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Bz eShotEndedEvent: Difference between revisions
		
		
		
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The '''bz_eShotEndedEvent''' is an API event that is called each time a shot ends.  | The '''bz_eShotEndedEvent''' is an API event that is called each time a shot ends.  | ||
==Data==  | ==Data==  | ||
'''bz_eShotEndedEvent''' returns the '''  | '''bz_eShotEndedEvent''' returns the '''bz_ShotEndedEventData_V1''' data class.  | ||
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   |bool  |    |bool  | ||
   |Whether the shot exploded or not  |    |Whether the shot exploded or not  | ||
  |-  | |||
  |eventTime  | |||
  |double  | |||
  |The server time at which the event occurred (in seconds).  | |||
   |}  |    |}  | ||
Latest revision as of 07:56, 1 May 2014
| BZFS API Documentation This page contains part of the BZFS API documentation for use by Plug-ins on the BZFS server. | 
BZFS Event. This page documents a BZFS event that is called by the game server to notify plug-ins of various actions and state changes in the game world.
Overview
The bz_eShotEndedEvent is an API event that is called each time a shot ends.
Data
bz_eShotEndedEvent returns the bz_ShotEndedEventData_V1 data class.
| name | type | value description | 
|---|---|---|
| eventType | bz_eEventType | bz_eShotEndedEvent | 
| playerID | int | The player ending the shot | 
| shotID | int | The shot ID | 
| explode | bool | Whether the shot exploded or not | 
| eventTime | double | The server time at which the event occurred (in seconds). |