt;br /&gt;
|-&lt;br /&gt;
| turquoise2 ||  || 0.000000f, 0.898039f, 0.933333f&lt;br /&gt;
|-&lt;br /&gt;
| turquoise3 ||  || 0.000000f, 0.772549f, 0.803922f&lt;br /&gt;
|-&lt;br /&gt;
| turquoise4 ||  || 0.000000f, 0.525490f, 0.545098f&lt;br /&gt;
|-&lt;br /&gt;
| cyan1 ||  || 0.000000f, 1.000000f, 1.000000f&lt;br /&gt;
|-&lt;br /&gt;
| cyan2 ||  || 0.000000f, 0.933333f, 0.933333f&lt;br /&gt;
|-&lt;br /&gt;
| cyan3 ||  || 0.000000f, 0.803922f, 0.803922f&lt;br /&gt;
|-&lt;br /&gt;
| cyan4 ||  || 0.000000f, 0.545098f, 0.545098f&lt;br /&gt;
|-&lt;br /&gt;
| DarkSlateGray1 ||  || 0.592157f, 1.000000f, 1.000000f&lt;br /&gt;
|-&lt;br /&gt;
| DarkSlateGray2 ||  || 0.552941f, 0.933333f, 0.933333f&lt;br /&gt;
|-&lt;br /&gt;
| DarkSlateGray3 ||  || 0.474510f, 0.803922f, 0.803922f&lt;br /&gt;
|-&lt;br /&gt;
| DarkSlateGray4 ||  || 0.321569f, 0.545098f, 0.545098f&lt;br /&gt;
|-&lt;br /&gt;
| aquamarine1 ||  || 0.498039f, 1.000000f, 0.831373f&lt;br /&gt;
|-&lt;br /&gt;
| aquamarine2 ||  || 0.462745f, 0.933333f, 0.776471f&lt;br /&gt;
|-&lt;br /&gt;
| aquamarine3 ||  || 0.400000f, 0.803922f, 0.666667f&lt;br /&gt;
|-&lt;br /&gt;
| aquamarine4 ||  || 0.270588f, 0.545098f, 0.454902f&lt;br /&gt;
|-&lt;br /&gt;
| DarkSeaGreen1 ||  || 0.756863f, 1.000000f, 0.756863f&lt;br /&gt;
|-&lt;br /&gt;
| DarkSeaGreen2 ||  || 0.705882f, 0.933333f, 0.705882f&lt;br /&gt;
|-&lt;br /&gt;
| DarkSeaGreen3 ||  || 0.607843f, 0.803922f, 0.607843f&lt;br /&gt;
|-&lt;br /&gt;
| DarkSeaGreen4 ||  || 0.411765f, 0.545098f, 0.411765f&lt;br /&gt;
|-&lt;br /&gt;
| SeaGreen1 ||  || 0.329412f, 1.000000f, 0.623529f&lt;br /&gt;
|-&lt;br /&gt;
| SeaGreen2 ||  || 0.305882f, 0.933333f, 0.580392f&lt;br /&gt;
|-&lt;br /&gt;
| SeaGreen3 ||  || 0.262745f, 0.803922f, 0.501961f&lt;br /&gt;
|-&lt;br /&gt;
| SeaGreen4 ||  || 0.180392f, 0.545098f, 0.341176f&lt;br /&gt;
|-&lt;br /&gt;
| PaleGreen1 ||  || 0.603922f, 1.000000f, 0.603922f&lt;br /&gt;
|-&lt;br /&gt;
| PaleGreen2 ||  || 0.564706f, 0.933333f, 0.564706f&lt;br /&gt;
|-&lt;br /&gt;
| PaleGreen3 ||  || 0.486275f, 0.803922f, 0.486275f&lt;br /&gt;
|-&lt;br /&gt;
| PaleGreen4 ||  || 0.329412f, 0.545098f, 0.329412f&lt;br /&gt;
|-&lt;br /&gt;
| SpringGreen1 ||  || 0.000000f, 1.000000f, 0.498039f&lt;br /&gt;
|-&lt;br /&gt;
| SpringGreen2 ||  || 0.000000f, 0.933333f, 0.462745f&lt;br /&gt;
|-&lt;br /&gt;
| SpringGreen3 ||  || 0.000000f, 0.803922f, 0.400000f&lt;br /&gt;
|-&lt;br /&gt;
| SpringGreen4 ||  || 0.000000f, 0.545098f, 0.270588f&lt;br /&gt;
|-&lt;br /&gt;
| green1 ||  || 0.000000f, 1.000000f, 0.000000f&lt;br /&gt;
|-&lt;br /&gt;
| green2 ||  || 0.000000f, 0.933333f, 0.000000f&lt;br /&gt;
|-&lt;br /&gt;
| green3 ||  || 0.000000f, 0.803922f, 0.000000f&lt;br /&gt;
|-&lt;br /&gt;
| green4 ||  || 0.000000f, 0.545098f, 0.000000f&lt;br /&gt;
|-&lt;br /&gt;
| chartreuse1 ||  || 0.498039f, 1.000000f, 0.000000f&lt;br /&gt;
|-&lt;br /&gt;
| chartreuse2 ||  || 0.462745f, 0.933333f, 0.000000f&lt;br /&gt;
|-&lt;br /&gt;
| chartreuse3 ||  || 0.400000f, 0.803922f, 0.000000f&lt;br /&gt;
|-&lt;br /&gt;
| chartreuse4 ||  || 0.270588f, 0.545098f, 0.000000f&lt;br /&gt;
|-&lt;br /&gt;
| OliveDrab1 ||  || 0.752941f, 1.000000f, 0.243137f&lt;br /&gt;
|-&lt;br /&gt;
| OliveDrab2 ||  || 0.701961f, 0.933333f, 0.227451f&lt;br /&gt;
|-&lt;br /&gt;
| OliveDrab3 ||  || 0.603922f, 0.803922f, 0.196078f&lt;br /&gt;
|-&lt;br /&gt;
| OliveDrab4 ||  || 0.411765f, 0.545098f, 0.133333f&lt;br /&gt;
|-&lt;br /&gt;
| DarkOliveGreen1 ||  || 0.792157f, 1.000000f, 0.439216f&lt;br /&gt;
|-&lt;br /&gt;
| DarkOliveGreen2 ||  || 0.737255f, 0.933333f, 0.407843f&lt;br /&gt;
|-&lt;br /&gt;
| DarkOliveGreen3 ||  || 0.635294f, 0.803922f, 0.352941f&lt;br /&gt;
|-&lt;br /&gt;
| DarkOliveGreen4 ||  || 0.431373f, 0.545098f, 0.239216f&lt;br /&gt;
|-&lt;br /&gt;
| khaki1 ||  || 1.000000f, 0.964706f, 0.560784f&lt;br /&gt;
|-&lt;br /&gt;
| khaki2 ||  || 0.933333f, 0.901961f, 0.521569f&lt;br /&gt;
|-&lt;br /&gt;
| khaki3 ||  || 0.803922f, 0.776471f, 0.450980f&lt;br /&gt;
|-&lt;br /&gt;
| khaki4 ||  || 0.545098f, 0.525490f, 0.305882f&lt;br /&gt;
|-&lt;br /&gt;
| LightGoldenrod1 ||  || 1.000000f, 0.925490f, 0.545098f&lt;br /&gt;
|-&lt;br /&gt;
| LightGoldenrod2 ||  || 0.933333f, 0.862745f, 0.509804f&lt;br /&gt;
|-&lt;br /&gt;
| LightGoldenrod3 ||  || 0.803922f, 0.745098f, 0.439216f&lt;br /&gt;
|-&lt;br /&gt;
| LightGoldenrod4 ||  || 0.545098f, 0.505882f, 0.298039f&lt;br /&gt;
|-&lt;br /&gt;
| LightYellow1 ||  || 1.000000f, 1.000000f, 0.878431f&lt;br /&gt;
|-&lt;br /&gt;
| LightYellow2 ||  || 0.933333f, 0.933333f, 0.819608f&lt;br /&gt;
|-&lt;br /&gt;
| LightYellow3 ||  || 0.803922f, 0.803922f, 0.705882f&lt;br /&gt;
|-&lt;br /&gt;
| LightYellow4 ||  || 0.545098f, 0.545098f, 0.478431f&lt;br /&gt;
|-&lt;br /&gt;
| yellow1 ||  || 1.000000f, 1.000000f, 0.000000f&lt;br /&gt;
|-&lt;br /&gt;
| yellow2 ||  || 0.933333f, 0.933333f, 0.000000f&lt;br /&gt;
|-&lt;br /&gt;
| yellow3 ||  || 0.803922f, 0.803922f, 0.000000f&lt;br /&gt;
|-&lt;br /&gt;
| yellow4 ||  || 0.545098f, 0.545098f, 0.000000f&lt;br /&gt;
|-&lt;br /&gt;
| gold1 ||  || 1.000000f, 0.843137f, 0.000000f&lt;br /&gt;
|-&lt;br /&gt;
| gold2 ||  || 0.933333f, 0.788235f, 0.000000f&lt;br /&gt;
|-&lt;br /&gt;
| gold3 ||  || 0.803922f, 0.678431f, 0.000000f&lt;br /&gt;
|-&lt;br /&gt;
| gold4 ||  || 0.545098f, 0.458824f, 0.000000f&lt;br /&gt;
|-&lt;br /&gt;
| goldenrod1 ||  || 1.000000f, 0.756863f, 0.145098f&lt;br /&gt;
|-&lt;br /&gt;
| goldenrod2 ||  || 0.933333f, 0.705882f, 0.133333f&lt;br /&gt;
|-&lt;br /&gt;
| goldenrod3 ||  || 0.803922f, 0.607843f, 0.113725f&lt;br /&gt;
|-&lt;br /&gt;
| goldenrod4 ||  || 0.545098f, 0.411765f, 0.078431f&lt;br /&gt;
|-&lt;br /&gt;
| DarkGoldenrod1 ||  || 1.000000f, 0.725490f, 0.058824f&lt;br /&gt;
|-&lt;br /&gt;
| DarkGoldenrod2 ||  || 0.933333f, 0.678431f, 0.054902f&lt;br /&gt;
|-&lt;br /&gt;
| DarkGoldenrod3 ||  || 0.803922f, 0.584314f, 0.047059f&lt;br /&gt;
|-&lt;br /&gt;
| DarkGoldenrod4 ||  || 0.545098f, 0.396078f, 0.031373f&lt;br /&gt;
|-&lt;br /&gt;
| RosyBrown1 ||  || 1.000000f, 0.756863f, 0.756863f&lt;br /&gt;
|-&lt;br /&gt;
| RosyBrown2 ||  || 0.933333f, 0.705882f, 0.705882f&lt;br /&gt;
|-&lt;br /&gt;
| RosyBrown3 ||  || 0.803922f, 0.607843f, 0.607843f&lt;br /&gt;
|-&lt;br /&gt;
| RosyBrown4 ||  || 0.545098f, 0.411765f, 0.411765f&lt;br /&gt;
|-&lt;br /&gt;
| IndianRed1 ||  || 1.000000f, 0.415686f, 0.415686f&lt;br /&gt;
|-&lt;br /&gt;
| IndianRed2 ||  || 0.933333f, 0.388235f, 0.388235f&lt;br /&gt;
|-&lt;br /&gt;
| IndianRed3 ||  || 0.803922f, 0.333333f, 0.333333f&lt;br /&gt;
|-&lt;br /&gt;
| IndianRed4 ||  || 0.545098f, 0.227451f, 0.227451f&lt;br /&gt;
|-&lt;br /&gt;
| sienna1 ||  || 1.000000f, 0.509804f, 0.278431f&lt;br /&gt;
|-&lt;br /&gt;
| sienna2 ||  || 0.933333f, 0.474510f, 0.258824f&lt;br /&gt;
|-&lt;br /&gt;
| sienna3 ||  || 0.803922f, 0.407843f, 0.223529f&lt;br /&gt;
|-&lt;br /&gt;
| sienna4 ||  || 0.545098f, 0.278431f, 0.149020f&lt;br /&gt;
|-&lt;br /&gt;
| burlywood1 ||  || 1.000000f, 0.827451f, 0.607843f&lt;br /&gt;
|-&lt;br /&gt;
| burlywood2 ||  || 0.933333f, 0.772549f, 0.568627f&lt;br /&gt;
|-&lt;br /&gt;
| burlywood3 ||  || 0.803922f, 0.666667f, 0.490196f&lt;br /&gt;
|-&lt;br /&gt;
| burlywood4 ||  || 0.545098f, 0.450980f, 0.333333f&lt;br /&gt;
|-&lt;br /&gt;
| wheat1 ||  || 1.000000f, 0.905882f, 0.729412f&lt;br /&gt;
|-&lt;br /&gt;
| wheat2 ||  || 0.933333f, 0.847059f, 0.682353f&lt;br /&gt;
|-&lt;br /&gt;
| wheat3 ||  || 0.803922f, 0.729412f, 0.588235f&lt;br /&gt;
|-&lt;br /&gt;
| wheat4 ||  || 0.545098f, 0.494118f, 0.400000f&lt;br /&gt;
|-&lt;br /&gt;
| tan1 ||  || 1.000000f, 0.647059f, 0.309804f&lt;br /&gt;
|-&lt;br /&gt;
| tan2 ||  || 0.933333f, 0.603922f, 0.286275f&lt;br /&gt;
|-&lt;br /&gt;
| tan3 ||  || 0.803922f, 0.521569f, 0.247059f&lt;br /&gt;
|-&lt;br /&gt;
| tan4 ||  || 0.545098f, 0.352941f, 0.168627f&lt;br /&gt;
|-&lt;br /&gt;
| chocolate1 ||  || 1.000000f, 0.498039f, 0.141176f&lt;br /&gt;
|-&lt;br /&gt;
| chocolate2 ||  || 0.933333f, 0.462745f, 0.129412f&lt;br /&gt;
|-&lt;br /&gt;
| chocolate3 ||  || 0.803922f, 0.400000f, 0.113725f&lt;br /&gt;
|-&lt;br /&gt;
| chocolate4 ||  || 0.545098f, 0.270588f, 0.074510f&lt;br /&gt;
|-&lt;br /&gt;
| firebrick1 ||  || 1.000000f, 0.188235f, 0.188235f&lt;br /&gt;
|-&lt;br /&gt;
| firebrick2 ||  || 0.933333f, 0.172549f, 0.172549f&lt;br /&gt;
|-&lt;br /&gt;
| firebrick3 ||  || 0.803922f, 0.149020f, 0.149020f&lt;br /&gt;
|-&lt;br /&gt;
| firebrick4 ||  || 0.545098f, 0.101961f, 0.101961f&lt;br /&gt;
|-&lt;br /&gt;
| brown1 ||  || 1.000000f, 0.250980f, 0.250980f&lt;br /&gt;
|-&lt;br /&gt;
| brown2 ||  || 0.933333f, 0.231373f, 0.231373f&lt;br /&gt;
|-&lt;br /&gt;
| brown3 ||  || 0.803922f, 0.200000f, 0.200000f&lt;br /&gt;
|-&lt;br /&gt;
| brown4 ||  || 0.545098f, 0.137255f, 0.137255f&lt;br /&gt;
|-&lt;br /&gt;
| salmon1 ||  || 1.000000f, 0.549020f, 0.411765f&lt;br /&gt;
|-&lt;br /&gt;
| salmon2 ||  || 0.933333f, 0.509804f, 0.384314f&lt;br /&gt;
|-&lt;br /&gt;
| salmon3 ||  || 0.803922f, 0.439216f, 0.329412f&lt;br /&gt;
|-&lt;br /&gt;
| salmon4 ||  || 0.545098f, 0.298039f, 0.223529f&lt;br /&gt;
|-&lt;br /&gt;
| LightSalmon1 ||  || 1.000000f, 0.627451f, 0.478431f&lt;br /&gt;
|-&lt;br /&gt;
| LightSalmon2 ||  || 0.933333f, 0.584314f, 0.447059f&lt;br /&gt;
|-&lt;br /&gt;
| LightSalmon3 ||  || 0.803922f, 0.505882f, 0.384314f&lt;br /&gt;
|-&lt;br /&gt;
| LightSalmon4 ||  || 0.545098f, 0.341176f, 0.258824f&lt;br /&gt;
|-&lt;br /&gt;
| orange1 ||  || 1.000000f, 0.647059f, 0.000000f&lt;br /&gt;
|-&lt;br /&gt;
| orange2 ||  || 0.933333f, 0.603922f, 0.000000f&lt;br /&gt;
|-&lt;br /&gt;
| orange3 ||  || 0.803922f, 0.521569f, 0.000000f&lt;br /&gt;
|-&lt;br /&gt;
| orange4 ||  || 0.545098f, 0.352941f, 0.000000f&lt;br /&gt;
|-&lt;br /&gt;
| DarkOrange1 ||  || 1.000000f, 0.498039f, 0.000000f&lt;br /&gt;
|-&lt;br /&gt;
| DarkOrange2 ||  || 0.933333f, 0.462745f, 0.000000f&lt;br /&gt;
|-&lt;br /&gt;
| DarkOrange3 ||  || 0.803922f, 0.400000f, 0.000000f&lt;br /&gt;
|-&lt;br /&gt;
| DarkOrange4 ||  || 0.545098f, 0.270588f, 0.000000f&lt;br /&gt;
|-&lt;br /&gt;
| coral1 ||  || 1.000000f, 0.447059f, 0.337255f&lt;br /&gt;
|-&lt;br /&gt;
| coral2 ||  || 0.933333f, 0.415686f, 0.313726f&lt;br /&gt;
|-&lt;br /&gt;
| coral3 ||  || 0.803922f, 0.356863f, 0.270588f&lt;br /&gt;
|-&lt;br /&gt;
| coral4 ||  || 0.545098f, 0.243137f, 0.184314f&lt;br /&gt;
|-&lt;br /&gt;
| tomato1 ||  || 1.000000f, 0.388235f, 0.278431f&lt;br /&gt;
|-&lt;br /&gt;
| tomato2 ||  || 0.933333f, 0.360784f, 0.258824f&lt;br /&gt;
|-&lt;br /&gt;
| tomato3 ||  || 0.803922f, 0.309804f, 0.223529f&lt;br /&gt;
|-&lt;br /&gt;
| tomato4 ||  || 0.545098f, 0.211765f, 0.149020f&lt;br /&gt;
|-&lt;br /&gt;
| OrangeRed1 ||  || 1.000000f, 0.270588f, 0.000000f&lt;br /&gt;
|-&lt;br /&gt;
| OrangeRed2 ||  || 0.933333f, 0.250980f, 0.000000f&lt;br /&gt;
|-&lt;br /&gt;
| OrangeRed3 ||  || 0.803922f, 0.215686f, 0.000000f&lt;br /&gt;
|-&lt;br /&gt;
| OrangeRed4 ||  || 0.545098f, 0.145098f, 0.000000f&lt;br /&gt;
|-&lt;br /&gt;
| red1 ||  || 1.000000f, 0.000000f, 0.000000f&lt;br /&gt;
|-&lt;br /&gt;
| red2 ||  || 0.933333f, 0.000000f, 0.000000f&lt;br /&gt;
|-&lt;br /&gt;
| red3 ||  || 0.803922f, 0.000000f, 0.000000f&lt;br /&gt;
|-&lt;br /&gt;
| red4 ||  || 0.545098f, 0.000000f, 0.000000f&lt;br /&gt;
|-&lt;br /&gt;
| DeepPink1 ||  || 1.000000f, 0.078431f, 0.576471f&lt;br /&gt;
|-&lt;br /&gt;
| DeepPink2 ||  || 0.933333f, 0.070588f, 0.537255f&lt;br /&gt;
|-&lt;br /&gt;
| DeepPink3 ||  || 0.803922f, 0.062745f, 0.462745f&lt;br /&gt;
|-&lt;br /&gt;
| DeepPink4 ||  || 0.545098f, 0.039216f, 0.313726f&lt;br /&gt;
|-&lt;br /&gt;
| HotPink1 ||  || 1.000000f, 0.431373f, 0.705882f&lt;br /&gt;
|-&lt;br /&gt;
| HotPink2 ||  || 0.933333f, 0.415686f, 0.654902f&lt;br /&gt;
|-&lt;br /&gt;
| HotPink3 ||  || 0.803922f, 0.376471f, 0.564706f&lt;br /&gt;
|-&lt;br /&gt;
| HotPink4 ||  || 0.545098f, 0.227451f, 0.384314f&lt;br /&gt;
|-&lt;br /&gt;
| pink1 ||  || 1.000000f, 0.709804f, 0.772549f&lt;br /&gt;
|-&lt;br /&gt;
| pink2 ||  || 0.933333f, 0.662745f, 0.721569f&lt;br /&gt;
|-&lt;br /&gt;
| pink3 ||  || 0.803922f, 0.568627f, 0.619608f&lt;br /&gt;
|-&lt;br /&gt;
| pink4 ||  || 0.545098f, 0.388235f, 0.423529f&lt;br /&gt;
|-&lt;br /&gt;
| LightPink1 ||  || 1.000000f, 0.682353f, 0.725490f&lt;br /&gt;
|-&lt;br /&gt;
| LightPink2 ||  || 0.933333f, 0.635294f, 0.678431f&lt;br /&gt;
|-&lt;br /&gt;
| LightPink3 ||  || 0.803922f, 0.549020f, 0.584314f&lt;br /&gt;
|-&lt;br /&gt;
| LightPink4 ||  || 0.545098f, 0.372549f, 0.396078f&lt;br /&gt;
|-&lt;br /&gt;
| PaleVioletRed1 ||  || 1.000000f, 0.509804f, 0.670588f&lt;br /&gt;
|-&lt;br /&gt;
| PaleVioletRed2 ||  || 0.933333f, 0.474510f, 0.623529f&lt;br /&gt;
|-&lt;br /&gt;
| PaleVioletRed3 ||  || 0.803922f, 0.407843f, 0.537255f&lt;br /&gt;
|-&lt;br /&gt;
| PaleVioletRed4 ||  || 0.545098f, 0.278431f, 0.364706f&lt;br /&gt;
|-&lt;br /&gt;
| maroon1 ||  || 1.000000f, 0.203922f, 0.701961f&lt;br /&gt;
|-&lt;br /&gt;
| maroon2 ||  || 0.933333f, 0.188235f, 0.654902f&lt;br /&gt;
|-&lt;br /&gt;
| maroon3 ||  || 0.803922f, 0.160784f, 0.564706f&lt;br /&gt;
|-&lt;br /&gt;
| maroon4 ||  || 0.545098f, 0.109804f, 0.384314f&lt;br /&gt;
|-&lt;br /&gt;
| VioletRed1 ||  || 1.000000f, 0.243137f, 0.588235f&lt;br /&gt;
|-&lt;br /&gt;
| VioletRed2 ||  || 0.933333f, 0.227451f, 0.549020f&lt;br /&gt;
|-&lt;br /&gt;
| VioletRed3 ||  || 0.803922f, 0.196078f, 0.470588f&lt;br /&gt;
|-&lt;br /&gt;
| VioletRed4 ||  || 0.545098f, 0.133333f, 0.321569f&lt;br /&gt;
|-&lt;br /&gt;
| magenta1 ||  || 1.000000f, 0.000000f, 1.000000f&lt;br /&gt;
|-&lt;br /&gt;
| magenta2 ||  || 0.933333f, 0.000000f, 0.933333f&lt;br /&gt;
|-&lt;br /&gt;
| magenta3 ||  || 0.803922f, 0.000000f, 0.803922f&lt;br /&gt;
|-&lt;br /&gt;
| magenta4 ||  || 0.545098f, 0.000000f, 0.545098f&lt;br /&gt;
|-&lt;br /&gt;
| orchid1 ||  || 1.000000f, 0.513726f, 0.980392f&lt;br /&gt;
|-&lt;br /&gt;
| orchid2 ||  || 0.933333f, 0.478431f, 0.913725f&lt;br /&gt;
|-&lt;br /&gt;
| orchid3 ||  || 0.803922f, 0.411765f, 0.788235f&lt;br /&gt;
|-&lt;br /&gt;
| orchid4 ||  || 0.545098f, 0.278431f, 0.537255f&lt;br /&gt;
|-&lt;br /&gt;
| plum1 ||  || 1.000000f, 0.733333f, 1.000000f&lt;br /&gt;
|-&lt;br /&gt;
| plum2 ||  || 0.933333f, 0.682353f, 0.933333f&lt;br /&gt;
|-&lt;br /&gt;
| plum3 ||  || 0.803922f, 0.588235f, 0.803922f&lt;br /&gt;
|-&lt;br /&gt;
| plum4 ||  || 0.545098f, 0.400000f, 0.545098f&lt;br /&gt;
|-&lt;br /&gt;
| MediumOrchid1 ||  || 0.878431f, 0.400000f, 1.000000f&lt;br /&gt;
|-&lt;br /&gt;
| MediumOrchid2 ||  || 0.819608f, 0.372549f, 0.933333f&lt;br /&gt;
|-&lt;br /&gt;
| MediumOrchid3 ||  || 0.705882f, 0.321569f, 0.803922f&lt;br /&gt;
|-&lt;br /&gt;
| MediumOrchid4 ||  || 0.478431f, 0.215686f, 0.545098f&lt;br /&gt;
|-&lt;br /&gt;
| DarkOrchid1 ||  || 0.749020f, 0.243137f, 1.000000f&lt;br /&gt;
|-&lt;br /&gt;
| DarkOrchid2 ||  || 0.698039f, 0.227451f, 0.933333f&lt;br /&gt;
|-&lt;br /&gt;
| DarkOrchid3 ||  || 0.603922f, 0.196078f, 0.803922f&lt;br /&gt;
|-&lt;br /&gt;
| DarkOrchid4 ||  || 0.407843f, 0.133333f, 0.545098f&lt;br /&gt;
|-&lt;br /&gt;
| purple1 ||  || 0.607843f, 0.188235f, 1.000000f&lt;br /&gt;
|-&lt;br /&gt;
| purple2 ||  || 0.568627f, 0.172549f, 0.933333f&lt;br /&gt;
|-&lt;br /&gt;
| purple3 ||  || 0.490196f, 0.149020f, 0.803922f&lt;br /&gt;
|-&lt;br /&gt;
| purple4 ||  || 0.333333f, 0.101961f, 0.545098f&lt;br /&gt;
|-&lt;br /&gt;
| MediumPurple1 ||  || 0.670588f, 0.509804f, 1.000000f&lt;br /&gt;
|-&lt;br /&gt;
| MediumPurple2 ||  || 0.623529f, 0.474510f, 0.933333f&lt;br /&gt;
|-&lt;br /&gt;
| MediumPurple3 ||  || 0.537255f, 0.407843f, 0.803922f&lt;br /&gt;
|-&lt;br /&gt;
| MediumPurple4 ||  || 0.364706f, 0.278431f, 0.545098f&lt;br /&gt;
|-&lt;br /&gt;
| thistle1 ||  || 1.000000f, 0.882353f, 1.000000f&lt;br /&gt;
|-&lt;br /&gt;
| thistle2 ||  || 0.933333f, 0.823529f, 0.933333f&lt;br /&gt;
|-&lt;br /&gt;
| thistle3 ||  || 0.803922f, 0.709804f, 0.803922f&lt;br /&gt;
|-&lt;br /&gt;
| thistle4 ||  || 0.545098f, 0.482353f, 0.545098f&lt;br /&gt;
|-&lt;br /&gt;
| gray0 ||  || 0.000000f, 0.000000f, 0.000000f&lt;br /&gt;
|-&lt;br /&gt;
| grey0 ||  || 0.000000f, 0.000000f, 0.000000f&lt;br /&gt;
|-&lt;br /&gt;
| gray1 ||  || 0.011765f, 0.011765f, 0.011765f&lt;br /&gt;
|-&lt;br /&gt;
| grey1 ||  || 0.011765f, 0.011765f, 0.011765f&lt;br /&gt;
|-&lt;br /&gt;
| gray2 ||  || 0.019608f, 0.019608f, 0.019608f&lt;br /&gt;
|-&lt;br /&gt;
| grey2 ||  || 0.019608f, 0.019608f, 0.019608f&lt;br /&gt;
|-&lt;br /&gt;
| gray3 ||  || 0.031373f, 0.031373f, 0.031373f&lt;br /&gt;
|-&lt;br /&gt;
| grey3 ||  || 0.031373f, 0.031373f, 0.031373f&lt;br /&gt;
|-&lt;br /&gt;
| gray4 ||  || 0.039216f, 0.039216f, 0.039216f&lt;br /&gt;
|-&lt;br /&gt;
| grey4 ||  || 0.039216f, 0.039216f, 0.039216f&lt;br /&gt;
|-&lt;br /&gt;
| gray5 ||  || 0.050980f, 0.050980f, 0.050980f&lt;br /&gt;
|-&lt;br /&gt;
| grey5 ||  || 0.050980f, 0.050980f, 0.050980f&lt;br /&gt;
|-&lt;br /&gt;
| gray6 ||  || 0.058824f, 0.058824f, 0.058824f&lt;br /&gt;
|-&lt;br /&gt;
| grey6 ||  || 0.058824f, 0.058824f, 0.058824f&lt;br /&gt;
|-&lt;br /&gt;
| gray7 ||  || 0.070588f, 0.070588f, 0.070588f&lt;br /&gt;
|-&lt;br /&gt;
| grey7 ||  || 0.070588f, 0.070588f, 0.070588f&lt;br /&gt;
|-&lt;br /&gt;
| gray8 ||  || 0.078431f, 0.078431f, 0.078431f&lt;br /&gt;
|-&lt;br /&gt;
| grey8 ||  || 0.078431f, 0.078431f, 0.078431f&lt;br /&gt;
|-&lt;br /&gt;
| gray9 ||  || 0.090196f, 0.090196f, 0.090196f&lt;br /&gt;
|-&lt;br /&gt;
| grey9 ||  || 0.090196f, 0.090196f, 0.090196f&lt;br /&gt;
|-&lt;br /&gt;
| gray10 ||  || 0.101961f, 0.101961f, 0.101961f&lt;br /&gt;
|-&lt;br /&gt;
| grey10 ||  || 0.101961f, 0.101961f, 0.101961f&lt;br /&gt;
|-&lt;br /&gt;
| gray11 ||  || 0.109804f, 0.109804f, 0.109804f&lt;br /&gt;
|-&lt;br /&gt;
| grey11 ||  || 0.109804f, 0.109804f, 0.109804f&lt;br /&gt;
|-&lt;br /&gt;
| gray12 ||  || 0.121569f, 0.121569f, 0.121569f&lt;br /&gt;
|-&lt;br /&gt;
| grey12 ||  || 0.121569f, 0.121569f, 0.121569f&lt;br /&gt;
|-&lt;br /&gt;
| gray13 ||  || 0.129412f, 0.129412f, 0.129412f&lt;br /&gt;
|-&lt;br /&gt;
| grey13 ||  || 0.129412f, 0.129412f, 0.129412f&lt;br /&gt;
|-&lt;br /&gt;
| gray14 ||  || 0.141176f, 0.141176f, 0.141176f&lt;br /&gt;
|-&lt;br /&gt;
| grey14 ||  || 0.141176f, 0.141176f, 0.141176f&lt;br /&gt;
|-&lt;br /&gt;
| gray15 ||  || 0.149020f, 0.149020f, 0.149020f&lt;br /&gt;
|-&lt;br /&gt;
| grey15 ||  || 0.149020f, 0.149020f, 0.149020f&lt;br /&gt;
|-&lt;br /&gt;
| gray16 ||  || 0.160784f, 0.160784f, 0.160784f&lt;br /&gt;
|-&lt;br /&gt;
| grey16 ||  || 0.160784f, 0.160784f, 0.160784f&lt;br /&gt;
|-&lt;br /&gt;
| gray17 ||  || 0.168627f, 0.168627f, 0.168627f&lt;br /&gt;
|-&lt;br /&gt;
| grey17 ||  || 0.168627f, 0.168627f, 0.168627f&lt;br /&gt;
|-&lt;br /&gt;
| gray18 ||  || 0.180392f, 0.180392f, 0.180392f&lt;br /&gt;
|-&lt;br /&gt;
| grey18 ||  || 0.180392f, 0.180392f, 0.180392f&lt;br /&gt;
|-&lt;br /&gt;
| gray19 ||  || 0.188235f, 0.188235f, 0.188235f&lt;br /&gt;
|-&lt;br /&gt;
| grey19 ||  || 0.188235f, 0.188235f, 0.188235f&lt;br /&gt;
|-&lt;br /&gt;
| gray20 ||  || 0.200000f, 0.200000f, 0.200000f&lt;br /&gt;
|-&lt;br /&gt;
| grey20 ||  || 0.200000f, 0.200000f, 0.200000f&lt;br /&gt;
|-&lt;br /&gt;
| gray21 ||  || 0.211765f, 0.211765f, 0.211765f&lt;br /&gt;
|-&lt;br /&gt;
| grey21 ||  || 0.211765f, 0.211765f, 0.211765f&lt;br /&gt;
|-&lt;br /&gt;
| gray22 ||  || 0.219608f, 0.219608f, 0.219608f&lt;br /&gt;
|-&lt;br /&gt;
| grey22 ||  || 0.219608f, 0.219608f, 0.219608f&lt;br /&gt;
|-&lt;br /&gt;
| gray23 ||  || 0.231373f, 0.231373f, 0.231373f&lt;br /&gt;
|-&lt;br /&gt;
| grey23 ||  || 0.231373f, 0.231373f, 0.231373f&lt;br /&gt;
|-&lt;br /&gt;
| gray24 ||  || 0.239216f, 0.239216f, 0.239216f&lt;br /&gt;
|-&lt;br /&gt;
| grey24 ||  || 0.239216f, 0.239216f, 0.239216f&lt;br /&gt;
|-&lt;br /&gt;
| gray25 ||  || 0.250980f, 0.250980f, 0.250980f&lt;br /&gt;
|-&lt;br /&gt;
| grey25 ||  || 0.250980f, 0.250980f, 0.250980f&lt;br /&gt;
|-&lt;br /&gt;
| gray26 ||  || 0.258824f, 0.258824f, 0.258824f&lt;br /&gt;
|-&lt;br /&gt;
| grey26 ||  || 0.258824f, 0.258824f, 0.258824f&lt;br /&gt;
|-&lt;br /&gt;
| gray27 ||  || 0.270588f, 0.270588f, 0.270588f&lt;br /&gt;
|-&lt;br /&gt;
| grey27 ||  || 0.270588f, 0.270588f, 0.270588f&lt;br /&gt;
|-&lt;br /&gt;
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| grey97 ||  || 0.968627f, 0.968627f, 0.968627f&lt;br /&gt;
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|-&lt;br /&gt;
| grey98 ||  || 0.980392f, 0.980392f, 0.980392f&lt;br /&gt;
|-&lt;br /&gt;
| gray99 ||  || 0.988235f, 0.988235f, 0.988235f&lt;br /&gt;
|-&lt;br /&gt;
| grey99 ||  || 0.988235f, 0.988235f, 0.988235f&lt;br /&gt;
|-&lt;br /&gt;
| gray100 ||  || 1.000000f, 1.000000f, 1.000000f&lt;br /&gt;
|-&lt;br /&gt;
| grey100 ||  || 1.000000f, 1.000000f, 1.000000f&lt;br /&gt;
|-&lt;br /&gt;
| dark_grey || DarkGrey || 0.662745f, 0.662745f, 0.662745f&lt;br /&gt;
|-&lt;br /&gt;
| dark_gray || DarkGray || 0.662745f, 0.662745f, 0.662745f&lt;br /&gt;
|-&lt;br /&gt;
| dark_blue || DarkBlue || 0.000000f, 0.000000f, 0.545098f&lt;br /&gt;
|-&lt;br /&gt;
| dark_cyan || DarkCyan || 0.000000f, 0.545098f, 0.545098f&lt;br /&gt;
|-&lt;br /&gt;
| dark_magenta || DarkMagenta || 0.545098f, 0.000000f, 0.545098f&lt;br /&gt;
|-&lt;br /&gt;
| dark_red || DarkRed || 0.545098f, 0.000000f, 0.000000f&lt;br /&gt;
|-&lt;br /&gt;
| light_green || LightGreen || 0.564706f, 0.933333f, 0.564706f&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Colors were added with Materials in [[BZFlag 2.0.0]].&lt;br /&gt;
&lt;br /&gt;
==Editor Support==&lt;br /&gt;
Color support is dependent on the support for the containing features in any specific editor.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
Wikipedia article on RGB colorspace http://en.wikipedia.org/wiki/RGB&amp;lt;br&amp;gt;&lt;br /&gt;
A Page with samples of these colors. http://web.njit.edu/~walsh/rgb.html&lt;br /&gt;
[[category:Map_Objects]]&lt;br /&gt;
[[category:Map Making]]&lt;/div&gt;</summary>
		<author><name>Joevano</name></author>
	</entry>
	<entry>
		<id>https://wiki.bzflag.org/index.php?title=The_Two_Castles&amp;diff=7998</id>
		<title>The Two Castles</title>
		<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/index.php?title=The_Two_Castles&amp;diff=7998"/>
		<updated>2011-09-30T21:29:59Z</updated>

