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	<title>BZFlagWiki - User contributions [en]</title>
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	<updated>2026-05-04T18:32:25Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.bzflag.org/index.php?title=Flag_List&amp;diff=3807</id>
		<title>Flag List</title>
		<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/index.php?title=Flag_List&amp;diff=3807"/>
		<updated>2007-12-15T21:40:18Z</updated>

		<summary type="html">&lt;p&gt;Terrier: added links for flags with existing pages&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==What are flags?==&lt;br /&gt;
&lt;br /&gt;
Flags are, well, flags.  [[Tank|Tanks]] pick up a flag by driving over it.  In general there are good and bad superflags, which change the behavior of the tank or weapon, and team flags.  They are one of the key factors how to kill the other tanks.&lt;br /&gt;
&lt;br /&gt;
Only one flag at a time may be carried and can usually be dropped by pressing the spacebar or middle mouse key (MMK), except where a map has been configured to make you hold a &amp;quot;bad&amp;quot; superflag for a certain length of time before being automatically dropped.  Some maps feature &amp;quot;antidote flags&amp;quot;, which appear randomly in yellow as soon as you pick up a bad flag.  Driving over the antidote flag will cause the bad flag to be dropped and the antidote flags to disappear.  Some maps have the feature that shooting another tank will cause a carried bad flag to be dropped.&lt;br /&gt;
&lt;br /&gt;
Can&#039;t see the flags on the playing field and/or on the radar?  It&#039;s possible that the map doesn&#039;t have any flags but it&#039;s more likely that you&#039;ve accidentally switched them off in your excited playing of the game!  The default key to toggle flags on/off on the [[radar]] is &#039;&#039;&#039;h&#039;&#039;&#039;, and in the [[HUD]] is &#039;&#039;&#039;j&#039;&#039;&#039;.  Try pressing the appropriate key and see what happens!&lt;br /&gt;
&lt;br /&gt;
Every flag type has its own associated 1 or 2 letter flag code to identify it.  These flag codes are used when specifying specific flags, ether as server startup parameters, or as part of the map file. They are also used in various map structures such as [[weapon (object)|world weapons]] and [[Base|CTF Bases]]. The [[BZFS API]] will use flag codes as well to identify flag types.&lt;br /&gt;
&lt;br /&gt;
== Team Flags ==&lt;br /&gt;
&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hl3}} |&#039;&#039;&#039;Flag&#039;&#039;&#039; &lt;br /&gt;
| {{Hl3}} |&#039;&#039;&#039;Abbr&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| Red Team || &amp;lt;span id=&amp;quot;R*&amp;quot;&amp;gt;R*&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Blue Team || &amp;lt;span id=&amp;quot;B*&amp;quot;&amp;gt;B*&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Green Team || &amp;lt;span id=&amp;quot;G*&amp;quot;&amp;gt;G*&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Purple Team || &amp;lt;span id=&amp;quot;P*&amp;quot;&amp;gt;P*&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Team flags are supplied by the server in the [[CTF|capture-the-flag]] style game.  While at least one player is on a team, that team&#039;s flag is in the game. When captured, the flag is returned to the team&#039;s [[base]]. If the flag is dropped in a bad place, it is moved to a safety position.  Bad places are on top of a building or on an enemy team base.  The flag can be dropped on a team base only by a player from a third team; for example, when a blue player drops the red flag on the green base.&lt;br /&gt;
&lt;br /&gt;
A team flag is captured when a tank drops an enemy flag onto its own base or when a tank takes its flag onto an enemy base, even if there&#039;s no one playing on that team.  You must be on the ground to capture a flag.&lt;br /&gt;
&lt;br /&gt;
==Good Superflags==&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hl3}} |&#039;&#039;&#039;Flag&#039;&#039;&#039; &lt;br /&gt;
| {{Hl3}} |&#039;&#039;&#039;Abbr&#039;&#039;&#039; &lt;br /&gt;
| {{Hl3}} |&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Agility || &amp;lt;span id=&amp;quot;A&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt; || Improves the dodging capabilities of the tank. ([[BZFlag 2.0.0|v.2.0.0]])&lt;br /&gt;
|-&lt;br /&gt;
| Burrow || &amp;lt;span id=&amp;quot;BU&amp;quot;&amp;gt;BU&amp;lt;/span&amp;gt; || Your tank burrows into the ground up to your muzzle, making you impervious to normal shots, as they sail above you. However, your tank controls become sluggish (with the default server settings), your radar view is reduced, and anyone, unless they are zoned, can crush you like a beetle. ([[BZFlag 2.0.0|v.2.0.0]])&lt;br /&gt;
|-&lt;br /&gt;
| Cloaking || &amp;lt;span id=&amp;quot;CL&amp;quot;&amp;gt;CL&amp;lt;/span&amp;gt; || Tank becomes invisible out-the-window but is still visible on radar.&lt;br /&gt;
|-&lt;br /&gt;
| [[Genocide|Genocide]] || &amp;lt;span id=&amp;quot;G&amp;quot;&amp;gt;G&amp;lt;/span&amp;gt; || Destroying any tank on a team destroys every player on that team.&lt;br /&gt;
|-&lt;br /&gt;
| Guided Missile || &amp;lt;span id=&amp;quot;GM&amp;quot;&amp;gt;GM&amp;lt;/span&amp;gt; || Shots guide themselves when locked on. The missile can be retargeted at any time during its flight (with the right mouse button). This allows the player some control over the missile steering.&lt;br /&gt;
|-&lt;br /&gt;
| Identify || &amp;lt;span id=&amp;quot;ID&amp;quot;&amp;gt;ID&amp;lt;/span&amp;gt; || Displays the identity of the closest flag in the vicinity.&lt;br /&gt;
|-&lt;br /&gt;
| Invisible Bullet || &amp;lt;span id=&amp;quot;IB&amp;quot;&amp;gt;IB&amp;lt;/span&amp;gt; || Shots are invisible on radar (except your own). They are visible out-the-window. Sort of stealth for shots.&lt;br /&gt;
|-&lt;br /&gt;
| [[Jumping|Jumping]] || &amp;lt;span id=&amp;quot;JP&amp;quot;&amp;gt;JP&amp;lt;/span&amp;gt; || Allows the tank to jump. You cannot steer while in the air.&lt;br /&gt;
|-&lt;br /&gt;
| Laser || &amp;lt;span id=&amp;quot;L&amp;quot;&amp;gt;L&amp;lt;/span&amp;gt; || Shoots a laser, with effectively infinite speed and range. Just point and shoot. The binoculars are handy for lining up distant targets. The downside (you knew it was coming) is that the reload time is doubled.&lt;br /&gt;
|-&lt;br /&gt;
| Low Gravity || &amp;lt;span id=&amp;quot;LG&amp;quot;&amp;gt;LG&amp;lt;/span&amp;gt; || The gravity is reduced. Tank jumps higher. ([[BZFlag 3.0|v.2.99.x]])&lt;br /&gt;
|-&lt;br /&gt;
| Machine Gun || &amp;lt;span id=&amp;quot;MG&amp;quot;&amp;gt;MG&amp;lt;/span&amp;gt; || Increases shot speed, fires multiple bullets at a time, and dramatically decreases range and reload delay.&lt;br /&gt;
|-&lt;br /&gt;
| Masquerade || &amp;lt;span id=&amp;quot;MQ&amp;quot;&amp;gt;MQ&amp;lt;/span&amp;gt; || Your tank looks like a teammate when viewed out of the window. Bullets, radar and targeting reveal your true identity. ([[BZFlag 2.0.0|v.2.0.0]])&lt;br /&gt;
|-&lt;br /&gt;
| Narrow || &amp;lt;span id=&amp;quot;N&amp;quot;&amp;gt;N&amp;lt;/span&amp;gt; || Tank is super thin. Very hard to hit from front but is normal size from side. Can get through small openings.&lt;br /&gt;
|-&lt;br /&gt;
| Oscillation Overthruster || &amp;lt;span id=&amp;quot;OO&amp;quot;&amp;gt;OO&amp;lt;/span&amp;gt; || Lets the tank go through buildings. You cannot back up in or into a building, nor can you shoot while inside.&lt;br /&gt;
|-&lt;br /&gt;
| Phantom Zone || &amp;lt;span id=&amp;quot;PZ&amp;quot;&amp;gt;PZ&amp;lt;/span&amp;gt; || Driving through a teleporter phantom zones the tank. A zoned tank can shoot, but the shots fired will only have effect on other zoned tanks. Zoned tanks can drive through buildings and cannot be destroyed except by a Super Bullet, a Shock Wave, or another zoned tank (or if the teams flag is captured).&lt;br /&gt;
|-&lt;br /&gt;
| Quick Turn || &amp;lt;span id=&amp;quot;QT&amp;quot;&amp;gt;QT&amp;lt;/span&amp;gt; || Tank turns faster. Good for dodging.&lt;br /&gt;
|-&lt;br /&gt;
| Rapid Fire || &amp;lt;span id=&amp;quot;F&amp;quot;&amp;gt;F&amp;lt;/span&amp;gt; || Increases shot speed and decreases range and reload delay.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ricochet|Ricochet]] || &amp;lt;span id=&amp;quot;R&amp;quot;&amp;gt;R&amp;lt;/span&amp;gt; || Shots bounce off walls. It is exceptionally easy to kill yourself with this flag.&lt;br /&gt;
|-&lt;br /&gt;
| Seer || &amp;lt;span id=&amp;quot;SE&amp;quot;&amp;gt;SE&amp;lt;/span&amp;gt; || Gives you the ability to see Stealthed, Cloaked and Masqueraded tanks as normal, as well as Invisible Bullets. ([[BZFlag 2.0.0|v.2.0.0]])&lt;br /&gt;
|-&lt;br /&gt;
| Shield || &amp;lt;span id=&amp;quot;SH&amp;quot;&amp;gt;SH&amp;lt;/span&amp;gt; || Getting hit only drops flag. Flag flies an extra-long time.&lt;br /&gt;
|-&lt;br /&gt;
|[[ ShockWave|Shock Wave]] || &amp;lt;span id=&amp;quot;SW&amp;quot;&amp;gt;SW&amp;lt;/span&amp;gt; || Tank does not fire shells. Instead it sends out a shock wave in all directions. Any tank caught in the wave is destroyed (including tanks on or in buildings and zoned tanks).&lt;br /&gt;
|-&lt;br /&gt;
| Stealth || &amp;lt;span id=&amp;quot;ST&amp;quot;&amp;gt;ST&amp;lt;/span&amp;gt; || Tank becomes invisible on radar but is still visible out-the-window.&lt;br /&gt;
|-&lt;br /&gt;
| Steam Roller || &amp;lt;span id=&amp;quot;SR&amp;quot;&amp;gt;SR&amp;lt;/span&amp;gt; || When you touch another tank while you have this flag, they are destroyed.&lt;br /&gt;
|-&lt;br /&gt;
| Super Bullet || &amp;lt;span id=&amp;quot;SB&amp;quot;&amp;gt;SB&amp;lt;/span&amp;gt; || Shots can go through buildings (possibly destroying a tank with the oscillation overthruster flag) and can also destroy (phantom) zoned tanks.&lt;br /&gt;
|-&lt;br /&gt;
| Thief || &amp;lt;span id=&amp;quot;TH&amp;quot;&amp;gt;TH&amp;lt;/span&amp;gt; || Tank is small and fast; when you shoot an opponent, he is not killed, but instead, you steal his flag. ([[BZFlag 2.0.0|v.2.0.0]])&lt;br /&gt;
|-&lt;br /&gt;
| Tiny || &amp;lt;span id=&amp;quot;T&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt; || Tank becomes much smaller and harder to hit. You must get quite close).&lt;br /&gt;
|-&lt;br /&gt;
| Useless || &amp;lt;span id=&amp;quot;US&amp;quot;&amp;gt;US&amp;lt;/span&amp;gt; || It is useless! ([[BZFlag 2.0.0|v.2.0.0]])&lt;br /&gt;
|-&lt;br /&gt;
| High Speed || &amp;lt;span id=&amp;quot;V&amp;quot;&amp;gt;V&amp;lt;/span&amp;gt; || Tank moves faster. Outrun bad guys.&lt;br /&gt;
|-&lt;br /&gt;
| Wings || &amp;lt;span id=&amp;quot;WG&amp;quot;&amp;gt;WG&amp;lt;/span&amp;gt; || Tank can drive around in the air, and may be able to jump multiple times. This can be useful when jumping or falling. ([[BZFlag 2.0.0|v.2.0.0]])&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bad Superflags==&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hl3}} |&#039;&#039;&#039;Flag&#039;&#039;&#039; &lt;br /&gt;
| {{Hl3}} |&#039;&#039;&#039;Abbr&#039;&#039;&#039; &lt;br /&gt;
| {{Hl3}} |&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Blindness || &amp;lt;span id=&amp;quot;B&amp;quot;&amp;gt;B&amp;lt;/span&amp;gt; || Blanks the out-the-window view. The radar still works. It is effectively impossible to detect any tank with Stealth; shooting a Stealth with Blindness is the stuff legends are made of.&lt;br /&gt;
|-&lt;br /&gt;
| Bouncy || &amp;lt;span id=&amp;quot;BY&amp;quot;&amp;gt;BY&amp;lt;/span&amp;gt; || Tank can&#039;t stop bouncing.&lt;br /&gt;
|-&lt;br /&gt;
| Colorblindness || &amp;lt;span id=&amp;quot;CB&amp;quot;&amp;gt;CB&amp;lt;/span&amp;gt; || Prevents tank from seeing other tank&#039;s colors on the radar - All tanks on the radar will appear yellow. You have to be careful to avoid shooting teammates.&lt;br /&gt;
|-&lt;br /&gt;
| Forward Only || &amp;lt;span id=&amp;quot;FO&amp;quot;&amp;gt;FO&amp;lt;/span&amp;gt; || Can&#039;t drive in reverse. ([[BZFlag 2.0.0|v.2.0.0]])&lt;br /&gt;
|-&lt;br /&gt;
| Jamming || &amp;lt;span id=&amp;quot;JM&amp;quot;&amp;gt;JM&amp;lt;/span&amp;gt; || Disables the radar but you can still see out the main window.&lt;br /&gt;
|-&lt;br /&gt;
| Left Turn Only || &amp;lt;span id=&amp;quot;LT&amp;quot;&amp;gt;LT&amp;lt;/span&amp;gt; || Can&#039;t turn right.&lt;br /&gt;
|-&lt;br /&gt;
| Momentum || &amp;lt;span id=&amp;quot;M&amp;quot;&amp;gt;M&amp;lt;/span&amp;gt; || Gives the tank a lot of inertia.&lt;br /&gt;
|-&lt;br /&gt;
| No Jumping || &amp;lt;span id=&amp;quot;NJ&amp;quot;&amp;gt;NJ&amp;lt;/span&amp;gt; || Tank is not allowed to jump. ([[BZFlag 2.0.0|v.2.0.0]])&lt;br /&gt;
|-&lt;br /&gt;
| Obesity || &amp;lt;span id=&amp;quot;O&amp;quot;&amp;gt;O&amp;lt;/span&amp;gt; || Tank becomes very large. Can&#039;t fit through some teleporters and other small openings.&lt;br /&gt;
|-&lt;br /&gt;
| Reverse Controls || &amp;lt;span id=&amp;quot;RC&amp;quot;&amp;gt;RC&amp;lt;/span&amp;gt; || Tank driving controls are reversed from their usual behavior. ([[BZFlag 2.0.0|v.2.0.0]])&lt;br /&gt;
|-&lt;br /&gt;
| Reverse Only || &amp;lt;span id=&amp;quot;RO&amp;quot;&amp;gt;RO&amp;lt;/span&amp;gt; || Can&#039;t drive forwards. ([[BZFlag 2.0.0|v.2.0.0]])&lt;br /&gt;
|-&lt;br /&gt;
| Right Turn Only || &amp;lt;span id=&amp;quot;RT&amp;quot;&amp;gt;RT&amp;lt;/span&amp;gt; || Can&#039;t turn left.&lt;br /&gt;
|-&lt;br /&gt;
| Trigger Happy || &amp;lt;span id=&amp;quot;TR&amp;quot;&amp;gt;TR&amp;lt;/span&amp;gt; || Tank cannot stop shooting. Watch out for that ricochet. ([[BZFlag 2.0.0|v.2.0.0]])&lt;br /&gt;
|-&lt;br /&gt;
| Wide Angle || &amp;lt;span id=&amp;quot;WA&amp;quot;&amp;gt;WA&amp;lt;/span&amp;gt; || Gives the tank a fish eye lens view out the main window.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Antidote Flag==&lt;br /&gt;
