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Bz givePlayerFlag: Difference between revisions
		
		
		
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 New page: {{BZFS_API_Doc}} {{BZFS_API_Funcs}} ==Prototype== BZF_API bool bz_givePlayerFlag ( int playerID, const char* flagType, bool force ); ==Parameters== {| border="1" cellpadding="20" cellspaci...  | 
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==Description==  | ==Description==  | ||
This API function will give the specified player the specified flag. If the player has no flag, they will get a flag. If they have a flag and the force parameter is true the new flag code will replace the old flag code. If the force   | This API function will give the specified player the specified flag. If the player has no flag, they will get a flag. If they have a flag and the force parameter is true the new flag code will replace the old flag code. If the force parameter is false, and the player has a flag, no action will be taken.  | ||
Latest revision as of 22:52, 25 November 2016
| BZFS API Documentation This page contains part of the BZFS API documentation for use by Plug-ins on the BZFS server. | 
| BZFS API Function. This page documents a BZFS_API Function, that is provided by the BZFS game server for plug-ins to call. | 
Prototype
BZF_API bool bz_givePlayerFlag ( int playerID, const char* flagType, bool force );
Parameters
| name | type | value desription | 
|---|---|---|
| playerId | int | the player that is to get the flag. | 
| flagType | const char* | The flag code of the flag to give to the player. | 
| force | bool | replace the existing flag if it exists | 
Description
This API function will give the specified player the specified flag. If the player has no flag, they will get a flag. If they have a flag and the force parameter is true the new flag code will replace the old flag code. If the force parameter is false, and the player has a flag, no action will be taken.