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Bz zapPlayer: Difference between revisions
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m →Returns: Shouldn't work if the player is alive, not the other way around |
m →Returns: Oops, this isn't BBCode |
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==Returns== | ==Returns== | ||
False if the player does not exist, or is alive. | False if the player does not exist, or is alive.<br> | ||
True if the operation completed. | True if the operation completed. | ||
Latest revision as of 23:40, 5 May 2009
| BZFS API Documentation This page contains part of the BZFS API documentation for use by Plug-ins on the BZFS server. |
| BZFS API Function. This page documents a BZFS_API Function, that is provided by the BZFS game server for plug-ins to call. |
Prototype
BZF_API bool bz_zapPlayer(int player );
Parameters
- int player
- Player index to force a respawn.
Returns
False if the player does not exist, or is alive.
True if the operation completed.
Description
This function is used to force a player to respawn. Her or his client will simply respawn and continue playing. Any flags will be dropped. Plug-ins that wish to move the player to a specific location must provide that position on the bz_eGetPlayerSpawnPosEvent event.
Version
Requires BZFS 2.99.5 (20080809, r18308) or later