		<summary type="html">&lt;p&gt;Joevano: Made the sentence flow better&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The Two Castles&#039;&#039;&#039; is a two team (red and blue) CTF map by Viper.&lt;br /&gt;
&lt;br /&gt;
[[Image:2castles screenshot.png|thumb|right|Screenshot of The Two Castles]]&lt;br /&gt;
&lt;br /&gt;
==Map==&lt;br /&gt;
It has two elevated &amp;quot;castles&amp;quot; separated by a high wall that can be reached by only two [[teleporter]]s. The team bases are on the castles which are surrounded by [[moat]]s. The map is challenging because there are only two ways to travel between the sides of the map. If you teleport to the top and jump, there is a good chance you will be shot before you reach the bottom (given the wall&#039;s height). If you go through the &amp;quot;gate&amp;quot; in the wall, flanked by [[pyramids]], it is very narrow so it is easy for you to be shot. If you shoot through it, you cannot use [[ricochet]] to hit tanks on the other side because of the pyramids. Tanks with [[Shock Wave]] are advantageous because they can drive above the &amp;quot;gate&amp;quot; and kill any tanks near it with nearly 0% chance of being shot (except by GM). The two sides are the same, but rotated 180 degrees from each other.&lt;br /&gt;
&lt;br /&gt;
==Flags==&lt;br /&gt;
There are more good superflags than bad, the good ones most commonly being Super Bullet, Wings, Seer, and Burrow. Shock Wave, Laser and Guided Missile are found less often. The most common bad flags are Fish Eye and Blindness.&lt;br /&gt;
&lt;br /&gt;
[[Category:Maps]]&lt;br /&gt;
[[Category:CTF_Maps]]&lt;/div&gt;</summary>
		<author><name>Joevano</name></author>
	</entry>
	<entry>
		<id>https://wiki.bzflag.org/index.php?title=Sample_conf&amp;diff=7978</id>
		<title>Sample conf</title>
		<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/index.php?title=Sample_conf&amp;diff=7978"/>
		<updated>2011-09-14T19:40:22Z</updated>

		<summary type="html">&lt;p&gt;Joevano: Undo revision 7976 by 66.6.146.58 (talk) Not the proper place for this edit, irrelevant to the configuration&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
# This is a BZFlag Server (bzfs) configuration file.&lt;br /&gt;
# It assumes that you wish to connect to the bzflag list server.&lt;br /&gt;
# Please read through it carefully.  Lines starting with a # are comments.&lt;br /&gt;
# to enable an option, remove the # at the beginning of a line.  To&lt;br /&gt;
# disable that option, put the # back.  There are some examples in this&lt;br /&gt;
# file.  Make sure you change the examples if you uncomment the line.  If&lt;br /&gt;
# you don&#039;t know what something does, you are okay to just leave&lt;br /&gt;
# it commented out.  Failure to read through this file (looking for&lt;br /&gt;
# already uncommented lines) might be a little embarrassing. Have fun.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
# This option is for debug.  You can have as many as 4 of them.&lt;br /&gt;
# simple debug&lt;br /&gt;
#-d&lt;br /&gt;
# and more complex debugging.&lt;br /&gt;
-dd&lt;br /&gt;
#-ddd&lt;br /&gt;
#-dddd&lt;br /&gt;
&lt;br /&gt;
# Sets the admin password for the server. It is necessary for server &lt;br /&gt;
# administration if no groups are used.&lt;br /&gt;
# CHANGE THIS!&lt;br /&gt;
#-password abcdef&lt;br /&gt;
&lt;br /&gt;
# Enables inertia and sets the maximum linear and angular accelerations.&lt;br /&gt;
# The units are somewhat arbitrary so you&#039;ll have to experiment to find&lt;br /&gt;
# suitable values.  The values must be non-negative and higher values&lt;br /&gt;
# yield greater inertia.&lt;br /&gt;
# Used to control &amp;quot;Mouse Enhancements&amp;quot;&lt;br /&gt;
-a 50 38&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
## World ##&lt;br /&gt;
&lt;br /&gt;
# This specifies the world filename.&lt;br /&gt;
# Use this format for Windows&lt;br /&gt;
#-world &amp;quot;c:\mymaps\louschurchyard.bzw&amp;quot;&lt;br /&gt;
# Use this format for *nix and Mac&lt;br /&gt;
#-world /users/noob/lousdesktop.bzw&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
## Random World Generation ##&lt;br /&gt;
&lt;br /&gt;
# This option allows world objects to be randomly rotated. Only applies&lt;br /&gt;
# if a randomly generated world is used.&lt;br /&gt;
#-b&lt;br /&gt;
&lt;br /&gt;
# Enables capture-the-flag style game with a balanced random map. &lt;br /&gt;
# Default is free-for-all style game.&lt;br /&gt;
#-cr&lt;br /&gt;
&lt;br /&gt;
# Adds teleporters to the game. for random maps only&lt;br /&gt;
#-t&lt;br /&gt;
&lt;br /&gt;
# This option controls the building density on random worlds(1-10) &lt;br /&gt;
# Default is 5&lt;br /&gt;
#-density 7&lt;br /&gt;
&lt;br /&gt;
# This option changes the size of random maps.&lt;br /&gt;
#-worldsize 800&lt;br /&gt;
&lt;br /&gt;
# This option gives buildings random heights.  This is used when&lt;br /&gt;
# you are using random maps.&lt;br /&gt;
#-h&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
## Game Styles ##&lt;br /&gt;
&lt;br /&gt;
# This enables capture-the-flag style game. Default is free-for-all style.&lt;br /&gt;
# Requires one base object for each team to be specified in the world file.&lt;br /&gt;
# Can be used with random world generation.&lt;br /&gt;
#-c&lt;br /&gt;
&lt;br /&gt;
# More than one team-flag may be specified. &lt;br /&gt;
# This is generally not desirable.&lt;br /&gt;
# B* - Blue Team   G* - Green Team, P* - Purple Team,  R* - Red Team,&lt;br /&gt;
#+f B*&lt;br /&gt;
#+f B*&lt;br /&gt;
&lt;br /&gt;
# This sets the maximum number of shots before a reload.  &lt;br /&gt;
# Default is 5.&lt;br /&gt;
-ms 3&lt;br /&gt;
&lt;br /&gt;
# This makes most shots ricochet.&lt;br /&gt;
+r&lt;br /&gt;
&lt;br /&gt;
# This option allows jumping.&lt;br /&gt;
-j&lt;br /&gt;
&lt;br /&gt;
# These two flags can be used if they are not specified as options.&lt;br /&gt;
# +f R{1} # Ricochet&lt;br /&gt;
# +f J{1} # Jumping &lt;br /&gt;
&lt;br /&gt;
# This option allows for flags on box buildings.&lt;br /&gt;
#-fb&lt;br /&gt;
&lt;br /&gt;
# This option allows tanks to spawn on buildings. This is especially useful&lt;br /&gt;
# as tank spawn locations are calculated on the server without the&lt;br /&gt;
# advantage of knowing where shots are.&lt;br /&gt;
#-sb&lt;br /&gt;
&lt;br /&gt;
# By default if a player kills a teammate, he dies too, this option turns this&lt;br /&gt;
# off.  Used mostly for capture the flag style games.&lt;br /&gt;
#-tk&lt;br /&gt;
&lt;br /&gt;
# Announce team kills to the admin channel.&lt;br /&gt;
#-tkannounce&lt;br /&gt;
&lt;br /&gt;
# Kick a player if his ratio of teammate to non-teammate kills is this&lt;br /&gt;
# percentage or greater.&lt;br /&gt;
-tkkr 32&lt;br /&gt;
&lt;br /&gt;
# This option allows you to tell the server how long a team flag remains&lt;br /&gt;
# before it is reset after the last player on a team leaves.  &lt;br /&gt;
# Default is 30 seconds.&lt;br /&gt;
#-tftimeout 60&lt;br /&gt;
&lt;br /&gt;
# Hunt the rabbit game is activated with this option.  &lt;br /&gt;
# Use only one of these options.&lt;br /&gt;
# Choose rabbit based on score.&lt;br /&gt;
#-rabbit score&lt;br /&gt;
# Rabbit is chosen by whoever kills the rabbit.&lt;br /&gt;
#-rabbit killer&lt;br /&gt;
# Or you can choose the rabbit randomly.&lt;br /&gt;
#-rabbit random&lt;br /&gt;
&lt;br /&gt;
# Open Free For All game is a teamless free-for-all game style. There are no&lt;br /&gt;
# teams, regardless of colors.&lt;br /&gt;
# Don&#039;t combine this with -c, -cr or -rabbit&lt;br /&gt;
#-offa&lt;br /&gt;
&lt;br /&gt;
# It is possible to restrict bots and autopilot from being used on the server.&lt;br /&gt;
# This is accomplished with the following.&lt;br /&gt;
#-disableBots&lt;br /&gt;
&lt;br /&gt;
# This option causes the server to quit after serving one game.  This is&lt;br /&gt;
# handy if you want to do a timed game, or script a rotating server.&lt;br /&gt;
#-g&lt;br /&gt;
&lt;br /&gt;
# This option sets the max score for players.  The game ends when a player&lt;br /&gt;
# reaches this score and is declared the winner.&lt;br /&gt;
#-mps 100&lt;br /&gt;
&lt;br /&gt;
# This sets the max team score.  The first team to reach this score is&lt;br /&gt;
# declared the winner and the game is ended.&lt;br /&gt;
#-mts 250&lt;br /&gt;
&lt;br /&gt;
# This dumps the score to console when it changes.&lt;br /&gt;
#-printscore&lt;br /&gt;
&lt;br /&gt;
# This sets time limit (in seconds) for the game.  Time starts when first&lt;br /&gt;
# client connects.&lt;br /&gt;
#-time 3600&lt;br /&gt;
&lt;br /&gt;
# This option requires a timed game to be started using the /countdown&lt;br /&gt;
# command to start a timed game.  Default is when first player joins.&lt;br /&gt;
#-timemanual&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
## List server Connection ##&lt;br /&gt;
&lt;br /&gt;
# This is the public message that the server advertises on the public&lt;br /&gt;
# server list.  This is required if you want to be shown on the list.&lt;br /&gt;
# It often advertises the map you are using.  Keep it short.&lt;br /&gt;
-publictitle &amp;quot;Noo BZFlag Server With Random Map&amp;quot;&lt;br /&gt;
&lt;br /&gt;
# This is also needed to be listed on the public server list.  The&lt;br /&gt;
# address needs to be valid in DNS. It&#039;s your IP, plus port number.&lt;br /&gt;
-publicaddr 123.456.789.000:5154&lt;br /&gt;
&lt;br /&gt;
# You need a public key to get your server listed on the official &lt;br /&gt;
# listserver. Read here how to get one:&lt;br /&gt;
# http://wiki.bzflag.org/ServerAuthentication&lt;br /&gt;
-publickey XXXXXXXXXXXX&lt;br /&gt;
&lt;br /&gt;
# The server will listen on this port.  Default port is 5154.&lt;br /&gt;
-p 5154&lt;br /&gt;
&lt;br /&gt;
# Tells server not to respond to &amp;quot;pings&amp;quot;. This makes the server private.&lt;br /&gt;
# You should remove -public and -publicaddr when using it.&lt;br /&gt;
# If your router is open, you can still give people your IP and port, and  &lt;br /&gt;
# they will be able to connect, you just wont be on the list.&lt;br /&gt;
#-q&lt;br /&gt;
&lt;br /&gt;
# You probably don&#039;t need to use this, but it is there if you do.  This&lt;br /&gt;
# specifies where the server advertises itself.  The built-in default&lt;br /&gt;
# should work just fine.  You need to hunt down the proper address if&lt;br /&gt;
# it doesn&#039;t work. DON&#039;T Change It&lt;br /&gt;
#-publiclist &amp;lt;list-server-url&amp;gt;&lt;br /&gt;
&lt;br /&gt;
# Server will listen for and respond to &amp;quot;pings&amp;quot; (sent via broadcast) on&lt;br /&gt;
# the given interface.  The server uses the first interface by default.&lt;br /&gt;
# This is the TCP/UDP/IP address the server will listen on.&lt;br /&gt;
# You don&#039;t need to use this unless your server has multiple&lt;br /&gt;
# interfaces and doesn&#039;t show up on the server lists.&lt;br /&gt;
#-i 123.456.789.000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
## Player Connections ##&lt;br /&gt;
&lt;br /&gt;
# Automatically assigns players to teams when they join so that teams are&lt;br /&gt;
# evenly matched in number of players.  Players are placed on teams with&lt;br /&gt;
# lowest number of players first, then those with the lowest scores or&lt;br /&gt;
# kill ratios.&lt;br /&gt;
-autoTeam&lt;br /&gt;
&lt;br /&gt;
# This sets the max number of players.  It can be done in 2 ways.  A flat&lt;br /&gt;
# count of players, or by number of players on a given team.&lt;br /&gt;
# This allows up to 50 players, no team limits.&lt;br /&gt;
# Typical home DSL connections max out at 12 players before lag begins.&lt;br /&gt;
# Lag equals players times shots. So a one-shot server could have more &lt;br /&gt;
# players, and vice-versa. &lt;br /&gt;
-mp 12&lt;br /&gt;
&lt;br /&gt;
# This allows for max player by team.&lt;br /&gt;
# The order is rogue, red, green, blue, purple, observer.&lt;br /&gt;
#-mp 3,3,3,3,3,3&lt;br /&gt;
&lt;br /&gt;
# userdb can be used to map users to local groups. In most cases you can&lt;br /&gt;
# probably live without this. Consider using global groups instead. &lt;br /&gt;
#-userdb /path/to/users.txt&lt;br /&gt;
&lt;br /&gt;
# If you use the BZFlag forums at http://my.bzflag.org/bb&lt;br /&gt;
# and have established groups there, you only need groupdb&lt;br /&gt;
# Though local registrations can also be used.&lt;br /&gt;
# groupdb stores group to permission mappings.&lt;br /&gt;
#-groupdb /path/to/groups.txt&lt;br /&gt;
&lt;br /&gt;
# If you have registered groups at the bzbb forums, only players&lt;br /&gt;
# in this group will see your server in the list. &lt;br /&gt;
#-advertise NOOB.COP &lt;br /&gt;
&lt;br /&gt;
# This option kicks the user after they have been idle for a number of &lt;br /&gt;
# seconds. Idle means paused, not-spawning or not-responding.  &lt;br /&gt;
-maxidle 300&lt;br /&gt;
&lt;br /&gt;
# Set to not use a UDP connection for players. You typically do NOT want to&lt;br /&gt;
# do this (UDP is good!)&lt;br /&gt;
#-noudp&lt;br /&gt;
&lt;br /&gt;
# Define a lag threshold over which players with high lag will be &lt;br /&gt;
# announced to the admin channel.&lt;br /&gt;
#-adminlagannounce 300&lt;br /&gt;
&lt;br /&gt;
# Define a threshold over which players with high lag will be announced.&lt;br /&gt;
#-lagannounce 400&lt;br /&gt;
&lt;br /&gt;
# This option warns the user their lag is too high when it crosses the&lt;br /&gt;
# number of milliseconds set.&lt;br /&gt;
-lagwarn 350&lt;br /&gt;
&lt;br /&gt;
# This option kicks players after they have been warned about high lag for&lt;br /&gt;
# a certain number of times.&lt;br /&gt;
-lagdrop 3&lt;br /&gt;
&lt;br /&gt;
# Packetloss and Jitter are two different things.&lt;br /&gt;
# Packetloss is a percentage of total data being completely lost. &lt;br /&gt;
# A player with packetloss is usually downloading files, switching&lt;br /&gt;
# between applications, or simply has a bad connection.&lt;br /&gt;
# Jitter is variation in the time between packets arriving, caused by network&lt;br /&gt;
#  congestion, timing drift, or route changes. &lt;br /&gt;
# A player with jitter may be purposely manipulating his lag to avoid&lt;br /&gt;
# being shot, or to &amp;quot;lag through a wall&amp;quot;.&lt;br /&gt;
# These next four functions should be used with caution, slower servers&lt;br /&gt;
# may wish to avoid using them altogether. &lt;br /&gt;
 &lt;br /&gt;
# This option warns the user their packet loss is too high.&lt;br /&gt;
#-packetlosswarn 4&lt;br /&gt;
&lt;br /&gt;
# This option kicks players after they have been warned about packet loss &lt;br /&gt;
# a certain number of times.&lt;br /&gt;
#-packetlossdrop 2&lt;br /&gt;
&lt;br /&gt;
# This option warns the user their jitter is too high when it crosses &lt;br /&gt;
# the number of milliseconds set. &lt;br /&gt;
# -jitterwarn 25&lt;br /&gt;
&lt;br /&gt;
# This option kicks players after they have been warned about high &lt;br /&gt;
# jitter for a certain number of times.&lt;br /&gt;
# -jitterdrop 3&lt;br /&gt;
&lt;br /&gt;
# This option tells the server where to store the ban list. The ban list will&lt;br /&gt;
# be loaded from this file when the server starts (if the file exists) and&lt;br /&gt;
# written back to the file when someone gets banned or unbanned. If this&lt;br /&gt;
# option isn&#039;t used the ban list will not be saved.&lt;br /&gt;
#-banfile /path/to/mybanfile.txt&lt;br /&gt;
&lt;br /&gt;
# This option sets up your ban list.  This is ip masks separated by commas.&lt;br /&gt;
# The * character is used as a wild card in range bans. &lt;br /&gt;
#-ban &amp;quot;192.168.1.5,10.10.2.*,10.2.*.*&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
## General Options ##&lt;br /&gt;
&lt;br /&gt;
# adds timestamps to every line of the log&lt;br /&gt;
#-ts&lt;br /&gt;
&lt;br /&gt;
# uses UTC for timestamps instead of localtime and implies -ts&lt;br /&gt;
#-utc&lt;br /&gt;
&lt;br /&gt;
# -pidfile /path/to/pidfile.txt &lt;br /&gt;
# Specify a file where the server will write its process ID so it may be used for remote administration. &lt;br /&gt;
&lt;br /&gt;
# This is the server welcome message.  Please change it. &lt;br /&gt;
-srvmsg &amp;quot; This is a Noo BZFlag Server &amp;quot;&lt;br /&gt;
-srvmsg &amp;quot; Have Fun and Play Nice &amp;quot;&lt;br /&gt;
&lt;br /&gt;
# Define a message which will be broadcast to all players every 15 minutes.&lt;br /&gt;
-admsg &amp;quot; Noo BZFlag Server &amp;quot;&lt;br /&gt;
-admsg &amp;quot; BZFlag is Fun &amp;quot;&lt;br /&gt;
&lt;br /&gt;
# This sets the amount of time in seconds that is required to pass between&lt;br /&gt;
# two identical messages sent.&lt;br /&gt;
-spamtime 15&lt;br /&gt;
&lt;br /&gt;
# This sets the amount of times to warn spammers (see -spamtime) before they&lt;br /&gt;
# are kicked.&lt;br /&gt;
-spamwarn 3&lt;br /&gt;
&lt;br /&gt;
# Specify a file that contains bad words that will be used when &lt;br /&gt;
# either -filterCallsigns or -filterChat is enabled.&lt;br /&gt;
# A multilingual badwords file can be found in source downloads. &lt;br /&gt;
#-badwords /path/to/badwords.txt&lt;br /&gt;
&lt;br /&gt;
# Turn on the filtering of chat messages.  Messages have words provided&lt;br /&gt;
# via a  -badwords file are replaced with !@#$%^&amp;amp;* characters.&lt;br /&gt;
#-filterChat&lt;br /&gt;
&lt;br /&gt;
# Turn on the filtering of callsigns.  Callsigns are compared against&lt;br /&gt;
# bad words provided via -badwords.&lt;br /&gt;
#-filterCallsigns&lt;br /&gt;
&lt;br /&gt;
# By default, all filtering is aggressive, matching much more than what&lt;br /&gt;
# is strictly listed in a -badwords file for convenience. Providing this&lt;br /&gt;
# option will make the -filterCallsigns and -filterChat comparisons&lt;br /&gt;
# exact match only.&lt;br /&gt;
#-filterSimple&lt;br /&gt;
&lt;br /&gt;
# This forces all clients to use the same time of day.  The time is&lt;br /&gt;
# determined by the server&#039;s clock.  This disables the + and - keys&lt;br /&gt;
# on the clients.&lt;br /&gt;
#-synctime&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
## Player Controlled Functions ##&lt;br /&gt;
&lt;br /&gt;
# This option specifies a help file that will be displayed when the player&lt;br /&gt;
# types /help name  &lt;br /&gt;
# Maximum length is 50 lines and 120 characters per line&lt;br /&gt;
#-helpmsg shock /path/to/shockwavehelp.txt &lt;br /&gt;
#-helpmsg noob /path/to/noobhelp.txt&lt;br /&gt;
&lt;br /&gt;
# You can specify a file so that people can type /report to report problems&lt;br /&gt;
# on the server.  The reports are logged in this file.&lt;br /&gt;
#-reportfile /path/to/reports.txt&lt;br /&gt;
&lt;br /&gt;
# You can also use this option to cause the /report to trigger a command&lt;br /&gt;
# as well as, or instead of, logging to a file.&lt;br /&gt;
#-reportpipe command&lt;br /&gt;
&lt;br /&gt;
# This specifies the number of seconds in which a poll can be vetoed.&lt;br /&gt;
#-vetoTime 60&lt;br /&gt;
&lt;br /&gt;
# This specifies the percentage of people required for a successful vote.&lt;br /&gt;
#-votePercentage 51&lt;br /&gt;
&lt;br /&gt;
# This is the number of voters required to hold a poll.&lt;br /&gt;
#-votesRequired 6&lt;br /&gt;
&lt;br /&gt;
# This is the length of time that players have to vote.&lt;br /&gt;
#-voteTime 60&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
## Flags ##&lt;br /&gt;
&lt;br /&gt;
# This option allows for antidote flags to be available for players who&lt;br /&gt;
# get bad flags.&lt;br /&gt;
-sa&lt;br /&gt;
&lt;br /&gt;
# Bad flags are automatically dropped after this many seconds.&lt;br /&gt;
-st 5&lt;br /&gt;
&lt;br /&gt;
# Bad flags are automatically dropped after this many wins.&lt;br /&gt;
-sw 1&lt;br /&gt;
&lt;br /&gt;
# This allows you to limit the number of shots from a particular flag.&lt;br /&gt;
#-sl GM 20&lt;br /&gt;
#-sl L 20&lt;br /&gt;
&lt;br /&gt;
# There are two sets of flags. Flags that must be in the world at all times&lt;br /&gt;
# and flags that may get generated randomly. in addition. +f specifies flags that&lt;br /&gt;
# must be there and -f specifies flags that should never be generated.&lt;br /&gt;
&lt;br /&gt;
# The server will randomly place flags from the following list. &lt;br /&gt;
# To be sure there is at least a certain amount of a flag on the map&lt;br /&gt;
# at any given time, you can use the +f option to guarantee a certain&lt;br /&gt;
# number of a flag.&lt;br /&gt;
&lt;br /&gt;
# Good Flags&lt;br /&gt;
+f A{2}  #  Agility&lt;br /&gt;
+f CL{2} #  Cloaking &lt;br /&gt;
+f F{2}  #  rapid Fire&lt;br /&gt;
+f G{1}  #  Genocide&lt;br /&gt;
+f GM{2} #  Guided Missile&lt;br /&gt;
+f IB{2} #  Invisible Bullett&lt;br /&gt;
+f L{2}  #  Laser&lt;br /&gt;
+f MG{2} #  Machine Gun&lt;br /&gt;
+f N{2}  #  Narrow&lt;br /&gt;
+f OO{2} #  Oscillation Overthruster&lt;br /&gt;
+f PZ{2} #  Phantom Zone&lt;br /&gt;
+f QT{2} #  QuickTurn&lt;br /&gt;
+f SB{2} #  Super Bullet&lt;br /&gt;
+f SE{2} #  SEer&lt;br /&gt;
+f SH{2} #  SHield &lt;br /&gt;
+f SR{2} #  SteamRoller&lt;br /&gt;
+f ST{2} #  STealth&lt;br /&gt;
+f SW{2} #  ShockWave &lt;br /&gt;
+f T{2}  #  Tiny&lt;br /&gt;
+f TH{2} #  THeif&lt;br /&gt;
+f US{2} #  USeless&lt;br /&gt;
+f V{2}  #  Velocity (high speed)&lt;br /&gt;
+f WG{2} #  WinGs &lt;br /&gt;
&lt;br /&gt;
# BAD FLAGS&lt;br /&gt;
+f B{1}  #  Blindness&lt;br /&gt;
+f BY{1} #  BouncY&lt;br /&gt;
+f CB{1} #  Color Blindess&lt;br /&gt;
+f FO{1} #  Forward Only&lt;br /&gt;
+f JM{1} #  JaMming&lt;br /&gt;
+f LT{1} #  Left Turn only&lt;br /&gt;
+f M{1}  #  Momentum&lt;br /&gt;
+f NJ{1} #  No Jumping&lt;br /&gt;
+f O{1}  #  Obesity&lt;br /&gt;
+f RC{1} #  Reverse Controls&lt;br /&gt;
+f RO{1} #  Reverse Only&lt;br /&gt;
+f RT{1} #  Right Turn only&lt;br /&gt;
+f TR{1} #  TRigger happy&lt;br /&gt;
+f WA{1} #  Wide Angle&lt;br /&gt;
&lt;br /&gt;
#  Using &amp;quot;+f good&amp;quot; is the equivalent of doing +f for each of the good flags. &lt;br /&gt;
# If you want to restrict a certain flag, you can use the -f option.&lt;br /&gt;
# just like with the +f option.  &amp;quot;-f bad&amp;quot; is the same as doing -f for&lt;br /&gt;
# all of the bad flags.  &lt;br /&gt;
#-f bad  #no bad flags&lt;br /&gt;
#+f good #one of each good flag&lt;br /&gt;
#-f G    #no genocide&lt;br /&gt;
&lt;br /&gt;
# For world weapons, a flag may be enabled, without placing it on the ground.&lt;br /&gt;
# by using the flag&#039;s switch, without a bracketed number.&lt;br /&gt;
#+f SW&lt;br /&gt;
&lt;br /&gt;
# Use +s to have the server generate a certain number of extra flags&lt;br /&gt;
# and have them available at all times. This is in addition to &lt;br /&gt;
# any other flags specified.&lt;br /&gt;
#+s 20&lt;br /&gt;
&lt;br /&gt;
# The server will have up to this many super flags at any time.&lt;br /&gt;
# Use this if you don&#039;t use any other method of flag generation.&lt;br /&gt;
#-s 30&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
## Variables ##&lt;br /&gt;
&lt;br /&gt;
# There are three ways to load sets of server-specific variables.&lt;br /&gt;
# They can be specified in this .conf file.&lt;br /&gt;
# They can be specified in the .bzw map file in an options block.&lt;br /&gt;
# Or they can be specified in a third file with this option&lt;br /&gt;
#-vars /path/to/vars.txt&lt;br /&gt;
&lt;br /&gt;
# Server variables can also be modified in-game using &lt;br /&gt;
# /set _varName value&lt;br /&gt;
# View the entire variable list by using &lt;br /&gt;
# /set    (with nothing afterward) lists all vars&lt;br /&gt;
# /diff will list most non-default settings&lt;br /&gt;
# /?    will list other available commands&lt;br /&gt;
&lt;br /&gt;
# Here are a few examples of variables.&lt;br /&gt;
# Some variables are set to 0 for off, 1 for on. &lt;br /&gt;
#-set _obeseFactor 12&lt;br /&gt;
#-set _skyColor grey44&lt;br /&gt;
#-set _wingsJumpCount 3&lt;br /&gt;
#-set _tankExplosionSize 60&lt;br /&gt;
#-set _jumpVelocity 20&lt;br /&gt;
#-set _squishTime 7&lt;br /&gt;
#-set _mirror grey22&lt;br /&gt;
#-set _wallHeight 2&lt;br /&gt;
#-set _shotsKeepVerticalVelocity 1&lt;br /&gt;
#-set _drawGround 1&lt;br /&gt;
#-set _drawSky 1&lt;br /&gt;
#-set _drawClouds 0&lt;br /&gt;
#-set _drawMountains 0&lt;br /&gt;
#-set _fogMode exp&lt;br /&gt;
#-set _fogColor black&lt;br /&gt;
#-set _fogDensity .01&lt;br /&gt;
-set _rainType bubble&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
## Plugins ##&lt;br /&gt;
&lt;br /&gt;
# Plugins have mostly superseded patches as a means of modifying&lt;br /&gt;
# the play of BZFlag servers. Recent improvements in the bzfs2.0.9 have enabled &lt;br /&gt;
# almost every server functionality to be modified with the plugin API.&lt;br /&gt;
# &lt;br /&gt;
# Plugins cannot be accessed unless you compile your plugins and  &lt;br /&gt;
# bzfs binary with the option --enable-shared &lt;br /&gt;
#-loadplugin /path/to/playHistoryTracker &lt;br /&gt;
&lt;br /&gt;
## Replay ##&lt;br /&gt;
&lt;br /&gt;
# You can set up a server for replay mode by entering this option&lt;br /&gt;
#-replay&lt;br /&gt;
&lt;br /&gt;
# This option sets the recording buffer to the specified amount of megabytes.&lt;br /&gt;
#-recbuf 2&lt;br /&gt;
&lt;br /&gt;
# This option sets the directory to look for and save recordings.&lt;br /&gt;
#-recdir /path/to/recordings&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
## More Comments ##&lt;br /&gt;
# An excellent conf builder exists at this location  &lt;br /&gt;
#  http://groupdb.links-clan.net/bzfs_conf.php&lt;br /&gt;
&lt;br /&gt;
# This is intended to include the minimum options for a working &lt;br /&gt;
# BZFlag server, that is also connected to the list server.&lt;br /&gt;
# All you need to do is edit your IP numbers in -publicaddr&lt;br /&gt;
# and start bzfs.&lt;br /&gt;
# As it connects to the list server, your terminal will show &lt;br /&gt;
# something that looks like a player has joined, then immediately left. &lt;br /&gt;
# When you see that happen, you have succeeded, and are listed.&lt;br /&gt;
# If you can not connect to the list server, you probably need to open  &lt;br /&gt;
# port 5154 through your router, for both UDP and TCP. Instructions for that&lt;br /&gt;
# are not included here.&lt;br /&gt;
&lt;br /&gt;
# You join your server locally, by opening your BZFlag game client  &lt;br /&gt;
# and editing these lines in the JOIN GAME screen.  &lt;br /&gt;
# In the SERVER line add  localhost &lt;br /&gt;
# In the PORT line add     5154&lt;br /&gt;
# Then JOIN your server.&lt;br /&gt;
&lt;br /&gt;
# Here are the short instructions.&lt;br /&gt;
# Open your router firewall at port 5154&lt;br /&gt;
# Change the -publicaddr line in this .file to match your IP.&lt;br /&gt;
# In your terminal, cd to the location of the bzfs binary.&lt;br /&gt;
# ./bzfs -conf /path/to/sample.conf&lt;br /&gt;
# Don&#039;t take out any # comment markers or add options that you think look cool&lt;br /&gt;
# until after you have the server working.&lt;br /&gt;
# The options you need have been included in this file.&lt;br /&gt;
# You don&#039;t even need to specify a map, bzfs will create a random map for you. &lt;br /&gt;
#&lt;br /&gt;
# You do not even need this .conf file to start a server.&lt;br /&gt;
# You can use as many options you&#039;d like just typing them into the terminal.&lt;br /&gt;
# Assuming you have installed BZFlag in default locations.  &lt;br /&gt;
# In Macintosh terminal application these two should work&lt;br /&gt;
# cd /Applications/BZFlag2.0.10/Contents/MacOS/ &lt;br /&gt;
# ./bzfs -dd &lt;br /&gt;
#&lt;br /&gt;
# In windows command prompt, these two commands should suffice &lt;br /&gt;
# cd C:\program files\bzflag2.0.10&lt;br /&gt;
# bzfs.exe -dd &lt;br /&gt;
# All other path examples given in this file use *nix format&lt;br /&gt;
# Windows users will have to change all the path examples given in this file.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Server]]&lt;/div&gt;</summary>
		<author><name>Joevano</name></author>
	</entry>
	<entry>
		<id>https://wiki.bzflag.org/index.php?title=Main_Page&amp;diff=7829</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/index.php?title=Main_Page&amp;diff=7829"/>
		<updated>2011-07-11T17:17:14Z</updated>

