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	<id>https://wiki.bzflag.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=TJ13820</id>
	<title>BZFlagWiki - User contributions [en]</title>
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	<updated>2026-05-19T12:21:39Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.bzflag.org/index.php?title=Installing_on_Linux&amp;diff=5527</id>
		<title>Installing on Linux</title>
		<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/index.php?title=Installing_on_Linux&amp;diff=5527"/>
		<updated>2009-02-12T02:46:33Z</updated>

		<summary type="html">&lt;p&gt;TJ13820: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is how to install. To compile, see [[:Category:Compiling|Compiling]].&lt;br /&gt;
&lt;br /&gt;
== Installing from tarball ==&lt;br /&gt;
You extract it and run the install script as root.&lt;br /&gt;
&lt;br /&gt;
== Installing using a package manager ==&lt;br /&gt;
This depends on your distribution.  But for example:&lt;br /&gt;
 $ sudo rpm -ivh bzflag.x86.208.rpm&lt;br /&gt;
&lt;br /&gt;
=== Fedora / Red Hat / Mandriva / SUSE ===&lt;br /&gt;
 $ sudo yum install bzflag&lt;br /&gt;
 &lt;br /&gt;
For the server package:&lt;br /&gt;
 $ sudo yum install bzflag-server&lt;br /&gt;
&lt;br /&gt;
=== Ubuntu / Debian ===&lt;br /&gt;
 $ sudo apt-get install bzflag&lt;br /&gt;
&lt;br /&gt;
For the server package:&lt;br /&gt;
 $ sudo apt-get install bzflag-server&lt;br /&gt;
&lt;br /&gt;
=== Gentoo ===&lt;br /&gt;
&lt;br /&gt;
 # emerge bzflag&lt;br /&gt;
&lt;br /&gt;
Alternatively, if you want to grab the 2.0 subversion branch (you probably shouldn&#039;t worry about this unless you need a bug fix that you know is not in the latest release), there is an ebuild available to do this at http://succexy.com/~chris/overlay/games-action/bzflag/bzflag-9999.ebuild. See the [http://gentoo-wiki.com/HOWTO_Installing_3rd_Party_Ebuilds Gentoo Wiki] for more information on using third-party ebuilds.&lt;br /&gt;
&lt;br /&gt;
[[Category:Installing]]&lt;br /&gt;
[[Category:Tutorials]]&lt;/div&gt;</summary>
		<author><name>TJ13820</name></author>
	</entry>
	<entry>
		<id>https://wiki.bzflag.org/index.php?title=Known_Cheats&amp;diff=5526</id>
		<title>Known Cheats</title>
		<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/index.php?title=Known_Cheats&amp;diff=5526"/>
		<updated>2009-02-12T02:35:11Z</updated>

		<summary type="html">&lt;p&gt;TJ13820: /* Other Malicious Activities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Cheats performed on BZFlag are usually made by modifying your client. A great deal of power is invested in the client program, and therefore the client may cheat in every way from creating invincible tanks, to invisibility, to super killing. If you have seen any cheats, have performed them yourself, or have noticed a hole in the source, please add it here. Preventions for many of these cheats are being developed for inclusion in [[BZFlag 3.0|v3.0]].&lt;br /&gt;
&lt;br /&gt;
== Warning ==&lt;br /&gt;
Do not use a modified client on a public server. If you are found to be using a cheat client, you will likely be banned from multiple servers and could quickly find yourself with nowhere to play.  Cheating in BZflag is not the same as using a cheat code in a PlayStation game. See also the &#039;&#039;Notes on &amp;quot;CHEAT&amp;quot; servers&#039;&#039; at the bottom of the [[BZFlag_README | README]], which forbid the hosting of a &amp;quot;cheat&amp;quot; server. A copy of the README is included with the source code and is displayed when you install a pre-compiled copy of the game.&lt;br /&gt;
&lt;br /&gt;
== Blatant Cheats ==&lt;br /&gt;
The following cheats are considered &amp;quot;blatant&amp;quot; cheats because they are usually apparent, even to new players. &lt;br /&gt;
&lt;br /&gt;
NOTE: Some of these cheats may be prevented or already fixed in certain versions of BZFlag.&lt;br /&gt;
&lt;br /&gt;
A cheater may:&lt;br /&gt;
* fly without Wings.&lt;br /&gt;
* steal from or give flags to other players.&lt;br /&gt;
* give flags to observers.&lt;br /&gt;
* rapidly pickup and drop every flag on the map, as if a flag reset were performed.&lt;br /&gt;
* spawn with a flag (usually Guided Missile or Genocide, but can be anything).&lt;br /&gt;
* be immune to the effects of bad flags.&lt;br /&gt;
* grab a new flag when passing through a teleporter (when no flag exists).&lt;br /&gt;
* move, pickup flags, or shoot other tanks while paused.&lt;br /&gt;
* move through buildings without Oscillation Overthruster (&amp;quot;wall walking&amp;quot;).&lt;br /&gt;
* move backwards through buildings with the Oscillation Overthruster.&lt;br /&gt;
* drive outside of the playing area.&lt;br /&gt;
* jump back briefly to avoid a bullet then return to where you were (&amp;quot;network jitter&amp;quot;).&lt;br /&gt;
* double jump.&lt;br /&gt;
* move vertically on a map very quickly or higher than settings would normally allow.&lt;br /&gt;
* instantaneous travel to a new location.&lt;br /&gt;
* jump and land at a pre-determined set of coordinates (i.e. the center of a team pad).&lt;br /&gt;
* shoot teammates without blowing them up.&lt;br /&gt;
* shoot bullets that travel at a different rate (usually faster).&lt;br /&gt;
