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	<id>https://wiki.bzflag.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Me1</id>
	<title>BZFlagWiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.bzflag.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Me1"/>
	<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/Special:Contributions/Me1"/>
	<updated>2026-05-19T13:06:34Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.bzflag.org/index.php?title=Server_Permissions&amp;diff=6514</id>
		<title>Server Permissions</title>
		<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/index.php?title=Server_Permissions&amp;diff=6514"/>
		<updated>2009-07-01T19:18:02Z</updated>

		<summary type="html">&lt;p&gt;Me1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Permissions can be assigned to groups and individual players on a server. &lt;br /&gt;
These permissions control what a player may do on the server. Many of the permissions control which [[Client_Commands|commands]] can be used by players.&lt;br /&gt;
&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hl3}} |&#039;&#039;&#039;Permission&#039;&#039;&#039; &lt;br /&gt;
| {{Hl3}} |&#039;&#039;&#039;Description&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|  actionMessage  ||  Allowed to use &#039;&#039;&#039;&#039;&#039;/me&#039;&#039;&#039;&#039;&#039;                                                &lt;br /&gt;
|-&lt;br /&gt;
|  adminMessageReceive  ||  Player receives messages sent to the admin channel                  &lt;br /&gt;
|-&lt;br /&gt;
|  adminMessageSend  ||  Player may send messages to the admin channel                       &lt;br /&gt;
|-&lt;br /&gt;
|  antiban  ||  Player is immune to &#039;&#039;&#039;&#039;&#039;/ban&#039;&#039;&#039;&#039;&#039;                                          &lt;br /&gt;
|-&lt;br /&gt;
|  antideregister  ||  Player cannot be deregistered with &#039;&#039;&#039;&#039;&#039;/deregister&#039;&#039;&#039;&#039;&#039;                    &lt;br /&gt;
|-&lt;br /&gt;
|  antikick  ||  Player is immune to &#039;&#039;&#039;&#039;&#039;/kick&#039;&#039;&#039;&#039;&#039;                                         &lt;br /&gt;
|-&lt;br /&gt;
|  antikill  ||  Player is immune to &#039;&#039;&#039;&#039;&#039;/kill&#039;&#039;&#039;&#039;&#039;                                         &lt;br /&gt;
|-&lt;br /&gt;
|  antipoll  ||  Player is immune to &#039;&#039;&#039;&#039;&#039;/poll&#039;&#039;&#039;&#039;&#039;                                         &lt;br /&gt;
|-&lt;br /&gt;
|  antipollban  ||  Player is immune banning with &#039;&#039;&#039;&#039;&#039;/poll&#039;&#039;&#039;&#039;&#039;                               &lt;br /&gt;
|-&lt;br /&gt;
|  antipollkick  ||  Player is immune kicking with &#039;&#039;&#039;&#039;&#039;/poll&#039;&#039;&#039;&#039;&#039;                               &lt;br /&gt;
|-&lt;br /&gt;
|  antipollkill  ||  Player is immune killing with &#039;&#039;&#039;&#039;&#039;/poll&#039;&#039;&#039;&#039;&#039;                               &lt;br /&gt;
|-&lt;br /&gt;
|  ban  ||  Player may ban other players with &#039;&#039;&#039;&#039;&#039;/ban&#039;&#039;&#039;&#039;&#039;                            &lt;br /&gt;
|-&lt;br /&gt;
|  banlist  ||  Player may list active bans with &#039;&#039;&#039;&#039;&#039;/banlist&#039;&#039;&#039;&#039;&#039;                         &lt;br /&gt;
|-&lt;br /&gt;
|  countdown  ||  Player may issue &#039;&#039;&#039;&#039;&#039;/countdown&#039;&#039;&#039;&#039;&#039;                                       &lt;br /&gt;
|-&lt;br /&gt;
|  date  ||  Player may query the date and time from the server with &#039;&#039;&#039;&#039;&#039;/date&#039;&#039;&#039;&#039;&#039;     &lt;br /&gt;
|-&lt;br /&gt;
|  endGame  ||  Player may issue &#039;&#039;&#039;&#039;&#039;/endgame&#039;&#039;&#039;&#039;&#039;                                         &lt;br /&gt;
|-&lt;br /&gt;
|  flagHistory  ||  Player allowed to use &#039;&#039;&#039;&#039;&#039;/flag history&#039;&#039;&#039;&#039;&#039;                                &lt;br /&gt;
|-&lt;br /&gt;
|  flagMaster  ||  Player allowed to use all &#039;&#039;&#039;&#039;&#039;/flag&#039;&#039;&#039;&#039;&#039; commands                 &lt;br /&gt;
|-&lt;br /&gt;
|  flagMod  ||  Player allowed to use &#039;&#039;&#039;&#039;&#039;/flag reset&#039;&#039;&#039;&#039;&#039;, &#039;&#039;&#039;&#039;&#039;/flag show&#039;&#039;&#039;&#039;&#039; and &#039;&#039;&#039;&#039;&#039;/flag history&#039;&#039;&#039;&#039;&#039;. Using &#039;&#039;&#039;&#039;&#039;/flag reset&#039;&#039;&#039;&#039;&#039; to reset an individual flag requires &#039;&#039;flagMaster&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|  hideAdmin  ||  Player doesn&#039;t show @                                  &lt;br /&gt;
|-&lt;br /&gt;
|  idlestats  ||  Player allowed to use &#039;&#039;&#039;&#039;&#039;/idlestats&#039;&#039;&#039;&#039;&#039;                                  &lt;br /&gt;
|-&lt;br /&gt;
|  info  ||                                                              &lt;br /&gt;
|-&lt;br /&gt;
|  kick  ||  Player allowed to use &#039;&#039;&#039;&#039;&#039;/kick&#039;&#039;&#039;&#039;&#039;                                       &lt;br /&gt;
|-&lt;br /&gt;
|  kill  ||  Player allowed to use &#039;&#039;&#039;&#039;&#039;/kill&#039;&#039;&#039;&#039;&#039;                                       &lt;br /&gt;
|-&lt;br /&gt;
|  lagstats || Player may use &#039;&#039;&#039;&#039;&#039;/lagstats&#039;&#039;&#039;&#039;&#039; to query the latency of players&lt;br /&gt;
|-&lt;br /&gt;
|  lagwarn  ||  Player may use &#039;&#039;&#039;&#039;&#039;/lagwarn&#039;&#039;&#039;&#039;&#039; to query or set lagwarn variable          &lt;br /&gt;
|-&lt;br /&gt;
|  listPerms  ||  Player may use &#039;&#039;&#039;&#039;&#039;/showperms&#039;&#039;&#039;&#039;&#039; to show the current permissions of the user/selected player.                                                                      &lt;br /&gt;
|-&lt;br /&gt;
|  masterban  ||  Player may use &#039;&#039;&#039;&#039;&#039;/masterban&#039;&#039;&#039;&#039;&#039;                                         &lt;br /&gt;
|-&lt;br /&gt;
|  mute  ||  Player may use &#039;&#039;&#039;&#039;&#039;/mute&#039;&#039;&#039;&#039;&#039;                                              &lt;br /&gt;
|-&lt;br /&gt;
|  playerList  ||  Player may use &#039;&#039;&#039;&#039;&#039;/playerlist&#039;&#039;&#039;&#039;&#039;                                        &lt;br /&gt;
|-&lt;br /&gt;
|  plugins  ||  Player may use &#039;&#039;&#039;&#039;&#039;/loadplugin&#039;&#039;&#039;&#039;&#039; and &#039;&#039;&#039;&#039;&#039;/unloadplugin&#039;&#039;&#039;&#039;&#039;. Requires  bzflag to be built with the optional plug-in support, available in version 2.0.10+.                                       &lt;br /&gt;
|-&lt;br /&gt;
|  poll  ||  Player may use &#039;&#039;&#039;&#039;&#039;/poll&#039;&#039;&#039;&#039;&#039;                                              &lt;br /&gt;
|-&lt;br /&gt;
|  pollBan  ||  Player may use &#039;&#039;&#039;&#039;&#039;/poll ban&#039;&#039;&#039;&#039;&#039;                                          &lt;br /&gt;
|-&lt;br /&gt;
|  pollFlagReset  ||  Player may use &#039;&#039;&#039;&#039;&#039;/poll flagreset&#039;&#039;&#039;&#039;&#039;                                    &lt;br /&gt;
|-&lt;br /&gt;
|  pollKick  ||  Player may use &#039;&#039;&#039;&#039;&#039;/poll kick&#039;&#039;&#039;&#039;&#039;                                         &lt;br /&gt;
|-&lt;br /&gt;
|  pollKill  ||  Player may use &#039;&#039;&#039;&#039;&#039;/poll kill&#039;&#039;&#039;&#039;&#039;                                         &lt;br /&gt;
|-&lt;br /&gt;
|  pollSet   ||  Player may use &#039;&#039;&#039;&#039;&#039;/poll set&#039;&#039;&#039;&#039;&#039;                                          &lt;br /&gt;
|-&lt;br /&gt;
|  privateMessage  ||  Player may send private messages with &#039;.&#039;                           &lt;br /&gt;
|-&lt;br /&gt;
|  record  ||  Player may use &#039;&#039;&#039;&#039;&#039;/record&#039;&#039;&#039;&#039;&#039;                                            &lt;br /&gt;
|-&lt;br /&gt;
|  rejoin  ||  Allows instant rejoin, regardless of &#039;&#039;&#039;&#039;&#039;_rejoinTime&#039;&#039;&#039;&#039;&#039;                    &lt;br /&gt;
|-&lt;br /&gt;
|  removePerms  ||  May remove permissions from players                                 &lt;br /&gt;
|-&lt;br /&gt;
|  replay  ||  Player allowed to use &#039;&#039;&#039;&#039;&#039;/replay&#039;&#039;&#039;&#039;&#039;                                     &lt;br /&gt;
|-&lt;br /&gt;
|  requireIdentify  ||  Registered callsigns must identify before they are allowed to spawn &lt;br /&gt;
|-&lt;br /&gt;
|  say  ||  Player allowed to use &#039;&#039;&#039;&#039;&#039;/say&#039;&#039;&#039;&#039;&#039;                                        &lt;br /&gt;
|-&lt;br /&gt;
|  sendHelp  ||  Player allowed to use &#039;&#039;&#039;&#039;&#039;/sendhelp&#039;&#039;&#039;&#039;&#039;                                   &lt;br /&gt;
|-&lt;br /&gt;
|  setAll  ||  Grants all set* perms                                               &lt;br /&gt;
|-&lt;br /&gt;
|  setPerms  ||  May grant permissions to players                                    &lt;br /&gt;
|-&lt;br /&gt;
|  setVar  ||  Player allowed to use &#039;&#039;&#039;&#039;&#039;/set&#039;&#039;&#039;&#039;&#039;                                        &lt;br /&gt;
|-&lt;br /&gt;
|  shortBan  ||  Allowed bans with limited durations only                            &lt;br /&gt;
|-&lt;br /&gt;
|  showOthers  ||  May use &#039;&#039;&#039;&#039;&#039;/showgroup&#039;&#039;&#039;&#039;&#039; and &#039;&#039;&#039;&#039;&#039;/showperms&#039;&#039;&#039;&#039;&#039; on other callsigns                             &lt;br /&gt;
|-&lt;br /&gt;
|  shutdownServer  ||  Player allowed to use &#039;&#039;&#039;&#039;&#039;/shutdownserver&#039;&#039;&#039;&#039;&#039;                               &lt;br /&gt;
|-&lt;br /&gt;
|  spawn  ||  Join game as a player. Observers don&#039;t need this permission.        &lt;br /&gt;
|-&lt;br /&gt;
|  superkill  ||  Player allowed to use &#039;&#039;&#039;&#039;&#039;/superkill&#039;&#039;&#039;&#039;&#039;                                  &lt;br /&gt;
|-&lt;br /&gt;
|  talk  ||  Allows player to send messages.                                     &lt;br /&gt;
|-&lt;br /&gt;
|  unban  ||  Player may use &#039;&#039;&#039;&#039;&#039;/unban&#039;&#039;&#039;&#039;&#039;                                             &lt;br /&gt;
|-&lt;br /&gt;
|  unmute  ||  Player may use &#039;&#039;&#039;&#039;&#039;/unmute&#039;&#039;&#039;&#039;&#039;                                             &lt;br /&gt;
|-&lt;br /&gt;
|  veto  ||  Player may use &#039;&#039;&#039;&#039;&#039;/veto&#039;&#039;&#039;&#039;&#039;                                              &lt;br /&gt;
|-&lt;br /&gt;
|  viewReports  ||  Player may use &#039;&#039;&#039;&#039;&#039;/viewreports&#039;&#039;&#039;&#039;&#039;                                       &lt;br /&gt;
|-&lt;br /&gt;
|  vote  ||  Player may use &#039;&#039;&#039;&#039;&#039;/vote&#039;&#039;&#039;&#039;&#039;                                              &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Server]]&lt;/div&gt;</summary>
		<author><name>Me1</name></author>
	</entry>
	<entry>
		<id>https://wiki.bzflag.org/index.php?title=BZFlag_on_IRC&amp;diff=6135</id>
		<title>BZFlag on IRC</title>
		<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/index.php?title=BZFlag_on_IRC&amp;diff=6135"/>
		<updated>2009-06-30T19:20:18Z</updated>

		<summary type="html">&lt;p&gt;Me1: /* Other projects and unofficial channels */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=FreeNode=&lt;br /&gt;
The official BZFlag org. and its associated communities use the [http://freenode.net/ freenode IRC network] for communication and collaboration.&lt;br /&gt;
&lt;br /&gt;
==Channels==&lt;br /&gt;
===Official channels===&lt;br /&gt;
BZFlag maintains 2 official channels run by the org.&lt;br /&gt;
====#bzflag====&lt;br /&gt;
The [irc://irc.freenode.net/bzflag #bzflag] channel is the primary development and support channel. The major developers and many long time community members are users. Discussions in the channel range from development and coding discussions to technical support and bug reports. #bzflag is a great channel to discuss new features and bugs. The channel is moderated by the project administration and development staff. &#039;&#039;&#039;This channel is not for help with specific servers or administration issues&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====#bzflag-chat====&lt;br /&gt;
The #bzflag-chat channel is a more informal channel designated for player community discussions.&lt;br /&gt;
&lt;br /&gt;
===Other projects and unofficial channels===&lt;br /&gt;
A number of players, servers, and [[leagues]] have their own channel for more focused discussion. Some of these include:&lt;br /&gt;
&lt;br /&gt;
* ##bar (DUCLeague team, The Barbarians)&lt;br /&gt;
* #badgerking (Official Channel for Badgerking&#039;s FFA)&lt;br /&gt;
* #BoomBZ (Team Channel for GU team [BoOm])&lt;br /&gt;
* ##bz-inc (DUCLeague team, [http://my.bzflag.org/league/index.php?link=teaminfo&amp;amp;id=689/ Bz-Incorporated])&lt;br /&gt;
* ##bzexcess (Support channel for the [http://bzexcess.com BZExcess.com servers.])&lt;br /&gt;
* ##bzflagr (Support channel for the [http://bzflagr.net BZFlagr.net servers.]) - closed down&lt;br /&gt;
* #bzfx (Support channel for the bzfx.net BZFlag servers)&lt;br /&gt;
* ##bzpod (Channel to discuss the BZFlag podcast, BZPod)&lt;br /&gt;
* ##bzpro (Support channel for the [http://bzpro.net BZPro.net servers.])&lt;br /&gt;
* ##bztank (Unofficial support channel for the [http://bztank.net BZTank.net servers].)&lt;br /&gt;
* ##bzw (A place to discuss map making for BZFlag, including ideas and help)&lt;br /&gt;
* ##divi (Support channel for [http://divi.fairserve.net Divibox] and other [http://fairserve.bzflag.org Fairserve] servers)&lt;br /&gt;
* #dub (Support channel for the dub.bzflag.org BZFlag servers)&lt;br /&gt;
* ##ducleague (Support channel for [http://my.bzflag.org/league/ Ducati League (DucLeague)])&lt;br /&gt;
* #forestforce ([http://gu.bzleague.com/index.php?link=teaminfo&amp;amp;id=10 GULeague Team])&lt;br /&gt;
* ##guleague (Support channel for [http://gu.bzleague.com/ GamesUnited League (GULeague)])&lt;br /&gt;
* #hepcat (Support channel for borrego.hepcat.org BZFlag server) &#039;&#039;defunct&#039;&#039;&lt;br /&gt;
* ##icf (Support channel for [http://gu.bzleague.com/index.php?link=teaminfo&amp;amp;id=112 Invasive Chaotic Frenzies, (GULeague)])&lt;br /&gt;
* #inleague (Support channel for [http://in.bzleague.com InterNational League (INLeague)])&lt;br /&gt;
* #kas (GULeague team, KAS)&lt;br /&gt;
* ##norang (Support channel for [http://bzflag.norang.ca Norang.ca] BZFlag servers)&lt;br /&gt;
* #pillbox (Support channel for [http://pillbox.bzleague.com/ Pillbox League (PBLeague)])&lt;br /&gt;
* ##planetmofo (Support channel for [http://www.planet-mofo.com planet-mofo.com] servers)&lt;br /&gt;
* #plosileague (Support channel for [http://bzfx.net/league/ Plosileague]) &#039;&#039;defunct&#039;&#039;&lt;br /&gt;
* #silvercat (Support channel for [http://silvercat.bzflag.org/ Silvercat BZFlag servers]) &#039;&#039;defunct&#039;&#039;&lt;br /&gt;
* ##t42 ([http://gu.bzleague.com/index.php?link=teaminfo&amp;amp;id=39 GULeague team])&lt;br /&gt;
* ##untamed ([http://my.bzflag.org/league/index.php?link=teaminfo&amp;amp;id=909 DUCLeague team])&lt;br /&gt;
&lt;br /&gt;
When the Freenode Group Management System is implemented, channels with a single # will need to either register their organization with Freenode or rename to begin with ## (a &amp;quot;reference&amp;quot; channel, one that holds no legal claim to the name).&lt;br /&gt;
&lt;br /&gt;
=stormcenter.net=&lt;br /&gt;
An unofficial bzflag channel is run on irc.stormcenter.net&lt;br /&gt;
* #bzflag (official support channel for [http://www.bztank.net BZtank] servers)&lt;br /&gt;
&lt;br /&gt;
=IRC Clients=&lt;br /&gt;
To access the IRC network you need to use an IRC client. [http://irchelp.org/ http://irchelp.org/] is an excellent resource for more information on general IRC.&lt;br /&gt;
&lt;br /&gt;
There is a BZFlag-hosted IRC client at http://my.BZFlag.org/irc/irc.cgi.&lt;br /&gt;
&lt;br /&gt;
=External links=&lt;br /&gt;
*[http://my.BZFlag.org/irc/irc.cgi BZFlag.org-hosted IRC client]&lt;br /&gt;
*[http://irchelp.org/ IRC help docs]&lt;br /&gt;
&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
[[Category:Support]]&lt;/div&gt;</summary>
		<author><name>Me1</name></author>
	</entry>
	<entry>
		<id>https://wiki.bzflag.org/index.php?title=Game_Modes&amp;diff=5912</id>
		<title>Game Modes</title>
		<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/index.php?title=Game_Modes&amp;diff=5912"/>
		<updated>2009-06-28T00:20:49Z</updated>

		<summary type="html">&lt;p&gt;Me1: /* King of the Hill */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;BZFlag has several game modes in which a player can take part in.&lt;br /&gt;
The three most common modes are FFA, or Free For All, CTF, or Capture the Flag, and RH, or Rabbit Hunt.&lt;br /&gt;
Free For All comes in two variants: TFFA, or Team Free For All, and OFFA, or Open Free For All.&lt;br /&gt;
&lt;br /&gt;
Other game modes that are not directly built into BZFlag can be instead created using [[plug-ins]].&lt;br /&gt;
&lt;br /&gt;
==Free For All==&lt;br /&gt;
The object of a &#039;&#039;&#039;Free For All&#039;&#039;&#039; is to gain the most points for yourself. &#039;&#039;&#039;Free For All&#039;&#039;&#039; is often abbreviated to &#039;&#039;&#039;FFA&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Team Free For All===&lt;br /&gt;
In this version of &#039;&#039;&#039;FFA&#039;&#039;&#039;, players can join one of the four teams, or play as a rogue. The teams available to play on depend on server settings. Players on the same color team can work together, [[Team Kill|Team Killing]] is generally not allowed, and always results in losing a point. Rogues are by themselves, and have no teammates. A team scoreboard shows up showing the collective [[score]] of all the teams. (Rogue does not count as a team.)&lt;br /&gt;
&lt;br /&gt;
===Open Free For All===&lt;br /&gt;
In this version of &#039;&#039;&#039;FFA&#039;&#039;&#039;, players can join as one of the four team colors, or as a rogue. The teams available to play on depend on server settings. However, unlike &#039;&#039;&#039;TFFA&#039;&#039;&#039;, in &#039;&#039;&#039;OFFA&#039;&#039;&#039; it is truly a free-for-all: there are no teams.&lt;br /&gt;
&lt;br /&gt;
==Capture The Flag==&lt;br /&gt;
The main objective of a &#039;&#039;&#039;Capture the Flag&#039;&#039;&#039; game is to steal an opposing team&#039;s flag and bring it back to your [[base]], while protecting your own flag at the same time.&lt;br /&gt;
&lt;br /&gt;
Players can join any of the four teams, or play as a rogue. The teams available to play on depend on server settings. Often, &#039;&#039;&#039;CTF&#039;&#039;&#039; is played between 2 or 4 teams, although the occasional 3 team &#039;&#039;&#039;CTF&#039;&#039;&#039; does arise. Players usually spawn on their [[base|bases]] upon joining, and after their flag is captured. [[Team Kill|Team Killing]] is generally not allowed, and always results in losing a point. Capturing your own flag by bringing it to another team&#039;s [[base]] is also generally frowned upon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rabbit Hunt==&lt;br /&gt;
The main objective of a &#039;&#039;&#039;Rabbit Hunt&#039;&#039;&#039; is to kill the white tank, or the &#039;&#039;rabbit&#039;&#039;. Once a player kills the &#039;&#039;rabbit&#039;&#039;, they themselves become a &#039;&#039;rabbit&#039;&#039;, and now try to kill the &#039;&#039;hunters&#039;&#039; without themselves being killed.&lt;br /&gt;
&lt;br /&gt;
Players join as &#039;&#039;hunters&#039;&#039;, a special team that exists only in &#039;&#039;&#039;Rabbit Hunt&#039;&#039;&#039;. These hunters try to kill a &#039;&#039;rabbit&#039;&#039;. How the &#039;&#039;rabbit&#039;&#039; is chosen depends on server settings, but it can either be random, by score, or by killer. &#039;&#039;Hunters&#039;&#039; are not generally not allowed to [[Team Kill|teamkill]], and [[Team Kill|team killing]] always results in losing a point.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Other Modes==&lt;br /&gt;
Other game types can be created by using [[plug-ins]].&lt;br /&gt;
&lt;br /&gt;
===King of the Hill===&lt;br /&gt;
&lt;br /&gt;
The objective of &#039;&#039;&#039;King of the Hill&#039;&#039;&#039; is to be the only tank or team in a defined &#039;&#039;Hill&#039;&#039; for a predefined time-limit.&lt;br /&gt;
&lt;br /&gt;
When a player enters the &#039;&#039;hill&#039;&#039;, and is the only player or team in the &#039;&#039;hill&#039;&#039;, a counter starts. Once the counter reaches the time-limit, the player or team wins, and all other teams die and hear the flag-capture sound. Often, the &#039;&#039;hill&#039;&#039; is raised, and marked in one way or another. Players can join any of the four teams, or play as a rogue. The teams available to play on depend on server settings. [[Team Kill|Team Killing]] is generally not allowed, and always results in losing a point. If someone enters the &#039;&#039;hill&#039;&#039; while another team occupies it the counter is paused. If one team is forced out of the hill, either by explosion or by simply exiting, the counter is reset.&lt;br /&gt;
&lt;br /&gt;
For info on how to run the plugin, see [[Koth]].&lt;br /&gt;
&lt;br /&gt;
===Hold the Flag===&lt;br /&gt;
The objective of &#039;&#039;&#039;Hold the Flag&#039;&#039;&#039; is to be the first to reach a destination, usually a [[base]], and capture a flag. Often this game type is used for &#039;&#039;races&#039;&#039; or obstacle courses.&lt;br /&gt;
&lt;br /&gt;
All players join a single team and race to capture their flag. [[Team Kill|Team Killing]] rules generally do &#039;&#039;&#039;not&#039;&#039;&#039; apply. Still, [[Team Kill|teamkilling]] always results in losing a point. On obstacle courses and &#039;&#039;races&#039;&#039; shooting is usually disabled. Points do not affect your [[score]] in anyway and are shown via the [[chat]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Me1</name></author>
	</entry>
	<entry>
		<id>https://wiki.bzflag.org/index.php?title=King_Of_The_Hill&amp;diff=5911</id>
		<title>King Of The Hill</title>
		<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/index.php?title=King_Of_The_Hill&amp;diff=5911"/>
		<updated>2009-06-28T00:14:35Z</updated>

		<summary type="html">&lt;p&gt;Me1: Redirecting to Game Modes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Game Modes]]&lt;/div&gt;</summary>
		<author><name>Me1</name></author>
	</entry>
	<entry>
		<id>https://wiki.bzflag.org/index.php?title=King_Of_The_Hill&amp;diff=5910</id>
		<title>King Of The Hill</title>
		<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/index.php?title=King_Of_The_Hill&amp;diff=5910"/>
		<updated>2009-06-28T00:14:10Z</updated>

		<summary type="html">&lt;p&gt;Me1: Redirecting to Koth&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Koth]]&lt;/div&gt;</summary>
		<author><name>Me1</name></author>
	</entry>
	<entry>
		<id>https://wiki.bzflag.org/index.php?title=HoldTheFlag&amp;diff=5895</id>
		<title>HoldTheFlag</title>
		<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/index.php?title=HoldTheFlag&amp;diff=5895"/>
		<updated>2009-06-19T00:11:58Z</updated>

		<summary type="html">&lt;p&gt;Me1: Redirecting to Game Modes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Game Modes]]&lt;/div&gt;</summary>
		<author><name>Me1</name></author>
	</entry>
	<entry>
		<id>https://wiki.bzflag.org/index.php?title=Game_Modes&amp;diff=5894</id>
		<title>Game Modes</title>
		<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/index.php?title=Game_Modes&amp;diff=5894"/>
		<updated>2009-06-19T00:11:46Z</updated>

		<summary type="html">&lt;p&gt;Me1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;BZFlag has several game modes in which a player can take part in.&lt;br /&gt;
The three most common modes are FFA, or Free For All, CTF, or Capture the Flag, and RH, or Rabbit Hunt.&lt;br /&gt;
Free For All comes in two variants: TFFA, or Team Free For All, and OFFA, or Open Free For All.&lt;br /&gt;
&lt;br /&gt;
Other game modes that are not directly built into BZFlag can be instead created using [[plug-ins]].&lt;br /&gt;
&lt;br /&gt;
==Free For All==&lt;br /&gt;
The object of a &#039;&#039;&#039;Free For All&#039;&#039;&#039; is to gain the most points for yourself. &#039;&#039;&#039;Free For All&#039;&#039;&#039; is often abbreviated to &#039;&#039;&#039;FFA&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Team Free For All===&lt;br /&gt;
In this version of &#039;&#039;&#039;FFA&#039;&#039;&#039;, players can join one of the four teams, or play as a rogue. The teams available to play on depend on server settings. Players on the same color team can work together, [[Team Kill|Team Killing]] is generally not allowed, and always results in losing a point. Rogues are by themselves, and have no teammates. A team scoreboard shows up showing the collective [[score]] of all the teams. (Rogue does not count as a team.)&lt;br /&gt;
&lt;br /&gt;
===Open Free For All===&lt;br /&gt;
In this version of &#039;&#039;&#039;FFA&#039;&#039;&#039;, players can join as one of the four team colors, or as a rogue. The teams available to play on depend on server settings. However, unlike &#039;&#039;&#039;TFFA&#039;&#039;&#039;, in &#039;&#039;&#039;OFFA&#039;&#039;&#039; it is truly a free-for-all: there are no teams.&lt;br /&gt;
&lt;br /&gt;
==Capture The Flag==&lt;br /&gt;
The main objective of a &#039;&#039;&#039;Capture the Flag&#039;&#039;&#039; game is to steal an opposing team&#039;s flag and bring it back to your [[base]], while protecting your own flag at the same time.&lt;br /&gt;
&lt;br /&gt;
Players can join any of the four teams, or play as a rogue. The teams available to play on depend on server settings. Often, &#039;&#039;&#039;CTF&#039;&#039;&#039; is played between 2 or 4 teams, although the occasional 3 team &#039;&#039;&#039;CTF&#039;&#039;&#039; does arise. Players usually spawn on their [[base|bases]] upon joining, and after their flag is captured. [[Team Kill|Team Killing]] is generally not allowed, and always results in losing a point. Capturing your own flag by bringing it to another team&#039;s [[base]] is also generally frowned upon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rabbit Hunt==&lt;br /&gt;
The main objective of a &#039;&#039;&#039;Rabbit Hunt&#039;&#039;&#039; is to kill the white tank, or the &#039;&#039;rabbit&#039;&#039;. Once a player kills the &#039;&#039;rabbit&#039;&#039;, they themselves become a &#039;&#039;rabbit&#039;&#039;, and now try to kill the &#039;&#039;hunters&#039;&#039; without themselves being killed.&lt;br /&gt;
&lt;br /&gt;
Players join as &#039;&#039;hunters&#039;&#039;, a special team that exists only in &#039;&#039;&#039;Rabbit Hunt&#039;&#039;&#039;. These hunters try to kill a &#039;&#039;rabbit&#039;&#039;. How the &#039;&#039;rabbit&#039;&#039; is chosen depends on server settings, but it can either be random, by score, or by killer. &#039;&#039;Hunters&#039;&#039; are not generally not allowed to [[Team Kill|teamkill]], and [[Team Kill|team killing]] always results in losing a point.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Other Modes==&lt;br /&gt;
Other game types can be created by using [[plug-ins]].&lt;br /&gt;
&lt;br /&gt;
===King of the Hill===&lt;br /&gt;
The objective of &#039;&#039;&#039;King of the Hill&#039;&#039;&#039; is to be the only tank or team in a defined &#039;&#039;Hill&#039;&#039; for a predefined time-limit.&lt;br /&gt;
&lt;br /&gt;
When a player enters the &#039;&#039;hill&#039;&#039;, and is the only player or team in the &#039;&#039;hill&#039;&#039;, a counter starts. Once the counter reaches the time-limit, the player or team wins, and all other teams die and hear the flag-capture sound. Often, the &#039;&#039;hill&#039;&#039; is raised, and marked in one way or another. Players can join any of the four teams, or play as a rogue. The teams available to play on depend on server settings. [[Team Kill|Team Killing]] is generally not allowed, and always results in losing a point. If someone enters the &#039;&#039;hill&#039;&#039; while another team occupies it the counter is paused. If one team is forced out of the hill, either by explosion or by simply exiting, the counter is reset.&lt;br /&gt;
&lt;br /&gt;
===Hold the Flag===&lt;br /&gt;
The objective of &#039;&#039;&#039;Hold the Flag&#039;&#039;&#039; is to be the first to reach a destination, usually a [[base]], and capture a flag. Often this game type is used for &#039;&#039;races&#039;&#039; or obstacle courses.&lt;br /&gt;
&lt;br /&gt;
All players join a single team and race to capture their flag. [[Team Kill|Team Killing]] rules generally do &#039;&#039;&#039;not&#039;&#039;&#039; apply. Still, [[Team Kill|teamkilling]] always results in losing a point. On obstacle courses and &#039;&#039;races&#039;&#039; shooting is usually disabled. Points do not affect your [[score]] in anyway and are shown via the [[chat]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Me1</name></author>
	</entry>
	<entry>
		<id>https://wiki.bzflag.org/index.php?title=Rabbit_Hunt&amp;diff=5893</id>
		<title>Rabbit Hunt</title>
		<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/index.php?title=Rabbit_Hunt&amp;diff=5893"/>
		<updated>2009-06-19T00:06:12Z</updated>

