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Bz eShotEndedEvent: Difference between revisions
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The '''bz_eShotEndedEvent''' is an API event that is called each time a shot ends. | The '''bz_eShotEndedEvent''' is an API event that is called each time a shot ends. | ||
==Data== | ==Data== | ||
'''bz_eShotEndedEvent''' returns the ''' | '''bz_eShotEndedEvent''' returns the '''bz_ShotEndedEventData_V1''' data class. | ||
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|- | |- | ||
|explode | |explode | ||
| | |bool | ||
| | |Whether the shot exploded or not | ||
|- | |||
|eventTime | |||
|double | |||
|The server time at which the event occurred (in seconds). | |||
|} | |} | ||
Latest revision as of 07:56, 1 May 2014
| BZFS API Documentation This page contains part of the BZFS API documentation for use by Plug-ins on the BZFS server. |
BZFS Event. This page documents a BZFS event that is called by the game server to notify plug-ins of various actions and state changes in the game world.
Overview
The bz_eShotEndedEvent is an API event that is called each time a shot ends.
Data
bz_eShotEndedEvent returns the bz_ShotEndedEventData_V1 data class.
| name | type | value description |
|---|---|---|
| eventType | bz_eEventType | bz_eShotEndedEvent |
| playerID | int | The player ending the shot |
| shotID | int | The shot ID |
| explode | bool | Whether the shot exploded or not |
| eventTime | double | The server time at which the event occurred (in seconds). |