* shoot bullets that travel at impossible linear paths (i.e. downwards, sideways).&lt;br /&gt;
* shoot bullets from any side of their tank.&lt;br /&gt;
* fire multiple shots simultaneously, often in spreads &amp;amp; separate impossible paths.&lt;br /&gt;
* shoot bullets which cannot be seen on radar or in the HUD.&lt;br /&gt;
* cause himself to be shot by any other player, even if no shots were fired or the player hasn&#039;t spawned (AKA &amp;quot;TK Cheat&amp;quot;).&lt;br /&gt;
* cause another player to shoot the cheater, even if no shots were fired.&lt;br /&gt;
* produce abnormally long laser blasts (in terms of length and time).&lt;br /&gt;
* be zoned, but yet still shoot tanks that are not zoned.&lt;br /&gt;
* become instantly unzoned.&lt;br /&gt;
* not lose flags when paused.&lt;br /&gt;
* cause the bullets of other tanks to explode prematurely.&lt;br /&gt;
* lock onto stealthed players while using Guided Missile.&lt;br /&gt;
* produce abnormally large, small, or frequent shockwave blasts.&lt;br /&gt;
* produce shockwaves at several locations simultaneously.&lt;br /&gt;
* respond differently to gravity.&lt;br /&gt;
* move at a different rate (usually faster).&lt;br /&gt;
* instantly self-destruct.&lt;br /&gt;
* be completely invincible to shots (&amp;quot;god mode&amp;quot;).&lt;br /&gt;
* be invincible while on auto-pilot.&lt;br /&gt;
* be partially invincible, repelling everything but some particular flags (often SW or SR are chosen).&lt;br /&gt;
* instantly kill everyone else.&lt;br /&gt;
* spawn without delay or very rapid respawns (Has been fixed in 2.0.11).&lt;br /&gt;
* be joined as an observer, but playing with a visible, invincible tank&lt;br /&gt;
* be able to strafe or slide left or right&lt;br /&gt;
&lt;br /&gt;
== Subtle Cheats ==&lt;br /&gt;
&#039;&#039;&#039;Subtle cheats&#039;&#039;&#039; are modifications to the BZFlag client that give the user an unfair advantage.  Unlike the obvious &amp;quot;blatant&amp;quot; cheats, these modifications are often difficult to detect by other players.  These modifications often involve small changes to existing source code, and will make their users appear luckier, more intuitive, or more accurate shooters, giving them a slight edge.&lt;br /&gt;
&lt;br /&gt;
Some of these cheats may be detected by examining long-term player statistics. For example, if a specific player picks up a certain superflag 80% of the time over an extended period, on a map where flag positions are completely randomized, then there is strong reason to suspect the player of using a flag identification cheat. &lt;br /&gt;
&lt;br /&gt;
The following is a list of known subtle cheats:&lt;br /&gt;
&lt;br /&gt;
[[Image:Bzfi0002.png|thumb|A screenshot taken on a typical cheat client. Various modifications and enhancements are visible.]]&lt;br /&gt;
[[Image:Coo.png|thumb|A screenshot taken on cheat client.]]&lt;br /&gt;
&lt;br /&gt;
;FlagColoring&lt;br /&gt;
:Flags are given unique colors (or some other identifying feature - colors are simplest). This can be applied to some, or all flags. For example, bad flags are brown, Shock Wave is cyan, Stealth is orange, Guided Missile is pink, etc. This allows the user to avoid bad flags, spot good flags from across the map, and tell what flags other players are carrying or picking up much more easily.&lt;br /&gt;
&lt;br /&gt;
;RadarPath&lt;br /&gt;
:The player can see bullet trajectories at an extended length, making shots easier to avoid, or aiding with targeting. The latter function is used mostly on ricochet maps.&lt;br /&gt;
&lt;br /&gt;
;StealthDetect&lt;br /&gt;
:The player can see stealthed tanks on the radar. Often times the cheater&#039;s client will flash the stealthed tank on the cheater&#039;s radar. This allows a cheater to know that he shouldn&#039;t be able to know that tanks position and allow him to &amp;quot;play dumb&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
;CloakDetect&lt;br /&gt;
:The player can see cloaked tanks on the field. Often times the cheater&#039;s client will show cloaked tanks as zoned tanks (as if holding the PZ flag).&lt;br /&gt;
&lt;br /&gt;
;DisableBadFlags&lt;br /&gt;
:Bad flags whose effects are invisible to other players are disabled from affecting the tank.&lt;br /&gt;
&lt;br /&gt;
;NoGenocide&lt;br /&gt;
:A teammate is  impervious to Genocide.&lt;br /&gt;
&lt;br /&gt;
;FunnyBullet&lt;br /&gt;
:Various cheats that affect the manner in which bullets are fired are possible. The simplest is to increase bullet velocity.  Other cheats include launching multiple bullets in different directions and giving bullets a vertical slope. Many of these cheats are less subtle, and discussed above.&lt;br /&gt;
&lt;br /&gt;
;SkinnyTank&lt;br /&gt;
:Normally, if your aim is a little bit off, you can still kill a tank. When this cheat is in effect, other players have to aim more accurately to kill the user.&lt;br /&gt;
&lt;br /&gt;
;ImprovedConsole&lt;br /&gt;
:The player&#039;s console provides more information than is normal. It&#039;s debatable whether this should be considered a cheat or not, but players with better consoles will have a slight advantage.&lt;br /&gt;
&lt;br /&gt;
;GuidedMissileWontUnlock&lt;br /&gt;