		<summary type="html">&lt;p&gt;Me1: Redirecting to Game Modes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Game Modes]]&lt;/div&gt;</summary>
		<author><name>Me1</name></author>
	</entry>
	<entry>
		<id>https://wiki.bzflag.org/index.php?title=Free_For_All&amp;diff=5892</id>
		<title>Free For All</title>
		<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/index.php?title=Free_For_All&amp;diff=5892"/>
		<updated>2009-06-19T00:05:57Z</updated>

		<summary type="html">&lt;p&gt;Me1: Redirecting to Game Modes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Game Modes]]&lt;/div&gt;</summary>
		<author><name>Me1</name></author>
	</entry>
	<entry>
		<id>https://wiki.bzflag.org/index.php?title=Capture_the_Flag&amp;diff=5891</id>
		<title>Capture the Flag</title>
		<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/index.php?title=Capture_the_Flag&amp;diff=5891"/>
		<updated>2009-06-19T00:05:23Z</updated>

		<summary type="html">&lt;p&gt;Me1: Redirecting to Game Modes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Game Modes]]&lt;/div&gt;</summary>
		<author><name>Me1</name></author>
	</entry>
	<entry>
		<id>https://wiki.bzflag.org/index.php?title=Game_Modes&amp;diff=5890</id>
		<title>Game Modes</title>
		<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/index.php?title=Game_Modes&amp;diff=5890"/>
		<updated>2009-06-19T00:04:52Z</updated>

		<summary type="html">&lt;p&gt;Me1: mmkay, starting that merge finally.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;BZFlag has several game modes in which a player can take part in.&lt;br /&gt;
The three most common modes are FFA, or Free For All, CTF, or Capture the Flag, and RH, or Rabbit Hunt.&lt;br /&gt;
Free For All comes in two variants: TFFA, or Team Free For All, and OFFA, or Open Free For All.&lt;br /&gt;
&lt;br /&gt;
Other game modes that are not directly built into BZFlag can be instead created using [[plug-ins]].&lt;br /&gt;
&lt;br /&gt;
==Free For All==&lt;br /&gt;
The object of a &#039;&#039;&#039;Free For All&#039;&#039;&#039; is to gain the most points for yourself. &#039;&#039;&#039;Free For All&#039;&#039;&#039; is often abbreviated to &#039;&#039;&#039;FFA&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Team Free For All===&lt;br /&gt;
In this version of &#039;&#039;&#039;FFA&#039;&#039;&#039;, players can join one of the four teams, or play as a rogue. The teams available to play on depend on server settings. Players on the same color team can work together, [[Team Kill|Team Killing]] is generally not allowed, and always results in losing a point. Rogues are by themselves, and have no teammates. A team scoreboard shows up showing the collective score of all the teams. (Rogue does not count as a team.)&lt;br /&gt;
&lt;br /&gt;
===Open Free For All===&lt;br /&gt;
In this version of &#039;&#039;&#039;FFA&#039;&#039;&#039;, players can join as one of the four team colors, or as a rogue. The teams available to play on depend on server settings. However, unlike &#039;&#039;&#039;TFFA&#039;&#039;&#039;, in &#039;&#039;&#039;OFFA&#039;&#039;&#039; it is truly a free-for-all: there are no teams.&lt;br /&gt;
&lt;br /&gt;
==Capture The Flag==&lt;br /&gt;
The main objective of a &#039;&#039;&#039;Capture the Flag&#039;&#039;&#039; game is to steal an opposing team&#039;s flag and bring it back to your base, while protecting your own flag at the same time.&lt;br /&gt;
&lt;br /&gt;
Players can join any of the four teams, or play as a rogue. The teams available to play on depend on server settings. Often, &#039;&#039;&#039;CTF&#039;&#039;&#039; is played between 2 or 4 teams, although the occasional 3 team &#039;&#039;&#039;CTF&#039;&#039;&#039; does arise. [[Team Kill|Team Killing]] is generally not allowed, and always results in losing a point. Capturing your own flag by bringing it to another team&#039;s base is also generally frowned upon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rabbit Hunt==&lt;br /&gt;
The main objective of a &#039;&#039;&#039;Rabbit Hunt&#039;&#039;&#039; is to kill the white tank, or the &#039;&#039;rabbit&#039;&#039;. Once a player kills the &#039;&#039;rabbit&#039;&#039;, they themselves become a &#039;&#039;rabbit&#039;&#039;, and now try to kill the &#039;&#039;hunters&#039;&#039; without themselves being killed.&lt;br /&gt;
&lt;br /&gt;
Players join as &#039;&#039;hunters&#039;&#039;, a special team that exists only in &#039;&#039;&#039;Rabbit Hunt&#039;&#039;&#039;. These hunters try to kill a &#039;&#039;rabbit&#039;&#039;. How the &#039;&#039;rabbit&#039;&#039; is chosen depends on server settings, but it can either be random, by score, or by killer. &#039;&#039;Hunters&#039;&#039; are not generally not allowed to [[Team Kill|teamkill]], and [[Team Kill|team killing]] always results in losing a point.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Other Modes==&lt;br /&gt;
Other game types can be created by using [[plug-ins]].&lt;br /&gt;
&lt;br /&gt;
===King of the Hill===&lt;br /&gt;
The objective of &#039;&#039;&#039;King of the Hill&#039;&#039;&#039; is to be the only tank or team in a defined &#039;&#039;Hill&#039;&#039; for a predefined time-limit.&lt;br /&gt;
&lt;br /&gt;
When a player enters the &#039;&#039;hill&#039;&#039;, and is the only player or team in the hill, a counter starts. Once the counter reaches the time-limit, the player or team wins, and all other teams die and hear the flag-capture sound. Often, the &#039;&#039;hill&#039;&#039; is raised, and marked in one way or another. Players can join any of the four teams, or play as a rogue. The teams available to play on depend on server settings. [[Team Kill|Team Killing]] is generally not allowed, and always results in losing a point. If someone enters the &#039;&#039;hill&#039;&#039; while another team occupies it the counter is paused. If one team is forced out of the hill, either by explosion or by simply exiting, the counter is reset.&lt;br /&gt;
&lt;br /&gt;
===Hold the Flag===&lt;br /&gt;
The objective of &#039;&#039;&#039;Hold the Flag&#039;&#039;&#039; is to be the first to reach a destination, usually a base, and capture a flag. Often this game type is used for &#039;&#039;races&#039;&#039; or obstacle courses.&lt;br /&gt;
&lt;br /&gt;
All players join a single team and race to capture their flag. [[Team Kill|Team Killing]] rules generally do &#039;&#039;&#039;not&#039;&#039;&#039; apply. Still, [[Team Kill|teamkilling]] always results in losing a point. On obstacle courses and &#039;&#039;races&#039;&#039; shooting is usually disabled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Me1</name></author>
	</entry>
	<entry>
		<id>https://wiki.bzflag.org/index.php?title=Config_File&amp;diff=5889</id>
		<title>Config File</title>
		<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/index.php?title=Config_File&amp;diff=5889"/>
		<updated>2009-06-18T23:25:29Z</updated>

		<summary type="html">&lt;p&gt;Me1: /* Binding Custom Keys */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;BZFlag uses an ASCII configuration file to store user settings. The file is called &amp;quot;config.cfg.&amp;quot;&lt;br /&gt;
==Location==&lt;br /&gt;
The location of the config file depends on your operating system.&lt;br /&gt;
===Windows===&lt;br /&gt;
&#039;&#039;&#039;XP&#039;&#039;&#039;: C:\Documents and Settings\[user]\My Documents\My BZFlag Files\2.0\config.cfg &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Vista&#039;&#039;&#039;: C:\Users\[user]\Documents\My BZFlag Files\2.0\config.cfg&lt;br /&gt;
&lt;br /&gt;
(Of course, replace [user] with your username)&lt;br /&gt;
&lt;br /&gt;
===Mac OS X===&lt;br /&gt;
~/Library/Application Support/BZFlag/2.0/config.cfg&lt;br /&gt;
&lt;br /&gt;
===Linux and unix platforms===&lt;br /&gt;
~/.bzf/2.0/config.cfg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Editing the Config File==&lt;br /&gt;
As the config file is a text file, it is possible to directly edit it via text-editor instead of through the built-in GUI. Most things can be edited through the in-game GUI, however, there are some things that you can only add via text-editor. Settings that can only be set by editing the config file directly will be discussed here. (Note: these can also be set in-game with the /localset or /bind commands).&lt;br /&gt;
&lt;br /&gt;
===Localset Options===&lt;br /&gt;
  set highlightPattern &amp;quot;laser&amp;quot;&lt;br /&gt;
  set highlightPattern &amp;quot;laser|genocide&amp;quot;&lt;br /&gt;
  set highlightPattern &amp;quot;(Team Flag|Team&#039;s Flag|Genocide)&amp;quot;&lt;br /&gt;
&#039;&#039;highlightPattern&#039;&#039; highlights lines with the selected words when they appear in the console(chat box).&lt;br /&gt;
*When highlighting one word, just type the word in quotes, such as &amp;quot;laser.&amp;quot;&lt;br /&gt;
*If one wants to highlight two or more words, the words must be separated with a &#039;|&#039;, such as &amp;quot;laser|genocide&amp;quot; (highlights lines with laser OR genocide).&lt;br /&gt;
*If any of the words have spaces, all the words must be surrounded in parentheses, such as &amp;quot;(Team Flag|Team&#039;s Flag|Genocide)&amp;quot; (highlights lines with &amp;quot;Team Flag,&amp;quot; &amp;quot;Team&#039;s Flag,&amp;quot; OR &amp;quot;Genocide&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  set linedradarshots 10&lt;br /&gt;
  set linedradarshots 65&lt;br /&gt;
&#039;&#039;linedradarshots&#039;&#039; sets how long shots are on the radar. While this option &#039;&#039;is&#039;&#039; set-able through the in-game GUI, you can only set this setting up to 10 via the GUI. You can hand-edit your config to give you longer shot lengths.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  set latitude 45&lt;br /&gt;
  set longitude 71&lt;br /&gt;
&#039;&#039;latitude&#039;&#039; and &#039;&#039;longitude&#039;&#039; set the latitude and longitude for BZFlag&#039;s sky rendering system.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Hint: To always have a black sky set latitude 90 (north pole) or -90 (south pole) for winter/summer respectively.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Binding Custom Keys===&lt;br /&gt;
One can bind custom keys outside of those given in the in-game GUI.&lt;br /&gt;
&lt;br /&gt;
The standard format for binding a key is as follows:&lt;br /&gt;
  bind &amp;lt;key&amp;gt; &amp;lt;keypresstype&amp;gt; &amp;lt;event&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, the following binding sets &#039;&#039;displayRadarRange&#039;&#039;, or how far the radar is zoomed, to 0.12, when the key &#039;`&#039; is pressed.&lt;br /&gt;
  bind ` down &amp;quot;set displayRadarRange 0.12&amp;quot;&lt;br /&gt;
&lt;br /&gt;
One can use this template to set any of the options in the config file. However, some of the options, like &#039;&#039;radarsize&#039;&#039; need an additional function call that is only called via the options menu, and as such will do nothing if you bind them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One can also use the toggle keyword instead of set to have a key toggle two options:&lt;br /&gt;
  bind F down &amp;quot;toggle linedradarshots 65&amp;quot;&lt;br /&gt;
  bind F down &amp;quot;toggle linedradarshots 65 10&amp;quot;&lt;br /&gt;
The first line toggles the length of shots on the radar between 65 and an understood 0. The second line toggles &#039;&#039;linedradarshots&#039;&#039; between 65 and 10. This is much easier than having two keys to switch between two options.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Don&#039;t do this.)&#039;&#039;&lt;br /&gt;
  bind F down &amp;quot;set linedradarshots 65&amp;quot;&lt;br /&gt;
  bind G down &amp;quot;set linedradarshots 10&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To un-bind a key, just place a hash(#) at the front of the line, or remove the line completely. For example, to if one is tired of unintentionally hitting F12, he or she can simply disable it.&lt;br /&gt;
  #bind F12 down quit&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
Sample Config file to reference, if you want to expand further.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
set activeInputDevice Keyboard&lt;br /&gt;
#set allowInputChange 1&lt;br /&gt;
set alwaysShowTeamScores 1&lt;br /&gt;
#set animatedTreads 1&lt;br /&gt;
#set aniso 1&lt;br /&gt;
#set baseTopTexture basetop&lt;br /&gt;
#set baseWallTexture basewall&lt;br /&gt;
set blend 1&lt;br /&gt;
#set blueTeamPrefix blue_&lt;br /&gt;
#set boltTexture bolt&lt;br /&gt;
#set boxTopTexture roof&lt;br /&gt;
#set boxWallHighResTexRepeat 5.0&lt;br /&gt;
#set boxWallTexRepeat 1.5&lt;br /&gt;
#set boxWallTexture boxwall&lt;br /&gt;
set callsign me1&lt;br /&gt;
#set cautionTexture caution&lt;br /&gt;
#set coloredradarshots 1&lt;br /&gt;
#set colorful 1&lt;br /&gt;
set config_version 3&lt;br /&gt;
#set consoleFont VeraMonoBold&lt;br /&gt;
set cpanelfontsize 1&lt;br /&gt;
#set deathEffect 1&lt;br /&gt;
set displayFlagHelp 0&lt;br /&gt;
set displayLabels 0&lt;br /&gt;
#set displayReloadTimer 1&lt;br /&gt;
#set displayScore 1&lt;br /&gt;
#set displayZoom 1&lt;br /&gt;
set dither 1&lt;br /&gt;
#set doDownloads 1&lt;br /&gt;
set email &amp;quot;&amp;quot;&lt;br /&gt;
set emailDispLen 128&lt;br /&gt;
#set enableLocalShotEffect 0&lt;br /&gt;
#set enableLocalSpawnEffect 1&lt;br /&gt;
#set f2bsort 1&lt;br /&gt;
set flagChunks 32&lt;br /&gt;
#set flagLists 0&lt;br /&gt;
set fogEffect 2&lt;br /&gt;
#set fpsLimit 30&lt;br /&gt;
set gamma 1.000000&lt;br /&gt;
set geometry 800x600&lt;br /&gt;
#set gmPuffEffect 2&lt;br /&gt;
#set gmPuffTime 1/8&lt;br /&gt;
#set greenTeamPrefix green_&lt;br /&gt;
#set groundHighResTexRepeat 0.05&lt;br /&gt;
#set groundTexRepeat 0.1&lt;br /&gt;
#set hideEmails 0&lt;br /&gt;
set highlightPattern &amp;quot;(Team Flag|Team&#039;s Flag|Genocide)&amp;quot;&lt;br /&gt;
#set httpTimeout 15&lt;br /&gt;
#set hudGUIBorderOpacityFactor 0.75&lt;br /&gt;
#set hunterTeamPrefix hunter_&lt;br /&gt;
set jumpTyping 0&lt;br /&gt;
#set killerhighlight 1&lt;br /&gt;
#set landEffect 1&lt;br /&gt;
#set laserTexture laser&lt;br /&gt;
set lastScreenshot 185&lt;br /&gt;
set latitude 45&lt;br /&gt;
set leadingShotLine 1&lt;br /&gt;
#set lightLists 0&lt;br /&gt;
set lighting 1&lt;br /&gt;
set linedradarshots 10&lt;br /&gt;
#set list http://my.BZFlag.org/db/&lt;br /&gt;
#set listIcons 1&lt;br /&gt;
#set lodScale 1.0&lt;br /&gt;
set longitude 71&lt;br /&gt;
#set maxCacheMB 32&lt;br /&gt;
#set maxTextureSize 512&lt;br /&gt;
#set meshLists 1&lt;br /&gt;
set moonSegments 64&lt;br /&gt;
#set motdServer http://bzflag.org/motd.php&lt;br /&gt;
set mouseboxsize 4&lt;br /&gt;
set mousegrab true&lt;br /&gt;
set noGUI 0&lt;br /&gt;
#set noMeshClusters 0&lt;br /&gt;
#set observerTeamPrefix observer_&lt;br /&gt;
set panelopacity 0.000000&lt;br /&gt;
set password nopasswordforyou&lt;br /&gt;
set port 4410&lt;br /&gt;
set pulseDepth 0.900000&lt;br /&gt;
set pulseRate 1.800000&lt;br /&gt;
#set purpleTeamPrefix purple_&lt;br /&gt;
#set pyrWallHighResTexRepeat 8.0&lt;br /&gt;
#set pyrWallTexRepeat 3.0&lt;br /&gt;
#set pyrWallTexture pyrwall&lt;br /&gt;
set quality experimental&lt;br /&gt;
#set rabbitTeamPrefix rabbit_&lt;br /&gt;
#set radarLodScale 1.0&lt;br /&gt;
set radarStyle 2&lt;br /&gt;
#set radarTankPixels 2.0&lt;br /&gt;
set radarsize 15&lt;br /&gt;
#set redTeamPrefix red_&lt;br /&gt;
#set remoteSounds 1&lt;br /&gt;
set resolution &amp;quot;1280x1024 @75Hz 32 bits&amp;quot;&lt;br /&gt;
#set ricoEffect 1&lt;br /&gt;
#set roamSmoothTime 0.5&lt;br /&gt;
#set rogueTeamPrefix rogue_&lt;br /&gt;
#set sansSerifFont TogaSansBold&lt;br /&gt;
set saveAsMeshes 0&lt;br /&gt;
set saveAsOBJ 0&lt;br /&gt;
set saveEnergy 1&lt;br /&gt;
set saveFlatFile 0&lt;br /&gt;
#set saveIdentity 2&lt;br /&gt;
#set saveSettings 1&lt;br /&gt;
set scoreboardSort 1&lt;br /&gt;
set scorefontsize 1&lt;br /&gt;
#set scrollPages 20&lt;br /&gt;
#set serifFont TogaSerifBold&lt;br /&gt;
set server bzflag2.norang.ca&lt;br /&gt;
#set serverCacheAge 0&lt;br /&gt;
#set shadowAlpha 0.5&lt;br /&gt;
set shadows 1&lt;br /&gt;
#set shotEffect 1&lt;br /&gt;
#set showCollisionGrid 0&lt;br /&gt;
set showCoordinates 1&lt;br /&gt;
#set showCullingGrid 0&lt;br /&gt;
#set showTreads 0&lt;br /&gt;
set showVelocities 3&lt;br /&gt;
set showtabs 0&lt;br /&gt;
set sizedradarshots 4&lt;br /&gt;
set smooth 1&lt;br /&gt;
#set spawnEffect 1&lt;br /&gt;
set startcode bfaaaaabaaaaa&lt;br /&gt;
#set stdGroundTexture std_ground&lt;br /&gt;
#set stencilShadows 0&lt;br /&gt;
#set superPrefix super_&lt;br /&gt;
#set tankTexture tank&lt;br /&gt;
set team Automatic&lt;br /&gt;
set tesselation 1&lt;br /&gt;
set texture linearmipmaplinear&lt;br /&gt;
set timedate 2&lt;br /&gt;
set tkwarnratio .4&lt;br /&gt;
#set tpEffect 1&lt;br /&gt;
#set trackMarkCulling 3&lt;br /&gt;
set treadStyle 0&lt;br /&gt;
#set udpnet 1&lt;br /&gt;
set underlineColor Cyan&lt;br /&gt;
set updateDownloads 1&lt;br /&gt;
#set useDrawInfo 1&lt;br /&gt;
#set useFancyEffects 1&lt;br /&gt;
#set useMeshForRadar 0&lt;br /&gt;
set useQuality 3&lt;br /&gt;
#set useVelOnShotEffects 1&lt;br /&gt;
#set userMirror 1&lt;br /&gt;
set userRainScale 1.000000&lt;br /&gt;
set userTrackFade 1.000000&lt;br /&gt;
set volume 7&lt;br /&gt;
#set waterTexture water&lt;br /&gt;
set worldCacheLimit 10485760&lt;br /&gt;
#set zbuffer 1&lt;br /&gt;
#set zoneGroundTexture zone_ground&lt;br /&gt;
bind Pause down pause&lt;br /&gt;
bind End down &amp;quot;scrollpanel bottom&amp;quot;&lt;br /&gt;
bind &amp;quot;Left Arrow&amp;quot; down &amp;quot;turn left&amp;quot;&lt;br /&gt;
bind &amp;quot;Right Arrow&amp;quot; down &amp;quot;turn right&amp;quot;&lt;br /&gt;
bind &amp;quot;Up Arrow&amp;quot; down &amp;quot;drive forward&amp;quot;&lt;br /&gt;
bind &amp;quot;Down Arrow&amp;quot; down &amp;quot;drive reverse&amp;quot;&lt;br /&gt;
bind &amp;quot;Page Up&amp;quot; down &amp;quot;scrollpanel up_page&amp;quot;&lt;br /&gt;
bind &amp;quot;Page Down&amp;quot; down &amp;quot;scrollpanel down_page&amp;quot;&lt;br /&gt;
bind Delete down destruct&lt;br /&gt;
bind F1 down fullscreen&lt;br /&gt;
bind Shift+F1 down &amp;quot;messagepanel all&amp;quot;&lt;br /&gt;
bind Shift+F2 down &amp;quot;messagepanel chat&amp;quot;&lt;br /&gt;
bind Shift+F3 down &amp;quot;messagepanel server&amp;quot;&lt;br /&gt;
bind F4 down iconify&lt;br /&gt;
bind Shift+F4 down &amp;quot;messagepanel misc&amp;quot;&lt;br /&gt;
bind F5 down screenshot&lt;br /&gt;
bind F6 down &amp;quot;roam cycle subject backward&amp;quot;&lt;br /&gt;
bind F7 down &amp;quot;roam cycle subject forward&amp;quot;&lt;br /&gt;
bind F8 down &amp;quot;roam cycle type forward&amp;quot;&lt;br /&gt;
bind F9 down &amp;quot;roam zoom in&amp;quot;&lt;br /&gt;
bind F10 down &amp;quot;roam zoom out&amp;quot;&lt;br /&gt;
bind F11 down &amp;quot;roam zoom normal&amp;quot;&lt;br /&gt;
bind F12 down quit&lt;br /&gt;
bind &amp;quot;Left Mouse&amp;quot; down fire&lt;br /&gt;
bind &amp;quot;Middle Mouse&amp;quot; down drop&lt;br /&gt;
bind &amp;quot;Right Mouse&amp;quot; down identify&lt;br /&gt;
bind &amp;quot;Wheel Up&amp;quot; down fire&lt;br /&gt;
bind &amp;quot;Shift+Wheel Up&amp;quot; down &amp;quot;radarZoom in&amp;quot;&lt;br /&gt;
bind &amp;quot;Ctrl+Wheel Up&amp;quot; down &amp;quot;viewZoom in&amp;quot;&lt;br /&gt;
bind &amp;quot;Wheel Down&amp;quot; down &amp;quot;scrollpanel down 3&amp;quot;&lt;br /&gt;
bind &amp;quot;Shift+Wheel Down&amp;quot; down &amp;quot;radarZoom out&amp;quot;&lt;br /&gt;
bind &amp;quot;Ctrl+Wheel Down&amp;quot; down &amp;quot;viewZoom out&amp;quot;&lt;br /&gt;
bind Tab down jump&lt;br /&gt;
bind , down &amp;quot;send nemesis&amp;quot;&lt;br /&gt;
bind - down &amp;quot;time backward&amp;quot;&lt;br /&gt;
bind . down &amp;quot;send recipient&amp;quot;&lt;br /&gt;
bind 1 down &amp;quot;set displayRadarRange 0.25&amp;quot;&lt;br /&gt;
bind 2 down &amp;quot;set displayRadarRange 0.5&amp;quot;&lt;br /&gt;
bind 3 down &amp;quot;set displayRadarRange 1.0&amp;quot;&lt;br /&gt;
bind 4 down &amp;quot;radarZoom in&amp;quot;&lt;br /&gt;
bind 5 down &amp;quot;radarZoom out&amp;quot;&lt;br /&gt;
bind 7 down addhunt&lt;br /&gt;
bind 9 down autopilot&lt;br /&gt;
bind = down &amp;quot;time forward&amp;quot;&lt;br /&gt;
bind A down &amp;quot;toggle slowKeyboard&amp;quot;&lt;br /&gt;
bind B down &amp;quot;viewZoom toggle&amp;quot;&lt;br /&gt;
bind E down &amp;quot;toggle noGUI&amp;quot;&lt;br /&gt;
bind F down &amp;quot;toggle linedradarshots 65 10&amp;quot;&lt;br /&gt;
bind H down &amp;quot;toggleFlags radar&amp;quot;&lt;br /&gt;
bind I down identify&lt;br /&gt;
bind J down &amp;quot;toggleFlags main&amp;quot;&lt;br /&gt;
bind K down silence&lt;br /&gt;
bind L down &amp;quot;toggle displayLabels&amp;quot;&lt;br /&gt;
bind M down &amp;quot;send team&amp;quot;&lt;br /&gt;
bind N down &amp;quot;send all&amp;quot;&lt;br /&gt;
bind O down servercommand&lt;br /&gt;
bind P down pause&lt;br /&gt;
bind Q down toggleRadar&lt;br /&gt;
bind S down &amp;quot;toggle displayScore&amp;quot;&lt;br /&gt;
bind U down hunt&lt;br /&gt;
bind W down toggleConsole&lt;br /&gt;
bind Z down &amp;quot;send admin&amp;quot;&lt;br /&gt;
bind ` down &amp;quot;set displayRadarRange 0.12&amp;quot;&lt;br /&gt;
bind &amp;quot;Left Arrow&amp;quot; up &amp;quot;turn left&amp;quot;&lt;br /&gt;
bind &amp;quot;Right Arrow&amp;quot; up &amp;quot;turn right&amp;quot;&lt;br /&gt;
bind &amp;quot;Up Arrow&amp;quot; up &amp;quot;drive forward&amp;quot;&lt;br /&gt;
bind &amp;quot;Down Arrow&amp;quot; up &amp;quot;drive reverse&amp;quot;&lt;br /&gt;
bind F9 up &amp;quot;roam zoom in&amp;quot;&lt;br /&gt;
bind F10 up &amp;quot;roam zoom out&amp;quot;&lt;br /&gt;
bind F11 up &amp;quot;roam zoom normal&amp;quot;&lt;br /&gt;
bind &amp;quot;Left Mouse&amp;quot; up fire&lt;br /&gt;
bind &amp;quot;Right Mouse&amp;quot; up restart&lt;br /&gt;
bind &amp;quot;Wheel Up&amp;quot; up fire&lt;br /&gt;
bind Tab up jump&lt;br /&gt;
bind I up restart&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Client]]&lt;/div&gt;</summary>
		<author><name>Me1</name></author>
	</entry>
	<entry>
		<id>https://wiki.bzflag.org/index.php?title=Config_File&amp;diff=5888</id>
		<title>Config File</title>
		<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/index.php?title=Config_File&amp;diff=5888"/>
		<updated>2009-06-18T23:20:34Z</updated>