The antidote flag is not really a flag, though it appears like one. It is rarely used, and is only useful on servers with bad flags. When it is enabled and a player picks up a bad flag, their client randomly places a yellow antidote flag on the map. Upon touching the flag, the player instantly drops their bad flag.&lt;br /&gt;
&lt;br /&gt;
The antidote flag is not a real flag because its location is determined by the client, it is not seen by other clients, it can be &#039;picked up&#039; when carrying a flag, and instantly disappears when &#039;picked up&#039;.&lt;br /&gt;
&lt;br /&gt;
==Flag Ideas==&lt;br /&gt;
See [[Flag Ideas]] page&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Terrier</name></author>
	</entry>
	<entry>
		<id>https://wiki.bzflag.org/index.php?title=Talk:Flag_List&amp;diff=3806</id>
		<title>Talk:Flag List</title>
		<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/index.php?title=Talk:Flag_List&amp;diff=3806"/>
		<updated>2007-12-15T21:08:03Z</updated>

		<summary type="html">&lt;p&gt;Terrier: /* Flags on separate pages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A distinction should be made between superflags and flags that are not super. G, SW, GM, ST, L, WG, SB, BU should be considered Super, the others not.  [[User:Hannibal]]&lt;br /&gt;
&lt;br /&gt;
I don&#039;t think flags should be spread across different pages; not sure if that&#039;s what is being suggested?  The line between super flags and bad flags isn&#039;t clear.  What about CL?  Probably super too (gives you an advantage).  But what about PZ?  It&#039;s good in that it reduces the number of ways you can be killed.  But it&#039;s bad because you can&#039;t kill anyone while you hold it.  And US?  Is it neutral? Or bad - you wasted time picking it up!  GM isn&#039;t so brilliant, you can&#039;t lock it at close range.  BU usually slows you down and reduces the radar range.  What about team flags?  Whether a flag is labelled super or bad or whatever doesn&#039;t really matter.  Just describe how it affects the tank carrying it and adjust your playing to suit. [[User:Mr Burns|Mr Burns]] 04:08, 4 April 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
I think all white flags are called Super Flags. Those flags are then in 2 categories good or bad. All good flags have weaknesses, and that is by design. Useless is the real fence rider as to whether it is good or bad. I could argue it either way so, maybe, it and the Team Flags are neutral as they do nothing to/for the tank. [[User:DonnyBaker|DonnyBaker]] 09:54, 4 April 2007 (EDT)&lt;br /&gt;
:I agree with this, I always have thought Super Flags == White Flags. [[User:TD-Linux|TD-Linux]] 20:55, 8 April 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
No, I was suggesting a seperate category, in the chart and general page info, for superflags.  I was under the impression that &#039;flags&#039; was the term for all the white ones.  I believe on the GU non-league HiX, it advertises &#039;no superflags&#039; but Tiny, V, A, etc. were on the map. Maybe I&#039;m mistaken about this, though.  A clear definition of superflag seems to be in order, but that may be hard.  I tend to draw the line at wether a player with the given flag can dominate a game, if not, its just a good flag.  [[Hannibal]]&lt;br /&gt;
&lt;br /&gt;
Well, actually the word flag means: all flags. All white flags are super flags (as mentioned by [[User:DonnyBaker|DonnyBaker]]), because they change the tank&#039;s behaviour. The exception from this is USeless, but it also would had been useless to create a new flag type because of this single flag. Keep in mind there can never ever exist another non-team flag that doesn&#039;t change the tank&#039;s behaviour.&lt;br /&gt;
There exist two categories (&#039;good&#039; and &#039;bad&#039;) for super flags only. Every flag that causes definitely handicap but no advantage for a player is a &#039;bad&#039; super flag. It&#039;s not relevant that some &#039;good&#039; super flags have disadvantages to reduce their power.&lt;br /&gt;
&#039;&#039;That is the way the flags are categorized now&#039;&#039;...in short: Every non-team flag is a super flag and if it only causes some kind of handicap after grabbing it&#039;s a &#039;bad&#039; (otherwise a &#039;good&#039;) flag.&lt;br /&gt;
[[User:strayer]] 08:30, 13 April 2007 UTC&lt;br /&gt;
&lt;br /&gt;
== Flags on separate pages ==&lt;br /&gt;
&lt;br /&gt;
I think the flag list page should only contain a brief description of what each flag does - so pretty much the way it is now. Pages for each flag could go into more detail about tactical use etc. See for example [[ShockWave]] [[User:Terrier|Terrier]] 16:08, 15 December 2007 (EST)&lt;/div&gt;</summary>
		<author><name>Terrier</name></author>
	</entry>
	<entry>
		<id>https://wiki.bzflag.org/index.php?title=Talk:Flag_List&amp;diff=3805</id>
		<title>Talk:Flag List</title>
		<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/index.php?title=Talk:Flag_List&amp;diff=3805"/>
		<updated>2007-12-15T15:39:37Z</updated>

		<summary type="html">&lt;p&gt;Terrier: New section: Flags on separate pages&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A distinction should be made between superflags and flags that are not super. G, SW, GM, ST, L, WG, SB, BU should be considered Super, the others not.  [[User:Hannibal]]&lt;br /&gt;
&lt;br /&gt;
I don&#039;t think flags should be spread across different pages; not sure if that&#039;s what is being suggested?  The line between super flags and bad flags isn&#039;t clear.  What about CL?  Probably super too (gives you an advantage).  But what about PZ?  It&#039;s good in that it reduces the number of ways you can be killed.  But it&#039;s bad because you can&#039;t kill anyone while you hold it.  And US?  Is it neutral? Or bad - you wasted time picking it up!  GM isn&#039;t so brilliant, you can&#039;t lock it at close range.  BU usually slows you down and reduces the radar range.  What about team flags?  Whether a flag is labelled super or bad or whatever doesn&#039;t really matter.  Just describe how it affects the tank carrying it and adjust your playing to suit. [[User:Mr Burns|Mr Burns]] 04:08, 4 April 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
I think all white flags are called Super Flags. Those flags are then in 2 categories good or bad. All good flags have weaknesses, and that is by design. Useless is the real fence rider as to whether it is good or bad. I could argue it either way so, maybe, it and the Team Flags are neutral as they do nothing to/for the tank. [[User:DonnyBaker|DonnyBaker]] 09:54, 4 April 2007 (EDT)&lt;br /&gt;
:I agree with this, I always have thought Super Flags == White Flags. [[User:TD-Linux|TD-Linux]] 20:55, 8 April 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
No, I was suggesting a seperate category, in the chart and general page info, for superflags.  I was under the impression that &#039;flags&#039; was the term for all the white ones.  I believe on the GU non-league HiX, it advertises &#039;no superflags&#039; but Tiny, V, A, etc. were on the map. Maybe I&#039;m mistaken about this, though.  A clear definition of superflag seems to be in order, but that may be hard.  I tend to draw the line at wether a player with the given flag can dominate a game, if not, its just a good flag.  [[Hannibal]]&lt;br /&gt;
&lt;br /&gt;
Well, actually the word flag means: all flags. All white flags are super flags (as mentioned by [[User:DonnyBaker|DonnyBaker]]), because they change the tank&#039;s behaviour. The exception from this is USeless, but it also would had been useless to create a new flag type because of this single flag. Keep in mind there can never ever exist another non-team flag that doesn&#039;t change the tank&#039;s behaviour.&lt;br /&gt;
There exist two categories (&#039;good&#039; and &#039;bad&#039;) for super flags only. Every flag that causes definitely handicap but no advantage for a player is a &#039;bad&#039; super flag. It&#039;s not relevant that some &#039;good&#039; super flags have disadvantages to reduce their power.&lt;br /&gt;
&#039;&#039;That is the way the flags are categorized now&#039;&#039;...in short: Every non-team flag is a super flag and if it only causes some kind of handicap after grabbing it&#039;s a &#039;bad&#039; (otherwise a &#039;good&#039;) flag.&lt;br /&gt;
[[User:strayer]] 08:30, 13 April 2007 UTC&lt;br /&gt;
&lt;br /&gt;
== Flags on separate pages ==&lt;br /&gt;
&lt;br /&gt;
I think the flag list page should only contain a brief description of what each flag does - so pretty much the way it is now. Pages for each flag could go into more detail about tactical use etc. See for example [[ShockWave]]&lt;/div&gt;</summary>
		<author><name>Terrier</name></author>
	</entry>
	<entry>
		<id>https://wiki.bzflag.org/index.php?title=Flag_List&amp;diff=3804</id>
		<title>Flag List</title>
		<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/index.php?title=Flag_List&amp;diff=3804"/>
		<updated>2007-12-15T15:32:36Z</updated>

		<summary type="html">&lt;p&gt;Terrier: linked G flag to full Genocide description page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==What are flags?==&lt;br /&gt;
&lt;br /&gt;
Flags are, well, flags.  [[Tank|Tanks]] pick up a flag by driving over it.  In general there are good and bad superflags, which change the behavior of the tank or weapon, and team flags.  They are one of the key factors how to kill the other tanks.&lt;br /&gt;
&lt;br /&gt;
Only one flag at a time may be carried and can usually be dropped by pressing the spacebar or middle mouse key (MMK), except where a map has been configured to make you hold a &amp;quot;bad&amp;quot; superflag for a certain length of time before being automatically dropped.  Some maps feature &amp;quot;antidote flags&amp;quot;, which appear randomly in yellow as soon as you pick up a bad flag.  Driving over the antidote flag will cause the bad flag to be dropped and the antidote flags to disappear.  Some maps have the feature that shooting another tank will cause a carried bad flag to be dropped.&lt;br /&gt;
&lt;br /&gt;
Can&#039;t see the flags on the playing field and/or on the radar?  It&#039;s possible that the map doesn&#039;t have any flags but it&#039;s more likely that you&#039;ve accidentally switched them off in your excited playing of the game!  The default key to toggle flags on/off on the [[radar]] is &#039;&#039;&#039;h&#039;&#039;&#039;, and in the [[HUD]] is &#039;&#039;&#039;j&#039;&#039;&#039;.  Try pressing the appropriate key and see what happens!&lt;br /&gt;
&lt;br /&gt;
Every flag type has its own associated 1 or 2 letter flag code to identify it.  These flag codes are used when specifying specific flags, ether as server startup parameters, or as part of the map file. They are also used in various map structures such as [[weapon (object)|world weapons]] and [[Base|CTF Bases]]. The [[BZFS API]] will use flag codes as well to identify flag types.&lt;br /&gt;
&lt;br /&gt;
== Team Flags ==&lt;br /&gt;
&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hl3}} |&#039;&#039;&#039;Flag&#039;&#039;&#039; &lt;br /&gt;
| {{Hl3}} |&#039;&#039;&#039;Abbr&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| Red Team || &amp;lt;span id=&amp;quot;R*&amp;quot;&amp;gt;R*&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Blue Team || &amp;lt;span id=&amp;quot;B*&amp;quot;&amp;gt;B*&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Green Team || &amp;lt;span id=&amp;quot;G*&amp;quot;&amp;gt;G*&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Purple Team || &amp;lt;span id=&amp;quot;P*&amp;quot;&amp;gt;P*&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Team flags are supplied by the server in the [[CTF|capture-the-flag]] style game.  While at least one player is on a team, that team&#039;s flag is in the game. When captured, the flag is returned to the team&#039;s [[base]]. If the flag is dropped in a bad place, it is moved to a safety position.  Bad places are on top of a building or on an enemy team base.  The flag can be dropped on a team base only by a player from a third team; for example, when a blue player drops the red flag on the green base.&lt;br /&gt;
&lt;br /&gt;
A team flag is captured when a tank drops an enemy flag onto its own base or when a tank takes its flag onto an enemy base, even if there&#039;s no one playing on that team.  You must be on the ground to capture a flag.&lt;br /&gt;
&lt;br /&gt;
==Good Superflags==&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hl3}} |&#039;&#039;&#039;Flag&#039;&#039;&#039; &lt;br /&gt;
| {{Hl3}} |&#039;&#039;&#039;Abbr&#039;&#039;&#039; &lt;br /&gt;
| {{Hl3}} |&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Agility || &amp;lt;span id=&amp;quot;A&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt; || Improves the dodging capabilities of the tank. ([[BZFlag 2.0.0|v.2.0.0]])&lt;br /&gt;
|-&lt;br /&gt;
| Burrow || &amp;lt;span id=&amp;quot;BU&amp;quot;&amp;gt;BU&amp;lt;/span&amp;gt; || Your tank burrows into the ground up to your muzzle, making you impervious to normal shots, as they sail above you. However, your tank controls become sluggish (with the default server settings), your radar view is reduced, and anyone, unless they are zoned, can crush you like a beetle. ([[BZFlag 2.0.0|v.2.0.0]])&lt;br /&gt;
|-&lt;br /&gt;
| Cloaking || &amp;lt;span id=&amp;quot;CL&amp;quot;&amp;gt;CL&amp;lt;/span&amp;gt; || Tank becomes invisible out-the-window but is still visible on radar.&lt;br /&gt;
|-&lt;br /&gt;
| [[Genocide|Genocide]] || &amp;lt;span id=&amp;quot;G&amp;quot;&amp;gt;G&amp;lt;/span&amp;gt; || Destroying any tank on a team destroys every player on that team.&lt;br /&gt;
|-&lt;br /&gt;
| Guided Missile || &amp;lt;span id=&amp;quot;GM&amp;quot;&amp;gt;GM&amp;lt;/span&amp;gt; || Shots guide themselves when locked on. The missile can be retargeted at any time during its flight (with the right mouse button). This allows the player some control over the missile steering.&lt;br /&gt;
|-&lt;br /&gt;