:When the user is killed, his guided missiles remain locked on their targets. This is harder to detect than a Guided Missile being able to lock onto stealthed players, which is discussed above.&lt;br /&gt;
&lt;br /&gt;
[[Image:Bzfi0001.png|thumb|A hacked client equipped with the ProgressiveIdentify cheat. One flag has been identified so far.]]&lt;br /&gt;
&lt;br /&gt;
;BulletFreeZone&lt;br /&gt;
:Any player in the game can cause anyone else&#039;s bullets to explode prematurely (if their client is hacked). Here are a few possible effects:&lt;br /&gt;
:# A victim (or victims) will not be able to fire his weapon (bullets will explode shortly after leaving the muzzle). Others can&#039;t tell who is causing this.&lt;br /&gt;
:# Bullets will explode before hitting a cheater, as if the cheater has a forcefield.&lt;br /&gt;
:# Bullets will explode before hitting a &amp;quot;victim&amp;quot; who is not the cheater, creating the impression that the victim has a forcefield and is cheating. Or the cheater could create the impression that a whole group of tanks are cheating.&lt;br /&gt;
:# Bullets will not be allowed to enter a &amp;quot;bullet-free zone&amp;quot; (such as a building or platform). &lt;br /&gt;
&lt;br /&gt;
;TinyCloak&lt;br /&gt;
:The cheater&#039;s tank is modified to be smaller and harder to hit, but only when carrying the Cloaking flag.  Making a tank this hard to hit would be a blatant cheat if the tank wasn&#039;t cloaked.&lt;br /&gt;
&lt;br /&gt;
;ProgressiveIdentify&lt;br /&gt;
:A variation of the FlagColoring cheat. The client holds the identity of each flag in memory whenever it is picked up by any player and displays the flag type on the cheater&#039;s HUD.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In addition to the above subtle cheats, a cheater may:&lt;br /&gt;
* have a wider than normal field of vision (e.g. 120 degrees)&lt;br /&gt;
* have Guided Missles modified to not lock onto team mates&lt;br /&gt;
* modify the turn rate of his Guided Missles&lt;br /&gt;
* modify the way his targets are selected for Guided Missle lock&lt;br /&gt;
* have an indicator showing when an opponent is in reloading mode&lt;br /&gt;
* modify his client string&lt;br /&gt;
* automatically self-destruct if a geno bullet comes too close to him&lt;br /&gt;
* see the screen and radar when paused&lt;br /&gt;
* be able to see who locked on them with a Guided Missle&lt;br /&gt;
* have radar or different radar settings independent of server radar settings&lt;br /&gt;
* have lines on the radar showing which way each tank is facing &lt;br /&gt;
* see burrowed tanks as regular tanks on the radar&lt;br /&gt;
* have no limits imposed upon the radar &amp;quot;/set _radarLimit 0 or Burrow do not affect the radar&amp;quot;&lt;br /&gt;
* have shots by a zoned tank not show up on radar&lt;br /&gt;
* make slight turns when falling&lt;br /&gt;
* have different binocular zoom settings&lt;br /&gt;
* fire with no delay after stealing a flag with thief&lt;br /&gt;
* have an indicator showing how many wing jumps are left&lt;br /&gt;
* see invisible bullets on radar&lt;br /&gt;
* see opponent&#039;s team color despite opponent having masquerade flaga&lt;br /&gt;
* have an auto-aiming ability that lines up on other tanks to fire upon&lt;br /&gt;
* be able to enable auto-pilot on non-auto-pilot maps&lt;br /&gt;
* be able to enable/disable/enable auto-pilot without delay&lt;br /&gt;
* be able to enable auto-pilot without notifying the server/other players&lt;br /&gt;
&lt;br /&gt;
== Other Malicious Activities ==&lt;br /&gt;
The following is a list of malicious activities that cheaters might also engage in:&lt;br /&gt;
&lt;br /&gt;
* attempt to guess or &amp;quot;crack&amp;quot; the server or map&#039;s password.&lt;br /&gt;
* the use of &amp;quot;Bots&amp;quot; or &amp;quot;Drones&amp;quot; to lag a server by sending large amounts of data or using client commands rapidly&lt;br /&gt;
* the use of &amp;quot;Bots&amp;quot; or &amp;quot;Drones&amp;quot; to deny a poll or create and complete a poll in the favor of the cheater&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
[[Category:Server]]&lt;br /&gt;
[[Category:Server Security]]&lt;/div&gt;</summary>
		<author><name>TJ13820</name></author>
	</entry>
	<entry>
		<id>https://wiki.bzflag.org/index.php?title=Compiling&amp;diff=5525</id>
		<title>Compiling</title>
		<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/index.php?title=Compiling&amp;diff=5525"/>
		<updated>2009-02-12T02:33:26Z</updated>

		<summary type="html">&lt;p&gt;TJ13820: /* Visual C++ */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
Compiling BZFlag is the act of taking the raw source codes for the game and using tools to build an executable application(s) for a target system.&lt;br /&gt;
&lt;br /&gt;
==Source Code==&lt;br /&gt;
In order to compile a user must have his or her own copy of the [[BZFlag_Source|Source Code]]. The code can be obtained from a source archive from the [[Download]] page, or from the [[BZFlag_SVN]] server.&lt;br /&gt;
&lt;br /&gt;
==Readme Files==&lt;br /&gt;
Users should always read the README files for the appropriate operating system. These files are located in the root directory of the source code tree.&lt;br /&gt;
&lt;br /&gt;
==Compilers==&lt;br /&gt;
