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				m Previous was adding V2 information; This is fixing a typo  | 
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   |playerID  |    |playerID  | ||
   |int  |    |int  | ||
   |The id of the player who   |    |The id of the player who ended the countdown. This will be set to 253 if no player information was given.  | ||
   |-  |    |-  | ||
   |duration  |    |duration  | ||
Latest revision as of 08:29, 22 August 2015
| BZFS API Documentation This page contains part of the BZFS API documentation for use by Plug-ins on the BZFS server. | 
BZFS Event. This page documents a BZFS event that is called by the game server to notify plug-ins of various actions and state changes in the game world.
Overview
The bz_eGameEndEvent is an API event that is called each time a game ends. This only triggers when the game countdown ends (A Game Over), or when /superkill is initiated. This is not to be confused with BZFS being shutdown, /shutdown being initiated, or a game ending due to the -g option enabled on servers.
Data
Both bz_eGameStartEvent and bz_eGameEndEvent return the bz_GameStartEndEventData_V2 data class.
| name | type | value description | 
|---|---|---|
| eventType | bz_eEventType | bz_eGameStartEvent or bz_eGameEndEvent | 
| playerID | int | The id of the player who ended the countdown. This will be set to 253 if no player information was given. | 
| duration | double | The duration (in seconds) of the game. | 
| gameOver | bool | This is set to true if the countdown was ended by a gameover or superkill action. | 
| eventTime | double | The server time the event occurred (in seconds.) |