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Bz ePlayerUpdateEvent: Difference between revisions
		
		
		
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 →Data:  Data class was wrong.  | 
				m Clarified documentation on the two state variables  | 
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   |ID of the player that sent the update  |    |ID of the player that sent the update  | ||
   |-  |    |-  | ||
   |  |    |state  | ||
   |  |    |[[bz_PlayerUpdateState]]  | ||
   |The   |    |The new state the tank is currently in  | ||
   |-  |    |-  | ||
   |  |    |lastState  | ||
   |  |    |[[bz_PlayerUpdateState]]  | ||
   |The   |    |The previous state the tank was in. The change in states can be used to see what the update was (e.g. a tank is no longer falling)  | ||
   |-  |    |-  | ||
   |  |    |stateTime  | ||
   |  |    |double  | ||
   |The   |    |The time the state was updated  | ||
   |-  |    |-  | ||
   |  |    |eventTime  | ||
   |double  |    |double  | ||
   |The   |    |The server time at which the event occurred (in seconds).  | ||
   |}  |    |}  | ||
Latest revision as of 04:57, 6 September 2014
| BZFS API Documentation This page contains part of the BZFS API documentation for use by Plug-ins on the BZFS server. | 
BZFS Event. This page documents a BZFS event that is called by the game server to notify plug-ins of various actions and state changes in the game world.
Overview
The bz_ePlayerUpdateEvent is an API event that is called each time a player sends an update to the server.
Data
bz_ePlayerUpdateEvent returns the bz_PlayerUpdateEventData_V1 data class.
| name | type | value description | 
|---|---|---|
| eventType | bz_eEventType | bz_ePlayerUpdateEvent | 
| playerID | int | ID of the player that sent the update | 
| state | bz_PlayerUpdateState | The new state the tank is currently in | 
| lastState | bz_PlayerUpdateState | The previous state the tank was in. The change in states can be used to see what the update was (e.g. a tank is no longer falling) | 
| stateTime | double | The time the state was updated | 
| eventTime | double | The server time at which the event occurred (in seconds). |