		<summary type="html">&lt;p&gt;Me1: De-stub-ified!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;BZFlag uses an ASCII configuration file to store user settings. The file is called &amp;quot;config.cfg.&amp;quot;&lt;br /&gt;
==Location==&lt;br /&gt;
The location of the config file depends on your operating system.&lt;br /&gt;
===Windows===&lt;br /&gt;
&#039;&#039;&#039;XP&#039;&#039;&#039;: C:\Documents and Settings\[user]\My Documents\My BZFlag Files\2.0\config.cfg &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Vista&#039;&#039;&#039;: C:\Users\[user]\Documents\My BZFlag Files\2.0\config.cfg&lt;br /&gt;
&lt;br /&gt;
(Of course, replace [user] with your username)&lt;br /&gt;
&lt;br /&gt;
===Mac OS X===&lt;br /&gt;
~/Library/Application Support/BZFlag/2.0/config.cfg&lt;br /&gt;
&lt;br /&gt;
===Linux and unix platforms===&lt;br /&gt;
~/.bzf/2.0/config.cfg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Editing the Config File==&lt;br /&gt;
As the config file is a text file, it is possible to directly edit it via text-editor instead of through the built-in GUI. Most things can be edited through the in-game GUI, however, there are some things that you can only add via text-editor. Settings that can only be set by editing the config file directly will be discussed here. (Note: these can also be set in-game with the /localset or /bind commands).&lt;br /&gt;
&lt;br /&gt;
===Localset Options===&lt;br /&gt;
  set highlightPattern &amp;quot;laser&amp;quot;&lt;br /&gt;
  set highlightPattern &amp;quot;laser|genocide&amp;quot;&lt;br /&gt;
  set highlightPattern &amp;quot;(Team Flag|Team&#039;s Flag|Genocide)&amp;quot;&lt;br /&gt;
&#039;&#039;highlightPattern&#039;&#039; highlights lines with the selected words when they appear in the console(chat box).&lt;br /&gt;
*When highlighting one word, just type the word in quotes, such as &amp;quot;laser.&amp;quot;&lt;br /&gt;
*If one wants to highlight two or more words, the words must be separated with a &#039;|&#039;, such as &amp;quot;laser|genocide&amp;quot; (highlights lines with laser OR genocide).&lt;br /&gt;
*If any of the words have spaces, all the words must be surrounded in parentheses, such as &amp;quot;(Team Flag|Team&#039;s Flag|Genocide)&amp;quot; (highlights lines with &amp;quot;Team Flag,&amp;quot; &amp;quot;Team&#039;s Flag,&amp;quot; OR &amp;quot;Genocide&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  set linedradarshots 10&lt;br /&gt;
  set linedradarshots 65&lt;br /&gt;
&#039;&#039;linedradarshots&#039;&#039; sets how long shots are on the radar. While this option &#039;&#039;is&#039;&#039; set-able through the in-game GUI, you can only set this setting up to 10 via the GUI. You can hand-edit your config to give you longer shot lengths.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  set latitude 45&lt;br /&gt;
  set longitude 71&lt;br /&gt;
&#039;&#039;latitude&#039;&#039; and &#039;&#039;longitude&#039;&#039; set the latitude and longitude for BZFlag&#039;s sky rendering system.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Hint: To always have a black sky set latitude 90 (north pole) or -90 (south pole) for winter/summer respectively.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Binding Custom Keys===&lt;br /&gt;
One can bind custom keys outside of those given in the in-game GUI.&lt;br /&gt;
&lt;br /&gt;
The standard format for binding a key is as follows:&lt;br /&gt;
  bind &amp;lt;key&amp;gt; &amp;lt;keypresstype&amp;gt; &amp;lt;event&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, the following binding sets &#039;&#039;displayRadarRange&#039;&#039;, or how far the radar is zoomed, to 0.12, when the key &#039;`&#039; is pressed.&lt;br /&gt;
  bind ` down &amp;quot;set displayRadarRange 0.12&amp;quot;&lt;br /&gt;
&lt;br /&gt;
One can use this template to set any of the options in the config file. However, some of the options, like &#039;&#039;radarsize&#039;&#039; need an additional function call that is only called via the options menu, and as such will do nothing if you bind them.&lt;br /&gt;
&lt;br /&gt;
One can also use the toggle keyword instead of set to have a key toggle two options:&lt;br /&gt;
  bind F down &amp;quot;toggle linedradarshots 65&amp;quot;&lt;br /&gt;
  bind F down &amp;quot;toggle linedradarshots 65 10&amp;quot;&lt;br /&gt;
The first line toggles the length of shots on the radar between 65 and an understood 0. The second line toggles &#039;&#039;linedradarshots&#039;&#039; between 65 and 10. This is much easier than having two keys to switch between two options.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Don&#039;t do this.)&#039;&#039;&lt;br /&gt;
  bind F down &amp;quot;set linedradarshots 65&amp;quot;&lt;br /&gt;
  bind G down &amp;quot;set linedradarshots 10&amp;quot;&lt;br /&gt;
&lt;br /&gt;
To un-bind a key, just place a hash(#) at the front of the line. For example, to avoid quiting unintentionally by unintentionally hitting F12:&lt;br /&gt;
  #bind F12 down quit&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
Sample Config file to reference, if you want to expand further.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
set activeInputDevice Keyboard&lt;br /&gt;
#set allowInputChange 1&lt;br /&gt;
set alwaysShowTeamScores 1&lt;br /&gt;
#set animatedTreads 1&lt;br /&gt;
#set aniso 1&lt;br /&gt;
#set baseTopTexture basetop&lt;br /&gt;
#set baseWallTexture basewall&lt;br /&gt;
set blend 1&lt;br /&gt;
#set blueTeamPrefix blue_&lt;br /&gt;
#set boltTexture bolt&lt;br /&gt;
#set boxTopTexture roof&lt;br /&gt;
#set boxWallHighResTexRepeat 5.0&lt;br /&gt;
#set boxWallTexRepeat 1.5&lt;br /&gt;
#set boxWallTexture boxwall&lt;br /&gt;
set callsign me1&lt;br /&gt;
#set cautionTexture caution&lt;br /&gt;
#set coloredradarshots 1&lt;br /&gt;
#set colorful 1&lt;br /&gt;
set config_version 3&lt;br /&gt;
#set consoleFont VeraMonoBold&lt;br /&gt;
set cpanelfontsize 1&lt;br /&gt;
#set deathEffect 1&lt;br /&gt;
set displayFlagHelp 0&lt;br /&gt;
set displayLabels 0&lt;br /&gt;
#set displayReloadTimer 1&lt;br /&gt;
#set displayScore 1&lt;br /&gt;
#set displayZoom 1&lt;br /&gt;
set dither 1&lt;br /&gt;
#set doDownloads 1&lt;br /&gt;
set email &amp;quot;&amp;quot;&lt;br /&gt;
set emailDispLen 128&lt;br /&gt;
#set enableLocalShotEffect 0&lt;br /&gt;
#set enableLocalSpawnEffect 1&lt;br /&gt;
#set f2bsort 1&lt;br /&gt;
set flagChunks 32&lt;br /&gt;
#set flagLists 0&lt;br /&gt;
set fogEffect 2&lt;br /&gt;
#set fpsLimit 30&lt;br /&gt;
set gamma 1.000000&lt;br /&gt;
set geometry 800x600&lt;br /&gt;
#set gmPuffEffect 2&lt;br /&gt;
#set gmPuffTime 1/8&lt;br /&gt;
#set greenTeamPrefix green_&lt;br /&gt;
#set groundHighResTexRepeat 0.05&lt;br /&gt;
#set groundTexRepeat 0.1&lt;br /&gt;
#set hideEmails 0&lt;br /&gt;
set highlightPattern &amp;quot;(Team Flag|Team&#039;s Flag|Genocide)&amp;quot;&lt;br /&gt;
#set httpTimeout 15&lt;br /&gt;
#set hudGUIBorderOpacityFactor 0.75&lt;br /&gt;
#set hunterTeamPrefix hunter_&lt;br /&gt;
set jumpTyping 0&lt;br /&gt;
#set killerhighlight 1&lt;br /&gt;
#set landEffect 1&lt;br /&gt;
#set laserTexture laser&lt;br /&gt;
set lastScreenshot 185&lt;br /&gt;
set latitude 45&lt;br /&gt;
set leadingShotLine 1&lt;br /&gt;
#set lightLists 0&lt;br /&gt;
set lighting 1&lt;br /&gt;
set linedradarshots 10&lt;br /&gt;
#set list http://my.BZFlag.org/db/&lt;br /&gt;
#set listIcons 1&lt;br /&gt;
#set lodScale 1.0&lt;br /&gt;
set longitude 71&lt;br /&gt;
#set maxCacheMB 32&lt;br /&gt;
#set maxTextureSize 512&lt;br /&gt;
#set meshLists 1&lt;br /&gt;
set moonSegments 64&lt;br /&gt;
#set motdServer http://bzflag.org/motd.php&lt;br /&gt;
set mouseboxsize 4&lt;br /&gt;
set mousegrab true&lt;br /&gt;
set noGUI 0&lt;br /&gt;
#set noMeshClusters 0&lt;br /&gt;
#set observerTeamPrefix observer_&lt;br /&gt;
set panelopacity 0.000000&lt;br /&gt;
set password nopasswordforyou&lt;br /&gt;
set port 4410&lt;br /&gt;
set pulseDepth 0.900000&lt;br /&gt;
set pulseRate 1.800000&lt;br /&gt;
#set purpleTeamPrefix purple_&lt;br /&gt;
#set pyrWallHighResTexRepeat 8.0&lt;br /&gt;
#set pyrWallTexRepeat 3.0&lt;br /&gt;
#set pyrWallTexture pyrwall&lt;br /&gt;
set quality experimental&lt;br /&gt;
#set rabbitTeamPrefix rabbit_&lt;br /&gt;
#set radarLodScale 1.0&lt;br /&gt;
set radarStyle 2&lt;br /&gt;
#set radarTankPixels 2.0&lt;br /&gt;
set radarsize 15&lt;br /&gt;
#set redTeamPrefix red_&lt;br /&gt;
#set remoteSounds 1&lt;br /&gt;
set resolution &amp;quot;1280x1024 @75Hz 32 bits&amp;quot;&lt;br /&gt;
#set ricoEffect 1&lt;br /&gt;
#set roamSmoothTime 0.5&lt;br /&gt;
#set rogueTeamPrefix rogue_&lt;br /&gt;
#set sansSerifFont TogaSansBold&lt;br /&gt;
set saveAsMeshes 0&lt;br /&gt;
set saveAsOBJ 0&lt;br /&gt;
set saveEnergy 1&lt;br /&gt;
set saveFlatFile 0&lt;br /&gt;
#set saveIdentity 2&lt;br /&gt;
#set saveSettings 1&lt;br /&gt;
set scoreboardSort 1&lt;br /&gt;
set scorefontsize 1&lt;br /&gt;
#set scrollPages 20&lt;br /&gt;
#set serifFont TogaSerifBold&lt;br /&gt;
set server bzflag2.norang.ca&lt;br /&gt;
#set serverCacheAge 0&lt;br /&gt;
#set shadowAlpha 0.5&lt;br /&gt;
set shadows 1&lt;br /&gt;
#set shotEffect 1&lt;br /&gt;
#set showCollisionGrid 0&lt;br /&gt;
set showCoordinates 1&lt;br /&gt;
#set showCullingGrid 0&lt;br /&gt;
#set showTreads 0&lt;br /&gt;
set showVelocities 3&lt;br /&gt;
set showtabs 0&lt;br /&gt;
set sizedradarshots 4&lt;br /&gt;
set smooth 1&lt;br /&gt;
#set spawnEffect 1&lt;br /&gt;
set startcode bfaaaaabaaaaa&lt;br /&gt;
#set stdGroundTexture std_ground&lt;br /&gt;
#set stencilShadows 0&lt;br /&gt;
#set superPrefix super_&lt;br /&gt;
#set tankTexture tank&lt;br /&gt;
set team Automatic&lt;br /&gt;
set tesselation 1&lt;br /&gt;
set texture linearmipmaplinear&lt;br /&gt;
set timedate 2&lt;br /&gt;
set tkwarnratio .4&lt;br /&gt;
#set tpEffect 1&lt;br /&gt;
#set trackMarkCulling 3&lt;br /&gt;
set treadStyle 0&lt;br /&gt;
#set udpnet 1&lt;br /&gt;
set underlineColor Cyan&lt;br /&gt;
set updateDownloads 1&lt;br /&gt;
#set useDrawInfo 1&lt;br /&gt;
#set useFancyEffects 1&lt;br /&gt;
#set useMeshForRadar 0&lt;br /&gt;
set useQuality 3&lt;br /&gt;
#set useVelOnShotEffects 1&lt;br /&gt;
#set userMirror 1&lt;br /&gt;
set userRainScale 1.000000&lt;br /&gt;
set userTrackFade 1.000000&lt;br /&gt;
set volume 7&lt;br /&gt;
#set waterTexture water&lt;br /&gt;
set worldCacheLimit 10485760&lt;br /&gt;
#set zbuffer 1&lt;br /&gt;
#set zoneGroundTexture zone_ground&lt;br /&gt;
bind Pause down pause&lt;br /&gt;
bind End down &amp;quot;scrollpanel bottom&amp;quot;&lt;br /&gt;
bind &amp;quot;Left Arrow&amp;quot; down &amp;quot;turn left&amp;quot;&lt;br /&gt;
bind &amp;quot;Right Arrow&amp;quot; down &amp;quot;turn right&amp;quot;&lt;br /&gt;
bind &amp;quot;Up Arrow&amp;quot; down &amp;quot;drive forward&amp;quot;&lt;br /&gt;
bind &amp;quot;Down Arrow&amp;quot; down &amp;quot;drive reverse&amp;quot;&lt;br /&gt;
bind &amp;quot;Page Up&amp;quot; down &amp;quot;scrollpanel up_page&amp;quot;&lt;br /&gt;
bind &amp;quot;Page Down&amp;quot; down &amp;quot;scrollpanel down_page&amp;quot;&lt;br /&gt;
bind Delete down destruct&lt;br /&gt;
bind F1 down fullscreen&lt;br /&gt;
bind Shift+F1 down &amp;quot;messagepanel all&amp;quot;&lt;br /&gt;
bind Shift+F2 down &amp;quot;messagepanel chat&amp;quot;&lt;br /&gt;
bind Shift+F3 down &amp;quot;messagepanel server&amp;quot;&lt;br /&gt;
bind F4 down iconify&lt;br /&gt;
bind Shift+F4 down &amp;quot;messagepanel misc&amp;quot;&lt;br /&gt;
bind F5 down screenshot&lt;br /&gt;
bind F6 down &amp;quot;roam cycle subject backward&amp;quot;&lt;br /&gt;
bind F7 down &amp;quot;roam cycle subject forward&amp;quot;&lt;br /&gt;
bind F8 down &amp;quot;roam cycle type forward&amp;quot;&lt;br /&gt;
bind F9 down &amp;quot;roam zoom in&amp;quot;&lt;br /&gt;
bind F10 down &amp;quot;roam zoom out&amp;quot;&lt;br /&gt;
bind F11 down &amp;quot;roam zoom normal&amp;quot;&lt;br /&gt;
bind F12 down quit&lt;br /&gt;
bind &amp;quot;Left Mouse&amp;quot; down fire&lt;br /&gt;
bind &amp;quot;Middle Mouse&amp;quot; down drop&lt;br /&gt;
bind &amp;quot;Right Mouse&amp;quot; down identify&lt;br /&gt;
bind &amp;quot;Wheel Up&amp;quot; down fire&lt;br /&gt;
bind &amp;quot;Shift+Wheel Up&amp;quot; down &amp;quot;radarZoom in&amp;quot;&lt;br /&gt;
bind &amp;quot;Ctrl+Wheel Up&amp;quot; down &amp;quot;viewZoom in&amp;quot;&lt;br /&gt;
bind &amp;quot;Wheel Down&amp;quot; down &amp;quot;scrollpanel down 3&amp;quot;&lt;br /&gt;
bind &amp;quot;Shift+Wheel Down&amp;quot; down &amp;quot;radarZoom out&amp;quot;&lt;br /&gt;
bind &amp;quot;Ctrl+Wheel Down&amp;quot; down &amp;quot;viewZoom out&amp;quot;&lt;br /&gt;
bind Tab down jump&lt;br /&gt;
bind , down &amp;quot;send nemesis&amp;quot;&lt;br /&gt;
bind - down &amp;quot;time backward&amp;quot;&lt;br /&gt;
bind . down &amp;quot;send recipient&amp;quot;&lt;br /&gt;
bind 1 down &amp;quot;set displayRadarRange 0.25&amp;quot;&lt;br /&gt;
bind 2 down &amp;quot;set displayRadarRange 0.5&amp;quot;&lt;br /&gt;
bind 3 down &amp;quot;set displayRadarRange 1.0&amp;quot;&lt;br /&gt;
bind 4 down &amp;quot;radarZoom in&amp;quot;&lt;br /&gt;
bind 5 down &amp;quot;radarZoom out&amp;quot;&lt;br /&gt;
bind 7 down addhunt&lt;br /&gt;
bind 9 down autopilot&lt;br /&gt;
bind = down &amp;quot;time forward&amp;quot;&lt;br /&gt;
bind A down &amp;quot;toggle slowKeyboard&amp;quot;&lt;br /&gt;
bind B down &amp;quot;viewZoom toggle&amp;quot;&lt;br /&gt;
bind E down &amp;quot;toggle noGUI&amp;quot;&lt;br /&gt;
bind F down &amp;quot;toggle linedradarshots 65 10&amp;quot;&lt;br /&gt;
bind H down &amp;quot;toggleFlags radar&amp;quot;&lt;br /&gt;
bind I down identify&lt;br /&gt;
bind J down &amp;quot;toggleFlags main&amp;quot;&lt;br /&gt;
bind K down silence&lt;br /&gt;
bind L down &amp;quot;toggle displayLabels&amp;quot;&lt;br /&gt;
bind M down &amp;quot;send team&amp;quot;&lt;br /&gt;
bind N down &amp;quot;send all&amp;quot;&lt;br /&gt;
bind O down servercommand&lt;br /&gt;
bind P down pause&lt;br /&gt;
bind Q down toggleRadar&lt;br /&gt;
bind S down &amp;quot;toggle displayScore&amp;quot;&lt;br /&gt;
bind U down hunt&lt;br /&gt;
bind W down toggleConsole&lt;br /&gt;
bind Z down &amp;quot;send admin&amp;quot;&lt;br /&gt;
bind ` down &amp;quot;set displayRadarRange 0.12&amp;quot;&lt;br /&gt;
bind &amp;quot;Left Arrow&amp;quot; up &amp;quot;turn left&amp;quot;&lt;br /&gt;
bind &amp;quot;Right Arrow&amp;quot; up &amp;quot;turn right&amp;quot;&lt;br /&gt;
bind &amp;quot;Up Arrow&amp;quot; up &amp;quot;drive forward&amp;quot;&lt;br /&gt;
bind &amp;quot;Down Arrow&amp;quot; up &amp;quot;drive reverse&amp;quot;&lt;br /&gt;
bind F9 up &amp;quot;roam zoom in&amp;quot;&lt;br /&gt;
bind F10 up &amp;quot;roam zoom out&amp;quot;&lt;br /&gt;
bind F11 up &amp;quot;roam zoom normal&amp;quot;&lt;br /&gt;
bind &amp;quot;Left Mouse&amp;quot; up fire&lt;br /&gt;
bind &amp;quot;Right Mouse&amp;quot; up restart&lt;br /&gt;
bind &amp;quot;Wheel Up&amp;quot; up fire&lt;br /&gt;
bind Tab up jump&lt;br /&gt;
bind I up restart&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Client]]&lt;/div&gt;</summary>
		<author><name>Me1</name></author>
	</entry>
	<entry>
		<id>https://wiki.bzflag.org/index.php?title=Known_Cheats&amp;diff=5881</id>
		<title>Known Cheats</title>
		<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/index.php?title=Known_Cheats&amp;diff=5881"/>
		<updated>2009-06-17T23:02:44Z</updated>

		<summary type="html">&lt;p&gt;Me1: Undo revision 5880 by 67.125.157.144 (Talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Cheats performed on BZFlag are usually made by modifying your client. A great deal of power is invested in the client program, and therefore the client may cheat in every way from creating invincible tanks, to invisibility, to super killing. If you have seen any cheats, have performed them yourself, or have noticed a hole in the source, please add it here. Preventions for many of these cheats are being developed for inclusion in [[BZFlag 3.0|v3.0]].&lt;br /&gt;
&lt;br /&gt;
== Warning ==&lt;br /&gt;
Do not use a modified client on a public server. If you are found to be using a cheat client, you will likely be banned from multiple servers and could quickly find yourself with nowhere to play.  Cheating in BZflag is not the same as using a cheat code in a PlayStation game. See also the &#039;&#039;Notes on &amp;quot;CHEAT&amp;quot; servers&#039;&#039; at the bottom of the [[BZFlag_README | README]], which forbid the hosting of a &amp;quot;cheat&amp;quot; server. A copy of the README is included with the source code and is displayed when you install a pre-compiled copy of the game.&lt;br /&gt;
&lt;br /&gt;
== Blatant Cheats ==&lt;br /&gt;
The following cheats are considered &amp;quot;blatant&amp;quot; cheats because they are usually apparent, even to new players. &lt;br /&gt;
&lt;br /&gt;
NOTE: Some of these cheats may be prevented or already fixed in certain versions of BZFlag.&lt;br /&gt;
&lt;br /&gt;
A cheater may:&lt;br /&gt;
* fly without Wings.&lt;br /&gt;
* steal from or give flags to other players.&lt;br /&gt;
* give flags to observers.&lt;br /&gt;
* rapidly pickup and drop every flag on the map, as if a flag reset were performed.&lt;br /&gt;
* spawn with a flag (usually Guided Missile or Genocide, but can be anything).&lt;br /&gt;
* be immune to the effects of bad flags.&lt;br /&gt;
* grab a new flag when passing through a teleporter (when no flag exists).&lt;br /&gt;
* move, pickup flags, or shoot other tanks while paused.&lt;br /&gt;
* move through buildings without Oscillation Overthruster (&amp;quot;wall walking&amp;quot;).&lt;br /&gt;
* move backwards through buildings with the Oscillation Overthruster.&lt;br /&gt;
* drive outside of the playing area.&lt;br /&gt;
* jump back briefly to avoid a bullet then return to where you were (&amp;quot;network jitter&amp;quot;).&lt;br /&gt;
* double jump.&lt;br /&gt;
* move vertically on a map very quickly or higher than settings would normally allow.&lt;br /&gt;
* instantaneous travel to a new location.&lt;br /&gt;
* jump and land at a pre-determined set of coordinates (i.e. the center of a team pad).&lt;br /&gt;
* shoot teammates without blowing them up.&lt;br /&gt;
* shoot bullets that travel at a different rate (usually faster).&lt;br /&gt;
* shoot bullets that travel at impossible linear paths (i.e. downwards, sideways).&lt;br /&gt;
* shoot bullets from any side of their tank.&lt;br /&gt;
* fire multiple shots simultaneously, often in spreads &amp;amp; separate impossible paths.&lt;br /&gt;
* shoot bullets which cannot be seen on radar or in the HUD.&lt;br /&gt;
* cause himself to be shot by any other player, even if no shots were fired or the player hasn&#039;t spawned (AKA &amp;quot;TK Cheat&amp;quot;).&lt;br /&gt;
* cause another player to shoot the cheater, even if no shots were fired.&lt;br /&gt;
* produce abnormally long laser blasts (in terms of length and time).&lt;br /&gt;
* be zoned, but yet still shoot tanks that are not zoned.&lt;br /&gt;
* become instantly unzoned.&lt;br /&gt;
* not lose flags when paused.&lt;br /&gt;
* cause the bullets of other tanks to explode prematurely.&lt;br /&gt;
* lock onto stealthed players while using Guided Missile.&lt;br /&gt;
* produce abnormally large, small, or frequent shockwave blasts.&lt;br /&gt;
* produce shockwaves at several locations simultaneously.&lt;br /&gt;
* respond differently to gravity.&lt;br /&gt;
* move at a different rate (usually faster).&lt;br /&gt;
* instantly self-destruct.&lt;br /&gt;
* be completely invincible to shots (&amp;quot;god mode&amp;quot;).&lt;br /&gt;
* be invincible while on auto-pilot.&lt;br /&gt;
* be partially invincible, repelling everything but some particular flags (often SW or SR are chosen).&lt;br /&gt;
* instantly kill everyone else.&lt;br /&gt;
* spawn without delay or very rapid respawns (Has been fixed in 2.0.11).&lt;br /&gt;
* be joined as an observer, but playing with a visible, invincible tank&lt;br /&gt;
* be able to strafe or slide left or right&lt;br /&gt;
* send chat messages that appear to have come from another player&lt;br /&gt;
&lt;br /&gt;
== Subtle Cheats ==&lt;br /&gt;
&#039;&#039;&#039;Subtle cheats&#039;&#039;&#039; are modifications to the BZFlag client that give the user an unfair advantage.  Unlike the obvious &amp;quot;blatant&amp;quot; cheats, these modifications are often difficult to detect by other players.  These modifications often involve small changes to existing source code, and will make their users appear luckier, more intuitive, or more accurate shooters, giving them a slight edge.&lt;br /&gt;
&lt;br /&gt;
Some of these cheats may be detected by examining long-term player statistics. For example, if a specific player picks up a certain superflag 80% of the time over an extended period, on a map where flag positions are completely randomized, then there is strong reason to suspect the player of using a flag identification cheat. &lt;br /&gt;
&lt;br /&gt;
The following is a list of known subtle cheats:&lt;br /&gt;
&lt;br /&gt;
[[Image:Bzfi0002.png|thumb|A screenshot taken on a typical cheat client. Various modifications and enhancements are visible.]]&lt;br /&gt;
[[Image:Coo.png|thumb|A screenshot taken on cheat client.]]&lt;br /&gt;
&lt;br /&gt;
;FlagColoring&lt;br /&gt;
:Flags are given unique colors (or some other identifying feature - colors are simplest). This can be applied to some, or all flags. For example, bad flags are brown, Shock Wave is cyan, Stealth is orange, Guided Missile is pink, etc. This allows the user to avoid bad flags, spot good flags from across the map, and tell what flags other players are carrying or picking up much more easily.&lt;br /&gt;
&lt;br /&gt;
;RadarPath&lt;br /&gt;
:The player can see bullet trajectories at an extended length, making shots easier to avoid, or aiding with targeting. The latter function is used mostly on ricochet maps.&lt;br /&gt;
&lt;br /&gt;
;StealthDetect&lt;br /&gt;
:The player can see stealthed tanks on the radar. Often times the cheater&#039;s client will flash the stealthed tank on the cheater&#039;s radar. This allows a cheater to know that he shouldn&#039;t be able to know that tanks position and allow him to &amp;quot;play dumb&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
;CloakDetect&lt;br /&gt;
:The player can see cloaked tanks on the field. Often times the cheater&#039;s client will show cloaked tanks as zoned tanks (as if holding the PZ flag).&lt;br /&gt;
&lt;br /&gt;
;DisableBadFlags&lt;br /&gt;
:Bad flags whose effects are invisible to other players are disabled from affecting the tank.&lt;br /&gt;
&lt;br /&gt;
;NoGenocide&lt;br /&gt;
:A teammate is  impervious to Genocide.&lt;br /&gt;
&lt;br /&gt;
;FunnyBullet&lt;br /&gt;
:Various cheats that affect the manner in which bullets are fired are possible. The simplest is to increase bullet velocity.  Other cheats include launching multiple bullets in different directions and giving bullets a vertical slope. Many of these cheats are less subtle, and discussed above.&lt;br /&gt;
&lt;br /&gt;
;SkinnyTank&lt;br /&gt;
:Normally, if your aim is a little bit off, you can still kill a tank. When this cheat is in effect, other players have to aim more accurately to kill the user.&lt;br /&gt;
&lt;br /&gt;
;ImprovedConsole&lt;br /&gt;
:The player&#039;s console provides more information than is normal. It&#039;s debatable whether this should be considered a cheat or not, but players with better consoles will have a slight advantage.&lt;br /&gt;
&lt;br /&gt;
;GuidedMissileWontUnlock&lt;br /&gt;
:When the user is killed, his guided missiles remain locked on their targets. This is harder to detect than a Guided Missile being able to lock onto stealthed players, which is discussed above.&lt;br /&gt;
&lt;br /&gt;
[[Image:Bzfi0001.png|thumb|A hacked client equipped with the ProgressiveIdentify cheat. One flag has been identified so far.]]&lt;br /&gt;
&lt;br /&gt;
;BulletFreeZone&lt;br /&gt;
:Any player in the game can cause anyone else&#039;s bullets to explode prematurely (if their client is hacked). Here are a few possible effects:&lt;br /&gt;
:# A victim (or victims) will not be able to fire his weapon (bullets will explode shortly after leaving the muzzle). Others can&#039;t tell who is causing this.&lt;br /&gt;
:# Bullets will explode before hitting a cheater, as if the cheater has a forcefield.&lt;br /&gt;
:# Bullets will explode before hitting a &amp;quot;victim&amp;quot; who is not the cheater, creating the impression that the victim has a forcefield and is cheating. Or the cheater could create the impression that a whole group of tanks are cheating.&lt;br /&gt;
:# Bullets will not be allowed to enter a &amp;quot;bullet-free zone&amp;quot; (such as a building or platform). &lt;br /&gt;
&lt;br /&gt;
;TinyCloak&lt;br /&gt;
:The cheater&#039;s tank is modified to be smaller and harder to hit, but only when carrying the Cloaking flag.  Making a tank this hard to hit would be a blatant cheat if the tank wasn&#039;t cloaked.&lt;br /&gt;
&lt;br /&gt;
;ProgressiveIdentify&lt;br /&gt;
:A variation of the FlagColoring cheat. The client holds the identity of each flag in memory whenever it is picked up by any player and displays the flag type on the cheater&#039;s HUD.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In addition to the above subtle cheats, a cheater may:&lt;br /&gt;
* have a wider than normal field of vision (e.g. 120 degrees)&lt;br /&gt;
* have Guided Missles modified to not lock onto team mates&lt;br /&gt;
* modify the turn rate of his Guided Missles&lt;br /&gt;
* modify the way his targets are selected for Guided Missle lock&lt;br /&gt;
* have an indicator showing when an opponent is in reloading mode&lt;br /&gt;
* modify his client string&lt;br /&gt;
* automatically self-destruct if a geno bullet comes too close to him&lt;br /&gt;
* see the screen and radar when paused&lt;br /&gt;
* be able to see who locked on them with a Guided Missle&lt;br /&gt;
* have radar or different radar settings independent of server radar settings&lt;br /&gt;
* have lines on the radar showing which way each tank is facing &lt;br /&gt;
* see burrowed tanks as regular tanks on the radar&lt;br /&gt;
* have no limits imposed upon the radar &amp;quot;/set _radarLimit 0 or Burrow do not affect the radar&amp;quot;&lt;br /&gt;
* have shots by a zoned tank not show up on radar&lt;br /&gt;
* make slight turns when falling&lt;br /&gt;
* have different binocular zoom settings&lt;br /&gt;
* fire with no delay after stealing a flag with thief&lt;br /&gt;
* have an indicator showing how many wing jumps are left&lt;br /&gt;
* see invisible bullets on radar&lt;br /&gt;
* see opponent&#039;s team color despite opponent having masquerade flaga&lt;br /&gt;
* have an auto-aiming ability that lines up on other tanks to fire upon&lt;br /&gt;
* be able to enable auto-pilot on non-auto-pilot maps&lt;br /&gt;
* be able to enable/disable/enable auto-pilot without delay&lt;br /&gt;
* be able to enable auto-pilot without notifying the server/other players&lt;br /&gt;
&lt;br /&gt;
== Other Malicious Activities ==&lt;br /&gt;
The following is a list of malicious activities that cheaters might also engage in:&lt;br /&gt;
&lt;br /&gt;
* attempt to guess or &amp;quot;crack&amp;quot; the server or map&#039;s password.&lt;br /&gt;
* the use of &amp;quot;Bots&amp;quot; or &amp;quot;Drones&amp;quot; to lag a server by sending large amounts of data or using client commands rapidly&lt;br /&gt;
* the use of &amp;quot;Bots&amp;quot; or &amp;quot;Drones&amp;quot; to deny a poll or create and complete a poll in the favor of the cheater&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
[[Category:Server]]&lt;br /&gt;
[[Category:Server Security]]&lt;/div&gt;</summary>
		<author><name>Me1</name></author>
	</entry>
	<entry>
		<id>https://wiki.bzflag.org/index.php?title=Config_File&amp;diff=5879</id>
		<title>Config File</title>
		<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/index.php?title=Config_File&amp;diff=5879"/>
		<updated>2009-06-17T22:27:13Z</updated>