		<summary type="html">&lt;p&gt;Joevano: Messed a bit more with the formatting of the &amp;quot;News&amp;quot; box&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Image:BZFlag_2010_shiny.png|center]]&lt;br /&gt;
{|style=&amp;quot;width:100%;margin-top:+.7em;background-color:#fcfcfc;border:1px solid #ccc&amp;quot;&lt;br /&gt;
|style=&amp;quot;width:56%;color:#000&amp;quot;|&lt;br /&gt;
{|style=&amp;quot;width:280px;border:solid 0px;background:none&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:280px;text-align:center;white-space:nowrap;color:#000&amp;quot; |&lt;br /&gt;
[[Image:Bzflag-48x48.png|left]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:175%;border:none;margin: 0;padding:.1em;color:#000&amp;quot;&amp;gt;Welcome to the BZFlag Wiki,&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;top:+0.2em;font-size: 95%&amp;quot;&amp;gt;The source for community information on most things related to BZFlag!&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:162%;border:none;margin: 0;padding:.1em;color:#000&amp;quot;&amp;gt;The BZFlag Wiki motto: [[BZFlagWiki:Be_bold|&#039;&#039;&#039;Be Bold!!&#039;&#039;&#039;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;articlecount&amp;quot; style=&amp;quot;width:100%;text-align:center;font-size:85%;&amp;quot;&amp;gt;[[Special:Statistics|{{NUMBEROFARTICLES}}]] articles available&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&amp;lt;!-- Portals Follow --&amp;gt;&lt;br /&gt;
|style=&amp;quot;width:15%;font-size:95%&amp;quot;|&lt;br /&gt;
[[Image:Bzflag-48x48.png|right]]&lt;br /&gt;
*[http://my.bzflag.org/bb The Forums]&lt;br /&gt;
*[http://my.bzflag.org BZFlag Stats]&lt;br /&gt;
*[http://sourceforge.net/projects/bzflag/ BZFlag on SourceForge]&lt;br /&gt;
&amp;lt;!--*&#039;&#039;&#039;[[Portal:List of portals|All&amp;amp;nbsp;portals]]&#039;&#039;&#039;--&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%;margin-top:+.7em;background-color:#B0E0E6;border:1px solid #ccc&amp;quot;&lt;br /&gt;
|style=&amp;quot;width:100%;text-align:left;color:#000&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:162%;border:none;margin: 0;padding:.1em;color:#000&amp;quot;&amp;gt;NEWS&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-left:+5em;margin-right:1em;margin-bottom:+.5em;top:+0.8em;font-size: 105%&amp;quot;&amp;gt;The developers of BZFlag are very proud to announce the general release of BZFlag 2.4 . BZFlag 2.4 is currently available for [[Download]]. Please note that the BZFlag 2.4 client will only connect to BZFlag 2.4 servers. Currently about half of the servers have made the transition, and more are being moved everyday. You are encouraged to help get the word out of this release to other players that you know and be an integral part of this transition.&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Welcome to the BZFlag Wiki. The number of articles is growing, but there is much more to do. Please see the section &#039;&#039;&#039;Things To Do&#039;&#039;&#039; at the bottom of this page if you would like to help.  The intention of this site is to draw together all of the great information about BZFlag and BZFlag related items that is currently scattered in many different places. Bringing all of this information together will make it easier for people to understand and answer all of the questions they have about running a server (options, permissions, set-up, etc.), configuring their client, coding plug-ins, compiling the source code, and anything else they can think of. All are welcome to contribute and may edit most pages. With everyone&#039;s help we can make this site a great resource to the BZFlag community. Please remember the BZFlag Wiki&#039;s new motto, [[BZFlagWiki:Be_bold|&#039;&#039;&#039;Be Bold&#039;&#039;&#039;]] (click the link for a full explanation of the motto), when editing articles.&lt;br /&gt;
&lt;br /&gt;
If you are unsure of how to edit or add pages, there is always a link to the [[Help:Contents|&#039;&#039;&#039;Help&#039;&#039;&#039;]] section on the links to the left no matter where you are on the site. Don&#039;t be shy; give editing the site a try and be proud of your contributions! You can edit whether or not you have an account created. The advantage of having an account is that you will be credited with the contribution on the &#039;&#039;History&#039;&#039; link/tab of the page. Please take a look at the [[BZFlagWiki:Content Policy|Content Policy]] page for an overview of adding articles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
*[[Getting Started|Quick Start]]&lt;br /&gt;
*[[Getting Help]]&lt;br /&gt;
*[[:Category:BZFlagWiki_Policy|BZFlag Wiki Policy]]&lt;br /&gt;
&lt;br /&gt;
==Areas of Interest==&lt;br /&gt;
*[[:Category:Client|Client]]&lt;br /&gt;
*[[:Category:Compiling|Compiling]]&lt;br /&gt;
*[[:Category:Concepts|Concepts]]&lt;br /&gt;
*[[:Category:Development|Development]]&lt;br /&gt;
*[[:Category:Gameplay|Gameplay]]&lt;br /&gt;
*[[:Category:Installing|Installing]]&lt;br /&gt;
*[[:Category:Leagues|Leagues]]&lt;br /&gt;
*[[:Category:Map Making|Map Making]]&lt;br /&gt;
*[[:Category:Maps|Maps]]&lt;br /&gt;
*[[:Category:Plug-Ins|Plug-ins]]&lt;br /&gt;
*[[Releases]]&lt;br /&gt;
*[[:Category:Server|Server]]&lt;br /&gt;
*[[:Category:Support|Support]]&lt;br /&gt;
*[[:Category:Tactics|Tactics]]&lt;br /&gt;
*[[Versions]]&lt;br /&gt;
&lt;br /&gt;
==Things To Do==&lt;br /&gt;
*[[:Category:Stubs|Stubs]] These are short pages.  You can help by expanding the content and adding more detail.&lt;br /&gt;
*[[:Special:Wantedpages|Wanted pages]] These are pages which don&#039;t exist yet but are pointed to from other pages.  You can help by creating them.&lt;br /&gt;
*[[:Category:Items to be merged|Pages to merge]] These are pages which are similar.  It is suggested that similar pages be merged.  You can help by reviewing the pairs of pages and commenting on any proposals by using the &amp;quot;Discussion&amp;quot; tab at the top of each page.&lt;br /&gt;
*[[:Category:Old|Pages with old info]]  You can help by updating these pages.&lt;br /&gt;
*[[:Category:Inaccurate|Inaccurate pages]]  You can help by updating these pages.&lt;br /&gt;
*[[:Category:Pending Deletions|Pending deletions]]  These are pages which have been nominated for deletion.  You can help by reviewing these pages and commenting on any proposals by using the &amp;quot;Discussion&amp;quot; tab at the top of each page.&lt;/div&gt;</summary>
		<author><name>Joevano</name></author>
	</entry>
	<entry>
		<id>https://wiki.bzflag.org/index.php?title=Main_Page&amp;diff=7828</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/index.php?title=Main_Page&amp;diff=7828"/>
		<updated>2011-07-11T16:59:34Z</updated>

		<summary type="html">&lt;p&gt;Joevano: Added a news section on the main page of the wiki, feel free to punch up my lame &amp;quot;news&amp;quot; blurb&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Image:BZFlag_2010_shiny.png|center]]&lt;br /&gt;
{|style=&amp;quot;width:100%;margin-top:+.7em;background-color:#fcfcfc;border:1px solid #ccc&amp;quot;&lt;br /&gt;
|style=&amp;quot;width:56%;color:#000&amp;quot;|&lt;br /&gt;
{|style=&amp;quot;width:280px;border:solid 0px;background:none&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:280px;text-align:center;white-space:nowrap;color:#000&amp;quot; |&lt;br /&gt;
[[Image:Bzflag-48x48.png|left]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:162%;border:none;margin: 0;padding:.1em;color:#000&amp;quot;&amp;gt;Welcome to the BZFlag Wiki,&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;top:+0.2em;font-size: 95%&amp;quot;&amp;gt;The source for community information on most things related to BZFlag!&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:162%;border:none;margin: 0;padding:.1em;color:#000&amp;quot;&amp;gt;The BZFlag Wiki motto: [[BZFlagWiki:Be_bold|&#039;&#039;&#039;Be Bold!!&#039;&#039;&#039;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;articlecount&amp;quot; style=&amp;quot;width:100%;text-align:center;font-size:85%;&amp;quot;&amp;gt;[[Special:Statistics|{{NUMBEROFARTICLES}}]] articles available&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&amp;lt;!-- Portals Follow --&amp;gt;&lt;br /&gt;
|style=&amp;quot;width:15%;font-size:95%&amp;quot;|&lt;br /&gt;
[[Image:Bzflag-48x48.png|right]]&lt;br /&gt;
*[http://my.bzflag.org/bb The Forums]&lt;br /&gt;
*[http://my.bzflag.org BZFlag Stats]&lt;br /&gt;
*[http://sourceforge.net/projects/bzflag/ BZFlag on SourceForge]&lt;br /&gt;
&amp;lt;!--*&#039;&#039;&#039;[[Portal:List of portals|All&amp;amp;nbsp;portals]]&#039;&#039;&#039;--&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%;margin-top:+.7em;background-color:#B0E0E6;border:1px solid #ccc&amp;quot;&lt;br /&gt;
|style=&amp;quot;width:100%;text-align:left;color:#000&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:162%;border:none;margin: 0;padding:.1em;color:#000&amp;quot;&amp;gt;NEWS&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;top:+0.2em;font-size: 100%&amp;quot;&amp;gt;The developers of BZFlag are very proud to announce the general release of BZFlag 2.4 . BZFlag 2.4 is currently available for [[Download]]. Please note that the BZFlag 2.4 client will only connect to BZFlag 2.4 servers. Currently about half of the servers have made the transition, and more are being moved everyday. You are encouraged to help get the word out of this release to other players that you know and be an integral part of this transition.&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Welcome to the BZFlag Wiki. The number of articles is growing, but there is much more to do. Please see the section &#039;&#039;&#039;Things To Do&#039;&#039;&#039; at the bottom of this page if you would like to help.  The intention of this site is to draw together all of the great information about BZFlag and BZFlag related items that is currently scattered in many different places. Bringing all of this information together will make it easier for people to understand and answer all of the questions they have about running a server (options, permissions, set-up, etc.), configuring their client, coding plug-ins, compiling the source code, and anything else they can think of. All are welcome to contribute and may edit most pages. With everyone&#039;s help we can make this site a great resource to the BZFlag community. Please remember the BZFlag Wiki&#039;s new motto, [[BZFlagWiki:Be_bold|&#039;&#039;&#039;Be Bold&#039;&#039;&#039;]] (click the link for a full explanation of the motto), when editing articles.&lt;br /&gt;
&lt;br /&gt;
If you are unsure of how to edit or add pages, there is always a link to the [[Help:Contents|&#039;&#039;&#039;Help&#039;&#039;&#039;]] section on the links to the left no matter where you are on the site. Don&#039;t be shy; give editing the site a try and be proud of your contributions! You can edit whether or not you have an account created. The advantage of having an account is that you will be credited with the contribution on the &#039;&#039;History&#039;&#039; link/tab of the page. Please take a look at the [[BZFlagWiki:Content Policy|Content Policy]] page for an overview of adding articles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
*[[Getting Started|Quick Start]]&lt;br /&gt;
*[[Getting Help]]&lt;br /&gt;
*[[:Category:BZFlagWiki_Policy|BZFlag Wiki Policy]]&lt;br /&gt;
&lt;br /&gt;
==Areas of Interest==&lt;br /&gt;
*[[:Category:Client|Client]]&lt;br /&gt;
*[[:Category:Compiling|Compiling]]&lt;br /&gt;
*[[:Category:Concepts|Concepts]]&lt;br /&gt;
*[[:Category:Development|Development]]&lt;br /&gt;
*[[:Category:Gameplay|Gameplay]]&lt;br /&gt;
*[[:Category:Installing|Installing]]&lt;br /&gt;
*[[:Category:Leagues|Leagues]]&lt;br /&gt;
*[[:Category:Map Making|Map Making]]&lt;br /&gt;
*[[:Category:Maps|Maps]]&lt;br /&gt;
*[[:Category:Plug-Ins|Plug-ins]]&lt;br /&gt;
*[[Releases]]&lt;br /&gt;
*[[:Category:Server|Server]]&lt;br /&gt;
*[[:Category:Support|Support]]&lt;br /&gt;
*[[:Category:Tactics|Tactics]]&lt;br /&gt;
*[[Versions]]&lt;br /&gt;
&lt;br /&gt;
==Things To Do==&lt;br /&gt;
*[[:Category:Stubs|Stubs]] These are short pages.  You can help by expanding the content and adding more detail.&lt;br /&gt;
*[[:Special:Wantedpages|Wanted pages]] These are pages which don&#039;t exist yet but are pointed to from other pages.  You can help by creating them.&lt;br /&gt;
*[[:Category:Items to be merged|Pages to merge]] These are pages which are similar.  It is suggested that similar pages be merged.  You can help by reviewing the pairs of pages and commenting on any proposals by using the &amp;quot;Discussion&amp;quot; tab at the top of each page.&lt;br /&gt;
*[[:Category:Old|Pages with old info]]  You can help by updating these pages.&lt;br /&gt;
*[[:Category:Inaccurate|Inaccurate pages]]  You can help by updating these pages.&lt;br /&gt;
*[[:Category:Pending Deletions|Pending deletions]]  These are pages which have been nominated for deletion.  You can help by reviewing these pages and commenting on any proposals by using the &amp;quot;Discussion&amp;quot; tab at the top of each page.&lt;/div&gt;</summary>
		<author><name>Joevano</name></author>
	</entry>
	<entry>
		<id>https://wiki.bzflag.org/index.php?title=Getting_Started&amp;diff=7825</id>
		<title>Getting Started</title>
		<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/index.php?title=Getting_Started&amp;diff=7825"/>
		<updated>2011-07-11T00:18:55Z</updated>

