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Bz ePlayerSpawnEvent: Difference between revisions
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Revision as of 17:26, 28 November 2007
| BZFS API Documentation This page contains part of the BZFS API documentation for use by Plug-ins on the BZFS server. |
BZFS Event. This page documents a BZFS event that is called by the game server to notify plug-ins of various actions and state changes in the game world.
Overview
The bz_ePlayerSpawnEvent is an API event that is called each time a player spawns in the world, either after joining or after being killed.
Data
bz_ePlayerSpawnEvent returns the bz_PlayerSpawnEventData data class.
| name | type | value description |
|---|---|---|
| eventType | bz_eEventType | bz_ePlayerSpawnEvent |
| playerID | int | ID of the player who spawned |
| team | bz_eTeamType | The team the spawning player is a member of |
| pos | float[3] | Position of the spawning player |
| rot | float | Rotation of the spawning player |
| time | double | Time at which the player spawned |
Uses
This event is a notification only event, none of the data returned can be changed.
