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Bz setShotMetaData: Difference between revisions

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Created page with "{{BZFS_API_Doc}} {{BZFS_API_Funcs}} ==Prototype== BZF_API void_t bz_setShotMetaData (int fromPlayer, int shotID, const char* name, uint32_t value); ==Parameters== {| border="1..."
 
Zehra (talk | contribs)
redirect, since functions are in official docs
Tag: New redirect
 
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{{BZFS_API_Doc}}
#REDIRECT [[Category:BZFS API Docs]]
{{BZFS_API_Funcs}}
==Prototype==
BZF_API void_t bz_setShotMetaData (int fromPlayer, int shotID, const char* name, uint32_t value);
==Parameters==
{| border="1" cellpadding="20" cellspacing="0"
  !name
  !type
  !value desription
  |-
  |fromPlayer
  |int
  |the player who owns the shot, BZ_SERVER for world weapons
  |-
  |shotID
  |int
  |the local ID of the shot for the specified player
  |-
  |name
  |const char*
  |the name of the MetaData value to set
  |-
  |name
  |uint32
  |the value to associate with the shot
  |}
 
==Description==
This API function will set the specified data and associated it with the specified shot. If the shot does not exist the function will do nothing. Setting data for a name on a shot will replace any previous data that was associated with the name.
 
==Notes==
Shot MetaData is useful for plug-ins that need to fake extra player shots with server based world weapons. Using MetaData a plug-in can store player or score information with the shot to be used later when the shot hits a target or expires. Shot MetaData is server side only and is unique to each shot fired. Multiple shots with the same ID over time will not contain the same data.

Latest revision as of 01:38, 26 November 2025