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Bz restart: Difference between revisions
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==Usage== | ==Usage== | ||
This will basically do a server and map reload, | This will basically do a server and map reload, without a full shutdown of the server executable. None of the plug ins are unloaded and the server will not be delisted from the list server. This function is intended for plug-ins that wish to reload the server with a different map. | ||
==Notes== | ==Notes== | ||
There may be some additional things that need to reset. They will need to be added as they are found ( like reload the command line options, or let the plug-in set them ). | There may be some additional things that need to reset. They will need to be added as they are found ( like reload the command line options, or let the plug-in set them ). | ||
Latest revision as of 07:43, 3 December 2013
| BZFS API Documentation This page contains part of the BZFS API documentation for use by Plug-ins on the BZFS server. |
| BZFS API Function. This page documents a BZFS_API Function, that is provided by the BZFS game server for plug-ins to call. |
Prototype
BZF_API bool bz_restart ( void );
Parameters
none.
Description
This API function will cause the server to do a full restart. This restart will perform the following actions.
- kick all players
- stop any countdowns
- stop any recordings
- unload the world
- reload the world ( calling bz_eGetWorldEvent allowing for a map file override )
- resets all flags.
- accept new connections.
Usage
This will basically do a server and map reload, without a full shutdown of the server executable. None of the plug ins are unloaded and the server will not be delisted from the list server. This function is intended for plug-ins that wish to reload the server with a different map.
Notes
There may be some additional things that need to reset. They will need to be added as they are found ( like reload the command line options, or let the plug-in set them ).