		<summary type="html">&lt;p&gt;Joevano: /* Mac OSX */ Added link for 2.4 download&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This article covers the basics of getting started with BZFlag. It is intended for new players who have just found the game and require assistance. More detailed help can be found on our [[Getting Help]] page.&lt;br /&gt;
&lt;br /&gt;
==Getting Started==&lt;br /&gt;
These simple steps have been designed to allow new users to begin playing the game as quickly as possible.&lt;br /&gt;
&lt;br /&gt;
===Downloading and installing the game===&lt;br /&gt;
&lt;br /&gt;
The main thing users need to play is the game software. Users can [[Download]] the software for a number of different [http://en.wikipedia.org/wiki/Operating_system|operating systems].&lt;br /&gt;
&lt;br /&gt;
====Windows====&lt;br /&gt;
The most common operating system for players is Microsoft Windows. The official installer can be found at http://sourceforge.net/projects/bzflag/files/bzflag%20win32/2.4.0/bzflag-2.4.0_32Bit.exe/download . Simply double click the downloaded file to install the game.&lt;br /&gt;
&lt;br /&gt;
====Mac OSX====&lt;br /&gt;
The next most popular system for players is Apple&#039;s MacOS X for the Macintosh family of computers. The version for macs can be found at http://sourceforge.net/projects/bzflag/files/bzflag%20Mac%20OS%20X/2.4.0/BZFlag-2.4.0.zip/download .&lt;br /&gt;
&lt;br /&gt;
====Linux====&lt;br /&gt;
The project does not distribute a pre-made binary package for Linux, but many Linux distributions have BZFlag in their package management systems ( APT, YUM, emerge, etc.. ). Linux users can always build the game from the source code. Please see the [[Download|downloads]] page for more information.&lt;br /&gt;
&lt;br /&gt;
===Registering a callsign(Optional)===&lt;br /&gt;
It is not mandatory to register a callsign ( the name a player uses in-game), but it is highly recommended. &lt;br /&gt;
&lt;br /&gt;
A few of the benefits of registering are:&lt;br /&gt;
&lt;br /&gt;
* The callsign is reserved, and can not be used by any other player.&lt;br /&gt;
* Registered users can post on the BZFlag forums.&lt;br /&gt;
* Registered users can join leagues and global groups.&lt;br /&gt;
* Many servers require registration to play.&lt;br /&gt;
&lt;br /&gt;
Users that wish to register can do so at the [http://my.bzflag.org/bb/ucp.php?mode=register BZFlag forums registration page].&lt;br /&gt;
&lt;br /&gt;
===Running the game===&lt;br /&gt;
&lt;br /&gt;
Once the game is installed, it must be run to play.&lt;br /&gt;
&lt;br /&gt;
====Windows====&lt;br /&gt;
Windows users that have installed the game with the provided installer will find a shortcut to the game in the start menu, under program files. Users simply have to click this shortcut to start the game.&lt;br /&gt;
&lt;br /&gt;
====Mac OS X====&lt;br /&gt;
Macintosh users simply have to double click the BZFlag icon that they dragged to their Applications folder to start the game.&lt;br /&gt;
&lt;br /&gt;
====Linux====&lt;br /&gt;
Linux, and other UNIX based platforms can start the game by typing the command &#039;&#039;&#039;bzflag&#039;&#039;&#039; in a terminal.&lt;br /&gt;
&lt;br /&gt;
===Joining a game===&lt;br /&gt;
When the game is first started it will show the main menu screen. Users navigate the menu by using the Up and Down arrow keys to highlight a menu item, and using the enter key to select and activate the highlighted item.  The red tank on the left visually depicts what command line is the current focus.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
====Main Menu====&lt;br /&gt;
The main menu includes a number of menu items that lead to sub menus. The most important menu for new players is the &#039;&#039;&#039;Join Game&#039;&#039;&#039; item.&lt;br /&gt;
|[[Image:MainMenu.png|right|thumb|300px|The Main Menu]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
====Join Game Menu====&lt;br /&gt;
Users wishing to join an internet game in progress should choose the &#039;&#039;&#039;Join Game&#039;&#039;&#039; item from the main menu.&lt;br /&gt;
&lt;br /&gt;
On the first run of the game software all the fields in the &#039;&#039;&#039;Join Game&#039;&#039;&#039; Menu will be empty. Players need to use the arrow keys to highlight the &#039;&#039;&#039;Callsign&#039;&#039;&#039; item and input a player name. This name will be how other players see the user. Registered users should use the same callsign that they registered when playing. Registered users should also enter in their password into the item marked &#039;&#039;&#039;Password&#039;&#039;&#039;. This password is only used for to verify your identity and is NEVER sent to the game server.  The &#039;&#039;&#039;E-mail&#039;&#039;&#039; entry is optional and is usually used to put a personalized message, like a signature, by many users.&lt;br /&gt;
&lt;br /&gt;
Once the callsign, password, and optional email sections have been filled out, the up and down arrows should be used to move up to the &#039;&#039;&#039;Find Server&#039;&#039;&#039; that is on top of this page.  This is how you choose an existing, running server to play on.  The &#039;&#039;&#039;Start Server&#039;&#039;&#039; option on the bottom of this page is for running a server off your own machine, generally for more advanced users.  Hitting enter on &#039;&#039;&#039;Find Server&#039;&#039;&#039; will give you a list of BZ Flag games that are hosted on the internet by other users. There are often over 300 servers to choose from.  The various types of games are explained in the objectives section below.&lt;br /&gt;
&lt;br /&gt;
|[[Image:JoinGame.png|right|thumb|300px|]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
====Server List====&lt;br /&gt;
The server list menu shows a listing of all publicly available internet games. The list is sorted by the number of players on each server at any time, and will dynamically change over time. The servers with the highest player counts will always be at the top of the list.&lt;br /&gt;
&lt;br /&gt;
The various servers can be highlighted using the arrow keys, and additional information about the highlighted game will be shown at the top of the screen. Once the user has chosen a server to join they must hit the enter key to select the server and return to the Join Game Menu.&lt;br /&gt;
&lt;br /&gt;
|[[Image:ServerList.png|right|thumb|300px|The Serverlist]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
====Entering a Game====&lt;br /&gt;
When a server is choosen from the Server List, it&#039;s information will be automatically entered into the appropriate fields in the Join Game menu. The user may then choose a team color, or leave the setting on automatic if they wish the server to assign them to a team.&lt;br /&gt;
&lt;br /&gt;
When all the information is entered, the user simply has to choose connect menu item, and they will join the game. If additional textures or resources are needed to join the game, they will be downloaded automatically.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
====Playing BZFlag====&lt;br /&gt;
Once the user has joined the game they will be able to enjoy the gameplay that has made BZFlag one of the most popular open source games in history.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=====Controls=====&lt;br /&gt;
The basic controls for the game are rather simple.&lt;br /&gt;
&lt;br /&gt;
By default the mouse is used for movement. Moving the mouse up and down will move the tank forwards and backwards, while moving the mouse left and right will cause the tank to turn in that direction. Returning the mouse to the center of the screen will cause the tank to stop moving.&lt;br /&gt;
&lt;br /&gt;
The left mouse button is used to fire the tank&#039;s weapon.&lt;br /&gt;
&lt;br /&gt;
Optionally the keyboard can be used. The arrow keys control movement in the same way as the mouse, and the space bar is used to drop the flag you are carrying. The &#039;enter&#039; key is used to fire the tanks weapon&lt;br /&gt;
&lt;br /&gt;
Some servers offer a feature that allows tanks to jump. The &#039;&#039;tab&#039;&#039; key is used to start a small jump into the air. When jumping a tank normally can not change its speed or direction until it lands. Depending on the map, it may be possible for tanks to jump and land on various world objects and continue to fight.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=====Objective=====&lt;br /&gt;
BZFlag is a team game, and has various objectives depending on the game type.&lt;br /&gt;
&lt;br /&gt;
The default game type is &#039;&#039;&#039;Free For All&#039;&#039;&#039;, commonly abbreviated as &#039;&#039;FFA&#039;&#039;. This mode is similar to a team death match in other first person shooting type games. The objective is to destroy as many tanks as possible on other teams, while minimizing your own losses. Tanks are destroyed by being shot, in most cases one shot is all it takes to kill an enemy tank.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Capture the Flag&#039;&#039;&#039;, commonly abbreviated as &#039;&#039;CTF&#039;&#039;, is another common game type. Its objective is to pick up the flag from an opposing team&#039;s base and return it to your base.  This is known as capping, where all the members of the team whose flag you are capping are destroyed when you return their flag and land on your home base. Just as in the Free for All game, you shoot at the opposing teams tanks.&lt;br /&gt;
&lt;br /&gt;
The least common type of game is &#039;&#039;&#039;Rabbit Hunt&#039;&#039;&#039;. In this game mode, one user is a white-colored  &#039;&#039;&#039;rabbit&#039;&#039;&#039; tank, and everyone else is a orange-colored &#039;&#039;&#039;hunter&#039;&#039;&#039; tank. The &#039;&#039;&#039;hunter&#039;&#039;&#039; tank(s) must chase and kill the rabbit tank. The &#039;&#039;&#039;hunter&#039;&#039;&#039; tank which kills the &#039;&#039;&#039;rabbit&#039;&#039;&#039; tank then becomes the &#039;&#039;&#039;rabbit&#039;&#039;&#039; tank, although there is the rarer randomly generated &#039;&#039;&#039;rabbit&#039;&#039;&#039;, particularly when the &#039;&#039;&#039;rabbit&#039;&#039;&#039; and &#039;&#039;&#039;hunter&#039;&#039;&#039; are destroyed at the same time.&lt;br /&gt;
&lt;br /&gt;
There are also a variety of games designed to practice some particular skill.  A few of these are jumping/climbing skills, wings/flying skills, mazes with puzzles to figure out, racing courses, and dodging bullets without jumping allowed. &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=====Non-Standard Teams=====&lt;br /&gt;
&lt;br /&gt;
Usually, you may not shoot members of your own team. But, there is one exception to this rule, called the &#039;&#039;&#039;rogue&#039;&#039;&#039; team. &#039;&#039;&#039;Rogue&#039;&#039;&#039; tanks are black in the view window, and yellow on the radar. They may shoot their &amp;quot;teammates&amp;quot;, and gain points for it. This is because &#039;&#039;&#039;rogue&#039;&#039;&#039; tanks   are each on a one-man team of their own. &#039;&#039;&#039;Rogue&#039;&#039;&#039; tanks are usually found on &#039;&#039;&#039;Free For All&#039;&#039;&#039; maps, but are occasionally found on &#039;&#039;&#039;CTF&#039;&#039;&#039; maps.&lt;br /&gt;
|-Rogue.&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=====Flags=====&lt;br /&gt;
There are four different kinds of flags on an average server:&lt;br /&gt;
* Team flags are colored to correspond with the teams on the map. The idea is to grab the other team&#039;s flag and bring it back to your base.&lt;br /&gt;
* Superflags are &amp;quot;power ups&amp;quot; for your tank. Some examples of superflags can be &#039;&#039;&#039;Guided Missile&#039;&#039;&#039; (Allows your tank to lock onto and shoot others), &#039;&#039;&#039;laser&#039;&#039;&#039; (Allows your tank to shoot an infinitely fast and long laser beam), and &#039;&#039;&#039;Stealth&#039;&#039;&#039; (Your tank does not appear on radar).&lt;br /&gt;
* Bad Flags restrict the movement or actions of your tank. Some bad flags are &#039;&#039;&#039;&#039;No Jumping, Obesity, Trigger Happy,&#039;&#039;&#039; and &#039;&#039;&#039;Left turn only.&#039;&#039;&#039;&lt;br /&gt;
* Antidote flags are flags that appear only when you have a bad flag. Driving over an antidote flag removes the bad flag from your tank.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=====Customizing Controls=====&lt;br /&gt;
You can alter most of the controls in the menu (or, if you prefer, by editing the BZFlag config file.)&lt;br /&gt;
In the menu it is located at Options &amp;gt; Input settings &amp;gt; Key mapping&lt;br /&gt;
&lt;br /&gt;
To assign a keystroke, mouse button or joystick button to a particular command select the command with Up or Down arrows, press Enter and press the keystroke or button you wish to associate with that command.&lt;br /&gt;
You can assign two different keystrokes/buttons to a given command, by repeating the assignment process. &lt;br /&gt;
&lt;br /&gt;
Note: you can assign a keystroke or button already in use for a different command, but if you do remember that the old command will be unmapped..&lt;br /&gt;
&lt;br /&gt;
To delete an assignment select the command with Up or Down arrows and press Delete.&lt;br /&gt;
If the command has two assignments, the first (leftmost) assignment is deleted, and the second (rightmost) assignment takes its place.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=====Interface Elements=====&lt;br /&gt;
Most of the interface elements can be changed in the GUI settings, or by editing the config file.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
======Scoreboard======&lt;br /&gt;
Once a player has joined a server, they should notice a number of things, including the scoreboard.&lt;br /&gt;
&lt;br /&gt;
Internet games commonly feature between 5 and 20 players. The names of these players will be listed in the scoreboard on the left hand side of the screen. The scoreboard can be hidden and shown by using the &#039;&#039;S&#039;&#039; key. The scoreboard is usually set up to show a players name, score, teamkills, email string, flag, kills/deaths, and the amount of kills/deaths you have scored against that player. For example, in this scoreboard, player &amp;quot;Andrey&amp;quot; has a score of 2, 0 teamkills, and email string of &amp;quot;Andrey@andreypc&amp;quot;, has the SW (shock wave) flag, has 8 kills, 6 deaths, and has been killed by player &amp;quot;me1&amp;quot; 0 times, and has killed player &amp;quot;me1&amp;quot; once. Flags whose names are in white are powerful flags. Team flags are always the color of that team on the scoreboard. Other flags are just the same color as the player using them.&lt;br /&gt;
&lt;br /&gt;
|[[Image:Scoreboard.jpg|right|thumb|300px|The Scoreboard]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
======Team Scoreboard======&lt;br /&gt;
There is also a scoreboard for team scores. In FFA this shows the kills, deaths, and overall score. In CTF this shows the amount of flags that team has captured, and the amount of times their flag was captured, and the score. Also, to the right is the amount of players on that team. The rogue team is never included on the team scoreboard.&lt;br /&gt;
|[[Image:Teamscoreboard.jpg|right|thumb|300px|The Team Scoreboard]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
======Radar======&lt;br /&gt;
The [[Radar]] (In the bottom left), shows a bird&#039;s eye, 2d view of the map. This is useful for dodging bullets, and seeing where other players are in relation to the users&#039; tank. The user&#039;s tank is displayed in the center of the radar, in white. Two lines from the user&#039;s &amp;quot;blip&amp;quot; on the radar represent the user&#039;s FOV (Field of view). The user&#039;s bullets are also displayed in white. Other teams are shown on the radar in their respective color, red shown in red, green shown in green, etc. The rogue team is shown in yellow. Flags are shown as little white x&#039;s, and team flags as colored x&#039;s. A square is also around each radar &amp;quot;blip.&amp;quot; This represents height. The larger the square, the higher something is. If a &amp;quot;blip&amp;quot; has an X through it, that tank has a flag.&lt;br /&gt;
&lt;br /&gt;
|[[Image:Radar.jpg|right|thumb|300px|The Radar]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
====Sportsmanship====&lt;br /&gt;
&lt;br /&gt;
When playing BZFlag, it is important to keep a few simple rules in mind:&lt;br /&gt;
&lt;br /&gt;
* Players should never shoot tanks on their own team (except for the rogue players).&lt;br /&gt;
* Players should be civil to other players in all respects.&lt;br /&gt;
&lt;br /&gt;
|[[Image:Screenshot1.jpg|right|thumb|300px|A Screenshot of a standard 2.0.9 client playing on Missile War 2]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Joevano</name></author>
	</entry>
	<entry>
		<id>https://wiki.bzflag.org/index.php?title=User:DonnyBaker&amp;diff=7824</id>
		<title>User:DonnyBaker</title>
		<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/index.php?title=User:DonnyBaker&amp;diff=7824"/>
		<updated>2011-07-10T22:03:35Z</updated>

		<summary type="html">&lt;p&gt;Joevano: moved User:DonnyBaker to User:Joevano: Automatically moved page while renaming the user &amp;quot;DonnyBaker&amp;quot; to &amp;quot;Joevano&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[User:Joevano]]&lt;/div&gt;</summary>
		<author><name>Joevano</name></author>
	</entry>
	<entry>
		<id>https://wiki.bzflag.org/index.php?title=User:Joevano&amp;diff=7823</id>
		<title>User:Joevano</title>
		<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/index.php?title=User:Joevano&amp;diff=7823"/>
		<updated>2011-07-10T22:03:35Z</updated>

		<summary type="html">&lt;p&gt;Joevano: moved User:DonnyBaker to User:Joevano: Automatically moved page while renaming the user &amp;quot;DonnyBaker&amp;quot; to &amp;quot;Joevano&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;donny_baker&#039;&#039;&#039; is a retired callsign/nick used by Joe Van Overberghe. He can now be found as joevano on IRC, the [http://my.bzflag.org/bb BZFlag Forums], and in game.&lt;br /&gt;
&lt;br /&gt;
He can be contacted by e-mail at joevano [at] gmail [dot] com, or in a PM on the [http://my.bzflag.org/bb BZFlag Forums] as &#039;&#039;&#039;joevano&#039;&#039;&#039;.&lt;/div&gt;</summary>
		<author><name>Joevano</name></author>
	</entry>
	<entry>
		<id>https://wiki.bzflag.org/index.php?title=User:Joevano&amp;diff=7822</id>
		<title>User:Joevano</title>
		<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/index.php?title=User:Joevano&amp;diff=7822"/>
		<updated>2011-07-10T21:43:31Z</updated>

		<summary type="html">&lt;p&gt;Joevano: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;donny_baker&#039;&#039;&#039; is a retired callsign/nick used by Joe Van Overberghe. He can now be found as joevano on IRC, the [http://my.bzflag.org/bb BZFlag Forums], and in game.&lt;br /&gt;
&lt;br /&gt;
He can be contacted by e-mail at joevano [at] gmail [dot] com, or in a PM on the [http://my.bzflag.org/bb BZFlag Forums] as &#039;&#039;&#039;joevano&#039;&#039;&#039;.&lt;/div&gt;</summary>
		<author><name>Joevano</name></author>
	</entry>
	<entry>
		<id>https://wiki.bzflag.org/index.php?title=Blender&amp;diff=7154</id>
		<title>Blender</title>
		<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/index.php?title=Blender&amp;diff=7154"/>
		<updated>2010-09-04T12:37:48Z</updated>

		<summary type="html">&lt;p&gt;Joevano: BZWTools link was broken&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Blender is an open source, therefore free, 3D creation suite, it is used to create models, animations, simulations, almost anything in 3D.  &lt;br /&gt;
&lt;br /&gt;
Blender, by itself, does not support meshes in the BZW format. To get BZW compatibility, you must install the BZW Toolkit, provided by Teppic. The BZW Toolkit supports most BZW options, but sadly is not 100% complete when it comes to BZW map creation.&lt;br /&gt;
&lt;br /&gt;
[http://liquid.me.uk/bzwiki/index.php/Main_Page You can find the BZW Toolkit Here]&lt;br /&gt;
&lt;br /&gt;
You can also get BZW meshes by exporting a .obj mesh from blender, and [http://my.bzflag.org/bb/viewtopic.php?t=2698 Running it through modeltool.]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Image:Openscreen.jpg|right|thumb|300px|The default Blender Scene]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now, Blender&#039;s interface is quite a bit different from any other program that you may see. Most of the controls are located in the bottom portion of the screen, and some can also be activated by pressing and holding the spacebar for about 1 second.&lt;br /&gt;
&lt;br /&gt;
Blender has a few default objects, such as:&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;Cube&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;isosphere&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;uvsphere&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;cylinder&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;plane&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;circle&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;cone&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;tube&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;monkey. Yes, monkey. (Suzanne is her real name...)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
You can also make almost any object in blender, by modifying the default objects. Check out the subsurf, array, and displacement modifiers.&lt;br /&gt;
&lt;br /&gt;
You need to be careful in blender, because you can start adding up verticies and faces (the basics of a mesh) VERY quickly if you use subsurf. Keep in mind that BZW maps get very large (file size) at about 20,000 verts. I recommend keeping most maps between 15,000 and 20,000 as a max, because of downloads times, overall map running speed, and of course practicality. There is no point in making very detailed objects, when this can usually be achieved with textures.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Some Links:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[http://blender.org www.blender.org - Blender 3d home]&lt;br /&gt;
&lt;br /&gt;
[http://blenderartists.org/forum/ www.blenderartists.org/forum - Official Blender Forum]&lt;br /&gt;
&lt;br /&gt;
[http://www.blendernation.com/ www.blendernation.com - Blender news and other stuff]&lt;br /&gt;
&lt;br /&gt;
[[Category:Map Making]]&lt;/div&gt;</summary>
		<author><name>Joevano</name></author>
	</entry>
	<entry>
		<id>https://wiki.bzflag.org/index.php?title=Talk:Network_Protocol&amp;diff=7124</id>
		<title>Talk:Network Protocol</title>
		<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/index.php?title=Talk:Network_Protocol&amp;diff=7124"/>
		<updated>2010-07-11T00:07:04Z</updated>

		<summary type="html">&lt;p&gt;Joevano: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Someone please update it as it is difficult to understand, old and inaccurate. Better documentation would be very appreciated by various developers. Thank you.&lt;br /&gt;
&lt;br /&gt;
Well, it is a wiki. If you figure something out or see something that is inaccurate... FIX IT. Don&#039;t wait for someone else to do it, because that someone else is always busy with something else, somewhere else! [[User:DonnyBaker|joevano]] 20:07, 10 July 2010 (EDT)&lt;/div&gt;</summary>
		<author><name>Joevano</name></author>
	</entry>
	<entry>
		<id>https://wiki.bzflag.org/index.php?title=GU_League&amp;diff=7101</id>
		<title>GU League</title>
		<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/index.php?title=GU_League&amp;diff=7101"/>
		<updated>2010-07-07T20:05:25Z</updated>

		<summary type="html">&lt;p&gt;Joevano: Reverted edits by 76.16.190.88 (Talk); changed back to last version by 72.192.73.129&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:GUMatch.jpg|right|thumb|300px|A GU match in progress. ]]&lt;br /&gt;
&lt;br /&gt;
=GU League Info=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
&lt;br /&gt;
The GU League is currently the most successful and active BZFlag league. It launched on January 23rd 2005, and since then has recorded over [http://gu.bzleague.com/index.php?link=fights 21,100 matches]. There are currently [http://gu.bzleague.com/index.php?link=teams 28 teams], 20 of which are active. There are over [http://gu.bzleague.com/index.php?link=players 350 players] representing 47 different countries. All matches are played on the [[Hix]] map. (Statistics as of June 2, 2010)&lt;br /&gt;
&lt;br /&gt;
The GU League offers challenging competition and includes some of the top BZFlag players. New players learn fast by getting involved in fun matches and by watching other players. People from all age groups play and many are willing to help new players get started.&lt;br /&gt;
&lt;br /&gt;
Make sure to visit the [http://my.bzflag.org/bb/viewforum.php?f=103 official GU League forum] and read the &amp;quot;sticky&amp;quot; threads at the top of the page. They contain a lot of important information.&lt;br /&gt;
&lt;br /&gt;
=Playing in GU=&lt;br /&gt;
&lt;br /&gt;
For players that are new to BZFlag, it is recommended to check out the [[Getting_Started|Getting Started]] page. A [[Getting_Started#Registering_a_callsign.28Optional.29|globally registered name]] is required for league play.&lt;br /&gt;
&lt;br /&gt;
A player can then [http://gu.bzleague.com/index.php?link=register register in the league] using the same name. One of the [http://gu.bzleague.com/index.php?link=contact GU League Admins] must be contacted with a request to be added to the [http://my.bzflag.org/bb/memberlist.php?mode=group&amp;amp;g=20506 gu.league spawnlist] on the BZBB forums. This will allow the player to spawn and talk on league servers.&lt;br /&gt;
&lt;br /&gt;
==Rules and Guidelines==&lt;br /&gt;
&lt;br /&gt;
The league keeps very high standards of behavior and sportsmanship. So check these rules before doing anything else:&lt;br /&gt;
&lt;br /&gt;
*Match disturbance, player harassment, language, cheat accusations in public (1 day -7 days ban)&lt;br /&gt;
*Using cheats on public servers or in other leagues (6-9 months)&lt;br /&gt;
*Using cheats in the GU league (1 year to life)&lt;br /&gt;
&lt;br /&gt;
These are subject to change, so please always check the [http://gu.bzleague.com/index.php?link=rules GU Rules page] directly.&lt;br /&gt;
&lt;br /&gt;
===Fun Matches===&lt;br /&gt;
&lt;br /&gt;
A good way to get started in the league is to play fun matches (typically abbreviated as &#039;fm&#039;). These types of matches are very popular. Only official matches are entered into the website, so there is less pressure during a fun match. Players do not have to be in a team, and players from specific league teams don&#039;t have to play on the same color.&lt;br /&gt;
&lt;br /&gt;
Fun matches can also have additional players join during play.  Make sure that the current players don&#039;t mind before joining a match. Players should &#039;&#039;&#039;self-kill&#039;&#039;&#039; by shooting while facing a wall or self-destructing with the delete key. This ensures there is not an unfair advantage due to initially spawning on the team base. The phrase &amp;quot;sk please&amp;quot; is used quite often to request that someone self-kills.&lt;br /&gt;
&lt;br /&gt;
Fun matches are not to be reported.&lt;br /&gt;
&lt;br /&gt;
===Teams, Matching &amp;amp; Reporting===&lt;br /&gt;
&lt;br /&gt;
So, you&#039;ve registered and want to get some action? First of all, you&#039;re going to need a team. You can join a team by visiting the [http://gu.bzleague.com/index.php?link=teams teams] page and hitting the &amp;quot;Join&amp;quot; button next to the team, that is, if the team is open to anyone. Most teams however, are closed and can only be joined by invitation sent from the team leader. &lt;br /&gt;
Usually you will always find some teams that are interested in new and active players. If you want to contact the leader of a team or the team itself, use the &amp;quot;BZMail&amp;quot; option that can be found at the top or bottom of any Team/Player profile page.  &lt;br /&gt;
Don&#039;t be discouraged if the first couple of requests get turned down, most teams like to get to know the players before they accept them into their team. But it&#039;s easy to establish yourself within the GU community. You can get to know players best by playing fun matches, spending time on the various public servers and talking to others in Observer during matches. It&#039;s a learning by doing system. &lt;br /&gt;
&lt;br /&gt;
Once you&#039;ve found and joined a team you like you can immediately start matching! There are some rules you should take into account before doing so though. &lt;br /&gt;
&lt;br /&gt;
===Official Matches===&lt;br /&gt;
&lt;br /&gt;
Basic commands needed during official matches:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;/countdown&#039;&#039;&#039; - Start the 30 minute match timer.&lt;br /&gt;
* &#039;&#039;&#039;/countdown pause&#039;&#039;&#039; - Pause the match timer. Should not be abused and should only be used when necessary. (E.g. a player has to stop for a moment, etc.)&lt;br /&gt;
* &#039;&#039;&#039;/countdown resume&#039;&#039;&#039; - Resume the match timer and allow the match to continue.&lt;br /&gt;
* &#039;&#039;&#039;/gameover&#039;&#039;&#039; - This will abruptly end the match at any given time. (Do not abuse! Ending a match with out any notice will most certainly lead to a ban)&lt;br /&gt;
&lt;br /&gt;
Guidelines:&lt;br /&gt;
&lt;br /&gt;
* Do not start the match timer before all participating players are ready and make sure everyone has agreed on playing an official match. &lt;br /&gt;
* Make sure all players agree with opponents lag before starting the match. It is frowned upon to start a match and realize half way in that the lag is unplayable.&lt;br /&gt;
* Everyone participating should either able to finish the match or have a substitute available in case. &lt;br /&gt;
* Make sure the server is an official GU League match server.&lt;br /&gt;
* If a player goes [NR] (which means they are &#039;Not Responding&#039;, thus have lost their connection to the server somehow), pause the match and wait for a substitute or for the player to rejoin&lt;br /&gt;
* Make sure everyone is ready for a substitute before it happens to prevent major chaos in the match.&lt;br /&gt;
* If two more players want to join from the respective teams, make sure everyone is prepared and has said yes to the addition of players.&lt;br /&gt;
* Pick a server closest to the majority of players. If it is a half/half case, just agree on one. &lt;br /&gt;
&lt;br /&gt;
If for some reason a match has to be canceled, make sure a player of both teams somehow saves score, remaining time, position of flags/players. (Easiest by taking a screenshot - hit F5)&lt;br /&gt;
When the match can be resumed later, adjust the timer to the remaining time the match was stopped at. Use the /timelimit &amp;lt;minutes go here&amp;gt; command to adjust the timer before a match.&lt;br /&gt;
&lt;br /&gt;
===Entering/Reporting official matches===&lt;br /&gt;
&lt;br /&gt;
After you&#039;ve successfully played an official match, you need to either report the match to one of the [http://gu.bzleague.com/index.php?link=contact referees (aka &#039;refs&#039;) or admins] by BZMail on the GU site, or just have a present ref/admin enter it. When reporting by BZMail, you &#039;&#039;&#039;must&#039;&#039;&#039; include: Teams, Score, Time, Date.&lt;br /&gt;
&lt;br /&gt;
==Official league servers==&lt;br /&gt;
&lt;br /&gt;
It is very important that you only play official matches on the official league servers.&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a list of the servers and their respective location. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Europe:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* brad.guleague.org: 5158&lt;br /&gt;
* bzf.guleague.org: 5158&lt;br /&gt;
* dub.guleague.org: 59997&lt;br /&gt;
* longdon.guleague.org: 5158&lt;br /&gt;
* destroyer.guleague.org: 5158&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;America:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* quol.guleague.org: 5158 (Canada)&lt;br /&gt;
* quol.guleague.org: 5157&lt;br /&gt;
* my.inexplicably.org: 5158 (Texas, USA)&lt;br /&gt;
&lt;br /&gt;
The replay servers can be found on port 5159, except for dub.guleague.org: 59996&lt;br /&gt;
&lt;br /&gt;
If a match is not played on one of these servers, than it cannot be counted as official.&lt;br /&gt;
&lt;br /&gt;
===Replays===&lt;br /&gt;
&lt;br /&gt;
Every match, official or fun, is automatically recorded and saved to the respective replay server. Some servers have websites where the replay file, time, date and players are posted.&lt;br /&gt;
&lt;br /&gt;
* http://longdon.guleague.org/&lt;br /&gt;
* http://destroyer.guleague.org/&lt;br /&gt;
* http://bzf.guleague.org/matchlist.html&lt;br /&gt;
* http://quol.bzflag.bz/bzmatches/ (New design!)&lt;br /&gt;
&lt;br /&gt;
You can find help on how to get a replay start and running on the servers but here&#039;s a quick summary:&lt;br /&gt;
&lt;br /&gt;
#Find the replay file you want by either using the above mentioned web-sites or by using&lt;br /&gt;
##/replay list -n (if possible, will display a list of recent replays in chronological order)&lt;br /&gt;
##/replay list *10042009* (will show you all replays played on April 10th, 2009)&lt;br /&gt;
&lt;br /&gt;
#Once you&#039;ve found your replay file&lt;br /&gt;
##/replay load #index number&lt;br /&gt;
&lt;br /&gt;
Use /replay skip + or - &amp;lt;amount of seconds&amp;gt; to navigate within a replay&lt;br /&gt;
Use /replay pause and /replay resume to pause and resume a replay&lt;br /&gt;
&lt;br /&gt;
===Public Servers===&lt;br /&gt;
&lt;br /&gt;
Along with the various official servers, there are quite a few public servers set up using either identical or similar settings to the league. Players usually meet up there to get warm and just shoot around before or after a match. Anyone can play there, regardless of being registered in the league or not. All of these public servers are running the HiX map, some are CTF and some are just FFA. &lt;br /&gt;
&lt;br /&gt;
List of popular HiX public servers:&lt;br /&gt;
&lt;br /&gt;
* bzf.bzflag.net:5154 [FFA - HiX map]&lt;br /&gt;
* bzf.bzflag.net:5155 [4-Team CTF HiX] &lt;br /&gt;
* bzf.bzflag.net:5160 [2-Team CTF HiX]&lt;br /&gt;
* quol.guleague.org:5156 [2-Team CTF HiX]&lt;br /&gt;
&lt;br /&gt;
=Settings and Options=&lt;br /&gt;
&lt;br /&gt;
A big part of the GU league, is being able to compete. But the premise for that, is having good settings that will make things like dodging, shooting and jumping a lot easier. A very large amount of the GU players use mouse and only a dozen keyboard. If you are just starting out, I would recommend you try playing with mouse first, as many things will be easier to do later on.&lt;br /&gt;
In this game, it&#039;s impossible to become the best dodger, jumper and shooter at the same time. These are two if not three completely different types of playing that require many different settings. &lt;br /&gt;
&lt;br /&gt;
Most of the setting adjustment is done by the [[Config_File]], as you can not exercise all your possibilities in the GUI options. You can find a lot of detailed information by using the [http://my.bzflag.org/bb/search.php Search option on BZBB]. Many players have posted their personal configs and other tips there. &lt;br /&gt;
&lt;br /&gt;
For mouse players, these individual playing styles, also mean individual mouse settings. Mousebox size, mouse DPI, mouse sensitivity are all crucial. Usually slower mouse settings and a big mouseboxsize, will enable you to be a better jumper and or shooter, while fast, sensitive, precise mouse settings and a small to even negative mouseboxsize will be enable you to dodge better. &lt;br /&gt;
Next to all the native options, some players use mouse enhancement applications, see [http://my.bzflag.org/bb/viewtopic.php?f=103&amp;amp;t=13245 Whitelist] for further info.&lt;br /&gt;
&lt;br /&gt;
Very experienced players however, are known to be able to jump, shoot and dodge with extreme precision. So, no setting in the world is going to help, if you don&#039;t practice and play enough.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Stats=&lt;br /&gt;
&lt;br /&gt;
You might have asked yourself how you&#039;re supposed to find other players online if you want to arrange a match. &lt;br /&gt;
There are some very useful BZStats and Player checkers that are have been useful to the whole community for years.&lt;br /&gt;
&lt;br /&gt;
#The general BZStats checker that Strayer coded shows a massive amount of information on everything BZFlag related.&lt;br /&gt;
##http://bzstats.strayer.de&lt;br /&gt;
##http://bzstats.strayer.de/leagues/gu/online/?lang=en (that shows all current GU players that are online)&lt;br /&gt;
&lt;br /&gt;
#The second checker is Saturos&#039; GU League Checker&lt;br /&gt;
##http://guc.saturos.de (V.1)&lt;br /&gt;
##http://guc.phago.de (Beta V.2, this version is still in the makes but already has many features and fixes that V.1 does not)&lt;br /&gt;
The GUC displays all main Public and Official GU League servers with scores, players, timer and teams. (Very useful for following matches without opening a client)&lt;br /&gt;
&lt;br /&gt;
=Abbreviations you should know=&lt;br /&gt;
&lt;br /&gt;
As mentioned already above, there are some abbreviations used very often in the league. If you haven&#039;t already, check out [[Jargon]] for more non-league specific abbreviations and Jargon. Below are some league specific abbreviations. Note that this is not a complete list, just the most common terms you should know in order to prevent confusion between players or in a match.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;properties&amp;gt;&lt;br /&gt;
offi=Referring to an official match. (&amp;quot;offi?&amp;quot; means somebody wants to play an official match)&lt;br /&gt;
fm=Referring to fun match. (&amp;quot;fm?&amp;quot; means somebody wants to play a fun match)&lt;br /&gt;
sk=Selfkill. (Expression often used when new players join an already running fun match. New players should kill themselves once immediately after spawning.)&lt;br /&gt;
tk=Teamkill. (More frequently used outside of league play too)&lt;br /&gt;
def=Defense. Your flag is under immediate attack or about to be taken. Watch out for yours!&lt;br /&gt;
att=Attack. Focus on getting your opponents flag.&lt;br /&gt;
gs, ns, n1, g1=Good shot, nice shot, nice one, good one. Frequently used when a player does something that the other regards as nice or skillfull.&lt;br /&gt;
ty, thx=Thank you. Thanks.&lt;br /&gt;
hf, gl=Have fun, good luck.Usually always said to the opposing team before a match starts&lt;br /&gt;
gg=Good game. Usually said by all participating players after a match has ended.&lt;br /&gt;
&amp;lt;/properties&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Leagues]]&lt;/div&gt;</summary>
		<author><name>Joevano</name></author>
	</entry>
	<entry>
		<id>https://wiki.bzflag.org/index.php?title=Ban_File&amp;diff=7094</id>
		<title>Ban File</title>
		<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/index.php?title=Ban_File&amp;diff=7094"/>
		<updated>2010-07-02T12:18:28Z</updated>

