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==Overview==
==Overview==
The '''bz_eGetWorldEvent''' is an API event that is called when the world is defined.
The '''bz_eGetWorldEvent''' is an API event that is called before the [[BZFS]] server defines the world.


==Data==
==Data==
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   |generated
   |generated
   |bool
   |bool
   |Set to true if the world is generated (ie, not literally loaded from a file)
   |The value representing the state of the world generation. If another plug-in has generated a world, this value will be set to true. If the plug-in processing this event, adds world geometry using the '''bz_addWorld''' methods ([[bz_addWorldBox]], [[bz_addWorldPyramid]] etc. ) then it must set this value to true.
   |-
   |-
   |ctf
   |ctf
   |bool
   |bool
   |Set to true if the game is a [[CTF]]-type game
   |This value represents the game state being a Capture the Flag (CTF) type game. Mutually exclusive with other game type setings.
   |-
   |-
   |rabit
   |rabbit
   |bool
   |bool
   |Set to true if the game is a [[Rabbit Hunt]]-type game
   |This value represents the game state being a Rabbit Hunt type game. Mutually exclusive with other game type setings.
   |-
   |-
   |openFFA
   |openFFA
   |bool
   |bool
   |Set to true if the game is a [[Free For All]]-type game
   |This value represents the game state being a [[Free For All]] type game. Mutually exclusive with other game type setings.
  |-
  |worldBlob
  |char*
  |A pointer to a memory location from which to read the world stream.  Overrides worldFile.
   |-
   |-
   |worldFile
   |worldFile
   |bz_ApiString
   |[[bz_ApiString]]
   |Path to the world file, set to "" (empty string) if not used
   |The path to the map file that will be used when this event is completed. If the string is zero length, then either a plug-in defined map or a random map will be used.
   |-
   |-
   |eventTime
   |eventTime
   |double
   |double
   |Time of the event
   |Local Server time of the event.
   |}
   |}
==Uses==
==Uses==
This event is a notification only event, none of the data returned can be changed.
This event is a modification event. It is the primary hook for plug-ins that wish to modify the world.  The available options are;
 
===Map file override ===
If the plug-in wishes to force the server to use a specific map file, it can set the '''worldFile''' member.  This member may be set to any valid local path or an http:// or ftp:// URL.
 
The plug-in may instead use the worldFile member for information only, and write a valid BZW world into a contiguous memory location with a 0 terminating character, passing that pointer back to BZFS via the worldBlob member.  It is the caller's responsibility to free this memory; this may be done in the [[bz_eWorldFinalized]] event.


[[Category:BZFS_API_Docs]]
===Game Style overide===
[[Category:BZFS_API_Events]]
The plug-in may change the game style flags to override the initial game mode.

Latest revision as of 01:39, 27 January 2009

BZFS API Documentation This page contains part of the BZFS API documentation for use by Plug-ins on the BZFS server.

BZFS Event. This page documents a BZFS event that is called by the game server to notify plug-ins of various actions and state changes in the game world.


Overview

The bz_eGetWorldEvent is an API event that is called before the BZFS server defines the world.

Data

bz_eGetWorldEvent returns the bz_GetWorldEventData_V1 data class.

name type value description
eventType bz_eEventType bz_eGetWorldEvent
generated bool The value representing the state of the world generation. If another plug-in has generated a world, this value will be set to true. If the plug-in processing this event, adds world geometry using the bz_addWorld methods (bz_addWorldBox, bz_addWorldPyramid etc. ) then it must set this value to true.
ctf bool This value represents the game state being a Capture the Flag (CTF) type game. Mutually exclusive with other game type setings.
rabbit bool This value represents the game state being a Rabbit Hunt type game. Mutually exclusive with other game type setings.
openFFA bool This value represents the game state being a Free For All type game. Mutually exclusive with other game type setings.
worldBlob char* A pointer to a memory location from which to read the world stream. Overrides worldFile.
worldFile bz_ApiString The path to the map file that will be used when this event is completed. If the string is zero length, then either a plug-in defined map or a random map will be used.
eventTime double Local Server time of the event.

Uses

This event is a modification event. It is the primary hook for plug-ins that wish to modify the world. The available options are;

Map file override

If the plug-in wishes to force the server to use a specific map file, it can set the worldFile member. This member may be set to any valid local path or an http:// or ftp:// URL.

The plug-in may instead use the worldFile member for information only, and write a valid BZW world into a contiguous memory location with a 0 terminating character, passing that pointer back to BZFS via the worldBlob member. It is the caller's responsibility to free this memory; this may be done in the bz_eWorldFinalized event.

Game Style overide

The plug-in may change the game style flags to override the initial game mode.