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Bz pauseCountdown: Difference between revisions
		
		
		
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m Added new function with int param  | 
				m Fix spacing and make use of "removed" parameter  | 
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| (One intermediate revision by the same user not shown) | |||
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| param1desc  = The id of the player stopping the countdown. Note that this value does not have to be a callsign of a player in the server, it can be any string.  | | param1desc  = The id of the player stopping the countdown. Note that this value does not have to be a callsign of a player in the server, it can be any string.  | ||
}}  | }}  | ||
{{apicall  | {{apicall  | ||
| name          = bz_pauseCountdown  | | name          = bz_pauseCountdown  | ||
| deprecated  = 2.4.3  | |||
| removed = 2.5.0  | |||
| returns       =    | | returns       =    | ||
| returntype    = void  | | returntype    = void  | ||
| Line 19: | Line 20: | ||
| param1desc  = The name of the player stopping the countdown. Note that this value does not have to be a callsign of a player in the server, it can be any string.  | | param1desc  = The name of the player stopping the countdown. Note that this value does not have to be a callsign of a player in the server, it can be any string.  | ||
}}  | }}  | ||
===Example===  | ===Example===  | ||
Pause the countdown if a player pauses, saying the player that paused decided to pause the countdown also.  | Pause the countdown if a player pauses, saying the player that paused decided to pause the countdown also.  | ||
Latest revision as of 08:44, 22 August 2015
void bz_pauseCountdown (int playerID)
Minimum API Version: 2.4.3 
Pauses the countdown that is currently running.
Parameters: 
playerID  -  The id of the player stopping the countdown. Note that this value does not have to be a callsign of a player in the server, it can be any string. 
void bz_pauseCountdown (const char* pausedBy)
Deprecated API Version: 2.4.3 
Removed API Version: 2.5.0 
Pauses the countdown that is currently running.
Parameters: 
pausedBy  -  The name of the player stopping the countdown. Note that this value does not have to be a callsign of a player in the server, it can be any string. 
Example
Pause the countdown if a player pauses, saying the player that paused decided to pause the countdown also.
case bz_ePlayerPausedEvent:
{
   if (bz_isCountDownActive() && ((bz_PlayerPausedEventData_V1*)eventData)->pause) {
       bz_pauseCountdown(bz_getPlayerCallsign(((bz_PlayerPausedEventData_V1*)eventData)->playerID));
   }
}
break;