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Skybox: Difference between revisions

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{|
{|
|
|
world
world
name SkyboxMaterialTest
name SkyboxMaterialTest
size 230
size 230
end
end
options
options
-set _drawCelestial 0
-set _drawCelestial 0
-set _drawClouds 0
-set _drawClouds 0
-set _drawGround 0
-set _drawGround 1
-set _drawGroundLights 0
-set _drawGroundLights 0
-set _drawMountains 0
-set _drawMountains 0
-set _wallHeight 0
-set _wallHeight 0
-set _skyColor black
end
# For reference, Include the other two "Magic" Material names.
# TeleMaterial will be available in  BZFlag version 3.0
# teleporter texture
material
name LinkMaterial
addtexture http://cbg.bzflag.org/images/Panzer/borg/blackholes/nebula4.PNG
end
# -set _drawGround 0  will disable the GroundMaterial
material
name GroundMaterial
addtexture http://cbg.bzflag.org/images/Panzer/borg/blackholes/nebula4.PNG
end
#Space Skybox
material
name skyboxBase
color 1 1 .99999999
end
material
name LeftSkyboxMaterial 
matref skyboxBase
texture http://images.bzflag.org/llegendary/Optic%20Delusion_skybox1.png
diffuse red
end
material
name FrontSkyboxMaterial
matref skyboxBase
texture http://images.bzflag.org/llegendary/Optic%20Delusion_skybox2.png
diffuse yellow
end
material
name RightSkyboxMaterial
matref skyboxBase
texture http://images.bzflag.org/llegendary/Optic%20Delusion_skybox4.png
diffuse green
end
material
name BackSkyboxMaterial
matref skyboxBase
texture http://images.bzflag.org/llegendary/Optic%20Delusion_skybox5.png
diffuse blue
end
material
name TopSkyboxMaterial
matref skyboxBase
texture http://images.bzflag.org/llegendary/Optic%20Delusion_skybox3.png
diffuse purple
end
material
name BottomSkyboxMaterial
matref skyboxBase
texture http://images.bzflag.org/llegendary/Optic%20Delusion_skybox6.png
diffuse white
end
#End Space Skybox


end
|}
#http://trepan.bzflag.bz/horizontal_gradient_blue_begin_red_and_transparant_end.png
# For reference, Include the other two "Magic" Material names.
# TeleMaterial will be available in  BZFlag version 3.0
# teleporter texture
 
material
name GroundMaterial
texture caution
end
 
 
material
name LeftSkyboxMaterial
texture http://images.bzflag.org/llegendary/Optic%20Delusion_skybox1.png
ambient 0.9 0.0 0.0 1.0
end


material
[[Category:Map Making]]
name FrontSkyboxMaterial
[[Category:Map Objects]]
texture http://images.bzflag.org/llegendary/Optic%20Delusion_skybox2.png
ambient 0.8 0.0 0.0 1.0
end
 
material
name RightSkyboxMaterial
texture http://images.bzflag.org/llegendary/Optic%20Delusion_skybox3.png
ambient 0.7 0.0 0.0 1.0
end
 
material
name BackSkyboxMaterial
texture http://images.bzflag.org/llegendary/Optic%20Delusion_skybox4.png
ambient 0.5 0.0 0.0 1.0
end
 
material
name TopSkyboxMaterial
texture http://images.bzflag.org/llegendary/Optic%20Delusion_skybox5.png
ambient 0.4 0.0 0.0 1.0
end
 
material
name BottomSkyboxMaterial
texture http://images.bzflag.org/llegendary/Optic%20Delusion_skybox6.png
ambient 0.3 0.0 0.0 1.0
end
 
#End Space Skybox
 
|}

Latest revision as of 19:59, 8 February 2017

Skyboxes replace the normal scenery of BZFlag.

The material names needed to create a skybox are:

  • LeftSkyboxMaterial
  • RightSkyboxMaterial
  • TopSkyboxMaterial
  • BottomSkyboxMaterial
  • FrontSkyboxMaterial
  • BackSyboxMaterial


Working with Skyboxes.

Unless all six images load correctly, no skybox will be displayed. For this reason it is recommended to start with a working skybox, and change one texture at a time, testing each image one at a time. Colors are applied to this test world to assist in identifying left/right and front/back materials. Image size will be automatically scaled to fit. Maximum default image size for clients is 1024 by 1024 pixels. Power-of-two pixel dimensions are recommended, but not required. You will notice a thin black line in the corners, this is a bug. This thin black line is not seen on GNU/Linux. It may only be on Mac OSX.

It is important to have 6 _different_ materials. Even if they all should look the same make them differ using for example the ambient or shader properties.

Code

world
name SkyboxMaterialTest
size 230
end
options
-set _drawCelestial 0
-set _drawClouds 0
-set _drawGround 1
-set _drawGroundLights 0
-set _drawMountains 0
-set _wallHeight 0
end
# For reference, Include the other two "Magic" Material names. 
# TeleMaterial will be available in  BZFlag version 3.0
# teleporter texture 
material
name LinkMaterial
addtexture http://cbg.bzflag.org/images/Panzer/borg/blackholes/nebula4.PNG
end
# -set _drawGround 0  will disable the GroundMaterial
material
name GroundMaterial
addtexture http://cbg.bzflag.org/images/Panzer/borg/blackholes/nebula4.PNG
end
#Space Skybox
material
name skyboxBase
color 1 1 .99999999
end
material 
name LeftSkyboxMaterial  
matref skyboxBase
texture http://images.bzflag.org/llegendary/Optic%20Delusion_skybox1.png
diffuse red
end
material
name FrontSkyboxMaterial
matref skyboxBase
texture http://images.bzflag.org/llegendary/Optic%20Delusion_skybox2.png
diffuse yellow
end
material
name RightSkyboxMaterial
matref skyboxBase
texture http://images.bzflag.org/llegendary/Optic%20Delusion_skybox4.png
diffuse green
end
material
name BackSkyboxMaterial
matref skyboxBase
texture http://images.bzflag.org/llegendary/Optic%20Delusion_skybox5.png
diffuse blue
end
material
name TopSkyboxMaterial
matref skyboxBase
texture http://images.bzflag.org/llegendary/Optic%20Delusion_skybox3.png
diffuse purple
end
material
name BottomSkyboxMaterial 
matref skyboxBase
texture http://images.bzflag.org/llegendary/Optic%20Delusion_skybox6.png 
diffuse white
end
#End Space Skybox