<?xml version="1.0"?>
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	<id>https://wiki.bzflag.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Lol+u+died</id>
	<title>BZFlagWiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.bzflag.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Lol+u+died"/>
	<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/Special:Contributions/Lol_u_died"/>
	<updated>2026-04-19T02:10:33Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.5</generator>
	<entry>
		<id>https://wiki.bzflag.org/index.php?title=BZW_League&amp;diff=4949</id>
		<title>BZW League</title>
		<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/index.php?title=BZW_League&amp;diff=4949"/>
		<updated>2008-09-24T23:22:32Z</updated>

		<summary type="html">&lt;p&gt;Lol u died: Created CoAM page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;CoAM&#039;&#039;&#039; is a BZFlag group. CoAM stands for &amp;quot;Community of American Mapmakers&amp;quot;. To visit the CoAM website, click [http://coam.servegame.com HERE]&lt;br /&gt;
&lt;br /&gt;
== Founder/Host/Admins/Cops ==&lt;br /&gt;
The founder of CoAM is &#039;&#039;BigOldBadBucko&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The CoFounder and Proud Host of CoAM is &#039;&#039;TJ13820&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
To See our Super Admins click [http://my.bzflag.org/bb/groupcp.php?g=32327&amp;amp;sid=23e738f6b7b89c6ec76ba551efe862b5 HERE]&lt;br /&gt;
&lt;br /&gt;
To See our JR.Admins click [http://my.bzflag.org/bb/groupcp.php?g=32328&amp;amp;sid=23e738f6b7b89c6ec76ba551efe862b5 HERE]&lt;br /&gt;
&lt;br /&gt;
To See our Cops click [http://my.bzflag.org/bb/groupcp.php?g=32326&amp;amp;sid=23e738f6b7b89c6ec76ba551efe862b5 HERE]&lt;br /&gt;
&lt;br /&gt;
== Links To CoAM Related websites ==&lt;br /&gt;
~CoAM Official Main Website [http://coam.servegame.com CoAM Website]&lt;br /&gt;
&lt;br /&gt;
~CoAM Official Forums [http://coam.servegame.com/forums/ CoAM Forums]&lt;br /&gt;
&lt;br /&gt;
~CoAM Official Chatroom [http://coam.servegame.com/?page_id=11 CoAM Chatroom]*NOTE* That CoAM chatroom is an IRC Channel. irc.freenode.net #coam&lt;br /&gt;
&lt;br /&gt;
~CoAM Server Statistics [http://maindir.sytes.net/sysinfo/ CoAM Server Statistics]&lt;br /&gt;
&lt;br /&gt;
~CoAM Members [http://coam.servegame.com/?page_id=5 CoAM Members]&lt;br /&gt;
&lt;br /&gt;
~CoAM Official News [http://coam.servegame.com/?page_id=57 CoAM News]&lt;br /&gt;
&lt;br /&gt;
~CoAM Official Gallery [http://coam.servegame.com/?page_id=35 CoAM Gallery]&lt;br /&gt;
&lt;br /&gt;
== Contact CoAM ==&lt;br /&gt;
You may contact us through our [http://coam.servegame.com/forums Forums] or you may enter our [http://coam.servegame.com/?page_id=11 IRC Chatroom].&lt;br /&gt;
&lt;br /&gt;
To send an E-Mail to CoAM contact Coam@gmx.us&lt;br /&gt;
&lt;br /&gt;
To contact TJ13820 send an e-mail to TJ13820@hotmail.com&lt;/div&gt;</summary>
		<author><name>Lol u died</name></author>
	</entry>
	<entry>
		<id>https://wiki.bzflag.org/index.php?title=Capture_the_Flag&amp;diff=4948</id>
		<title>Capture the Flag</title>
		<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/index.php?title=Capture_the_Flag&amp;diff=4948"/>
		<updated>2008-09-24T22:59:35Z</updated>

