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	<updated>2026-04-28T17:16:47Z</updated>
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	<entry>
		<id>https://wiki.bzflag.org/index.php?title=Pyramid&amp;diff=4447</id>
		<title>Pyramid</title>
		<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/index.php?title=Pyramid&amp;diff=4447"/>
		<updated>2008-04-17T15:06:36Z</updated>

		<summary type="html">&lt;p&gt;Wikiboy113: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Pyramid is a [[BZW]] map structure that defines a polyhedron having a polygonal base and triangular sides with a common vertex in the world.&lt;br /&gt;
&lt;br /&gt;
==Code==&lt;br /&gt;
[[Image:PyraAppearance.png|frame|right|A pyramid with the default blue marble texture]]&lt;br /&gt;
The code for a pyramid object is as follows&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
 pyramid&lt;br /&gt;
  position 10 20 30&lt;br /&gt;
  rotation 45&lt;br /&gt;
  size 1 2 3&lt;br /&gt;
 end&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Valid parameters for a pyramid are&lt;br /&gt;
&amp;lt;properties&amp;gt;&lt;br /&gt;
position=defines the center of the box in X and Y and the bottom of the box in Z.&lt;br /&gt;
rotation=defines a rotation around the Z axis for the box, in degrees.&lt;br /&gt;
size=defines the distance from the center to the side of the box in X and Y, and the total height of the box in Z.&lt;br /&gt;
matref=reference to a predefined [[material]]. (requires [[BZFlag_2.0.9|v2.0.9]]+)&lt;br /&gt;
phydrv=reference to a predefined [[physics|physics driver]]. (requires [[BZFlag_2.0.9|v2.0.9]]+)&lt;br /&gt;
drivethrough=lets a player drive into the pyramid without the oscillation overthruster flag.&lt;br /&gt;
shootthrough-lets a player shoot into the object without the super bullet flag.&lt;br /&gt;
&amp;lt;/properties&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pyramids do not support the use of [[Material]] or [[Physics Drivers]] before [[BZFlag_2.0.9|v2.0.9]] . The [[meshpyr]] object replaces the pyramid object starting from [[BZFlag 2.0.0]] and supports these features. In [[BZFlag_2.0.9|v2.0.9]] the pyramid will be rendered as a [[meshpyr]], if required by one of the properties.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
The pyramid object has a marble blue texture on all sides by default.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The pyramid is one of the original objects supported by BZFlag and has been a mainstay of maps since the very beginning. Pyramids are heavily used by the software when generating random maps. As of [[BZFlag 2.0.0|v2.0.0]] the [[meshpyr]] object replaced the pyramid to add support for [[Material|Materials]] and [[Physics Drivers]]. The original pyramid definition left unchanged, in order to maintain functional compatibility for older maps.&lt;br /&gt;
&lt;br /&gt;
==Editor Support==&lt;br /&gt;
The pyramid object is supported by all known editors.&lt;br /&gt;
&lt;br /&gt;
[[Category:Map Making]]&lt;br /&gt;
[[Category:Map_Objects]]&lt;/div&gt;</summary>
		<author><name>Wikiboy113</name></author>
	</entry>
	<entry>
		<id>https://wiki.bzflag.org/index.php?title=Pyramid&amp;diff=4446</id>
		<title>Pyramid</title>
		<link rel="alternate" type="text/html" href="https://wiki.bzflag.org/index.php?title=Pyramid&amp;diff=4446"/>
		<updated>2008-04-17T15:06:08Z</updated>

		<summary type="html">&lt;p&gt;Wikiboy113: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Pyramid is a [[BZW]] map structure that defines a polyhedron having a polygonal base and triangular sides with a common vertex in the world.&lt;br /&gt;
&lt;br /&gt;
==Code==&lt;br /&gt;
[[Image:PyraAppearance.png|frame|right|A pyramid with the default blue marble texture]]&lt;br /&gt;
The code for a pyramid object is as follows&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
 pyramid&lt;br /&gt;
  position 10 20 30&lt;br /&gt;
  rotation 45&lt;br /&gt;
  size 1 2 3&lt;br /&gt;
 end&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Valid parameters for a pyramid are&lt;br /&gt;
&amp;lt;properties&amp;gt;&lt;br /&gt;
position=defines the center of the box in X and Y and the bottom of the box in Z.&lt;br /&gt;
rotation=defines a rotation around the Z axis for the box, in degrees.&lt;br /&gt;
size=defines the distance from the center to the side of the box in X and Y, and the total height of the box in Z.&lt;br /&gt;
matref=reference to a predefined [[material]]. (requires [[BZFlag_2.0.9|v2.0.9]]+)&lt;br /&gt;
phydrv=reference to a predefined [[physics|physics driver]]. (requires [[BZFlag_2.0.9|v2.0.9]]+)&lt;br /&gt;
drivetrough=lets a player drive into the pyramid without the oscillation overthruster flag.&lt;br /&gt;
shootthrough-lets a player shoot into the object without the super bullet flag.&lt;br /&gt;
&amp;lt;/properties&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pyramids do not support the use of [[Material]] or [[Physics Drivers]] before [[BZFlag_2.0.9|v2.0.9]] . The [[meshpyr]] object replaces the pyramid object starting from [[BZFlag 2.0.0]] and supports these features. In [[BZFlag_2.0.9|v2.0.9]] the pyramid will be rendered as a [[meshpyr]], if required by one of the properties.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
The pyramid object has a marble blue texture on all sides by default.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The pyramid is one of the original objects supported by BZFlag and has been a mainstay of maps since the very beginning. Pyramids are heavily used by the software when generating random maps. As of [[BZFlag 2.0.0|v2.0.0]] the [[meshpyr]] object replaced the pyramid to add support for [[Material|Materials]] and [[Physics Drivers]]. The original pyramid definition left unchanged, in order to maintain functional compatibility for older maps.&lt;br /&gt;
&lt;br /&gt;
==Editor Support==&lt;br /&gt;
The pyramid object is supported by all known editors.&lt;br /&gt;
&lt;br /&gt;
[[Category:Map Making]]&lt;br /&gt;
[[Category:Map_Objects]]&lt;/div&gt;</summary>
		<author><name>Wikiboy113</name></author>
	</entry>
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