		<summary type="html">&lt;p&gt;Joevano: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}[[Category:Server]]&lt;br /&gt;
The [[banfile]] is a file in which a list of banned player accounts and IP addresses are saved. Server administrators may issue bans to players who use foul language, [[Team Kill]], use a cheat client or who behave inappropriately or against the spirit of the game.&lt;br /&gt;
&lt;br /&gt;
==Creating a Banfile==&lt;br /&gt;
A server administrator wishing to use a [[banfile]] (eg: &#039;&#039;filename.txt&#039;&#039;) would add:&lt;br /&gt;
 -banfile filename.txt&lt;br /&gt;
to the [[BZFS]] [[BZFS Command Line Options|configuration]].&lt;br /&gt;
&lt;br /&gt;
==Banning Players==&lt;br /&gt;
Before banning a player, it is advisable to warn them either verbally or use a slash command such as &#039;&#039;/kick&#039;&#039; or &#039;&#039;/kill&#039;&#039;. A ban may not always be necessary, and should be used as a last resort. Some server owners recommend a &amp;quot;&#039;&#039;warn, kick, shortban, ban&#039;&#039;&amp;quot; method to deal with troublesome players. While others just skip the warnings, because they often do not correct the problem or only stop it temporarily, and send a stronger message using a &amp;quot;kick then ban&amp;quot; strategy. And still others use a &amp;quot;warn/ban&amp;quot; strategy.&lt;br /&gt;
&lt;br /&gt;
A server administrator would ban a player by either:&lt;br /&gt;
*using the /ban command in an in-game chat window &#039;&#039;or&#039;&#039;&lt;br /&gt;
*editing the file while the server is off&lt;br /&gt;
Server administrators can also load the &#039;&#039;serverControl&#039;&#039; plugin that reloads a specified banfile every few seconds.&lt;br /&gt;
&lt;br /&gt;
The administrator may specify a duration for the ban, or ban a player indefinitely. A reason for the ban may also be specified, which will be used for reference in server logs and sent to the player.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
[[BZFS]]&lt;br /&gt;
&lt;br /&gt;
[[BZFS Command Line Options]]&lt;br /&gt;
&lt;br /&gt;
[[Creating_A_Server#Good_Administration|Good Server Administration]]&lt;br /&gt;
&lt;br /&gt;
[[Slash Commands]]&lt;br /&gt;
&lt;br /&gt;
[[Known Cheats]]&lt;/div&gt;</summary>
		<author><name>Joevano</name></author>
	</entry>
	<entry>
		<id>https://wiki.bzflag.org/index.php?title=User:Joevano&amp;diff=7021</id>
		<title>User:Joevano</title>
		<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/index.php?title=User:Joevano&amp;diff=7021"/>
		<updated>2010-04-24T15:21:20Z</updated>

		<summary type="html">&lt;p&gt;Joevano: Note that the &amp;#039;donny_baker&amp;#039; callsign is retired and I am now known as joevano&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;donny_baker&#039;&#039;&#039; is a retired callsign/nick used by Joe Van Overberghe. He can now be found as joevano on IRC, the [http://my.bzflag.org/bb BZFlag Forums], and in game.&lt;br /&gt;
&lt;br /&gt;
He can be contacted by e-mail at donnybaker [dot] bzflag [at] gmail [dot] com, or in a PM on the [http://my.bzflag.org/bb BZFlag Forums].&lt;/div&gt;</summary>
		<author><name>Joevano</name></author>
	</entry>
	<entry>
		<id>https://wiki.bzflag.org/index.php?title=Castle_Warfare&amp;diff=6984</id>
		<title>Castle Warfare</title>
		<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/index.php?title=Castle_Warfare&amp;diff=6984"/>
		<updated>2010-03-14T23:40:06Z</updated>

		<summary type="html">&lt;p&gt;Joevano: Reverted edits by 68.111.68.71 (Talk); changed back to last version by Mets&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;‘’’Castle Warfare’’’ is a 2 team (red vs. green) CTF map created by Duciwannatbe and hosted on [[BZtank]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Some main features of the map are listed here. (The map is exactly symmetrical).&lt;br /&gt;
&lt;br /&gt;
===Objects===&lt;br /&gt;
*Castles: These contain the team base and sniping areas. There are GM sniping areas on the first and second floors. The third floor is the team base and laser sniping area. There are two towers on each castle, accessed by [[teleporter]]s on the first level. A narrow bridge connects the castles at the second floor. The third floor contains &amp;quot;battlements&amp;quot; to dodge behind in case of an incoming bullet.&lt;br /&gt;
&lt;br /&gt;
*Pyramids: There are eight pyramids placed on the ground to stop laser [[ricochet]] from getting out of hand.&lt;br /&gt;
&lt;br /&gt;
*Central building: In the middle, it is a raised, roughly octagon shaped platform with walls placed at every diagonal, reaching down to the ground and rising above the platform. There are two closed-in tunnels under the platform for safer travel between the castles.&lt;br /&gt;
&lt;br /&gt;
*Other objects: These include four raised platforms located in the corners of the map and two low walls with gaps in the middle and sides.&lt;br /&gt;
&lt;br /&gt;
===Flags===&lt;br /&gt;
&lt;br /&gt;
*[[Flag List | Laser]] and [[Flag List | Guided Missile]]: Laser is found most frequently on the third floor, with GM on the first and second floor, but they are still found in most places including on the ground. These are the most common [[Flag List#Good Superflags|superflag]]s. &lt;br /&gt;
&lt;br /&gt;
*[[Flag List | Stealth]] and [[Flag List | Cloaking]]: Found on the ground below the castles but still sometimes found on castles.&lt;br /&gt;
&lt;br /&gt;
*[[Flag List | Thief]]: Found in the middle, below central building.&lt;br /&gt;
&lt;br /&gt;
*[[ShockWave]]: Very rare, but most commonly found below castles.&lt;br /&gt;
&lt;br /&gt;
See also: [[Flag List]]&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
The two main ways for destroying enemies is sniping from the team base castle. Most players that get the enemy flag go across the bridge, but the safest way is through the tunnel. Wings is useful for killing enemy GM snipers in towers. You have to identify players (press i) before you shoot a guided missile because it is unusually easy to shoot teammates instead of enemies. (3 [[Team Kill | team kills]]=kick).&lt;br /&gt;
&lt;br /&gt;
===Camping===&lt;br /&gt;
&#039;&#039;&#039;[[Camping]]&#039;&#039;&#039; (spawn-camping, base-camping, etc) like in [[Bloodbath]], is a significant part of the game&#039;s strategy. Here are a few tips:&lt;br /&gt;
&lt;br /&gt;
* Spawn-camping: &lt;br /&gt;
After a teammate captures the flag, you can aim at the enemy base with laser to instantly kill the tanks that come out.&lt;br /&gt;
&lt;br /&gt;
* Camping with a Stealth: &lt;br /&gt;
After you get a stealth, go to the enemy base and jump to the first or second floor, wait at one end and then kill any tanks that respawn there. Camping on the third floor is a bit hard because it is open, so you are more at risk of getting killed.&lt;br /&gt;
&lt;br /&gt;
* Camping with a Shockwave:&lt;br /&gt;
After you get a shockwave, go below the enemy base, and fire. If you want to kill the enemies on all the levels (except towers) jump and then fire. You can only have three shots, so be careful not to waste them (or kill your teammates).&lt;br /&gt;
&lt;br /&gt;
* Base camping:&lt;br /&gt;
Base camping at the enemy base is only useful &#039;&#039;&#039;when all enemies are away from the third floor and your team is about to capture the enemy flag&#039;&#039;&#039;. Otherwise, it is dangerous (to you) and ineffective.&lt;br /&gt;
&lt;br /&gt;
* Camping at tunnels with laser: &lt;br /&gt;
You can get laser and go to one of the tunnels to wait for enemies to come, and once they&#039;re inside they&#039;re basically dead (if you are at an angle small enough to the entrance of the tunnel).&lt;br /&gt;
&lt;br /&gt;
====Policy====&lt;br /&gt;
On this server, &#039;&amp;quot;excessive&amp;quot; spawn camping is not allowed. (Though it is rarely enforced, because it happens every time the flag is captured.)&lt;br /&gt;
&lt;br /&gt;
===How to put the team flag?===&lt;br /&gt;
&lt;br /&gt;
====Towers====&lt;br /&gt;
* Pros: Easy to shoot enemy, hard escape for enemy&lt;br /&gt;
* Cons: Easy for enemy to get flag, short time span&lt;br /&gt;
&lt;br /&gt;
====Battlements====&lt;br /&gt;
* Pros: Time consuming for enemy, easy to shoot enemy&lt;br /&gt;
* Cons: Easy escape for enemy, easy for enemy to use Wings&lt;br /&gt;
&lt;br /&gt;
====Base====&lt;br /&gt;
* Pros: Easy to shoot enemy&lt;br /&gt;
* Cons: Quick escape for enemy, easy for enemy to get flag&lt;br /&gt;
&lt;br /&gt;
==Notes of Interest==&lt;br /&gt;
* Although the team flag is usually auto-placed on its team base once is is captured, sometimes it appears somewhere near the enemy base as a &amp;quot;indication&amp;quot; that the enemy has made several captures in a row.&lt;br /&gt;
&lt;br /&gt;
* You do not get kicked for lag, jitter or packet loss.&lt;br /&gt;
&lt;br /&gt;
* There are no bad superflags in Castle Warfare.&lt;br /&gt;
&lt;br /&gt;
* In the GM sniping areas you cannot kill any tanks in other GM sniping areas on different floors.&lt;br /&gt;
&lt;br /&gt;
* [[Team Kill | Team killing]] is much more possible (and much more enforced) than on most other servers.&lt;br /&gt;
&lt;br /&gt;
==Server Rules==&lt;br /&gt;
3 shots between reload, 12 shots for laser, 15 shots for wings, unlimited GM shots, 2.0 seconds reload time, [[Team Kill | team killers]] are eventually kicked, [[lag]], [[packetloss]] and [[jitter]] are warned of.&lt;br /&gt;
&lt;br /&gt;
==Castle Warfare today==&lt;br /&gt;
Castle Warfare is hosted at 02.bztank.net and at port 5155. It is usually full or partly full from 7AM-7PM (Pacific Standard Time).&lt;br /&gt;
&lt;br /&gt;
[[Category: Maps]] [[Category: 2 Team Maps]] [[Category: CTF Maps]]&lt;/div&gt;</summary>
		<author><name>Joevano</name></author>
	</entry>
	<entry>
		<id>https://wiki.bzflag.org/index.php?title=User_talk:68.111.68.71&amp;diff=6983</id>
		<title>User talk:68.111.68.71</title>
		<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/index.php?title=User_talk:68.111.68.71&amp;diff=6983"/>
		<updated>2010-03-14T23:39:42Z</updated>

		<summary type="html">&lt;p&gt;Joevano: New page: You are incorrect on your comment about getting out of the tower on Castle Warfare. Your comment edit has been removed. ~~~~&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You are incorrect on your comment about getting out of the tower on Castle Warfare. Your comment edit has been removed. [[User:DonnyBaker|joevano]] 19:39, 14 March 2010 (EDT)&lt;/div&gt;</summary>
		<author><name>Joevano</name></author>
	</entry>
	<entry>
		<id>https://wiki.bzflag.org/index.php?title=Google_Summer_of_Code&amp;diff=6981</id>
		<title>Google Summer of Code</title>
		<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/index.php?title=Google_Summer_of_Code&amp;diff=6981"/>
		<updated>2010-03-12T16:15:53Z</updated>

		<summary type="html">&lt;p&gt;Joevano: /* 2010 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
Starting in 2005, Google has run an open source software development program specifically for students called the [http://code.google.com/soc/ Google Summer of Code] (GSoC).  Under this program, Google funds students to write code for open source projects during the northern hemisphere&#039;s summer timeframe.  The student efforts are focused on projects that they themselves propose to projects such as BZFlag, sometimes catering to ideas that the project suggests or ideas entirely of the student&#039;s own conception.  Student proposals are then reviewed, evaluated, and ranked by the project.  Google allocates a certain number of slots to each participating project/organization which in turn determines how many student developers we get to work with.&lt;br /&gt;
&lt;br /&gt;
Students that participate with the BZFlag project are required to adhere to specified [[Google Summer of Code Acceptance|development requirements]], selected students then work on their projects through the summer.  Students are expected to be fully integrated with the BZFlag development community throughout the program, actively engaged in their work, and intently working &#039;&#039;with&#039;&#039; the other BZFlag developers throughout the design and implementation of their projects.  If the student successfully completes what they propose, they are ultimately paid $4500 for their work and the BZFlag community hopefully gains a new long-term developer.  In all, the program is a pretty darn good deal for many students, great publicity and marketing for both Google and BZFlag, and an excellent opportunity for attracting new long-term BZFlag developers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Attracting and mentoring new long-term developers is our primary goal.&#039;&#039;&#039;&#039;&#039;  If this interests you, please let us know and submit a GSoC application.&lt;br /&gt;
&lt;br /&gt;
=2010=&lt;br /&gt;
BZFlag will not be applying to SOC 2010 in order to concentrate on the release of V3.&lt;br /&gt;
==Past years==&lt;br /&gt;
See&lt;br /&gt;
[[Google_Summer_of_Code/2009|2009 GSoC page]]&lt;br /&gt;
&lt;br /&gt;
[[Google_Summer_of_Code/2008|2008 GSoC page]]&lt;br /&gt;
&lt;br /&gt;
[[Google_Summer_of_Code/2007|2007 GSoC page]]&lt;br /&gt;
&lt;br /&gt;
for past projects.&lt;br /&gt;
&lt;br /&gt;
= Getting started =&lt;br /&gt;
&lt;br /&gt;
* Read this page&lt;br /&gt;
* Read our [[Google Summer of Code/2009|proposal ideas]] page&lt;br /&gt;
* Read our [[Google_Summer_of_Code/Application_Guidelines|application guidelines]]&lt;br /&gt;
* Read our [[Google Summer of Code Acceptance|requirements]]&lt;br /&gt;
* Read our [http://bzflag.svn.sourceforge.net/viewvc/*checkout*/bzflag/trunk/bzflag/DEVINFO DEVINFO] file&lt;br /&gt;
* Join our [[BZFlag on IRC|#bzflag on Freenode]] IRC channel&lt;br /&gt;
* Formulate a proposal idea, communicate with devs&lt;br /&gt;
* [http://sourceforge.net/tracker/?group_id=3248&amp;amp;atid=303248 Submit a patch]&lt;br /&gt;
* Apply!&lt;br /&gt;
&lt;br /&gt;
= Preparing an application =&lt;br /&gt;
&lt;br /&gt;
There is intentionally no specific format to our applications. &#039;&#039;&#039;BUT&#039;&#039;&#039;... students are &#039;&#039;&#039;strongly&#039;&#039;&#039; encouraged to be detailed, creative, and interactive with the BZFlag developers throughout the application process.  Proposals that are detailed in their approach and contain useful background information about the individual&#039;s abilities and their ideas will generally receive more attention.  Applications should specify what you intend to deliver, a reasonable development timeline, and any implementation details that are relevant such as what language(s) you intend to use.  C/C++ proposals are generally preferred since that is our predominant codebase and developer expertise though others are considered.  See our &#039;&#039;&#039;[[Google_Summer_of_Code/Application_Guidelines|Application Guidelines]]&#039;&#039;&#039; for more details.&lt;br /&gt;
&lt;br /&gt;
Early proposal submissions are encouraged as it gives the mentors more time to review the proposal in detail, comment on it, potentially ask for additional input, and iterate with the student on your ideas.  In the past, submitting closer to the deadline hasn&#039;t been a negative consideration, as all submissions are predominantly judged on merit, but submitting and discussing early do tend to be an advantage if there are others applications that have similar goals.&lt;br /&gt;
&lt;br /&gt;
Students should propose what they actually want to work on, how you intend to work on it, what you intend to DO, what you know about that task, some details about yourself, etc.  Be detailed and articulate.  Brief proposals do not generally do very well.  Your ability to perform the task is outright presumed by the nature of submitting a detailed application.  Students should propose a task that they are comfortable and knowledgeable with performing within the timeframe of the program and considering any extenuating circumstances.&lt;br /&gt;
&lt;br /&gt;
You may submit more than one application (one application for each project you would enjoy working on) if you so desire.  This can help us when we receive more than one strong proposal for a single project, as generally speaking we will accept only one application for each project.  However, please do not submit proposals for work you will not enjoy doing, and please do not sacrifice quality for quantity.  One good application makes a much better impression than two half-baked applications.&lt;br /&gt;
&lt;br /&gt;
If you talk with us on IRC about your SoC proposal, be sure to include your IRC nickname somewhere in your proposal.&lt;br /&gt;
&lt;br /&gt;
You should also [http://sourceforge.net/tracker/?group_id=3248&amp;amp;atid=303248 submit a patch] before you submit your application, and be sure to include a link to the tracker item in your proposal submission.  See the [[Google Summer of Code Acceptance|development requirements]] for details.&lt;br /&gt;
&lt;br /&gt;
Students are expected to interact on the [http://my.bzflag.org/irc/ #bzflag IRC channel] on the Freenode network, abide by the [http://bzflag.svn.sourceforge.net/viewvc/*checkout*/bzflag/trunk/bzflag/DEVINFO DEVINFO] rules, and agree to the [[Google Summer of Code Acceptance|development requirements]] before submitting an application.&lt;br /&gt;
&lt;br /&gt;
Thanks for your interest and we look forward to seeing you apply!&lt;br /&gt;
&lt;br /&gt;
= The application review process =&lt;br /&gt;
&lt;br /&gt;
Just about every participating GSoC organization receives considerably more project proposals than can be accepted.  All the applications are reviewed, evaluated, and critiqued individually.  Of those applications, only a few can be selected to work on BZFlag.  We expect to receive many good applications, making the selection process very competitive and difficult (so make sure your application is excellent).  &#039;&#039;This cannot be stressed enough.&#039;&#039;  It is rather hard for most projects to narrow down the submissions but in the end there are only so many slots to work with and the line eventually has to be drawn.  Every application gets read multiple times and reviewed in detail.  We thank &#039;&#039;&#039;everyone&#039;&#039;&#039; that submits a proposal and hope to see many of you become involved in BZFlag software development regardless of acceptance.&lt;br /&gt;
 &lt;br /&gt;
In the end, submissions are selected according to the overall long-term impact that accepting the proposal can make for the game, perception of the submitter&#039;s abilities to complete the task within the program timeframe, general consensus on the technical approach being proposed, how well the student communicates with other developers, the perception that the individual is interested in being a long-term BZFlag developer, and our overall interest in having the proposed modifications made to BZFlag.  Particular notice is made of students that are responsive to questions and readily interactive in the IRC channel.  Communication is one of the most important criteria.&lt;br /&gt;
&lt;br /&gt;
= BZFlag participation in GSoc =&lt;br /&gt;
&lt;br /&gt;
== [[Google Summer of Code/2009|2009 (more details here)]] ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;We&#039;ve been accepted.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We intend to only accept at most three student slots this year.  Our focus this year is on quality and cleanup so we can make a major release.  Cleaning up and refactoring existing code is much more important to us this year than writing new code.&lt;br /&gt;
&lt;br /&gt;
== [[Google Summer of Code/2008|2008 (more details here)]] ==&lt;br /&gt;
{|align=&amp;quot;right&amp;quot;&lt;br /&gt;
 |[[Image:BZGSoC2008_small.gif |thumb|left|128px]]&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
The Google Summer of Code 2008 was announced on February 25, 2008. Given the substantial successes and opportunities provided by the program, BZFlag continues to participate in the program.  We accepted six students, five of whom were integrated into our development community.&lt;br /&gt;
&lt;br /&gt;
== [[Google Summer of Code/2007|2007 (more details here)]] ==&lt;br /&gt;
{|align=&amp;quot;right&amp;quot;&lt;br /&gt;
 |[[Image:BZGSoC2007_small.gif|thumb|left|128px]]&lt;br /&gt;
 |}&lt;br /&gt;
BZFlag first participated during GSoC&#039;s third year in 2007.  A detailed after-the-fact discussion and analysis of BZFlag&#039;s first-year participation is included in the article &#039;&#039;[http://my.bzflag.org/gsoc/bzflag_gsoc2007_post_mortem.pdf “Postmortem” Perspectives of a First-year Participant in the 2007 Google Summer of Code for BZFlag]&#039;&#039;.  This article was given to Google in August 2007 as a final report, per se, of our involvement (you&#039;re only a first-year participant once).&lt;br /&gt;
&lt;br /&gt;
We accepted four students, three of whom were successful in their projects.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== [[Google Summer of Code/2007#Promotion Flyers|Promotion Flyers]] ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Development]]&lt;/div&gt;</summary>
		<author><name>Joevano</name></author>
	</entry>
	<entry>
		<id>https://wiki.bzflag.org/index.php?title=King_of_the_Hill&amp;diff=6950</id>
		<title>King of the Hill</title>
		<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/index.php?title=King_of_the_Hill&amp;diff=6950"/>
		<updated>2010-02-20T17:29:26Z</updated>

		<summary type="html">&lt;p&gt;Joevano: Get rid of stub and redirect to the existing page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Koth]]&lt;/div&gt;</summary>
		<author><name>Joevano</name></author>
	</entry>
	<entry>
		<id>https://wiki.bzflag.org/index.php?title=Slash_Commands&amp;diff=6873</id>
		<title>Slash Commands</title>
		<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/index.php?title=Slash_Commands&amp;diff=6873"/>
		<updated>2010-01-29T15:42:18Z</updated>

		<summary type="html">&lt;p&gt;Joevano: Reverted edits by Propane tank (Talk); changed back to last version by SpazzyMcGee&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Below is a list of the commands that are available in BZFlag. Access to most of these commands is controlled through [[Server_Permissions|permissions]].&lt;br /&gt;
&lt;br /&gt;
All commands are preceded by a &#039;/&#039; on any chat prompt.&lt;br /&gt;
The format for commands that take arguments are provided by the server by issuing the command with no arguments. (ie. `/ban`)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Some commands take no arguments&#039;&#039;&#039; (eg. &#039;&#039;/shutdownserver&#039;&#039;, &#039;&#039;/superkill&#039;&#039;) &#039;&#039;&#039;and therefore&#039;&#039;&#039; do not return the format string for the command but &#039;&#039;&#039;execute the command instead.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hl3}} |&#039;&#039;&#039;Command&#039;&#039;&#039; &lt;br /&gt;
| {{Hl3}} |&#039;&#039;&#039;Description&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;/?&#039;&#039; || List commands&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;/ban&#039;&#039; || Ban players using the specified IPs of the player specified for certain length of time from using this server.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;/banlist&#039;&#039; || List all of the IPs currently banned from this server. Items from the master ban list on my.bzflag.org/bb have an &#039;(m)&#039; after the IP for masterban. If an argument is specified only bans that match the argument are displayed.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;/checkip&#039;&#039; || Check if a specified IP is banned or not and report the results.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;/clientquery&#039;&#039; || Retrieve client version info from all users, or just CALLSIGN if given&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;/countdown&#039;&#039; || Starts the countdown sequence for a timed game. The countdown sequence length can optionally be specified in seconds.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;/date&#039;&#039; || Responds with the current server local date and time (same as /time).&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;/deregister&#039;&#039; || With an argument, it deregisters another user&#039;s callsign . Without, it removes your own registration. (only affects local registration)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;/diff&#039;&#039; || Shows the &#039;&#039;/set&#039;&#039; server variables that are set to something other than the default (or at least most of them)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;/endgame&#039;&#039; || Ends the current game&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;/flag reset&#039;&#039; || Repositions flags. If unused is specified, flags carried by tanks are not affected.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;/flag up&#039;&#039; || Removes all flags from the game&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;/flag show&#039;&#039; || Shows all flags with information.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;/flag give&#039;&#039; || Give the specified flag to the specified player. If the flag is not available, it will take a flag from the person who has the flag specified. You cannot give flags that do not exist on the map.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;/flag take&#039;&#039; || Will take the flag that the player specified is currently carrying.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;/flaghistory&#039;&#039; || Lists what flags players have grabbed in the past.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;/gameover&#039;&#039; || Ends a timed game.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;/ghost&#039;&#039; || Kicks off an impersonating player or ghost&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;/grouplist&#039;&#039; || Lists the available user groups&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;/groupperms&#039;&#039; || Lists the permissions for each group&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;/help&#039;&#039; || With no argument it displays a lists the help files available. With the argument it displays the contents of the help file.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;/highlight&#039;&#039; || Highlights any text that contains the word or words specified in the argument to this command. For example, if you type /highlight genocide , then any text that is printed on the console that contains the word genocide will be underlined and in blue.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;/hostban&#039;&#039; || Ban players using the specified hostnames for a certain length of time from using this server.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;/hostbanlist&#039;&#039; || List all of the host patterns currently banned from this server.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;/hostunban&#039;&#039; || Will remove the the specified host from the ban list so that players from that host will be able to play again.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;/idban&#039;&#039; || Ban a player by bzbb id. This will stick even if the player ip changes.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;/idbanlist&#039;&#039; || List all bans made with &#039;&#039;/idban&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;/identify&#039;&#039; || Log in to a registered callsign&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;/idlestats&#039;&#039; || Displays the idle time in seconds for each player. A player is idle when he is dead and has not respawned yet.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;/idlist&#039;&#039; || Will list the currently banned IDs&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;/idunban&#039;&#039; || Will remove the ban on the ID specified so that the player may play on the server again.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;/kick&#039;&#039; || Kick a named player off the server.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;/kill&#039;&#039; || Kill a player (they explode). The kill shows up as coming from the server (IE the player sees &amp;quot;PLAYERNAME: destroyed by the server&amp;quot; in their console). The player killed loses a point, but the player running the /kill command does not gain a point.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;/lagdrop&#039;&#039; || With no argument it displays current lagdrop setting, with argument it sets it to the value specified. This specifies the number of warnings a player gets due to high lag before the server kicks the players.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;/lagstats&#039;&#039; || Lists network delays, jitter and number of lost (out of order packets) by player.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;/lagwarn&#039;&#039; || With no argument it displays current lagwarn setting, with argument it sets it to the value specified. If a players lag is higher that the setting they will be warned, then kicked.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;/listplugins&#039;&#039; || Displays the plug-ins loaded on the server.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;/localset&#039;&#039; || Set local client variables in your configuration file.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;/masterban&#039;&#039; || Manipulate the master ban list.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;/me&#039;&#039; || This command displays an &amp;quot;action&amp;quot; that is conveyed to another player. It allows for a little more expressivity in the game. For example if your callsign was &#039;Thumper&#039;: &amp;quot;/me is hunting wabbits&amp;quot; turns into a message like &amp;quot;Thumper is hunting wabbits&amp;quot; that gets displayed differently to other players than regular chat.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;/msg&#039;&#039; || This command allows a player to send a message to another player. Similar to using the &amp;quot;,&amp;quot; and &amp;quot;.&amp;quot; message keys in the game and then selecting your recipient, this will send some message to particular player.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;/mute&#039;&#039; || Allows a server admin to remove the ability for a player to communicate with other players. Once muted the player may only talk to admins on the server. This command removes the TALK permission for that user.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;/part&#039;&#039; || Leave the server with a goodbye message (same as /quit).&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;/password&#039;&#039; || Enter server password to gain operator privileges. It is frowned upon to use this command on servers where you are not an admin&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;/playerlist&#039;&#039; || List player names and IP addresses.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;/poll&#039;&#039; || Start a player poll&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;/quit&#039;&#039; || Leave the server with a goodbye message (same as /part).&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;/record&#039;&#039; || List all files in the recordings directory&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;/record start&#039;&#039; || Starts recording&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;/record stop&#039;&#039; || Stops recording&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;/record size&#039;&#039; || Specify size of recording buffer in megabytes (MB)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;/record rate&#039;&#039; || Specify recording rate in seconds&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;/record stats&#039;&#039; || Display statistics of recording&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;/record file&#039;&#039; || Specify a filename for recording instead of using memory&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;/record save&#039;&#039; || Save an in-memory recording buffer to a file&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;/register&#039;&#039; || Register your current callsign locally to the specified password. Passwords must be at least 3 characters long, and the callsign may not contain quotes or other non-alphanumeric/space characters. We use global logons and this is not needed.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;/reload&#039;&#039; || Reloads the user, group, and password files (for synchronization between multiple servers on the same machine)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;/removegroup&#039;&#039; || Remove a user from a group&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;/replay list&#039;&#039; || List recording files that can be replayed&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;/replay load&#039;&#039; || Load a recording file for play&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;/replay play&#039;&#039; || Start playback of the loaded recording&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;/replay skip&#039;&#039; || Skip forwards or backwards through the recording&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;/report&#039;&#039; || Write a message to the server administrator&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;/reset&#039;&#039; || Reset a server variable to it&#039;s [[BZFS|bzfs]] default setting.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;/say&#039;&#039; || Generate a public message sent by the server. For example if your callsign were &#039;Tanner&#039; using &amp;quot;/say This is a server message&amp;quot;, will display &#039;&#039;[SERVER:] This is a server message (Tanner)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;/savemsgs&#039;&#039; || Saves the chat console to &#039;&#039;config directory&#039;&#039;/msglog.txt. Use &amp;quot;/savemsgs -s&amp;quot; to strip coloring data.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;/saveworld&#039;&#039; || Saves the current world that the client is playing on. For example, &amp;quot;/saveworld mapname.bzw&amp;quot; would save the world to the file &amp;quot;mapname.bzw&amp;quot;. &amp;quot;/saveworld &#039;&#039;&#039;-o&#039;&#039;&#039; mapname.obj&amp;quot; will save the world as a .obj file.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;/sendhelp&#039;&#039; || Send a help file to a player&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;/serverquery&#039;&#039; || Report the server version number&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;/set&#039;&#039; || With no arguments it will list the values of all server variables. With the arguments it will set the variable that is specified to the value that is given.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;/setgroup&#039;&#039; || Add a user to a group&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;/setpass&#039;&#039; || Changes your password (for locally registered users, not globally)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;/showgroup&#039;&#039; || Lists the groups that a registered user is a member of&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;/showperms&#039;&#039; || Show permissions granted to yourself or another player&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;/shutdownserver&#039;&#039; || Stop serving BZFlag on this server.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;/superkill&#039;&#039; || Kick all players off the server.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;/time&#039;&#039; || Responds with the current server local date and time (same as /date).&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;/unban&#039;&#039; || Will remove the IP address from the banlist, allowing someone from that address to connect and play BZFlag.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;/unmute&#039;&#039; || Allows a server admin to restore the TALK permission to a previously muted player.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;/uptime&#039;&#039; || Prints server&#039;s current running time in days, hours, minutes and seconds.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;/veto&#039;&#039; || If there is a poll active, this will cancel the poll.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;/viewreports&#039;&#039; || View the server&#039;s report file.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;/vote&#039;&#039; || If there is a poll active, this command will place a vote in favor or in opposition to the poll. Multiple languages are supported as a vote argument in addition to &amp;quot;yes&amp;quot; and &amp;quot;no&amp;quot;. By default, you must be registered to vote on a poll.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Server]]&lt;br /&gt;
[[Category:Client]]&lt;/div&gt;</summary>
		<author><name>Joevano</name></author>
	</entry>
	<entry>
		<id>https://wiki.bzflag.org/index.php?title=Talk:Config_File&amp;diff=6787</id>
		<title>Talk:Config File</title>
		<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/index.php?title=Talk:Config_File&amp;diff=6787"/>
		<updated>2009-11-14T18:54:19Z</updated>

