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Bz ePlayerDieEvent: Difference between revisions
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==Overview== | ==Overview== | ||
The '''bz_ePlayerDieEvent''' is an API event that is called each time a | The '''bz_ePlayerDieEvent''' is an API event that is called each time a tank is killed. | ||
==Data== | ==Data== | ||
'''bz_ePlayerDieEvent''' returns the ''' | '''bz_ePlayerDieEvent''' returns the '''bz_PlayerDieEventData_V1''' data class. | ||
{| border="1" cellpadding="20" cellspacing="0" | {| border="1" cellpadding="20" cellspacing="0" | ||
| Line 19: | Line 19: | ||
|playerID | |playerID | ||
|int | |int | ||
|ID of the player who | |ID of the player who was killed. | ||
|- | |- | ||
|team | |team | ||
|bz_eTeamType | |[[bz_eTeamType]] | ||
|The team the | |The team the killed player was on. | ||
|- | |- | ||
|killerID | |killerID | ||
|int | |int | ||
|The | |The owner of the shot that killed the player, or BZ_SERVER for server side kills ( world weapons, superkill, etc..) | ||
|- | |- | ||
|killerTeam | |killerTeam | ||
|bz_eTeamType | |[[bz_eTeamType]] | ||
|The team the | |The team the owner of the shot was on. | ||
|- | |- | ||
|flagKilledWith | |flagKilledWith | ||
| | |[[bz_ApiString]] | ||
|The | |The flag name the owner of the shot had when the shot was fired. | ||
|- | |- | ||
|shotID | |shotID | ||
|int | |int | ||
| | |The shot ID that killed the player, if the player was not killed by a shot, the id will be -1. | ||
|- | |- | ||
| | |state | ||
| | |[[bz_PlayerUpdateState]] | ||
| | |The state record for the killed player at the time of the event | ||
|- | |- | ||
| | |eventTime | ||
|double | |double | ||
| | |The server time at which the event occurred (in seconds). | ||
|} | |} | ||
==Uses== | ==Uses== | ||
This event is a | This event is a modification event, for example killerID can be changed. | ||
[[Category:BZFS_API_Docs]] | [[Category:BZFS_API_Docs]] | ||
[[Category:BZFS_API_Events]] | [[Category:BZFS_API_Events]] | ||
Latest revision as of 07:54, 1 May 2014
| BZFS API Documentation This page contains part of the BZFS API documentation for use by Plug-ins on the BZFS server. |
BZFS Event. This page documents a BZFS event that is called by the game server to notify plug-ins of various actions and state changes in the game world.
Overview
The bz_ePlayerDieEvent is an API event that is called each time a tank is killed.
Data
bz_ePlayerDieEvent returns the bz_PlayerDieEventData_V1 data class.
| name | type | value description |
|---|---|---|
| eventType | bz_eEventType | bz_ePlayerDieEvent |
| playerID | int | ID of the player who was killed. |
| team | bz_eTeamType | The team the killed player was on. |
| killerID | int | The owner of the shot that killed the player, or BZ_SERVER for server side kills ( world weapons, superkill, etc..) |
| killerTeam | bz_eTeamType | The team the owner of the shot was on. |
| flagKilledWith | bz_ApiString | The flag name the owner of the shot had when the shot was fired. |
| shotID | int | The shot ID that killed the player, if the player was not killed by a shot, the id will be -1. |
| state | bz_PlayerUpdateState | The state record for the killed player at the time of the event |
| eventTime | double | The server time at which the event occurred (in seconds). |
Uses
This event is a modification event, for example killerID can be changed.