| Identify || &amp;lt;span id=&amp;quot;ID&amp;quot;&amp;gt;ID&amp;lt;/span&amp;gt; || Displays the identity of the closest flag in the vicinity.&lt;br /&gt;
|-&lt;br /&gt;
| Invisible Bullet || &amp;lt;span id=&amp;quot;IB&amp;quot;&amp;gt;IB&amp;lt;/span&amp;gt; || Shots are invisible on radar (except your own). They are visible out-the-window. Sort of stealth for shots.&lt;br /&gt;
|-&lt;br /&gt;
| Jumping || &amp;lt;span id=&amp;quot;JP&amp;quot;&amp;gt;JP&amp;lt;/span&amp;gt; || Allows the tank to jump. You cannot steer while in the air.&lt;br /&gt;
|-&lt;br /&gt;
| Laser || &amp;lt;span id=&amp;quot;L&amp;quot;&amp;gt;L&amp;lt;/span&amp;gt; || Shoots a laser, with effectively infinite speed and range. Just point and shoot. The binoculars are handy for lining up distant targets. The downside (you knew it was coming) is that the reload time is doubled.&lt;br /&gt;
|-&lt;br /&gt;
| Low Gravity || &amp;lt;span id=&amp;quot;LG&amp;quot;&amp;gt;LG&amp;lt;/span&amp;gt; || The gravity is reduced. Tank jumps higher. ([[BZFlag 3.0|v.2.99.x]])&lt;br /&gt;
|-&lt;br /&gt;
| Machine Gun || &amp;lt;span id=&amp;quot;MG&amp;quot;&amp;gt;MG&amp;lt;/span&amp;gt; || Increases shot speed, fires multiple bullets at a time, and dramatically decreases range and reload delay.&lt;br /&gt;
|-&lt;br /&gt;
| Masquerade || &amp;lt;span id=&amp;quot;MQ&amp;quot;&amp;gt;MQ&amp;lt;/span&amp;gt; || Your tank looks like a teammate when viewed out of the window. Bullets, radar and targeting reveal your true identity. ([[BZFlag 2.0.0|v.2.0.0]])&lt;br /&gt;
|-&lt;br /&gt;
| Narrow || &amp;lt;span id=&amp;quot;N&amp;quot;&amp;gt;N&amp;lt;/span&amp;gt; || Tank is super thin. Very hard to hit from front but is normal size from side. Can get through small openings.&lt;br /&gt;
|-&lt;br /&gt;
| Oscillation Overthruster || &amp;lt;span id=&amp;quot;OO&amp;quot;&amp;gt;OO&amp;lt;/span&amp;gt; || Lets the tank go through buildings. You cannot back up in or into a building, nor can you shoot while inside.&lt;br /&gt;
|-&lt;br /&gt;
| Phantom Zone || &amp;lt;span id=&amp;quot;PZ&amp;quot;&amp;gt;PZ&amp;lt;/span&amp;gt; || Driving through a teleporter phantom zones the tank. A zoned tank can shoot, but the shots fired will only have effect on other zoned tanks. Zoned tanks can drive through buildings and cannot be destroyed except by a Super Bullet, a Shock Wave, or another zoned tank (or if the teams flag is captured).&lt;br /&gt;
|-&lt;br /&gt;
| Quick Turn || &amp;lt;span id=&amp;quot;QT&amp;quot;&amp;gt;QT&amp;lt;/span&amp;gt; || Tank turns faster. Good for dodging.&lt;br /&gt;
|-&lt;br /&gt;
| Rapid Fire || &amp;lt;span id=&amp;quot;F&amp;quot;&amp;gt;F&amp;lt;/span&amp;gt; || Increases shot speed and decreases range and reload delay.&lt;br /&gt;
|-&lt;br /&gt;
| Ricochet || &amp;lt;span id=&amp;quot;R&amp;quot;&amp;gt;R&amp;lt;/span&amp;gt; || Shots bounce off walls. It is exceptionally easy to kill yourself with this flag.&lt;br /&gt;
|-&lt;br /&gt;
| Seer || &amp;lt;span id=&amp;quot;SE&amp;quot;&amp;gt;SE&amp;lt;/span&amp;gt; || Gives you the ability to see Stealthed, Cloaked and Masqueraded tanks as normal, as well as Invisible Bullets. ([[BZFlag 2.0.0|v.2.0.0]])&lt;br /&gt;
|-&lt;br /&gt;
| Shield || &amp;lt;span id=&amp;quot;SH&amp;quot;&amp;gt;SH&amp;lt;/span&amp;gt; || Getting hit only drops flag. Flag flies an extra-long time.&lt;br /&gt;
|-&lt;br /&gt;
|[[ ShockWave|Shock Wave]] || &amp;lt;span id=&amp;quot;SW&amp;quot;&amp;gt;SW&amp;lt;/span&amp;gt; || Tank does not fire shells. Instead it sends out a shock wave in all directions. Any tank caught in the wave is destroyed (including tanks on or in buildings and zoned tanks).&lt;br /&gt;
|-&lt;br /&gt;
| Stealth || &amp;lt;span id=&amp;quot;ST&amp;quot;&amp;gt;ST&amp;lt;/span&amp;gt; || Tank becomes invisible on radar but is still visible out-the-window.&lt;br /&gt;
|-&lt;br /&gt;
| Steam Roller || &amp;lt;span id=&amp;quot;SR&amp;quot;&amp;gt;SR&amp;lt;/span&amp;gt; || When you touch another tank while you have this flag, they are destroyed.&lt;br /&gt;
|-&lt;br /&gt;
| Super Bullet || &amp;lt;span id=&amp;quot;SB&amp;quot;&amp;gt;SB&amp;lt;/span&amp;gt; || Shots can go through buildings (possibly destroying a tank with the oscillation overthruster flag) and can also destroy (phantom) zoned tanks.&lt;br /&gt;
|-&lt;br /&gt;
| Thief || &amp;lt;span id=&amp;quot;TH&amp;quot;&amp;gt;TH&amp;lt;/span&amp;gt; || Tank is small and fast; when you shoot an opponent, he is not killed, but instead, you steal his flag. ([[BZFlag 2.0.0|v.2.0.0]])&lt;br /&gt;
|-&lt;br /&gt;
| Tiny || &amp;lt;span id=&amp;quot;T&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt; || Tank becomes much smaller and harder to hit. You must get quite close).&lt;br /&gt;
|-&lt;br /&gt;
| Useless || &amp;lt;span id=&amp;quot;US&amp;quot;&amp;gt;US&amp;lt;/span&amp;gt; || It is useless! ([[BZFlag 2.0.0|v.2.0.0]])&lt;br /&gt;
|-&lt;br /&gt;
| High Speed || &amp;lt;span id=&amp;quot;V&amp;quot;&amp;gt;V&amp;lt;/span&amp;gt; || Tank moves faster. Outrun bad guys.&lt;br /&gt;
|-&lt;br /&gt;
| Wings || &amp;lt;span id=&amp;quot;WG&amp;quot;&amp;gt;WG&amp;lt;/span&amp;gt; || Tank can drive around in the air, and may be able to jump multiple times. This can be useful when jumping or falling. ([[BZFlag 2.0.0|v.2.0.0]])&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bad Superflags==&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hl3}} |&#039;&#039;&#039;Flag&#039;&#039;&#039; &lt;br /&gt;
| {{Hl3}} |&#039;&#039;&#039;Abbr&#039;&#039;&#039; &lt;br /&gt;
| {{Hl3}} |&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Blindness || &amp;lt;span id=&amp;quot;B&amp;quot;&amp;gt;B&amp;lt;/span&amp;gt; || Blanks the out-the-window view. The radar still works. It is effectively impossible to detect any tank with Stealth; shooting a Stealth with Blindness is the stuff legends are made of.&lt;br /&gt;
|-&lt;br /&gt;
| Bouncy || &amp;lt;span id=&amp;quot;BY&amp;quot;&amp;gt;BY&amp;lt;/span&amp;gt; || Tank can&#039;t stop bouncing.&lt;br /&gt;
|-&lt;br /&gt;
| Colorblindness || &amp;lt;span id=&amp;quot;CB&amp;quot;&amp;gt;CB&amp;lt;/span&amp;gt; || Prevents tank from seeing other tank&#039;s colors on the radar - All tanks on the radar will appear yellow. You have to be careful to avoid shooting teammates.&lt;br /&gt;
|-&lt;br /&gt;
| Forward Only || &amp;lt;span id=&amp;quot;FO&amp;quot;&amp;gt;FO&amp;lt;/span&amp;gt; || Can&#039;t drive in reverse. ([[BZFlag 2.0.0|v.2.0.0]])&lt;br /&gt;
|-&lt;br /&gt;
| Jamming || &amp;lt;span id=&amp;quot;JM&amp;quot;&amp;gt;JM&amp;lt;/span&amp;gt; || Disables the radar but you can still see out the main window.&lt;br /&gt;
|-&lt;br /&gt;
| Left Turn Only || &amp;lt;span id=&amp;quot;LT&amp;quot;&amp;gt;LT&amp;lt;/span&amp;gt; || Can&#039;t turn right.&lt;br /&gt;
|-&lt;br /&gt;
| Momentum || &amp;lt;span id=&amp;quot;M&amp;quot;&amp;gt;M&amp;lt;/span&amp;gt; || Gives the tank a lot of inertia.&lt;br /&gt;
|-&lt;br /&gt;
| No Jumping || &amp;lt;span id=&amp;quot;NJ&amp;quot;&amp;gt;NJ&amp;lt;/span&amp;gt; || Tank is not allowed to jump. ([[BZFlag 2.0.0|v.2.0.0]])&lt;br /&gt;
|-&lt;br /&gt;
| Obesity || &amp;lt;span id=&amp;quot;O&amp;quot;&amp;gt;O&amp;lt;/span&amp;gt; || Tank becomes very large. Can&#039;t fit through some teleporters and other small openings.&lt;br /&gt;
|-&lt;br /&gt;
| Reverse Controls || &amp;lt;span id=&amp;quot;RC&amp;quot;&amp;gt;RC&amp;lt;/span&amp;gt; || Tank driving controls are reversed from their usual behavior. ([[BZFlag 2.0.0|v.2.0.0]])&lt;br /&gt;
|-&lt;br /&gt;
| Reverse Only || &amp;lt;span id=&amp;quot;RO&amp;quot;&amp;gt;RO&amp;lt;/span&amp;gt; || Can&#039;t drive forwards. ([[BZFlag 2.0.0|v.2.0.0]])&lt;br /&gt;
|-&lt;br /&gt;
| Right Turn Only || &amp;lt;span id=&amp;quot;RT&amp;quot;&amp;gt;RT&amp;lt;/span&amp;gt; || Can&#039;t turn left.&lt;br /&gt;
|-&lt;br /&gt;
| Trigger Happy || &amp;lt;span id=&amp;quot;TR&amp;quot;&amp;gt;TR&amp;lt;/span&amp;gt; || Tank cannot stop shooting. Watch out for that ricochet. ([[BZFlag 2.0.0|v.2.0.0]])&lt;br /&gt;
|-&lt;br /&gt;
| Wide Angle || &amp;lt;span id=&amp;quot;WA&amp;quot;&amp;gt;WA&amp;lt;/span&amp;gt; || Gives the tank a fish eye lens view out the main window.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Antidote Flag==&lt;br /&gt;
The antidote flag is not really a flag, though it appears like one. It is rarely used, and is only useful on servers with bad flags. When it is enabled and a player picks up a bad flag, their client randomly places a yellow antidote flag on the map. Upon touching the flag, the player instantly drops their bad flag.&lt;br /&gt;
&lt;br /&gt;
The antidote flag is not a real flag because its location is determined by the client, it is not seen by other clients, it can be &#039;picked up&#039; when carrying a flag, and instantly disappears when &#039;picked up&#039;.&lt;br /&gt;
&lt;br /&gt;
==Flag Ideas==&lt;br /&gt;
See [[Flag Ideas]] page&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Terrier</name></author>
	</entry>
	<entry>
		<id>https://wiki.bzflag.org/index.php?title=Flag_List&amp;diff=3803</id>
		<title>Flag List</title>
		<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/index.php?title=Flag_List&amp;diff=3803"/>
		<updated>2007-12-15T15:26:26Z</updated>

		<summary type="html">&lt;p&gt;Terrier: linked SW flag to full Shock Wave description page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==What are flags?==&lt;br /&gt;
&lt;br /&gt;
Flags are, well, flags.  [[Tank|Tanks]] pick up a flag by driving over it.  In general there are good and bad superflags, which change the behavior of the tank or weapon, and team flags.  They are one of the key factors how to kill the other tanks.&lt;br /&gt;
&lt;br /&gt;
Only one flag at a time may be carried and can usually be dropped by pressing the spacebar or middle mouse key (MMK), except where a map has been configured to make you hold a &amp;quot;bad&amp;quot; superflag for a certain length of time before being automatically dropped.  Some maps feature &amp;quot;antidote flags&amp;quot;, which appear randomly in yellow as soon as you pick up a bad flag.  Driving over the antidote flag will cause the bad flag to be dropped and the antidote flags to disappear.  Some maps have the feature that shooting another tank will cause a carried bad flag to be dropped.&lt;br /&gt;
&lt;br /&gt;
Can&#039;t see the flags on the playing field and/or on the radar?  It&#039;s possible that the map doesn&#039;t have any flags but it&#039;s more likely that you&#039;ve accidentally switched them off in your excited playing of the game!  The default key to toggle flags on/off on the [[radar]] is &#039;&#039;&#039;h&#039;&#039;&#039;, and in the [[HUD]] is &#039;&#039;&#039;j&#039;&#039;&#039;.  Try pressing the appropriate key and see what happens!&lt;br /&gt;
&lt;br /&gt;
Every flag type has its own associated 1 or 2 letter flag code to identify it.  These flag codes are used when specifying specific flags, ether as server startup parameters, or as part of the map file. They are also used in various map structures such as [[weapon (object)|world weapons]] and [[Base|CTF Bases]]. The [[BZFS API]] will use flag codes as well to identify flag types.&lt;br /&gt;
&lt;br /&gt;
== Team Flags ==&lt;br /&gt;
&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hl3}} |&#039;&#039;&#039;Flag&#039;&#039;&#039; &lt;br /&gt;
| {{Hl3}} |&#039;&#039;&#039;Abbr&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| Red Team || &amp;lt;span id=&amp;quot;R*&amp;quot;&amp;gt;R*&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Blue Team || &amp;lt;span id=&amp;quot;B*&amp;quot;&amp;gt;B*&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Green Team || &amp;lt;span id=&amp;quot;G*&amp;quot;&amp;gt;G*&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Purple Team || &amp;lt;span id=&amp;quot;P*&amp;quot;&amp;gt;P*&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Team flags are supplied by the server in the [[CTF|capture-the-flag]] style game.  While at least one player is on a team, that team&#039;s flag is in the game. When captured, the flag is returned to the team&#039;s [[base]]. If the flag is dropped in a bad place, it is moved to a safety position.  Bad places are on top of a building or on an enemy team base.  The flag can be dropped on a team base only by a player from a third team; for example, when a blue player drops the red flag on the green base.&lt;br /&gt;
&lt;br /&gt;
A team flag is captured when a tank drops an enemy flag onto its own base or when a tank takes its flag onto an enemy base, even if there&#039;s no one playing on that team.  You must be on the ground to capture a flag.&lt;br /&gt;
&lt;br /&gt;
==Good Superflags==&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hl3}} |&#039;&#039;&#039;Flag&#039;&#039;&#039; &lt;br /&gt;
| {{Hl3}} |&#039;&#039;&#039;Abbr&#039;&#039;&#039; &lt;br /&gt;
| {{Hl3}} |&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Agility || &amp;lt;span id=&amp;quot;A&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt; || Improves the dodging capabilities of the tank. ([[BZFlag 2.0.0|v.2.0.0]])&lt;br /&gt;
|-&lt;br /&gt;
| Burrow || &amp;lt;span id=&amp;quot;BU&amp;quot;&amp;gt;BU&amp;lt;/span&amp;gt; || Your tank burrows into the ground up to your muzzle, making you impervious to normal shots, as they sail above you. However, your tank controls become sluggish (with the default server settings), your radar view is reduced, and anyone, unless they are zoned, can crush you like a beetle. ([[BZFlag 2.0.0|v.2.0.0]])&lt;br /&gt;
|-&lt;br /&gt;
| Cloaking || &amp;lt;span id=&amp;quot;CL&amp;quot;&amp;gt;CL&amp;lt;/span&amp;gt; || Tank becomes invisible out-the-window but is still visible on radar.&lt;br /&gt;
|-&lt;br /&gt;
| Genocide || &amp;lt;span id=&amp;quot;G&amp;quot;&amp;gt;G&amp;lt;/span&amp;gt; || Destroying any tank on a team destroys every player on that team.&lt;br /&gt;
|-&lt;br /&gt;
