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{{BZFS_API_Doc}}
#REDIRECT [[BZFS API Functions]]
 
 
==Overview==
 
The BZFS API provides a number of functions to plug-ins for use in querying the current game state. Functions are used both to get information about the game, and to trigger in game actions, such as activating a world weapon.
 
==Function Groups==
Functions are broken into a series of groups based on the type of action or information they deal with.
 
===Event Registration===
BZF_API bool [[bz_registerEvent]] ( [[Events(API)|bz_eEventType]] eventType, [[Events(API)|bz_EventHandler]]* eventHandler );
BZF_API bool [[bz_removeEvent]] ( [[Events(API)|bz_eEventType]] eventType, [[Events(API)|bz_EventHandler]]* eventHandler );
 
===Non-Player Connections===
BZF_API bool [[bz_registerNonPlayerConnectionHandler]] ( int connectionID, [[bz_NonPlayerConnectionHandler]]* handler );
BZF_API bool [[bz_removeNonPlayerConnectionHandler]] ( int connectionID, [[bz_NonPlayerConnectionHandler]]* handler );
BZF_API bool [[bz_sendNonPlayerData]] ( int connectionID, const void *data, unsigned int size );
BZF_API bool [[bz_disconectNonPlayerConnection]] ( int connectionID );
 
===Player Information===
 
BZF_API bool [[bz_getPlayerIndexList ( [[bz_APIIntList]] *playerList );
BZF_API [[bz_APIIntList *[[bz_getPlayerIndexList]] ( void );
BZF_API [[bz_BasePlayerRecord *[[bz_getPlayerByIndex]] ( int index );
BZF_API bool [[bz_updatePlayerData]] ( [[bz_BasePlayerRecord]] *playerRecord );
BZF_API bool [[bz_hasPerm]] ( int playerID, const char* perm );
BZF_API bool [[bz_grantPerm ( int playerID, const char* perm );
BZF_API bool [[bz_revokePerm]] ( int playerID, const char* perm );
BZF_API bool [[bz_freePlayerRecord]] ( [[bz_BasePlayerRecord]] *playerRecord );
BZF_API const char* bz_getPlayerFlag]] ( int playerID );
BZF_API bool [[bz_getPlayerCurrentState]] ( int playerID, [[bz_PlayerUpdateState]] &state );
BZF_API bool [[bz_isPlayerPaused]] ( int playerID );
BZF_API bool [[bz_setPlayerOperator]] ( int playerId );
 
=== Team Information===
BZF_API unsigned int [[bz_getTeamPlayerLimit]] ( bz_eTeamType team )
 
=== Server Management ===
BZF_API bool [[bz_restart]] ( void );
 
=== Map Management ===
BZF_API void [[bz_setClientWorldDowloadURL]]( const char* URL );
BZF_API const bzApiString [[bz_getClientWorldDowloadURL]] ( void );
BZF_API bool [[bz_saveWorldCacheFile]]( const char* file );
 
=== Flag Management ===
 
BZF_API bool [[bz_givePlayerFlag]] ( int playerID, const char* flagType, bool force );
BZF_API bool [[bz_removePlayerFlag]] ( int playerID );
BZF_API void [[bz_resetFlags]] ( bool onlyUnused );
BZF_API unsigned int [[bz_getNumFlags]] ( void );
BZF_API const [[bz_ApiString]] [[bz_getName]]( int flag );
BZF_API bool [[bz_resetFlag]] ( int flag );
BZF_API int [[bz_flagPlayer]] ( int flag );
BZF_API bool [[bz_getFlagPosition]] ( int flag, float* pos );
BZF_API bool [[bz_moveFlag]] ( int flag, float pos[3], bool reset = true );
 
=== Shot Type Control ===
BZF_API bool [[bz_setPlayerShotType]]( int playerId, [[bz_eShotType]] shotType );
 
===Misc===
 
==See also==
[[BZFS API]]
 
[[plug-ins]]
 
[[Category:BZFS_API_Functions]]

Latest revision as of 01:27, 10 November 2025

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