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Bz getShotMetaData: Difference between revisions

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Created page with "{{BZFS_API_Doc}} {{BZFS_API_Funcs}} ==Prototype== BZF_API uint32_t bz_getShotMetaData (int fromPlayer, int shotID, const char* name); ==Parameters== {| border="1" cellpadding=..."
 
Zehra (talk | contribs)
redirect, since functions are in official docs
Tag: New redirect
 
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{{BZFS_API_Doc}}
#REDIRECT [[Category:BZFS API Docs]]
{{BZFS_API_Funcs}}
==Prototype==
BZF_API uint32_t bz_getShotMetaData (int fromPlayer, int shotID, const char* name);
==Parameters==
{| border="1" cellpadding="20" cellspacing="0"
  !name
  !type
  !value desription
  |-
  |fromPlayer
  |int
  |the player who owns the shot, BZ_SERVER for world weapons
  |-
  |shotID
  |int
  |the local ID of the shot for the specified player
  |-
  |name
  |const char*
  |the name of the MetaData value to get
  |}
 
==Description==
This API function will return the data associated with the specified name for the specified shot. If the shot does not exist, or does not have any data for the name the function will return 0
 
==Notes==
Shot MetaData is useful for plug-ins that need to fake extra player shots with server based world weapons. Using MetaData a plug-in can store player or score information with the shot to be used later when the shot hits a target or expires. Shot MetaData is server side only and is unique to each shot fired. Multiple shots with the same ID over time will not contain the same data.

Latest revision as of 01:23, 26 November 2025