BZFlag is capable of being built on a number of compilers. The compiler used will depend in some way on the operating system of the computer doing the build.&lt;br /&gt;
&lt;br /&gt;
Linux computers, use the GCC compiler.&lt;br /&gt;
Macintosh Computers use the XCode compiler&lt;br /&gt;
Windows Computers can use the Visual C++ compiler, or the MinGW compiler (based on GCC)&lt;br /&gt;
&lt;br /&gt;
===GCC===&lt;br /&gt;
The GCC build as a number of requirements;&lt;br /&gt;
* Automake X.XX&lt;br /&gt;
* Autoconf X.XX&lt;br /&gt;
* Autotools X.XX&lt;br /&gt;
* SDL Development libraries 1.2.10 or greater&lt;br /&gt;
* OpenGL Development libraries 1.1 or greater&lt;br /&gt;
&lt;br /&gt;
If the required dependencies are installed, the user must then run the following commands from at root level of the source tree&lt;br /&gt;
&lt;br /&gt;
  ./autogen.sh&lt;br /&gt;
  ./configure&lt;br /&gt;
  make&lt;br /&gt;
  make install&lt;br /&gt;
&lt;br /&gt;
Please note that depending on permissions levels the &#039;&#039;&#039;make install&#039;&#039;&#039; command may need to be run as an administrator or root.&lt;br /&gt;
&lt;br /&gt;
===XCode===&lt;br /&gt;
Launch XCode and open the &#039;&#039;&#039;bzflag/BZFlag.xcodeproj&#039;&#039;&#039; project. Note that XCode should have &#039;&#039;&#039;BZFlag&#039;&#039;&#039; selected as the active target and &#039;&#039;&#039;Development&#039;&#039;&#039; as the active build configuration. Click on &#039;&#039;&#039;Targets&#039;&#039;&#039; then click the &#039;&#039;&#039;Build&#039;&#039;&#039; icon. When this process completes, your application will be in &#039;&#039;&#039;bzflag/build/Development&#039;&#039;&#039;. You can then move it wherever you like.&lt;br /&gt;
&lt;br /&gt;
===Visual C++===&lt;br /&gt;
&lt;br /&gt;
==== 2.0.x ====&lt;br /&gt;
Requires &lt;br /&gt;
Visual Studio .net 2003&lt;br /&gt;
Visual Studio .net 2005&lt;br /&gt;
Visual C++ Express 2003 (With extra packages for dependencies)&lt;br /&gt;
&lt;br /&gt;
Microsoft Direct X SDK for April 2007&lt;br /&gt;
WIndows Server 2003 System SDK&lt;br /&gt;
&lt;br /&gt;
==== 2.99.x =====&lt;br /&gt;
Requires&lt;br /&gt;
Visual Studio 2008&lt;br /&gt;
Open the readme in the source file for information on Libraries and SDK&#039;s&lt;br /&gt;
&lt;br /&gt;
===Other build systems===&lt;br /&gt;
Other build systems may be supported in the various readme files (minGW, IRIX, SOLARIS,etc..)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
[[Category:Compiling]]&lt;br /&gt;
[[Category:Tutorials]]&lt;/div&gt;</summary>
		<author><name>TJ13820</name></author>
	</entry>
	<entry>
		<id>https://wiki.bzflag.org/index.php?title=Known_Cheats&amp;diff=5522</id>
		<title>Known Cheats</title>
		<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/index.php?title=Known_Cheats&amp;diff=5522"/>
		<updated>2009-02-12T02:29:06Z</updated>

		<summary type="html">&lt;p&gt;TJ13820: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Cheats performed on BZFlag are usually made by modifying your client. A great deal of power is invested in the client program, and therefore the client may cheat in every way from creating invincible tanks, to invisibility, to super killing. If you have seen any cheats, have performed them yourself, or have noticed a hole in the source, please add it here. Preventions for many of these cheats are being developed for inclusion in [[BZFlag 3.0|v3.0]].&lt;br /&gt;
&lt;br /&gt;
== Warning ==&lt;br /&gt;
Do not use a modified client on a public server. If you are found to be using a cheat client, you will likely be banned from multiple servers and could quickly find yourself with nowhere to play.  Cheating in BZflag is not the same as using a cheat code in a PlayStation game. See also the &#039;&#039;Notes on &amp;quot;CHEAT&amp;quot; servers&#039;&#039; at the bottom of the [[BZFlag_README | README]], which forbid the hosting of a &amp;quot;cheat&amp;quot; server. A copy of the README is included with the source code and is displayed when you install a pre-compiled copy of the game.&lt;br /&gt;
&lt;br /&gt;
== Blatant Cheats ==&lt;br /&gt;
The following cheats are considered &amp;quot;blatant&amp;quot; cheats because they are usually apparent, even to new players. &lt;br /&gt;
&lt;br /&gt;
NOTE: Some of these cheats may be prevented or already fixed in certain versions of BZFlag.&lt;br /&gt;
&lt;br /&gt;
A cheater may:&lt;br /&gt;
* fly without Wings.&lt;br /&gt;
* steal from or give flags to other players.&lt;br /&gt;
* give flags to observers.&lt;br /&gt;
* rapidly pickup and drop every flag on the map, as if a flag reset were performed.&lt;br /&gt;
* spawn with a flag (usually Guided Missile or Genocide, but can be anything).&lt;br /&gt;
* be immune to the effects of bad flags.&lt;br /&gt;
* grab a new flag when passing through a teleporter (when no flag exists).&lt;br /&gt;
* move, pickup flags, or shoot other tanks while paused.&lt;br /&gt;
* move through buildings without Oscillation Overthruster (&amp;quot;wall walking&amp;quot;).&lt;br /&gt;
* move backwards through buildings with the Oscillation Overthruster.&lt;br /&gt;
* drive outside of the playing area.&lt;br /&gt;
* jump back briefly to avoid a bullet then return to where you were (&amp;quot;network jitter&amp;quot;).&lt;br /&gt;