| Guided Missile || &amp;lt;span id=&amp;quot;GM&amp;quot;&amp;gt;GM&amp;lt;/span&amp;gt; || Shots guide themselves when locked on. The missile can be retargeted at any time during its flight (with the right mouse button). This allows the player some control over the missile steering.&lt;br /&gt;
|-&lt;br /&gt;
| Identify || &amp;lt;span id=&amp;quot;ID&amp;quot;&amp;gt;ID&amp;lt;/span&amp;gt; || Displays the identity of the closest flag in the vicinity.&lt;br /&gt;
|-&lt;br /&gt;
| Invisible Bullet || &amp;lt;span id=&amp;quot;IB&amp;quot;&amp;gt;IB&amp;lt;/span&amp;gt; || Shots are invisible on radar (except your own). They are visible out-the-window. Sort of stealth for shots.&lt;br /&gt;
|-&lt;br /&gt;
| Jumping || &amp;lt;span id=&amp;quot;JP&amp;quot;&amp;gt;JP&amp;lt;/span&amp;gt; || Allows the tank to jump. You cannot steer while in the air.&lt;br /&gt;
|-&lt;br /&gt;
| Laser || &amp;lt;span id=&amp;quot;L&amp;quot;&amp;gt;L&amp;lt;/span&amp;gt; || Shoots a laser, with effectively infinite speed and range. Just point and shoot. The binoculars are handy for lining up distant targets. The downside (you knew it was coming) is that the reload time is doubled.&lt;br /&gt;
|-&lt;br /&gt;
| Low Gravity || &amp;lt;span id=&amp;quot;LG&amp;quot;&amp;gt;LG&amp;lt;/span&amp;gt; || The gravity is reduced. Tank jumps higher. ([[BZFlag 3.0|v.2.99.x]])&lt;br /&gt;
|-&lt;br /&gt;
| Machine Gun || &amp;lt;span id=&amp;quot;MG&amp;quot;&amp;gt;MG&amp;lt;/span&amp;gt; || Increases shot speed, fires multiple bullets at a time, and dramatically decreases range and reload delay.&lt;br /&gt;
|-&lt;br /&gt;
| Masquerade || &amp;lt;span id=&amp;quot;MQ&amp;quot;&amp;gt;MQ&amp;lt;/span&amp;gt; || Your tank looks like a teammate when viewed out of the window. Bullets, radar and targeting reveal your true identity. ([[BZFlag 2.0.0|v.2.0.0]])&lt;br /&gt;
|-&lt;br /&gt;
| Narrow || &amp;lt;span id=&amp;quot;N&amp;quot;&amp;gt;N&amp;lt;/span&amp;gt; || Tank is super thin. Very hard to hit from front but is normal size from side. Can get through small openings.&lt;br /&gt;
|-&lt;br /&gt;
| Oscillation Overthruster || &amp;lt;span id=&amp;quot;OO&amp;quot;&amp;gt;OO&amp;lt;/span&amp;gt; || Lets the tank go through buildings. You cannot back up in or into a building, nor can you shoot while inside.&lt;br /&gt;
|-&lt;br /&gt;
| Phantom Zone || &amp;lt;span id=&amp;quot;PZ&amp;quot;&amp;gt;PZ&amp;lt;/span&amp;gt; || Driving through a teleporter phantom zones the tank. A zoned tank can shoot, but the shots fired will only have effect on other zoned tanks. Zoned tanks can drive through buildings and cannot be destroyed except by a Super Bullet, a Shock Wave, or another zoned tank (or if the teams flag is captured).&lt;br /&gt;
|-&lt;br /&gt;
| Quick Turn || &amp;lt;span id=&amp;quot;QT&amp;quot;&amp;gt;QT&amp;lt;/span&amp;gt; || Tank turns faster. Good for dodging.&lt;br /&gt;
|-&lt;br /&gt;
| Rapid Fire || &amp;lt;span id=&amp;quot;F&amp;quot;&amp;gt;F&amp;lt;/span&amp;gt; || Increases shot speed and decreases range and reload delay.&lt;br /&gt;
|-&lt;br /&gt;
| Ricochet || &amp;lt;span id=&amp;quot;R&amp;quot;&amp;gt;R&amp;lt;/span&amp;gt; || Shots bounce off walls. It is exceptionally easy to kill yourself with this flag.&lt;br /&gt;
|-&lt;br /&gt;
| Seer || &amp;lt;span id=&amp;quot;SE&amp;quot;&amp;gt;SE&amp;lt;/span&amp;gt; || Gives you the ability to see Stealthed, Cloaked and Masqueraded tanks as normal, as well as Invisible Bullets. ([[BZFlag 2.0.0|v.2.0.0]])&lt;br /&gt;
|-&lt;br /&gt;
| Shield || &amp;lt;span id=&amp;quot;SH&amp;quot;&amp;gt;SH&amp;lt;/span&amp;gt; || Getting hit only drops flag. Flag flies an extra-long time.&lt;br /&gt;
|-&lt;br /&gt;
|[[ ShockWave|Shock Wave]] || &amp;lt;span id=&amp;quot;SW&amp;quot;&amp;gt;SW&amp;lt;/span&amp;gt; || Tank does not fire shells. Instead it sends out a shock wave in all directions. Any tank caught in the wave is destroyed (including tanks on or in buildings and zoned tanks).&lt;br /&gt;
|-&lt;br /&gt;
| Stealth || &amp;lt;span id=&amp;quot;ST&amp;quot;&amp;gt;ST&amp;lt;/span&amp;gt; || Tank becomes invisible on radar but is still visible out-the-window.&lt;br /&gt;
|-&lt;br /&gt;
| Steam Roller || &amp;lt;span id=&amp;quot;SR&amp;quot;&amp;gt;SR&amp;lt;/span&amp;gt; || When you touch another tank while you have this flag, they are destroyed.&lt;br /&gt;
|-&lt;br /&gt;
| Super Bullet || &amp;lt;span id=&amp;quot;SB&amp;quot;&amp;gt;SB&amp;lt;/span&amp;gt; || Shots can go through buildings (possibly destroying a tank with the oscillation overthruster flag) and can also destroy (phantom) zoned tanks.&lt;br /&gt;
|-&lt;br /&gt;
| Thief || &amp;lt;span id=&amp;quot;TH&amp;quot;&amp;gt;TH&amp;lt;/span&amp;gt; || Tank is small and fast; when you shoot an opponent, he is not killed, but instead, you steal his flag. ([[BZFlag 2.0.0|v.2.0.0]])&lt;br /&gt;
|-&lt;br /&gt;
| Tiny || &amp;lt;span id=&amp;quot;T&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt; || Tank becomes much smaller and harder to hit. You must get quite close).&lt;br /&gt;
|-&lt;br /&gt;
| Useless || &amp;lt;span id=&amp;quot;US&amp;quot;&amp;gt;US&amp;lt;/span&amp;gt; || It is useless! ([[BZFlag 2.0.0|v.2.0.0]])&lt;br /&gt;
|-&lt;br /&gt;
| High Speed || &amp;lt;span id=&amp;quot;V&amp;quot;&amp;gt;V&amp;lt;/span&amp;gt; || Tank moves faster. Outrun bad guys.&lt;br /&gt;
|-&lt;br /&gt;
| Wings || &amp;lt;span id=&amp;quot;WG&amp;quot;&amp;gt;WG&amp;lt;/span&amp;gt; || Tank can drive around in the air, and may be able to jump multiple times. This can be useful when jumping or falling. ([[BZFlag 2.0.0|v.2.0.0]])&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bad Superflags==&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hl3}} |&#039;&#039;&#039;Flag&#039;&#039;&#039; &lt;br /&gt;
| {{Hl3}} |&#039;&#039;&#039;Abbr&#039;&#039;&#039; &lt;br /&gt;
| {{Hl3}} |&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Blindness || &amp;lt;span id=&amp;quot;B&amp;quot;&amp;gt;B&amp;lt;/span&amp;gt; || Blanks the out-the-window view. The radar still works. It is effectively impossible to detect any tank with Stealth; shooting a Stealth with Blindness is the stuff legends are made of.&lt;br /&gt;
|-&lt;br /&gt;
| Bouncy || &amp;lt;span id=&amp;quot;BY&amp;quot;&amp;gt;BY&amp;lt;/span&amp;gt; || Tank can&#039;t stop bouncing.&lt;br /&gt;
|-&lt;br /&gt;
| Colorblindness || &amp;lt;span id=&amp;quot;CB&amp;quot;&amp;gt;CB&amp;lt;/span&amp;gt; || Prevents tank from seeing other tank&#039;s colors on the radar - All tanks on the radar will appear yellow. You have to be careful to avoid shooting teammates.&lt;br /&gt;
|-&lt;br /&gt;
| Forward Only || &amp;lt;span id=&amp;quot;FO&amp;quot;&amp;gt;FO&amp;lt;/span&amp;gt; || Can&#039;t drive in reverse. ([[BZFlag 2.0.0|v.2.0.0]])&lt;br /&gt;
|-&lt;br /&gt;
| Jamming || &amp;lt;span id=&amp;quot;JM&amp;quot;&amp;gt;JM&amp;lt;/span&amp;gt; || Disables the radar but you can still see out the main window.&lt;br /&gt;
|-&lt;br /&gt;
| Left Turn Only || &amp;lt;span id=&amp;quot;LT&amp;quot;&amp;gt;LT&amp;lt;/span&amp;gt; || Can&#039;t turn right.&lt;br /&gt;
|-&lt;br /&gt;
| Momentum || &amp;lt;span id=&amp;quot;M&amp;quot;&amp;gt;M&amp;lt;/span&amp;gt; || Gives the tank a lot of inertia.&lt;br /&gt;
|-&lt;br /&gt;
| No Jumping || &amp;lt;span id=&amp;quot;NJ&amp;quot;&amp;gt;NJ&amp;lt;/span&amp;gt; || Tank is not allowed to jump. ([[BZFlag 2.0.0|v.2.0.0]])&lt;br /&gt;
|-&lt;br /&gt;
| Obesity || &amp;lt;span id=&amp;quot;O&amp;quot;&amp;gt;O&amp;lt;/span&amp;gt; || Tank becomes very large. Can&#039;t fit through some teleporters and other small openings.&lt;br /&gt;
|-&lt;br /&gt;
| Reverse Controls || &amp;lt;span id=&amp;quot;RC&amp;quot;&amp;gt;RC&amp;lt;/span&amp;gt; || Tank driving controls are reversed from their usual behavior. ([[BZFlag 2.0.0|v.2.0.0]])&lt;br /&gt;
|-&lt;br /&gt;
| Reverse Only || &amp;lt;span id=&amp;quot;RO&amp;quot;&amp;gt;RO&amp;lt;/span&amp;gt; || Can&#039;t drive forwards. ([[BZFlag 2.0.0|v.2.0.0]])&lt;br /&gt;
|-&lt;br /&gt;
| Right Turn Only || &amp;lt;span id=&amp;quot;RT&amp;quot;&amp;gt;RT&amp;lt;/span&amp;gt; || Can&#039;t turn left.&lt;br /&gt;
|-&lt;br /&gt;
| Trigger Happy || &amp;lt;span id=&amp;quot;TR&amp;quot;&amp;gt;TR&amp;lt;/span&amp;gt; || Tank cannot stop shooting. Watch out for that ricochet. ([[BZFlag 2.0.0|v.2.0.0]])&lt;br /&gt;
|-&lt;br /&gt;
| Wide Angle || &amp;lt;span id=&amp;quot;WA&amp;quot;&amp;gt;WA&amp;lt;/span&amp;gt; || Gives the tank a fish eye lens view out the main window.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Antidote Flag==&lt;br /&gt;
The antidote flag is not really a flag, though it appears like one. It is rarely used, and is only useful on servers with bad flags. When it is enabled and a player picks up a bad flag, their client randomly places a yellow antidote flag on the map. Upon touching the flag, the player instantly drops their bad flag.&lt;br /&gt;
&lt;br /&gt;
The antidote flag is not a real flag because its location is determined by the client, it is not seen by other clients, it can be &#039;picked up&#039; when carrying a flag, and instantly disappears when &#039;picked up&#039;.&lt;br /&gt;
&lt;br /&gt;
==Flag Ideas==&lt;br /&gt;
See [[Flag Ideas]] page&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Terrier</name></author>
	</entry>
	<entry>
		<id>https://wiki.bzflag.org/index.php?title=ShockWave&amp;diff=3802</id>
		<title>ShockWave</title>
		<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/index.php?title=ShockWave&amp;diff=3802"/>
		<updated>2007-12-15T15:23:14Z</updated>

		<summary type="html">&lt;p&gt;Terrier: added #PZ&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Bzfi0377.jpg|right|thumb|200px|Shockwave is fired in background]]&lt;br /&gt;
&lt;br /&gt;
Shockwave is a shot type which projects a spherical field that expands in all directions from the position the user fired it. It will kill all tanks that the field hits, including those above or below the firing tank, but not the firing tank itself. The field can travel through all materials and meshes such as buildings and scenery. &lt;br /&gt;
&lt;br /&gt;
Shockwave can be acquired as weapon from a flag or as a world weapon.&lt;br /&gt;
&lt;br /&gt;
It can be used as a [[World Weapon|world weapon]] by setting the type for the world weapon as &amp;quot;SW&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Shockwave is one of the strongest superflags allowing players to kill &amp;quot;around corners&amp;quot;. It is also commonly used to kill tanks jumping over a player or tanks a player is jumping over. However, because this flag sports only short range destruction, it can be easily countered by longer range attacks. Shockwave can destroy tanks in [[Flag_List#PZ|Phantom Zone]] and tanks with [[Flag_List#OO|Oscillation Overthruster]] hiding inside buildings.&lt;br /&gt;
&lt;br /&gt;
==Shockwave  Variables==&lt;br /&gt;
&lt;br /&gt;
[[Server Variables|Server Variables]] that control behavior of shockwave:&lt;br /&gt;
&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
|{{Hl3}}|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|{{Hl3}}|&#039;&#039;&#039;Default&#039;&#039;&#039;&lt;br /&gt;
|{{Hl3}}|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|_shockAdLife&lt;br /&gt;
|0.2&lt;br /&gt;
|How long a shockwave lasts.&lt;br /&gt;
|-&lt;br /&gt;
|_shockInRadius&lt;br /&gt;
|_tankLength&lt;br /&gt;
|The starting radius of the shockwave. Negative values will make the shockwave shrink and expand.&lt;br /&gt;
|-&lt;br /&gt;
|_shockOutRadius&lt;br /&gt;
|60&lt;br /&gt;
|The outer radius of the shockwave. If greater than _shockInRadius, the shockwave expands outward. If less than _shockInRadius, the shockwave starts big and shrinks inward.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Terrier</name></author>
	</entry>
	<entry>
		<id>https://wiki.bzflag.org/index.php?title=Flag_List&amp;diff=3801</id>
		<title>Flag List</title>
		<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/index.php?title=Flag_List&amp;diff=3801"/>
		<updated>2007-12-15T15:20:21Z</updated>

		<summary type="html">&lt;p&gt;Terrier: Added span tags to all TEAM flags - for consistency with previous 2 edits.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==What are flags?==&lt;br /&gt;
&lt;br /&gt;
Flags are, well, flags.  [[Tank|Tanks]] pick up a flag by driving over it.  In general there are good and bad superflags, which change the behavior of the tank or weapon, and team flags.  They are one of the key factors how to kill the other tanks.&lt;br /&gt;
&lt;br /&gt;
Only one flag at a time may be carried and can usually be dropped by pressing the spacebar or middle mouse key (MMK), except where a map has been configured to make you hold a &amp;quot;bad&amp;quot; superflag for a certain length of time before being automatically dropped.  Some maps feature &amp;quot;antidote flags&amp;quot;, which appear randomly in yellow as soon as you pick up a bad flag.  Driving over the antidote flag will cause the bad flag to be dropped and the antidote flags to disappear.  Some maps have the feature that shooting another tank will cause a carried bad flag to be dropped.&lt;br /&gt;
&lt;br /&gt;
Can&#039;t see the flags on the playing field and/or on the radar?  It&#039;s possible that the map doesn&#039;t have any flags but it&#039;s more likely that you&#039;ve accidentally switched them off in your excited playing of the game!  The default key to toggle flags on/off on the [[radar]] is &#039;&#039;&#039;h&#039;&#039;&#039;, and in the [[HUD]] is &#039;&#039;&#039;j&#039;&#039;&#039;.  Try pressing the appropriate key and see what happens!&lt;br /&gt;
&lt;br /&gt;
Every flag type has its own associated 1 or 2 letter flag code to identify it.  These flag codes are used when specifying specific flags, ether as server startup parameters, or as part of the map file. They are also used in various map structures such as [[weapon (object)|world weapons]] and [[Base|CTF Bases]]. The [[BZFS API]] will use flag codes as well to identify flag types.&lt;br /&gt;