		<summary type="html">&lt;p&gt;Joevano: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Perhaps we need some info on what&#039;s in it and how to use it? Just an idea [[User:Samjetski|Samjetski]] 07:22, 14 September 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
Seconded. A list of all possible settings or a sample config file would be great. [[User:87.156.163.141|87.156.163.141]] 13:20, 14 November 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
Why not just look at the config.cfg file on your machine. Every BZFlag client has one [[User:DonnyBaker|joevano]] 13:54, 14 November 2009 (EST)&lt;/div&gt;</summary>
		<author><name>Joevano</name></author>
	</entry>
	<entry>
		<id>https://wiki.bzflag.org/index.php?title=Base&amp;diff=6703</id>
		<title>Base</title>
		<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/index.php?title=Base&amp;diff=6703"/>
		<updated>2009-09-28T17:16:29Z</updated>

		<summary type="html">&lt;p&gt;Joevano: Undo revision 6702 by 76.79.239.213 (Talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A base is a [[BZW]] map object that defines structure very similar to a standard [[box]], but has with the specific properties of being a base for [[CTF|capture the flag style]] game play modes. In standard CTF games, each team (excluding rogues) will be allocated one or more bases to which they must take an opposing team&#039;s flag to to capture.&lt;br /&gt;
&lt;br /&gt;
==Code==&lt;br /&gt;
[[Image:BasesAppearance.png|right|frame|300px|Base Appearance]]&lt;br /&gt;
The code for a box object is as follows&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
 base&lt;br /&gt;
  position 10 20 30&lt;br /&gt;
  rotation 45&lt;br /&gt;
  size 1 2 3&lt;br /&gt;
  color 1&lt;br /&gt;
  oncap SW&lt;br /&gt;
 end&lt;br /&gt;
|}&lt;br /&gt;
Valid parameters for a base are&lt;br /&gt;
&amp;lt;properties&amp;gt;&lt;br /&gt;
position=defines the center of the box in X and Y and the bottom of the box in Z.&lt;br /&gt;
rotation=defines a rotation around the Z axis for the box, in degrees.&lt;br /&gt;
size=defines the distance from the center to the side of the box in X and Y, and the total height of the box in Z. A Z size of 0 creates a thin base with no thickness or walls.&lt;br /&gt;
color=defines the team to which the base is allocated:- 1: red, 2: green, 3: blue, 4: purple.  Because [[rogue]] is not a team, there is no such thing as a &amp;quot;rogue base&amp;quot;, nor is there a rogue team flag.&lt;br /&gt;
oncap=if specified, indicates that a [[weapon (object)|world weapon]] with the specified [[FlagCode]] is to be automatically generated and fired whenever a flag is captured at this base.[[ShockWave]] is a very common [[FlagCode]] to use here.&lt;br /&gt;
&amp;lt;/properties&amp;gt;&lt;br /&gt;
Bases do not support the use of [[Material]] or [[Physics Drivers]].  You will have to supply the -mp and -c server directives for the bases to appear.  A team&#039;s flag is automatically spawned in the middle of their base when a minimum of one player from two or more teams have connected to a CTF game.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
The vertical walls of a base a colored striped texture, unlike the standard [[box]]. The top and bottom of the base are textured with a colored base logo. The color if the textures corresponds to the team that owns the base, for  easy recognition. A base with a Z size of 0 will not have any vertical walls.&lt;br /&gt;
&lt;br /&gt;
==Editor Support==&lt;br /&gt;
The base object is supported by all known editors.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The base is one of the original objects supported by BZFlag and has been a mainstay of CTF maps since the very beginning. Bases added automatically for random CTF maps by the [[BZFS]] server.&lt;br /&gt;
&lt;br /&gt;
[[Category:Map Making]]&lt;br /&gt;
[[Category:Map_Objects]]&lt;/div&gt;</summary>
		<author><name>Joevano</name></author>
	</entry>
	<entry>
		<id>https://wiki.bzflag.org/index.php?title=Getting_Started&amp;diff=6664</id>
		<title>Getting Started</title>
		<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/index.php?title=Getting_Started&amp;diff=6664"/>
		<updated>2009-09-03T17:22:00Z</updated>

		<summary type="html">&lt;p&gt;Joevano: Reverted edits by 208.53.138.21 (Talk); changed back to last version by 75.72.60.35&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This article covers the basics of getting started with BZFlag. It is intended for new players who have just found the game and require assistance. More detailed help can be found on our [[Getting Help]] page.&lt;br /&gt;
&lt;br /&gt;
==Getting Started==&lt;br /&gt;
These simple steps have been designed to allow new users to begin playing the game as quickly as possible.&lt;br /&gt;
&lt;br /&gt;
===Downloading and installing the game===&lt;br /&gt;
&lt;br /&gt;
The main thing users need to play is the game software. Users can [[Download]] the software for a number of different [http://en.wikipedia.org/wiki/Operating_system|operating systems].&lt;br /&gt;
&lt;br /&gt;
====Windows====&lt;br /&gt;
The most common operating system for players is Microsoft Windows. A simple installer can be found at, http://prdownloads.sourceforge.net/bzflag/bzflag-2.0.10.exe?download . Simply Double click the downloaded file to install the game.&lt;br /&gt;
&lt;br /&gt;
====Mac OSX====&lt;br /&gt;
The next most popular system for players is Apple&#039;s MacOS X for the Macintosh family of computers. The version for macs can be found at, http://prdownloads.sourceforge.net/bzflag/BZFlag-2.0.10.dmg . Simply drag the BZFlag icon from the extracted DMG to your Applications folder to install the game.&lt;br /&gt;
&lt;br /&gt;
====Linux====&lt;br /&gt;
The project does not distribute a premade binary package for linux, but many linux distrobutions have BZFlag in their package management systems ( APT, YUM, emerge, etc.. ). Linux users can always build the game from the source code. Please see the [[Download|downloads]] page for more information.&lt;br /&gt;
&lt;br /&gt;
===Registering a callsign(Optional)===&lt;br /&gt;
It is not mandatory to register a callsign ( the name a player uses in-game), but it is highly recommended. &lt;br /&gt;
&lt;br /&gt;
A few of the benefits of registering are:&lt;br /&gt;
&lt;br /&gt;
* The callsign is reserved, and can not be used by any other player.&lt;br /&gt;
* Registered users post on the BZFlag forums&lt;br /&gt;
* Registered users can join global groups, and leagues.&lt;br /&gt;
* Many servers require registration to play.&lt;br /&gt;
&lt;br /&gt;
Users that wish to register can simply do so on the BZFlag forums at [http://my.bzflag.org/bb/ucp.php?mode=register&amp;amp;sid=61d6ebbc0f4e1763d94200a18619c0d4 my.bzflag.org/bb]&lt;br /&gt;
&lt;br /&gt;
===Running the game===&lt;br /&gt;
&lt;br /&gt;
Once the game is installed, it must be run to play.&lt;br /&gt;
&lt;br /&gt;
====Windows====&lt;br /&gt;
Windows users that have installed the game with the provided installer will find a shortcut to the game in the start menu, under program files. Users simply have to click this shortcut to start the game.&lt;br /&gt;
&lt;br /&gt;
====Mac OS X====&lt;br /&gt;
Macintosh users simply have to double click the BZFlag icon that they dragged to their Applications folder to start the game.&lt;br /&gt;
&lt;br /&gt;
====Linux====&lt;br /&gt;
Linux, and other unix based platforms can start the game by typing the command &#039;&#039;&#039;bzflag&#039;&#039;&#039; in a terminal.&lt;br /&gt;
&lt;br /&gt;
===Joining a game===&lt;br /&gt;
When the game is first started it will show the main menu screen. Users navigate the menu by using the Up and Down arrow keys to highlight a menu item, and using the enter key to select and activate the highlighted item.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
====Main Menu====&lt;br /&gt;
The main menu includes a number of menu items that lead to sub menus. The most important menu for new players is the &#039;&#039;&#039;Join Game&#039;&#039;&#039; item.&lt;br /&gt;
|[[Image:MainMenu.png|right|thumb|300px|The Main Menu]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
====Join Game Menu====&lt;br /&gt;
Users wishing to join an internet game in progress should choose the &#039;&#039;&#039;Join Game&#039;&#039;&#039; item from the main menu.&lt;br /&gt;
&lt;br /&gt;
On the first run of the game software all the fields in the Join Menu will be empty. Players need to use the arrow keys to highlight the &#039;&#039;&#039;Callsign&#039;&#039;&#039; item and input a player name. This name will be how other players see the user. Registered users should use the same callsign that they registered when playing. Registered users should also enter in their password into the item marked &#039;&#039;&#039;password&#039;&#039;&#039;. This password is only used for to verify your identity and is NEVER sent to the game server.&lt;br /&gt;
&lt;br /&gt;
The e-mail string is optional and usually left blank by many users.&lt;br /&gt;
&lt;br /&gt;
Once this information has been entered, the user must choose a server to play on. Servers are games of BZFlag that are hosted on the internet. There are over 200 servers to choose from. A listing of all the servers can be found by highlighting the &#039;&#039;&#039;Find Server&#039;&#039;&#039; menu item to bring up the server list.&lt;br /&gt;
&lt;br /&gt;
|[[Image:JoinGame.png|right|thumb|300px|]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
====Server List====&lt;br /&gt;
The server list menu shows a listing of all publicly available internet games. The list is sorted by the number of players on each server at any time, and will dynamically change over time. The servers with the highest player counts will always be at the top of the list.&lt;br /&gt;
&lt;br /&gt;
The various servers can be highlighted using the arrow keys, and additional information about the highlighted game will be shown at the top of the screen. Once the user has chosen a server to join they must hit the enter key to select the server and return to the Join Game Menu.&lt;br /&gt;
&lt;br /&gt;
|[[Image:ServerList.png|right|thumb|300px|The Serverlist]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
====Entering a Game====&lt;br /&gt;
When a server is choosen from the Server List, it&#039;s information will be automatically entered into the appropriate fields in the Join Game menu. The user may then choose a team color, or leave the setting on automatic if they wish the server to assign them to a team.&lt;br /&gt;
&lt;br /&gt;
When all the information is entered, the user simply has to choose connect menu item, and they will join the game. If additional textures or resources are needed to join the game, they will be downloaded automatically.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
====Playing BZFlag====&lt;br /&gt;
Once the user has joined the game they will be able to enjoy the gameplay that has made BZFlag one of the most popular open source games in history.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=====Controls=====&lt;br /&gt;
The basic controls for the game are rather simple.&lt;br /&gt;
&lt;br /&gt;
By default the mouse is used for movement. Moving the mouse up and down will move the tank forwards and backwards, while moving the mouse left and right will cause the tank to turn in that direction. Returning the mouse to the center of the screen will cause the tank to stop moving.&lt;br /&gt;
&lt;br /&gt;
The left mouse button is used to fire the tank&#039;s weapon.&lt;br /&gt;
&lt;br /&gt;
Optionally the keyboard can be used. The arrow keys control movement in the same way as the mouse, and the space bar is used to drop the flag you are carrying. The &#039;enter&#039; key is used to fire the tanks weapon&lt;br /&gt;
&lt;br /&gt;
Some servers offer a feature that allows tanks to jump. The &#039;&#039;tab&#039;&#039; key is used to start a small jump into the air. When jumping a tank normally can not change its speed or direction until it lands. Depending on the map, it may be possible for tanks to jump and land on various world objects and continue to fight.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=====Objective=====&lt;br /&gt;
BZFlag is a team game, and has various objectives depending on the game type.&lt;br /&gt;
&lt;br /&gt;
The default game type is &#039;&#039;&#039;Free For All&#039;&#039;&#039;, commonly abbreviated as &#039;&#039;FFA&#039;&#039;. This mode is similar to a team death match in other first person shooting type games. The objective is to destroy as many tanks as possible on other teams, while minimizing your own losses. Tanks are destroyed by being shot, in most cases one shot is all it takes to kill an enemy tank.&lt;br /&gt;
&lt;br /&gt;
Capture the Flag is another common game type. Its objective is to pick up the flag from an opposing team and return it to your base. Tanks are destroyed the same way as in FFA games.&lt;br /&gt;
&lt;br /&gt;
The least common type of game is &#039;&#039;&#039;Rabbit Hunt&#039;&#039;&#039;. In this game mode, one user is a white-colored  &#039;&#039;&#039;rabbit&#039;&#039;&#039; tank, and everyone else is a orange-colored &#039;&#039;&#039;hunter&#039;&#039;&#039; tank. The &#039;&#039;&#039;hunter&#039;&#039;&#039; tank(s) must chase and kill the rabbit tank. The &#039;&#039;&#039;hunter&#039;&#039;&#039; tank which kills the &#039;&#039;&#039;rabbit&#039;&#039;&#039; tank then becomes the &#039;&#039;&#039;rabbit&#039;&#039;&#039; tank. &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=====Non-Standard Teams=====&lt;br /&gt;
&lt;br /&gt;
Usually, you may not shoot members of your own team. But, there is one exception to this rule, called the &#039;&#039;&#039;rogue&#039;&#039;&#039; team. &#039;&#039;&#039;Rogue&#039;&#039;&#039; tanks are black in the view window, and yellow on the radar. They may shoot their &amp;quot;teammates&amp;quot;, and gain points for it. This is because &#039;&#039;&#039;rogue&#039;&#039;&#039; tanks   are each on a one-man team of their own. &#039;&#039;&#039;Rogue&#039;&#039;&#039; tanks are usually found on &#039;&#039;&#039;Free For All&#039;&#039;&#039; maps, but are occasionally found on &#039;&#039;&#039;CTF&#039;&#039;&#039; maps.&lt;br /&gt;
|-Rogue.&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=====Flags=====&lt;br /&gt;
There are four different kinds of flags on an average server:&lt;br /&gt;
* Team flags are colored to correspond with the teams on the map. The idea is to grab the other team&#039;s flag and bring it back to your base.&lt;br /&gt;
* Superflags are &amp;quot;power ups&amp;quot; for your tank. Some examples of superflags can be &#039;&#039;&#039;Guided Missile&#039;&#039;&#039; (Allows your tank to lock onto and shoot others), &#039;&#039;&#039;laser&#039;&#039;&#039; (Allows your tank to shoot an infinitely fast and long laser beam), and &#039;&#039;&#039;Stealth&#039;&#039;&#039; (Your tank does not appear on radar).&lt;br /&gt;
* Bad Flags restrict the movement or actions of your tank. Some bad flags are &#039;&#039;&#039;&#039;No Jumping, Obesity, Trigger Happy,&#039;&#039;&#039; and &#039;&#039;&#039;Left turn only.&#039;&#039;&#039;&lt;br /&gt;
* Antidote flags are flags that appear only when you have a bad flag. Driving over an antidote flag removes the bad flag from your tank.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=====Customizing Controls=====&lt;br /&gt;
You can alter most of the controls in the menu (or, if you prefer, by editing the BZFlag config file.)&lt;br /&gt;
In the menu it is located at Options &amp;gt; Input settings &amp;gt; Key mapping&lt;br /&gt;
&lt;br /&gt;
To assign a keystroke, mouse button or joystick button to a particular command select the command with Up or Down arrows, press Enter and press the keystroke or button you wish to associate with that command.&lt;br /&gt;
You can assign two different keystrokes/buttons to a given command, by repeating the assignment process. &lt;br /&gt;
&lt;br /&gt;
Note: you can assign a keystroke or button already in use for a different command, but if you do remember that the old command will be unmapped..&lt;br /&gt;
&lt;br /&gt;
To delete an assignment select the command with Up or Down arrows and press Delete.&lt;br /&gt;
If the command has two assignments, the first (leftmost) assignment is deleted, and the second (rightmost) assignment takes its place.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=====Interface Elements=====&lt;br /&gt;
Most of the interface elements can be changed in the GUI settings, or by editing the config file.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
======Scoreboard======&lt;br /&gt;
Once a player has joined a server, they should notice a number of things, including the scoreboard.&lt;br /&gt;
&lt;br /&gt;
Internet games commonly feature between 5 and 20 players. The names of these players will be listed in the scoreboard on the left hand side of the screen. The scoreboard can be hidden and shown by using the &#039;&#039;S&#039;&#039; key. The scoreboard is usually set up to show a players name, score, teamkills, email string, flag, kills/deaths, and the amount of kills/deaths you have scored against that player. For example, in this scoreboard, player &amp;quot;Andrey&amp;quot; has a score of 2, 0 teamkills, and email string of &amp;quot;Andrey@andreypc&amp;quot;, has the SW (shock wave) flag, has 8 kills, 6 deaths, and has been killed by player &amp;quot;me1&amp;quot; 0 times, and has killed player &amp;quot;me1&amp;quot; once. Flags whose names are in white are powerful flags. Team flags are always the color of that team on the scoreboard. Other flags are just the same color as the player using them.&lt;br /&gt;
&lt;br /&gt;
|[[Image:Scoreboard.jpg|right|thumb|300px|The Scoreboard]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
======Team Scoreboard======&lt;br /&gt;
There is also a scoreboard for team scores. In FFA this shows the kills, deaths, and overall score. In CTF this shows the amount of flags that team has captured, and the amount of times their flag was captured, and the score. Also, to the right is the amount of players on that team. The rogue team is never included on the team scoreboard.&lt;br /&gt;
|[[Image:Teamscoreboard.jpg|right|thumb|300px|The Team Scoreboard]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
======Radar======&lt;br /&gt;
The [[Radar]] (In the bottom left), shows a bird&#039;s eye, 2d view of the map. This is useful for dodging bullets, and seeing where other players are in relation to the users&#039; tank. The user&#039;s tank is displayed in the center of the radar, in white. Two lines from the user&#039;s &amp;quot;blip&amp;quot; on the radar represent the user&#039;s FOV (Field of view). The user&#039;s bullets are also displayed in white. Other teams are shown on the radar in their respective color, red shown in red, green shown in green, etc. The rogue team is shown in yellow. Flags are shown as little x&#039;s, and team flags as colored x&#039;s. A square is also around each radar &amp;quot;blip.&amp;quot; This represents height. The larger the square, the higher something is. If a &amp;quot;blip&amp;quot; has an X through it, that tank has a flag.&lt;br /&gt;
&lt;br /&gt;
|[[Image:Radar.jpg|right|thumb|300px|The Radar]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
====Sportsmanship====&lt;br /&gt;
&lt;br /&gt;
When playing BZFlag, it is important to keep a few simple rules in mind:&lt;br /&gt;
&lt;br /&gt;
* Players should never shoot tanks on their own team (except for the rogue players).&lt;br /&gt;
* Players should be civil to other players in all respects.&lt;br /&gt;
&lt;br /&gt;
|[[Image:Screenshot1.jpg|right|thumb|300px|A Screenshot of a standard 2.0.9 client playing on Missile War 2]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Joevano</name></author>
	</entry>
	<entry>
		<id>https://wiki.bzflag.org/index.php?title=Flag_ideas&amp;diff=6661</id>
		<title>Flag ideas</title>
		<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/index.php?title=Flag_ideas&amp;diff=6661"/>
		<updated>2009-08-27T21:13:34Z</updated>

		<summary type="html">&lt;p&gt;Joevano: Reverted edits by 24.39.181.253 (Talk); changed back to last version by 65.169.39.194&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
This article describes various flag suggestions for the game.&lt;br /&gt;
&lt;br /&gt;
==Rejections==&lt;br /&gt;
Most flag ideas are rejected, mostly because they are not well thought out, or they take the game in a direction that the project management does not wish to go. Rejected flags are moved to the [[Flag ideas/Rejected]] page.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span style=&amp;quot;color:#cc0000&amp;quot;&amp;gt;Idea Submission Guidelines&amp;lt;/span&amp;gt; ===&lt;br /&gt;
Users should read and understand the following guidelines before submitting a flag idea.&lt;br /&gt;
&lt;br /&gt;
* Check that the idea isn&#039;t already listed on this page or the [[Flag ideas/Rejected|flag ideas already rejected]] page. If the idea has been considered and dismissed, it will not be accepted if submitted again.&lt;br /&gt;
* Think carefully about the flag idea. Ideas must be described in a short and succinct sentence or paragraph. Ideas that are difficult to describe do not make for fun features, and will most likely be rejected.&lt;br /&gt;
* Flag ideas should not be overpowering, or do something that you think simply looks &#039;&#039;&#039;Cool&#039;&#039;&#039;. Flags must not be &#039;mean&#039; to players, both those who have it and those who get shot by it. Flags must maintain gameplay balance and have a disadvantage for every advantage. Flags that combine features of other flags will be rejected. Flags that simply let you &amp;quot;win&amp;quot; will be rejected. These are often called &#039;munchkin&#039; flags.&lt;br /&gt;
* Add the flag idea to the Unrated Flag Ideas section, following the format of the other items.&lt;br /&gt;
&lt;br /&gt;
  If a flag idea is approved, it does not mean that it will automatically happen or be put into the game.&lt;br /&gt;
  It simply means that it is not a bad idea. The idea will not be implemented until a developer takes &lt;br /&gt;
  the time to implement the code for the feature into a version. Most new flag ideas require a change &lt;br /&gt;
  in protocol and must wait for the next major release, and can take some time to complete.&lt;br /&gt;
&lt;br /&gt;
This list is intended for information and discussions only. Information listed on this page does not imply any form of official acceptance of an idea into the game.&lt;br /&gt;
&lt;br /&gt;
===Things to remember===&lt;br /&gt;
* All powerful flags aren&#039;t fun.&lt;br /&gt;
* Flags that ensure your immediate destruction aren&#039;t fun.&lt;br /&gt;
* Flags that aren&#039;t useful aren&#039;t fun.&lt;br /&gt;
* Flags boost/modulate tactical trait of tanks&lt;br /&gt;
&lt;br /&gt;
===Flag Rules===&lt;br /&gt;
The project management uses these rules for good flag ideas:&lt;br /&gt;
&lt;br /&gt;
====Flag power must be limited====&lt;br /&gt;
For example, BZFlag has stealth and cloaking flags, but no stealth-and-cloak flag. Such a tank would be virtually impossible to destroy. Nobody likes to play against someone who can&#039;t lose.&lt;br /&gt;
The guided missile and laser flags are both exceptionally powerful flags, but neither make the owner invincible. Laser takes twice as long to reload and a guided missile can be dodged while still firing on the owner. &lt;br /&gt;
&lt;br /&gt;
====Flag powers can counteract/balance each other====&lt;br /&gt;
Some flags are handily defeated with another kind of flag. The oscillation overthruster can be destroyed by a super bullet or a shock wave (or a genocide). Cloaking is effective against laser and stealth is good against guided missile. Ricochet is useful against ricochet.&lt;br /&gt;
&lt;br /&gt;
Counterbalancing flags should be added/suggested together, or counterbalanced by an existing flag; superbullet is often a good choice.&lt;br /&gt;
&lt;br /&gt;
====Flags never instantly kill the owner====&lt;br /&gt;
Flags should not kill people in what seems to be a random manner, this includes flags that kill on pickup, or &amp;quot;mines&amp;quot;. Players should be able to use skills to avoid death. No flag should be debilitating to anyone.&lt;br /&gt;
&lt;br /&gt;
====Shots should kill====&lt;br /&gt;
Except in rare cases (Thief) any time you hit someone with a shot, it should kill them. While other affects on shots may seem funny to describe, they are not fun. Shooting somone and making them &amp;quot;pause&amp;quot; for 5 seconds, has the exact same gameplay as getting killed and respawning.&lt;br /&gt;
&lt;br /&gt;
====Flags should require new skills====&lt;br /&gt;
Flags that require new skills keep the game interesting. The more there is to learn about the game, the longer people will play. Bad flags should simply provide a challenge that must be overcome.&lt;br /&gt;
&lt;br /&gt;
== Implemented Flag Ideas==&lt;br /&gt;
===Good Flags===&lt;br /&gt;
====Cloaked Shot (CS)====&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; Shots are invisible out-the-window. Still visible on radar. Glow is still visible out HUD. Watch out for ricochet! &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Implemented in:&#039;&#039; 2.99.x&lt;br /&gt;
&lt;br /&gt;
====Low Gravity(LG)====&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; Gravity is reduced to a large degree allowing the tank to jump very high in the air.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Implemented in:&#039;&#039; 2.99.x&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Approved Good Flag Ideas==&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
== Possible Flag Ideas==&lt;br /&gt;
===Good Flags===&lt;br /&gt;
====Deep Burrow(DB) or Tunnel(TU)====&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; Tanks can burrow an entire tank height under the ground; can go under walls, avoid gm, etc, but cannot shoot&lt;br /&gt;
====Long Shot(LS)====&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; Shots have increased range.&lt;br /&gt;
====BackFire (BF)====&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; Shots fire to rear of tank instead of front.&lt;br /&gt;
====Extra Shot (ES)====&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; Player gets an extra shot.&lt;br /&gt;
&lt;br /&gt;
===Bad Flags===&lt;br /&gt;
====Long Reload (LR)====&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; Shots take longer to reload.&lt;br /&gt;
====Don&#039;t Stop (DS))====&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; Tank always moves forward or backwards, it cannot stop.&lt;br /&gt;
====Sensor Echo (SE)====&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; All tanks show up twice (or more) on radar. Echoes behave like the tank they mirror, down to the flag.&lt;br /&gt;
====Delayed Shot (DS)====&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; Shots wait some prescribed amount of time (2 seconds?) between clicking and actually firing.&lt;br /&gt;
====SlowMotion (SM)====&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; Tank moves and turns with half speed.&lt;br /&gt;
====High Gravity(HG)====&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; Gravity is higher for the tank (faster fall, lower jumps).&lt;br /&gt;
&lt;br /&gt;
== Unrated Flag Ideas==&lt;br /&gt;
&lt;br /&gt;
===Good Flags===&lt;br /&gt;
&lt;br /&gt;
===Silent shot (SS)===&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039;tanks shots  are silenced, making no sound when firing or when ricocheting &lt;br /&gt;
&lt;br /&gt;
===twin shot===&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; tank shoots 2 shots next to each other instead of 1&lt;br /&gt;
&lt;br /&gt;
===inspiring flag(something like that) (IF)===&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; tank will have a golden flag on it,teammates close enough to you move and shoot slightly faster, good if you have a angry mob of tanks with you &lt;br /&gt;
&lt;br /&gt;
===Piercing shot (PS)===&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039;Shot does not disappear after hitting the target, instead it keeps going. helpful if ricochet!... assuming you don&#039;t hit yourself after.&lt;br /&gt;
&lt;br /&gt;
===Explosive shot (ES)===&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039;Shot releases a small shock wave on impact, careful if the enemies to close!&lt;br /&gt;
&lt;br /&gt;
====Disruption field (DF)====&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; enemies within the radius get some static in there radar and the window making it harder to hit enemies.&lt;br /&gt;
&lt;br /&gt;
====Radar (RD)====&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; Like how in some maps that have jumping flags or ricochet flags when those things are normally disabled, in maps with radar disabled, this would give you radar ability. It would counteract the Jamming flag in normal maps.&lt;br /&gt;
&lt;br /&gt;
====Silent Tank (SI)====&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; Your tank won&#039;t generate any sound effects on other clients. No audio will come from shooting, teleporting, jumping, or landing. Similar to CL or ST; enables you to surprise an enemy. (Especially effective on maps with no radar.) Counteracts Deafness&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Bad Flags===&lt;br /&gt;
&lt;br /&gt;
===ammo loss (AL)===&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; tank&#039;s total shot number is halved (if posable)&lt;br /&gt;
&lt;br /&gt;
===warp (W)===&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; tank randomly teleports anywhere on the map then drops the flag.&lt;br /&gt;
&lt;br /&gt;
===Magnet (M)===&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; bullets are pulled towards you if to close... no more lucky dogging!&lt;br /&gt;
&lt;br /&gt;
====ContantLeft(or right) (CL)====&lt;br /&gt;
The tank acts as if one of the direction keys is being held down.&lt;br /&gt;
====LimitedSensors (LS)====&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; Your tank&#039;s radar is reduced to the smallest of the three basic radiuses (#1), and your vision blanks out at the same distance as the radar stops at. AKA Surprise Zone.&lt;br /&gt;
&lt;br /&gt;
====Variable Speed (VS)====&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; Your shots go at random speeds between .5 and 2 times normal. (Range increased/decreased when speed goes up or down, possibly?).  (Note: this might be an interesting good flag if the user could control it; maybe double speed with half range or half speed with double range; would require increased skill to use usefully.)&lt;br /&gt;
&lt;br /&gt;
====SlowShot (SS)====&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; Your shots travel at half speed. (Maybe half range too?.&lt;br /&gt;
====Short Shot(SS)====&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; Not as limited as the No Shooting flag, this shortens how far your shots go before dissipating. Speed stays the same.&lt;br /&gt;
&lt;br /&gt;
====Deafness (DE)====&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; You can&#039;t hear the audio generated by other tanks. The sound effects are muted. Wouldn&#039;t affect players who don&#039;t use speakers or headphones though.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Joevano</name></author>
	</entry>
	<entry>
		<id>https://wiki.bzflag.org/index.php?title=Bz_eBanEvent&amp;diff=6567</id>
		<title>Bz eBanEvent</title>
		<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/index.php?title=Bz_eBanEvent&amp;diff=6567"/>
		<updated>2009-07-23T13:13:15Z</updated>

