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Bz eShotRicochetEvent: Difference between revisions
		
		
		
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 bz_eShotRicochetEvent  | 
				m →Data:  whos(e)  | 
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| Line 18: | Line 18: | ||
   |playerID  |    |playerID  | ||
   |int  |    |int  | ||
   |ID of the player   |    |ID of the player whose shot ricocheted  | ||
   |-  |    |-  | ||
   |shotID  |    |shotID  | ||
| Line 36: | Line 36: | ||
   |ID of what obstacle the shot ricocheted off of  |    |ID of what obstacle the shot ricocheted off of  | ||
   |}  |    |}  | ||
==Usage==  | ==Usage==  | ||
Data returned can not be modified.  | Data returned can not be modified.  | ||
Latest revision as of 00:31, 31 January 2013
| BZFS API Documentation This page contains part of the BZFS API documentation for use by Plug-ins on the BZFS server. | 
BZFS Event. This page documents a BZFS event that is called by the game server to notify plug-ins of various actions and state changes in the game world.
Overview
The bz_eShotRicochetEvent is an API event that is called each time a shot ricochetes.
Data
bz_eShotRicochetEvent returns the bz_ShotRicochetEventData_V1 data class.
| name | type | value description | 
|---|---|---|
| eventType | bz_eEventType | bz_eShotRicochetEvent | 
| playerID | int | ID of the player whose shot ricocheted | 
| shotID | int | ID of the shot that ricocheted | 
| type | bz_APIString | What type the shot was | 
| pos | float[3] | Where the shot ricocheted | 
| obstacleGUID | unsigned int | ID of what obstacle the shot ricocheted off of | 
Usage
Data returned can not be modified.