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Bz eKillEvent: Difference between revisions
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Strakowski (talk | contribs) Started page. No "Uses" or "History" sections yet. |
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|[[bz_ApiString]] | |[[bz_ApiString]] | ||
|The reason (sent to killed player). | |The reason (sent to killed player). | ||
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|eventTime | |||
|double | |||
|The server time at which the event occurred (in seconds). | |||
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[[Category:BZFS_API_Docs]] | [[Category:BZFS_API_Docs]] | ||
[[Category:BZFS_API_Events]] | [[Category:BZFS_API_Events]] | ||
Latest revision as of 07:49, 1 May 2014
| BZFS API Documentation This page contains part of the BZFS API documentation for use by Plug-ins on the BZFS server. |
BZFS Event. This page documents a BZFS event that is called by the game server to notify plug-ins of various actions and state changes in the game world.
Overview
The bz_eKillEvent is an API event triggered when a player sends the /kill Slash Command to kill another player.
Data
bz_eKillEvent returns the bz_KillEventData_V1 data class.
| name | type | value description |
|---|---|---|
| eventType | bz_eEventType | bz_eKillEvent |
| killerID | int | The ID of the player who sent the /kill command |
| killedID | int | The ID of the player who was killed |
| reason | bz_ApiString | The reason (sent to killed player). |
| eventTime | double | The server time at which the event occurred (in seconds). |