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Bz zapPlayer: Difference between revisions

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m Returns: Shouldn't work if the player is alive, not the other way around
Yassen (talk | contribs)
m Returns: Oops, this isn't BBCode
 
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==Returns==
==Returns==
False if the player does not exist, or is alive.[br]
False if the player does not exist, or is alive.<br>
True if the operation completed.
True if the operation completed.



Latest revision as of 23:40, 5 May 2009

BZFS API Documentation This page contains part of the BZFS API documentation for use by Plug-ins on the BZFS server.
BZFS API Function. This page documents a BZFS_API Function, that is provided by the BZFS game server for plug-ins to call.


Prototype

BZF_API bool bz_zapPlayer(int player );

Parameters

int player
Player index to force a respawn.

Returns

False if the player does not exist, or is alive.
True if the operation completed.

Description

This function is used to force a player to respawn. Her or his client will simply respawn and continue playing. Any flags will be dropped. Plug-ins that wish to move the player to a specific location must provide that position on the bz_eGetPlayerSpawnPosEvent event.

Version

Requires BZFS 2.99.5 (20080809, r18308) or later