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BZRobots/API BZRobots vs Robocode: Difference between revisions
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=Overview= | =Overview= | ||
This page is to describe the changes that have been made to the RoboCode-compliant part of the API to | This page is to describe the changes that have been made to the RoboCode-compliant part of the API to accommodate how BZFlag works. | ||
= | = Differences between Robocode and BZRobots = | ||
== | == Game model == | ||
* | * Robocode game model assumes you have only one life; in BZFlag, you get to respawn | ||
** onWin/onBattleEnded are applicable to a league match only | |||
** onDeath simply means you die, but you will spawn shortly after | |||
** There is a new onSpawn/SpawnEvent in the BZRobots API | |||
== | == Time-based-movement == | ||
* Robocode 'turns' are in discrete ticks; BZFlag is real-time, which has the following implications: | |||
** Time is in decimal seconds; instead of turn 0,1,2, you get 1.5 seconds, 1.8 seconds, 2.34 seconds, etc. | |||
** Because of the above, getTime() returns a double instead of a long | |||
** Blocking functions such as execute have a small time delay, dependent on how long you executed | |||
** For now, there is no limitation on how long you may execute your "turn" | |||
* ''' | == Fixed Radar and Gun == | ||
* Robocode has movable radar and gun; BZFlag does not | |||
** setAdjustGunForRobotTurn and similar have no effect | |||
** turnGunLeft/turnRadarRight/etc. have no effect | |||
** getGunHeading/getRadarHeading will always match the robot's getHeading | |||
** BZFlag's radar effectively sweeps 360 degrees each 'tick/turn' | |||
* | == 3rd dimension == | ||
* Robocode is 2D, but BZFlag is 3D; this means that: | |||
** Methods named xxxHeight are renamed to xxxLength. | |||
** Methods named xxxHeight will return a Z-dimension | |||
** Objects having a getX() and getY() now have a getZ() as well | |||
** For simplicity, getVelocity() still refers only to X-Y velocity | |||
== Energy == | |||
* Robocode bots have "energy"; BZFlag does not | |||
** The API now has onBulletFired(BulletFiredEvent e) so you can detect a fired shot | |||
** A bullet's energy will always be 3, regardless | |||
** A robot's getEnergy always returns 16 (Per the [http://robowiki.net/wiki/Robocode/FAQ Robocode Damage Formula] with a bullet power of 3, since a single shot kills) | |||
** Changing ''power'' in void fire(double power) and similar will have no effect | |||
== Bullets == | |||
* In Robocode, bullet speed is a function of energy, but in BZFlag bullet velocity is fixed | |||
=See Also= | =See Also= | ||
* [[BZRobots/ | * [[BZRobots/API]] | ||
Latest revision as of 21:20, 17 August 2009
Overview
This page is to describe the changes that have been made to the RoboCode-compliant part of the API to accommodate how BZFlag works.
Differences between Robocode and BZRobots
Game model
- Robocode game model assumes you have only one life; in BZFlag, you get to respawn
- onWin/onBattleEnded are applicable to a league match only
- onDeath simply means you die, but you will spawn shortly after
- There is a new onSpawn/SpawnEvent in the BZRobots API
Time-based-movement
- Robocode 'turns' are in discrete ticks; BZFlag is real-time, which has the following implications:
- Time is in decimal seconds; instead of turn 0,1,2, you get 1.5 seconds, 1.8 seconds, 2.34 seconds, etc.
- Because of the above, getTime() returns a double instead of a long
- Blocking functions such as execute have a small time delay, dependent on how long you executed
- For now, there is no limitation on how long you may execute your "turn"
Fixed Radar and Gun
- Robocode has movable radar and gun; BZFlag does not
- setAdjustGunForRobotTurn and similar have no effect
- turnGunLeft/turnRadarRight/etc. have no effect
- getGunHeading/getRadarHeading will always match the robot's getHeading
- BZFlag's radar effectively sweeps 360 degrees each 'tick/turn'
3rd dimension
- Robocode is 2D, but BZFlag is 3D; this means that:
- Methods named xxxHeight are renamed to xxxLength.
- Methods named xxxHeight will return a Z-dimension
- Objects having a getX() and getY() now have a getZ() as well
- For simplicity, getVelocity() still refers only to X-Y velocity
Energy
- Robocode bots have "energy"; BZFlag does not
- The API now has onBulletFired(BulletFiredEvent e) so you can detect a fired shot
- A bullet's energy will always be 3, regardless
- A robot's getEnergy always returns 16 (Per the Robocode Damage Formula with a bullet power of 3, since a single shot kills)
- Changing power in void fire(double power) and similar will have no effect
Bullets
- In Robocode, bullet speed is a function of energy, but in BZFlag bullet velocity is fixed