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==Overview==  | ==Overview==  | ||
The '''bz_ePlayerDieEvent''' is an API event that is called each time a   | The '''bz_ePlayerDieEvent''' is an API event that is called each time a tank is killed.  | ||
==Data==  | ==Data==  | ||
'''bz_ePlayerDieEvent''' returns the '''  | '''bz_ePlayerDieEvent''' returns the '''bz_PlayerDieEventData_V1''' data class.  | ||
   {| border="1" cellpadding="20" cellspacing="0"  |    {| border="1" cellpadding="20" cellspacing="0"  | ||
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   |playerID  |    |playerID  | ||
   |int  |    |int  | ||
   |ID of the player who   |    |ID of the player who was killed.  | ||
   |-  |    |-  | ||
   |team  |    |team  | ||
   |bz_eTeamType  |    |[[bz_eTeamType]]  | ||
   |The team the   |    |The team the killed player was on.  | ||
   |-  |    |-  | ||
   |killerID  |    |killerID  | ||
   |int  |    |int  | ||
   |The   |    |The owner of the shot that killed the player, or BZ_SERVER for server side kills ( world weapons, superkill, etc..)  | ||
   |-  |    |-  | ||
   |killerTeam  |    |killerTeam  | ||
   |bz_eTeamType  |    |[[bz_eTeamType]]  | ||
   |The team the   |    |The team the owner of the shot was on.  | ||
   |-  |    |-  | ||
   |flagKilledWith  |    |flagKilledWith  | ||
   |bzApiString  |    |[[bzApiString]]  | ||
   |The   |    |The flag name the owner of the shot had when the shot was fired.  | ||
   |-  |    |-  | ||
   |shotID  |    |shotID  | ||
   |int  |    |int  | ||
   |  |    |The shot ID that killed the player, if the player was not killed by a shot, the id will be -1.  | ||
   |-  |    |-  | ||
   |  |    |state  | ||
   |  |    |[[bz_PlayerUpdateState]]  | ||
   |  |    |The state record for the killed player at the time of the event  | ||
   |-  |    |-  | ||
   |time  |    |time  | ||
   |double  |    |double  | ||
   |Time   |    |Time of the event on the server.  | ||
   |}  |    |}  | ||
Revision as of 17:21, 28 November 2007
| BZFS API Documentation This page contains part of the BZFS API documentation for use by Plug-ins on the BZFS server. | 
BZFS Event. This page documents a BZFS event that is called by the game server to notify plug-ins of various actions and state changes in the game world.
Overview
The bz_ePlayerDieEvent is an API event that is called each time a tank is killed.
Data
bz_ePlayerDieEvent returns the bz_PlayerDieEventData_V1 data class.
| name | type | value description | 
|---|---|---|
| eventType | bz_eEventType | bz_ePlayerDieEvent | 
| playerID | int | ID of the player who was killed. | 
| team | bz_eTeamType | The team the killed player was on. | 
| killerID | int | The owner of the shot that killed the player, or BZ_SERVER for server side kills ( world weapons, superkill, etc..) | 
| killerTeam | bz_eTeamType | The team the owner of the shot was on. | 
| flagKilledWith | bzApiString | The flag name the owner of the shot had when the shot was fired. | 
| shotID | int | The shot ID that killed the player, if the player was not killed by a shot, the id will be -1. | 
| state | bz_PlayerUpdateState | The state record for the killed player at the time of the event | 
| time | double | Time of the event on the server. | 
Uses
This event is a notification only event, none of the data returned can be changed.