		<summary type="html">&lt;p&gt;Me1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
BZFlag uses an ASCII configuration file to store user settings. The file is called &amp;quot;config.cfg.&amp;quot;&lt;br /&gt;
==Location==&lt;br /&gt;
The location of the config file depends on your operating system.&lt;br /&gt;
===Windows===&lt;br /&gt;
&#039;&#039;&#039;XP&#039;&#039;&#039;: C:\Documents and Settings\[user]\My Documents\My BZFlag Files\2.0\config.cfg &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Vista&#039;&#039;&#039;: C:\Users\[user]\Documents\My BZFlag Files\2.0\config.cfg&lt;br /&gt;
&lt;br /&gt;
(Of course, replace [user] with your username)&lt;br /&gt;
&lt;br /&gt;
===Mac OS X===&lt;br /&gt;
~/Library/Application Support/BZFlag/2.0/config.cfg&lt;br /&gt;
&lt;br /&gt;
===Linux and unix platforms===&lt;br /&gt;
~/.bzf/2.0/config.cfg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Editing the Config File==&lt;br /&gt;
As the config file is a text file, it is possible to directly edit it via text-editor instead of through the built-in GUI. Most things can be edited through the in-game GUI, however, there are some things that you can only add via text-editor. Settings that can only be set by editing the config file directly will be discussed here. (Note: these can also be set in-game with the /localset or /bind commands).&lt;br /&gt;
&lt;br /&gt;
===Localset Options===&lt;br /&gt;
  set highlightPattern &amp;quot;laser&amp;quot;&lt;br /&gt;
  set highlightPattern &amp;quot;laser|genocide&amp;quot;&lt;br /&gt;
  set highlightPattern &amp;quot;(Team Flag|Team&#039;s Flag|Genocide)&amp;quot;&lt;br /&gt;
&#039;&#039;highlightPattern&#039;&#039; highlights lines with the selected words when they appear in the console(chat box).&lt;br /&gt;
*When highlighting one word, just type the word in quotes, such as &amp;quot;laser.&amp;quot;&lt;br /&gt;
*If one wants to highlight two or more words, the words must be separated with a &#039;|&#039;, such as &amp;quot;laser|genocide&amp;quot; (highlights lines with laser OR genocide).&lt;br /&gt;
*If any of the words have spaces, all the words must be surrounded in parentheses, such as &amp;quot;(Team Flag|Team&#039;s Flag|Genocide)&amp;quot; (highlights lines with &amp;quot;Team Flag,&amp;quot; &amp;quot;Team&#039;s Flag,&amp;quot; OR &amp;quot;Genocide&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
  set linedradarshots 10&lt;br /&gt;
  set linedradarshots 65&lt;br /&gt;
&#039;&#039;linedradarshots&#039;&#039; sets how long shots are on the radar. While this option &#039;&#039;is&#039;&#039; set-able through the in-game GUI, you can only set this setting up to 10 via the GUI. You can hand-edit your config to give you longer shot lengths.&lt;br /&gt;
&amp;lt;!--  Whoot whoot, config file so i don&#039;t forget!&lt;br /&gt;
set activeInputDevice Keyboard&lt;br /&gt;
#set allowInputChange 1&lt;br /&gt;
set alwaysShowTeamScores 1&lt;br /&gt;
#set animatedTreads 1&lt;br /&gt;
#set aniso 1&lt;br /&gt;
#set baseTopTexture basetop&lt;br /&gt;
#set baseWallTexture basewall&lt;br /&gt;
set blend 1&lt;br /&gt;
#set blueTeamPrefix blue_&lt;br /&gt;
#set boltTexture bolt&lt;br /&gt;
#set boxTopTexture roof&lt;br /&gt;
#set boxWallHighResTexRepeat 5.0&lt;br /&gt;
#set boxWallTexRepeat 1.5&lt;br /&gt;
#set boxWallTexture boxwall&lt;br /&gt;
set callsign me1&lt;br /&gt;
#set cautionTexture caution&lt;br /&gt;
#set coloredradarshots 1&lt;br /&gt;
#set colorful 1&lt;br /&gt;
set config_version 3&lt;br /&gt;
#set consoleFont VeraMonoBold&lt;br /&gt;
set cpanelfontsize 1&lt;br /&gt;
#set deathEffect 1&lt;br /&gt;
set displayFlagHelp 0&lt;br /&gt;
set displayLabels 0&lt;br /&gt;
#set displayReloadTimer 1&lt;br /&gt;
#set displayScore 1&lt;br /&gt;
#set displayZoom 1&lt;br /&gt;
set dither 1&lt;br /&gt;
#set doDownloads 1&lt;br /&gt;
set email &amp;quot;&amp;quot;&lt;br /&gt;
set emailDispLen 128&lt;br /&gt;
#set enableLocalShotEffect 0&lt;br /&gt;
#set enableLocalSpawnEffect 1&lt;br /&gt;
#set f2bsort 1&lt;br /&gt;
set flagChunks 32&lt;br /&gt;
#set flagLists 0&lt;br /&gt;
set fogEffect 2&lt;br /&gt;
#set fpsLimit 30&lt;br /&gt;
set gamma 1.000000&lt;br /&gt;
set geometry 800x600&lt;br /&gt;
#set gmPuffEffect 2&lt;br /&gt;
#set gmPuffTime 1/8&lt;br /&gt;
#set greenTeamPrefix green_&lt;br /&gt;
#set groundHighResTexRepeat 0.05&lt;br /&gt;
#set groundTexRepeat 0.1&lt;br /&gt;
#set hideEmails 0&lt;br /&gt;
set highlightPattern &amp;quot;(Team Flag|Team&#039;s Flag|Genocide)&amp;quot;&lt;br /&gt;
#set httpTimeout 15&lt;br /&gt;
#set hudGUIBorderOpacityFactor 0.75&lt;br /&gt;
#set hunterTeamPrefix hunter_&lt;br /&gt;
set jumpTyping 0&lt;br /&gt;
#set killerhighlight 1&lt;br /&gt;
#set landEffect 1&lt;br /&gt;
#set laserTexture laser&lt;br /&gt;
set lastScreenshot 185&lt;br /&gt;
set latitude 45&lt;br /&gt;
set leadingShotLine 1&lt;br /&gt;
#set lightLists 0&lt;br /&gt;
set lighting 1&lt;br /&gt;
set linedradarshots 10&lt;br /&gt;
#set list http://my.BZFlag.org/db/&lt;br /&gt;
#set listIcons 1&lt;br /&gt;
#set lodScale 1.0&lt;br /&gt;
set longitude 71&lt;br /&gt;
#set maxCacheMB 32&lt;br /&gt;
#set maxTextureSize 512&lt;br /&gt;
#set meshLists 1&lt;br /&gt;
set moonSegments 64&lt;br /&gt;
#set motdServer http://bzflag.org/motd.php&lt;br /&gt;
set mouseboxsize 4&lt;br /&gt;
set mousegrab true&lt;br /&gt;
set noGUI 0&lt;br /&gt;
#set noMeshClusters 0&lt;br /&gt;
#set observerTeamPrefix observer_&lt;br /&gt;
set panelopacity 0.000000&lt;br /&gt;
set password nopasswordforyou&lt;br /&gt;
set port 4410&lt;br /&gt;
set pulseDepth 0.900000&lt;br /&gt;
set pulseRate 1.800000&lt;br /&gt;
#set purpleTeamPrefix purple_&lt;br /&gt;
#set pyrWallHighResTexRepeat 8.0&lt;br /&gt;
#set pyrWallTexRepeat 3.0&lt;br /&gt;
#set pyrWallTexture pyrwall&lt;br /&gt;
set quality experimental&lt;br /&gt;
#set rabbitTeamPrefix rabbit_&lt;br /&gt;
#set radarLodScale 1.0&lt;br /&gt;
set radarStyle 2&lt;br /&gt;
#set radarTankPixels 2.0&lt;br /&gt;
set radarsize 15&lt;br /&gt;
#set redTeamPrefix red_&lt;br /&gt;
#set remoteSounds 1&lt;br /&gt;
set resolution &amp;quot;1280x1024 @75Hz 32 bits&amp;quot;&lt;br /&gt;
#set ricoEffect 1&lt;br /&gt;
#set roamSmoothTime 0.5&lt;br /&gt;
#set rogueTeamPrefix rogue_&lt;br /&gt;
#set sansSerifFont TogaSansBold&lt;br /&gt;
set saveAsMeshes 0&lt;br /&gt;
set saveAsOBJ 0&lt;br /&gt;
set saveEnergy 1&lt;br /&gt;
set saveFlatFile 0&lt;br /&gt;
#set saveIdentity 2&lt;br /&gt;
#set saveSettings 1&lt;br /&gt;
set scoreboardSort 1&lt;br /&gt;
set scorefontsize 1&lt;br /&gt;
#set scrollPages 20&lt;br /&gt;
#set serifFont TogaSerifBold&lt;br /&gt;
set server bzflag2.norang.ca&lt;br /&gt;
#set serverCacheAge 0&lt;br /&gt;
#set shadowAlpha 0.5&lt;br /&gt;
set shadows 1&lt;br /&gt;
#set shotEffect 1&lt;br /&gt;
#set showCollisionGrid 0&lt;br /&gt;
set showCoordinates 1&lt;br /&gt;
#set showCullingGrid 0&lt;br /&gt;
#set showTreads 0&lt;br /&gt;
set showVelocities 3&lt;br /&gt;
set showtabs 0&lt;br /&gt;
set sizedradarshots 4&lt;br /&gt;
set smooth 1&lt;br /&gt;
#set spawnEffect 1&lt;br /&gt;
set startcode bfaaaaabaaaaa&lt;br /&gt;
#set stdGroundTexture std_ground&lt;br /&gt;
#set stencilShadows 0&lt;br /&gt;
#set superPrefix super_&lt;br /&gt;
#set tankTexture tank&lt;br /&gt;
set team Automatic&lt;br /&gt;
set tesselation 1&lt;br /&gt;
set texture linearmipmaplinear&lt;br /&gt;
set timedate 2&lt;br /&gt;
set tkwarnratio .4&lt;br /&gt;
#set tpEffect 1&lt;br /&gt;
#set trackMarkCulling 3&lt;br /&gt;
set treadStyle 0&lt;br /&gt;
#set udpnet 1&lt;br /&gt;
set underlineColor Cyan&lt;br /&gt;
set updateDownloads 1&lt;br /&gt;
#set useDrawInfo 1&lt;br /&gt;
#set useFancyEffects 1&lt;br /&gt;
#set useMeshForRadar 0&lt;br /&gt;
set useQuality 3&lt;br /&gt;
#set useVelOnShotEffects 1&lt;br /&gt;
#set userMirror 1&lt;br /&gt;
set userRainScale 1.000000&lt;br /&gt;
set userTrackFade 1.000000&lt;br /&gt;
set volume 7&lt;br /&gt;
#set waterTexture water&lt;br /&gt;
set worldCacheLimit 10485760&lt;br /&gt;
#set zbuffer 1&lt;br /&gt;
#set zoneGroundTexture zone_ground&lt;br /&gt;
bind Pause down pause&lt;br /&gt;
bind End down &amp;quot;scrollpanel bottom&amp;quot;&lt;br /&gt;
bind &amp;quot;Left Arrow&amp;quot; down &amp;quot;turn left&amp;quot;&lt;br /&gt;
bind &amp;quot;Right Arrow&amp;quot; down &amp;quot;turn right&amp;quot;&lt;br /&gt;
bind &amp;quot;Up Arrow&amp;quot; down &amp;quot;drive forward&amp;quot;&lt;br /&gt;
bind &amp;quot;Down Arrow&amp;quot; down &amp;quot;drive reverse&amp;quot;&lt;br /&gt;
bind &amp;quot;Page Up&amp;quot; down &amp;quot;scrollpanel up_page&amp;quot;&lt;br /&gt;
bind &amp;quot;Page Down&amp;quot; down &amp;quot;scrollpanel down_page&amp;quot;&lt;br /&gt;
bind Delete down destruct&lt;br /&gt;
bind F1 down fullscreen&lt;br /&gt;
bind Shift+F1 down &amp;quot;messagepanel all&amp;quot;&lt;br /&gt;
bind Shift+F2 down &amp;quot;messagepanel chat&amp;quot;&lt;br /&gt;
bind Shift+F3 down &amp;quot;messagepanel server&amp;quot;&lt;br /&gt;
bind F4 down iconify&lt;br /&gt;
bind Shift+F4 down &amp;quot;messagepanel misc&amp;quot;&lt;br /&gt;
bind F5 down screenshot&lt;br /&gt;
bind F6 down &amp;quot;roam cycle subject backward&amp;quot;&lt;br /&gt;
bind F7 down &amp;quot;roam cycle subject forward&amp;quot;&lt;br /&gt;
bind F8 down &amp;quot;roam cycle type forward&amp;quot;&lt;br /&gt;
bind F9 down &amp;quot;roam zoom in&amp;quot;&lt;br /&gt;
bind F10 down &amp;quot;roam zoom out&amp;quot;&lt;br /&gt;
bind F11 down &amp;quot;roam zoom normal&amp;quot;&lt;br /&gt;
bind F12 down quit&lt;br /&gt;
bind &amp;quot;Left Mouse&amp;quot; down fire&lt;br /&gt;
bind &amp;quot;Middle Mouse&amp;quot; down drop&lt;br /&gt;
bind &amp;quot;Right Mouse&amp;quot; down identify&lt;br /&gt;
bind &amp;quot;Wheel Up&amp;quot; down fire&lt;br /&gt;
bind &amp;quot;Shift+Wheel Up&amp;quot; down &amp;quot;radarZoom in&amp;quot;&lt;br /&gt;
bind &amp;quot;Ctrl+Wheel Up&amp;quot; down &amp;quot;viewZoom in&amp;quot;&lt;br /&gt;
bind &amp;quot;Wheel Down&amp;quot; down &amp;quot;scrollpanel down 3&amp;quot;&lt;br /&gt;
bind &amp;quot;Shift+Wheel Down&amp;quot; down &amp;quot;radarZoom out&amp;quot;&lt;br /&gt;
bind &amp;quot;Ctrl+Wheel Down&amp;quot; down &amp;quot;viewZoom out&amp;quot;&lt;br /&gt;
bind Tab down jump&lt;br /&gt;
bind , down &amp;quot;send nemesis&amp;quot;&lt;br /&gt;
bind - down &amp;quot;time backward&amp;quot;&lt;br /&gt;
bind . down &amp;quot;send recipient&amp;quot;&lt;br /&gt;
bind 1 down &amp;quot;set displayRadarRange 0.25&amp;quot;&lt;br /&gt;
bind 2 down &amp;quot;set displayRadarRange 0.5&amp;quot;&lt;br /&gt;
bind 3 down &amp;quot;set displayRadarRange 1.0&amp;quot;&lt;br /&gt;
bind 4 down &amp;quot;radarZoom in&amp;quot;&lt;br /&gt;
bind 5 down &amp;quot;radarZoom out&amp;quot;&lt;br /&gt;
bind 7 down addhunt&lt;br /&gt;
bind 9 down autopilot&lt;br /&gt;
bind = down &amp;quot;time forward&amp;quot;&lt;br /&gt;
bind A down &amp;quot;toggle slowKeyboard&amp;quot;&lt;br /&gt;
bind B down &amp;quot;viewZoom toggle&amp;quot;&lt;br /&gt;
bind E down &amp;quot;toggle noGUI&amp;quot;&lt;br /&gt;
bind F down &amp;quot;toggle linedradarshots 65 10&amp;quot;&lt;br /&gt;
bind H down &amp;quot;toggleFlags radar&amp;quot;&lt;br /&gt;
bind I down identify&lt;br /&gt;
bind J down &amp;quot;toggleFlags main&amp;quot;&lt;br /&gt;
bind K down silence&lt;br /&gt;
bind L down &amp;quot;toggle displayLabels&amp;quot;&lt;br /&gt;
bind M down &amp;quot;send team&amp;quot;&lt;br /&gt;
bind N down &amp;quot;send all&amp;quot;&lt;br /&gt;
bind O down servercommand&lt;br /&gt;
bind P down pause&lt;br /&gt;
bind Q down toggleRadar&lt;br /&gt;
bind S down &amp;quot;toggle displayScore&amp;quot;&lt;br /&gt;
bind U down hunt&lt;br /&gt;
bind W down toggleConsole&lt;br /&gt;
bind Z down &amp;quot;send admin&amp;quot;&lt;br /&gt;
bind ` down &amp;quot;set displayRadarRange 0.12&amp;quot;&lt;br /&gt;
bind &amp;quot;Left Arrow&amp;quot; up &amp;quot;turn left&amp;quot;&lt;br /&gt;
bind &amp;quot;Right Arrow&amp;quot; up &amp;quot;turn right&amp;quot;&lt;br /&gt;
bind &amp;quot;Up Arrow&amp;quot; up &amp;quot;drive forward&amp;quot;&lt;br /&gt;
bind &amp;quot;Down Arrow&amp;quot; up &amp;quot;drive reverse&amp;quot;&lt;br /&gt;
bind F9 up &amp;quot;roam zoom in&amp;quot;&lt;br /&gt;
bind F10 up &amp;quot;roam zoom out&amp;quot;&lt;br /&gt;
bind F11 up &amp;quot;roam zoom normal&amp;quot;&lt;br /&gt;
bind &amp;quot;Left Mouse&amp;quot; up fire&lt;br /&gt;
bind &amp;quot;Right Mouse&amp;quot; up restart&lt;br /&gt;
bind &amp;quot;Wheel Up&amp;quot; up fire&lt;br /&gt;
bind Tab up jump&lt;br /&gt;
bind I up restart&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Client]]&lt;/div&gt;</summary>
		<author><name>Me1</name></author>
	</entry>
	<entry>
		<id>https://wiki.bzflag.org/index.php?title=Config_File&amp;diff=5878</id>
		<title>Config File</title>
		<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/index.php?title=Config_File&amp;diff=5878"/>
		<updated>2009-06-17T22:14:57Z</updated>

		<summary type="html">&lt;p&gt;Me1: Starting to add some info on editing config files by hand.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
BZFlag uses an ASCII configuration file to store user settings. The file is called &amp;quot;config.cfg&amp;quot; and its location is dependant on your operating system.&lt;br /&gt;
&lt;br /&gt;
===Windows===&lt;br /&gt;
&#039;&#039;&#039;XP&#039;&#039;&#039;: C:\Documents and Settings\[user]\My Documents\My BZFlag Files\2.0\config.cfg &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Vista&#039;&#039;&#039;: C:\Users\[user]\Documents\My BZFlag Files\2.0\config.cfg&lt;br /&gt;
&lt;br /&gt;
(Of course, replace [user] with your username)&lt;br /&gt;
&lt;br /&gt;
===Mac OS X===&lt;br /&gt;
~/Library/Application Support/BZFlag/2.0/config.cfg&lt;br /&gt;
&lt;br /&gt;
===Linux and unix platforms===&lt;br /&gt;
~/.bzf/2.0/config.cfg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Editing the Config File==&lt;br /&gt;
As the config file is a text file, it is possible to directly edit it via text-editor instead of through the built-in GUI. Most things can be edited through the in-game GUI, however, there are some things that you can only add via text-editor. Settings that can only be set by editing the config file directly will be discussed here. (Note: these can also be set in-game with the /localset or /bind commands).&lt;br /&gt;
&lt;br /&gt;
===Highlight Patterns===&lt;br /&gt;
  set highlightPattern &amp;quot;laser&amp;quot;&lt;br /&gt;
  set highlightPattern &amp;quot;laser|genocide&amp;quot;&lt;br /&gt;
  set highlightPattern &amp;quot;(Team Flag|Team&#039;s Flag|Genocide)&amp;quot;&lt;br /&gt;
&#039;&#039;highlightPattern&#039;&#039; highlights lines with the selected words when they appear in the console(chat box).&lt;br /&gt;
*When highlighting one word, just type the word in quotes, such as &amp;quot;laser.&amp;quot;&lt;br /&gt;
*If one wants to highlight two or more words, the words must be separated with a &#039;|&#039;, such as &amp;quot;laser|genocide&amp;quot; (highlights lines with laser OR genocide).&lt;br /&gt;
*If any of the words have spaces, all the words must be surrounded in parentheses, such as &amp;quot;(Team Flag|Team&#039;s Flag|Genocide)&amp;quot; (highlights lines with &amp;quot;Team Flag,&amp;quot; &amp;quot;Team&#039;s Flag,&amp;quot; OR &amp;quot;Genocide&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Client]]&lt;/div&gt;</summary>
		<author><name>Me1</name></author>
	</entry>
	<entry>
		<id>https://wiki.bzflag.org/index.php?title=Jargon&amp;diff=5774</id>
		<title>Jargon</title>
		<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/index.php?title=Jargon&amp;diff=5774"/>
		<updated>2009-04-20T22:41:47Z</updated>

		<summary type="html">&lt;p&gt;Me1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page hopes to clarify some common jargon, acronyms and slang used by many players in game. They can be useful to know, especially in team situations, as other players will assume that you know what they are talking about.&lt;br /&gt;
&lt;br /&gt;
Many players use map &amp;quot;landmarks,&amp;quot; like &amp;quot;mid tower&amp;quot; or &amp;quot;@ R jump,&amp;quot; to signify places on the map, so it&#039;s a good idea to learn your maps as well as the jargon.&lt;br /&gt;
&lt;br /&gt;
= Acronyms =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;properties&amp;gt;&lt;br /&gt;
CTF=[[Capture the Flag]]&lt;br /&gt;
FFA=[[Free For All]]&lt;br /&gt;
RH=[[Rabbit Hunt]]&lt;br /&gt;
KOTH=King of the Hill&lt;br /&gt;
R=(Team&#039;s) Right&lt;br /&gt;
L=(Team&#039;s) Left&lt;br /&gt;
RF=Red flag&lt;br /&gt;
GF=Green flag&lt;br /&gt;
BF=Blue flag&lt;br /&gt;
PF=Purple flag&lt;br /&gt;
G=Genocide Flag, usually when seen it chat by itself it means an opposing team player has the flag so be careful&lt;br /&gt;
HF=Have fun&lt;br /&gt;
GJ=Good Job. Often said to the team when a teammate has just captured the opposing team&#039;s flag&lt;br /&gt;
GL=Good Luck&lt;br /&gt;
GS=Good shot. Generally used when a particularly difficult shot kills you&lt;br /&gt;
GG=Good game&lt;br /&gt;
G1=Good One (shot)&lt;br /&gt;
NP=No Problem - mostly used as a response if you&#039;re teamkilled&lt;br /&gt;
NS=Nice Shot&lt;br /&gt;
N1=Nice One (shot)&lt;br /&gt;
SRY=Sorry&lt;br /&gt;
THX=Thank You&lt;br /&gt;
TK=Team Kill, to kill one&#039;s own team.&lt;br /&gt;
TY=Thank You&lt;br /&gt;
WTF?=Something&#039;s not quite right..... (Vulgar)&lt;br /&gt;
WTH?=Similar to WTF - cleaner version&lt;br /&gt;
&amp;lt;/properties&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Jargon =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;properties&amp;gt;&lt;br /&gt;
Bots=Non-human-player tanks.&lt;br /&gt;
Capping=Capturing the other teams flag, verb &#039;&#039;to cap&#039;&#039;.&lt;br /&gt;
Ours=Protect your team flag, or used to signify your team&#039;s base.&lt;br /&gt;
Theirs=Attack the other team&#039;s flag, or used to signify the other team&#039;s base.&lt;br /&gt;
Geno=Genocide Flag, usually when seen it chat by itself it means an opposing team player has the flag so be careful&lt;br /&gt;
Pass=Send the flag to the middle, or to a safe zone. See [[Jumping#Dropping_Flags|this article]].&lt;br /&gt;
Pyr=Pyramid&lt;br /&gt;
Tele=Teleporter&lt;br /&gt;
Base=Usually referring to your own base. (ex: st base!)&lt;br /&gt;
In=Inside the base (if applicable)&lt;br /&gt;
Out=Directly outside the base (if applicable)&lt;br /&gt;
Mid=Middle of the map&lt;br /&gt;
Jump/Jumper/Launcher=Either a world object that launches a tank in the air, or a tank that has used said world object.&lt;br /&gt;
Spamming=Filling the chat box with meaningless text.&lt;br /&gt;
Laser Spamming=Uselessly, blindly, rapidly shooting with the laser flag, often resulting in team kills.&lt;br /&gt;
Camping=Staying in one place with the same flag for a long time. If you do this you are &#039;&#039;a camper&#039;&#039;.&lt;br /&gt;
Flag Running=Working against your own team, and taking your flag towards the other team&#039;s base. If you do this you are a &#039;&#039;flag runner&#039;&#039;.&lt;br /&gt;
Flag Shopping=Rapidly picking up and dropping flags, in order to find a particularly powerful or useful one. Also known as &#039;&#039;flag farming&#039;&#039;.&lt;br /&gt;
Lang=Language, Watch your language. (Please don&#039;t respond with the language you speak.)&lt;br /&gt;
Watch!=Watch out! or Guard! (ex: Watch ours!)&lt;br /&gt;
&amp;lt;/properties&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Me1</name></author>
	</entry>
	<entry>
		<id>https://wiki.bzflag.org/index.php?title=GU_League&amp;diff=5763</id>
		<title>GU League</title>
		<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/index.php?title=GU_League&amp;diff=5763"/>
		<updated>2009-04-11T22:52:09Z</updated>

