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Bz getTeamPlayerLimit: Difference between revisions
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BZF_API unsigned int bz_getTeamPlayerLimit ( [[bz_eTeamType]] team ); | BZF_API unsigned int bz_getTeamPlayerLimit ( [[bz_eTeamType]] team ); | ||
== | ==Parameters== | ||
{| border="1" cellpadding="3" cellspacing="0" | |||
!name | |||
!type | |||
!value desription | |||
|- | |||
|team | |||
|[[bz_eTeamType]] | |||
|the team the plug-in wishes to get the limit for. Only playable teams are valid | |||
|} | |||
==Description== | ==Description== | ||
This API function will return the maximum number of players that the server is configured to allow for the specified team. | This API function will return the maximum number of players that the server is configured to allow for the specified team. | ||
Latest revision as of 20:33, 14 August 2007
| BZFS API Documentation This page contains part of the BZFS API documentation for use by Plug-ins on the BZFS server. |
| BZFS API Function. This page documents a BZFS_API Function, that is provided by the BZFS game server for plug-ins to call. |
Prototype
BZF_API unsigned int bz_getTeamPlayerLimit ( bz_eTeamType team );
Parameters
| name | type | value desription |
|---|---|---|
| team | bz_eTeamType | the team the plug-in wishes to get the limit for. Only playable teams are valid |
Description
This API function will return the maximum number of players that the server is configured to allow for the specified team.