		<summary type="html">&lt;p&gt;Lol u died: Extended CTF&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Capture the Flag]] (CTF) is a game mode in BZFlag.&lt;br /&gt;
&lt;br /&gt;
==Playing==&lt;br /&gt;
In the game playing CTF, there can be two or up to four teams with their own bases. Each team has one or more team flag(s) (usually just one) that they must protect. To win, they must get an enemy&#039;s team flag to their home base. When (If) they get the (an) enemy&#039;s flag to their home base, the enemy tanks on the team whose flag was captured die and respawn at their base. The team who captured the flag survives and is not affected, except for a change in the Team Score chart.&lt;br /&gt;
&lt;br /&gt;
== Thought&#039;s Of Capture the Flag game modes ==&lt;br /&gt;
CTF is a very popular game mode. In fact, more than 25 maps on the server list of BZFlag are CTF game modes! But CTF isn&#039;t the only game mode in BZFlag there is [http://my.bzflag.org/w/Rabbit_Hunt Rabbit Hunt],[http://my.bzflag.org/w/FFA Free-For-All], and [http://my.bzflag.org/w/King_Of_The_Hill King Of The Hill].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Lol u died</name></author>
	</entry>
	<entry>
		<id>https://wiki.bzflag.org/index.php?title=King_Of_The_Hill&amp;diff=4947</id>
		<title>King Of The Hill</title>
		<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/index.php?title=King_Of_The_Hill&amp;diff=4947"/>
		<updated>2008-09-24T22:57:17Z</updated>

		<summary type="html">&lt;p&gt;Lol u died: Revised some typos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;King Of The Hill&#039;&#039;&#039; is a &amp;quot;unofficial&amp;quot; BZFlag game mode which is made from a plugin called [http://my.bzflag.org/w/Koth Koth]. &lt;br /&gt;
&lt;br /&gt;
== Objective Of This Game Mode ==&lt;br /&gt;
The objective of this game mode is the following. One or more players from a team go to a specific location where is known as the hill. When that player gets on to that hill, the player of that team needs to protect the hill and refrain from dieing. In order to win, your team needs to survive in that hill for the amount of time required according to the server settings. Now let&#039;s say that there is one or more person from your team with you on the hill, what happens when you die? Will we lose? The answer depends, if your teammates where with you on the hill but you died but they survived on the hill, the time will not be reseted. But if you were the only person of that team the was on the hill and when you die, then the time will be reseted and will be open to any team that gets there first.&lt;/div&gt;</summary>
		<author><name>Lol u died</name></author>
	</entry>
	<entry>
		<id>https://wiki.bzflag.org/index.php?title=King_Of_The_Hill&amp;diff=4946</id>
		<title>King Of The Hill</title>
		<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/index.php?title=King_Of_The_Hill&amp;diff=4946"/>
		<updated>2008-09-24T22:56:45Z</updated>

		<summary type="html">&lt;p&gt;Lol u died: I Created the King Of The Hill Page, please edit any problems.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;King Of The Hill&#039;&#039;&#039; is a &amp;quot;unofficial&amp;quot; game mode which is made from a plugin which is called [http://my.bzflag.org/w/Koth Koth]. &lt;br /&gt;
&lt;br /&gt;
== Objective Of This Game Mode ==&lt;br /&gt;
The objective of this game mode is the following. One or more players from a team go to a specific location where is known as the hill. When that player gets on to that hill, the player of that team needs to protect the hill and refrain from dieing. In order to win, your team needs to survive in that hill for the amount of time required according to the server settings. Now let&#039;s say that there is one or more person from your team with you on the hill, what happens when you die? Will we lose? The answer depends, if your teammates where with you on the hill but you died but they survived on the hill, the time will not be reseted. But if you were the only person of that team the was on the hill and when you die, then the time will be reseted and will be open to any team that gets there first.&lt;/div&gt;</summary>
		<author><name>Lol u died</name></author>
	</entry>
	<entry>
		<id>https://wiki.bzflag.org/index.php?title=Wings3D&amp;diff=4940</id>
		<title>Wings3D</title>
		<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/index.php?title=Wings3D&amp;diff=4940"/>
		<updated>2008-09-24T01:57:59Z</updated>