&lt;br /&gt;
== Team Flags ==&lt;br /&gt;
&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hl3}} |&#039;&#039;&#039;Flag&#039;&#039;&#039; &lt;br /&gt;
| {{Hl3}} |&#039;&#039;&#039;Abbr&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| Red Team || &amp;lt;span id=&amp;quot;R*&amp;quot;&amp;gt;R*&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Blue Team || &amp;lt;span id=&amp;quot;B*&amp;quot;&amp;gt;B*&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Green Team || &amp;lt;span id=&amp;quot;G*&amp;quot;&amp;gt;G*&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Purple Team || &amp;lt;span id=&amp;quot;P*&amp;quot;&amp;gt;P*&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Team flags are supplied by the server in the [[CTF|capture-the-flag]] style game.  While at least one player is on a team, that team&#039;s flag is in the game. When captured, the flag is returned to the team&#039;s [[base]]. If the flag is dropped in a bad place, it is moved to a safety position.  Bad places are on top of a building or on an enemy team base.  The flag can be dropped on a team base only by a player from a third team; for example, when a blue player drops the red flag on the green base.&lt;br /&gt;
&lt;br /&gt;
A team flag is captured when a tank drops an enemy flag onto its own base or when a tank takes its flag onto an enemy base, even if there&#039;s no one playing on that team.  You must be on the ground to capture a flag.&lt;br /&gt;
&lt;br /&gt;
==Good Superflags==&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hl3}} |&#039;&#039;&#039;Flag&#039;&#039;&#039; &lt;br /&gt;
| {{Hl3}} |&#039;&#039;&#039;Abbr&#039;&#039;&#039; &lt;br /&gt;
| {{Hl3}} |&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Agility || &amp;lt;span id=&amp;quot;A&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt; || Improves the dodging capabilities of the tank. ([[BZFlag 2.0.0|v.2.0.0]])&lt;br /&gt;
|-&lt;br /&gt;
| Burrow || &amp;lt;span id=&amp;quot;BU&amp;quot;&amp;gt;BU&amp;lt;/span&amp;gt; || Your tank burrows into the ground up to your muzzle, making you impervious to normal shots, as they sail above you. However, your tank controls become sluggish (with the default server settings), your radar view is reduced, and anyone, unless they are zoned, can crush you like a beetle. ([[BZFlag 2.0.0|v.2.0.0]])&lt;br /&gt;
|-&lt;br /&gt;
| Cloaking || &amp;lt;span id=&amp;quot;CL&amp;quot;&amp;gt;CL&amp;lt;/span&amp;gt; || Tank becomes invisible out-the-window but is still visible on radar.&lt;br /&gt;
|-&lt;br /&gt;
| Genocide || &amp;lt;span id=&amp;quot;G&amp;quot;&amp;gt;G&amp;lt;/span&amp;gt; || Destroying any tank on a team destroys every player on that team.&lt;br /&gt;
|-&lt;br /&gt;
| Guided Missile || &amp;lt;span id=&amp;quot;GM&amp;quot;&amp;gt;GM&amp;lt;/span&amp;gt; || Shots guide themselves when locked on. The missile can be retargeted at any time during its flight (with the right mouse button). This allows the player some control over the missile steering.&lt;br /&gt;
|-&lt;br /&gt;
| Identify || &amp;lt;span id=&amp;quot;ID&amp;quot;&amp;gt;ID&amp;lt;/span&amp;gt; || Displays the identity of the closest flag in the vicinity.&lt;br /&gt;
|-&lt;br /&gt;
| Invisible Bullet || &amp;lt;span id=&amp;quot;IB&amp;quot;&amp;gt;IB&amp;lt;/span&amp;gt; || Shots are invisible on radar (except your own). They are visible out-the-window. Sort of stealth for shots.&lt;br /&gt;
|-&lt;br /&gt;
| Jumping || &amp;lt;span id=&amp;quot;JP&amp;quot;&amp;gt;JP&amp;lt;/span&amp;gt; || Allows the tank to jump. You cannot steer while in the air.&lt;br /&gt;
|-&lt;br /&gt;
| Laser || &amp;lt;span id=&amp;quot;L&amp;quot;&amp;gt;L&amp;lt;/span&amp;gt; || Shoots a laser, with effectively infinite speed and range. Just point and shoot. The binoculars are handy for lining up distant targets. The downside (you knew it was coming) is that the reload time is doubled.&lt;br /&gt;
|-&lt;br /&gt;
| Low Gravity || &amp;lt;span id=&amp;quot;LG&amp;quot;&amp;gt;LG&amp;lt;/span&amp;gt; || The gravity is reduced. Tank jumps higher. ([[BZFlag 3.0|v.2.99.x]])&lt;br /&gt;
|-&lt;br /&gt;
| Machine Gun || &amp;lt;span id=&amp;quot;MG&amp;quot;&amp;gt;MG&amp;lt;/span&amp;gt; || Increases shot speed, fires multiple bullets at a time, and dramatically decreases range and reload delay.&lt;br /&gt;
|-&lt;br /&gt;
| Masquerade || &amp;lt;span id=&amp;quot;MQ&amp;quot;&amp;gt;MQ&amp;lt;/span&amp;gt; || Your tank looks like a teammate when viewed out of the window. Bullets, radar and targeting reveal your true identity. ([[BZFlag 2.0.0|v.2.0.0]])&lt;br /&gt;
|-&lt;br /&gt;
| Narrow || &amp;lt;span id=&amp;quot;N&amp;quot;&amp;gt;N&amp;lt;/span&amp;gt; || Tank is super thin. Very hard to hit from front but is normal size from side. Can get through small openings.&lt;br /&gt;
|-&lt;br /&gt;
| Oscillation Overthruster || &amp;lt;span id=&amp;quot;OO&amp;quot;&amp;gt;OO&amp;lt;/span&amp;gt; || Lets the tank go through buildings. You cannot back up in or into a building, nor can you shoot while inside.&lt;br /&gt;
|-&lt;br /&gt;
| Phantom Zone || &amp;lt;span id=&amp;quot;PZ&amp;quot;&amp;gt;PZ&amp;lt;/span&amp;gt; || Driving through a teleporter phantom zones the tank. A zoned tank can shoot, but the shots fired will only have effect on other zoned tanks. Zoned tanks can drive through buildings and cannot be destroyed except by a Super Bullet, a Shock Wave, or another zoned tank (or if the teams flag is captured).&lt;br /&gt;
|-&lt;br /&gt;
| Quick Turn || &amp;lt;span id=&amp;quot;QT&amp;quot;&amp;gt;QT&amp;lt;/span&amp;gt; || Tank turns faster. Good for dodging.&lt;br /&gt;
|-&lt;br /&gt;
| Rapid Fire || &amp;lt;span id=&amp;quot;F&amp;quot;&amp;gt;F&amp;lt;/span&amp;gt; || Increases shot speed and decreases range and reload delay.&lt;br /&gt;
|-&lt;br /&gt;
| Ricochet || &amp;lt;span id=&amp;quot;R&amp;quot;&amp;gt;R&amp;lt;/span&amp;gt; || Shots bounce off walls. It is exceptionally easy to kill yourself with this flag.&lt;br /&gt;
|-&lt;br /&gt;
| Seer || &amp;lt;span id=&amp;quot;SE&amp;quot;&amp;gt;SE&amp;lt;/span&amp;gt; || Gives you the ability to see Stealthed, Cloaked and Masqueraded tanks as normal, as well as Invisible Bullets. ([[BZFlag 2.0.0|v.2.0.0]])&lt;br /&gt;
|-&lt;br /&gt;
| Shield || &amp;lt;span id=&amp;quot;SH&amp;quot;&amp;gt;SH&amp;lt;/span&amp;gt; || Getting hit only drops flag. Flag flies an extra-long time.&lt;br /&gt;
|-&lt;br /&gt;
| Shock Wave || &amp;lt;span id=&amp;quot;SW&amp;quot;&amp;gt;SW&amp;lt;/span&amp;gt; || Tank does not fire shells. Instead it sends out a shock wave in all directions. Any tank caught in the wave is destroyed (including tanks on or in buildings and zoned tanks).&lt;br /&gt;
|-&lt;br /&gt;
| Stealth || &amp;lt;span id=&amp;quot;ST&amp;quot;&amp;gt;ST&amp;lt;/span&amp;gt; || Tank becomes invisible on radar but is still visible out-the-window.&lt;br /&gt;
|-&lt;br /&gt;
| Steam Roller || &amp;lt;span id=&amp;quot;SR&amp;quot;&amp;gt;SR&amp;lt;/span&amp;gt; || When you touch another tank while you have this flag, they are destroyed.&lt;br /&gt;
|-&lt;br /&gt;
| Super Bullet || &amp;lt;span id=&amp;quot;SB&amp;quot;&amp;gt;SB&amp;lt;/span&amp;gt; || Shots can go through buildings (possibly destroying a tank with the oscillation overthruster flag) and can also destroy (phantom) zoned tanks.&lt;br /&gt;
|-&lt;br /&gt;
| Thief || &amp;lt;span id=&amp;quot;TH&amp;quot;&amp;gt;TH&amp;lt;/span&amp;gt; || Tank is small and fast; when you shoot an opponent, he is not killed, but instead, you steal his flag. ([[BZFlag 2.0.0|v.2.0.0]])&lt;br /&gt;
|-&lt;br /&gt;
| Tiny || &amp;lt;span id=&amp;quot;T&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt; || Tank becomes much smaller and harder to hit. You must get quite close).&lt;br /&gt;
|-&lt;br /&gt;
| Useless || &amp;lt;span id=&amp;quot;US&amp;quot;&amp;gt;US&amp;lt;/span&amp;gt; || It is useless! ([[BZFlag 2.0.0|v.2.0.0]])&lt;br /&gt;
|-&lt;br /&gt;
| High Speed || &amp;lt;span id=&amp;quot;V&amp;quot;&amp;gt;V&amp;lt;/span&amp;gt; || Tank moves faster. Outrun bad guys.&lt;br /&gt;
|-&lt;br /&gt;
| Wings || &amp;lt;span id=&amp;quot;WG&amp;quot;&amp;gt;WG&amp;lt;/span&amp;gt; || Tank can drive around in the air, and may be able to jump multiple times. This can be useful when jumping or falling. ([[BZFlag 2.0.0|v.2.0.0]])&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bad Superflags==&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hl3}} |&#039;&#039;&#039;Flag&#039;&#039;&#039; &lt;br /&gt;
| {{Hl3}} |&#039;&#039;&#039;Abbr&#039;&#039;&#039; &lt;br /&gt;
| {{Hl3}} |&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Blindness || &amp;lt;span id=&amp;quot;B&amp;quot;&amp;gt;B&amp;lt;/span&amp;gt; || Blanks the out-the-window view. The radar still works. It is effectively impossible to detect any tank with Stealth; shooting a Stealth with Blindness is the stuff legends are made of.&lt;br /&gt;
|-&lt;br /&gt;
| Bouncy || &amp;lt;span id=&amp;quot;BY&amp;quot;&amp;gt;BY&amp;lt;/span&amp;gt; || Tank can&#039;t stop bouncing.&lt;br /&gt;
|-&lt;br /&gt;
| Colorblindness || &amp;lt;span id=&amp;quot;CB&amp;quot;&amp;gt;CB&amp;lt;/span&amp;gt; || Prevents tank from seeing other tank&#039;s colors on the radar - All tanks on the radar will appear yellow. You have to be careful to avoid shooting teammates.&lt;br /&gt;
|-&lt;br /&gt;
| Forward Only || &amp;lt;span id=&amp;quot;FO&amp;quot;&amp;gt;FO&amp;lt;/span&amp;gt; || Can&#039;t drive in reverse. ([[BZFlag 2.0.0|v.2.0.0]])&lt;br /&gt;
|-&lt;br /&gt;
| Jamming || &amp;lt;span id=&amp;quot;JM&amp;quot;&amp;gt;JM&amp;lt;/span&amp;gt; || Disables the radar but you can still see out the main window.&lt;br /&gt;
|-&lt;br /&gt;
| Left Turn Only || &amp;lt;span id=&amp;quot;LT&amp;quot;&amp;gt;LT&amp;lt;/span&amp;gt; || Can&#039;t turn right.&lt;br /&gt;
|-&lt;br /&gt;
| Momentum || &amp;lt;span id=&amp;quot;M&amp;quot;&amp;gt;M&amp;lt;/span&amp;gt; || Gives the tank a lot of inertia.&lt;br /&gt;
|-&lt;br /&gt;
| No Jumping || &amp;lt;span id=&amp;quot;NJ&amp;quot;&amp;gt;NJ&amp;lt;/span&amp;gt; || Tank is not allowed to jump. ([[BZFlag 2.0.0|v.2.0.0]])&lt;br /&gt;
|-&lt;br /&gt;
| Obesity || &amp;lt;span id=&amp;quot;O&amp;quot;&amp;gt;O&amp;lt;/span&amp;gt; || Tank becomes very large. Can&#039;t fit through some teleporters and other small openings.&lt;br /&gt;
|-&lt;br /&gt;
| Reverse Controls || &amp;lt;span id=&amp;quot;RC&amp;quot;&amp;gt;RC&amp;lt;/span&amp;gt; || Tank driving controls are reversed from their usual behavior. ([[BZFlag 2.0.0|v.2.0.0]])&lt;br /&gt;
|-&lt;br /&gt;
| Reverse Only || &amp;lt;span id=&amp;quot;RO&amp;quot;&amp;gt;RO&amp;lt;/span&amp;gt; || Can&#039;t drive forwards. ([[BZFlag 2.0.0|v.2.0.0]])&lt;br /&gt;
|-&lt;br /&gt;
| Right Turn Only || &amp;lt;span id=&amp;quot;RT&amp;quot;&amp;gt;RT&amp;lt;/span&amp;gt; || Can&#039;t turn left.&lt;br /&gt;
|-&lt;br /&gt;
| Trigger Happy || &amp;lt;span id=&amp;quot;TR&amp;quot;&amp;gt;TR&amp;lt;/span&amp;gt; || Tank cannot stop shooting. Watch out for that ricochet. ([[BZFlag 2.0.0|v.2.0.0]])&lt;br /&gt;
|-&lt;br /&gt;
| Wide Angle || &amp;lt;span id=&amp;quot;WA&amp;quot;&amp;gt;WA&amp;lt;/span&amp;gt; || Gives the tank a fish eye lens view out the main window.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Antidote Flag==&lt;br /&gt;
The antidote flag is not really a flag, though it appears like one. It is rarely used, and is only useful on servers with bad flags. When it is enabled and a player picks up a bad flag, their client randomly places a yellow antidote flag on the map. Upon touching the flag, the player instantly drops their bad flag.&lt;br /&gt;
&lt;br /&gt;
The antidote flag is not a real flag because its location is determined by the client, it is not seen by other clients, it can be &#039;picked up&#039; when carrying a flag, and instantly disappears when &#039;picked up&#039;.&lt;br /&gt;
&lt;br /&gt;
==Flag Ideas==&lt;br /&gt;
See [[Flag Ideas]] page&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Terrier</name></author>
	</entry>
	<entry>
		<id>https://wiki.bzflag.org/index.php?title=Flag_List&amp;diff=3800</id>
		<title>Flag List</title>
		<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/index.php?title=Flag_List&amp;diff=3800"/>
		<updated>2007-12-15T15:18:07Z</updated>

		<summary type="html">&lt;p&gt;Terrier: Added span tags to all BAD flags - allows linking directly to that entry in the flag list.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==What are flags?==&lt;br /&gt;
&lt;br /&gt;
Flags are, well, flags.  [[Tank|Tanks]] pick up a flag by driving over it.  In general there are good and bad superflags, which change the behavior of the tank or weapon, and team flags.  They are one of the key factors how to kill the other tanks.&lt;br /&gt;
&lt;br /&gt;
Only one flag at a time may be carried and can usually be dropped by pressing the spacebar or middle mouse key (MMK), except where a map has been configured to make you hold a &amp;quot;bad&amp;quot; superflag for a certain length of time before being automatically dropped.  Some maps feature &amp;quot;antidote flags&amp;quot;, which appear randomly in yellow as soon as you pick up a bad flag.  Driving over the antidote flag will cause the bad flag to be dropped and the antidote flags to disappear.  Some maps have the feature that shooting another tank will cause a carried bad flag to be dropped.&lt;br /&gt;
&lt;br /&gt;
Can&#039;t see the flags on the playing field and/or on the radar?  It&#039;s possible that the map doesn&#039;t have any flags but it&#039;s more likely that you&#039;ve accidentally switched them off in your excited playing of the game!  The default key to toggle flags on/off on the [[radar]] is &#039;&#039;&#039;h&#039;&#039;&#039;, and in the [[HUD]] is &#039;&#039;&#039;j&#039;&#039;&#039;.  Try pressing the appropriate key and see what happens!&lt;br /&gt;
&lt;br /&gt;
