This wiki was in read-only mode for many years, but can now be edited again. A lot of information will need to be updated.
Join Group: Difference between revisions
Grans Remedy (talk | contribs) |
Grans Remedy (talk | contribs) |
||
| Line 2: | Line 2: | ||
== Introduction == | == Introduction == | ||
This use case describes the process a player will use to join a group. Some groups permit anyone to join them, others require that a request be approved by one of the groups managers (or founders). | |||
[[Image:UC_Join_Group.png|Use Case diagram]] | [[Image:UC_Join_Group.png|Use Case diagram]] | ||
Revision as of 01:33, 10 April 2011
Introduction
This use case describes the process a player will use to join a group. Some groups permit anyone to join them, others require that a request be approved by one of the groups managers (or founders).
The diagram shows the requirements and rules the use case is responsible for (via the <<requirement>> stereotype).
Pre-conditions
None
Post conditions
The actor has joined a player group or requested membership in a group.
Requirements and rules realized
- RQ10 Private groups are always closed
The system shall prevent the actor from joining a private group.
- RQ8 Groups have a membership policy
A groups membership policy determines whether a player can join the group or not.
- BR4 Open groups
The system shall enable any player to join a public group with an open membership policy.
- BR5 By Request groups
The system shall enable any player to request membership of a public group with a by-request membership policy.
- BR6 Closed groups
The system shall prevent any player from joining, or requesting to join, a public group with a closed membership policy.
- RQ11 Track the status of membership requests
The system shall store and track the status of membership requests.
- BR7 Alert managers of membership requests
The system shall notify group managers of a membership request for a group they manage.

