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Bz fireWorldWep: Difference between revisions
		
		
		
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 Added missing parameter, Changed page style to match newer pages  | 
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{{BZFS_API_Doc}}  | {{BZFS_API_Doc}}  | ||
{{BZFS_API_Funcs}}  | {{BZFS_API_Funcs}}  | ||
==  | ==Prototypes==  | ||
BZF_API bool bz_fireWorldWep ( const char* flagType, float lifetime, int fromPlayer, float *pos, float tilt, float direction, int shotID , float dt );  | BZF_API bool bz_fireWorldWep ( const char* flagType, float lifetime, int fromPlayer, float *pos, float tilt, float direction, int shotID , float dt , bz_eTeamType shotTeam = eRogueTeam );  | ||
BZF_API bool bz_fireWorldWep ( const char* flagType, float lifetime, int fromPlayer, float *pos, float tilt, float direction, int *shotID , float dt , bz_eTeamType shotTeam = eRogueTeam );  | |||
==Parameters==  | ==Parameters==  | ||
{| border="1" cellpadding="20" cellspacing="0"  | {| border="1" cellpadding="20" cellspacing="0"  | ||
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   |-  |    |-  | ||
   |shotID  |    |shotID  | ||
   |int  |    |int (or int * for second version)  | ||
   |Shot ID of the world weapon. Each shot is given a unique shot ID for shot tracking.  |    |Shot ID of the world weapon. Each shot is given a unique shot ID for shot tracking. For the second version a pointer to an int that will contain the generated shot ID.  | ||
   |-  |    |-  | ||
   |dt  |    |dt  | ||
   |float  |    |float  | ||
   |Delay time. How many seconds the weapon waits before firing.  |    |Delay time. How many seconds the weapon waits before firing.  | ||
  |-  | |||
  |shotTeam  | |||
  |bz_eTeamType  | |||
  |Team color of the weapon. (Rogue by default)  | |||
   |}  |    |}  | ||
==Description==  | ==Description==  | ||
This API function will fire w worldweapon at the specified location with the specified parameters.  | This API function will fire w worldweapon at the specified location with the specified parameters.  | ||
Latest revision as of 18:43, 19 April 2014
| BZFS API Documentation This page contains part of the BZFS API documentation for use by Plug-ins on the BZFS server. | 
| BZFS API Function. This page documents a BZFS_API Function, that is provided by the BZFS game server for plug-ins to call. | 
Prototypes
BZF_API bool bz_fireWorldWep ( const char* flagType, float lifetime, int fromPlayer, float *pos, float tilt, float direction, int shotID , float dt , bz_eTeamType shotTeam = eRogueTeam );
BZF_API bool bz_fireWorldWep ( const char* flagType, float lifetime, int fromPlayer, float *pos, float tilt, float direction, int *shotID , float dt , bz_eTeamType shotTeam = eRogueTeam );
Parameters
| name | type | value desription | 
|---|---|---|
| flagType | const char* | Flag type the world weapon will fire with | 
| lifetime | float | How long the world weapon will "live". | 
| fromPlayer | int | Player ID that fired the shot, or BZ_SERVER. | 
| *pos | float | Position the world weapon will fire from. | 
| tilt | float | The tilt of the weapon in radians. | 
| direction | float | The direction of which to fire the world weapon in radians. (rotation) | 
| shotID | int (or int * for second version) | Shot ID of the world weapon. Each shot is given a unique shot ID for shot tracking. For the second version a pointer to an int that will contain the generated shot ID. | 
| dt | float | Delay time. How many seconds the weapon waits before firing. | 
| shotTeam | bz_eTeamType | Team color of the weapon. (Rogue by default) | 
Description
This API function will fire w worldweapon at the specified location with the specified parameters.