* double jump.&lt;br /&gt;
* move vertically on a map very quickly or higher than settings would normally allow.&lt;br /&gt;
* instantaneous travel to a new location.&lt;br /&gt;
* jump and land at a pre-determined set of coordinates (i.e. the center of a team pad).&lt;br /&gt;
* shoot teammates without blowing them up.&lt;br /&gt;
* shoot bullets that travel at a different rate (usually faster).&lt;br /&gt;
* shoot bullets that travel at impossible linear paths (i.e. downwards, sideways).&lt;br /&gt;
* shoot bullets from any side of their tank.&lt;br /&gt;
* fire multiple shots simultaneously, often in spreads &amp;amp; separate impossible paths.&lt;br /&gt;
* shoot bullets which cannot be seen on radar or in the HUD.&lt;br /&gt;
* cause himself to be shot by any other player, even if no shots were fired or the player hasn&#039;t spawned (AKA &amp;quot;TK Cheat&amp;quot;).&lt;br /&gt;
* cause another player to shoot the cheater, even if no shots were fired.&lt;br /&gt;
* produce abnormally long laser blasts (in terms of length and time).&lt;br /&gt;
* be zoned, but yet still shoot tanks that are not zoned.&lt;br /&gt;
* become instantly unzoned.&lt;br /&gt;
* not lose flags when paused.&lt;br /&gt;
* cause the bullets of other tanks to explode prematurely.&lt;br /&gt;
* lock onto stealthed players while using Guided Missile.&lt;br /&gt;
* produce abnormally large, small, or frequent shockwave blasts.&lt;br /&gt;
* produce shockwaves at several locations simultaneously.&lt;br /&gt;
* respond differently to gravity.&lt;br /&gt;
* move at a different rate (usually faster).&lt;br /&gt;
* instantly self-destruct.&lt;br /&gt;
* be completely invincible to shots (&amp;quot;god mode&amp;quot;).&lt;br /&gt;
* be invincible while on auto-pilot.&lt;br /&gt;
* be partially invincible, repelling everything but some particular flags (often SW or SR are chosen).&lt;br /&gt;
* instantly kill everyone else.&lt;br /&gt;
* spawn without delay or very rapid respawns (Has been fixed in 2.0.11).&lt;br /&gt;
* be joined as an observer, but playing with a visible, invincible tank&lt;br /&gt;
* be able to strafe or slide left or right&lt;br /&gt;
&lt;br /&gt;
== Subtle Cheats ==&lt;br /&gt;
&#039;&#039;&#039;Subtle cheats&#039;&#039;&#039; are modifications to the BZFlag client that give the user an unfair advantage.  Unlike the obvious &amp;quot;blatant&amp;quot; cheats, these modifications are often difficult to detect by other players.  These modifications often involve small changes to existing source code, and will make their users appear luckier, more intuitive, or more accurate shooters, giving them a slight edge.&lt;br /&gt;
&lt;br /&gt;
Some of these cheats may be detected by examining long-term player statistics. For example, if a specific player picks up a certain superflag 80% of the time over an extended period, on a map where flag positions are completely randomized, then there is strong reason to suspect the player of using a flag identification cheat. &lt;br /&gt;
&lt;br /&gt;
The following is a list of known subtle cheats:&lt;br /&gt;
&lt;br /&gt;
[[Image:Bzfi0002.png|thumb|A screenshot taken on a typical cheat client. Various modifications and enhancements are visible.]]&lt;br /&gt;
[[Image:Coo.png|thumb|A screenshot taken on cheat client.]]&lt;br /&gt;
&lt;br /&gt;
;FlagColoring&lt;br /&gt;
:Flags are given unique colors (or some other identifying feature - colors are simplest). This can be applied to some, or all flags. For example, bad flags are brown, Shock Wave is cyan, Stealth is orange, Guided Missile is pink, etc. This allows the user to avoid bad flags, spot good flags from across the map, and tell what flags other players are carrying or picking up much more easily.&lt;br /&gt;
&lt;br /&gt;
;RadarPath&lt;br /&gt;
:The player can see bullet trajectories at an extended length, making shots easier to avoid, or aiding with targeting. The latter function is used mostly on ricochet maps.&lt;br /&gt;
&lt;br /&gt;
;StealthDetect&lt;br /&gt;
:The player can see stealthed tanks on the radar. Often times the cheater&#039;s client will flash the stealthed tank on the cheater&#039;s radar. This allows a cheater to know that he shouldn&#039;t be able to know that tanks position and allow him to &amp;quot;play dumb&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
;CloakDetect&lt;br /&gt;
:The player can see cloaked tanks on the field. Often times the cheater&#039;s client will show cloaked tanks as zoned tanks (as if holding the PZ flag).&lt;br /&gt;
&lt;br /&gt;
;DisableBadFlags&lt;br /&gt;
:Bad flags whose effects are invisible to other players are disabled from affecting the tank.&lt;br /&gt;
&lt;br /&gt;
;NoGenocide&lt;br /&gt;
:A teammate is  impervious to Genocide.&lt;br /&gt;
&lt;br /&gt;
;FunnyBullet&lt;br /&gt;
:Various cheats that affect the manner in which bullets are fired are possible. The simplest is to increase bullet velocity.  Other cheats include launching multiple bullets in different directions and giving bullets a vertical slope. Many of these cheats are less subtle, and discussed above.&lt;br /&gt;
&lt;br /&gt;
;SkinnyTank&lt;br /&gt;