		<summary type="html">&lt;p&gt;Me1: /* GU League Info: */  Why is there a colon here?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:GUMatch.jpg|right|thumb|300px|A GU match in progress. ]]&lt;br /&gt;
&lt;br /&gt;
=GU League Info=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
&lt;br /&gt;
The GU League is currently the most successful and active BZFlag league. It launched on January 23rd 2005, and since then has recorded over [http://gu.bzleague.com/index.php?link=fights 15,000 matches]. There are currently [http://gu.bzleague.com/index.php?link=teams 37 teams], 22 of which are active. There are over [http://gu.bzleague.com/index.php?link=players 300 players] representing 48 different countries. All matches are played on the [[Hix]] map. (Statistics as of April 10, 2009)&lt;br /&gt;
&lt;br /&gt;
The GU League offers challenging competition and includes some of the top BZFlag players. New players learn fast by getting involved in fun matches and by watching other players. People from all age groups play and many are willing to help new players get started.&lt;br /&gt;
&lt;br /&gt;
Make sure to visit the [http://my.bzflag.org/bb/viewforum.php?f=103 official GU League forum] and read the &amp;quot;sticky&amp;quot; threads at the top of the page. They contain a lot of important information.&lt;br /&gt;
&lt;br /&gt;
=Playing in GU=&lt;br /&gt;
&lt;br /&gt;
For players that are new to BZFlag, it is recommended to check out the [[Getting_Started|Getting Started]] page. A [[Getting_Started#Registering_a_callsign.28Optional.29|globally registered name]] is required for league play.&lt;br /&gt;
&lt;br /&gt;
A player can then [http://gu.bzleague.com/index.php?link=register register in the league] using the same name. One of the [http://gu.bzleague.com/index.php?link=contact GU League Admins] must be contacted with a request to be added to the [http://my.bzflag.org/bb/memberlist.php?mode=group&amp;amp;g=20506 gu.league spawnlist] on the BZBB forums. This will allow the player to spawn and talk on league servers.&lt;br /&gt;
&lt;br /&gt;
==Rules and Guidelines==&lt;br /&gt;
&lt;br /&gt;
The league keeps very high standards of behavior and sportsmanship. So check these rules before doing anything else:&lt;br /&gt;
&lt;br /&gt;
*Match disturbance, player harassment, language, cheat accusations in public (1 day -7 days ban)&lt;br /&gt;
*Using cheats on public servers or in other leagues (6-9 months)&lt;br /&gt;
*Using cheats in the GU league (1 year to life)&lt;br /&gt;
&lt;br /&gt;
These are subject to change, so please always check the [http://gu.bzleague.com/index.php?link=rules GU Rules page] directly.&lt;br /&gt;
&lt;br /&gt;
===Fun Matches===&lt;br /&gt;
&lt;br /&gt;
A good way to get started in the league is to play fun matches (typically abbreviated as &#039;fm&#039;). These types of matches are very popular. Only official matches are entered into the website, so there is less pressure during a fun match. Players do not have to be in a team, and players from specific league teams don&#039;t have to play on the same color.&lt;br /&gt;
&lt;br /&gt;
Fun matches can also have additional players join during play.  Make sure that the current players don&#039;t mind before joining a match. Players should &#039;&#039;&#039;self-kill&#039;&#039;&#039; by shooting while facing a wall or self-destructing with the delete key. This ensures there is not an unfair advantage due to initially spawning on the team base. The phrase &amp;quot;sk please&amp;quot; is used quite often to request that someone self-kills.&lt;br /&gt;
&lt;br /&gt;
Fun matches are not to be reported.&lt;br /&gt;
&lt;br /&gt;
===Teams, Matching &amp;amp; Reporting===&lt;br /&gt;
&lt;br /&gt;
So, you&#039;ve registered and want to get some action? First of all, you&#039;re going to need a team. You can join a team by visiting the [http://gu.bzleague.com/index.php?link=teams teams] page and hitting the &amp;quot;Join&amp;quot; button next to the team, that is, if the team is open to anyone. Most teams however, are closed and can only be joined by invitation sent from the team leader. &lt;br /&gt;
Usually you will always find some teams that are interested in new and active players. If you want to contact the leader of a team or the team itself, use the &amp;quot;BZMail&amp;quot; option that can be found at the top or bottom of any Team/Player profile page.  &lt;br /&gt;
Don&#039;t be discouraged if the first couple of requests get turned down, most teams like to get to know the players before they accept them into their team. But it&#039;s easy to establish yourself within the GU community. You can get to know players best by playing fun matches, spending time on the various public servers and talking to others in Observer during matches. It&#039;s a learning by doing system. &lt;br /&gt;
&lt;br /&gt;
Once you&#039;ve found and joined a team you like you can immediately start matching! There are some rules you should take into account before doing so though. &lt;br /&gt;
&lt;br /&gt;
===Official Matches===&lt;br /&gt;
&lt;br /&gt;
Basic commands you&#039;ll need during official matches:&lt;br /&gt;
&lt;br /&gt;
• /countdown  - that will start a 30 minute match  &lt;br /&gt;
• /countdown pause - that will pause the timer, not to be abused and should only be used when necessary. (E.g. a player has to stop for a moment, etc.)&lt;br /&gt;
• /countdown resume - that will resume the timer and you will be able to continue the match&lt;br /&gt;
• /gameover - abruptly end the match at any given time. (Do not abuse! Ending a match with out any notice will most certainly lead to a ban)&lt;br /&gt;
&lt;br /&gt;
• Do not start the match timer before you know that all participating players are ready and make sure everyone has agreed on playing an official match. &lt;br /&gt;
• Make sure you are okay with the opponents lag before you start playing, as it&#039;s frowned upon if you start a match and realize half way in, that you find the lag unplayable.&lt;br /&gt;
• You should also make sure, that everyone participating will be able to finish the match, and if not, has a substitute at the ready. &lt;br /&gt;
• Make sure you&#039;re playing on an official league server. &lt;br /&gt;
• If somebody goes [NR] (which means they are &#039;Not Responding&#039;, thus have lost their connection to the server somehow), pause the match and wait for a substitute or for the player to rejoin&lt;br /&gt;
• Make sure everyone is ready for a substitute before it happens, to prevent major chaos in the match.&lt;br /&gt;
• If two more players want to join from the respective teams, make sure everyone is prepared and has said yes to the addition of players.&lt;br /&gt;
• Pick a server closest to the majority of players. If it&#039;s a half/half case, just agree on one. &lt;br /&gt;
&lt;br /&gt;
If for some reason you really have to cancel a match, make sure a player of both teams somehow saves score, remaining time, position of flags/players. (Easiest by taking a screenshot - hit F5)&lt;br /&gt;
When you want to resume that match, you&#039;re going to have to adjust the timer to the remaining time you stopped at. Use the /timelimit &amp;lt;minutes go here&amp;gt; command to adjust the timer before a match.&lt;br /&gt;
&lt;br /&gt;
===Entering/Reporting official matches===&lt;br /&gt;
&lt;br /&gt;
After you&#039;ve successfully played an official match, you need to either report the match to one of the [http://gu.bzleague.com/index.php?link=contact referees (aka &#039;refs&#039;) or admins] by BZMail on the GU site, or just have a present ref/admin enter it. When reporting by BZMail, you &#039;&#039;&#039;must&#039;&#039;&#039; include: Teams, Score, Time, Date.&lt;br /&gt;
&lt;br /&gt;
==Official league servers==&lt;br /&gt;
&lt;br /&gt;
It is very important that you only play official matches on the official league servers.&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a list of the servers and their respective location. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Europe:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* bzf.guleague.org: 5158&lt;br /&gt;
* dub.guleague.org: 59997&lt;br /&gt;
* longdon.guleague.org: 5158&lt;br /&gt;
* destroyer.guleague.org: 5158&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;America:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* quol.guleague.org: 5158 (Canada)&lt;br /&gt;
* quol.guleague.org: 5157&lt;br /&gt;
* my.inexplicably.org: 5158 (Texas, USA)&lt;br /&gt;
&lt;br /&gt;
The replay servers can be found on port 5159, except for dub.guleague.org: 59996&lt;br /&gt;
&lt;br /&gt;
If a match is not played on one of these servers, than it cannot be counted as official.&lt;br /&gt;
&lt;br /&gt;
===Replays===&lt;br /&gt;
&lt;br /&gt;
Every match, official or fun, is automatically recorded and saved to the respective replay server. Some servers have websites where the replay file, time, date and players are posted.&lt;br /&gt;
&lt;br /&gt;
* http://longdon.guleague.org/&lt;br /&gt;
* http://destroyer.guleague.org/&lt;br /&gt;
* http://bzf.guleague.org/matchlist.html&lt;br /&gt;
* http://quol.bzflag.bz/bzmatches/ (New design!)&lt;br /&gt;
&lt;br /&gt;
You can find help on how to get a replay start and running on the servers but here&#039;s a quick summary:&lt;br /&gt;
&lt;br /&gt;
#Find the replay file you want by either using the above mentioned web-sites or by using&lt;br /&gt;
##/replay list -n (if possible, will display a list of recent replays in chronological order)&lt;br /&gt;
##/replay list *10042009* (will show you all replays played on April 10th, 2009)&lt;br /&gt;
&lt;br /&gt;
#Once you&#039;ve found your replay file&lt;br /&gt;
##/replay load #index number&lt;br /&gt;
&lt;br /&gt;
Use /replay skip + or - &amp;lt;amount of seconds&amp;gt; to navigate within a replay&lt;br /&gt;
Use /replay pause and /replay resume to pause and resume a replay&lt;br /&gt;
&lt;br /&gt;
===Public Servers===&lt;br /&gt;
&lt;br /&gt;
Along with the various official servers, there are quite a few public servers set up using either identical or similar settings to the league. Players usually meet up there to get warm and just shoot around before or after a match. Anyone can play there, regardless of being registered in the league or not. All of these public servers are running the HiX map, some are CTF and some are just FFA. &lt;br /&gt;
&lt;br /&gt;
List of popular HiX public servers:&lt;br /&gt;
&lt;br /&gt;
* bzf.bzflag.net:5154 [FFA - HiX map]&lt;br /&gt;
* bzf.bzflag.net:5155 [4-Team CTF HiX] &lt;br /&gt;
* bzf.bzflag.net:5160 [2-Team CTF HiX]&lt;br /&gt;
* quol.guleague.org:5156 [2-Team CTF HiX]&lt;br /&gt;
&lt;br /&gt;
=Settings and Options=&lt;br /&gt;
&lt;br /&gt;
A big part of the GU league, is being able to compete. But the premise for that, is having good settings that will make things like dodging, shooting and jumping a lot easier. A very large amount of the GU players use mouse and only a dozen keyboard. If you are just starting out, I would recommend you try playing with mouse first, as many things will be easier to do later on.&lt;br /&gt;
In this game, it&#039;s impossible to become the best dodger, jumper and shooter at the same time. These are two if not three completely different types of playing that require many different settings. &lt;br /&gt;
&lt;br /&gt;
Most of the setting adjustment is done by the [[Config_File]], as you can not exercise all your possibilities in the GUI options. You can find a lot of detailed information by using the [http://my.bzflag.org/bb/search.php Search option on BZBB]. Many players have posted their personal configs and other tips there. &lt;br /&gt;
&lt;br /&gt;
For mouse players, these individual playing styles, also mean individual mouse settings. Mousebox size, mouse DPI, mouse sensitivity are all crucial. Usually slower mouse settings and a big mouseboxsize, will enable you to be a better jumper and or shooter, while fast, sensitive, precise mouse settings and a small to even negative mouseboxsize will be enable you to dodge better. &lt;br /&gt;
Next to all the native options, some players use mouse enhancement applications, see [http://my.bzflag.org/bb/viewtopic.php?f=103&amp;amp;t=13245 Whitelist] for further info.&lt;br /&gt;
&lt;br /&gt;
Very experienced players however, are known to be able to jump, shoot and dodge with extreme precision. So, no setting in the world is going to help, if you don&#039;t practice and play enough.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Stats=&lt;br /&gt;
&lt;br /&gt;
You might have asked yourself how you&#039;re supposed to find other players online if you want to arrange a match. &lt;br /&gt;
There are some very useful BZStats and Player checkers that are have been useful to the whole community for years.&lt;br /&gt;
&lt;br /&gt;
#The general BZStats checker that Strayer coded shows a massive amount of information on everything BZFlag related.&lt;br /&gt;
##http://bzstats.strayer.de&lt;br /&gt;
##http://bzstats.strayer.de/leagues/gu/online/?lang=en (that shows all current GU players that are online)&lt;br /&gt;
&lt;br /&gt;
#The second checker is Saturos&#039; GU League Checker&lt;br /&gt;
##http://guc.saturos.de (V.1)&lt;br /&gt;
##http://guc.phago.de (Beta V.2, this version is still in the makes but already has many features and fixes that V.1 does not)&lt;br /&gt;
The GUC displays all main Public and Official GU League servers with scores, players, timer and teams. (Very useful for following matches without opening a client)&lt;br /&gt;
&lt;br /&gt;
=Abbreviations you should know=&lt;br /&gt;
&lt;br /&gt;
As mentioned already above, there are some abbreviations used very often in the league. If you haven&#039;t already, check out [[Jargon]] for more non-league specific abbreviations and Jargon. Below are some league specific abbreviations. Note that this is not a complete list, just the most common terms you should know in order to prevent confusion between players or in a match.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;properties&amp;gt;&lt;br /&gt;
offi=Referring to an official match. (&amp;quot;offi?&amp;quot; means somebody wants to play an official match)&lt;br /&gt;
fm=Referring to fun match. (&amp;quot;fm?&amp;quot; means somebody wants to play a fun match)&lt;br /&gt;
sk=Selfkill. (Expression often used when new players join an already running fun match. New players should kill themselves once immediately after spawning.)&lt;br /&gt;
tk=Teamkill. (More frequently used outside of league play too)&lt;br /&gt;
def=Defense. Your flag is under immediate attack or about to be taken. Watch out for yours!&lt;br /&gt;
att=Attack. Focus on getting your opponents flag.&lt;br /&gt;
gs, ns, n1, g1=Good shot, nice shot, nice one, good one. Frequently used when a player does something that the other regards as nice or skillfull.&lt;br /&gt;
ty, thx=Thank you. Thanks.&lt;br /&gt;
hf, gl=Have fun, good luck.Usually always said to the opposing team before a match starts&lt;br /&gt;
gg=Good game. Usually said by all participating players after a match has ended.&lt;br /&gt;
&amp;lt;/properties&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Leagues]]&lt;/div&gt;</summary>
		<author><name>Me1</name></author>
	</entry>
	<entry>
		<id>https://wiki.bzflag.org/index.php?title=Jargon&amp;diff=5750</id>
		<title>Jargon</title>
		<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/index.php?title=Jargon&amp;diff=5750"/>
		<updated>2009-04-10T18:51:25Z</updated>

		<summary type="html">&lt;p&gt;Me1: &amp;quot;lang&amp;quot; isn&amp;#039;t an acronym, and it&amp;#039;s already in the list anyways.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page hopes to clarify some common jargon, acronyms and slang used by many players in game. They can be useful to know, especially in team situations, as other players will assume that you know what they are talking about.&lt;br /&gt;
&lt;br /&gt;
Many players use map &amp;quot;landmarks,&amp;quot; like &amp;quot;mid tower&amp;quot; or &amp;quot;@ R jump,&amp;quot; to signify places on the map, so it&#039;s a good idea to learn your maps as well as the jargon.&lt;br /&gt;
&lt;br /&gt;
= Acronyms =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;properties&amp;gt;&lt;br /&gt;
CTF=[[Capture the Flag]]&lt;br /&gt;
FFA=[[Free For All]]&lt;br /&gt;
RH=[[Rabbit Hunt]]&lt;br /&gt;
R=(Team&#039;s) Right&lt;br /&gt;
L=(Team&#039;s) Left&lt;br /&gt;
RF=Red flag&lt;br /&gt;
GF=Green flag&lt;br /&gt;
BF=Blue flag&lt;br /&gt;
PF=Purple flag&lt;br /&gt;
HF=Have fun&lt;br /&gt;
GJ=Good Job. Often said to the team when a teammate has just captured the opposing team&#039;s flag&lt;br /&gt;
GL=Good Luck&lt;br /&gt;
GS=Good shot. Generally used when a particularly difficult shot kills you&lt;br /&gt;
GG=Good game&lt;br /&gt;
G1=Good One (shot)&lt;br /&gt;
NP=No Problem - mostly used as a response if you&#039;re teamkilled&lt;br /&gt;
NS=Nice Shot&lt;br /&gt;
N1=Nice One (shot)&lt;br /&gt;
SRY=Sorry&lt;br /&gt;
THX=Thank You&lt;br /&gt;
TK=Team Kill, to kill one&#039;s own team.&lt;br /&gt;
TY=Thank You&lt;br /&gt;
WTF?=Something&#039;s not quite right..... (Vulgar)&lt;br /&gt;
WTH?=Similar to WTF - cleaner version&lt;br /&gt;
&amp;lt;/properties&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Jargon =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;properties&amp;gt;&lt;br /&gt;
Bots=Non-human-player tanks.&lt;br /&gt;
Capping=Capturing the other teams flag, verb &#039;&#039;to cap&#039;&#039;.&lt;br /&gt;
Ours=Protect your team flag, or used to signify your team&#039;s base.&lt;br /&gt;
Theirs=Attack the other team&#039;s flag, or used to signify the other team&#039;s base.&lt;br /&gt;
Geno=Genocide Flag, usually when seen it chat by itself it means an opposing team player has the flag so be careful&lt;br /&gt;
Pass=Send the flag to the middle, or to a safe zone. See [[Jumping#Dropping_Flags|this article]].&lt;br /&gt;
Pyr=Pyramid&lt;br /&gt;
Base=Usually referring to your own base. (ex: st base!)&lt;br /&gt;
In=Inside the base (if applicable)&lt;br /&gt;
Out=Directly outside the base (if applicable)&lt;br /&gt;
Mid=Middle of the map&lt;br /&gt;
Jump/Jumper/Launcher=Either a world object that launches a tank in the air, or a tank that has used said world object.&lt;br /&gt;
Spamming=Filling the chat box with meaningless text.&lt;br /&gt;
Laser Spamming=Uselessly, blindly, rapidly shooting with the laser flag, often resulting in team kills.&lt;br /&gt;
Camping=Staying in one place with the same flag for a long time. If you do this you are &#039;&#039;a camper&#039;&#039;.&lt;br /&gt;
Flag Running=Working against your own team, and taking your flag towards the other team&#039;s base. If you do this you are a &#039;&#039;flag runner&#039;&#039;.&lt;br /&gt;
Flag Shopping=Rapidly picking up and dropping flags, in order to find a particularly powerful or useful one. Also known as &#039;&#039;flag farming&#039;&#039;.&lt;br /&gt;
Lang=Language, Watch your language. (Please don&#039;t respond with the language you speak.)&lt;br /&gt;
Watch!=Watch out! or Guard! (ex: Watch ours!)&lt;br /&gt;
&amp;lt;/properties&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Me1</name></author>
	</entry>
	<entry>
		<id>https://wiki.bzflag.org/index.php?title=Jargon&amp;diff=5747</id>
		<title>Jargon</title>
		<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/index.php?title=Jargon&amp;diff=5747"/>
		<updated>2009-04-10T15:08:30Z</updated>

		<summary type="html">&lt;p&gt;Me1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page hopes to clarify some common jargon, acronyms and slang used by many players in game. They can be useful to know, especially in team situations, as other players will assume that you know what they are talking about.&lt;br /&gt;
&lt;br /&gt;
Many players use map &amp;quot;landmarks,&amp;quot; like &amp;quot;mid tower&amp;quot; or &amp;quot;@ R jump,&amp;quot; to signify places on the map, so it&#039;s a good idea to learn your maps as well as the jargon.&lt;br /&gt;
&lt;br /&gt;
= Acronyms =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;properties&amp;gt;&lt;br /&gt;
CTF=[[Capture the Flag]]&lt;br /&gt;
FFA=[[Free For All]]&lt;br /&gt;
RH=[[Rabbit Hunt]]&lt;br /&gt;
R=(Team&#039;s) Right&lt;br /&gt;
L=(Team&#039;s) Left&lt;br /&gt;
RF=Red flag&lt;br /&gt;
GF=Green flag&lt;br /&gt;
BF=Blue flag&lt;br /&gt;
PF=Purple flag&lt;br /&gt;
HF=Have fun&lt;br /&gt;
GJ=Good Job. Often said to the team when a teammate has just captured the opposing team&#039;s flag&lt;br /&gt;
GL=Good Luck&lt;br /&gt;
GS=Good shot. Generally used when a particularly difficult shot kills you&lt;br /&gt;
GG=Good game&lt;br /&gt;
G1=Good One (shot)&lt;br /&gt;
NP=No Problem - mostly used as a response if you&#039;re teamkilled&lt;br /&gt;
NS=Nice Shot&lt;br /&gt;
N1=Nice One (shot)&lt;br /&gt;
SRY=Sorry&lt;br /&gt;
THX=Thank You&lt;br /&gt;
TK=Team Kill, to kill one&#039;s own team.&lt;br /&gt;
TY=Thank You&lt;br /&gt;
WTF?=Something&#039;s not quite right..... (Vulgar)&lt;br /&gt;
WTH?=Similar to WTF - cleaner version&lt;br /&gt;
&amp;lt;/properties&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Jargon =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;properties&amp;gt;&lt;br /&gt;
Bots=Non-human-player tanks.&lt;br /&gt;
Capping=Capturing the other teams flag, verb &#039;&#039;to cap&#039;&#039;.&lt;br /&gt;
Ours=Protect your team flag, or used to signify your team&#039;s base.&lt;br /&gt;
Theirs=Attack the other team&#039;s flag, or used to signify the other team&#039;s base.&lt;br /&gt;
Geno=Genocide Flag, usually when seen it chat by itself it means an opposing team player has the flag so be careful&lt;br /&gt;
Pass=Send the flag to the middle, or to a safe zone. See [[Jumping#Dropping_Flags|this article]].&lt;br /&gt;
Pyr=Pyramid&lt;br /&gt;
Base=Usually referring to your own base. (ex: st base!)&lt;br /&gt;
In=Inside the base (if applicable)&lt;br /&gt;
Out=Directly outside the base (if applicable)&lt;br /&gt;
Mid=Middle of the map&lt;br /&gt;
Jump/Jumper/Launcher=Either a world object that launches a tank in the air, or a tank that has used said world object.&lt;br /&gt;
Spamming=Filling the chat box with meaningless text.&lt;br /&gt;
Laser Spamming=Uselessly, blindly, rapidly shooting with the laser flag, often resulting in team kills.&lt;br /&gt;
Camping=Staying in one place with the same flag for a long time. If you do this you are &#039;&#039;a camper&#039;&#039;.&lt;br /&gt;
Flag Running=Working against your own team, and taking your flag towards the other team&#039;s base. If you do this you are a &#039;&#039;flag runner&#039;&#039;.&lt;br /&gt;
Flag Shopping=Rapidly picking up and dropping flags, in order to find a particularly powerful or useful one. Also known as &#039;&#039;flag farming&#039;&#039;.&lt;br /&gt;
Lang=Language, Watch your language. (Please don&#039;t respond with the language you speak.)&lt;br /&gt;
Watch!=Watch out! or Guard! (ex: Watch ours!)&lt;br /&gt;
&amp;lt;/properties&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Me1</name></author>
	</entry>
	<entry>
		<id>https://wiki.bzflag.org/index.php?title=Jargon&amp;diff=5745</id>
		<title>Jargon</title>
		<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/index.php?title=Jargon&amp;diff=5745"/>
		<updated>2009-04-10T14:35:50Z</updated>

		<summary type="html">&lt;p&gt;Me1: /* Acronyms */  where did my sry go?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page hopes to clarify some common jargon, acronyms and slang used by many players in game. They can be useful to know, especially in team situations, as other players will assume that you know what they are talking about.&lt;br /&gt;
&lt;br /&gt;
Many players use map &amp;quot;landmarks,&amp;quot; like &amp;quot;mid tower&amp;quot; or &amp;quot;@ R jump,&amp;quot; to signify places on the map, so it&#039;s a good idea to learn your maps as well as the jargon.&lt;br /&gt;
&lt;br /&gt;
= Acronyms =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;properties&amp;gt;&lt;br /&gt;
CTF=[[Capture the Flag]]&lt;br /&gt;
FFA=[[Free For All]]&lt;br /&gt;
RH=[[Rabbit Hunt]]&lt;br /&gt;
R=(Team&#039;s) Right&lt;br /&gt;
L=(Team&#039;s) Left&lt;br /&gt;
RF=Red flag&lt;br /&gt;
GF=Green flag&lt;br /&gt;
BF=Blue flag&lt;br /&gt;
PF=Purple flag&lt;br /&gt;
HF=Have fun&lt;br /&gt;
GL=Good Luck&lt;br /&gt;
GS=Good shot. Generally used when a particularly difficult shot kills you&lt;br /&gt;
GG=Good game&lt;br /&gt;
G1=Good One (shot)&lt;br /&gt;
NP=No Problem - mostly used as a response if you&#039;re teamkilled&lt;br /&gt;
NS=Nice Shot&lt;br /&gt;
N1=Nice One (shot)&lt;br /&gt;
SRY=Sorry&lt;br /&gt;
THX=Thank You&lt;br /&gt;
TK=Team Kill, to kill one&#039;s own team.&lt;br /&gt;
TY=Thank You&lt;br /&gt;
WTF?=Something&#039;s not quite right.....&lt;br /&gt;
WTH?=Similar to WTF - cleaner version&lt;br /&gt;
&amp;lt;/properties&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Jargon =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;properties&amp;gt;&lt;br /&gt;
Bots=Non-human-player tanks.&lt;br /&gt;
Capping=Capturing the other teams flag, verb &#039;&#039;to cap&#039;&#039;.&lt;br /&gt;
Ours=Protect your team flag, or used to signify your team&#039;s base.&lt;br /&gt;
Theirs=Attack the other team&#039;s flag, or used to signify the other team&#039;s base.&lt;br /&gt;
Geno=Genocide Flag, usually when seen it chat by itself it means an opposing team player has the flag so be careful&lt;br /&gt;
Pass=Send the flag to the middle, or to a safe zone. See [[Jumping#Dropping_Flags|this article]].&lt;br /&gt;
Pyr=Pyramid&lt;br /&gt;
Base=Usually referring to your own base. (ex: st base!)&lt;br /&gt;
In=Inside the base (if applicable)&lt;br /&gt;
Out=Directly outside the base (if applicable)&lt;br /&gt;
Mid=Middle of the map&lt;br /&gt;
Jump/Jumper/Launcher=Either a world object that launches a tank in the air, or a tank that has used said world object.&lt;br /&gt;
Spamming=Filling the chat box with meaningless text.&lt;br /&gt;
Laser Spamming=Uselessly, blindly, rapidly shooting with the laser flag, often resulting in team kills.&lt;br /&gt;
Camping=Staying in one place with the same flag for a long time. If you do this you are &#039;&#039;a camper&#039;&#039;.&lt;br /&gt;
Flag Running=Working against your own team, and taking your flag towards the other team&#039;s base. If you do this you are a &#039;&#039;flag runner&#039;&#039;.&lt;br /&gt;
Flag Shopping=Rapidly picking up and dropping flags, in order to find a particularly powerful or useful one. Also known as &#039;&#039;flag farming&#039;&#039;.&lt;br /&gt;
Watch!=Watch out! or Guard! (ex: Watch ours!)&lt;br /&gt;
&amp;lt;/properties&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Me1</name></author>
	</entry>
	<entry>
		<id>https://wiki.bzflag.org/index.php?title=Jargon&amp;diff=5744</id>
		<title>Jargon</title>
		<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/index.php?title=Jargon&amp;diff=5744"/>
		<updated>2009-04-10T14:28:18Z</updated>

		<summary type="html">&lt;p&gt;Me1: /* Jargon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page hopes to clarify some common jargon, acronyms and slang used by many players in game. They can be useful to know, especially in team situations, as other players will assume that you know what they are talking about.&lt;br /&gt;
&lt;br /&gt;
Many players use map &amp;quot;landmarks,&amp;quot; like &amp;quot;mid tower&amp;quot; or &amp;quot;@ R jump,&amp;quot; to signify places on the map, so it&#039;s a good idea to learn your maps as well as the jargon.&lt;br /&gt;
&lt;br /&gt;
= Acronyms =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;properties&amp;gt;&lt;br /&gt;
CTF=[[Capture the Flag]]&lt;br /&gt;
FFA=[[Free For All]]&lt;br /&gt;
RH=[[Rabbit Hunt]]&lt;br /&gt;
R=(Team&#039;s) Right&lt;br /&gt;
L=(Team&#039;s) Left&lt;br /&gt;
RF=Red flag&lt;br /&gt;
GF=Green flag&lt;br /&gt;
BF=Blue flag&lt;br /&gt;
PF=Purple flag&lt;br /&gt;
HF=Have fun&lt;br /&gt;
GL=Good Luck&lt;br /&gt;
GS=Good shot. Generally used when a particularly difficult shot kills you&lt;br /&gt;
GG=Good game&lt;br /&gt;
G1=Good One (shot)&lt;br /&gt;
NP=No Problem - mostly used as a response if you&#039;re teamkilled&lt;br /&gt;
NS=Nice Shot&lt;br /&gt;
N1=Nice One (shot)&lt;br /&gt;
THX=Thank You&lt;br /&gt;
TK=Team Kill, to kill one&#039;s own team.&lt;br /&gt;
TY=Thank You&lt;br /&gt;
WTF?=Something&#039;s not quite right.....&lt;br /&gt;
WTH?=Similar to WTF - cleaner version&lt;br /&gt;
&amp;lt;/properties&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Jargon =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;properties&amp;gt;&lt;br /&gt;
Bots=Non-human-player tanks.&lt;br /&gt;
Capping=Capturing the other teams flag, verb &#039;&#039;to cap&#039;&#039;.&lt;br /&gt;
Ours=Protect your team flag, or used to signify your team&#039;s base.&lt;br /&gt;
Theirs=Attack the other team&#039;s flag, or used to signify the other team&#039;s base.&lt;br /&gt;
Geno=Genocide Flag, usually when seen it chat by itself it means an opposing team player has the flag so be careful&lt;br /&gt;
Pass=Send the flag to the middle, or to a safe zone. See [[Jumping#Dropping_Flags|this article]].&lt;br /&gt;
Pyr=Pyramid&lt;br /&gt;
Base=Usually referring to your own base. (ex: st base!)&lt;br /&gt;
In=Inside the base (if applicable)&lt;br /&gt;
Out=Directly outside the base (if applicable)&lt;br /&gt;
Mid=Middle of the map&lt;br /&gt;
Jump/Jumper/Launcher=Either a world object that launches a tank in the air, or a tank that has used said world object.&lt;br /&gt;
Spamming=Filling the chat box with meaningless text.&lt;br /&gt;
Laser Spamming=Uselessly, blindly, rapidly shooting with the laser flag, often resulting in team kills.&lt;br /&gt;
Camping=Staying in one place with the same flag for a long time. If you do this you are &#039;&#039;a camper&#039;&#039;.&lt;br /&gt;
Flag Running=Working against your own team, and taking your flag towards the other team&#039;s base. If you do this you are a &#039;&#039;flag runner&#039;&#039;.&lt;br /&gt;
Flag Shopping=Rapidly picking up and dropping flags, in order to find a particularly powerful or useful one. Also known as &#039;&#039;flag farming&#039;&#039;.&lt;br /&gt;
Watch!=Watch out! or Guard! (ex: Watch ours!)&lt;br /&gt;
&amp;lt;/properties&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Me1</name></author>
	</entry>
	<entry>
		<id>https://wiki.bzflag.org/index.php?title=Jargon&amp;diff=5742</id>
		<title>Jargon</title>
		<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/index.php?title=Jargon&amp;diff=5742"/>
		<updated>2009-04-10T14:08:47Z</updated>