		<summary type="html">&lt;p&gt;Lol u died: Added Wings3D logo and Added Model Example made with Wings3D. Added System Requirments, etc.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:WingsLogo.gif|left|thumb|300px]]&lt;br /&gt;
Wings3D is a subdivision modeler inspired by Nendo and Mirai from Izware and can be used to create bzflag objects by using the [[BZW_Exporter_for_Wings3D|BZW exporter]]. There is no support in Wings for doing animations. But the only known 3D modeler that supports animation is http://www.blender.org/ Blender](Which BZW Exporter can also be used to export models into .bzw files. &lt;br /&gt;
                                                                                           &lt;br /&gt;
== Gallery ==&lt;br /&gt;
[http://www.wings3d.com/gallery.php CLICK HERE]for some very good screen shots of models made by Wings3D.&lt;br /&gt;
 &lt;br /&gt;
                                                                         [[Image:Xfighter.jpg|right|thumb|300px|A Wings3D Model Called XFighters]]&lt;br /&gt;
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==  Export/Import Formats ==&lt;br /&gt;
&#039;&#039;&#039;Export Formats&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Nendo (NDO)&lt;br /&gt;
3D Studio (3DS)&lt;br /&gt;
Wavefront (OBJ)&lt;br /&gt;
VRML (WRL)&lt;br /&gt;
Renderware (RWX)&lt;br /&gt;
FBX (on Windows and Mac OS X)&lt;br /&gt;
Yafray&lt;br /&gt;
Toxic&lt;br /&gt;
Povray&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Import Formats&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nendo (NDO)&lt;br /&gt;
3D Studio (3DS)&lt;br /&gt;
Wavefront (OBJ)&lt;br /&gt;
FBX (on Windows and Mac OS X)&lt;br /&gt;
Adobe Illustrator 8 (AI)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== System Requirments ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Windows:&#039;&#039;&#039; OpenGL required. From 0.99.00: Windows 2000 or higher required.&lt;br /&gt;
&#039;&#039;&#039;Mac OS X:&#039;&#039;&#039; From 0.98.35: 10.4 (&amp;quot;Tiger&amp;quot;) or higher required. From 0.98.26 (Nov 2004): 10.3 (&amp;quot;Panther&amp;quot;) or higher required. Earlier releases run on 10.2 or higher. There is no Mac OS 9 version.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Linux:&#039;&#039;&#039; Open GL or Mesa required.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039; &#039;&#039;Unix/Irix/etc: OpenGL required; you&#039;ll need to build from source.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can download Wings3D from [http://www.wings3d.com/ wings3D.com].&lt;br /&gt;
&lt;br /&gt;
*~*~*~*~*~*This Page has been Edited Courteously By lol_u died 6:63PM Pacific Time September 23, 2008*~*~*~*~*~*&lt;/div&gt;</summary>
		<author><name>Lol u died</name></author>
	</entry>
	<entry>
		<id>https://wiki.bzflag.org/index.php?title=File:WingsLogo.gif&amp;diff=4939</id>
		<title>File:WingsLogo.gif</title>
		<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/index.php?title=File:WingsLogo.gif&amp;diff=4939"/>
		<updated>2008-09-24T01:53:56Z</updated>

		<summary type="html">&lt;p&gt;Lol u died: Wings3D Logo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wings3D Logo&lt;/div&gt;</summary>
		<author><name>Lol u died</name></author>
	</entry>
	<entry>
		<id>https://wiki.bzflag.org/index.php?title=Wings3D&amp;diff=4938</id>
		<title>Wings3D</title>
		<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/index.php?title=Wings3D&amp;diff=4938"/>
		<updated>2008-09-24T01:47:26Z</updated>

