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	<title>Talk:BZAuthd - Revision history</title>
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	<updated>2026-05-19T13:10:51Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.bzflag.org/index.php?title=Talk:BZAuthd&amp;diff=4662&amp;oldid=prev</id>
		<title>JeffM2501: New page: --~~~~ ServerLink isn&#039;t needed by auth, as it handles in game protocll to game servers from the client. There is no need to use the game format for auth. Time should not be spent on making...</title>
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		<updated>2008-05-27T20:55:47Z</updated>

		<summary type="html">&lt;p&gt;New page: --~~~~ ServerLink isn&amp;#039;t needed by auth, as it handles in game protocll to game servers from the client. There is no need to use the game format for auth. Time should not be spent on making...&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;--[[User:JeffM2501|JeffM2501]] 16:55, 27 May 2008 (EDT) ServerLink isn&amp;#039;t needed by auth, as it handles in game protocll to game servers from the client. There is no need to use the game format for auth. Time should not be spent on making NetHandler generic when there are many other socket wrapers that can be used for development (SDL.NET, or the TCPConnection classes from libIRC ). We can have other developers make NetHandler generic enough and just replace the network connections at a later date. The primary concern for this should be the actual auth code not the low level networking.&lt;/div&gt;</summary>
		<author><name>JeffM2501</name></author>
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