Every flag type has its own associated 1 or 2 letter flag code to identify it.  These flag codes are used when specifying specific flags, ether as server startup parameters, or as part of the map file. They are also used in various map structures such as [[weapon (object)|world weapons]] and [[Base|CTF Bases]]. The [[BZFS API]] will use flag codes as well to identify flag types.&lt;br /&gt;
&lt;br /&gt;
== Team Flags ==&lt;br /&gt;
&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hl3}} |&#039;&#039;&#039;Flag&#039;&#039;&#039; &lt;br /&gt;
| {{Hl3}} |&#039;&#039;&#039;Abbr&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| Red Team || R*&lt;br /&gt;
|-&lt;br /&gt;
| Blue Team || B*&lt;br /&gt;
|-&lt;br /&gt;
| Green Team || G*&lt;br /&gt;
|-&lt;br /&gt;
| Purple Team || P*&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Team flags are supplied by the server in the [[CTF|capture-the-flag]] style game.  While at least one player is on a team, that team&#039;s flag is in the game. When captured, the flag is returned to the team&#039;s [[base]]. If the flag is dropped in a bad place, it is moved to a safety position.  Bad places are on top of a building or on an enemy team base.  The flag can be dropped on a team base only by a player from a third team; for example, when a blue player drops the red flag on the green base.&lt;br /&gt;
&lt;br /&gt;
A team flag is captured when a tank drops an enemy flag onto its own base or when a tank takes its flag onto an enemy base, even if there&#039;s no one playing on that team.  You must be on the ground to capture a flag.&lt;br /&gt;
&lt;br /&gt;
==Good Superflags==&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hl3}} |&#039;&#039;&#039;Flag&#039;&#039;&#039; &lt;br /&gt;
| {{Hl3}} |&#039;&#039;&#039;Abbr&#039;&#039;&#039; &lt;br /&gt;
| {{Hl3}} |&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Agility || &amp;lt;span id=&amp;quot;A&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt; || Improves the dodging capabilities of the tank. ([[BZFlag 2.0.0|v.2.0.0]])&lt;br /&gt;
|-&lt;br /&gt;
| Burrow || &amp;lt;span id=&amp;quot;BU&amp;quot;&amp;gt;BU&amp;lt;/span&amp;gt; || Your tank burrows into the ground up to your muzzle, making you impervious to normal shots, as they sail above you. However, your tank controls become sluggish (with the default server settings), your radar view is reduced, and anyone, unless they are zoned, can crush you like a beetle. ([[BZFlag 2.0.0|v.2.0.0]])&lt;br /&gt;
|-&lt;br /&gt;
| Cloaking || &amp;lt;span id=&amp;quot;CL&amp;quot;&amp;gt;CL&amp;lt;/span&amp;gt; || Tank becomes invisible out-the-window but is still visible on radar.&lt;br /&gt;
|-&lt;br /&gt;
| Genocide || &amp;lt;span id=&amp;quot;G&amp;quot;&amp;gt;G&amp;lt;/span&amp;gt; || Destroying any tank on a team destroys every player on that team.&lt;br /&gt;
|-&lt;br /&gt;
| Guided Missile || &amp;lt;span id=&amp;quot;GM&amp;quot;&amp;gt;GM&amp;lt;/span&amp;gt; || Shots guide themselves when locked on. The missile can be retargeted at any time during its flight (with the right mouse button). This allows the player some control over the missile steering.&lt;br /&gt;
|-&lt;br /&gt;
| Identify || &amp;lt;span id=&amp;quot;ID&amp;quot;&amp;gt;ID&amp;lt;/span&amp;gt; || Displays the identity of the closest flag in the vicinity.&lt;br /&gt;
|-&lt;br /&gt;
| Invisible Bullet || &amp;lt;span id=&amp;quot;IB&amp;quot;&amp;gt;IB&amp;lt;/span&amp;gt; || Shots are invisible on radar (except your own). They are visible out-the-window. Sort of stealth for shots.&lt;br /&gt;
|-&lt;br /&gt;
| Jumping || &amp;lt;span id=&amp;quot;JP&amp;quot;&amp;gt;JP&amp;lt;/span&amp;gt; || Allows the tank to jump. You cannot steer while in the air.&lt;br /&gt;
|-&lt;br /&gt;
| Laser || &amp;lt;span id=&amp;quot;L&amp;quot;&amp;gt;L&amp;lt;/span&amp;gt; || Shoots a laser, with effectively infinite speed and range. Just point and shoot. The binoculars are handy for lining up distant targets. The downside (you knew it was coming) is that the reload time is doubled.&lt;br /&gt;
|-&lt;br /&gt;
| Low Gravity || &amp;lt;span id=&amp;quot;LG&amp;quot;&amp;gt;LG&amp;lt;/span&amp;gt; || The gravity is reduced. Tank jumps higher. ([[BZFlag 3.0|v.2.99.x]])&lt;br /&gt;
|-&lt;br /&gt;
| Machine Gun || &amp;lt;span id=&amp;quot;MG&amp;quot;&amp;gt;MG&amp;lt;/span&amp;gt; || Increases shot speed, fires multiple bullets at a time, and dramatically decreases range and reload delay.&lt;br /&gt;
|-&lt;br /&gt;
| Masquerade || &amp;lt;span id=&amp;quot;MQ&amp;quot;&amp;gt;MQ&amp;lt;/span&amp;gt; || Your tank looks like a teammate when viewed out of the window. Bullets, radar and targeting reveal your true identity. ([[BZFlag 2.0.0|v.2.0.0]])&lt;br /&gt;
|-&lt;br /&gt;
| Narrow || &amp;lt;span id=&amp;quot;N&amp;quot;&amp;gt;N&amp;lt;/span&amp;gt; || Tank is super thin. Very hard to hit from front but is normal size from side. Can get through small openings.&lt;br /&gt;
|-&lt;br /&gt;
| Oscillation Overthruster || &amp;lt;span id=&amp;quot;OO&amp;quot;&amp;gt;OO&amp;lt;/span&amp;gt; || Lets the tank go through buildings. You cannot back up in or into a building, nor can you shoot while inside.&lt;br /&gt;
|-&lt;br /&gt;
| Phantom Zone || &amp;lt;span id=&amp;quot;PZ&amp;quot;&amp;gt;PZ&amp;lt;/span&amp;gt; || Driving through a teleporter phantom zones the tank. A zoned tank can shoot, but the shots fired will only have effect on other zoned tanks. Zoned tanks can drive through buildings and cannot be destroyed except by a Super Bullet, a Shock Wave, or another zoned tank (or if the teams flag is captured).&lt;br /&gt;
|-&lt;br /&gt;
| Quick Turn || &amp;lt;span id=&amp;quot;QT&amp;quot;&amp;gt;QT&amp;lt;/span&amp;gt; || Tank turns faster. Good for dodging.&lt;br /&gt;
|-&lt;br /&gt;
| Rapid Fire || &amp;lt;span id=&amp;quot;F&amp;quot;&amp;gt;F&amp;lt;/span&amp;gt; || Increases shot speed and decreases range and reload delay.&lt;br /&gt;
|-&lt;br /&gt;
| Ricochet || &amp;lt;span id=&amp;quot;R&amp;quot;&amp;gt;R&amp;lt;/span&amp;gt; || Shots bounce off walls. It is exceptionally easy to kill yourself with this flag.&lt;br /&gt;
|-&lt;br /&gt;
| Seer || &amp;lt;span id=&amp;quot;SE&amp;quot;&amp;gt;SE&amp;lt;/span&amp;gt; || Gives you the ability to see Stealthed, Cloaked and Masqueraded tanks as normal, as well as Invisible Bullets. ([[BZFlag 2.0.0|v.2.0.0]])&lt;br /&gt;
|-&lt;br /&gt;
| Shield || &amp;lt;span id=&amp;quot;SH&amp;quot;&amp;gt;SH&amp;lt;/span&amp;gt; || Getting hit only drops flag. Flag flies an extra-long time.&lt;br /&gt;
|-&lt;br /&gt;
| Shock Wave || &amp;lt;span id=&amp;quot;SW&amp;quot;&amp;gt;SW&amp;lt;/span&amp;gt; || Tank does not fire shells. Instead it sends out a shock wave in all directions. Any tank caught in the wave is destroyed (including tanks on or in buildings and zoned tanks).&lt;br /&gt;
|-&lt;br /&gt;
| Stealth || &amp;lt;span id=&amp;quot;ST&amp;quot;&amp;gt;ST&amp;lt;/span&amp;gt; || Tank becomes invisible on radar but is still visible out-the-window.&lt;br /&gt;
|-&lt;br /&gt;
| Steam Roller || &amp;lt;span id=&amp;quot;SR&amp;quot;&amp;gt;SR&amp;lt;/span&amp;gt; || When you touch another tank while you have this flag, they are destroyed.&lt;br /&gt;
|-&lt;br /&gt;
| Super Bullet || &amp;lt;span id=&amp;quot;SB&amp;quot;&amp;gt;SB&amp;lt;/span&amp;gt; || Shots can go through buildings (possibly destroying a tank with the oscillation overthruster flag) and can also destroy (phantom) zoned tanks.&lt;br /&gt;
|-&lt;br /&gt;
| Thief || &amp;lt;span id=&amp;quot;TH&amp;quot;&amp;gt;TH&amp;lt;/span&amp;gt; || Tank is small and fast; when you shoot an opponent, he is not killed, but instead, you steal his flag. ([[BZFlag 2.0.0|v.2.0.0]])&lt;br /&gt;
|-&lt;br /&gt;
| Tiny || &amp;lt;span id=&amp;quot;T&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt; || Tank becomes much smaller and harder to hit. You must get quite close).&lt;br /&gt;
|-&lt;br /&gt;
| Useless || &amp;lt;span id=&amp;quot;US&amp;quot;&amp;gt;US&amp;lt;/span&amp;gt; || It is useless! ([[BZFlag 2.0.0|v.2.0.0]])&lt;br /&gt;
|-&lt;br /&gt;
| High Speed || &amp;lt;span id=&amp;quot;V&amp;quot;&amp;gt;V&amp;lt;/span&amp;gt; || Tank moves faster. Outrun bad guys.&lt;br /&gt;
|-&lt;br /&gt;
| Wings || &amp;lt;span id=&amp;quot;WG&amp;quot;&amp;gt;WG&amp;lt;/span&amp;gt; || Tank can drive around in the air, and may be able to jump multiple times. This can be useful when jumping or falling. ([[BZFlag 2.0.0|v.2.0.0]])&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bad Superflags==&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hl3}} |&#039;&#039;&#039;Flag&#039;&#039;&#039; &lt;br /&gt;
| {{Hl3}} |&#039;&#039;&#039;Abbr&#039;&#039;&#039; &lt;br /&gt;
| {{Hl3}} |&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Blindness || &amp;lt;span id=&amp;quot;B&amp;quot;&amp;gt;B&amp;lt;/span&amp;gt; || Blanks the out-the-window view. The radar still works. It is effectively impossible to detect any tank with Stealth; shooting a Stealth with Blindness is the stuff legends are made of.&lt;br /&gt;
|-&lt;br /&gt;
| Bouncy || &amp;lt;span id=&amp;quot;BY&amp;quot;&amp;gt;BY&amp;lt;/span&amp;gt; || Tank can&#039;t stop bouncing.&lt;br /&gt;
|-&lt;br /&gt;
| Colorblindness || &amp;lt;span id=&amp;quot;CB&amp;quot;&amp;gt;CB&amp;lt;/span&amp;gt; || Prevents tank from seeing other tank&#039;s colors on the radar - All tanks on the radar will appear yellow. You have to be careful to avoid shooting teammates.&lt;br /&gt;
|-&lt;br /&gt;
| Forward Only || &amp;lt;span id=&amp;quot;FO&amp;quot;&amp;gt;FO&amp;lt;/span&amp;gt; || Can&#039;t drive in reverse. ([[BZFlag 2.0.0|v.2.0.0]])&lt;br /&gt;
|-&lt;br /&gt;
| Jamming || &amp;lt;span id=&amp;quot;JM&amp;quot;&amp;gt;JM&amp;lt;/span&amp;gt; || Disables the radar but you can still see out the main window.&lt;br /&gt;
|-&lt;br /&gt;
| Left Turn Only || &amp;lt;span id=&amp;quot;LT&amp;quot;&amp;gt;LT&amp;lt;/span&amp;gt; || Can&#039;t turn right.&lt;br /&gt;
|-&lt;br /&gt;
| Momentum || &amp;lt;span id=&amp;quot;M&amp;quot;&amp;gt;M&amp;lt;/span&amp;gt; || Gives the tank a lot of inertia.&lt;br /&gt;
|-&lt;br /&gt;
| No Jumping || &amp;lt;span id=&amp;quot;NJ&amp;quot;&amp;gt;NJ&amp;lt;/span&amp;gt; || Tank is not allowed to jump. ([[BZFlag 2.0.0|v.2.0.0]])&lt;br /&gt;
|-&lt;br /&gt;
| Obesity || &amp;lt;span id=&amp;quot;O&amp;quot;&amp;gt;O&amp;lt;/span&amp;gt; || Tank becomes very large. Can&#039;t fit through some teleporters and other small openings.&lt;br /&gt;
|-&lt;br /&gt;
| Reverse Controls || &amp;lt;span id=&amp;quot;RC&amp;quot;&amp;gt;RC&amp;lt;/span&amp;gt; || Tank driving controls are reversed from their usual behavior. ([[BZFlag 2.0.0|v.2.0.0]])&lt;br /&gt;
|-&lt;br /&gt;
| Reverse Only || &amp;lt;span id=&amp;quot;RO&amp;quot;&amp;gt;RO&amp;lt;/span&amp;gt; || Can&#039;t drive forwards. ([[BZFlag 2.0.0|v.2.0.0]])&lt;br /&gt;
|-&lt;br /&gt;
| Right Turn Only || &amp;lt;span id=&amp;quot;RT&amp;quot;&amp;gt;RT&amp;lt;/span&amp;gt; || Can&#039;t turn left.&lt;br /&gt;
|-&lt;br /&gt;
| Trigger Happy || &amp;lt;span id=&amp;quot;TR&amp;quot;&amp;gt;TR&amp;lt;/span&amp;gt; || Tank cannot stop shooting. Watch out for that ricochet. ([[BZFlag 2.0.0|v.2.0.0]])&lt;br /&gt;
|-&lt;br /&gt;
| Wide Angle || &amp;lt;span id=&amp;quot;WA&amp;quot;&amp;gt;WA&amp;lt;/span&amp;gt; || Gives the tank a fish eye lens view out the main window.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Antidote Flag==&lt;br /&gt;
The antidote flag is not really a flag, though it appears like one. It is rarely used, and is only useful on servers with bad flags. When it is enabled and a player picks up a bad flag, their client randomly places a yellow antidote flag on the map. Upon touching the flag, the player instantly drops their bad flag.&lt;br /&gt;
&lt;br /&gt;
The antidote flag is not a real flag because its location is determined by the client, it is not seen by other clients, it can be &#039;picked up&#039; when carrying a flag, and instantly disappears when &#039;picked up&#039;.&lt;br /&gt;
&lt;br /&gt;
==Flag Ideas==&lt;br /&gt;
See [[Flag Ideas]] page&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Terrier</name></author>
	</entry>
	<entry>
		<id>https://wiki.bzflag.org/index.php?title=Flag_List&amp;diff=3799</id>
		<title>Flag List</title>
		<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/index.php?title=Flag_List&amp;diff=3799"/>
		<updated>2007-12-15T15:14:35Z</updated>

		<summary type="html">&lt;p&gt;Terrier: Added span tags to all good flags - allows linking directly to that entry in the flag list.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==What are flags?==&lt;br /&gt;
&lt;br /&gt;
Flags are, well, flags.  [[Tank|Tanks]] pick up a flag by driving over it.  In general there are good and bad superflags, which change the behavior of the tank or weapon, and team flags.  They are one of the key factors how to kill the other tanks.&lt;br /&gt;
&lt;br /&gt;
Only one flag at a time may be carried and can usually be dropped by pressing the spacebar or middle mouse key (MMK), except where a map has been configured to make you hold a &amp;quot;bad&amp;quot; superflag for a certain length of time before being automatically dropped.  Some maps feature &amp;quot;antidote flags&amp;quot;, which appear randomly in yellow as soon as you pick up a bad flag.  Driving over the antidote flag will cause the bad flag to be dropped and the antidote flags to disappear.  Some maps have the feature that shooting another tank will cause a carried bad flag to be dropped.&lt;br /&gt;
&lt;br /&gt;
Can&#039;t see the flags on the playing field and/or on the radar?  It&#039;s possible that the map doesn&#039;t have any flags but it&#039;s more likely that you&#039;ve accidentally switched them off in your excited playing of the game!  The default key to toggle flags on/off on the [[radar]] is &#039;&#039;&#039;h&#039;&#039;&#039;, and in the [[HUD]] is &#039;&#039;&#039;j&#039;&#039;&#039;.  Try pressing the appropriate key and see what happens!&lt;br /&gt;
