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Flag Reference in Plugins: Difference between revisions

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Allejo (talk | contribs)
New page: When making plugins for a map all flags need to be referenced in a certain way. This list shows how each flag is referenced in a plugin. == Good Flags == Agility (+A) BUrrow (+BU) CLo...
 
Zehra (talk | contribs)
m include this in API docs
 
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When making plugins for a map all flags need to be referenced in a certain way. This list shows how each flag is referenced in a plugin.
When making plugins for a map all flags need to be referenced in a certain way. This list shows how each flag is referenced in a plugin.


== Good Flags ==
{|{{Prettytable}}
|-
| {{Hl3}} |'''Good Flags'''
|-
| Agility (+A)
|-
| BUrrow (+BU)
|-
| CLoaking (+CL)
|-
| rapid Fire (+F)
|-
| Genocide (+G)
|-
| Guided Missile (+GM)
|-
| IDentify (+ID)
|-
| Invisible Bullet (+IB)
|-
| JumPing (+JP)
|-
| Laser (+L)
|-
| Machine Gun (+MG)
|-
| MasQuerade (+MQ)
|-
| Narrow (+N)
|-
| Oscillation Overthruster (+OO)
|-
| Phantom Zone (+PZ)
|-
| Quick Turn (+QT)
|-
| Ricochet (+R)
|-
| Super Bullet (+SB)
|-
| SEer (+SE)
|-
| SHield (+SH)
|-
| SteamRoller (+SR)
|-
| STealth (+ST)
|-
| Shock Wave (+SW)
|-
| Tiny (+T)
|-
| THief (+TH)
|-
| USeless (+US)
|-
| high speed (+V)
|-
| WinGs (+WG)
|}


{|{{Prettytable}}
|-
| {{Hl3}} |'''Bad Flags'''
|-
| Blindness (-B)
|-
| BouncY (-BY)
|-
| ColorBlindness (-CB)
|-
| Forward Only (-FO)
|-
| JaMming (-JM)
|-
| Left Turn only (-LT)
|-
| Momentum (-M)
|-
| Obesity (-O)
|-
| ReverseControls (-RC)
|-
| ReverseOnly (-RO)
|-
| Right Turn only (-RT)
|-
| TRigger happy (-TR)
|-
| Wide Angle (-WA)
|}


Agility (+A)
[[Category:BZFS API Docs]]
 
[[Category:Plug-Ins]]
BUrrow (+BU)
 
CLoaking (+CL)
 
rapid Fire (+F)
 
Genocide (+G)
 
Guided Missile (+GM)
 
IDentify (+ID)
 
Invisible Bullet (+IB)
 
JumPing (+JP)
 
Laser (+L)
 
Machine Gun (+MG)
 
MasQuerade (+MQ)
 
Narrow (+N)
 
Oscillation Overthruster (+OO)
 
Phantom Zone (+PZ)
 
Quick Turn (+QT)
 
Ricochet (+R)
 
Super Bullet (+SB)
 
SEer (+SE)
 
SHield (+SH)
 
SteamRoller (+SR)
 
STealth (+ST)
 
Shock Wave (+SW)
 
Tiny (+T)
 
THief (+TH)
 
USeless (+US)
 
high speed (+V)
 
WinGs (+WG)
 
 
== Bad Flags ==
 
 
Blindness (-B)
 
BouncY (-BY)
 
ColorBlindness (-CB)
 
Forward Only (-FO)
 
JaMming (-JM)
 
Left Turn only (-LT)
 
Momentum (-M)
 
Obesity (-O)
 
ReverseControls (-RC)
 
ReverseOnly (-RO)
 
Right Turn only (-RT)
 
TRigger happy (-TR)
 
Wide Angle (-WA)

Latest revision as of 02:26, 3 November 2025

When making plugins for a map all flags need to be referenced in a certain way. This list shows how each flag is referenced in a plugin.

Good Flags
Agility (+A)
BUrrow (+BU)
CLoaking (+CL)
rapid Fire (+F)
Genocide (+G)
Guided Missile (+GM)
IDentify (+ID)
Invisible Bullet (+IB)
JumPing (+JP)
Laser (+L)
Machine Gun (+MG)
MasQuerade (+MQ)
Narrow (+N)
Oscillation Overthruster (+OO)
Phantom Zone (+PZ)
Quick Turn (+QT)
Ricochet (+R)
Super Bullet (+SB)
SEer (+SE)
SHield (+SH)
SteamRoller (+SR)
STealth (+ST)
Shock Wave (+SW)
Tiny (+T)
THief (+TH)
USeless (+US)
high speed (+V)
WinGs (+WG)
Bad Flags
Blindness (-B)
BouncY (-BY)
ColorBlindness (-CB)
Forward Only (-FO)
JaMming (-JM)
Left Turn only (-LT)
Momentum (-M)
Obesity (-O)
ReverseControls (-RC)
ReverseOnly (-RO)
Right Turn only (-RT)
TRigger happy (-TR)
Wide Angle (-WA)