		<summary type="html">&lt;p&gt;Lol u died: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wings3D is a subdivision modeler inspired by Nendo and Mirai from Izware and can be used to create bzflag objects by using the [[BZW_Exporter_for_Wings3D|BZW exporter]]. There is no support in Wings for doing animations. But the only known 3D modeler that supports animation is http://www.blender.org/ Blender](Which BZW Exporter can also be used to export models into .bzw files. &lt;br /&gt;
                                                                                           &lt;br /&gt;
== Gallery ==&lt;br /&gt;
[http://www.wings3d.com/gallery.php CLICK HERE]for some very good screen shots of models made by Wings3D.&lt;br /&gt;
 &lt;br /&gt;
                                                                         [[Image:Xfighter.jpg|right|thumb|300px|A Wings3D Model Called XFighters]]&lt;br /&gt;
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==  Export/Import Formats ==&lt;br /&gt;
&#039;&#039;&#039;Export Formats&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Nendo (NDO)&lt;br /&gt;
3D Studio (3DS)&lt;br /&gt;
Wavefront (OBJ)&lt;br /&gt;
VRML (WRL)&lt;br /&gt;
Renderware (RWX)&lt;br /&gt;
FBX (on Windows and Mac OS X)&lt;br /&gt;
Yafray&lt;br /&gt;
Toxic&lt;br /&gt;
Povray&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Import Formats&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nendo (NDO)&lt;br /&gt;
3D Studio (3DS)&lt;br /&gt;
Wavefront (OBJ)&lt;br /&gt;
FBX (on Windows and Mac OS X)&lt;br /&gt;
Adobe Illustrator 8 (AI)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== System Requirments ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Windows:&#039;&#039;&#039; OpenGL required. From 0.99.00: Windows 2000 or higher required.&lt;br /&gt;
&#039;&#039;&#039;Mac OS X:&#039;&#039;&#039; From 0.98.35: 10.4 (&amp;quot;Tiger&amp;quot;) or higher required. From 0.98.26 (Nov 2004): 10.3 (&amp;quot;Panther&amp;quot;) or higher required. Earlier releases run on 10.2 or higher. There is no Mac OS 9 version.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Linux:&#039;&#039;&#039; Open GL or Mesa required.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039; &#039;&#039;Unix/Irix/etc: OpenGL required; you&#039;ll need to build from source.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can download Wings3D from [http://www.wings3d.com/ wings3D.com].&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Lol u died</name></author>
	</entry>
	<entry>
		<id>https://wiki.bzflag.org/index.php?title=Wings3D&amp;diff=4937</id>
		<title>Wings3D</title>
		<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/index.php?title=Wings3D&amp;diff=4937"/>
		<updated>2008-09-24T01:47:01Z</updated>

		<summary type="html">&lt;p&gt;Lol u died: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wings3D is a subdivision modeler inspired by Nendo and Mirai from Izware and can be used to create bzflag objects by using the [[BZW_Exporter_for_Wings3D|BZW exporter]]. There is no support in Wings for doing animations. But the only known 3D modeler that supports animation is http://www.blender.org/ Blender](Which BZW Exporter can also be used to export models into .bzw files. &lt;br /&gt;
                                                                                           &lt;br /&gt;
== Gallery ==&lt;br /&gt;
[http://www.wings3d.com/gallery.php CLICK HERE]for some very good screen shots of models made by Wings3D.&lt;br /&gt;
 &lt;br /&gt;
                                                                         [[Image:Xfighter.jpg|right|thumb|300px|A Wings3D Model Called XFighters]]&lt;br /&gt;
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==  Export/Import Formats ==&lt;br /&gt;
&#039;&#039;&#039;Export Formats&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Nendo (NDO)&lt;br /&gt;
3D Studio (3DS)&lt;br /&gt;
Wavefront (OBJ)&lt;br /&gt;
VRML (WRL)&lt;br /&gt;
Renderware (RWX)&lt;br /&gt;
FBX (on Windows and Mac OS X)&lt;br /&gt;
Yafray&lt;br /&gt;
Toxic&lt;br /&gt;
Povray&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Import Formats&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nendo (NDO)&lt;br /&gt;
3D Studio (3DS)&lt;br /&gt;
Wavefront (OBJ)&lt;br /&gt;
FBX (on Windows and Mac OS X)&lt;br /&gt;
Adobe Illustrator 8 (AI)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== System Requirments ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Windows:&#039;&#039;&#039; OpenGL required. From 0.99.00: Windows 2000 or higher required.&lt;br /&gt;
&#039;&#039;&#039;Mac OS X:&#039;&#039;&#039; From 0.98.35: 10.4 (&amp;quot;Tiger&amp;quot;) or higher required. From 0.98.26 (Nov 2004): 10.3 (&amp;quot;Panther&amp;quot;) or higher required. Earlier releases run on 10.2 or higher. There is no Mac OS 9 version.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Linux:&#039;&#039;&#039; Open GL or Mesa required.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039; &#039;&#039;Unix/Irix/etc: OpenGL required; you&#039;ll need to build from source.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can download Wings3D from [http://www.wings3d.com/ wings3D.com].&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Lol u died</name></author>
	</entry>
	<entry>
		<id>https://wiki.bzflag.org/index.php?title=Wings3D&amp;diff=4936</id>
		<title>Wings3D</title>
		<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/index.php?title=Wings3D&amp;diff=4936"/>
		<updated>2008-09-24T01:45:59Z</updated>