:Normally, if your aim is a little bit off, you can still kill a tank. When this cheat is in effect, other players have to aim more accurately to kill the user.&lt;br /&gt;
&lt;br /&gt;
;ImprovedConsole&lt;br /&gt;
:The player&#039;s console provides more information than is normal. It&#039;s debatable whether this should be considered a cheat or not, but players with better consoles will have a slight advantage.&lt;br /&gt;
&lt;br /&gt;
;GuidedMissileWontUnlock&lt;br /&gt;
:When the user is killed, his guided missiles remain locked on their targets. This is harder to detect than a Guided Missile being able to lock onto stealthed players, which is discussed above.&lt;br /&gt;
&lt;br /&gt;
[[Image:Bzfi0001.png|thumb|A hacked client equipped with the ProgressiveIdentify cheat. One flag has been identified so far.]]&lt;br /&gt;
&lt;br /&gt;
;BulletFreeZone&lt;br /&gt;
:Any player in the game can cause anyone else&#039;s bullets to explode prematurely (if their client is hacked). Here are a few possible effects:&lt;br /&gt;
:# A victim (or victims) will not be able to fire his weapon (bullets will explode shortly after leaving the muzzle). Others can&#039;t tell who is causing this.&lt;br /&gt;
:# Bullets will explode before hitting a cheater, as if the cheater has a forcefield.&lt;br /&gt;
:# Bullets will explode before hitting a &amp;quot;victim&amp;quot; who is not the cheater, creating the impression that the victim has a forcefield and is cheating. Or the cheater could create the impression that a whole group of tanks are cheating.&lt;br /&gt;
:# Bullets will not be allowed to enter a &amp;quot;bullet-free zone&amp;quot; (such as a building or platform). &lt;br /&gt;
&lt;br /&gt;
;TinyCloak&lt;br /&gt;
:The cheater&#039;s tank is modified to be smaller and harder to hit, but only when carrying the Cloaking flag.  Making a tank this hard to hit would be a blatant cheat if the tank wasn&#039;t cloaked.&lt;br /&gt;
&lt;br /&gt;
;ProgressiveIdentify&lt;br /&gt;
:A variation of the FlagColoring cheat. The client holds the identity of each flag in memory whenever it is picked up by any player and displays the flag type on the cheater&#039;s HUD.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In addition to the above subtle cheats, a cheater may:&lt;br /&gt;
* have a wider than normal field of vision (e.g. 120 degrees)&lt;br /&gt;
* have Guided Missles modified to not lock onto team mates&lt;br /&gt;
* modify the turn rate of his Guided Missles&lt;br /&gt;
* modify the way his targets are selected for Guided Missle lock&lt;br /&gt;
* have an indicator showing when an opponent is in reloading mode&lt;br /&gt;
* modify his client string&lt;br /&gt;
* automatically self-destruct if a geno bullet comes too close to him&lt;br /&gt;
* see the screen and radar when paused&lt;br /&gt;
* be able to see who locked on them with a Guided Missle&lt;br /&gt;
* have radar or different radar settings independent of server radar settings&lt;br /&gt;
* have lines on the radar showing which way each tank is facing &lt;br /&gt;
* see burrowed tanks as regular tanks on the radar&lt;br /&gt;
* have no limits imposed upon the radar &amp;quot;/set _radarLimit 0 or Burrow do not affect the radar&amp;quot;&lt;br /&gt;
* have shots by a zoned tank not show up on radar&lt;br /&gt;
* make slight turns when falling&lt;br /&gt;
* have different binocular zoom settings&lt;br /&gt;
* fire with no delay after stealing a flag with thief&lt;br /&gt;
* have an indicator showing how many wing jumps are left&lt;br /&gt;
* see invisible bullets on radar&lt;br /&gt;
* see opponent&#039;s team color despite opponent having masquerade flaga&lt;br /&gt;
* have an auto-aiming ability that lines up on other tanks to fire upon&lt;br /&gt;
* be able to enable auto-pilot on non-auto-pilot maps&lt;br /&gt;
* be able to enable/disable/enable auto-pilot without delay&lt;br /&gt;
* be able to enable auto-pilot without notifying the server/other players&lt;br /&gt;
&lt;br /&gt;
== Other Malicious Activities ==&lt;br /&gt;
The following is a list of malicious activities that cheaters might also engage in:&lt;br /&gt;
&lt;br /&gt;
* attempt to guess or &amp;quot;crack&amp;quot; the server or map&#039;s password.&lt;br /&gt;
* the use of &amp;quot;Bots&amp;quot; or &amp;quot;Drones&amp;quot; to lag a server by sending large amounts of data or using client commands rapidly&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
[[Category:Server]]&lt;br /&gt;
[[Category:Server Security]]&lt;/div&gt;</summary>
		<author><name>TJ13820</name></author>
	</entry>
	<entry>
		<id>https://wiki.bzflag.org/index.php?title=MapChange_Server&amp;diff=5518</id>
		<title>MapChange Server</title>
		<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/index.php?title=MapChange_Server&amp;diff=5518"/>
		<updated>2009-02-12T02:21:53Z</updated>

		<summary type="html">&lt;p&gt;TJ13820: New page: Mapchange is a standard plug-in that is shipped with the BZFlag Source code. It allows a server to run more than one map per running Process.  Mapchange is not included in...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mapchange is a standard [[Plug-ins|plug-in]] that is shipped with the [[BZFlag Source]] code. It allows a server to run more than one map per running Process.&lt;br /&gt;
&lt;br /&gt;
