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==Overview==  | ==Overview==  | ||
The '''bz_eAllowPlayer''' is an API event that is called each time a player connects to the server. This event is called   | The '''bz_eAllowPlayer''' is an API event that is called each time a player connects to the server. This event is called after all internal allow/deny logic.    | ||
==Data==  | ==Data==  | ||
Latest revision as of 01:27, 25 November 2016
| BZFS API Documentation This page contains part of the BZFS API documentation for use by Plug-ins on the BZFS server. | 
BZFS Event. This page documents a BZFS event that is called by the game server to notify plug-ins of various actions and state changes in the game world.
Overview
The bz_eAllowPlayer is an API event that is called each time a player connects to the server. This event is called after all internal allow/deny logic.
Data
bz_eAllowPlayer returns the bz_AllowPlayerEventData_V1 data class.
| name | type | value description | 
|---|---|---|
| eventType | bz_eEventType | bz_eAllowPlayer | 
| playerID | int | This value is the player ID for the joining player. | 
| callsign | bz_ApiString | This value is the callsign for the player. | 
| ipAddress | bz_ApiString | This value is the IPv4 address of the player. | 
| reason | bz_ApiString | This value is the reason for any denials of admittance, it will be reported back to the player. | 
| allow | bool | This value is the current allow/deny state for the join. Plug-ins wishing to overide the server allow/deny logic can change this value. | 
| eventTime | double | This value is the local server time of the event. | 
Uses
This is a modification event, plug-ins may override the allow/deny logic choice themselves. This is the primary hook for plug-ins that wish to implement custom ban list systems.