&lt;br /&gt;
Every flag type has its own associated 1 or 2 letter flag code to identify it.  These flag codes are used when specifying specific flags, ether as server startup parameters, or as part of the map file. They are also used in various map structures such as [[weapon (object)|world weapons]] and [[Base|CTF Bases]]. The [[BZFS API]] will use flag codes as well to identify flag types.&lt;br /&gt;
&lt;br /&gt;
== Team Flags ==&lt;br /&gt;
&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hl3}} |&#039;&#039;&#039;Flag&#039;&#039;&#039; &lt;br /&gt;
| {{Hl3}} |&#039;&#039;&#039;Abbr&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| Red Team || R*&lt;br /&gt;
|-&lt;br /&gt;
| Blue Team || B*&lt;br /&gt;
|-&lt;br /&gt;
| Green Team || G*&lt;br /&gt;
|-&lt;br /&gt;
| Purple Team || P*&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Team flags are supplied by the server in the [[CTF|capture-the-flag]] style game.  While at least one player is on a team, that team&#039;s flag is in the game. When captured, the flag is returned to the team&#039;s [[base]]. If the flag is dropped in a bad place, it is moved to a safety position.  Bad places are on top of a building or on an enemy team base.  The flag can be dropped on a team base only by a player from a third team; for example, when a blue player drops the red flag on the green base.&lt;br /&gt;
&lt;br /&gt;
A team flag is captured when a tank drops an enemy flag onto its own base or when a tank takes its flag onto an enemy base, even if there&#039;s no one playing on that team.  You must be on the ground to capture a flag.&lt;br /&gt;
&lt;br /&gt;
==Good Superflags==&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hl3}} |&#039;&#039;&#039;Flag&#039;&#039;&#039; &lt;br /&gt;
| {{Hl3}} |&#039;&#039;&#039;Abbr&#039;&#039;&#039; &lt;br /&gt;
| {{Hl3}} |&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Agility || &amp;lt;span id=&amp;quot;A&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt; || Improves the dodging capabilities of the tank. ([[BZFlag 2.0.0|v.2.0.0]])&lt;br /&gt;
|-&lt;br /&gt;
| Burrow || &amp;lt;span id=&amp;quot;BU&amp;quot;&amp;gt;BU&amp;lt;/span&amp;gt; || Your tank burrows into the ground up to your muzzle, making you impervious to normal shots, as they sail above you. However, your tank controls become sluggish (with the default server settings), your radar view is reduced, and anyone, unless they are zoned, can crush you like a beetle. ([[BZFlag 2.0.0|v.2.0.0]])&lt;br /&gt;
|-&lt;br /&gt;
| Cloaking || &amp;lt;span id=&amp;quot;CL&amp;quot;&amp;gt;CL&amp;lt;/span&amp;gt; || Tank becomes invisible out-the-window but is still visible on radar.&lt;br /&gt;
|-&lt;br /&gt;
| Genocide || &amp;lt;span id=&amp;quot;G&amp;quot;&amp;gt;G&amp;lt;/span&amp;gt; || Destroying any tank on a team destroys every player on that team.&lt;br /&gt;
|-&lt;br /&gt;
| Guided Missile || &amp;lt;span id=&amp;quot;GM&amp;quot;&amp;gt;GM&amp;lt;/span&amp;gt; || Shots guide themselves when locked on. The missile can be retargeted at any time during its flight (with the right mouse button). This allows the player some control over the missile steering.&lt;br /&gt;
|-&lt;br /&gt;
| Identify || &amp;lt;span id=&amp;quot;ID&amp;quot;&amp;gt;ID&amp;lt;/span&amp;gt; || Displays the identity of the closest flag in the vicinity.&lt;br /&gt;
|-&lt;br /&gt;
| Invisible Bullet || &amp;lt;span id=&amp;quot;IB&amp;quot;&amp;gt;IB&amp;lt;/span&amp;gt; || Shots are invisible on radar (except your own). They are visible out-the-window. Sort of stealth for shots.&lt;br /&gt;
|-&lt;br /&gt;
| Jumping || &amp;lt;span id=&amp;quot;JP&amp;quot;&amp;gt;JP&amp;lt;/span&amp;gt; || Allows the tank to jump. You cannot steer while in the air.&lt;br /&gt;
|-&lt;br /&gt;
| Laser || &amp;lt;span id=&amp;quot;L&amp;quot;&amp;gt;L&amp;lt;/span&amp;gt; || Shoots a laser, with effectively infinite speed and range. Just point and shoot. The binoculars are handy for lining up distant targets. The downside (you knew it was coming) is that the reload time is doubled.&lt;br /&gt;
|-&lt;br /&gt;
| Low Gravity || &amp;lt;span id=&amp;quot;LG&amp;quot;&amp;gt;LG&amp;lt;/span&amp;gt; || The gravity is reduced. Tank jumps higher. ([[BZFlag 3.0|v.2.99.x]])&lt;br /&gt;
|-&lt;br /&gt;
| Machine Gun || &amp;lt;span id=&amp;quot;MG&amp;quot;&amp;gt;MG&amp;lt;/span&amp;gt; || Increases shot speed, fires multiple bullets at a time, and dramatically decreases range and reload delay.&lt;br /&gt;
|-&lt;br /&gt;
| Masquerade || &amp;lt;span id=&amp;quot;MQ&amp;quot;&amp;gt;MQ&amp;lt;/span&amp;gt; || Your tank looks like a teammate when viewed out of the window. Bullets, radar and targeting reveal your true identity. ([[BZFlag 2.0.0|v.2.0.0]])&lt;br /&gt;
|-&lt;br /&gt;
| Narrow || &amp;lt;span id=&amp;quot;N&amp;quot;&amp;gt;N&amp;lt;/span&amp;gt; || Tank is super thin. Very hard to hit from front but is normal size from side. Can get through small openings.&lt;br /&gt;
|-&lt;br /&gt;
| Oscillation Overthruster || &amp;lt;span id=&amp;quot;OO&amp;quot;&amp;gt;OO&amp;lt;/span&amp;gt; || Lets the tank go through buildings. You cannot back up in or into a building, nor can you shoot while inside.&lt;br /&gt;
|-&lt;br /&gt;
| Phantom Zone || &amp;lt;span id=&amp;quot;PZ&amp;quot;&amp;gt;PZ&amp;lt;/span&amp;gt; || Driving through a teleporter phantom zones the tank. A zoned tank can shoot, but the shots fired will only have effect on other zoned tanks. Zoned tanks can drive through buildings and cannot be destroyed except by a Super Bullet, a Shock Wave, or another zoned tank (or if the teams flag is captured).&lt;br /&gt;
|-&lt;br /&gt;
| Quick Turn || &amp;lt;span id=&amp;quot;QT&amp;quot;&amp;gt;QT&amp;lt;/span&amp;gt; || Tank turns faster. Good for dodging.&lt;br /&gt;
|-&lt;br /&gt;
| Rapid Fire || &amp;lt;span id=&amp;quot;F&amp;quot;&amp;gt;F&amp;lt;/span&amp;gt; || Increases shot speed and decreases range and reload delay.&lt;br /&gt;
|-&lt;br /&gt;
| Ricochet || &amp;lt;span id=&amp;quot;R&amp;quot;&amp;gt;R&amp;lt;/span&amp;gt; || Shots bounce off walls. It is exceptionally easy to kill yourself with this flag.&lt;br /&gt;
|-&lt;br /&gt;
| Seer || &amp;lt;span id=&amp;quot;SE&amp;quot;&amp;gt;SE&amp;lt;/span&amp;gt; || Gives you the ability to see Stealthed, Cloaked and Masqueraded tanks as normal, as well as Invisible Bullets. ([[BZFlag 2.0.0|v.2.0.0]])&lt;br /&gt;
|-&lt;br /&gt;
| Shield || &amp;lt;span id=&amp;quot;SH&amp;quot;&amp;gt;SH&amp;lt;/span&amp;gt; || Getting hit only drops flag. Flag flies an extra-long time.&lt;br /&gt;
|-&lt;br /&gt;
| Shock Wave || &amp;lt;span id=&amp;quot;SW&amp;quot;&amp;gt;SW&amp;lt;/span&amp;gt; || Tank does not fire shells. Instead it sends out a shock wave in all directions. Any tank caught in the wave is destroyed (including tanks on or in buildings and zoned tanks).&lt;br /&gt;
|-&lt;br /&gt;
| Stealth || &amp;lt;span id=&amp;quot;ST&amp;quot;&amp;gt;ST&amp;lt;/span&amp;gt; || Tank becomes invisible on radar but is still visible out-the-window.&lt;br /&gt;
|-&lt;br /&gt;
| Steam Roller || &amp;lt;span id=&amp;quot;SR&amp;quot;&amp;gt;SR&amp;lt;/span&amp;gt; || When you touch another tank while you have this flag, they are destroyed.&lt;br /&gt;
|-&lt;br /&gt;
| Super Bullet || &amp;lt;span id=&amp;quot;SB&amp;quot;&amp;gt;SB&amp;lt;/span&amp;gt; || Shots can go through buildings (possibly destroying a tank with the oscillation overthruster flag) and can also destroy (phantom) zoned tanks.&lt;br /&gt;
|-&lt;br /&gt;
| Thief || &amp;lt;span id=&amp;quot;TH&amp;quot;&amp;gt;TH&amp;lt;/span&amp;gt; || Tank is small and fast; when you shoot an opponent, he is not killed, but instead, you steal his flag. ([[BZFlag 2.0.0|v.2.0.0]])&lt;br /&gt;
|-&lt;br /&gt;
| Tiny || &amp;lt;span id=&amp;quot;T&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt; || Tank becomes much smaller and harder to hit. You must get quite close).&lt;br /&gt;
|-&lt;br /&gt;
| Useless || &amp;lt;span id=&amp;quot;US&amp;quot;&amp;gt;US&amp;lt;/span&amp;gt; || It is useless! ([[BZFlag 2.0.0|v.2.0.0]])&lt;br /&gt;
|-&lt;br /&gt;
| High Speed || &amp;lt;span id=&amp;quot;V&amp;quot;&amp;gt;V&amp;lt;/span&amp;gt; || Tank moves faster. Outrun bad guys.&lt;br /&gt;
|-&lt;br /&gt;
| Wings || &amp;lt;span id=&amp;quot;WG&amp;quot;&amp;gt;WG&amp;lt;/span&amp;gt; || Tank can drive around in the air, and may be able to jump multiple times. This can be useful when jumping or falling. ([[BZFlag 2.0.0|v.2.0.0]])&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bad Superflags==&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hl3}} |&#039;&#039;&#039;Flag&#039;&#039;&#039; &lt;br /&gt;
| {{Hl3}} |&#039;&#039;&#039;Abbr&#039;&#039;&#039; &lt;br /&gt;
| {{Hl3}} |&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Blindness || B || Blanks the out-the-window view. The radar still works. It is effectively impossible to detect any tank with Stealth; shooting a Stealth with Blindness is the stuff legends are made of.&lt;br /&gt;
|-&lt;br /&gt;
| Bouncy || BY || Tank can&#039;t stop bouncing.&lt;br /&gt;
|-&lt;br /&gt;
| Colorblindness || CB || Prevents tank from seeing other tank&#039;s colors on the radar - All tanks on the radar will appear yellow. You have to be careful to avoid shooting teammates.&lt;br /&gt;
|-&lt;br /&gt;
| Forward Only || FO || Can&#039;t drive in reverse. ([[BZFlag 2.0.0|v.2.0.0]])&lt;br /&gt;
|-&lt;br /&gt;
| Jamming || JM || Disables the radar but you can still see out the main window.&lt;br /&gt;
|-&lt;br /&gt;
| Left Turn Only || LT || Can&#039;t turn right.&lt;br /&gt;
|-&lt;br /&gt;
| Momentum || M || Gives the tank a lot of inertia.&lt;br /&gt;
|-&lt;br /&gt;
| No Jumping || NJ || Tank is not allowed to jump. ([[BZFlag 2.0.0|v.2.0.0]])&lt;br /&gt;
|-&lt;br /&gt;
| Obesity || O || Tank becomes very large. Can&#039;t fit through some teleporters and other small openings.&lt;br /&gt;
|-&lt;br /&gt;
| Reverse Controls || RC || Tank driving controls are reversed from their usual behavior. ([[BZFlag 2.0.0|v.2.0.0]])&lt;br /&gt;
|-&lt;br /&gt;
| Reverse Only || RO || Can&#039;t drive forwards. ([[BZFlag 2.0.0|v.2.0.0]])&lt;br /&gt;
|-&lt;br /&gt;
| Right Turn Only || RT || Can&#039;t turn left.&lt;br /&gt;
|-&lt;br /&gt;
| Trigger Happy || TR || Tank cannot stop shooting. Watch out for that ricochet. ([[BZFlag 2.0.0|v.2.0.0]])&lt;br /&gt;
|-&lt;br /&gt;
| Wide Angle || WA || Gives the tank a fish eye lens view out the main window.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Antidote Flag==&lt;br /&gt;
The antidote flag is not really a flag, though it appears like one. It is rarely used, and is only useful on servers with bad flags. When it is enabled and a player picks up a bad flag, their client randomly places a yellow antidote flag on the map. Upon touching the flag, the player instantly drops their bad flag.&lt;br /&gt;
&lt;br /&gt;
The antidote flag is not a real flag because its location is determined by the client, it is not seen by other clients, it can be &#039;picked up&#039; when carrying a flag, and instantly disappears when &#039;picked up&#039;.&lt;br /&gt;
&lt;br /&gt;
==Flag Ideas==&lt;br /&gt;
See [[Flag Ideas]] page&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Terrier</name></author>
	</entry>
	<entry>
		<id>https://wiki.bzflag.org/index.php?title=ShockWave&amp;diff=3798</id>
		<title>ShockWave</title>
		<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/index.php?title=ShockWave&amp;diff=3798"/>
		<updated>2007-12-15T15:06:22Z</updated>

		<summary type="html">&lt;p&gt;Terrier: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Bzfi0377.jpg|right|thumb|200px|Shockwave is fired in background]]&lt;br /&gt;
&lt;br /&gt;
Shockwave is a shot type which projects a spherical field that expands in all directions from the position the user fired it. It will kill all tanks that the field hits, including those above or below the firing tank, but not the firing tank itself. The field can travel through all materials and meshes such as buildings and scenery. &lt;br /&gt;
&lt;br /&gt;
Shockwave can be acquired as weapon from a flag or as a world weapon.&lt;br /&gt;
&lt;br /&gt;
It can be used as a [[World Weapon|world weapon]] by setting the type for the world weapon as &amp;quot;SW&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Shockwave is one of the strongest superflags allowing players to kill &amp;quot;around corners&amp;quot;. It is also commonly used to kill tanks jumping over a player or tanks a player is jumping over. However, because this flag sports only short range destruction, it can be easily countered by longer range attacks. Shockwave can destroy tanks in [[Flag_List|Phantom Zone]] and tanks with [[Flag_List#OO|Oscillation Overthruster]] hiding inside buildings.&lt;br /&gt;
&lt;br /&gt;
==Shockwave  Variables==&lt;br /&gt;
&lt;br /&gt;
[[Server Variables|Server Variables]] that control behavior of shockwave:&lt;br /&gt;
&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
|{{Hl3}}|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|{{Hl3}}|&#039;&#039;&#039;Default&#039;&#039;&#039;&lt;br /&gt;
|{{Hl3}}|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|_shockAdLife&lt;br /&gt;
|0.2&lt;br /&gt;
|How long a shockwave lasts.&lt;br /&gt;
|-&lt;br /&gt;
|_shockInRadius&lt;br /&gt;
|_tankLength&lt;br /&gt;
|The starting radius of the shockwave. Negative values will make the shockwave shrink and expand.&lt;br /&gt;
|-&lt;br /&gt;
|_shockOutRadius&lt;br /&gt;
|60&lt;br /&gt;
|The outer radius of the shockwave. If greater than _shockInRadius, the shockwave expands outward. If less than _shockInRadius, the shockwave starts big and shrinks inward.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Terrier</name></author>
	</entry>
	<entry>
		<id>https://wiki.bzflag.org/index.php?title=Flag_List&amp;diff=3797</id>
		<title>Flag List</title>
		<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/index.php?title=Flag_List&amp;diff=3797"/>
