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<h1>What are flags?</h1>
#REDIRECT [[Main Page]]
Flags are, well, flags. They can be picked up by the tanks and modify their behaviour. In general there are good and bad superflags and team flags. They are one of the key factors how to kill the other tanks.
 
== Team Flags ==
 
Team  flags  are  supplied  by the server in the capture-the-flag style
game.  While at least one player is on a team, that team's flag is  in
the  game.  When captured, the flag is returned to the team's base.  If
the flag is dropped in a Bad Place, it is moved to a  safety  position.
Bad  Places  are:  on top of a building or on an enemy team base.  The
flag can be dropped on a team base only by a player from a third  team;
for example, when a blue player drops the red flag on the green base.
 
A  team flag is captured when a tank takes an enemy flag onto its base
or when a tank takes its flag onto an enemy base (even  if  there's  no
one  playing  on  that  team). You must be on the ground to capture a
     
== Good superflags (flag abbreviation in parenthesis) ==
'''High Speed (V)''' Boosts top speed by 50%.
 
'''Quick Turn (QT)''' Boosts turn rate by 50%.
 
'''Agility (A)''' Improves a tank's dodging capabilities.
 
'''Oscillation Overthruster (OO)'''
      Let's the tank go through buildings.  You cannot back up
      in or into a building, nor can you shoot while inside.
 
'''Rapid Fire (F)''' Increases shot speed  and  decreases  range  and reload
      delay.
 
'''Machine Gun (MG)'''
      Increases  shot  speed  and dramatically decreases range
      and reload delay.
 
'''Guided Missile (GM)'''
      Shots guide themselves when locked on.  The missile  can
      be  retargeted  at  any time during its flight (with the
      right mouse button).  This allows the player  some  con-
      trol over the missile's steering.
 
'''Laser (L)''' Shoots  a  laser,  with  effectively  infinite speed and
      range.  Just point and shoot.  The binoculars are  handy
      for  lining  up distant targets. The downside (you knew
      it was coming) is that the reload time is doubled.
 
'''Ricochet (R)''' Shots reflect off walls. It is  exceptionally  easy  to
      kill yourself with this flag.
 
'''Super Bullet (SB)'''
      Shots  can  go  through buildings (possibly destroying a
      tank with the oscillation  overthruster  flag)  and  can
      also destroy (phantom) zoned tanks.
 
'''Stealth (ST)''' Tank  becomes  invisible on  radar but is still visible
      out-the-window.
 
'''Cloaking (CL)''' Tank becomes invisible out-the-window but is still visi-
      ble on radar.
 
'''Invisible Bullet (IB)'''
      Shots  are  invisible  on radar (except your own).  They
      are visible out-the-window.  Sort of stealth for shots.
 
'''Tiny (T)''' Tank becomes much smaller and harder to hit.
 
      you must get quite close).
 
'''Shock Wave (SW)'''
      Tank doesn't fire shells.  Instead it sends out a  shock
      wave  in all directions. Any tank caught in the wave is
      destroyed (including tanks on or in buildings).
 
'''Phantom Zone (PZ)'''
      Driving through a teleporter phantom zones the tank.  A
      zoned tank cannot shoot, but can drive through buildings
      and cannot be destroyed except by a Super  Bullet  or  a
      Shock Wave (or if the team's flag is captured).
 
'''Genocide (G)''' Destroying  any  tank on a team destroys every player on
      that team.
 
'''Jumping (JP)''' Allows the tank to jump. You cannot steer while in  the
      air.
 
'''Identify (ID)''' Displays the identity of the closest flag in the vicin-
      ity.
 
'''Masquerade (MQ)'''
      You tank looks like a teammate when viewed  out  of  the
      window. Bullets,  radar and targeting reveal your true
      identity.
 
'''Burrow {BU}''' You tank burrows into the ground up to your muzzle, mak-
      ing  you impervious to normal shots, as they sail above
      you. However your tank controls are sluggish,  and  any-
      one,  no matter what flag they have, can crush you like.
 
'''Seer (SE)''' See Stealthed, Cloaked and Masqueraded tanks as  normal,
      as well as Invisible Bullets.
 
'''Thief (TH)''' Tank  is small and fast, when you shoot an opponent, he
      is not killed, but instead, you steal his flag.
 
'''Useless (US)''' It's useless!
 
'''Wings (WG)''' Tank can drive around in the air, and  may  be  able  to
      jump multiple times.  This can be useful when jumping or
      falling.
 
== Bad superflags (flag abbreviation in parentheses) ==
 
 
'''Colorblindness (CB)'''
      Prevents tank  from  seeing  any team information about
      other tanks.  You have to be careful to  avoid  shooting
      teammates.
 
 
'''Momentum (M)''' Gives the tank a lot of inertia.
 
'''Blindness (B)''' Blanks the out-the-window view.  The radar still works.
      It  is  effectively  impossible  to detect any tank with
      Stealth; shooting a Stealth with Blindness is the stuff
      legends are made of.
 
'''Jamming (JM)''' Disables the radar but you can still see.
 
'''Wide Angle (WA)'''
      Gives  the tank a fish eye lens that's rather disorient-
      ing.
 
'''No Jumping (NJ)'''
      Tank is not allowed to jump.
 
'''Trigger Happy (TR)'''
      Tank can't stop shooting.  Watch out for that richochet.
 
'''Reverse Controls (RC)'''
      Tank  driving  controls  are  reversed  from their usual
      behavior.
 
[[Category:Gameplay]]

Latest revision as of 17:03, 17 March 2017

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