Mapchange is not included in any BZFlag package by default. You must download the source from the forums: [http://my.bzflag.org/bb/download/file.php?id=5651 Mapchange.zip]&lt;br /&gt;
More help can be found on the forums here [http://my.bzflag.org/bb/viewtopic.php?t=9903 Mapchange]&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
Creates an extra &amp;quot;.conf&amp;quot; which allows you to call *in game* any other configuration file with the commands:&lt;br /&gt;
/maplist&lt;br /&gt;
/mapchange&lt;br /&gt;
/maprandom&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
ShockwaveDeath was created by Gnurdux&lt;br /&gt;
&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
[[Category:Plug-Ins]]&lt;/div&gt;</summary>
		<author><name>TJ13820</name></author>
	</entry>
	<entry>
		<id>https://wiki.bzflag.org/index.php?title=Other_Links&amp;diff=5517</id>
		<title>Other Links</title>
		<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/index.php?title=Other_Links&amp;diff=5517"/>
		<updated>2009-02-12T02:12:10Z</updated>

		<summary type="html">&lt;p&gt;TJ13820: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&#039;&#039;Feel free to edit this page and add more BZFlag related links.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
TimRiker adds: All distributed BZFlag binaries &#039;&#039;&#039;must&#039;&#039;&#039; comply with the BZFlag license and release the source code as well as the patches. Any changes are allowed including &amp;quot;cheat&amp;quot; clients, as long as they comply with the license. Please refrain from running &amp;quot;cheat&amp;quot; clients on servers where it is not explicitly allowed. Changing the base BZFlag protocol version number will let your modified client only work with others of its kind.&lt;br /&gt;
&lt;br /&gt;
== *.BZFlag.org sites ==&lt;br /&gt;
* [http://my.BZFlag.org/bb/ my.BZFlag.org/bb/] bzflag forum (&#039;centrum&#039;)&lt;br /&gt;
* [http://my.BZFlag.org/ my.BZFlag.org] - stats etc&lt;br /&gt;
* [http://list.BZFlag.org/ list.BZFlag.org] stats on some of the BZFlag servers&lt;br /&gt;
* [http://league.bzflag.net/ league.bzflag.net/] bzflag Ducati-style league&lt;br /&gt;
&lt;br /&gt;
== Other BZFlag-related sites ==&lt;br /&gt;
* [http://bzexcess.com bzexcess.com] BZFlag development blog and homepage for BZExcess servers&lt;br /&gt;
* [http://www.zaphod.fr/ zaphod.fr] BZFlag Info and Map Hosting site&lt;br /&gt;
* [http://www.wtwrp.de/ WTWRP] German BZFlag Community&lt;br /&gt;
* [http://macmapping.synthasite.com For mapmaker:]A Forum for mapmaking on any os.&lt;br /&gt;
* [http://bzw.servegame.com BZW League] U.S. located bzflag league &lt;br /&gt;
* [http://mybzflag.net MyBZFlag.net] Map Development Group :: Giving you even more BZW.&lt;br /&gt;
* [http://bzfmaps.net Bzfmaps.net] BZFlags Map Hosting site&lt;br /&gt;
* [http://s14.invisionfree.com/Alex_Universe/index.php? Alex_Universe Forum] Another Bzflag Forum   other things.&lt;br /&gt;
* [http://www.cruzan.info/comp/comp.html BZRAND 6.3X random map maker for 1.x style]&lt;br /&gt;
* [http://www.cruzan.info/comp/comp.html BZCHECKER 1.X a map checker/validator ]can handle some 2.X stuff&lt;br /&gt;
* [http://bzflag.at BZFlag Homepage in Austria]&lt;br /&gt;
* [http://bzbb.bzflag.at BZFlag Forum for Austria]&lt;br /&gt;
* [http://bzflag.de bzflag.de] - German bzflag Homepage with loads of information.&lt;br /&gt;
* [http://shellshock.bzflag.bz/ Shell Shock] - News, The Map Factory, Guides, Cool Bits and 2 rotating game servers.&lt;br /&gt;
* [http://linux.oreillynet.com/pub/a/linux/2003/11/20/bzflag.html O&#039;Reilly Network review]&lt;br /&gt;
* [http://www.cafeshops.com/hellonwheels/ Hell On Wheels Official Store] Get your official HoW Thongs and Tees here&lt;br /&gt;
* [http://www-swiss.ai.mit.edu/~bentz/bzflag/bzflag.html Purple Panzer&#039;s BZFlag Page]&lt;br /&gt;
* [http://www.planet-mofo.com/ Planet-Mofo] - website, league, blogs, stuff.&lt;br /&gt;
* [http://www.cafeshops.com/bzflag T-Shirts and more?] Now with Noodleman&#039;s O&#039;REALLY shirt. More designs wanted.&lt;br /&gt;
* [http://www.sourceforge.net/projects/bzflag Sourceforge project]&lt;br /&gt;
* [http://www.bzflag.de/ Phagozytose German BZFlag Clan]&lt;br /&gt;
* [http://pub33.ezboard.com/bbzflag The old unofficial forum]&lt;br /&gt;
* [http://sourceforge.net/mail/?group_id=3248 The mailing lists] on Sourceforge&lt;br /&gt;
* [http://www.cruzan.info/bzflag/bzflag.html Sid6.7 Bzflag Worlds Website!] BZFlag help, IP cheater list and some links&lt;br /&gt;
* [http://zeebrothers.net/ The Legendary Zeebrothers]  Server&lt;br /&gt;
* [http://mybzflag.net/ MDG - Map Development Group - Mapping help]&lt;br /&gt;
* [http://cruelmania.freeforums.org/ Cruel dog&#039;s CruelMania website and forums - Unofficial forums]&lt;br /&gt;
&lt;br /&gt;
== Halted BZFlag-related sites ==&lt;br /&gt;
* [http://www.icosaedro.it/bze/ BZFlag map editor in M2] Note - editor development appears to have stopped in December 2004, hence it&#039;s unlikely to handle [[BZW]] v2 objects&lt;br /&gt;
* [http://bzfsgui.sourceforge.net The BZFlag Server GUI Project] on Sourceforge.  Note - development appears to have stopped in November 2003 and states that bzfs 1.10 is the latest release it supports&lt;br /&gt;
&lt;br /&gt;