		<updated>2007-12-15T15:04:51Z</updated>

		<summary type="html">&lt;p&gt;Terrier: /* Good Superflags */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==What are flags?==&lt;br /&gt;
&lt;br /&gt;
Flags are, well, flags.  [[Tank|Tanks]] pick up a flag by driving over it.  In general there are good and bad superflags, which change the behavior of the tank or weapon, and team flags.  They are one of the key factors how to kill the other tanks.&lt;br /&gt;
&lt;br /&gt;
Only one flag at a time may be carried and can usually be dropped by pressing the spacebar or middle mouse key (MMK), except where a map has been configured to make you hold a &amp;quot;bad&amp;quot; superflag for a certain length of time before being automatically dropped.  Some maps feature &amp;quot;antidote flags&amp;quot;, which appear randomly in yellow as soon as you pick up a bad flag.  Driving over the antidote flag will cause the bad flag to be dropped and the antidote flags to disappear.  Some maps have the feature that shooting another tank will cause a carried bad flag to be dropped.&lt;br /&gt;
&lt;br /&gt;
Can&#039;t see the flags on the playing field and/or on the radar?  It&#039;s possible that the map doesn&#039;t have any flags but it&#039;s more likely that you&#039;ve accidentally switched them off in your excited playing of the game!  The default key to toggle flags on/off on the [[radar]] is &#039;&#039;&#039;h&#039;&#039;&#039;, and in the [[HUD]] is &#039;&#039;&#039;j&#039;&#039;&#039;.  Try pressing the appropriate key and see what happens!&lt;br /&gt;
&lt;br /&gt;
Every flag type has its own associated 1 or 2 letter flag code to identify it.  These flag codes are used when specifying specific flags, ether as server startup parameters, or as part of the map file. They are also used in various map structures such as [[weapon (object)|world weapons]] and [[Base|CTF Bases]]. The [[BZFS API]] will use flag codes as well to identify flag types.&lt;br /&gt;
&lt;br /&gt;
== Team Flags ==&lt;br /&gt;
&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hl3}} |&#039;&#039;&#039;Flag&#039;&#039;&#039; &lt;br /&gt;
| {{Hl3}} |&#039;&#039;&#039;Abbr&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| Red Team || R*&lt;br /&gt;
|-&lt;br /&gt;
| Blue Team || B*&lt;br /&gt;
|-&lt;br /&gt;
| Green Team || G*&lt;br /&gt;
|-&lt;br /&gt;
| Purple Team || P*&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Team flags are supplied by the server in the [[CTF|capture-the-flag]] style game.  While at least one player is on a team, that team&#039;s flag is in the game. When captured, the flag is returned to the team&#039;s [[base]]. If the flag is dropped in a bad place, it is moved to a safety position.  Bad places are on top of a building or on an enemy team base.  The flag can be dropped on a team base only by a player from a third team; for example, when a blue player drops the red flag on the green base.&lt;br /&gt;
&lt;br /&gt;
A team flag is captured when a tank drops an enemy flag onto its own base or when a tank takes its flag onto an enemy base, even if there&#039;s no one playing on that team.  You must be on the ground to capture a flag.&lt;br /&gt;
&lt;br /&gt;
==Good Superflags==&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hl3}} |&#039;&#039;&#039;Flag&#039;&#039;&#039; &lt;br /&gt;
| {{Hl3}} |&#039;&#039;&#039;Abbr&#039;&#039;&#039; &lt;br /&gt;
| {{Hl3}} |&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Agility || A || Improves the dodging capabilities of the tank. ([[BZFlag 2.0.0|v.2.0.0]])&lt;br /&gt;
|-&lt;br /&gt;
| Burrow || BU || Your tank burrows into the ground up to your muzzle, making you impervious to normal shots, as they sail above you. However, your tank controls become sluggish (with the default server settings), your radar view is reduced, and anyone, unless they are zoned, can crush you like a beetle. ([[BZFlag 2.0.0|v.2.0.0]])&lt;br /&gt;
|-&lt;br /&gt;
| Cloaking || CL || Tank becomes invisible out-the-window but is still visible on radar.&lt;br /&gt;
|-&lt;br /&gt;
| Genocide || G || Destroying any tank on a team destroys every player on that team.&lt;br /&gt;
|-&lt;br /&gt;
| Guided Missile || GM || Shots guide themselves when locked on. The missile can be retargeted at any time during its flight (with the right mouse button). This allows the player some control over the missile steering.&lt;br /&gt;
|-&lt;br /&gt;
| Identify || ID || Displays the identity of the closest flag in the vicinity.&lt;br /&gt;
|-&lt;br /&gt;
| Invisible Bullet || IB || Shots are invisible on radar (except your own). They are visible out-the-window. Sort of stealth for shots.&lt;br /&gt;
|-&lt;br /&gt;
| Jumping || JP || Allows the tank to jump. You cannot steer while in the air.&lt;br /&gt;
|-&lt;br /&gt;
| Laser || L || Shoots a laser, with effectively infinite speed and range. Just point and shoot. The binoculars are handy for lining up distant targets. The downside (you knew it was coming) is that the reload time is doubled.&lt;br /&gt;
|-&lt;br /&gt;
| Low Gravity || LG || The gravity is reduced. Tank jumps higher. ([[BZFlag 3.0|v.2.99.x]])&lt;br /&gt;
|-&lt;br /&gt;
| Machine Gun || MG || Increases shot speed, fires multiple bullets at a time, and dramatically decreases range and reload delay.&lt;br /&gt;
|-&lt;br /&gt;
| Masquerade || MQ || Your tank looks like a teammate when viewed out of the window. Bullets, radar and targeting reveal your true identity. ([[BZFlag 2.0.0|v.2.0.0]])&lt;br /&gt;
|-&lt;br /&gt;
| Narrow || N || Tank is super thin. Very hard to hit from front but is normal size from side. Can get through small openings.&lt;br /&gt;
|-&lt;br /&gt;
| Oscillation Overthruster || &amp;lt;span id=&amp;quot;OO&amp;quot;&amp;gt;OO&amp;lt;/span&amp;gt; || Lets the tank go through buildings. You cannot back up in or into a building, nor can you shoot while inside.&lt;br /&gt;
|-&lt;br /&gt;
| Phantom Zone || PZ || Driving through a teleporter phantom zones the tank. A zoned tank can shoot, but the shots fired will only have effect on other zoned tanks. Zoned tanks can drive through buildings and cannot be destroyed except by a Super Bullet, a Shock Wave, or another zoned tank (or if the teams flag is captured).&lt;br /&gt;
|-&lt;br /&gt;
| Quick Turn || QT || Tank turns faster. Good for dodging.&lt;br /&gt;
|-&lt;br /&gt;
| Rapid Fire || F || Increases shot speed and decreases range and reload delay.&lt;br /&gt;
|-&lt;br /&gt;
| Ricochet || R || Shots bounce off walls. It is exceptionally easy to kill yourself with this flag.&lt;br /&gt;
|-&lt;br /&gt;
| Seer || SE || Gives you the ability to see Stealthed, Cloaked and Masqueraded tanks as normal, as well as Invisible Bullets. ([[BZFlag 2.0.0|v.2.0.0]])&lt;br /&gt;
|-&lt;br /&gt;
| Shield || SH || Getting hit only drops flag. Flag flies an extra-long time.&lt;br /&gt;
|-&lt;br /&gt;
| Shock Wave || SW || Tank does not fire shells. Instead it sends out a shock wave in all directions. Any tank caught in the wave is destroyed (including tanks on or in buildings and zoned tanks).&lt;br /&gt;
|-&lt;br /&gt;
| Stealth || ST || Tank becomes invisible on radar but is still visible out-the-window.&lt;br /&gt;
|-&lt;br /&gt;
| Steam Roller || SR || When you touch another tank while you have this flag, they are destroyed.&lt;br /&gt;
|-&lt;br /&gt;
| Super Bullet || SB || Shots can go through buildings (possibly destroying a tank with the oscillation overthruster flag) and can also destroy (phantom) zoned tanks.&lt;br /&gt;
|-&lt;br /&gt;
| Thief || TH || Tank is small and fast; when you shoot an opponent, he is not killed, but instead, you steal his flag. ([[BZFlag 2.0.0|v.2.0.0]])&lt;br /&gt;
|-&lt;br /&gt;
| Tiny || T || Tank becomes much smaller and harder to hit. You must get quite close).&lt;br /&gt;
|-&lt;br /&gt;
| Useless || US || It is useless! ([[BZFlag 2.0.0|v.2.0.0]])&lt;br /&gt;
|-&lt;br /&gt;
| High Speed || V || Tank moves faster. Outrun bad guys.&lt;br /&gt;
|-&lt;br /&gt;
| Wings || WG || Tank can drive around in the air, and may be able to jump multiple times. This can be useful when jumping or falling. ([[BZFlag 2.0.0|v.2.0.0]])&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bad Superflags==&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hl3}} |&#039;&#039;&#039;Flag&#039;&#039;&#039; &lt;br /&gt;
| {{Hl3}} |&#039;&#039;&#039;Abbr&#039;&#039;&#039; &lt;br /&gt;
| {{Hl3}} |&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Blindness || B || Blanks the out-the-window view. The radar still works. It is effectively impossible to detect any tank with Stealth; shooting a Stealth with Blindness is the stuff legends are made of.&lt;br /&gt;
|-&lt;br /&gt;
| Bouncy || BY || Tank can&#039;t stop bouncing.&lt;br /&gt;
|-&lt;br /&gt;
| Colorblindness || CB || Prevents tank from seeing other tank&#039;s colors on the radar - All tanks on the radar will appear yellow. You have to be careful to avoid shooting teammates.&lt;br /&gt;
|-&lt;br /&gt;
| Forward Only || FO || Can&#039;t drive in reverse. ([[BZFlag 2.0.0|v.2.0.0]])&lt;br /&gt;
|-&lt;br /&gt;
| Jamming || JM || Disables the radar but you can still see out the main window.&lt;br /&gt;
|-&lt;br /&gt;
| Left Turn Only || LT || Can&#039;t turn right.&lt;br /&gt;
|-&lt;br /&gt;
| Momentum || M || Gives the tank a lot of inertia.&lt;br /&gt;
|-&lt;br /&gt;
| No Jumping || NJ || Tank is not allowed to jump. ([[BZFlag 2.0.0|v.2.0.0]])&lt;br /&gt;
|-&lt;br /&gt;
| Obesity || O || Tank becomes very large. Can&#039;t fit through some teleporters and other small openings.&lt;br /&gt;
|-&lt;br /&gt;
| Reverse Controls || RC || Tank driving controls are reversed from their usual behavior. ([[BZFlag 2.0.0|v.2.0.0]])&lt;br /&gt;
|-&lt;br /&gt;
| Reverse Only || RO || Can&#039;t drive forwards. ([[BZFlag 2.0.0|v.2.0.0]])&lt;br /&gt;
|-&lt;br /&gt;
| Right Turn Only || RT || Can&#039;t turn left.&lt;br /&gt;
|-&lt;br /&gt;
| Trigger Happy || TR || Tank cannot stop shooting. Watch out for that ricochet. ([[BZFlag 2.0.0|v.2.0.0]])&lt;br /&gt;
|-&lt;br /&gt;
| Wide Angle || WA || Gives the tank a fish eye lens view out the main window.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Antidote Flag==&lt;br /&gt;
The antidote flag is not really a flag, though it appears like one. It is rarely used, and is only useful on servers with bad flags. When it is enabled and a player picks up a bad flag, their client randomly places a yellow antidote flag on the map. Upon touching the flag, the player instantly drops their bad flag.&lt;br /&gt;
&lt;br /&gt;
The antidote flag is not a real flag because its location is determined by the client, it is not seen by other clients, it can be &#039;picked up&#039; when carrying a flag, and instantly disappears when &#039;picked up&#039;.&lt;br /&gt;
&lt;br /&gt;
==Flag Ideas==&lt;br /&gt;
See [[Flag Ideas]] page&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Terrier</name></author>
	</entry>
	<entry>
		<id>https://wiki.bzflag.org/index.php?title=ShockWave&amp;diff=3796</id>
		<title>ShockWave</title>
		<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/index.php?title=ShockWave&amp;diff=3796"/>
		<updated>2007-12-14T16:58:48Z</updated>

		<summary type="html">&lt;p&gt;Terrier: added detail on 3d use.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Bzfi0377.jpg|right|thumb|200px|Shockwave is fired in background]]&lt;br /&gt;
&lt;br /&gt;
Shockwave is a shot type which projects a spherical field that expands in all directions from the position the user fired it. It will kill all tanks that the field hits, including those above or below the firing tank, but not the firing tank itself. The field can travel through all materials and meshes such as buildings and scenery. &lt;br /&gt;
&lt;br /&gt;
Shockwave can be acquired as weapon from a flag or as a world weapon.&lt;br /&gt;
&lt;br /&gt;
It can be used as a [[World Weapon|world weapon]] by setting the type for the world weapon as &amp;quot;SW&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Shockwave is one of the strongest superflags allowing players to kill &amp;quot;around corners&amp;quot;. It is also commonly used to kill tanks jumping over a player or tanks a player is jumping over. However, because this flag sports only short range destruction, it can be easily countered by longer range attacks. Shockwave can destroy tanks in [[Flag_List|Phantom Zone]] and tanks with [[Flag_List|Oscillation Overthruster]] hiding inside buildings.&lt;br /&gt;
&lt;br /&gt;
==Shockwave  Variables==&lt;br /&gt;
&lt;br /&gt;
[[Server Variables|Server Variables]] that control behavior of shockwave:&lt;br /&gt;
&lt;br /&gt;
{|{{Prettytable}}&lt;br /&gt;
|{{Hl3}}|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|{{Hl3}}|&#039;&#039;&#039;Default&#039;&#039;&#039;&lt;br /&gt;
|{{Hl3}}|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|_shockAdLife&lt;br /&gt;
|0.2&lt;br /&gt;
|How long a shockwave lasts.&lt;br /&gt;
|-&lt;br /&gt;
|_shockInRadius&lt;br /&gt;
|_tankLength&lt;br /&gt;
|The starting radius of the shockwave. Negative values will make the shockwave shrink and expand.&lt;br /&gt;
|-&lt;br /&gt;
|_shockOutRadius&lt;br /&gt;
|60&lt;br /&gt;
|The outer radius of the shockwave. If greater than _shockInRadius, the shockwave expands outward. If less than _shockInRadius, the shockwave starts big and shrinks inward.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Terrier</name></author>
	</entry>
	<entry>
		<id>https://wiki.bzflag.org/index.php?title=User:Terrier&amp;diff=3795</id>
		<title>User:Terrier</title>
		<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/index.php?title=User:Terrier&amp;diff=3795"/>
		<updated>2007-12-14T16:44:46Z</updated>

		<summary type="html">&lt;p&gt;Terrier: New page: Nothing yet just a place holder&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Nothing yet just a place holder&lt;/div&gt;</summary>
		<author><name>Terrier</name></author>
	</entry>
</feed>