		<summary type="html">&lt;p&gt;Lol u died: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wings3D is a subdivision modeler inspired by Nendo and Mirai from Izware and can be used to create bzflag objects by using the [[BZW_Exporter_for_Wings3D|BZW exporter]]. There is no support in Wings for doing animations. But the only known 3D modeler that supports animation is http://www.blender.org/ Blender](Which BZW Exporter can also be used to export models into .bzw files. &lt;br /&gt;
                                                                                           &lt;br /&gt;
== Gallery ==&lt;br /&gt;
[http://www.wings3d.com/gallery.php CLICK HERE]for some very good screen shots of models made by Wings3D.&lt;br /&gt;
 &lt;br /&gt;
                                                                         [[Image:Xfighter.jpg|right|thumb|300px|A Wings3D Model Called XFighters]]&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
==  Export/Import Formats ==&lt;br /&gt;
&#039;&#039;&#039;Export Formats&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Nendo (NDO)&lt;br /&gt;
3D Studio (3DS)&lt;br /&gt;
Wavefront (OBJ)&lt;br /&gt;
VRML (WRL)&lt;br /&gt;
Renderware (RWX)&lt;br /&gt;
FBX (on Windows and Mac OS X)&lt;br /&gt;
Yafray&lt;br /&gt;
Toxic&lt;br /&gt;
Povray&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Import Formats&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nendo (NDO)&lt;br /&gt;
3D Studio (3DS)&lt;br /&gt;
Wavefront (OBJ)&lt;br /&gt;
FBX (on Windows and Mac OS X)&lt;br /&gt;
Adobe Illustrator 8 (AI)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== System Requirments ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Windows:&#039;&#039;&#039; OpenGL required. From 0.99.00: Windows 2000 or higher required.&lt;br /&gt;
&#039;&#039;&#039;Mac OS X:&#039;&#039;&#039; From 0.98.35: 10.4 (&amp;quot;Tiger&amp;quot;) or higher required. From 0.98.26 (Nov 2004): 10.3 (&amp;quot;Panther&amp;quot;) or higher required. Earlier releases run on 10.2 or higher. There is no Mac OS 9 version.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Linux:&#039;&#039;&#039; Open GL or Mesa required.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039; &#039;&#039;Unix/Irix/etc: OpenGL required; you&#039;ll need to build from source.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can download Wings3D from [http://www.wings3d.com/ wings3D.com].&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Lol u died</name></author>
	</entry>
	<entry>
		<id>https://wiki.bzflag.org/index.php?title=Wings3D&amp;diff=4935</id>
		<title>Wings3D</title>
		<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/index.php?title=Wings3D&amp;diff=4935"/>
		<updated>2008-09-24T01:45:38Z</updated>

