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Bz ePlayerSpawnEvent: Difference between revisions
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This event is a notification only event, none of the data returned can be changed. | This event is a notification-only event, none of the data returned can be changed. | ||
[[Category:BZFS_API_Docs]] | [[Category:BZFS_API_Docs]] | ||
[[Category:BZFS_API_Events]] | [[Category:BZFS_API_Events]] | ||
Revision as of 23:30, 27 January 2013
| BZFS API Documentation This page contains part of the BZFS API documentation for use by Plug-ins on the BZFS server. |
BZFS Event. This page documents a BZFS event that is called by the game server to notify plug-ins of various actions and state changes in the game world.
Overview
The bz_ePlayerSpawnEvent is an API event that is called each time a playing tank is being spawned into the world.
Data
bz_ePlayerSpawnEvent returns the bz_PlayerSpawnEventData_V1 data class.
| name | type | value description |
|---|---|---|
| eventType | bz_eEventType | bz_ePlayerSpawnEvent |
| playerID | int | ID of the player who was added to the world. |
| team | bz_eTeamType | The team the player is a member of. |
| state | bz_PlayerUpdateState | The state record for the spawning player |
| eventTime | double | Time local server time for the event. |
Uses
This event is a notification-only event, none of the data returned can be changed.