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Bz eLuaDataEvent: Difference between revisions
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==Overview== | ==Overview== | ||
The '''eLuaDataEvent''' is an API event that is called each time a BZDB variable is changed. | The ''bz_'eLuaDataEvent''' is an API event that is called each time a BZDB variable is changed. | ||
==Data== | ==Data== | ||
''' | '''bz_eLuaDataEvent''' returns the '''bz_LuaDataEventData_V1''' data class. | ||
{| border="1" cellpadding="20" cellspacing="0" | {| border="1" cellpadding="20" cellspacing="0" | ||
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|eventType | |eventType | ||
|[[Event(API)|bz_eEventType]] | |[[Event(API)|bz_eEventType]] | ||
| | |bz_eLuaDataEvent | ||
|- | |- | ||
|srcPlayerID | |srcPlayerID | ||
Revision as of 18:31, 25 September 2010
| BZFS API Documentation This page contains part of the BZFS API documentation for use by Plug-ins on the BZFS server. |
BZFS Event. This page documents a BZFS event that is called by the game server to notify plug-ins of various actions and state changes in the game world.
Overview
The bz_'eLuaDataEvent' is an API event that is called each time a BZDB variable is changed.
Data
bz_eLuaDataEvent returns the bz_LuaDataEventData_V1 data class.
| name | type | value description |
|---|---|---|
| eventType | bz_eEventType | bz_eLuaDataEvent |
| srcPlayerID | int | ID of the player sending the data |
| dstPlayerID | int | ID of the player receiving the data |
| srcScriptID | int | ID of the sending script |
| dstScriptID | int | ID of the receiving script |
| status | int | Status of the data |
| data | const char* | The data being sent |
| doNotSend | bool | Whether or not to send the data |
Usagae
All data retured is only for notification purposes except for doNotSend.