		<summary type="html">&lt;p&gt;Lol u died: /* Gallery */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wings3D is a subdivision modeler inspired by Nendo and Mirai from Izware and can be used to create bzflag objects by using the [[BZW_Exporter_for_Wings3D|BZW exporter]]. There is no support in Wings for doing animations. But the only known 3D modeler that supports animation is http://www.blender.org/ Blender](Which BZW Exporter can also be used to export models into .bzw files. &lt;br /&gt;
                                                                                           &lt;br /&gt;
== Gallery ==&lt;br /&gt;
[http://www.wings3d.com/gallery.php CLICK HERE]for some very good screen shots of models made by Wings3D.&lt;br /&gt;
 &lt;br /&gt;
                                                                         [[Image:Xfighter.jpg|right|thumb|300px|A Wings3D Model Called XFighters]]&lt;br /&gt;
&lt;br /&gt;
==  Export/Import Formats ==&lt;br /&gt;
&#039;&#039;&#039;Export Formats&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Nendo (NDO)&lt;br /&gt;
3D Studio (3DS)&lt;br /&gt;
Wavefront (OBJ)&lt;br /&gt;
VRML (WRL)&lt;br /&gt;
Renderware (RWX)&lt;br /&gt;
FBX (on Windows and Mac OS X)&lt;br /&gt;
Yafray&lt;br /&gt;
Toxic&lt;br /&gt;
Povray&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Import Formats&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nendo (NDO)&lt;br /&gt;
3D Studio (3DS)&lt;br /&gt;
Wavefront (OBJ)&lt;br /&gt;
FBX (on Windows and Mac OS X)&lt;br /&gt;
Adobe Illustrator 8 (AI)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== System Requirments ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Windows:&#039;&#039;&#039; OpenGL required. From 0.99.00: Windows 2000 or higher required.&lt;br /&gt;
&#039;&#039;&#039;Mac OS X:&#039;&#039;&#039; From 0.98.35: 10.4 (&amp;quot;Tiger&amp;quot;) or higher required. From 0.98.26 (Nov 2004): 10.3 (&amp;quot;Panther&amp;quot;) or higher required. Earlier releases run on 10.2 or higher. There is no Mac OS 9 version.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Linux:&#039;&#039;&#039; Open GL or Mesa required.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039; &#039;&#039;Unix/Irix/etc: OpenGL required; you&#039;ll need to build from source.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can download Wings3D from [http://www.wings3d.com/ wings3D.com].&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Lol u died</name></author>
	</entry>
	<entry>
		<id>https://wiki.bzflag.org/index.php?title=File:Xfighter.jpg&amp;diff=4934</id>
		<title>File:Xfighter.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/index.php?title=File:Xfighter.jpg&amp;diff=4934"/>
		<updated>2008-09-24T01:42:36Z</updated>

		<summary type="html">&lt;p&gt;Lol u died: Wings3D Model Example&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wings3D Model Example&lt;/div&gt;</summary>
		<author><name>Lol u died</name></author>
	</entry>
	<entry>
		<id>https://wiki.bzflag.org/index.php?title=Wings3D&amp;diff=4933</id>
		<title>Wings3D</title>
		<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/index.php?title=Wings3D&amp;diff=4933"/>
		<updated>2008-09-24T01:41:32Z</updated>