		<summary type="html">&lt;p&gt;Joevano: Reverted edits by 95.116.15.54 (Talk); changed back to last version by Catay&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BZFS_API_Doc}}&lt;br /&gt;
{{BZFS_API_Events}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The &#039;&#039;&#039;bz_eBanEvent&#039;&#039;&#039; is an API event that is called each time a&lt;br /&gt;
regular ban is executed.&lt;br /&gt;
&lt;br /&gt;
==Data==&lt;br /&gt;
&#039;&#039;&#039;bz_eBanEvent&#039;&#039;&#039; returns the &#039;&#039;&#039;bz_BanEventData_V1&#039;&#039;&#039; data&lt;br /&gt;
class.&lt;br /&gt;
&lt;br /&gt;
  {| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;20&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
  !name&lt;br /&gt;
  !type&lt;br /&gt;
  !value description&lt;br /&gt;
  |-&lt;br /&gt;
  |eventType&lt;br /&gt;
  |[[Event(API)|bz_eEventType]]&lt;br /&gt;
  |bz_eBanEvent&lt;br /&gt;
  |-&lt;br /&gt;
  |bannerID&lt;br /&gt;
  |int&lt;br /&gt;
  |This value is the player ID for the banner.&lt;br /&gt;
  |-&lt;br /&gt;
  |banneeID&lt;br /&gt;
  |int&lt;br /&gt;
  |This value is the player ID for the bannee.&lt;br /&gt;
  |-&lt;br /&gt;
  |duration&lt;br /&gt;
  |int&lt;br /&gt;
  |This value is the duration of the ban in minutes.&lt;br /&gt;
  |-&lt;br /&gt;
  |reason&lt;br /&gt;
  |[[bz_ApiString]]&lt;br /&gt;
  |This value contains the reason why and by who a player got banned.&lt;br /&gt;
  |-&lt;br /&gt;
  |ipAddress&lt;br /&gt;
  |[[bz_ApiString]]&lt;br /&gt;
  |This value contains the ipaddress of the bannee.&lt;br /&gt;
  |-&lt;br /&gt;
  |eventTime&lt;br /&gt;
  |double&lt;br /&gt;
  |This value is the local server time of the event.&lt;br /&gt;
  |}&lt;br /&gt;
==Uses==&lt;br /&gt;
This event is a notification only event, none of the data returned&lt;br /&gt;
can be changed.&lt;/div&gt;</summary>
		<author><name>Joevano</name></author>
	</entry>
	<entry>
		<id>https://wiki.bzflag.org/index.php?title=Template:Pp-meta&amp;diff=6513</id>
		<title>Template:Pp-meta</title>
		<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/index.php?title=Template:Pp-meta&amp;diff=6513"/>
		<updated>2009-06-30T20:47:39Z</updated>

		<summary type="html">&lt;p&gt;Joevano: 77 revision(s)&lt;/p&gt;
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}}{{#ifeq:{{lc:{{{type}}}}}|indef||{{#if:{{{expiry|}}}|&amp;amp;#32;until {{#time:[[F j]], [[Y]]|{{{expiry}}}}}}}}}{{{reason&amp;lt;includeonly&amp;gt;|&amp;lt;/includeonly&amp;gt;}}}.}}}&#039;&#039;&#039;&amp;lt;br /&amp;gt; {{{explanation-text|{{#ifeq:{{lc:{{{dispute}}}}}|yes|This protection is &#039;&#039;&#039;not&#039;&#039;&#039; an endorsement of the {{#ifeq:{{{type}}}|move|[{{fullurl:Special:Log|type=move&amp;amp;page={{FULLPAGENAMEE}}}} current title]|[{{fullurl:{{FULLPAGENAMEE}}|action=history}} current version]}}.}} See the [[Wikipedia:Protection policy|protection policy]] and [{{fullurl:Special:Log|type=protect&amp;amp;page={{FULLPAGENAMEE}}}} protection log] for more details. {{#switch:{{lc:{{{type}}}}}&lt;br /&gt;
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 |semi=If you cannot edit this {{#switch:{{NAMESPACE}}|{{ns:0}}=article|{{ns:6}}=image|#default=page}} and you wish to make a change, you can {{#ifeq:{{NAMESPACE}}|{{TALKSPACE}}||[[Template:Editsemiprotected|request an edit]], [[{{TALKPAGENAME}}|discuss changes on the talk page]],}} [[Wikipedia:Requests for page protection#Current requests for unprotection|request unprotection]], [[Special:Userlogin|log in]], or &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://en.wikipedia.org/w/index.php?title=Special:Userlogin&amp;amp;type=signup &amp;lt;span style=&amp;quot;color:#002bb8;&amp;quot; title=&amp;quot;Sign in / create account&amp;quot;&amp;gt;create an account&amp;lt;/span&amp;gt;].&lt;br /&gt;
 |move=The page may still be edited but cannot be moved until unprotected. Please discuss any suggested moves on the [[{{TALKPAGENAME}}|talk page]] or at [[Wikipedia:Requested moves]].  You can also [[Wikipedia:Requests for page protection|request]] that the page be unprotected.  &lt;br /&gt;
 |office=If you are able to edit this page, please discuss all changes and additions on the [[{{TALKPAGENAME}}|talk page]] first. &#039;&#039;&#039;Do not remove protection from this article unless you are authorized by the Wikimedia Foundation to do so.&#039;&#039;&#039;&lt;br /&gt;
 |create=Please see the {{#if:{{{xfd|}}}|&#039;&#039;&#039;[[{{{xfd}}}|deletion discussion]]&#039;&#039;&#039; or the}} [{{fullurl:Special:Log|type=delete&amp;amp;page={{FULLPAGENAMEE}}}} deletion log] for details of why this page was deleted. If you would like to create a page at this title, you must first [[Wikipedia:Requests for page protection|request]] for it to be unprotected, or for the deleted material to be restored via [[Wikipedia:Deletion review|deletion review]].&lt;br /&gt;
}}}}}&lt;br /&gt;
}}&lt;br /&gt;
}}|[[Category:Wikipedia pages with incorrect protection templates]]}}&amp;lt;!--End if small--&amp;gt;&amp;lt;includeonly&amp;gt;{{#ifeq:{{lc:{{{categories|no}}}}}|no||{{{categories|}}}}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{documentation}}&lt;br /&gt;
&amp;lt;!-- Add categories and interwikis to the /doc subpage, not here! --&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Joevano</name></author>
	</entry>
	<entry>
		<id>https://wiki.bzflag.org/index.php?title=Template:Pp-template&amp;diff=6435</id>
		<title>Template:Pp-template</title>
		<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/index.php?title=Template:Pp-template&amp;diff=6435"/>
		<updated>2009-06-30T20:03:12Z</updated>

		<summary type="html">&lt;p&gt;Joevano: 50 revision(s)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{pp-meta&lt;br /&gt;
|type={{#switch:{{{demolevel|{{#ifeq:{{PROTECTIONLEVEL:edit}}-{{PROTECTIONLEVEL:move}}|-sysop|move|{{PROTECTIONLEVEL:edit}}}}}}}&lt;br /&gt;
   |semi&lt;br /&gt;
   |autoconfirmed=semi&lt;br /&gt;
   |administrator&lt;br /&gt;
   |full&lt;br /&gt;
   |sysop=indef&lt;br /&gt;
   |move=move&lt;br /&gt;
   |#default=indef&amp;lt;!--fallback value--&amp;gt;}}&lt;br /&gt;
|small={{{small|yes}}}&lt;br /&gt;
|demospace={{{demospace|}}}&lt;br /&gt;
|demolevel={{#ifeq:{{PAGENAME}}/{{NAMESPACE}}|{{SUBPAGENAME}}/{{ns:Template}}|{{{demolevel|undefined}}}|{{#ifeq:{{lc:{{SUBPAGENAME}}}}|sandbox|sysop|{{{demolevel|undefined}}}}}}}&lt;br /&gt;
|expiry=&amp;lt;!--not applicable--&amp;gt;&lt;br /&gt;
|dispute=no&lt;br /&gt;
|icon-text=This {{#ifeq:{{NAMESPACE}}|{{ns:6}}|image, included in a high-risk template or message,|high-risk template}} is indefinitely {{#switch:{{{demolevel|{{#ifeq:{{PROTECTIONLEVEL:edit}}-{{PROTECTIONLEVEL:move}}|-sysop|move|{{PROTECTIONLEVEL:edit}}}}}}}&lt;br /&gt;
   |semi&lt;br /&gt;
   |autoconfirmed=semi-protected from editing&lt;br /&gt;
   |move=move-protected&lt;br /&gt;
   |administrator&lt;br /&gt;
   |full&lt;br /&gt;
   |sysop&lt;br /&gt;
   |#default=&amp;lt;!--fallback value--&amp;gt;protected from editing}} to prevent vandalism.&lt;br /&gt;
|reason-text=This {{#switch:{{NAMESPACE}}&lt;br /&gt;
  |{{ns:image}}=image, used in one or more [[Wikipedia:High-risk templates|high-risk templates]]{{#switch:{{{demolevel|{{PROTECTIONLEVEL:edit}}}}}&lt;br /&gt;
   |semi&lt;br /&gt;
   |autoconfirmed=&lt;br /&gt;
   |administrator&lt;br /&gt;
   |full&lt;br /&gt;
   |sysop=&amp;lt;nowiki&amp;gt; &amp;lt;/nowiki&amp;gt;and/or [[Special:Allmessages|system messages]],&lt;br /&gt;
   |#default=&amp;lt;!--fallback value--&amp;gt;}}&lt;br /&gt;
  |#default=[[Wikipedia:High-risk templates|high-risk template]]&lt;br /&gt;
}} has been [[Wikipedia:This page is protected|{{#switch:{{{demolevel|{{#ifeq:{{PROTECTIONLEVEL:edit}}-{{PROTECTIONLEVEL:move}}|-sysop|move|{{PROTECTIONLEVEL:edit}}}}}}}&lt;br /&gt;
   |semi&lt;br /&gt;
   |autoconfirmed=semi-&lt;br /&gt;
   |move=move-&lt;br /&gt;
   |administrator&lt;br /&gt;
   |full&lt;br /&gt;
   |sysop&amp;lt;!--uses default--&amp;gt;&lt;br /&gt;
   |#default=&amp;lt;!--fallback value--&amp;gt;}}protected]]{{#ifeq:{{PROTECTIONLEVEL:edit}}-{{PROTECTIONLEVEL:move}}|-sysop||&amp;lt;nowiki&amp;gt; &amp;lt;/nowiki&amp;gt;from editing}} to prevent [[Wikipedia:Vandalism|vandalism]]. {{#switch:{{{demolevel|{{PROTECTIONLEVEL:edit}}}}}&lt;br /&gt;
   |semi&lt;br /&gt;
   |autoconfirmed=&lt;br /&gt;
   |administrator&lt;br /&gt;
   |full&lt;br /&gt;
   |sysop&amp;lt;!--uses default--&amp;gt;&lt;br /&gt;
   |#default={{#switch:{{NAMESPACE}}|{{ns:image}}=&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;&#039;Do not move this image&#039;&#039;&#039; to [[commons:|Wikimedia Commons]].&amp;lt;/small&amp;gt;}}}}&lt;br /&gt;
|categories={{{categories|{{#ifeq:{{NAMESPACE}}|{{ns:10}}|{{#switch:{{{demolevel|{{#ifeq:{{PROTECTIONLEVEL:edit}}-{{PROTECTIONLEVEL:move}}|-sysop|move|{{PROTECTIONLEVEL:edit}}}}}}}&lt;br /&gt;
   |semi&lt;br /&gt;
   |autoconfirmed=[[Category:Wikipedia semi-protected templates|{{PAGENAME}}]]{{#ifeq:{{PROTECTIONLEVEL:move}}|sysop|[[Category:Wikipedia move-protected templates|{{PAGENAME}}]]}}&lt;br /&gt;
   |move=[[Category:Wikipedia move-protected templates|{{PAGENAME}}]]&lt;br /&gt;
   |administrator&lt;br /&gt;
   |full&lt;br /&gt;
   |sysop&amp;lt;!--uses default--&amp;gt;&lt;br /&gt;
   |#default=[[Category:Wikipedia protected templates|{{PAGENAME}}]]&amp;lt;!--fallback value--&amp;gt;}}}}{{#ifeq:{{NAMESPACE}}|{{ns:6}}|[[Category:{{#switch:{{{demolevel|{{PROTECTIONLEVEL:edit}}}}}&lt;br /&gt;
   |semi&lt;br /&gt;
   |autoconfirmed=Semi-protected&lt;br /&gt;
   |administrator&lt;br /&gt;
   |full&lt;br /&gt;
   |sysop&amp;lt;!--uses default--&amp;gt;&lt;br /&gt;
   |#default=Protected&amp;lt;!--fallback value--&amp;gt;}} images|{{PAGENAME}}]]}}}}}}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{pp-template|categories=no}}  &amp;lt;!-- Show the small version --&amp;gt;&lt;br /&gt;
{{pp-template|small=no}}      &amp;lt;!-- Show the large version --&amp;gt;&lt;br /&gt;
{{Documentation}}&lt;br /&gt;
&amp;lt;!-- Add categories and interwikis to the /doc subpage, not here! --&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Joevano</name></author>
	</entry>
	<entry>
		<id>https://wiki.bzflag.org/index.php?title=Template:Transclude/doc&amp;diff=6383</id>
		<title>Template:Transclude/doc</title>
		<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/index.php?title=Template:Transclude/doc&amp;diff=6383"/>
		<updated>2009-06-30T19:52:55Z</updated>

		<summary type="html">&lt;p&gt;Joevano: 1 revision(s)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Documentation subpage}}&lt;br /&gt;
{{high-risk| 3,000,000+ }}&lt;br /&gt;
&amp;lt;!-- PLEASE ADD CATEGORIES AND INTERWIKIS AT THE BOTTOM OF THIS PAGE --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This template resolves page names as they would be handled by MediaWiki&#039;s template-transclusion process.  It thereby removes ambiguity when doing &#039;&#039;other&#039;&#039; things with template pagenames, eg linking.&lt;br /&gt;
&lt;br /&gt;
=== Usage ===&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{transclude| Template:Foo }}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; &amp;amp;rarr; &#039;&#039;&#039;{{transclude|Template:Foo}}&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{transclude| Category:Foo }}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; &amp;amp;rarr; &#039;&#039;&#039;{{transclude|Category:Foo}}&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{transclude| Foo }}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; &amp;amp;rarr; &#039;&#039;&#039;{{transclude|Foo}}&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{transclude| :Foo }}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; &amp;amp;rarr; &#039;&#039;&#039;{{transclude|:Foo}}&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{transclude| :File:Foo }}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; &amp;amp;rarr; &#039;&#039;&#039;{{transclude|:File:Foo}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== See also ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;includeonly&amp;gt;&lt;br /&gt;
&amp;lt;!-- CATEGORIES AND INTERWIKIS HERE, THANKS --&amp;gt;&lt;br /&gt;
[[Category:Wikipedia formatting and function templates|Transclude]]&lt;br /&gt;
[[id:Templat:Transclude]]&lt;br /&gt;
[[ja:Template:Transclude]]&lt;br /&gt;
[[pt:Predefinição:Transclude]]&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Joevano</name></author>
	</entry>
	<entry>
		<id>https://wiki.bzflag.org/index.php?title=Template:Purge&amp;diff=6381</id>
		<title>Template:Purge</title>
		<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/index.php?title=Template:Purge&amp;diff=6381"/>
		<updated>2009-06-30T19:52:51Z</updated>

		<summary type="html">&lt;p&gt;Joevano: 1 revision(s)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span class=&amp;quot;noprint plainlinks purgelink&amp;quot;&amp;gt;[{{fullurl:{{{page|{{FULLPAGENAME}}}}}|action=purge}} &amp;lt;span title=&amp;quot;Purge this page&amp;quot;&amp;gt;{{{1|Purge}}}&amp;lt;/span&amp;gt;]&amp;lt;/span&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{pp-template}}&lt;br /&gt;
{{documentation}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Joevano</name></author>
	</entry>
	<entry>
		<id>https://wiki.bzflag.org/index.php?title=Template:Ombox/core&amp;diff=6379</id>
		<title>Template:Ombox/core</title>
		<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/index.php?title=Template:Ombox/core&amp;diff=6379"/>
		<updated>2009-06-30T19:52:24Z</updated>

		<summary type="html">&lt;p&gt;Joevano: 1 revision(s)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table class=&amp;quot;plainlinks ombox {{#ifeq:{{{small}}}|yes|mbox-small}} &lt;br /&gt;
{{#switch:{{{type|}}}&lt;br /&gt;
| speedy     = ombox-speedy&lt;br /&gt;
| delete     = ombox-delete&lt;br /&gt;
| content    = ombox-content&lt;br /&gt;
| style      = ombox-style&lt;br /&gt;
| move       = ombox-move&lt;br /&gt;
| protection = ombox-protection&lt;br /&gt;
| notice          &amp;lt;!-- notice = default --&amp;gt;&lt;br /&gt;
| #default   = ombox-notice&lt;br /&gt;
}}&amp;quot; style=&amp;quot;{{{style|}}}&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
{{#ifeq:{{{image|}}}|none&lt;br /&gt;
| &amp;lt;!-- No image. Cell with some width or padding necessary for text cell to have 100% width. --&amp;gt;&amp;lt;td class=&amp;quot;mbox-empty-cell&amp;quot; style=&amp;quot;border: none; padding: 0px; width: 1px;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
| &amp;lt;td class=&amp;quot;mbox-image&amp;quot;&amp;gt;&lt;br /&gt;
  {{#if:{{{image|}}}&lt;br /&gt;
  | {{{image}}}&lt;br /&gt;
  | [[Image:{{#switch:{{{type|}}}&lt;br /&gt;
    | speedy     = Imbox speedy deletion.png&lt;br /&gt;
    | delete     = Imbox deletion.png&lt;br /&gt;
    | content    = Imbox content.png&lt;br /&gt;
    | style      = Imbox style.png&lt;br /&gt;
    | move       = Imbox move.png&lt;br /&gt;
    | protection = Imbox protection.png&lt;br /&gt;
    | notice          &amp;lt;!-- notice = default --&amp;gt;&lt;br /&gt;
    | #default   = Imbox notice.png&lt;br /&gt;
    }} | {{#ifeq:{{{small|}}}|yes|30x30px|40x40px}} ]]&lt;br /&gt;
  }}&amp;lt;/td&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;td class=&amp;quot;mbox-text&amp;quot; style=&amp;quot;{{{textstyle|}}}&amp;quot;&amp;gt; {{{text}}} &amp;lt;/td&amp;gt;&lt;br /&gt;
{{#if:{{{imageright|}}}&lt;br /&gt;
| {{#ifeq:{{{imageright|}}}|none&lt;br /&gt;
  | &amp;lt;!-- No image. --&amp;gt;&lt;br /&gt;
  | &amp;lt;td class=&amp;quot;mbox-imageright&amp;quot;&amp;gt; {{{imageright}}} &amp;lt;/td&amp;gt;&lt;br /&gt;
  }}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;!-- Detect and report usage with faulty &amp;quot;type&amp;quot; parameter:&lt;br /&gt;
--&amp;gt;{{#switch:{{{type|}}}&lt;br /&gt;
|   &amp;lt;!-- No type fed, is also valid input --&amp;gt;&lt;br /&gt;
| speedy&lt;br /&gt;
| delete&lt;br /&gt;
| content&lt;br /&gt;
| style&lt;br /&gt;
| move&lt;br /&gt;
| protection&lt;br /&gt;
| notice     =    &amp;lt;!-- Do nothing, valid &amp;quot;type&amp;quot; --&amp;gt;&lt;br /&gt;
| #default   = &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;This message box is using an invalid &amp;quot;type={{{type|}}}&amp;quot; parameter and needs fixing.&amp;lt;/div&amp;gt;[[Category:Wikipedia message box parameter needs fixing|{{main other|Main:}}{{FULLPAGENAME}}]]&amp;lt;!-- Sort on namespace --&amp;gt;&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{pp-template|small=yes}}&lt;br /&gt;
{{documentation}}&lt;br /&gt;
&amp;lt;!-- Add categories and interwikis to the /doc subpage, not here! --&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Joevano</name></author>
	</entry>
	<entry>
		<id>https://wiki.bzflag.org/index.php?title=Template:Ombox&amp;diff=6377</id>
		<title>Template:Ombox</title>
		<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/index.php?title=Template:Ombox&amp;diff=6377"/>
		<updated>2009-06-30T19:52:16Z</updated>

		<summary type="html">&lt;p&gt;Joevano: 1 revision(s)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#ifeq:{{{small|}}}|yes&lt;br /&gt;
| {{ombox/core&lt;br /&gt;
  | small = yes&lt;br /&gt;
  | type  = {{{type|}}}&lt;br /&gt;
  | image = {{#if:{{{smallimage|}}}| {{{smallimage}}} | {{{image|}}} }}&lt;br /&gt;
  | imageright = {{#if:{{{smallimageright|}}} | {{{smallimageright}}} | {{{imageright|}}} }}&lt;br /&gt;
  | style = {{{style|}}}&lt;br /&gt;
  | textstyle = {{{textstyle|}}}&lt;br /&gt;
  | text  = {{#if:{{{smalltext|}}}| {{{smalltext}}} | {{{text}}} }}&lt;br /&gt;
  }}&lt;br /&gt;
| {{ombox/core&lt;br /&gt;
  | type  = {{{type|}}}&lt;br /&gt;
  | image = {{{image|}}}&lt;br /&gt;
  | imageright = {{{imageright|}}} &lt;br /&gt;
  | style = {{{style|}}}&lt;br /&gt;
  | textstyle = {{{textstyle|}}}&lt;br /&gt;
  | text  = {{{text}}}&lt;br /&gt;
  }}&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{pp-template|small=yes}}&lt;br /&gt;
{{documentation}}&lt;br /&gt;
&amp;lt;!-- Add categories and interwikis to the /doc subpage, not here! --&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Joevano</name></author>
	</entry>
	<entry>
		<id>https://wiki.bzflag.org/index.php?title=Template:High-risk&amp;diff=6375</id>
		<title>Template:High-risk</title>
		<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/index.php?title=Template:High-risk&amp;diff=6375"/>
		<updated>2009-06-30T19:51:52Z</updated>

		<summary type="html">&lt;p&gt;Joevano: 1 revision(s)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ombox&lt;br /&gt;
| type = content&lt;br /&gt;
| text = &lt;br /&gt;
&#039;&#039;&#039;This template is used on [[Wikipedia:Database reports/Templates with the most transclusions|{{#if:{{{1|}}}|{{{1}}}|a very large number of}} pages]].&#039;&#039;&#039;&amp;lt;br /&amp;gt;To avoid large-scale disruption and unnecessary server load, any changes should first be tested in this template&#039;s [[{{#ifeq:{{SUBPAGENAME}}|doc| {{SUBJECTSPACE}}:{{BASEPAGENAME}} | {{SUBJECTPAGENAME}} }}/sandbox|/sandbox]] or [[{{#ifeq:{{SUBPAGENAME}}|doc| {{SUBJECTSPACE}}:{{BASEPAGENAME}} | {{SUBJECTPAGENAME}} }}/testcases|/testcases]] subpage, or in your own [[Wikipedia:Subpages#How to create user subpages|user space]]. The tested changes can then be added in one single edit to this template. As a courtesy to other users, please discuss any changes at {{#if:{{{2|}}}|[[{{{2}}}]]|the [[{{#ifeq:{{SUBPAGENAME}}|doc| {{TALKSPACE}}:{{BASEPAGENAME}} | {{TALKPAGENAME}} }}|talk page]]}} before implementing them.&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Documentation}}&lt;br /&gt;
&amp;lt;!-- Add categories and interwikis to the /doc subpage, not here! --&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Joevano</name></author>
	</entry>
	<entry>
		<id>https://wiki.bzflag.org/index.php?title=Template:Documentation_subpage&amp;diff=6373</id>
		<title>Template:Documentation subpage</title>
		<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/index.php?title=Template:Documentation_subpage&amp;diff=6373"/>
		<updated>2009-06-30T19:51:22Z</updated>

		<summary type="html">&lt;p&gt;Joevano: 1 revision(s)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#if:{{{Original-recipe|}}}{{{Orig|}}}&lt;br /&gt;
|&amp;lt;!-- reconstruction of original  Template:Template doc page pattern (now the redirected to &amp;quot; Template:Documentation subpage&amp;quot;) template... ca mid-November 2007 --&amp;gt;&lt;br /&gt;
&amp;lt;table  class=&amp;quot;messagebox&amp;quot; style=&amp;quot;line-height:1.1em;&amp;quot; style=&amp;quot; background:#f9f9b7;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td rowspan=&amp;quot;3&amp;quot; style=&amp;quot;width:60px;text-align:center;&amp;quot; &amp;gt; [[Image:Edit-paste.svg|40px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; This is the [[Wikipedia:Template documentation|template documentation]]&amp;lt;!--&lt;br /&gt;
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}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{pp-template|small=yes}}&lt;br /&gt;
{{documentation}}&lt;br /&gt;
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}}&lt;/div&gt;</summary>
		<author><name>Joevano</name></author>
	</entry>
	<entry>
		<id>https://wiki.bzflag.org/index.php?title=Template:Documentation/docname&amp;diff=6371</id>
		<title>Template:Documentation/docname</title>
		<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/index.php?title=Template:Documentation/docname&amp;diff=6371"/>
		<updated>2009-06-30T19:50:59Z</updated>

		<summary type="html">&lt;p&gt;Joevano: 1 revision(s)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This template allows you to ...&lt;/div&gt;</summary>
		<author><name>Joevano</name></author>
	</entry>
	<entry>
		<id>https://wiki.bzflag.org/index.php?title=Template:Documentation&amp;diff=6369</id>
		<title>Template:Documentation</title>
		<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/index.php?title=Template:Documentation&amp;diff=6369"/>
		<updated>2009-06-30T19:50:54Z</updated>

		<summary type="html">&lt;p&gt;Joevano: 1 revision(s)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;template-documentation&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
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{{#if:{{{content|}}}|{{{content}}}|{{#ifexist:{{{1|{{Documentation/docname}}}}} | {{ {{{1|{{Documentation/docname}}}}} }} }}}}&lt;br /&gt;
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{{pp-template|small=yes}}&lt;br /&gt;
&amp;lt;!-- Add categories and interwikis to the /doc subpage, not here! --&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Joevano</name></author>
	</entry>
	<entry>
		<id>https://wiki.bzflag.org/index.php?title=Template:Transclude&amp;diff=6367</id>
		<title>Template:Transclude</title>
		<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/index.php?title=Template:Transclude&amp;diff=6367"/>
		<updated>2009-06-30T19:50:51Z</updated>

		<summary type="html">&lt;p&gt;Joevano: 1 revision(s)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#switch: {{NAMESPACE: {{{1}}} }}&lt;br /&gt;
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		<author><name>Joevano</name></author>
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	<entry>
		<id>https://wiki.bzflag.org/index.php?title=Template:Infobox/row&amp;diff=6365</id>
		<title>Template:Infobox/row</title>
		<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/index.php?title=Template:Infobox/row&amp;diff=6365"/>
		<updated>2009-06-30T19:49:55Z</updated>

		<summary type="html">&lt;p&gt;Joevano: 1 revision(s)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#if:{{{header|}}}&lt;br /&gt;
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		<author><name>Joevano</name></author>
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		<id>https://wiki.bzflag.org/index.php?title=Template:Navbar&amp;diff=6362</id>
		<title>Template:Navbar</title>
		<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/index.php?title=Template:Navbar&amp;diff=6362"/>
		<updated>2009-06-30T19:42:42Z</updated>

		<summary type="html">&lt;p&gt;Joevano: 226 revision(s)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{#if:{{{nodiv|}}}|&amp;amp;nbsp;&amp;lt;span|&amp;lt;div}} class=&amp;quot;noprint plainlinks navbar&amp;quot; style=&amp;quot;background:none; padding:0; font-weight:normal;{{{fontstyle|}}}; font-size:xx-small; {{{style|}}}&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
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{{pp-template|small=yes}}&lt;br /&gt;
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		<author><name>Joevano</name></author>
	</entry>
	<entry>
		<id>https://wiki.bzflag.org/index.php?title=Template:Infobox&amp;diff=6133</id>
		<title>Template:Infobox</title>
		<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/index.php?title=Template:Infobox&amp;diff=6133"/>
		<updated>2009-06-30T12:23:57Z</updated>