		<summary type="html">&lt;p&gt;Me1: /* Acronyms */  oops! lets get rid of these doubles... Also added &amp;quot;sry&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page hopes to clarify some common jargon, acronyms and slang used by many players in game. They can be useful to know, especially in team situations, as other players will assume that you know what they are talking about.&lt;br /&gt;
&lt;br /&gt;
Many players use map &amp;quot;landmarks,&amp;quot; like &amp;quot;mid tower&amp;quot; or &amp;quot;@ R jump,&amp;quot; to signify places on the map, so it&#039;s a good idea to learn your maps as well as the jargon.&lt;br /&gt;
&lt;br /&gt;
= Acronyms =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;properties&amp;gt;&lt;br /&gt;
CTF=[[Capture the Flag]]&lt;br /&gt;
FFA=[[Free For All]]&lt;br /&gt;
RH=[[Rabbit Hunt]]&lt;br /&gt;
TK=Team Kill, to kill one&#039;s own team.&lt;br /&gt;
R=(Team&#039;s) Right&lt;br /&gt;
L=(Team&#039;s) Left&lt;br /&gt;
RF=Red flag&lt;br /&gt;
GF=Green flag&lt;br /&gt;
BF=Blue flag&lt;br /&gt;
PF=Purple flag&lt;br /&gt;
GG=Good game&lt;br /&gt;
SRY=Sorry&lt;br /&gt;
NP=No Problem - mostly used as a response if you&#039;re teamkilled&lt;br /&gt;
GS=Good shot. Generally used when a particularly difficult shot kills you&lt;br /&gt;
G1=Good One (shot)&lt;br /&gt;
NS=Nice Shot&lt;br /&gt;
N1=Nice One (shot)&lt;br /&gt;
TY,THX=Thank You&lt;br /&gt;
HF=Have fun&lt;br /&gt;
GL=Good Luck&lt;br /&gt;
WTF?=Something&#039;s not quite right.....&lt;br /&gt;
WTH?=Similar to WTF - cleaner version&lt;br /&gt;
&amp;lt;/properties&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Jargon =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;properties&amp;gt;&lt;br /&gt;
Bots=Non-human-player tanks.&lt;br /&gt;
Capping=Capturing the other teams flag, verb &#039;&#039;to cap&#039;&#039;.&lt;br /&gt;
Ours=Protect your team flag, or used to signify your team&#039;s base.&lt;br /&gt;
Theirs=Attack the other team&#039;s flag, or used to signify the other team&#039;s base.&lt;br /&gt;
Geno=Genocide Flag, usually when seen it chat by itself it means an opposing team player has the flag so be careful&lt;br /&gt;
Pass=Send the flag to the middle, or to a safe zone. See [[Jumping#Dropping_Flags|this article]].&lt;br /&gt;
Pyr=Pyramid&lt;br /&gt;
In=Inside the base (if applicable)&lt;br /&gt;
Out=Directly outside the base (if applicable)&lt;br /&gt;
Mid=Middle of the map&lt;br /&gt;
Jump/Jumper/Launcher=Either a world object that launches a tank in the air, or a tank that has used said world object.&lt;br /&gt;
Spamming=Filling the chat box with meaningless text.&lt;br /&gt;
Laser Spamming=Uselessly, blindly, rapidly shooting with the laser flag, often resulting in team kills.&lt;br /&gt;
Camping=Staying in one place with the same flag for a long time. If you do this you are &#039;&#039;a camper&#039;&#039;.&lt;br /&gt;
Flag Running=Working against your own team, and taking your flag towards the other team&#039;s base. If you do this you are a &#039;&#039;flag runner&#039;&#039;.&lt;br /&gt;
Flag Shopping=Rapidly picking up and dropping flags, in order to find a particularly powerful or useful one. Also known as &#039;&#039;flag farming&#039;&#039;.&lt;br /&gt;
Watch!=Watch out! or Guard! (ex: Watch ours!)&lt;br /&gt;
&amp;lt;/properties&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Me1</name></author>
	</entry>
	<entry>
		<id>https://wiki.bzflag.org/index.php?title=GU_League&amp;diff=5741</id>
		<title>GU League</title>
		<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/index.php?title=GU_League&amp;diff=5741"/>
		<updated>2009-04-10T14:05:59Z</updated>

		<summary type="html">&lt;p&gt;Me1: /* Abbreviations you should know */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:GUMatch.jpg|right|thumb|300px|A GU match in progress. ]]&lt;br /&gt;
&lt;br /&gt;
=GU League Info:=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
&lt;br /&gt;
The GU League is currently the most successful and active BZFlag league out there with over [http://gu.bzleague.com/index.php?link=fights 15.000 matches] since launching on January 23rd 2005. There are currently [http://gu.bzleague.com/index.php?link=teams 37 teams], 22 of which are active. There over 300 players representing 48 different countries across the world. All matches are played on the [[Hix]] map.&lt;br /&gt;
&lt;br /&gt;
So if you&#039;re looking for a new challenge in the BZ world, the GU league is exactly that. You will find possibly the best BZFlag players out there. The best dodgers, jumpers and shooters in one.&lt;br /&gt;
&lt;br /&gt;
Visit the official GU forums [http://my.bzflag.org/bb/viewforum.php?f=103 here]. Be sure to read the stickies at the top of the page, there&#039;s a lot of important stuff there too. &lt;br /&gt;
&lt;br /&gt;
This is really a league where you learn by doing. Just check out the GU League website&lt;br /&gt;
&lt;br /&gt;
(NOTE: Stats concerning exact info are only valid as of April 10, 2009)&lt;br /&gt;
&lt;br /&gt;
==If you&#039;re new to leagues==&lt;br /&gt;
&lt;br /&gt;
Then the GU league is the right place to start. Different from other public servers, the league has a steady community of players who&#039;ve been playing for years and years. So you&#039;re guaranteed to find some mature players and people of all age groups, who are always willing to help new players get a head start.&lt;br /&gt;
&lt;br /&gt;
=Playing in GU=&lt;br /&gt;
&lt;br /&gt;
In order to play in the GU league, you must first [http://gu.bzleague.com/index.php?link=register register your callsign here]. After that, you must contact one of the [http://gu.bzleague.com/index.php?link=contact GU League Admins] and request to be added to the [http://my.bzflag.org/bb/memberlist.php?mode=group&amp;amp;g=20506 gu.league spawnlist] on the BZBB forums. &lt;br /&gt;
&lt;br /&gt;
NOTE: If you completely new to BZFlag, you first have to register your callsign on the BZBB forums. [http://my.bzflag.org/bb/ucp.php?mode=register Here.]&lt;br /&gt;
&lt;br /&gt;
The GU League is a private league, where each player must be individually added  to the so-called spawn list in order to spawn and talk on the official match servers. &lt;br /&gt;
&lt;br /&gt;
==Rules and Guidelines==&lt;br /&gt;
&lt;br /&gt;
The league keeps very high standards of behavior and sportsmanship. So check these rules before doing anything else:&lt;br /&gt;
&lt;br /&gt;
(As found on the [http://gu.bzleague.com/index.php?link=rules GU Rules page])&lt;br /&gt;
&lt;br /&gt;
*Match disturbance, player harassment, language, cheat accusations in public (1 day -7 days ban)&lt;br /&gt;
*Using cheats on public servers or in other leagues (6-9 months)&lt;br /&gt;
*Using cheats in the GU league (1 year to life)&lt;br /&gt;
&lt;br /&gt;
Some of these rules may sound harsh, rest assured you won&#039;t get banned for accidentally speaking in public chat while a match is going on, just what will happen if you do it excessively on purpose.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Teams, Matching &amp;amp; Reporting===&lt;br /&gt;
&lt;br /&gt;
So, you&#039;ve registered and want to get some action? First of all, you&#039;re going to need a team. You can join a team by visiting the [http://gu.bzleague.com/index.php?link=teams teams] page and hitting the &amp;quot;Join&amp;quot; button next to the team, that is, if the team is open to anyone. Most teams however, are closed and can only be joined by invitation sent from the team leader. &lt;br /&gt;
Usually you will always find some teams that are interested in new and active players. If you want to contact the leader of a team or the team itself, use the &amp;quot;BZMail&amp;quot; option that can be found at the top or bottom of any Team/Player profile page.  &lt;br /&gt;
Don&#039;t be discouraged if the first couple of requests get turned down, most teams like to get to know the players before they accept them into their team. But it&#039;s easy to establish yourself within the GU community. You can get to know players best by playing fun matches, spending time on the various public servers and talking to others in Observer during matches. It&#039;s a learning by doing system. &lt;br /&gt;
&lt;br /&gt;
Once you&#039;ve found and joined a team you like you can immediately start matching! There are some rules you should take into account before doing so though. &lt;br /&gt;
&lt;br /&gt;
===Official Matches===&lt;br /&gt;
&lt;br /&gt;
Basic commands you&#039;ll need during official matches:&lt;br /&gt;
&lt;br /&gt;
• /countdown  - that will start a 30 minute match  &lt;br /&gt;
• /countdown pause - that will pause the timer, not to be abused and should only be used when necessary. (E.g. a player has to stop for a moment, etc.)&lt;br /&gt;
• /countdown resume - that will resume the timer and you will be able to continue the match&lt;br /&gt;
• /gameover - abruptly end the match at any given time. (Do not abuse! Ending a match with out any notice will most certainly lead to a ban)&lt;br /&gt;
&lt;br /&gt;
• Do not start the match timer before you know that all participating players are ready and make sure everyone has agreed on playing an official match. &lt;br /&gt;
• Make sure you are okay with the opponents lag before you start playing, as it&#039;s frowned upon if you start a match and realize half way in, that you find the lag unplayable.&lt;br /&gt;
• You should also make sure, that everyone participating will be able to finish the match, and if not, has a substitute at the ready. &lt;br /&gt;
• Make sure you&#039;re playing on an official league server. &lt;br /&gt;
• If somebody goes [NR] (which means they are &#039;Not Responding&#039;, thus have lost their connection to the server somehow), pause the match and wait for a substitute or for the player to rejoin&lt;br /&gt;
• Make sure everyone is ready for a substitute before it happens, to prevent major chaos in the match.&lt;br /&gt;
• If two more players want to join from the respective teams, make sure everyone is prepared and has said yes to the addition of players.&lt;br /&gt;
• Pick a server closest to the majority of players. If it&#039;s a half/half case, just agree on one. &lt;br /&gt;
&lt;br /&gt;
If for some reason you really have to cancel a match, make sure a player of both teams somehow saves score, remaining time, position of flags/players. (Easiest by taking a screenshot - hit F5)&lt;br /&gt;
When you want to resume that match, you&#039;re going to have to adjust the timer to the remaining time you stopped at. Use the /timelimit &amp;lt;minutes go here&amp;gt; command to adjust the timer before a match.&lt;br /&gt;
&lt;br /&gt;
===Fun Matches===&lt;br /&gt;
&lt;br /&gt;
Of course you can always play a so-called &#039;fun match&#039; or short &#039;fm&#039;. Fun matches are very popular amongst the players, since there isn&#039;t any particular pressure, as only official matches are entered and counted. In fm&#039;s you can also chose the players you want to play with, regardless of them being on your team on the GU Site. You can also have more and more players join during a fun match, as bigger fm&#039;s tend to be more fun. If two more players join, at least 50% of the players should have agreed on more people joining. When you do, be sure to &#039;&#039;&#039;selfkill&#039;&#039;&#039; (shoot yourself or press delete) once after spawning, so you don&#039;t have an unfair advantage over somebody who might be defending on your base. You&#039;ll hear the phrase &amp;quot;sk please&amp;quot; quite often. &#039;Sk&#039; is just short for &#039;selfkill&#039;  Make sure you have fair and even teams before starting a fm, and most importantly, try to complain as little as possible, as nobody will care about it as soon as it&#039;s over. &lt;br /&gt;
Fun matches are not to be reported.&lt;br /&gt;
&lt;br /&gt;
===Entering/Reporting official matches===&lt;br /&gt;
&lt;br /&gt;
After you&#039;ve successfully played an official match, you need to either report the match to one of the [http://gu.bzleague.com/index.php?link=contact referees (aka &#039;refs&#039;) or admins] by BZMail on the GU site, or just have a present ref/admin enter it. When reporting by BZMail, you &#039;&#039;&#039;must&#039;&#039;&#039; include: Teams, Score, Time, Date.&lt;br /&gt;
&lt;br /&gt;
==Official league servers==&lt;br /&gt;
&lt;br /&gt;
It is very important that you only play official matches on the official league servers.&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a list of the servers and their respective location. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Europe:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* bzf.guleague.org: 5158&lt;br /&gt;
* dub.guleague.org: 59997&lt;br /&gt;
* longdon.guleague.org: 5158&lt;br /&gt;
* destroyer.guleague.org: 5158&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;America:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* quol.guleague.org: 5158 (Canada)&lt;br /&gt;
* quol.guleague.org: 5157&lt;br /&gt;
* my.inexplicably.org: 5158 (Texas, USA)&lt;br /&gt;
&lt;br /&gt;
The replay servers can be found on port 5159, except for dub.guleague.org: 59996&lt;br /&gt;
&lt;br /&gt;
If a match is not played on one of these servers, than it cannot be counted as official.&lt;br /&gt;
&lt;br /&gt;
===Replays===&lt;br /&gt;
&lt;br /&gt;
Every match, official or fun, is automatically recorded and saved to the respective replay server. Some servers have websites where the replay file, time, date and players are posted.&lt;br /&gt;
&lt;br /&gt;
* http://longdon.guleague.org/&lt;br /&gt;
* http://destroyer.guleague.org/&lt;br /&gt;
* http://bzf.guleague.org/matchlist.html/&lt;br /&gt;
* http://quol.bzflag.bz/bzmatches/ (New design!)&lt;br /&gt;
&lt;br /&gt;
You can find help on how to get a replay start and running on the servers but here&#039;s a quick summary:&lt;br /&gt;
&lt;br /&gt;
#Find the replay file you want by either using the above mentioned web-sites or by using&lt;br /&gt;
##/replay list -n (if possible, will display a list of recent replays in chronological order)&lt;br /&gt;
##/replay list *10042009* (will show you all replays played on April 10th, 2009)&lt;br /&gt;
&lt;br /&gt;
#Once you&#039;ve found your replay file&lt;br /&gt;
##/replay load #index number&lt;br /&gt;
&lt;br /&gt;
Use /replay skip + or - &amp;lt;amount of seconds&amp;gt; to navigate within a replay&lt;br /&gt;
Use /replay pause and /replay resume to pause and resume a replay&lt;br /&gt;
&lt;br /&gt;
===Public Servers===&lt;br /&gt;
&lt;br /&gt;
Along with the various official servers, there are quite a few public servers set up using either identical or similar settings to the league. Players usually meet up there to get warm and just shoot around before or after a match. Anyone can play there, regardless of being registered in the league or not. All of these public servers are running the HiX map, some are CTF and some are just FFA. &lt;br /&gt;
&lt;br /&gt;
List of popular HiX public servers:&lt;br /&gt;
&lt;br /&gt;
* bzf.bzflag.net:5154 [FFA - HiX map]&lt;br /&gt;
* bzf.bzflag.net:5155 [4-Team CTF HiX] &lt;br /&gt;
* bzf.bzflag.net:5160 [2-Team CTF HiX]&lt;br /&gt;
* quol.guleague.org:5156 [2-Team CTF HiX]&lt;br /&gt;
&lt;br /&gt;
=Settings and Options=&lt;br /&gt;
&lt;br /&gt;
A big part of the GU league, is being able to compete. But the premise for that, is having good settings that will make things like dodging, shooting and jumping a lot easier. A very large amount of the GU players use mouse and only a dozen keyboard. If you are just starting out, I would recommend you try playing with mouse first, as many things will be easier to do later on.&lt;br /&gt;
In this game, it&#039;s impossible to become the best dodger, jumper and shooter at the same time. These are two if not three completely different types of playing that require many different settings. &lt;br /&gt;
&lt;br /&gt;
Most of the setting adjustment is done by the [[Config_File]], as you can not exercise all your possibilities in the GUI options. You can find a lot of detailed information by using the [http://my.bzflag.org/bb/search.php Search option on BZBB]. Many players have posted their personal configs and other tips there. &lt;br /&gt;
&lt;br /&gt;
For mouse players, these individual playing styles, also mean individual mouse settings. Mousebox size, mouse DPI, mouse sensitivity are all crucial. Usually slower mouse settings and a big mouseboxsize, will enable you to be a better jumper and or shooter, while fast, sensitive, precise mouse settings and a small to even negative mouseboxsize will be enable you to dodge better. &lt;br /&gt;
Next to all the native options, some players use mouse enhancement applications, see [http://my.bzflag.org/bb/viewtopic.php?f=103&amp;amp;t=13245 Whitelist] for further info.&lt;br /&gt;
&lt;br /&gt;
Very experienced players however, are known to be able to jump, shoot and dodge with extreme precision. So, no setting in the world is going to help, if you don&#039;t practice and play enough.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Stats=&lt;br /&gt;
&lt;br /&gt;
You might have asked yourself how you&#039;re supposed to find other players online if you want to arrange a match. &lt;br /&gt;
There are some very useful BZStats and Player checkers that are have been useful to the whole community for years.&lt;br /&gt;
&lt;br /&gt;
#The general BZStats checker that Strayer coded shows a massive amount of information on everything BZFlag related.&lt;br /&gt;
##http://bzstats.strayer.de&lt;br /&gt;
##http://bzstats.strayer.de/leagues/gu/online/?lang=en (that shows all current GU players that are online)&lt;br /&gt;
&lt;br /&gt;
#The second checker is Saturos&#039; GU League Checker&lt;br /&gt;
##http://guc.saturos.de (V.1)&lt;br /&gt;
##http://guc.phago.de (Beta V.2, this version is still in the makes but already has many features and fixes that V.1 does not)&lt;br /&gt;
The GUC displays all main Public and Official GU League servers with scores, players, timer and teams. (Very useful for following matches without opening a client)&lt;br /&gt;
&lt;br /&gt;
=Abbreviations you should know=&lt;br /&gt;
&lt;br /&gt;
As mentioned already above, there are some abbreviations used very often in the league. If you haven&#039;t already, check out [[Jargon]] for more non-league specific abbreviations and Jargon. Below are some league specific abbreviations. Note that this is not a complete list, just the most common terms you should know in order to prevent confusion between players or in a match.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;properties&amp;gt;&lt;br /&gt;
offi=Referring to an official match. (&amp;quot;offi?&amp;quot; means somebody wants to play an official match)&lt;br /&gt;
fm=Referring to fun match. (&amp;quot;fm?&amp;quot; means somebody wants to play a fun match)&lt;br /&gt;
sk=Selfkill. (Expression often used when new players join an already running fun match. New players should kill themselves once immediately after spawning.)&lt;br /&gt;
tk=Teamkill. (More frequently used outside of league play too)&lt;br /&gt;
def=Defense. Your flag is under immediate attack or about to be taken. Watch out for yours!&lt;br /&gt;
att=Attack. Focus on getting your opponents flag.&lt;br /&gt;
gs, ns, n1, g1=Good shot, nice shot, nice one, good one. Frequently used when a player does something that the other regards as nice or skillfull.&lt;br /&gt;
ty, thx=Thank you. Thanks.&lt;br /&gt;
hf, gl=Have fun, good luck.Usually always said to the opposing team before a match starts&lt;br /&gt;
gg=Good game. Usually said by all participating players after a match has ended.&lt;br /&gt;
&amp;lt;/properties&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Leagues]]&lt;/div&gt;</summary>
		<author><name>Me1</name></author>
	</entry>
	<entry>
		<id>https://wiki.bzflag.org/index.php?title=Jargon&amp;diff=5740</id>
		<title>Jargon</title>
		<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/index.php?title=Jargon&amp;diff=5740"/>
		<updated>2009-04-10T14:05:54Z</updated>

		<summary type="html">&lt;p&gt;Me1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page hopes to clarify some common jargon, acronyms and slang used by many players in game. They can be useful to know, especially in team situations, as other players will assume that you know what they are talking about.&lt;br /&gt;
&lt;br /&gt;
Many players use map &amp;quot;landmarks,&amp;quot; like &amp;quot;mid tower&amp;quot; or &amp;quot;@ R jump,&amp;quot; to signify places on the map, so it&#039;s a good idea to learn your maps as well as the jargon.&lt;br /&gt;
&lt;br /&gt;
= Acronyms =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;properties&amp;gt;&lt;br /&gt;
CTF=[[Capture the Flag]]&lt;br /&gt;
FFA=[[Free For All]]&lt;br /&gt;
RH=[[Rabbit Hunt]]&lt;br /&gt;
GG=Good game&lt;br /&gt;
GS, NS, N1, G1=Good shot, nice shot, nice one, good one. Frequently used when a player does something that the other regards as nice or skillful.&lt;br /&gt;
TY, THX=Thank you. Thanks.&lt;br /&gt;
TK=Team Kill, to kill one&#039;s own team.&lt;br /&gt;
R=(Team&#039;s) Right&lt;br /&gt;
L=(Team&#039;s) Left&lt;br /&gt;
RF=Red flag&lt;br /&gt;
GF=Green flag&lt;br /&gt;
BF=Blue flag&lt;br /&gt;
PF=Purple flag&lt;br /&gt;
NP=No Problem - mostly used as a response if you&#039;re teamkilled&lt;br /&gt;
GS=Good shot. Generally used when a particularly difficult shot kills you&lt;br /&gt;
G1=Good One (shot)&lt;br /&gt;
NS=Nice Shot&lt;br /&gt;
N1=Nice One (shot)&lt;br /&gt;
TY,THX=Thank You&lt;br /&gt;
HF=Have fun&lt;br /&gt;
GL=Good Luck&lt;br /&gt;
WTF?=Something&#039;s not quite right.....&lt;br /&gt;
WTH?=Similar to WTF - cleaner version&lt;br /&gt;
&amp;lt;/properties&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Jargon =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;properties&amp;gt;&lt;br /&gt;
Bots=Non-human-player tanks.&lt;br /&gt;
Capping=Capturing the other teams flag, verb &#039;&#039;to cap&#039;&#039;.&lt;br /&gt;
Ours=Protect your team flag, or used to signify your team&#039;s base.&lt;br /&gt;
Theirs=Attack the other team&#039;s flag, or used to signify the other team&#039;s base.&lt;br /&gt;
Geno=Genocide Flag, usually when seen it chat by itself it means an opposing team player has the flag so be careful&lt;br /&gt;
Pass=Send the flag to the middle, or to a safe zone. See [[Jumping#Dropping_Flags|this article]].&lt;br /&gt;
Pyr=Pyramid&lt;br /&gt;
In=Inside the base (if applicable)&lt;br /&gt;
Out=Directly outside the base (if applicable)&lt;br /&gt;
Mid=Middle of the map&lt;br /&gt;
Jump/Jumper/Launcher=Either a world object that launches a tank in the air, or a tank that has used said world object.&lt;br /&gt;
Spamming=Filling the chat box with meaningless text.&lt;br /&gt;
Laser Spamming=Uselessly, blindly, rapidly shooting with the laser flag, often resulting in team kills.&lt;br /&gt;
Camping=Staying in one place with the same flag for a long time. If you do this you are &#039;&#039;a camper&#039;&#039;.&lt;br /&gt;
Flag Running=Working against your own team, and taking your flag towards the other team&#039;s base. If you do this you are a &#039;&#039;flag runner&#039;&#039;.&lt;br /&gt;
Flag Shopping=Rapidly picking up and dropping flags, in order to find a particularly powerful or useful one. Also known as &#039;&#039;flag farming&#039;&#039;.&lt;br /&gt;
Watch!=Watch out! or Guard! (ex: Watch ours!)&lt;br /&gt;
&amp;lt;/properties&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Me1</name></author>
	</entry>
	<entry>
		<id>https://wiki.bzflag.org/index.php?title=GU_League&amp;diff=5722</id>
		<title>GU League</title>
		<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/index.php?title=GU_League&amp;diff=5722"/>
		<updated>2009-04-10T01:24:15Z</updated>

		<summary type="html">&lt;p&gt;Me1: proper hierarchy is cool&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:GUMatch.jpg|right|thumb|300px|A GU match in progress. ]]&lt;br /&gt;
&lt;br /&gt;
==GU League Info:==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== General Info ===&lt;br /&gt;
The GU League is currently the most successful and active BZFlag out there with over [http://gu.bzleague.com/index.php?link=fights 15.000 matches] since launching on January 23rd 2005. There are currently [http://gu.bzleague.com/index.php?link=teams 37 teams], 22 of which are active. There are 363 players representing 48 different countries across the world. &lt;br /&gt;
&lt;br /&gt;
So if you&#039;re looking for a new challenge in the BZ world, the GU league is exactly that. You will find possibly the best BZFlag players out there. The best dodgers, jumpers and shooters in one.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(NOTE: Stats concerning exact info are only valid as of date)&lt;br /&gt;
&lt;br /&gt;
=== If you&#039;re new to leagues ===&lt;br /&gt;
Then the GU league is the right place to start. Different from other public servers, the league has a steady community of players who&#039;ve been playing for years and years. So you&#039;re guaranteed to find some mature players and people of all age groups, who are always willing to help new players get a head start.&lt;br /&gt;
&lt;br /&gt;
==Playing in GU==&lt;br /&gt;
&lt;br /&gt;
In order to play in the GU league, you must first [http://gu.bzleague.com/index.php?link=register register you&#039;re callsign here]. After that, you must contact one of the [http://gu.bzleague.com/index.php?link=contact GU League Admins] and request to be added to the gu.league spawnlist on the BZBB forums. &lt;br /&gt;
&lt;br /&gt;
NOTE: If you completely new to BZFlag, you first have to register your callsign on the BZBB forums. [http://my.bzflag.org/bb/ucp.php?mode=register Here.]&lt;br /&gt;
&lt;br /&gt;
The GU League is a private league, where each player must be individually added  to the so-called spawn list in order to spawn and talk on the official match servers. &lt;br /&gt;
&lt;br /&gt;
===Teams, Matching &amp;amp; Reporting===&lt;br /&gt;
&lt;br /&gt;
So, you&#039;ve registered and want to get some action? First of all, you&#039;re going to need a team. You can join a team by visiting the [http://gu.bzleague.com/index.php?link=teams teams] page and hitting the &amp;quot;Join&amp;quot; button next to the team, that is, if the team is open to anyone. Most teams however, are closed and can only be joined by invitation sent from the team leader. &lt;br /&gt;
Usually you will always find some teams that are interested in new and active players. If you want to contact the leader of a team or the team itself, use the &amp;quot;BZMail&amp;quot; option that can be found at the top or bottom of any Team/Player profile page.  &lt;br /&gt;
Don&#039;t be discouraged if the first couple of requests get turned down, most teams like to get to know the players before they accept them into their team. But it&#039;s easy to establish yourself within the GU community. You can get to know players best by playing fun matches, spending time on the various public servers and talking to others in Observer during matches. It&#039;s a learning by doing system. &lt;br /&gt;
&lt;br /&gt;
Once you&#039;ve found and joined a team you like you can immediately start matching! There are some rules you should take into account before doing so though. &lt;br /&gt;
&lt;br /&gt;
Basic commands you&#039;ll need during matches:&lt;br /&gt;
&lt;br /&gt;
• /countdown  - that will start a 30 minute match  &lt;br /&gt;
• /countdown pause - that will pause the timer, not to be abused and should only be used when necessary. (E.g. a player has to stop for a moment, etc.)&lt;br /&gt;
• /countdown resume - that will resume the timer and you will be able to continue the match&lt;br /&gt;
• /gameover - abruptly end the match at any given time. (Do not abuse! Ending a match with out any notice will most certainly lead to a ban)&lt;br /&gt;
&lt;br /&gt;
Do not start the match timer before you know that all participating players are ready and make sure everyone has agreed on playing an official match. &lt;br /&gt;
[[Category:Leagues]]&lt;/div&gt;</summary>
		<author><name>Me1</name></author>
	</entry>
	<entry>
		<id>https://wiki.bzflag.org/index.php?title=GU_League&amp;diff=5720</id>
		<title>GU League</title>
		<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/index.php?title=GU_League&amp;diff=5720"/>
		<updated>2009-04-10T00:49:47Z</updated>

		<summary type="html">&lt;p&gt;Me1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:GUMatch.jpg|right|thumb|300px|A GU match in progress. ]]&lt;br /&gt;
&lt;br /&gt;
==GU League Info:==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== General Info ===&lt;br /&gt;
The GU League is currently the most successful and active BZFlag out there with over [http://gu.bzleague.com/index.php?link=fights 15.000 matches] since launching on January 23rd 2005. There are currently [http://gu.bzleague.com/index.php?link=teams 37 teams], 22 of which are active. There are 363 players representing 48 different countries across the world. &lt;br /&gt;
&lt;br /&gt;
So if you&#039;re looking for a new challenge in the BZ world, the GU league is exactly that. You will find possibly the best BZFlag players out there. The best dodgers, jumpers and shooters in one.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(NOTE: Stats concerning exact info are only valid as of date)&lt;br /&gt;
&lt;br /&gt;
=== If you&#039;re new to leagues ===&lt;br /&gt;
Then the GU league is the right place to start. Different from other public servers, the league has a steady community of players who&#039;ve been playing for years and years. So you&#039;re guaranteed to find some mature players and people of all age groups, who are always willing to help new players get a head start.&lt;br /&gt;
&lt;br /&gt;
===Playing in GU===&lt;br /&gt;
&lt;br /&gt;
In order to play in the GU League, you must first register at http://gu.bzleague.com and then ask one of the admins to add you to the [http://my.bzflag.org/bb/groupcp.php?g=20506&amp;amp;sid=4dea394b70320fd1968691bc80ed7119 gu.league spawn group at BZBB]. This will allow you to spawn at any official match server. Matches are 30 minutes.&lt;br /&gt;
&lt;br /&gt;
===Rules &amp;amp; Ban Offenses===&lt;br /&gt;
&lt;br /&gt;
Match disturbance, player harassment, language, cheat accusations in public  &#039;&#039;&#039;(1 day -7 days)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Using cheats on public servers or in other leagues &#039;&#039;&#039;(6-9 months)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Using cheats in the GU league &#039;&#039;&#039;(1 year to life)&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[Category:Leagues]]&lt;/div&gt;</summary>
		<author><name>Me1</name></author>
	</entry>
	<entry>
		<id>https://wiki.bzflag.org/index.php?title=Getting_Started_Gets_Up_Close_And_Personal&amp;diff=5717</id>
		<title>Getting Started Gets Up Close And Personal</title>
		<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/index.php?title=Getting_Started_Gets_Up_Close_And_Personal&amp;diff=5717"/>
		<updated>2009-04-09T23:58:22Z</updated>

		<summary type="html">&lt;p&gt;Me1: Let&amp;#039;s hope this is the correct redirect tag...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#Redirect [[Getting Started]]&lt;/div&gt;</summary>
		<author><name>Me1</name></author>
	</entry>
	<entry>
		<id>https://wiki.bzflag.org/index.php?title=Getting_Started&amp;diff=5716</id>
		<title>Getting Started</title>
		<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/index.php?title=Getting_Started&amp;diff=5716"/>
		<updated>2009-04-09T23:56:21Z</updated>

