This wiki was in read-only mode for many years, but can now be edited again. A lot of information will need to be updated.
2.3 NewShotGraphics: Difference between revisions
		
		
		
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 Task was completed with 2.4, no longer a design doc but a reference doc  | 
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==Overview==  | ==Overview==  | ||
This page describes the changes desired to move the new shot graphics from v3 back to 2.3.  | This page describes the changes desired to move the new shot graphics from v3 back to 2.3.  | ||
==Goals==  | ==Goals==  | ||
The goals are to use the new shot graphics from   | The goals are to use the new shot graphics from v2.99.x in 2.3. Two competing shot systems were created in v2.99.x and this project will take the best shot graphics for each shot type.  | ||
==Shots==  | ==Shots==  | ||
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2 new menu items will be made  | 2 new menu items will be made  | ||
1) Menu item for Classic shots or Enhanced shots  | |||
2) If shots are set to Enhanced a shot length item will be enabled to set the tail size.  | |||
[[Category:Graphics]]  | |||
Latest revision as of 08:22, 10 February 2013
Overview
This page describes the changes desired to move the new shot graphics from v3 back to 2.3.
Goals
The goals are to use the new shot graphics from v2.99.x in 2.3. Two competing shot systems were created in v2.99.x and this project will take the best shot graphics for each shot type.
Shots
Trepan's shots will be used for all shot types except for laser, thief and super bullet.
Geolaser will be used for laser and thief.
Geobolt will be used for super bullet.
GUI
2 new menu items will be made
1) Menu item for Classic shots or Enhanced shots
2) If shots are set to Enhanced a shot length item will be enabled to set the tail size.