		<summary type="html">&lt;p&gt;Joevano: 174 revision(s)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table class=&amp;quot;infobox {{{bodyclass|}}}&amp;quot; cellspacing=&amp;quot;5&amp;quot; style=&amp;quot;width: 22em; text-align: left; font-size: 88%; line-height: 1.5em; {{{bodystyle|}}}&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
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}} {{Infobox/row&lt;br /&gt;
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}} {{Infobox/row&lt;br /&gt;
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}} {{Infobox/row&lt;br /&gt;
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}}&amp;lt;!--&lt;br /&gt;
 Below&lt;br /&gt;
--&amp;gt;{{#if:{{{below|}}}|&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; {{{belowstyle|}}}&amp;quot;&amp;gt;{{{below|}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;}}&amp;lt;!--&lt;br /&gt;
 Navbar&lt;br /&gt;
--&amp;gt;{{#if:{{{name|}}}|&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:right;&amp;quot; colspan=&amp;quot;2&amp;quot;&amp;gt;{{navbar|{{{name}}}|noedit={{{noedit|0}}}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{pp-template|small=yes}}&lt;br /&gt;
{{documentation}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Joevano</name></author>
	</entry>
	<entry>
		<id>https://wiki.bzflag.org/index.php?title=Jargon&amp;diff=5776</id>
		<title>Jargon</title>
		<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/index.php?title=Jargon&amp;diff=5776"/>
		<updated>2009-04-20T23:54:05Z</updated>

		<summary type="html">&lt;p&gt;Joevano: Reverted edits by 69.234.140.98 (Talk); changed back to last version by Me1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page hopes to clarify some common jargon, acronyms and slang used by many players in game. They can be useful to know, especially in team situations, as other players will assume that you know what they are talking about.&lt;br /&gt;
&lt;br /&gt;
Many players use map &amp;quot;landmarks,&amp;quot; like &amp;quot;mid tower&amp;quot; or &amp;quot;@ R jump,&amp;quot; to signify places on the map, so it&#039;s a good idea to learn your maps as well as the jargon.&lt;br /&gt;
&lt;br /&gt;
= Acronyms =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;properties&amp;gt;&lt;br /&gt;
CTF=[[Capture the Flag]]&lt;br /&gt;
FFA=[[Free For All]]&lt;br /&gt;
RH=[[Rabbit Hunt]]&lt;br /&gt;
KOTH=King of the Hill&lt;br /&gt;
R=(Team&#039;s) Right&lt;br /&gt;
L=(Team&#039;s) Left&lt;br /&gt;
RF=Red flag&lt;br /&gt;
GF=Green flag&lt;br /&gt;
BF=Blue flag&lt;br /&gt;
PF=Purple flag&lt;br /&gt;
G=Genocide Flag, usually when seen it chat by itself it means an opposing team player has the flag so be careful&lt;br /&gt;
HF=Have fun&lt;br /&gt;
GJ=Good Job. Often said to the team when a teammate has just captured the opposing team&#039;s flag&lt;br /&gt;
GL=Good Luck&lt;br /&gt;
GS=Good shot. Generally used when a particularly difficult shot kills you&lt;br /&gt;
GG=Good game&lt;br /&gt;
G1=Good One (shot)&lt;br /&gt;
NP=No Problem - mostly used as a response if you&#039;re teamkilled&lt;br /&gt;
NS=Nice Shot&lt;br /&gt;
N1=Nice One (shot)&lt;br /&gt;
SRY=Sorry&lt;br /&gt;
THX=Thank You&lt;br /&gt;
TK=Team Kill, to kill one&#039;s own team.&lt;br /&gt;
TY=Thank You&lt;br /&gt;
WTF?=Something&#039;s not quite right..... (Vulgar)&lt;br /&gt;
WTH?=Similar to WTF - cleaner version&lt;br /&gt;
&amp;lt;/properties&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Jargon =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;properties&amp;gt;&lt;br /&gt;
Bots=Non-human-player tanks.&lt;br /&gt;
Capping=Capturing the other teams flag, verb &#039;&#039;to cap&#039;&#039;.&lt;br /&gt;
Ours=Protect your team flag, or used to signify your team&#039;s base.&lt;br /&gt;
Theirs=Attack the other team&#039;s flag, or used to signify the other team&#039;s base.&lt;br /&gt;
Geno=Genocide Flag, usually when seen it chat by itself it means an opposing team player has the flag so be careful&lt;br /&gt;
Pass=Send the flag to the middle, or to a safe zone. See [[Jumping#Dropping_Flags|this article]].&lt;br /&gt;
Pyr=Pyramid&lt;br /&gt;
Tele=Teleporter&lt;br /&gt;
Base=Usually referring to your own base. (ex: st base!)&lt;br /&gt;
In=Inside the base (if applicable)&lt;br /&gt;
Out=Directly outside the base (if applicable)&lt;br /&gt;
Mid=Middle of the map&lt;br /&gt;
Jump/Jumper/Launcher=Either a world object that launches a tank in the air, or a tank that has used said world object.&lt;br /&gt;
Spamming=Filling the chat box with meaningless text.&lt;br /&gt;
Laser Spamming=Uselessly, blindly, rapidly shooting with the laser flag, often resulting in team kills.&lt;br /&gt;
Camping=Staying in one place with the same flag for a long time. If you do this you are &#039;&#039;a camper&#039;&#039;.&lt;br /&gt;
Flag Running=Working against your own team, and taking your flag towards the other team&#039;s base. If you do this you are a &#039;&#039;flag runner&#039;&#039;.&lt;br /&gt;
Flag Shopping=Rapidly picking up and dropping flags, in order to find a particularly powerful or useful one. Also known as &#039;&#039;flag farming&#039;&#039;.&lt;br /&gt;
Lang=Language, Watch your language. (Please don&#039;t respond with the language you speak.)&lt;br /&gt;
Watch!=Watch out! or Guard! (ex: Watch ours!)&lt;br /&gt;
&amp;lt;/properties&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Joevano</name></author>
	</entry>
	<entry>
		<id>https://wiki.bzflag.org/index.php?title=Category:Stubs&amp;diff=5770</id>
		<title>Category:Stubs</title>
		<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/index.php?title=Category:Stubs&amp;diff=5770"/>
		<updated>2009-04-16T12:50:28Z</updated>

		<summary type="html">&lt;p&gt;Joevano: Reverted edits by 67.237.178.163 (Talk); changed back to last version by DTRemenak&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This category includes all articles which are considered &amp;quot;stubs&amp;quot; that need additional information to be useful.  Please add whatever information you can to these articles.&lt;br /&gt;
&lt;br /&gt;
Pages should be added to this category with the &amp;lt;nowiki&amp;gt;{{stub}}&amp;lt;/nowiki&amp;gt; template.&lt;/div&gt;</summary>
		<author><name>Joevano</name></author>
	</entry>
	<entry>
		<id>https://wiki.bzflag.org/index.php?title=User:Joevano&amp;diff=5754</id>
		<title>User:Joevano</title>
		<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/index.php?title=User:Joevano&amp;diff=5754"/>
		<updated>2009-04-11T12:08:41Z</updated>

		<summary type="html">&lt;p&gt;Joevano: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;DonnyBaker&#039;&#039;&#039; is know as joevano on IRC, the [http://my.bzflag.org/bb BZFlag Forums], and in game.&lt;br /&gt;
&lt;br /&gt;
He can be contacted by e-mail at donnybaker [dot] bzflag [at] gmail [dot] com, or in a PM on the [http://my.bzflag.org/bb BZFlag Forums].&lt;/div&gt;</summary>
		<author><name>Joevano</name></author>
	</entry>
	<entry>
		<id>https://wiki.bzflag.org/index.php?title=Jargon&amp;diff=5743</id>
		<title>Jargon</title>
		<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/index.php?title=Jargon&amp;diff=5743"/>
		<updated>2009-04-10T14:11:20Z</updated>

		<summary type="html">&lt;p&gt;Joevano: Clean up, alphabetize *most* of the acronyms&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page hopes to clarify some common jargon, acronyms and slang used by many players in game. They can be useful to know, especially in team situations, as other players will assume that you know what they are talking about.&lt;br /&gt;
&lt;br /&gt;
Many players use map &amp;quot;landmarks,&amp;quot; like &amp;quot;mid tower&amp;quot; or &amp;quot;@ R jump,&amp;quot; to signify places on the map, so it&#039;s a good idea to learn your maps as well as the jargon.&lt;br /&gt;
&lt;br /&gt;
= Acronyms =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;properties&amp;gt;&lt;br /&gt;
CTF=[[Capture the Flag]]&lt;br /&gt;
FFA=[[Free For All]]&lt;br /&gt;
RH=[[Rabbit Hunt]]&lt;br /&gt;
R=(Team&#039;s) Right&lt;br /&gt;
L=(Team&#039;s) Left&lt;br /&gt;
RF=Red flag&lt;br /&gt;
GF=Green flag&lt;br /&gt;
BF=Blue flag&lt;br /&gt;
PF=Purple flag&lt;br /&gt;
HF=Have fun&lt;br /&gt;
GL=Good Luck&lt;br /&gt;
GS=Good shot. Generally used when a particularly difficult shot kills you&lt;br /&gt;
GG=Good game&lt;br /&gt;
G1=Good One (shot)&lt;br /&gt;
NP=No Problem - mostly used as a response if you&#039;re teamkilled&lt;br /&gt;
NS=Nice Shot&lt;br /&gt;
N1=Nice One (shot)&lt;br /&gt;
THX=Thank You&lt;br /&gt;
TK=Team Kill, to kill one&#039;s own team.&lt;br /&gt;
TY=Thank You&lt;br /&gt;
WTF?=Something&#039;s not quite right.....&lt;br /&gt;
WTH?=Similar to WTF - cleaner version&lt;br /&gt;
&amp;lt;/properties&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Jargon =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;properties&amp;gt;&lt;br /&gt;
Bots=Non-human-player tanks.&lt;br /&gt;
Capping=Capturing the other teams flag, verb &#039;&#039;to cap&#039;&#039;.&lt;br /&gt;
Ours=Protect your team flag, or used to signify your team&#039;s base.&lt;br /&gt;
Theirs=Attack the other team&#039;s flag, or used to signify the other team&#039;s base.&lt;br /&gt;
Geno=Genocide Flag, usually when seen it chat by itself it means an opposing team player has the flag so be careful&lt;br /&gt;
Pass=Send the flag to the middle, or to a safe zone. See [[Jumping#Dropping_Flags|this article]].&lt;br /&gt;
Pyr=Pyramid&lt;br /&gt;
In=Inside the base (if applicable)&lt;br /&gt;
Out=Directly outside the base (if applicable)&lt;br /&gt;
Mid=Middle of the map&lt;br /&gt;
Jump/Jumper/Launcher=Either a world object that launches a tank in the air, or a tank that has used said world object.&lt;br /&gt;
Spamming=Filling the chat box with meaningless text.&lt;br /&gt;
Laser Spamming=Uselessly, blindly, rapidly shooting with the laser flag, often resulting in team kills.&lt;br /&gt;
Camping=Staying in one place with the same flag for a long time. If you do this you are &#039;&#039;a camper&#039;&#039;.&lt;br /&gt;
Flag Running=Working against your own team, and taking your flag towards the other team&#039;s base. If you do this you are a &#039;&#039;flag runner&#039;&#039;.&lt;br /&gt;
Flag Shopping=Rapidly picking up and dropping flags, in order to find a particularly powerful or useful one. Also known as &#039;&#039;flag farming&#039;&#039;.&lt;br /&gt;
Watch!=Watch out! or Guard! (ex: Watch ours!)&lt;br /&gt;
&amp;lt;/properties&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Joevano</name></author>
	</entry>
	<entry>
		<id>https://wiki.bzflag.org/index.php?title=Jargon&amp;diff=5739</id>
		<title>Jargon</title>
		<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/index.php?title=Jargon&amp;diff=5739"/>
		<updated>2009-04-10T14:05:36Z</updated>

		<summary type="html">&lt;p&gt;Joevano: /* Acronyms */  added a few more&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page hopes to clarify some common jargon, acronyms and slang used by many players in game. They can be useful to know, especially in team situations, as other players will assume that you know what they are talking about.&lt;br /&gt;
&lt;br /&gt;
Many players use map &amp;quot;landmarks,&amp;quot; like &amp;quot;mid tower&amp;quot; or &amp;quot;@ R jump,&amp;quot; to signify places on the map, so it&#039;s a good idea to learn your maps as well as the jargon.&lt;br /&gt;
&lt;br /&gt;
= Acronyms =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;properties&amp;gt;&lt;br /&gt;
CTF=[[Capture the Flag]]&lt;br /&gt;
FFA=[[Free For All]]&lt;br /&gt;
RH=[[Rabbit Hunt]]&lt;br /&gt;
GG=Good game&lt;br /&gt;
TK=Team Kill, to kill one&#039;s own team.&lt;br /&gt;
R=(Team&#039;s) Right&lt;br /&gt;
L=(Team&#039;s) Left&lt;br /&gt;
RF=Red flag&lt;br /&gt;
GF=Green flag&lt;br /&gt;
BF=Blue flag&lt;br /&gt;
PF=Purple flag&lt;br /&gt;
NP=No Problem - mostly used as a response if you&#039;re teamkilled&lt;br /&gt;
GS=Good shot. Generally used when a particularly difficult shot kills you&lt;br /&gt;
G1=Good One (shot)&lt;br /&gt;
NS=Nice Shot&lt;br /&gt;
N1=Nice One (shot)&lt;br /&gt;
TY,THX=Thank You&lt;br /&gt;
HF=Have fun&lt;br /&gt;
GL=Good Luck&lt;br /&gt;
WTF?=Something&#039;s not quite right.....&lt;br /&gt;
WTH?=Similar to WTF - cleaner version&lt;br /&gt;
&amp;lt;/properties&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Jargon =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;properties&amp;gt;&lt;br /&gt;
Bots=Non-human-player tanks.&lt;br /&gt;
Capping=Capturing the other teams flag, verb &#039;&#039;to cap&#039;&#039;.&lt;br /&gt;
Ours=Protect your team flag, or used to signify your team&#039;s base.&lt;br /&gt;
Theirs=Attack the other team&#039;s flag, or used to signify the other team&#039;s base.&lt;br /&gt;
Geno=Genocide Flag, usually when seen it chat by itself it means an opposing team player has the flag so be careful&lt;br /&gt;
Pass=Send the flag to the middle, or to a safe zone. See [[Jumping#Dropping_Flags|this article]].&lt;br /&gt;
Pyr=Pyramid&lt;br /&gt;
In=Inside the base (if applicable)&lt;br /&gt;
Out=Directly outside the base (if applicable)&lt;br /&gt;
Mid=Middle of the map&lt;br /&gt;
Jump/Jumper/Launcher=Either a world object that launches a tank in the air, or a tank that has used said world object.&lt;br /&gt;
Spamming=Filling the chat box with meaningless text.&lt;br /&gt;
Laser Spamming=Uselessly, blindly, rapidly shooting with the laser flag, often resulting in team kills.&lt;br /&gt;
Camping=Staying in one place with the same flag for a long time. If you do this you are &#039;&#039;a camper&#039;&#039;.&lt;br /&gt;
Flag Running=Working against your own team, and taking your flag towards the other team&#039;s base. If you do this you are a &#039;&#039;flag runner&#039;&#039;.&lt;br /&gt;
Flag Shopping=Rapidly picking up and dropping flags, in order to find a particularly powerful or useful one. Also known as &#039;&#039;flag farming&#039;&#039;.&lt;br /&gt;
Watch!=Watch out! or Guard! (ex: Watch ours!)&lt;br /&gt;
&amp;lt;/properties&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Joevano</name></author>
	</entry>
	<entry>
		<id>https://wiki.bzflag.org/index.php?title=GU_League&amp;diff=5738</id>
		<title>GU League</title>
		<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/index.php?title=GU_League&amp;diff=5738"/>
		<updated>2009-04-10T13:57:22Z</updated>

		<summary type="html">&lt;p&gt;Joevano: /* General Info */ Changed date from European format to one that cannot be confused...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:GUMatch.jpg|right|thumb|300px|A GU match in progress. ]]&lt;br /&gt;
&lt;br /&gt;
=GU League Info:=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
&lt;br /&gt;
The GU League is currently the most successful and active BZFlag league out there with over [http://gu.bzleague.com/index.php?link=fights 15.000 matches] since launching on January 23rd 2005. There are currently [http://gu.bzleague.com/index.php?link=teams 37 teams], 22 of which are active. There over 300 players representing 48 different countries across the world. All matches are played on the [[Hix]] map.&lt;br /&gt;
&lt;br /&gt;
So if you&#039;re looking for a new challenge in the BZ world, the GU league is exactly that. You will find possibly the best BZFlag players out there. The best dodgers, jumpers and shooters in one.&lt;br /&gt;
&lt;br /&gt;
Visit the official GU forums [http://my.bzflag.org/bb/viewforum.php?f=103 here]. Be sure to read the stickies at the top of the page, there&#039;s a lot of important stuff there too. &lt;br /&gt;
&lt;br /&gt;
This is really a league where you learn by doing. Just check out the GU League website&lt;br /&gt;
&lt;br /&gt;
(NOTE: Stats concerning exact info are only valid as of April 10, 2009)&lt;br /&gt;
&lt;br /&gt;
==If you&#039;re new to leagues==&lt;br /&gt;
&lt;br /&gt;
Then the GU league is the right place to start. Different from other public servers, the league has a steady community of players who&#039;ve been playing for years and years. So you&#039;re guaranteed to find some mature players and people of all age groups, who are always willing to help new players get a head start.&lt;br /&gt;
&lt;br /&gt;
=Playing in GU=&lt;br /&gt;
&lt;br /&gt;
In order to play in the GU league, you must first [http://gu.bzleague.com/index.php?link=register register your callsign here]. After that, you must contact one of the [http://gu.bzleague.com/index.php?link=contact GU League Admins] and request to be added to the [http://my.bzflag.org/bb/memberlist.php?mode=group&amp;amp;g=20506 gu.league spawnlist] on the BZBB forums. &lt;br /&gt;
&lt;br /&gt;
NOTE: If you completely new to BZFlag, you first have to register your callsign on the BZBB forums. [http://my.bzflag.org/bb/ucp.php?mode=register Here.]&lt;br /&gt;
&lt;br /&gt;
The GU League is a private league, where each player must be individually added  to the so-called spawn list in order to spawn and talk on the official match servers. &lt;br /&gt;
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==Rules and Guidelines==&lt;br /&gt;
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The league keeps very high standards of behavior and sportsmanship. So check these rules before doing anything else:&lt;br /&gt;
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(As found on the [http://gu.bzleague.com/index.php?link=rules GU Rules page])&lt;br /&gt;
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*Match disturbance, player harassment, language, cheat accusations in public (1 day -7 days ban)&lt;br /&gt;
*Using cheats on public servers or in other leagues (6-9 months)&lt;br /&gt;
*Using cheats in the GU league (1 year to life)&lt;br /&gt;
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Some of these rules may sound harsh, rest assured you won&#039;t get banned for accidentally speaking in public chat while a match is going on, just what will happen if you do it excessively on purpose.  &lt;br /&gt;
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===Teams, Matching &amp;amp; Reporting===&lt;br /&gt;
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So, you&#039;ve registered and want to get some action? First of all, you&#039;re going to need a team. You can join a team by visiting the [http://gu.bzleague.com/index.php?link=teams teams] page and hitting the &amp;quot;Join&amp;quot; button next to the team, that is, if the team is open to anyone. Most teams however, are closed and can only be joined by invitation sent from the team leader. &lt;br /&gt;
Usually you will always find some teams that are interested in new and active players. If you want to contact the leader of a team or the team itself, use the &amp;quot;BZMail&amp;quot; option that can be found at the top or bottom of any Team/Player profile page.  &lt;br /&gt;
Don&#039;t be discouraged if the first couple of requests get turned down, most teams like to get to know the players before they accept them into their team. But it&#039;s easy to establish yourself within the GU community. You can get to know players best by playing fun matches, spending time on the various public servers and talking to others in Observer during matches. It&#039;s a learning by doing system. &lt;br /&gt;
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Once you&#039;ve found and joined a team you like you can immediately start matching! There are some rules you should take into account before doing so though. &lt;br /&gt;
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===Official Matches===&lt;br /&gt;
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Basic commands you&#039;ll need during official matches:&lt;br /&gt;
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• /countdown  - that will start a 30 minute match  &lt;br /&gt;
• /countdown pause - that will pause the timer, not to be abused and should only be used when necessary. (E.g. a player has to stop for a moment, etc.)&lt;br /&gt;
• /countdown resume - that will resume the timer and you will be able to continue the match&lt;br /&gt;
• /gameover - abruptly end the match at any given time. (Do not abuse! Ending a match with out any notice will most certainly lead to a ban)&lt;br /&gt;
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• Do not start the match timer before you know that all participating players are ready and make sure everyone has agreed on playing an official match. &lt;br /&gt;
• Make sure you are okay with the opponents lag before you start playing, as it&#039;s frowned upon if you start a match and realize half way in, that you find the lag unplayable.&lt;br /&gt;
• You should also make sure, that everyone participating will be able to finish the match, and if not, has a substitute at the ready. &lt;br /&gt;
• Make sure you&#039;re playing on an official league server. &lt;br /&gt;
• If somebody goes [NR] (which means they are &#039;Not Responding&#039;, thus have lost their connection to the server somehow), pause the match and wait for a substitute or for the player to rejoin&lt;br /&gt;
• Make sure everyone is ready for a substitute before it happens, to prevent major chaos in the match.&lt;br /&gt;
• If two more players want to join from the respective teams, make sure everyone is prepared and has said yes to the addition of players.&lt;br /&gt;
• Pick a server closest to the majority of players. If it&#039;s a half/half case, just agree on one. &lt;br /&gt;
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If for some reason you really have to cancel a match, make sure a player of both teams somehow saves score, remaining time, position of flags/players. (Easiest by taking a screenshot - hit F5)&lt;br /&gt;
When you want to resume that match, you&#039;re going to have to adjust the timer to the remaining time you stopped at. Use the /timelimit &amp;lt;minutes go here&amp;gt; command to adjust the timer before a match.&lt;br /&gt;
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===Fun Matches===&lt;br /&gt;
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Of course you can always play a so-called &#039;fun match&#039; or short &#039;fm&#039;. Fun matches are very popular amongst the players, since there isn&#039;t any particular pressure, as only official matches are entered and counted. In fm&#039;s you can also chose the players you want to play with, regardless of them being on your team on the GU Site. You can also have more and more players join during a fun match, as bigger fm&#039;s tend to be more fun. If two more players join, at least 50% of the players should have agreed on more people joining. When you do, be sure to &#039;&#039;&#039;selfkill&#039;&#039;&#039; (shoot yourself or press delete) once after spawning, so you don&#039;t have an unfair advantage over somebody who might be defending on your base. You&#039;ll hear the phrase &amp;quot;sk please&amp;quot; quite often. &#039;Sk&#039; is just short for &#039;selfkill&#039;  Make sure you have fair and even teams before starting a fm, and most importantly, try to complain as little as possible, as nobody will care about it as soon as it&#039;s over. &lt;br /&gt;
Fun matches are not to be reported.&lt;br /&gt;
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===Entering/Reporting official matches===&lt;br /&gt;
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After you&#039;ve successfully played an official match, you need to either report the match to one of the [http://gu.bzleague.com/index.php?link=contact referees (aka &#039;refs&#039;) or admins] by BZMail on the GU site, or just have a present ref/admin enter it. When reporting by BZMail, you &#039;&#039;&#039;must&#039;&#039;&#039; include: Teams, Score, Time, Date.&lt;br /&gt;
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==Official league servers==&lt;br /&gt;
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It is very important that you only play official matches on the official league servers.&lt;br /&gt;
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Here&#039;s a list of the servers and their respective location. &lt;br /&gt;
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&#039;&#039;&#039;Europe:&#039;&#039;&#039;&lt;br /&gt;
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* bzf.guleague.org: 5158&lt;br /&gt;
* dub.guleague.org: 59997&lt;br /&gt;
* longdon.guleague.org: 5158&lt;br /&gt;
* destroyer.guleague.org: 5158&lt;br /&gt;
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&#039;&#039;&#039;America:&#039;&#039;&#039;&lt;br /&gt;
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* quol.guleague.org: 5158 (Canada)&lt;br /&gt;
* quol.guleague.org: 5157&lt;br /&gt;
* my.inexplicably.org: 5158 (Texas, USA)&lt;br /&gt;
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The replay servers can be found on port 5159, except for dub.guleague.org: 59996&lt;br /&gt;
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If a match is not played on one of these servers, than it cannot be counted as official.&lt;br /&gt;
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===Replays===&lt;br /&gt;
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Every match, official or fun, is automatically recorded and saved to the respective replay server. Some servers have websites where the replay file, time, date and players are posted.&lt;br /&gt;
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* http://longdon.guleague.org/&lt;br /&gt;
* http://destroyer.guleague.org/&lt;br /&gt;
* http://bzf.guleague.org/matchlist.html/&lt;br /&gt;
* http://quol.bzflag.bz/bzmatches/ (New design!)&lt;br /&gt;
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You can find help on how to get a replay start and running on the servers but here&#039;s a quick summary:&lt;br /&gt;
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#Find the replay file you want by either using the above mentioned web-sites or by using&lt;br /&gt;
##/replay list -n (if possible, will display a list of recent replays in chronological order)&lt;br /&gt;
##/replay list *10042009* (will show you all replays played on April 10th, 2009)&lt;br /&gt;
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#Once you&#039;ve found your replay file&lt;br /&gt;
##/replay load #index number&lt;br /&gt;
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Use /replay skip + or - &amp;lt;amount of seconds&amp;gt; to navigate within a replay&lt;br /&gt;
Use /replay pause and /replay resume to pause and resume a replay&lt;br /&gt;
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===Public Servers===&lt;br /&gt;
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Along with the various official servers, there are quite a few public servers set up using either identical or similar settings to the league. Players usually meet up there to get warm and just shoot around before or after a match. Anyone can play there, regardless of being registered in the league or not. All of these public servers are running the HiX map, some are CTF and some are just FFA. &lt;br /&gt;
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List of popular HiX public servers:&lt;br /&gt;
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* bzf.bzflag.net:5154 [FFA - HiX map]&lt;br /&gt;
* bzf.bzflag.net:5155 [4-Team CTF HiX] &lt;br /&gt;
* bzf.bzflag.net:5160 [2-Team CTF HiX]&lt;br /&gt;
* quol.guleague.org:5156 [2-Team CTF HiX]&lt;br /&gt;
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=Settings and Options=&lt;br /&gt;
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A big part of the GU league, is being able to compete. But the premise for that, is having good settings that will make things like dodging, shooting and jumping a lot easier. A very large amount of the GU players use mouse and only a dozen keyboard. If you are just starting out, I would recommend you try playing with mouse first, as many things will be easier to do later on.&lt;br /&gt;
In this game, it&#039;s impossible to become the best dodger, jumper and shooter at the same time. These are two if not three completely different types of playing that require many different settings. &lt;br /&gt;
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Most of the setting adjustment is done by the [[Config_File]], as you can not exercise all your possibilities in the GUI options. You can find a lot of detailed information by using the [http://my.bzflag.org/bb/search.php Search option on BZBB]. Many players have posted their personal configs and other tips there. &lt;br /&gt;
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For mouse players, these individual playing styles, also mean individual mouse settings. Mousebox size, mouse DPI, mouse sensitivity are all crucial. Usually slower mouse settings and a big mouseboxsize, will enable you to be a better jumper and or shooter, while fast, sensitive, precise mouse settings and a small to even negative mouseboxsize will be enable you to dodge better. &lt;br /&gt;
Next to all the native options, some players use mouse enhancement applications, see [http://my.bzflag.org/bb/viewtopic.php?f=103&amp;amp;t=13245 Whitelist] for further info.&lt;br /&gt;
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Very experienced players however, are known to be able to jump, shoot and dodge with extreme precision. So, no setting in the world is going to help, if you don&#039;t practice and play enough.&lt;br /&gt;
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=Stats=&lt;br /&gt;
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You might have asked yourself how you&#039;re supposed to find other players online if you want to arrange a match. &lt;br /&gt;
There are some very useful BZStats and Player checkers that are have been useful to the whole community for years.&lt;br /&gt;
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#The general BZStats checker that Strayer coded shows a massive amount of information on everything BZFlag related.&lt;br /&gt;
##http://bzstats.strayer.de&lt;br /&gt;
##http://bzstats.strayer.de/leagues/gu/online/?lang=en (that shows all current GU players that are online)&lt;br /&gt;
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#The second checker is Saturos&#039; GU League Checker&lt;br /&gt;
##http://guc.saturos.de (V.1)&lt;br /&gt;
##http://guc.phago.de (Beta V.2, this version is still in the makes but already has many features and fixes that V.1 does not)&lt;br /&gt;
The GUC displays all main Public and Official GU League servers with scores, players, timer and teams. (Very useful for following matches without opening a client)&lt;br /&gt;
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=Abbreviations you should know=&lt;br /&gt;
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As mentioned already above, there are some abbreviations used very often in the league. You should know what they mean in order to prevent confusion between players or in a match.&lt;br /&gt;
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&amp;lt;properties&amp;gt;&lt;br /&gt;
offi=Referring to an official match. (&amp;quot;offi?&amp;quot; means somebody wants to play an official match)&lt;br /&gt;
fm=Referring to fun match. (&amp;quot;fm?&amp;quot; means somebody wants to play a fun match)&lt;br /&gt;
sk=Selfkill. (Expression often used when new players join an already running fun match. New players should kill themselves once immediately after spawning.)&lt;br /&gt;
tk=Teamkill. (More frequently used outside of league play too)&lt;br /&gt;
def=Defense. Your flag is under immediate attack or about to be taken. Watch out for yours!&lt;br /&gt;
att=Attack. Focus on getting your opponents flag.&lt;br /&gt;
gs, ns, n1, g1=Good shot, nice shot, nice one, good one. Frequently used when a player does something that the other regards as nice.&lt;br /&gt;
ty, thx=Thank you. Thanks.&lt;br /&gt;
hf, gl=Have fun, good luck.Usually always said to the opposing team before a match starts&lt;br /&gt;
gg=Good game. Usually said by all participating players after a match has ended.&lt;br /&gt;
&amp;lt;/properties&amp;gt;&lt;br /&gt;
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These are just the main ones you should know and pay attention to.&lt;br /&gt;
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[[Category:Leagues]]&lt;/div&gt;</summary>
		<author><name>Joevano</name></author>
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