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Bz fireWorldWep: Difference between revisions

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Add some more information
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| param4        = tilt
| param4        = tilt
| param4type    = float
| param4type    = float
| param4desc    = The tilt of the weapon.
| param4desc    = The tilt of the weapon in radians.
| param5        = direction
| param5        = direction
| param5type    = float
| param5type    = float
| param5desc    = The direction of which to fire the world weapon. (rotation)
| param5desc    = The direction of which to fire the world weapon in radians. (rotation)
| param6        = shotID
| param6        = shotID
| param6type    = int
| param6type    = int
| param6desc    = Shot ID of the world weapon. Each shot is given a unique shot ID which helps for collision detection (?).
| param6desc    = Shot ID of the world weapon. Each shot is given a unique shot ID for shot tracking.
| param7        = dt
| param7        = dt
| param7type    = float
| param7type    = float
| param7desc    = What is this ???
| param7desc    = Delay time. How many seconds the weapon waits before firing.
}}
}}

Revision as of 19:16, 17 May 2009

void bz_fireWorldWep (const char* flagType, float lifetime, float *pos, float tilt, float direction, int shotID, float dt)


Fires a world weapon.

Parameters:
flagType  -  Flag type the world weapon will fire with.
lifetime  -  How long the world weapon will "live".
*pos  -  Position the world weapon will fire from.
tilt  -  The tilt of the weapon in radians.
direction  -  The direction of which to fire the world weapon in radians. (rotation)
shotID  -  Shot ID of the world weapon. Each shot is given a unique shot ID for shot tracking.
dt  -  Delay time. How many seconds the weapon waits before firing.