		<summary type="html">&lt;p&gt;Me1: Merged some keymapping stuffs.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This article covers the basics of getting started with BZFlag. It is intended for new players who have just found the game and require assistance. More detailed help can be found on our [[Getting Help]] page.&lt;br /&gt;
&lt;br /&gt;
==Getting Started==&lt;br /&gt;
These simple steps have been designed to allow new users to begin playing the game as quickly as possible.&lt;br /&gt;
&lt;br /&gt;
===Downloading and installing the game===&lt;br /&gt;
&lt;br /&gt;
The main thing users need to play is the game software. Users can [[Download]] the software for a number of different [http://en.wikipedia.org/wiki/Operating_system|operating systems].&lt;br /&gt;
&lt;br /&gt;
====Windows====&lt;br /&gt;
The most common operating system for players is Microsoft Windows. A simple installer can be found at, http://prdownloads.sourceforge.net/bzflag/bzflag-2.0.10.exe?download . Simply Double click the downloaded file to install the game.&lt;br /&gt;
&lt;br /&gt;
====Mac OSX====&lt;br /&gt;
The next most popular system for players is Apple&#039;s MacOS X for the Macintosh family of computers. The version for macs can be found at, http://prdownloads.sourceforge.net/bzflag/BZFlag-2.0.10.dmg . Simply drag the BZFlag icon from the extracted DMG to your Applications folder to install the game.&lt;br /&gt;
&lt;br /&gt;
====Linux====&lt;br /&gt;
The project does not distribute a premade binary package for linux, but many linux distrobutions have BZFlag in their package management systems ( APT, YUM, emerge, etc.. ). Linux users can always build the game from the source code. Please see the [[Download|downloads]] page for more information.&lt;br /&gt;
&lt;br /&gt;
===Registering a callsign(Optional)===&lt;br /&gt;
It is not mandatory to register a callsign ( the name a player uses in-game), but it is highly recommended. &lt;br /&gt;
&lt;br /&gt;
A few of the benefits of registering are:&lt;br /&gt;
&lt;br /&gt;
* The callsign is reserved, and can not be used by any other player.&lt;br /&gt;
* Registered users post on the BZFlag forums&lt;br /&gt;
* Registered users can join global groups, and leagues.&lt;br /&gt;
* Many servers require registration to play.&lt;br /&gt;
&lt;br /&gt;
Users that wish to register can simply do so on the BZFlag forums at [http://my.bzflag.org/bb/profile.php?mode=register my.bzflag.org/bb]&lt;br /&gt;
&lt;br /&gt;
===Running the game===&lt;br /&gt;
&lt;br /&gt;
Once the game is installed, it must be run to play.&lt;br /&gt;
&lt;br /&gt;
====Windows====&lt;br /&gt;
Windows users that have installed the game with the provided installer will find a shortcut to the game in the start menu, under program files. Users simply have to click this shortcut to start the game.&lt;br /&gt;
&lt;br /&gt;
====Mac OS X====&lt;br /&gt;
Macintosh users simply have to double click the BZFlag icon that they dragged to their Applications folder to start the game.&lt;br /&gt;
&lt;br /&gt;
====Linux====&lt;br /&gt;
Linux, and other unix based platforms can start the game by typing the command &#039;&#039;&#039;bzflag&#039;&#039;&#039; in a terminal.&lt;br /&gt;
&lt;br /&gt;
===Joining a game===&lt;br /&gt;
When the game is first started it will show the main menu screen. Users navigate the menu by using the Up and Down arrow keys to highlight a menu item, and using the enter key to select and activate the highlighted item.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
====Main Menu====&lt;br /&gt;
The main menu includes a number of menu items that lead to sub menus. The most important menu for new players is the &#039;&#039;&#039;Join Game&#039;&#039;&#039; item.&lt;br /&gt;
|[[Image:MainMenu.png|right|thumb|300px|The Main Menu]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
====Join Game Menu====&lt;br /&gt;
Users wishing to join an internet game in progress should choose the &#039;&#039;&#039;Join Game&#039;&#039;&#039; item from the main menu.&lt;br /&gt;
&lt;br /&gt;
On the first run of the game software all the fields in the Join Menu will be empty. Players need to use the arrow keys to highlight the &#039;&#039;&#039;Callsign&#039;&#039;&#039; item and input a player name. This name will be how other players see the user. Registered users should use the same callsign that they registered when playing. Registered users should also enter in their password into the item marked &#039;&#039;&#039;password&#039;&#039;&#039;. This password is only used for to verify your identity and is NEVER sent to the game server.&lt;br /&gt;
&lt;br /&gt;
The e-mail string is optional and usually left blank by many users.&lt;br /&gt;
&lt;br /&gt;
Once this information has been entered, the user must choose a server to play on. Servers are games of BZFlag that are hosted on the internet. There are over 200 servers to choose from. A listing of all the servers can be found by highlighting the &#039;&#039;&#039;Find Server&#039;&#039;&#039; menu item to bring up the server list.&lt;br /&gt;
&lt;br /&gt;
|[[Image:JoinGame.png|right|thumb|300px|]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
====Server List====&lt;br /&gt;
The server list menu shows a listing of all publicly available internet games. The list is sorted by the number of players on each server at any time, and will dynamically change over time. The servers with the highest player counts will always be at the top of the list.&lt;br /&gt;
&lt;br /&gt;
The various servers can be highlighted using the arrow keys, and additional information about the highlighted game will be shown at the top of the screen. Once the user has chosen a server to join they must hit the enter key to select the server and return to the Join Game Menu.&lt;br /&gt;
&lt;br /&gt;
|[[Image:ServerList.png|right|thumb|300px|The Serverlist]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
====Entering a Game====&lt;br /&gt;
When a server is choosen from the Server List, it&#039;s information will be automatically entered into the appropriate fields in the Join Game menu. The user may then choose a team color, or leave the setting on automatic if they wish the server to assign them to a team.&lt;br /&gt;
&lt;br /&gt;
When all the information is entered, the user simply has to choose connect menu item, and they will join the game. If additional textures or resources are needed to join the game, they will be downloaded automatically.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
====Playing BZFlag====&lt;br /&gt;
Once the user has joined the game they will be able to enjoy the gameplay that has made BZFlag one of the most popular open source games in history.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=====Controls=====&lt;br /&gt;
The basic controls for the game are rather simple.&lt;br /&gt;
&lt;br /&gt;
By default the mouse is used for movement. Moving the mouse up and down will move the tank forwards and backwards, while moving the mouse left and right will cause the tank to turn in that direction. Returning the mouse to the center of the screen will cause the tank to stop moving.&lt;br /&gt;
&lt;br /&gt;
The left mouse button is used to fire the tank&#039;s weapon.&lt;br /&gt;
&lt;br /&gt;
Optionally the keyboard can be used. The arrow keys control movement in the same way as the mouse, and the space bar is used to fire the weapon.&lt;br /&gt;
&lt;br /&gt;
Some servers offer a feature that allows tanks to jump. The &#039;&#039;tab&#039;&#039; key is used to start a small jump into the air. When jumping a tank normally can not change its speed or direction until it lands. Depending on the map, it may be possible for tanks to jump and land on various world objects and continue to fight.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=====Objective=====&lt;br /&gt;
BZFlag is a team game, and has various objectives depending on the game type.&lt;br /&gt;
&lt;br /&gt;
The default game type is &#039;&#039;&#039;Free For All&#039;&#039;&#039;, commonly abbreviated as &#039;&#039;FFA&#039;&#039;. This mode is similar to a team death match in other first person shooting type games. The objective is to destroy as many tanks as possible on other teams, while minimizing your own losses. Tanks are destroyed by being shot, in most cases one shot is all it takes to kill an enemy tank.&lt;br /&gt;
&lt;br /&gt;
Capture the Flag is another common game type. Its objective is to pick up the flag from an opposing team and return it to your base. Tanks are destroyed the same way as in FFA games.&lt;br /&gt;
&lt;br /&gt;
The least common type of game is &#039;&#039;&#039;Rabbit Hunt&#039;&#039;&#039;. In this game mode, one user is a white-colored  &#039;&#039;&#039;rabbit&#039;&#039;&#039; tank, and everyone else is a orange-colored &#039;&#039;&#039;hunter&#039;&#039;&#039; tank. The &#039;&#039;&#039;hunter&#039;&#039;&#039; tank(s) must chase and kill the rabbit tank. The &#039;&#039;&#039;hunter&#039;&#039;&#039; tank which kills the &#039;&#039;&#039;rabbit&#039;&#039;&#039; tank then becomes the &#039;&#039;&#039;rabbit&#039;&#039;&#039; tank. &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=====Non-Standard Teams=====&lt;br /&gt;
&lt;br /&gt;
Usually, you may not shoot members of your own team. But, there is one exception to this rule, called the &#039;&#039;&#039;rogue&#039;&#039;&#039; team. &#039;&#039;&#039;Rogue&#039;&#039;&#039; tanks are black in the view window, and yellow on the radar. They may shoot their &amp;quot;teammates&amp;quot;, and gain points for it. This is because &#039;&#039;&#039;rogue&#039;&#039;&#039; tanks   are each on a one-man team of their own. &#039;&#039;&#039;Rogue&#039;&#039;&#039; tanks are usually found on &#039;&#039;&#039;Free For All&#039;&#039;&#039; maps, but are occasionally found on &#039;&#039;&#039;CTF&#039;&#039;&#039; maps.&lt;br /&gt;
|-Rogue.&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=====Flags=====&lt;br /&gt;
There are four different kinds of flags on an average server:&lt;br /&gt;
* Team flags are colored to correspond with the teams on the map. The idea is to grab the other team&#039;s flag and bring it back to your base.&lt;br /&gt;
* Superflags are &amp;quot;power ups&amp;quot; for your tank. Some examples of superflags can be &#039;&#039;&#039;Guided Missile&#039;&#039;&#039; (Allows your tank to lock onto and shoot others), &#039;&#039;&#039;laser&#039;&#039;&#039; (Allows your tank to shoot an infinitely fast and long laser beam), and &#039;&#039;&#039;Stealth&#039;&#039;&#039; (Your tank does not appear on radar).&lt;br /&gt;
* Bad Flags restrict the movement or actions of your tank. Some bad flags are &#039;&#039;&#039;&#039;No Jumping, Obesity, Trigger Happy,&#039;&#039;&#039; and &#039;&#039;&#039;Left turn only.&#039;&#039;&#039;&lt;br /&gt;
* Antidote flags are flags that appear only when you have a bad flag. Driving over an antidote flag removes the bad flag from your tank.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=====Customizing Controls=====&lt;br /&gt;
You can alter most of the controls in the menu (or, if you prefer, by editing the BZFlag config file.)&lt;br /&gt;
In the menu it is located at Options &amp;gt; Input settings &amp;gt; Key mapping&lt;br /&gt;
&lt;br /&gt;
To assign a keystroke, mouse button or joystick button to a particular command select the command with Up or Down arrows, press Enter and press the keystroke or button you wish to associate with that command.&lt;br /&gt;
You can assign two different keystrokes/buttons to a given command, by repeating the assignment process. &lt;br /&gt;
&lt;br /&gt;
Note: you can assign a keystroke or button already in use for a different command, but if you do remember that the old command will be unmapped..&lt;br /&gt;
&lt;br /&gt;
To delete an assignment select the command with Up or Down arrows and press Delete.&lt;br /&gt;
If the command has two assignments, the first (leftmost) assignment is deleted, and the second (rightmost) assignment takes its place.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=====Interface Elements=====&lt;br /&gt;
Most of the interface elements can be changed in the GUI settings, or by editing the config file.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
======Scoreboard======&lt;br /&gt;
Once a player has joined a server, they should notice a number of things, including the scoreboard.&lt;br /&gt;
&lt;br /&gt;
Internet games commonly feature between 5 and 20 players. The names of these players will be listed in the scoreboard on the left hand side of the screen. The scoreboard can be hidden and shown by using the &#039;&#039;S&#039;&#039; key. The scoreboard is usually set up to show a players name, score, teamkills, email string, flag, kills/deaths, and the amount of kills/deaths you have scored against that player. For example, in this scoreboard, player &amp;quot;Andrey&amp;quot; has a score of 2, 0 teamkills, and email string of &amp;quot;Andrey@andreypc&amp;quot;, has the SW (shock wave) flag, has 8 kills, 6 deaths, and has been killed by player &amp;quot;me1&amp;quot; 0 times, and has killed player &amp;quot;me1&amp;quot; once. Flags whose names are in white are powerful flags. Team flags are always the color of that team on the scoreboard. Other flags are just the same color as the player using them.&lt;br /&gt;
&lt;br /&gt;
|[[Image:Scoreboard.jpg|right|thumb|300px|The Scoreboard]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
======Team Scoreboard======&lt;br /&gt;
There is also a scoreboard for team scores. In FFA this shows the kills, deaths, and overall score. In CTF this shows the amount of flags that team has captured, and the amount of times their flag was captured, and the score. Also, to the right is the amount of players on that team. The rogue team is never included on the team scoreboard.&lt;br /&gt;
|[[Image:Teamscoreboard.jpg|right|thumb|300px|The Team Scoreboard]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
======Radar======&lt;br /&gt;
The [[Radar]] (In the bottom left), shows a bird&#039;s eye, 2d view of the map. This is useful for dodging bullets, and seeing where other players are in relation to the users&#039; tank. The user&#039;s tank is displayed in the center of the radar, in white. Two lines from the user&#039;s &amp;quot;blip&amp;quot; on the radar represent the user&#039;s FOV (Field of view). The user&#039;s bullets are also displayed in white. Other teams are shown on the radar in their respective color, red shown in red, green shown in green, etc. The rogue team is shown in yellow. Flags are shown as little x&#039;s, and team flags as colored x&#039;s. A square is also around each radar &amp;quot;blip.&amp;quot; This represents height. The larger the square, the higher something is. If a &amp;quot;blip&amp;quot; has an X through it, that tank has a flag.&lt;br /&gt;
&lt;br /&gt;
|[[Image:Radar.jpg|right|thumb|300px|The Radar]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
====Sportsmanship====&lt;br /&gt;
&lt;br /&gt;
When playing BZFlag, it is important to keep a few simple rules in mind:&lt;br /&gt;
&lt;br /&gt;
* Players should never shoot tanks on their own team (except for the rogue players).&lt;br /&gt;
* Players should be civil to other players in all respects.&lt;br /&gt;
&lt;br /&gt;
|[[Image:Screenshot1.jpg|right|thumb|300px|A Screenshot of a standard 2.0.9 client playing on Missile War 2]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Me1</name></author>
	</entry>
	<entry>
		<id>https://wiki.bzflag.org/index.php?title=Talk:Getting_Started_Gets_Up_Close_And_Personal&amp;diff=5715</id>
		<title>Talk:Getting Started Gets Up Close And Personal</title>
		<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/index.php?title=Talk:Getting_Started_Gets_Up_Close_And_Personal&amp;diff=5715"/>
		<updated>2009-04-09T23:50:25Z</updated>

		<summary type="html">&lt;p&gt;Me1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Can somebody point out the difference between this and [[Getting Started]]?&lt;br /&gt;
&lt;br /&gt;
Yes. Whoever did this kicked the ass out of the formatting and messed it up. Also, the person changed some paragraphs into lists. And added 1 section. It&#039;s also outdated. This article should also die. I&#039;ll add in the new section, as it is useful.&lt;br /&gt;
What was that redirect tag again? --[[User:Me1|Me1]] 19:50, 9 April 2009 (EDT)&lt;/div&gt;</summary>
		<author><name>Me1</name></author>
	</entry>
	<entry>
		<id>https://wiki.bzflag.org/index.php?title=BZFS&amp;diff=5713</id>
		<title>BZFS</title>
		<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/index.php?title=BZFS&amp;diff=5713"/>
		<updated>2009-04-09T23:36:18Z</updated>

		<summary type="html">&lt;p&gt;Me1: Why does &amp;#039;public&amp;#039; link to an unneeded, nonexistent article?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;This is an article specifically about the BZFS program. For general information on creating a BZFlag server, see [[Creating A Server]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
BZFS is name of the the [[BZFlag]] server application. It is a command line application that can ether be run manually or started from within the game. The server supports a large list of [[BZFS Command Line Options|command line options]] that can be used. All BZFlag games are hosted on BZFS servers, there is no &#039;single player&#039; game that is run with only a client.&lt;br /&gt;
&lt;br /&gt;
==Public Vs. Private Servers==&lt;br /&gt;
BZFS can be run in ether a public or private mode. Public servers are listed with the central [[List Server]] system and can take advantage of the [[Global Registration]] system for user management. Private servers will only be visible on the LAN they are started on. The in-game server menu can only start private servers.&lt;br /&gt;
&lt;br /&gt;
==Command line options and Config files==&lt;br /&gt;
BZFS uses a large number of [[BZFS Command Line Options|command line options]] to set the various modes and options for a game. These options can be specified from the command line prompt of the host OS, or via a text file that is called the &#039;Config&#039;. BZFS does not ship with a standard config file, it is assumed that the user will make their own. The full path to the config file is specified with the &#039;&#039;&#039;-conf&#039;&#039;&#039; options.&lt;br /&gt;
&lt;br /&gt;
==World Files==&lt;br /&gt;
BZFS can read in [[BZW]] formated map files and use them to define the 3d world the game is played in.&lt;br /&gt;
&lt;br /&gt;
==Plug-ins and the BZFS API==&lt;br /&gt;
BZFS can be extended by the use of server side [[Plug-ins]]. These [[Plug-ins]] are runtime loaded DLLs/SO files that use the [[BZFS API]] to modify and automate various game logic and settings.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
[[BZFS Command Line Options]] &lt;br /&gt;
&lt;br /&gt;
[[BZFS API]] &lt;br /&gt;
&lt;br /&gt;
[[Plug-ins]] &lt;br /&gt;
&lt;br /&gt;
[[Sample conf|Sample Config File]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Server]]&lt;/div&gt;</summary>
		<author><name>Me1</name></author>
	</entry>
	<entry>
		<id>https://wiki.bzflag.org/index.php?title=Talk:Public_Server&amp;diff=5712</id>
		<title>Talk:Public Server</title>
		<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/index.php?title=Talk:Public_Server&amp;diff=5712"/>
		<updated>2009-04-09T23:35:25Z</updated>

		<summary type="html">&lt;p&gt;Me1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page isn&#039;t really necessary.... What&#039;s wrong with [[BZFS Command Line Options]]? It&#039;s also not worded particularly well. &amp;quot;Players other than your house&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This page should die. There is already a [[Creating a server]] article that explains how to create a public server, a description on the [[BZFS]] page, and, as Spazzy said, an entery in [[BZFS Command Line Options]].&lt;br /&gt;
I&#039;m for redirect to [[BZFS]] or [[BZFS Command Line Options]]. --[[User:Me1|Me1]] 19:35, 9 April 2009 (EDT)&lt;/div&gt;</summary>
		<author><name>Me1</name></author>
	</entry>
	<entry>
		<id>https://wiki.bzflag.org/index.php?title=User_talk:Me1/Style_Merges&amp;diff=5704</id>
		<title>User talk:Me1/Style Merges</title>
		<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/index.php?title=User_talk:Me1/Style_Merges&amp;diff=5704"/>
		<updated>2009-04-09T22:19:07Z</updated>

		<summary type="html">&lt;p&gt;Me1: New page: These pages/stubs don&amp;#039;t really need to be separate. It&amp;#039;d be better if they were in one article, instead of three. Anyone disagree? --~~~~&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These pages/stubs don&#039;t really need to be separate. It&#039;d be better if they were in one article, instead of three.&lt;br /&gt;
Anyone disagree? --[[User:Me1|Me1]] 18:19, 9 April 2009 (EDT)&lt;/div&gt;</summary>
		<author><name>Me1</name></author>
	</entry>
	<entry>
		<id>https://wiki.bzflag.org/index.php?title=Rabbit_Hunt&amp;diff=5703</id>
		<title>Rabbit Hunt</title>
		<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/index.php?title=Rabbit_Hunt&amp;diff=5703"/>
		<updated>2009-04-09T22:16:05Z</updated>

		<summary type="html">&lt;p&gt;Me1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{merge|Capture the Flag|User_talk:Me1/Style_Merges}}&lt;br /&gt;
{{merge|Free For All|User_talk:Me1/Style_Merges}}&lt;br /&gt;
[[Rabbit Hunt]] is a game mode in BZFlag.&lt;br /&gt;
&lt;br /&gt;
==Playing==&lt;br /&gt;
A player is selected to be the rabbit (based on scores, who killed the last rabbit, or randomly) and the rest of the players remain hunters. The rabbit tries to kill the hunters while avoiding their shots. If the rabbit gets shot (by themselves or a hunter) they are no longer rabbit and someone else becomes rabbit. Hunters can get [[Team Kill|team killed]] by other hunters.&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Me1</name></author>
	</entry>
	<entry>
		<id>https://wiki.bzflag.org/index.php?title=Free_For_All&amp;diff=5702</id>
		<title>Free For All</title>
		<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/index.php?title=Free_For_All&amp;diff=5702"/>
		<updated>2009-04-09T22:15:59Z</updated>

		<summary type="html">&lt;p&gt;Me1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{merge|Capture the Flag|User_talk:Me1/Style_Merges}}&lt;br /&gt;
{{merge|Rabbit Hunt|User_talk:Me1/Style_Merges}}&lt;br /&gt;
The object of a &#039;&#039;&#039;Free For All&#039;&#039;&#039; is to gain the most points for yourself. &#039;&#039;&#039;Free For All&#039;&#039;&#039; is often abbreviated to &#039;&#039;&#039;FFA&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
All five team colors can be used, plus rogue.  Team-killing ([[TK]]) rules still apply.  Rogues play for themselves: against everybody else, including other rogues.  There are several benefits to playing as a team.  Friends often like to play in the same map together while encouraging each other, playing from computers all in the same room.  Teammates can [[message]] each other and strategise against the opposition.&lt;br /&gt;
The team score counter in the top right of the screen will show the strongest team as a whole during an FFA game.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Me1</name></author>
	</entry>
	<entry>
		<id>https://wiki.bzflag.org/index.php?title=Capture_the_Flag&amp;diff=5701</id>
		<title>Capture the Flag</title>
		<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/index.php?title=Capture_the_Flag&amp;diff=5701"/>
		<updated>2009-04-09T22:15:42Z</updated>

		<summary type="html">&lt;p&gt;Me1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{merge|Free For All|User_talk:Me1/Style_Merges}}&lt;br /&gt;
{{merge|Rabbit Hunt|User_talk:Me1/Style_Merges}}&lt;br /&gt;
[[Capture the Flag]] (CTF) is a game mode in BZFlag.&lt;br /&gt;
&lt;br /&gt;
==Playing==&lt;br /&gt;
In the game playing CTF, there can be two or up to four teams with their own bases. Each team has one or more team flag(s) (usually just one) that they must protect. To win, they must get an enemy&#039;s team flag to their home base. When (If) they get the (an) enemy&#039;s flag to their home base, the enemy tanks on the team whose flag was captured die and respawn at their base. The team who captured the flag survives and is not affected, except for a change in the Team Score chart.&lt;br /&gt;
&lt;br /&gt;
==Tactics==&lt;br /&gt;
General team tactics are to have several tanks attack the enemy base at once, find the flag, get it out of it&#039;s hiding place if it is in one, and then do one of two things. They may attempt to simply run it back to their base and score, or try and drop it on a pyramid to have it be transferred to the middle. A good example of this would be MissileWars.&lt;br /&gt;
&lt;br /&gt;
Lasers: Players with lasers often help by sniping and providing covering fire for the foray into the enemy base, as well as holding off enemies that are not cloaked.&lt;br /&gt;
&lt;br /&gt;
Guided Missiles: These players will often find a secluded place that is tough to take out with a laser or other flag, and eliminate enemies coming near. These flags work well if enemies are attempting to drop the team flag onto a pyramid, as a GM can shoot them out of the sky when they jump.&lt;br /&gt;
&lt;br /&gt;
Cloaking: These flags are mostly used if there are too many lasers firing on the team, or if the other team is not good at recognizing and shooting a cloaked tank.&lt;br /&gt;
&lt;br /&gt;
Stealth: This flag can be very useful for wiping out large numbers of snipers who are resilient to cloaked strike attempts. Since ST is impossible to lock on to, all the tank has to do is avoid lasers, then get into the other team&#039;s base and destroy the sniping tanks.&lt;br /&gt;
&lt;br /&gt;
Oscillation Overthruster: This flag is great on maps with many walls, as they can drive right up to the enemy flag and grab it.&lt;br /&gt;
&lt;br /&gt;
Super Bullet: These flags are great for covering fire, as well as holding off attacking enemies. These are natural counters for Oscillation Overthruster-using tanks.&lt;br /&gt;
&lt;br /&gt;
Agility: This is a good blockade runner, as you can accelerate massively, then jump to maintain the velocity and cover a great distance.&lt;br /&gt;
&lt;br /&gt;
Genocide: This flag can change the whole game. When used properly, it can allow teammates to get the enemy flag. It can also be used to make a last second save, since it destroys every tank on the team that was hit, including the player carrying a flag. However, when holding this flag, you are often avoided.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Me1</name></author>
	</entry>
	<entry>
		<id>https://wiki.bzflag.org/index.php?title=Rabbit_Hunt&amp;diff=5700</id>
		<title>Rabbit Hunt</title>
		<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/index.php?title=Rabbit_Hunt&amp;diff=5700"/>
		<updated>2009-04-09T22:11:29Z</updated>

		<summary type="html">&lt;p&gt;Me1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{merge|Capture the Flag}}&lt;br /&gt;
{{merge|Free For All}}&lt;br /&gt;
[[Rabbit Hunt]] is a game mode in BZFlag.&lt;br /&gt;
&lt;br /&gt;
==Playing==&lt;br /&gt;
A player is selected to be the rabbit (based on scores, who killed the last rabbit, or randomly) and the rest of the players remain hunters. The rabbit tries to kill the hunters while avoiding their shots. If the rabbit gets shot (by themselves or a hunter) they are no longer rabbit and someone else becomes rabbit. Hunters can get [[Team Kill|team killed]] by other hunters.&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Me1</name></author>
	</entry>
	<entry>
		<id>https://wiki.bzflag.org/index.php?title=Capture_the_Flag&amp;diff=5699</id>
		<title>Capture the Flag</title>
		<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/index.php?title=Capture_the_Flag&amp;diff=5699"/>
		<updated>2009-04-09T22:10:53Z</updated>

		<summary type="html">&lt;p&gt;Me1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{merge|Free For All}}&lt;br /&gt;
{{merge|Rabbit Hunt}}&lt;br /&gt;
[[Capture the Flag]] (CTF) is a game mode in BZFlag.&lt;br /&gt;
&lt;br /&gt;
==Playing==&lt;br /&gt;
In the game playing CTF, there can be two or up to four teams with their own bases. Each team has one or more team flag(s) (usually just one) that they must protect. To win, they must get an enemy&#039;s team flag to their home base. When (If) they get the (an) enemy&#039;s flag to their home base, the enemy tanks on the team whose flag was captured die and respawn at their base. The team who captured the flag survives and is not affected, except for a change in the Team Score chart.&lt;br /&gt;
&lt;br /&gt;
==Tactics==&lt;br /&gt;
General team tactics are to have several tanks attack the enemy base at once, find the flag, get it out of it&#039;s hiding place if it is in one, and then do one of two things. They may attempt to simply run it back to their base and score, or try and drop it on a pyramid to have it be transferred to the middle. A good example of this would be MissileWars.&lt;br /&gt;
&lt;br /&gt;
Lasers: Players with lasers often help by sniping and providing covering fire for the foray into the enemy base, as well as holding off enemies that are not cloaked.&lt;br /&gt;
&lt;br /&gt;
Guided Missiles: These players will often find a secluded place that is tough to take out with a laser or other flag, and eliminate enemies coming near. These flags work well if enemies are attempting to drop the team flag onto a pyramid, as a GM can shoot them out of the sky when they jump.&lt;br /&gt;
&lt;br /&gt;
Cloaking: These flags are mostly used if there are too many lasers firing on the team, or if the other team is not good at recognizing and shooting a cloaked tank.&lt;br /&gt;
&lt;br /&gt;
Stealth: This flag can be very useful for wiping out large numbers of snipers who are resilient to cloaked strike attempts. Since ST is impossible to lock on to, all the tank has to do is avoid lasers, then get into the other team&#039;s base and destroy the sniping tanks.&lt;br /&gt;
&lt;br /&gt;
Oscillation Overthruster: This flag is great on maps with many walls, as they can drive right up to the enemy flag and grab it.&lt;br /&gt;
&lt;br /&gt;
Super Bullet: These flags are great for covering fire, as well as holding off attacking enemies. These are natural counters for Oscillation Overthruster-using tanks.&lt;br /&gt;
&lt;br /&gt;
Agility: This is a good blockade runner, as you can accelerate massively, then jump to maintain the velocity and cover a great distance.&lt;br /&gt;
&lt;br /&gt;
Genocide: This flag can change the whole game. When used properly, it can allow teammates to get the enemy flag. It can also be used to make a last second save, since it destroys every tank on the team that was hit, including the player carrying a flag. However, when holding this flag, you are often avoided.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Me1</name></author>
	</entry>
	<entry>
		<id>https://wiki.bzflag.org/index.php?title=Free_For_All&amp;diff=5698</id>
		<title>Free For All</title>
		<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/index.php?title=Free_For_All&amp;diff=5698"/>
		<updated>2009-04-09T22:10:50Z</updated>

		<summary type="html">&lt;p&gt;Me1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{merge|Capture the Flag}}&lt;br /&gt;
{{merge|Rabbit Hunt}}&lt;br /&gt;
The object of a &#039;&#039;&#039;Free For All&#039;&#039;&#039; is to gain the most points for yourself. &#039;&#039;&#039;Free For All&#039;&#039;&#039; is often abbreviated to &#039;&#039;&#039;FFA&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
All five team colors can be used, plus rogue.  Team-killing ([[TK]]) rules still apply.  Rogues play for themselves: against everybody else, including other rogues.  There are several benefits to playing as a team.  Friends often like to play in the same map together while encouraging each other, playing from computers all in the same room.  Teammates can [[message]] each other and strategise against the opposition.&lt;br /&gt;
The team score counter in the top right of the screen will show the strongest team as a whole during an FFA game.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Me1</name></author>
	</entry>
	<entry>
		<id>https://wiki.bzflag.org/index.php?title=Rabbit_Hunt&amp;diff=5697</id>
		<title>Rabbit Hunt</title>
		<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/index.php?title=Rabbit_Hunt&amp;diff=5697"/>
		<updated>2009-04-09T22:10:46Z</updated>

