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 New page: {{BZFS_API_Doc}} {{BZFS_API_Events}} {{API_Docs_that_need_work}}  ==Overview== The '''bz_eAllowPlayer''' is an API event that is called each time a player joins to allow a plug-in to overr...  | 
			
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Revision as of 21:33, 30 November 2007
| BZFS API Documentation This page contains part of the BZFS API documentation for use by Plug-ins on the BZFS server. | 
BZFS Event. This page documents a BZFS event that is called by the game server to notify plug-ins of various actions and state changes in the game world.
Overview
The bz_eAllowPlayer is an API event that is called each time a player joins to allow a plug-in to override the servers allow or deny choice.
Data
bz_eAllowPlayer returns the bz_AllowPlayerEventData_V1 data class.
| name | type | value description | 
|---|---|---|
| eventType | bz_eEventType | bz_eAllowPlayer | 
| playerID | int | Each client has a player ID, even if that client is not yet in the game yet. This way, every client can be identified using an integer value. | 
| callsign | bz_ApiString | The player's callsign | 
| ipAddress | bz_ApiString | The IP address of the client which is trying to get into the game | 
| reason | bz_ApiString | If a plugin denies the entrance of a player, then that plugin can explain why in this field. | 
| allow | bool | This value should be set to true by the plugin if that plugin decided to allow the player to enter the game, and false otherwise. | 
| eventTime | double | This value is the time at which the client requested to enter the game (and thus the event was created). | 
Uses
A plugin can use this event to use an alternative to a ban list to decide whether a user should be allowed to play on the server. For example, if the server load is temporarily high, then a plugin could deny the entrance of even more users temporarily.