		<summary type="html">&lt;p&gt;Lol u died: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wings3D is a subdivision modeler inspired by Nendo and Mirai from Izware and can be used to create bzflag objects by using the [[BZW_Exporter_for_Wings3D|BZW exporter]]. There is no support in Wings for doing animations. But the only known 3D modeler that supports animation is http://www.blender.org/ Blender](Which BZW Exporter can also be used to export models into .bzw files. &lt;br /&gt;
                                                                                           &lt;br /&gt;
== Gallery ==&lt;br /&gt;
[http://www.wings3d.com/gallery.php CLICK HERE]for some very good screen shots of models made by Wings3D.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==  Export/Import Formats ==&lt;br /&gt;
&#039;&#039;&#039;Export Formats&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Nendo (NDO)&lt;br /&gt;
3D Studio (3DS)&lt;br /&gt;
Wavefront (OBJ)&lt;br /&gt;
VRML (WRL)&lt;br /&gt;
Renderware (RWX)&lt;br /&gt;
FBX (on Windows and Mac OS X)&lt;br /&gt;
Yafray&lt;br /&gt;
Toxic&lt;br /&gt;
Povray&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Import Formats&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nendo (NDO)&lt;br /&gt;
3D Studio (3DS)&lt;br /&gt;
Wavefront (OBJ)&lt;br /&gt;
FBX (on Windows and Mac OS X)&lt;br /&gt;
Adobe Illustrator 8 (AI)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== System Requirments ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Windows:&#039;&#039;&#039; OpenGL required. From 0.99.00: Windows 2000 or higher required.&lt;br /&gt;
&#039;&#039;&#039;Mac OS X:&#039;&#039;&#039; From 0.98.35: 10.4 (&amp;quot;Tiger&amp;quot;) or higher required. From 0.98.26 (Nov 2004): 10.3 (&amp;quot;Panther&amp;quot;) or higher required. Earlier releases run on 10.2 or higher. There is no Mac OS 9 version.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Linux:&#039;&#039;&#039; Open GL or Mesa required.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039; &#039;&#039;Unix/Irix/etc: OpenGL required; you&#039;ll need to build from source.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can download Wings3D from [http://www.wings3d.com/ wings3D.com].&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Lol u died</name></author>
	</entry>
	<entry>
		<id>https://wiki.bzflag.org/index.php?title=Wings3D&amp;diff=4932</id>
		<title>Wings3D</title>
		<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/index.php?title=Wings3D&amp;diff=4932"/>
		<updated>2008-09-24T01:41:10Z</updated>

		<summary type="html">&lt;p&gt;Lol u died: Revised Better Info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wings3D is a subdivision modeler inspired by Nendo and Mirai from Izware and can be used to create bzflag objects by using the [[BZW_Exporter_for_Wings3D|BZW exporter]]. There is no support in Wings for doing animations. But the only known 3D modeler that supports animation is http://www.blender.org/ Blender](Which BZW Exporter can also be used to export models into .bzw files. &lt;br /&gt;
                                                                                           [[Image:http://www.wings3d.com/gallery/xfighter.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
[http://www.wings3d.com/gallery.php CLICK HERE]for some very good screen shots of models made by Wings3D.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==  Export/Import Formats ==&lt;br /&gt;
&#039;&#039;&#039;Export Formats&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Nendo (NDO)&lt;br /&gt;
3D Studio (3DS)&lt;br /&gt;
Wavefront (OBJ)&lt;br /&gt;
VRML (WRL)&lt;br /&gt;
Renderware (RWX)&lt;br /&gt;
FBX (on Windows and Mac OS X)&lt;br /&gt;
Yafray&lt;br /&gt;
Toxic&lt;br /&gt;
Povray&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Import Formats&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nendo (NDO)&lt;br /&gt;
3D Studio (3DS)&lt;br /&gt;
Wavefront (OBJ)&lt;br /&gt;
FBX (on Windows and Mac OS X)&lt;br /&gt;
Adobe Illustrator 8 (AI)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== System Requirments ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Windows:&#039;&#039;&#039; OpenGL required. From 0.99.00: Windows 2000 or higher required.&lt;br /&gt;
&#039;&#039;&#039;Mac OS X:&#039;&#039;&#039; From 0.98.35: 10.4 (&amp;quot;Tiger&amp;quot;) or higher required. From 0.98.26 (Nov 2004): 10.3 (&amp;quot;Panther&amp;quot;) or higher required. Earlier releases run on 10.2 or higher. There is no Mac OS 9 version.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Linux:&#039;&#039;&#039; Open GL or Mesa required.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039; &#039;&#039;Unix/Irix/etc: OpenGL required; you&#039;ll need to build from source.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can download Wings3D from [http://www.wings3d.com/ wings3D.com].&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Lol u died</name></author>
	</entry>
</feed>