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	<title>Mines Concept - Revision history</title>
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	<updated>2026-05-19T16:54:51Z</updated>
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	<entry>
		<id>https://wiki.bzflag.org/index.php?title=Mines_Concept&amp;diff=7683&amp;oldid=prev</id>
		<title>JeffM2501: concept for mines that could work in a later release.</title>
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		<updated>2011-05-25T22:01:16Z</updated>

		<summary type="html">&lt;p&gt;concept for mines that could work in a later release.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==Overview==&lt;br /&gt;
In the past many people have pondered the possibility of adding dropped &amp;#039;&amp;#039;&amp;#039;Mines&amp;#039;&amp;#039;&amp;#039; to BZFlag. There have been a number of problems with them. This document will describe the overall problems with them as well as possible implementations that could work.&lt;br /&gt;
&lt;br /&gt;
==Problems==&lt;br /&gt;
Mines have some core conceptual problems with regards to gameplay. The main problems are related to how the BZFlag damage and hit system works.&lt;br /&gt;
&lt;br /&gt;
Since BZ doesn&amp;#039;t have a damage system and every hit kills it&amp;#039;s target, mines become frustrating in that they kill a user with little to no visual warning. In order for mines to be effective a user has to &amp;quot;stumble&amp;quot; upon them. In BZ that would simply make a user blow up for no reason that they can see. &lt;br /&gt;
&lt;br /&gt;
Conversely if you make mines show on the screen and radar people would just drive around them and they would not be as effective.&lt;br /&gt;
&lt;br /&gt;
Since the mines would be on the ground and tanks can&amp;#039;t aim down, there would be no effective way to remove them with out ShockWave or letting them time out.&lt;br /&gt;
&lt;br /&gt;
All of this works out to gameplay that isn&amp;#039;t fun.&lt;br /&gt;
&lt;br /&gt;
==Suggestion: Popup mines==&lt;br /&gt;
&lt;br /&gt;
One option would be to have mines drop and be shown on the screen and radar. In radar show the detection radius and make it rather large. If a tank moves over a specific speed in this radius the mine will activate. The GUI on the tank should tell the player when they are nearing the activation speed.&lt;br /&gt;
&lt;br /&gt;
When the mine is activated it should jump up into the air and spin around firing out a random circular spread of normal shots. These shots will be attributed to the player that laid the mine and subject to the normal team kill rules.&lt;br /&gt;
&lt;br /&gt;
A shot that flies over a smaller radius around a mine should also ether activate it or destroy it.&lt;br /&gt;
&lt;br /&gt;
The flag should have a longer reload the normal and not allow normal forward shots.&lt;br /&gt;
&lt;br /&gt;
This will make the mine be a danger on the field that can effect all players. Skill in placing and activating the mine can make for fun gameplay. Players would have a way to defend against the mine, and death from it is not ensured due to the random spread&lt;/div&gt;</summary>
		<author><name>JeffM2501</name></author>
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