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Bz ePlayerDieEvent: Difference between revisions
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New page: {{BZFS_API_Doc}} {{BZFS_API_Events}} ==Overview== The '''bz_ePlayerDieEvent''' is an API event that is called each time a player died. ==Data== '''bz_ePlayerDieEvent''' returns the '''bz... |
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Revision as of 15:55, 28 November 2007
| BZFS API Documentation This page contains part of the BZFS API documentation for use by Plug-ins on the BZFS server. |
BZFS Event. This page documents a BZFS event that is called by the game server to notify plug-ins of various actions and state changes in the game world.
Overview
The bz_ePlayerDieEvent is an API event that is called each time a player died.
Data
bz_ePlayerDieEvent returns the bz_PlayerDieEventData data class.
| name | type | value description |
|---|---|---|
| eventType | bz_eEventType | bz_ePlayerDieEvent |
| playerID | int | ID of the player who died |
| team | bz_eTeamType | The team the dying player was a member of |
| killerID | int | The bastard who killed the player |
| killerTeam | bz_eTeamType | The team the killer was a member of |
| flagKilledWith | bzApiString | The kind of flag used to kill |
| shotID | int | Index of the bullet which hit the player fatally |
| pos | float[3] | Position of the dying player |
| rot | float | Rotation of the dying player |
| time | double | Time at which the player was killed |
Uses
This event is a notification only event, none of the data returned can be changed.