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=Overview=
This page is to collaborate on ideas for the [[BZRobots]] Programmable Computer Player Client


= Suggested ideas =
==API functions==
* Provide an API for visual targets based on the same rules a player would see.
** This would only apply to maps using flags
* Provide global, team, admin, and report chat APIs so bots can communicate just like players, perhaps with some parsing helper functions.
== Input ==
* Allows input of coordinates/properties from stdin, so info from other apps, gps, etc. can be pumped into the bot
** What to do when multiple bots are running in the same client?
= Accepted ideas =
==Scripting==
* Be able to load multiple modules.
** A small amount of work in bzrobots client should make this happen
= Rejected ideas =
==API functions==
* Have methods to compute travel paths to desired locations, with updates for moving targets.
** (Rejected as it defeats the purpose of BZRobots as an AI learning tool)
* Add a getTank(callsign) function
** (Rejected due because BZRobots now supports the onScannedPlayer event)

Latest revision as of 18:37, 15 August 2009

Overview

This page is to collaborate on ideas for the BZRobots Programmable Computer Player Client

Suggested ideas

API functions

  • Provide an API for visual targets based on the same rules a player would see.
    • This would only apply to maps using flags
  • Provide global, team, admin, and report chat APIs so bots can communicate just like players, perhaps with some parsing helper functions.

Input

  • Allows input of coordinates/properties from stdin, so info from other apps, gps, etc. can be pumped into the bot
    • What to do when multiple bots are running in the same client?

Accepted ideas

Scripting

  • Be able to load multiple modules.
    • A small amount of work in bzrobots client should make this happen

Rejected ideas

API functions

  • Have methods to compute travel paths to desired locations, with updates for moving targets.
    • (Rejected as it defeats the purpose of BZRobots as an AI learning tool)
  • Add a getTank(callsign) function
    • (Rejected due because BZRobots now supports the onScannedPlayer event)