== Other non-BZFlag-related sites ==&lt;br /&gt;
* [http://www.download-free-games.com/war_game_download/index.htm War Games]&lt;br /&gt;
* [http://www.freewebs.com/shellshockbz/ Shell Shock]&lt;br /&gt;
* [http://www.kelsoes.com/how/ Hell On Wheels] Note - this site was marked as under construction when access was attempted on 14th July 2007&lt;/div&gt;</summary>
		<author><name>TJ13820</name></author>
	</entry>
	<entry>
		<id>https://wiki.bzflag.org/index.php?title=BZW_League&amp;diff=5516</id>
		<title>BZW League</title>
		<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/index.php?title=BZW_League&amp;diff=5516"/>
		<updated>2009-02-12T02:09:13Z</updated>

		<summary type="html">&lt;p&gt;TJ13820: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;BZW&#039;&#039; is a BZFlag league. [http://bzw.servegame.com BZW]. &lt;br /&gt;
&lt;br /&gt;
== BZW League Services ==&lt;br /&gt;
* [http://bzw.servegame.com Official Website]&lt;br /&gt;
* IRC Channel: irc.freenode.net ##bzw.members&lt;br /&gt;
&lt;br /&gt;
== Members ==&lt;br /&gt;
* Owner - TJ13820&lt;br /&gt;
* Web Administration - Dr.Robotnik&lt;br /&gt;
* [http://my.bzflag.org/bb/memberlist.php?mode=group&amp;amp;g=32327 Admins]&lt;br /&gt;
* [http://my.bzflag.org/bb/memberlist.php?mode=group&amp;amp;g=32328 Jr Admins]&lt;br /&gt;
* [http://my.bzflag.org/bb/memberlist.php?mode=group&amp;amp;g=32326 Cops]&lt;br /&gt;
* [http://my.bzflag.org/bb/memberlist.php?mode=group&amp;amp;g=34154 League Members]&lt;br /&gt;
&lt;br /&gt;
== Contact BZW League ==&lt;br /&gt;
You may contact us via&lt;br /&gt;
* Forums: [http://bzw.servegame.com/forums Forums]&lt;br /&gt;
* Irc Chat: [http://bzw.servegame.com/chatroom IRC Chatroom]&lt;br /&gt;
* E-Mail: bzw@gmx.us&lt;br /&gt;
* Private Messages to TJ13820&lt;/div&gt;</summary>
		<author><name>TJ13820</name></author>
	</entry>
	<entry>
		<id>https://wiki.bzflag.org/index.php?title=BZW_League&amp;diff=5515</id>
		<title>BZW League</title>
		<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/index.php?title=BZW_League&amp;diff=5515"/>
		<updated>2009-02-12T02:04:03Z</updated>

		<summary type="html">&lt;p&gt;TJ13820: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;BZW&#039;&#039; is a BZFlag league. [http://bzw.servegame.com BZW]. &lt;br /&gt;
&lt;br /&gt;
== BZW League Services ==&lt;br /&gt;
* [http://bzw.servegame.com Official Website]&lt;br /&gt;
* IRC Channel: irc.freenode.net ##bzw.members&lt;br /&gt;
&lt;br /&gt;
== Members ==&lt;br /&gt;
* Owner - TJ13820&lt;br /&gt;
* Web Administration - Dr.Robotnik&lt;br /&gt;
* [http://my.bzflag.org/bb/groupcp.php?g=32327&amp;amp;amp;sid=23e738f6b7b89c6ec76ba551efe862b5 Admins]&lt;br /&gt;
* [http://my.bzflag.org/bb/groupcp.php?g=32328&amp;amp;amp;sid=23e738f6b7b89c6ec76ba551efe862b5 Jr Admins]&lt;br /&gt;
* [http://my.bzflag.org/bb/groupcp.php?g=32326&amp;amp;amp;sid=23e738f6b7b89c6ec76ba551efe862b5 Cops]&lt;br /&gt;
* [http://my.bzflag.org/bb/groupcp.php?g=34154&amp;amp;amp;sid=23e738f6b7b89c6ec76ba551efe862b5 League Members]&lt;br /&gt;
&lt;br /&gt;
== Contact BZW League ==&lt;br /&gt;
You may contact us via&lt;br /&gt;
* Forums: [http://bzw.servegame.com/forums Forums]&lt;br /&gt;
* Irc Chat: [http://bzw.servegame.com/chatroom IRC Chatroom]&lt;br /&gt;
* E-Mail: bzw@gmx.us&lt;br /&gt;
* Private Messages to TJ13820&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Previously known as CoAM - The group failed to release the maps scheduled.&lt;/div&gt;</summary>
		<author><name>TJ13820</name></author>
	</entry>
	<entry>
		<id>https://wiki.bzflag.org/index.php?title=CoAM&amp;diff=5514</id>
		<title>CoAM</title>
		<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/index.php?title=CoAM&amp;diff=5514"/>
		<updated>2009-02-12T01:55:57Z</updated>

		<summary type="html">&lt;p&gt;TJ13820: CoAM moved to BZW League: group renamed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[BZW League]]&lt;/div&gt;</summary>
		<author><name>TJ13820</name></author>
	</entry>
	<entry>
		<id>https://wiki.bzflag.org/index.php?title=BZW_League&amp;diff=5513</id>
		<title>BZW League</title>
		<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/index.php?title=BZW_League&amp;diff=5513"/>
		<updated>2009-02-12T01:55:57Z</updated>

		<summary type="html">&lt;p&gt;TJ13820: CoAM moved to BZW League: group renamed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;CoAM&#039;&#039;&#039; is a BZFlag group. CoAM stands for [http://coam.servegame.com Community of American Mapmakers]. &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The founder of CoAM is &#039;&#039;BigOldBadBucko&#039;&#039;. The co-founder and host of CoAM is &#039;&#039;TJ13820&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== CoAM Services ==&lt;br /&gt;
* [http://coam.servegame.com Official Main Website]&lt;br /&gt;
* IRC Channel: irc.freenode.net #coam&lt;br /&gt;
&lt;br /&gt;
== Contact CoAM ==&lt;br /&gt;
You may contact us via&lt;br /&gt;
* Forums: [http://coam.servegame.com/forums Forums]&lt;br /&gt;
* Irc Chat: [http://coam.servegame.com/?page_id=11 IRC Chatroom]&lt;br /&gt;
* E-Mail: Coam@gmx.us&lt;br /&gt;
* Private Messages to either TJ13820 or Big Old Bad Bucko&lt;/div&gt;</summary>
		<author><name>TJ13820</name></author>
	</entry>
</feed>