		<summary type="html">&lt;p&gt;Me1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{merge|Capture the Flag}}&lt;br /&gt;
{{merge|Free for All}}&lt;br /&gt;
[[Rabbit Hunt]] is a game mode in BZFlag.&lt;br /&gt;
&lt;br /&gt;
==Playing==&lt;br /&gt;
A player is selected to be the rabbit (based on scores, who killed the last rabbit, or randomly) and the rest of the players remain hunters. The rabbit tries to kill the hunters while avoiding their shots. If the rabbit gets shot (by themselves or a hunter) they are no longer rabbit and someone else becomes rabbit. Hunters can get [[Team Kill|team killed]] by other hunters.&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Me1</name></author>
	</entry>
	<entry>
		<id>https://wiki.bzflag.org/index.php?title=Jargon&amp;diff=5696</id>
		<title>Jargon</title>
		<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/index.php?title=Jargon&amp;diff=5696"/>
		<updated>2009-04-09T22:04:14Z</updated>

		<summary type="html">&lt;p&gt;Me1: I don&amp;#039;t think people use &amp;quot;spamming&amp;quot; towards filling up the list server. Some directional jargon and acronyms. Changed &amp;quot;pass&amp;quot; to link to a tactics article.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page hopes to clarify some common jargon, acronyms and slang used by many players in game. They can be useful to know, especially in team situations, as other players will assume that you know what they are talking about.&lt;br /&gt;
&lt;br /&gt;
Many players use map &amp;quot;landmarks,&amp;quot; like &amp;quot;mid tower&amp;quot; or &amp;quot;@ R jump,&amp;quot; to signify places on the map, so it&#039;s a good idea to learn your maps as well as the jargon.&lt;br /&gt;
&lt;br /&gt;
= Acronyms =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;properties&amp;gt;&lt;br /&gt;
CTF=[[Capture the Flag]]&lt;br /&gt;
FFA=[[Free For All]]&lt;br /&gt;
RH=[[Rabbit Hunt]]&lt;br /&gt;
GG=Good game&lt;br /&gt;
TK=Team Kill, to kill one&#039;s own team.&lt;br /&gt;
R=(Team&#039;s) Right&lt;br /&gt;
L=(Team&#039;s) Left&lt;br /&gt;
RF=Red flag&lt;br /&gt;
GF=Green flag&lt;br /&gt;
BF=Blue flag&lt;br /&gt;
PF=Purple flag&lt;br /&gt;
G=Genocide flag, often accompanied with a ! or a &amp;quot;watch out!&amp;quot;&lt;br /&gt;
&amp;lt;/properties&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Jargon =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;properties&amp;gt;&lt;br /&gt;
Bots=Non-human-player tanks.&lt;br /&gt;
Capping=Capturing the other teams flag, verb &#039;&#039;to cap&#039;&#039;.&lt;br /&gt;
Ours=Protect your team flag, or used to signify your team&#039;s base.&lt;br /&gt;
Theirs=Attack the other team&#039;s flag, or used to signify the other team&#039;s base.&lt;br /&gt;
Geno=Genocide Flag, usually when seen it chat by itself it means an opposing team player has the flag so be careful&lt;br /&gt;
Pass=Send the flag to the middle, or to a safe zone. See [[Jumping#Dropping_Flags|this article]].&lt;br /&gt;
Pyr=Pyramid&lt;br /&gt;
In=Inside the base (if applicable)&lt;br /&gt;
Out=Directly outside the base (if applicable)&lt;br /&gt;
Mid=Middle of the map&lt;br /&gt;
Jump/Jumper/Launcher=Either a world object that launches a tank in the air, or a tank that has used said world object.&lt;br /&gt;
Spamming=Either filling the chat box with meaningless text.&lt;br /&gt;
Laser Spamming=Uselessly, blindly, rapidly shooting with the laser flag, often resulting in team kills.&lt;br /&gt;
Camping=Staying in one place with the same flag for a long time. If you do this you are &#039;&#039;a camper&#039;&#039;.&lt;br /&gt;
Watch!=Watch out! or Guard! (ex: Watch ours!)&lt;br /&gt;
&amp;lt;/properties&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Me1</name></author>
	</entry>
	<entry>
		<id>https://wiki.bzflag.org/index.php?title=Jumping&amp;diff=5695</id>
		<title>Jumping</title>
		<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/index.php?title=Jumping&amp;diff=5695"/>
		<updated>2009-04-09T21:59:51Z</updated>

		<summary type="html">&lt;p&gt;Me1: /* Dropping Flags */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As you may know jumping can save you at times, but when you&#039;re first starting out jump as little as possible to learn how to [[Dodging|dodge]] first.&lt;br /&gt;
&lt;br /&gt;
== Basic Tactics ==&lt;br /&gt;
With the default server settings, a tank can jump 18 units high which takes about four seconds. That&#039;s four seconds of uncontrollable flying, during which time opponents on the ground can get an easily aimed shot when you land. You can do some thing against this:&lt;br /&gt;
&lt;br /&gt;
* Force the opponent(s) to jump. &lt;br /&gt;
* Try to jump to higher ground - this reduces fly time. Remember that the open field is hostile, if you&#039;re over-powered, it is probably a good idea to find shelter. &lt;br /&gt;
* Don&#039;t jump from high to low. Instead, fall to save time. &lt;br /&gt;
* Jump around or over the enemy to force him to turn as much as possible.&lt;br /&gt;
* Jump and turn to try and get a shot off at the enemy when you land.&lt;br /&gt;
&lt;br /&gt;
== More Advanced Tactics ==&lt;br /&gt;
Learning some of the more innovative jumps can give you a real edge on servers in which jumping plays a vital role.&lt;br /&gt;
&lt;br /&gt;
=== Rotational Jumps ===&lt;br /&gt;
A common tactic against tanks that are on boxes a jumpable distance above you, is to drive parallel to the block and then jump while turning slowly towards your opponent. If you time it right, your barrel will track him as you fly past. You can then fairly easily shoot the tank, whereas he will have a harder time targeting you. This is also frequently referred to as a &amp;quot;Strafe Jump&amp;quot;, even though it has nothing to do with strafing, and is nothing like a strafe jump in Quake.&lt;br /&gt;
&lt;br /&gt;
=== Quick Turn ===&lt;br /&gt;
While in the air without a flag you can often turn a full 180 degrees. With Quick Turn, you can turn a full 360 degrees. At the top of your jump you are actually at 180 degrees. It is possible to force an opponent to jump, rotate the 180 degrees with Quick Turn, shoot, kill them in the air, and continue as if nothing happened.&lt;br /&gt;
&lt;br /&gt;
=== Limiting a Jump ===&lt;br /&gt;
If you jump while underneath something, you will not go as high. Thus, you will spend less time in the air, and be at less risk. It can be a significant advantage to camp underneath a bridge.&lt;br /&gt;
&lt;br /&gt;
=== Oscillation Overthruster ===&lt;br /&gt;
With Oscillation Overthruster, you cannot jump while sealed, and you cannot drive backwards into a block. However, you can jump backwards onto a block, and fall through the floor. This is a common means of OO camping, especially on [[Overlord]]. You can also jump from one building to another, which is another good way to limit exposure.&lt;br /&gt;
&lt;br /&gt;
=== Reversing ===&lt;br /&gt;
If a noob is chasing you, you can sometimes kill them by throwing your tank into reverse and jumping straight backwards. You land behind them, and can then kill them with ease. This sort of behavior is often completely unexpected. Similarly, you can fire off a ricochet, and then jump over your own shot.&lt;br /&gt;
&lt;br /&gt;
=== Dropping Flags ===&lt;br /&gt;
Often referred to as &amp;quot;[[Jargon#Jargon|passing]].&amp;quot; If you drop a team flag while jumping over a pyramid, slanted surface, an object with death [[physics]], or an opponent&#039;s team base, it counts as an &amp;quot;illegal location&amp;quot;. That is, the game will prevent the flag from landing there. Instead, it will send the flag to some designated location. By default, it will fly to the middle of the map. If the middle is somehow blocked, it will sent the flag to that team&#039;s base. It is possible to define &amp;quot;flag safe zones.&amp;quot; When these are defined, the flag will fly to these &amp;quot;safety zones.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== The Mofo Trick ===&lt;br /&gt;
Want to jump from one platform to a platform directly above? To do this trick, it helps to zoom in the radar until you tank clearly appears as a rectangle. Then, drive your tank until it is just perched on the edge. Jump straight up, while turning slowly. If everything is done right, your tank will not hit the upper platform, and will instead pass it sideways. Your tank will then be one level higher. Keep in mind that you are very vulnerable if you are not paying attention while doing this.&lt;br /&gt;
&lt;br /&gt;
[[Category:Tactics]]&lt;/div&gt;</summary>
		<author><name>Me1</name></author>
	</entry>
	<entry>
		<id>https://wiki.bzflag.org/index.php?title=Jumping&amp;diff=5694</id>
		<title>Jumping</title>
		<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/index.php?title=Jumping&amp;diff=5694"/>
		<updated>2009-04-09T21:58:59Z</updated>

		<summary type="html">&lt;p&gt;Me1: /* Dropping Flags */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As you may know jumping can save you at times, but when you&#039;re first starting out jump as little as possible to learn how to [[Dodging|dodge]] first.&lt;br /&gt;
&lt;br /&gt;
== Basic Tactics ==&lt;br /&gt;
With the default server settings, a tank can jump 18 units high which takes about four seconds. That&#039;s four seconds of uncontrollable flying, during which time opponents on the ground can get an easily aimed shot when you land. You can do some thing against this:&lt;br /&gt;
&lt;br /&gt;
* Force the opponent(s) to jump. &lt;br /&gt;
* Try to jump to higher ground - this reduces fly time. Remember that the open field is hostile, if you&#039;re over-powered, it is probably a good idea to find shelter. &lt;br /&gt;
* Don&#039;t jump from high to low. Instead, fall to save time. &lt;br /&gt;
* Jump around or over the enemy to force him to turn as much as possible.&lt;br /&gt;
* Jump and turn to try and get a shot off at the enemy when you land.&lt;br /&gt;
&lt;br /&gt;
== More Advanced Tactics ==&lt;br /&gt;
Learning some of the more innovative jumps can give you a real edge on servers in which jumping plays a vital role.&lt;br /&gt;
&lt;br /&gt;
=== Rotational Jumps ===&lt;br /&gt;
A common tactic against tanks that are on boxes a jumpable distance above you, is to drive parallel to the block and then jump while turning slowly towards your opponent. If you time it right, your barrel will track him as you fly past. You can then fairly easily shoot the tank, whereas he will have a harder time targeting you. This is also frequently referred to as a &amp;quot;Strafe Jump&amp;quot;, even though it has nothing to do with strafing, and is nothing like a strafe jump in Quake.&lt;br /&gt;
&lt;br /&gt;
=== Quick Turn ===&lt;br /&gt;
While in the air without a flag you can often turn a full 180 degrees. With Quick Turn, you can turn a full 360 degrees. At the top of your jump you are actually at 180 degrees. It is possible to force an opponent to jump, rotate the 180 degrees with Quick Turn, shoot, kill them in the air, and continue as if nothing happened.&lt;br /&gt;
&lt;br /&gt;
=== Limiting a Jump ===&lt;br /&gt;
If you jump while underneath something, you will not go as high. Thus, you will spend less time in the air, and be at less risk. It can be a significant advantage to camp underneath a bridge.&lt;br /&gt;
&lt;br /&gt;
=== Oscillation Overthruster ===&lt;br /&gt;
With Oscillation Overthruster, you cannot jump while sealed, and you cannot drive backwards into a block. However, you can jump backwards onto a block, and fall through the floor. This is a common means of OO camping, especially on [[Overlord]]. You can also jump from one building to another, which is another good way to limit exposure.&lt;br /&gt;
&lt;br /&gt;
=== Reversing ===&lt;br /&gt;
If a noob is chasing you, you can sometimes kill them by throwing your tank into reverse and jumping straight backwards. You land behind them, and can then kill them with ease. This sort of behavior is often completely unexpected. Similarly, you can fire off a ricochet, and then jump over your own shot.&lt;br /&gt;
&lt;br /&gt;
=== Dropping Flags ===&lt;br /&gt;
Often referred to as &amp;quot;passing.&amp;quot; If you drop a team flag while jumping over a pyramid, slanted surface, an object with death [[physics]], or an opponent&#039;s team base, it counts as an &amp;quot;illegal location&amp;quot;. That is, the game will prevent the flag from landing there. Instead, it will send the flag to some designated location. By default, it will fly to the middle of the map. If the middle is somehow blocked, it will sent the flag to that team&#039;s base. It is possible to define &amp;quot;flag safe zones.&amp;quot; When these are defined, the flag will fly to these &amp;quot;safety zones.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== The Mofo Trick ===&lt;br /&gt;
Want to jump from one platform to a platform directly above? To do this trick, it helps to zoom in the radar until you tank clearly appears as a rectangle. Then, drive your tank until it is just perched on the edge. Jump straight up, while turning slowly. If everything is done right, your tank will not hit the upper platform, and will instead pass it sideways. Your tank will then be one level higher. Keep in mind that you are very vulnerable if you are not paying attention while doing this.&lt;br /&gt;
&lt;br /&gt;
[[Category:Tactics]]&lt;/div&gt;</summary>
		<author><name>Me1</name></author>
	</entry>
	<entry>
		<id>https://wiki.bzflag.org/index.php?title=Jumping&amp;diff=5693</id>
		<title>Jumping</title>
		<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/index.php?title=Jumping&amp;diff=5693"/>
		<updated>2009-04-09T21:55:44Z</updated>

		<summary type="html">&lt;p&gt;Me1: /* Dropping Flags */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As you may know jumping can save you at times, but when you&#039;re first starting out jump as little as possible to learn how to [[Dodging|dodge]] first.&lt;br /&gt;
&lt;br /&gt;
== Basic Tactics ==&lt;br /&gt;
With the default server settings, a tank can jump 18 units high which takes about four seconds. That&#039;s four seconds of uncontrollable flying, during which time opponents on the ground can get an easily aimed shot when you land. You can do some thing against this:&lt;br /&gt;
&lt;br /&gt;
* Force the opponent(s) to jump. &lt;br /&gt;
* Try to jump to higher ground - this reduces fly time. Remember that the open field is hostile, if you&#039;re over-powered, it is probably a good idea to find shelter. &lt;br /&gt;
* Don&#039;t jump from high to low. Instead, fall to save time. &lt;br /&gt;
* Jump around or over the enemy to force him to turn as much as possible.&lt;br /&gt;
* Jump and turn to try and get a shot off at the enemy when you land.&lt;br /&gt;
&lt;br /&gt;
== More Advanced Tactics ==&lt;br /&gt;
Learning some of the more innovative jumps can give you a real edge on servers in which jumping plays a vital role.&lt;br /&gt;
&lt;br /&gt;
=== Rotational Jumps ===&lt;br /&gt;
A common tactic against tanks that are on boxes a jumpable distance above you, is to drive parallel to the block and then jump while turning slowly towards your opponent. If you time it right, your barrel will track him as you fly past. You can then fairly easily shoot the tank, whereas he will have a harder time targeting you. This is also frequently referred to as a &amp;quot;Strafe Jump&amp;quot;, even though it has nothing to do with strafing, and is nothing like a strafe jump in Quake.&lt;br /&gt;
&lt;br /&gt;
=== Quick Turn ===&lt;br /&gt;
While in the air without a flag you can often turn a full 180 degrees. With Quick Turn, you can turn a full 360 degrees. At the top of your jump you are actually at 180 degrees. It is possible to force an opponent to jump, rotate the 180 degrees with Quick Turn, shoot, kill them in the air, and continue as if nothing happened.&lt;br /&gt;
&lt;br /&gt;
=== Limiting a Jump ===&lt;br /&gt;
If you jump while underneath something, you will not go as high. Thus, you will spend less time in the air, and be at less risk. It can be a significant advantage to camp underneath a bridge.&lt;br /&gt;
&lt;br /&gt;
=== Oscillation Overthruster ===&lt;br /&gt;
With Oscillation Overthruster, you cannot jump while sealed, and you cannot drive backwards into a block. However, you can jump backwards onto a block, and fall through the floor. This is a common means of OO camping, especially on [[Overlord]]. You can also jump from one building to another, which is another good way to limit exposure.&lt;br /&gt;
&lt;br /&gt;
=== Reversing ===&lt;br /&gt;
If a noob is chasing you, you can sometimes kill them by throwing your tank into reverse and jumping straight backwards. You land behind them, and can then kill them with ease. This sort of behavior is often completely unexpected. Similarly, you can fire off a ricochet, and then jump over your own shot.&lt;br /&gt;
&lt;br /&gt;
=== Dropping Flags ===&lt;br /&gt;
If you drop a team flag while jumping over a pyramid, slanted surface, an object with death [[physics]], or an opponent&#039;s team base, it counts as an &amp;quot;illegal location&amp;quot;. That is, the game will prevent the flag from landing there. Instead, it will send the flag to some designated location. By default, it will fly to the middle of the map. If the middle is somehow blocked, it will sent the flag to that team&#039;s base. It is possible to define &amp;quot;flag safe zones.&amp;quot; When these are defined, the flag will fly to these &amp;quot;safety zones.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== The Mofo Trick ===&lt;br /&gt;
Want to jump from one platform to a platform directly above? To do this trick, it helps to zoom in the radar until you tank clearly appears as a rectangle. Then, drive your tank until it is just perched on the edge. Jump straight up, while turning slowly. If everything is done right, your tank will not hit the upper platform, and will instead pass it sideways. Your tank will then be one level higher. Keep in mind that you are very vulnerable if you are not paying attention while doing this.&lt;br /&gt;
&lt;br /&gt;
[[Category:Tactics]]&lt;/div&gt;</summary>
		<author><name>Me1</name></author>
	</entry>
	<entry>
		<id>https://wiki.bzflag.org/index.php?title=Jargon&amp;diff=5690</id>
		<title>Jargon</title>
		<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/index.php?title=Jargon&amp;diff=5690"/>
		<updated>2009-04-09T18:58:12Z</updated>

		<summary type="html">&lt;p&gt;Me1: Switching around some orders, make it organized.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page hopes to clarify some common jargon, acronyms and slang used by many players in game. They can be useful to know, especially in team situations, as other players will assume that you know what they are talking about.&lt;br /&gt;
&lt;br /&gt;
= Acronyms =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;properties&amp;gt;&lt;br /&gt;
CTF=[[Capture the Flag]]&lt;br /&gt;
FFA=[[Free For All]]&lt;br /&gt;
RH=[[Rabbit Hunt]]&lt;br /&gt;
GG=Good game&lt;br /&gt;
TK=Team Kill, to kill one&#039;s own team.&lt;br /&gt;
RF=Red flag&lt;br /&gt;
GF=Green flag&lt;br /&gt;
BF=Blue flag&lt;br /&gt;
PF=Purple flag&lt;br /&gt;
G=Genocide flag, often accompanied with a ! or a &amp;quot;watch out!&amp;quot;&lt;br /&gt;
&amp;lt;/properties&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Jargon =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;properties&amp;gt;&lt;br /&gt;
Bots=Non-human-player tanks.&lt;br /&gt;
Capping=Capturing the other teams flag, verb &#039;&#039;to cap&#039;&#039;.&lt;br /&gt;
Ours=Protect your team flag&lt;br /&gt;
Theirs=Attack the other team&#039;s flag&lt;br /&gt;
Geno=Genocide Flag&lt;br /&gt;
Pyr=Pyramid&lt;br /&gt;
Jump/Launcher/Jumper=Either a world object that launches a tank in the air, or a tank that has used said world object.&lt;br /&gt;
Spamming=Either filling the chat box with meaningless text, or filling the list server with empty servers.&lt;br /&gt;
Laser Spamming=Uselessly filling the game world with laser shots, often causing team kills.&lt;br /&gt;
Camping=Staying in one place with the same flag for a long time. If you do this you are &#039;&#039;a camper&#039;&#039;.&lt;br /&gt;
Watch!=Watch out!&lt;br /&gt;
&amp;lt;/properties&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Me1</name></author>
	</entry>
	<entry>
		<id>https://wiki.bzflag.org/index.php?title=Jargon&amp;diff=5689</id>
		<title>Jargon</title>
		<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/index.php?title=Jargon&amp;diff=5689"/>
		<updated>2009-04-09T18:55:30Z</updated>

		<summary type="html">&lt;p&gt;Me1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page hopes to clarify some common jargon, acronyms and slang used by many players in game. They can be useful to know, especially in team situations, as other players will assume that you know what they are talking about.&lt;br /&gt;
&lt;br /&gt;
= Acronyms =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;properties&amp;gt;&lt;br /&gt;
CTF=[[Capture the Flag]]&lt;br /&gt;
FFA=[[Free For All]]&lt;br /&gt;
GG=Good game&lt;br /&gt;
RH=[[Rabbit Hunt]]&lt;br /&gt;
TK=Team Kill, to kill one&#039;s own team.&lt;br /&gt;
RF=Red flag&lt;br /&gt;
GF=Green flag&lt;br /&gt;
BF=Blue flag&lt;br /&gt;
PF=Purple flag&lt;br /&gt;
G=Genocide flag, often accompanied with a ! or a &amp;quot;watch out!&amp;quot;&lt;br /&gt;
&amp;lt;/properties&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Jargon =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;properties&amp;gt;&lt;br /&gt;
Bots=Non-human-player tanks.&lt;br /&gt;
Camping=Staying in one place with the same flag for a long time. If you do this you are &#039;&#039;a camper&#039;&#039;.&lt;br /&gt;
Capping=Capturing the other teams flag, verb &#039;&#039;to cap&#039;&#039;.&lt;br /&gt;
Geno=Genocide Flag&lt;br /&gt;
Ours=Protect your team flag&lt;br /&gt;
Theirs=Attack the other team&#039;s flag&lt;br /&gt;
Spamming=Either filling the chat box with meaningless text, or filling the list server with empty servers.&lt;br /&gt;
Laser Spamming=Uselessly filling the game world with laser shots, often causing team kills.&lt;br /&gt;
Watch!=Watch out!&lt;br /&gt;
Pyr=Pyramid&lt;br /&gt;
Jump/Launcher/Jumper=Either a world object that launches a tank in the air, or a tank that has used said world object.&lt;br /&gt;
&amp;lt;/properties&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Me1</name></author>
	</entry>
	<entry>
		<id>https://wiki.bzflag.org/index.php?title=Hix&amp;diff=5537</id>
		<title>Hix</title>
		<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/index.php?title=Hix&amp;diff=5537"/>
		<updated>2009-03-02T17:04:32Z</updated>

		<summary type="html">&lt;p&gt;Me1: Some punctuation, some spelling, some grammar, some re-writing. | Some parts I wasn&amp;#039;t sure about and couldn&amp;#039;t figure out what they meant- can a HiX &amp;#039;veteran&amp;#039; check it over? :D&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;HiX is a [[CTF]] and [[FFA]] map that is included with the BZFlag installation. It was created by [[Tim Riker]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Hix-ctf.png|thumb|right|Hix Screenshot in 4 team CTF Mode]]&lt;br /&gt;
[[Image:Hix-ffa.png|thumb|right|Hix Screenshot in FFA Mode]]&lt;br /&gt;
[[Category:Maps]]&lt;br /&gt;
[[Category:CTF Maps]]&lt;br /&gt;
[[Category:FFA Maps]]&lt;br /&gt;
[[Category:4 Team Maps]]&lt;br /&gt;
==Description==&lt;br /&gt;
HiX&#039;s most prominent features are the raised &amp;quot;catwalks&amp;quot; that form a &amp;quot;High X.&amp;quot; The map is made with two lines of symmetry, so it is a 4-way map. There are three main levels of play: 0 units, 15 units, and 30 units, 0 units being the ground, 15 units being the boxes on the ground and the lower catwalks, and 30 being the upper catwalks. There are 4 raised bases on each side of the map, centered on the outer wall, and vertically aligned with the upper catwalks. There is a fourth level at 45 units high, which consists of 5 boxes on the catwalks, 1 in the middle, and 4 behind each base. There are two [[teleporters]] located in each corner of the map which lead from the ground level to the upper catwalks. On each side there are two boxes turned 45 degrees in between the teleporters and the base. Under each base there are 4 pyramids, and under the lower catwalks there are 6 pyramids in each quadrant (these are set up to look like a support).&lt;br /&gt;
==Leagues==&lt;br /&gt;
The HiX map is the signature map of the [[GU League|Games United League]]. In this league the map is set up to have two teams opposite each other--red and purple.&lt;br /&gt;
The HiX map is also used in the [[Leagues#1vs1_League|1vs1 League]] in FFA mode.&lt;br /&gt;
==CTF Strategies==&lt;br /&gt;
On the HiX map in its 2 team form, flags should be placed either behind a teleporter or against the box half way between the teleporter and the base.  These two spots make it easy to kill opponents trying to grab your flag.  In its 4 team form, flags should be left on the base or on the box behind the base.&lt;br /&gt;
==Other forms==&lt;br /&gt;
The map can be found in other forms besides [[FFA]], 2 team [[CTF]], and 4 team [[CTF]].  Some servers use the map in a [[Rabbit Hunt]] format, a [[Hold the Flag]] (HTF) format using a plug-in, and a [[King of the Hill]] format. &lt;br /&gt;
==Hix Tricks==&lt;br /&gt;
The Hix map contains many secret shots, tricks, glitches, and moves.&lt;br /&gt;
===Glitches===&lt;br /&gt;
*Using the pyramids below the bases on the left and right, you can ricochet shots off the backs of the pyramids to cause them to go through the floor of the outer upper catwalks and kill tanks up there. This glitch may or may not have been fixed in BZFlag 3.0.&lt;br /&gt;
*All four pyramids below the bases, and the eight pyramids below the lower catwalks can be used to ricochet bullets off of to go through the catwalks/bases above them.  This glitch may or may not have been fixed in BZFlag 3.0.&lt;br /&gt;
*Under the upper catwalks near the corner of the cube shaped boxes tanks can get stuck momentarily at the top when they jump, not really a useful trick, but cool to try.&lt;br /&gt;
*Between all teleporters and the outer walls tanks can get jammed and stuck. If your versing someone who is between the two and you can make them jump, there&#039;s a good chance you can get them jammed there. The only way to get yourself out is to self-destruct.&lt;br /&gt;
===Flag tricks===&lt;br /&gt;
*Flag can be &amp;quot;passed&amp;quot; on all pyramids, above the four top teleporters, on enemy bases, and from below all eight teleporters if you enter them at the very edge and at a slight angle. To &amp;quot;pass&amp;quot; flags you have to drop the flag above any of the mentioned objects (the last one is a special case). Passed flags will either go to the middle of the map, or to their respective bases, depending on how the map is set up. (In the [[GU League]] setup, the flags go to the middle of the map.)&lt;br /&gt;
*Flags can be passed up to the base (or any box) from the bottom by dropping the flag onto a pyramid under the base (or box). This will not happen if you are under an enemy base, and it will have the same effect as dropping the flag on the base.&lt;br /&gt;
===Pyramid shots===&lt;br /&gt;
*Shooting at pyramids at a certain angle can cause bullets to go up to different levels of play, so, for example, a tank on the bottom level can kill tanks on the upper and lower catwalks, and tanks jumping up to the base.&lt;br /&gt;
*The four pyramids below the x-pattern rails closest to the corner of the map can be used to kill people jumping from the box infront of the base to the base as well, although this is hard to time and hard to aim properly, you must be facing toward the outer edge of the map that the base you&#039;re shooting at is along, and jump and shoot at the upper section of the pyramid to do it.&lt;/div&gt;</summary>
		<author><name>Me1</name></author>
	</entry>
	<entry>
		<id>https://wiki.bzflag.org/index.php?title=User_talk:72.152.28.244&amp;diff=5534</id>
		<title>User talk:72.152.28.244</title>
		<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/index.php?title=User_talk:72.152.28.244&amp;diff=5534"/>
		<updated>2009-03-02T04:06:35Z</updated>

		<summary type="html">&lt;p&gt;Me1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Thanks for that great edit to the [[hix]] article! :D&lt;br /&gt;
However, can you please edit what you post for spelling and grammar. (ie, don&#039;t use &#039;ur&#039;, make sure it has proper punctuation)&lt;br /&gt;
BZFlag is multi-national, and English is not everyone&#039;s first language. Using proper spelling and grammar will help them understand.&lt;br /&gt;
   --[[User:Me1|Me1]] 23:06, 1 March 2009 (EST)&lt;/div&gt;</summary>
		<author><name>Me1</name></author>
	</entry>
	<entry>
		<id>https://wiki.bzflag.org/index.php?title=User_talk:72.152.28.244&amp;diff=5533</id>
		<title>User talk:72.152.28.244</title>
		<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/index.php?title=User_talk:72.152.28.244&amp;diff=5533"/>
		<updated>2009-03-02T04:05:40Z</updated>

		<summary type="html">&lt;p&gt;Me1: New page: Thanks for that great edit to the hix article! :D However, can you please edit what you post for spelling and grammar. (ie, don&amp;#039;t use &amp;#039;ur&amp;#039;, make sure it has proper punctuation) BZFlag ...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Thanks for that great edit to the [[hix]] article! :D&lt;br /&gt;
However, can you please edit what you post for spelling and grammar. (ie, don&#039;t use &#039;ur&#039;, make sure it has proper punctuation)&lt;br /&gt;
BZFlag is multi-national, and English is not everyone&#039;s first language. Using proper spelling and grammar will help them understand.&lt;/div&gt;</summary>
		<author><name>Me1</name></author>
	</entry>
	<entry>
		<id>https://wiki.bzflag.org/index.php?title=Talk:Staying_Alive&amp;diff=5320</id>
		<title>Talk:Staying Alive</title>
		<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/index.php?title=Talk:Staying_Alive&amp;diff=5320"/>
		<updated>2009-01-20T01:50:24Z</updated>

		<summary type="html">&lt;p&gt;Me1: New page: http://www.youtube.com/watch?v=7G7ZbhsQsaE This article has the best name. --~~~~&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;http://www.youtube.com/watch?v=7G7ZbhsQsaE&lt;br /&gt;
This article has the best name.&lt;br /&gt;
--[[User:Me1|Me1]] 20:50, 19 January 2009 (EST)&lt;/div&gt;</summary>
		<author><name>Me1</name></author>
	</entry>
</feed>